2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #include "api_validate.h"
34 _mesa_validate_DrawElements(GLcontext
*ctx
,
35 GLenum mode
, GLsizei count
, GLenum type
,
36 const GLvoid
*indices
)
38 GLboolean mapped
= GL_FALSE
;
39 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
43 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawElements(count)" );
47 if (mode
> GL_POLYGON
) {
48 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawElements(mode)" );
52 if (type
!= GL_UNSIGNED_INT
&&
53 type
!= GL_UNSIGNED_BYTE
&&
54 type
!= GL_UNSIGNED_SHORT
)
56 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawElements(type)" );
61 _mesa_update_state(ctx
);
63 /* Always need vertex positions */
64 if (!ctx
->Array
.ArrayObj
->Vertex
.Enabled
65 && !(ctx
->VertexProgram
._Enabled
&& ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
))
68 /* Vertex buffer object tests */
69 if (ctx
->Array
.ElementArrayBufferObj
->Name
) {
71 const GLvoid
*map
= ctx
->Driver
.MapBuffer(ctx
,
72 GL_ELEMENT_ARRAY_BUFFER_ARB
,
74 ctx
->Array
.ElementArrayBufferObj
);
76 /* use indices in the buffer object */
78 _mesa_warning(ctx
, "DrawElements with empty vertex elements buffer!");
84 /* make sure count doesn't go outside buffer bounds */
85 if (type
== GL_UNSIGNED_INT
) {
86 indexBytes
= count
* sizeof(GLuint
);
88 else if (type
== GL_UNSIGNED_BYTE
) {
89 indexBytes
= count
* sizeof(GLubyte
);
92 ASSERT(type
== GL_UNSIGNED_SHORT
);
93 indexBytes
= count
* sizeof(GLushort
);
96 if (ADD_POINTERS(map
, indices
) + indexBytes
>
97 (GLubyte
*)map
+ ctx
->Array
.ElementArrayBufferObj
->Size
) {
98 _mesa_warning(ctx
, "glDrawElements index out of buffer bounds");
99 ctx
->Driver
.UnmapBuffer(ctx
,
100 GL_ELEMENT_ARRAY_BUFFER_ARB
,
101 ctx
->Array
.ElementArrayBufferObj
);
105 /* Actual address is the sum of pointers. Indices may be used below. */
106 if (ctx
->Const
.CheckArrayBounds
) {
107 indices
= ADD_POINTERS(map
, indices
);
111 /* not using a VBO */
116 if (ctx
->Const
.CheckArrayBounds
) {
117 /* find max array index */
120 if (type
== GL_UNSIGNED_INT
) {
121 for (i
= 0; i
< count
; i
++)
122 if (((GLuint
*) indices
)[i
] > max
)
123 max
= ((GLuint
*) indices
)[i
];
125 else if (type
== GL_UNSIGNED_SHORT
) {
126 for (i
= 0; i
< count
; i
++)
127 if (((GLushort
*) indices
)[i
] > max
)
128 max
= ((GLushort
*) indices
)[i
];
131 ASSERT(type
== GL_UNSIGNED_BYTE
);
132 for (i
= 0; i
< count
; i
++)
133 if (((GLubyte
*) indices
)[i
] > max
)
134 max
= ((GLubyte
*) indices
)[i
];
137 if (max
>= ctx
->Array
._MaxElement
) {
138 /* the max element is out of bounds of one or more enabled arrays */
140 ctx
->Driver
.UnmapBuffer(ctx
,
141 GL_ELEMENT_ARRAY_BUFFER_ARB
,
142 ctx
->Array
.ElementArrayBufferObj
);
150 ctx
->Driver
.UnmapBuffer(ctx
,
151 GL_ELEMENT_ARRAY_BUFFER_ARB
,
152 ctx
->Array
.ElementArrayBufferObj
);
160 _mesa_validate_DrawRangeElements(GLcontext
*ctx
, GLenum mode
,
161 GLuint start
, GLuint end
,
162 GLsizei count
, GLenum type
,
163 const GLvoid
*indices
)
165 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
169 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawRangeElements(count)" );
173 if (mode
> GL_POLYGON
) {
174 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawRangeElements(mode)" );
179 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawRangeElements(end<start)");
183 if (type
!= GL_UNSIGNED_INT
&&
184 type
!= GL_UNSIGNED_BYTE
&&
185 type
!= GL_UNSIGNED_SHORT
) {
186 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawRangeElements(type)" );
191 _mesa_update_state(ctx
);
193 /* Always need vertex positions */
194 if (!ctx
->Array
.ArrayObj
->Vertex
.Enabled
195 && !(ctx
->VertexProgram
._Enabled
&& ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
))
198 /* Vertex buffer object tests */
199 if (ctx
->Array
.ElementArrayBufferObj
->Name
) {
200 /* XXX re-use code from above? */
208 if (ctx
->Const
.CheckArrayBounds
) {
209 /* Find max array index.
210 * We don't trust the user's start and end values.
214 if (type
== GL_UNSIGNED_INT
) {
215 for (i
= 0; i
< count
; i
++)
216 if (((GLuint
*) indices
)[i
] > max
)
217 max
= ((GLuint
*) indices
)[i
];
219 else if (type
== GL_UNSIGNED_SHORT
) {
220 for (i
= 0; i
< count
; i
++)
221 if (((GLushort
*) indices
)[i
] > max
)
222 max
= ((GLushort
*) indices
)[i
];
225 ASSERT(type
== GL_UNSIGNED_BYTE
);
226 for (i
= 0; i
< count
; i
++)
227 if (((GLubyte
*) indices
)[i
] > max
)
228 max
= ((GLubyte
*) indices
)[i
];
230 if (max
>= ctx
->Array
._MaxElement
) {
231 /* the max element is out of bounds of one or more enabled arrays */
241 * Called from the tnl module to error check the function parameters and
242 * verify that we really can draw something.
245 _mesa_validate_DrawArrays(GLcontext
*ctx
,
246 GLenum mode
, GLint start
, GLsizei count
)
248 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
251 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawArrays(count)" );
255 if (mode
> GL_POLYGON
) {
256 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawArrays(mode)" );
261 _mesa_update_state(ctx
);
263 /* Always need vertex positions */
264 if (!ctx
->Array
.ArrayObj
->Vertex
.Enabled
&& !ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
)
267 if (ctx
->Const
.CheckArrayBounds
) {
268 if (start
+ count
> (GLint
) ctx
->Array
._MaxElement
)