Merge remote branch 'origin/master' into gallium_draw_llvm
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "api_validate.h"
27 #include "bufferobj.h"
28 #include "context.h"
29 #include "imports.h"
30 #include "mtypes.h"
31 #include "vbo/vbo.h"
32
33
34 /**
35 * \return number of bytes in array [count] of type.
36 */
37 static GLsizei
38 index_bytes(GLenum type, GLsizei count)
39 {
40 if (type == GL_UNSIGNED_INT) {
41 return count * sizeof(GLuint);
42 }
43 else if (type == GL_UNSIGNED_BYTE) {
44 return count * sizeof(GLubyte);
45 }
46 else {
47 ASSERT(type == GL_UNSIGNED_SHORT);
48 return count * sizeof(GLushort);
49 }
50 }
51
52
53 /**
54 * Find the max index in the given element/index buffer
55 */
56 GLuint
57 _mesa_max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
58 const void *indices,
59 struct gl_buffer_object *elementBuf)
60 {
61 const GLubyte *map = NULL;
62 GLuint max = 0;
63 GLuint i;
64
65 if (_mesa_is_bufferobj(elementBuf)) {
66 /* elements are in a user-defined buffer object. need to map it */
67 map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
68 GL_READ_ONLY, elementBuf);
69 /* Actual address is the sum of pointers */
70 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
71 }
72
73 if (type == GL_UNSIGNED_INT) {
74 for (i = 0; i < count; i++)
75 if (((GLuint *) indices)[i] > max)
76 max = ((GLuint *) indices)[i];
77 }
78 else if (type == GL_UNSIGNED_SHORT) {
79 for (i = 0; i < count; i++)
80 if (((GLushort *) indices)[i] > max)
81 max = ((GLushort *) indices)[i];
82 }
83 else {
84 ASSERT(type == GL_UNSIGNED_BYTE);
85 for (i = 0; i < count; i++)
86 if (((GLubyte *) indices)[i] > max)
87 max = ((GLubyte *) indices)[i];
88 }
89
90 if (map) {
91 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
92 }
93
94 return max;
95 }
96
97
98 /**
99 * Check if OK to draw arrays/elements.
100 */
101 static GLboolean
102 check_valid_to_render(GLcontext *ctx, const char *function)
103 {
104 if (!_mesa_valid_to_render(ctx, function)) {
105 return GL_FALSE;
106 }
107
108 #if FEATURE_es2_glsl
109 /* For ES2, we can draw if any vertex array is enabled (and we should
110 * always have a vertex program/shader).
111 */
112 if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
113 return GL_FALSE;
114 #else
115 /* For regular OpenGL, only draw if we have vertex positions (regardless
116 * of whether or not we have a vertex program/shader).
117 */
118 if (!ctx->Array.ArrayObj->Vertex.Enabled &&
119 !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
120 return GL_FALSE;
121 #endif
122
123 return GL_TRUE;
124 }
125
126
127 /**
128 * Do bounds checking on array element indexes. Check that the vertices
129 * pointed to by the indices don't lie outside buffer object bounds.
130 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
131 */
132 static GLboolean
133 check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type,
134 const GLvoid *indices, GLint basevertex)
135 {
136 struct _mesa_prim prim;
137 struct _mesa_index_buffer ib;
138 GLuint min, max;
139
140 /* Only the X Server needs to do this -- otherwise, accessing outside
141 * array/BO bounds allows application termination.
142 */
143 if (!ctx->Const.CheckArrayBounds)
144 return GL_TRUE;
145
146 memset(&prim, 0, sizeof(prim));
147 prim.count = count;
148
149 memset(&ib, 0, sizeof(ib));
150 ib.type = type;
151 ib.ptr = indices;
152 ib.obj = ctx->Array.ElementArrayBufferObj;
153
154 vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
155
156 if ((int)(min + basevertex) < 0 ||
157 max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
158 /* the max element is out of bounds of one or more enabled arrays */
159 _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
160 max, ctx->Array.ArrayObj->_MaxElement);
161 return GL_FALSE;
162 }
163
164 return GL_TRUE;
165 }
166
167
168 /**
169 * Error checking for glDrawElements(). Includes parameter checking
170 * and VBO bounds checking.
171 * \return GL_TRUE if OK to render, GL_FALSE if error found
172 */
173 GLboolean
174 _mesa_validate_DrawElements(GLcontext *ctx,
175 GLenum mode, GLsizei count, GLenum type,
176 const GLvoid *indices, GLint basevertex)
177 {
178 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
179
180 if (count <= 0) {
181 if (count < 0)
182 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
183 return GL_FALSE;
184 }
185
186 if (mode > GL_POLYGON) {
187 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
188 return GL_FALSE;
189 }
190
191 if (type != GL_UNSIGNED_INT &&
192 type != GL_UNSIGNED_BYTE &&
193 type != GL_UNSIGNED_SHORT)
194 {
195 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
196 return GL_FALSE;
197 }
198
199 if (!check_valid_to_render(ctx, "glDrawElements"))
200 return GL_FALSE;
201
202 /* Vertex buffer object tests */
203 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
204 /* use indices in the buffer object */
205 /* make sure count doesn't go outside buffer bounds */
206 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
207 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
208 return GL_FALSE;
209 }
210 }
211 else {
212 /* not using a VBO */
213 if (!indices)
214 return GL_FALSE;
215 }
216
217 if (!check_index_bounds(ctx, count, type, indices, basevertex))
218 return GL_FALSE;
219
220 return GL_TRUE;
221 }
222
223
224 /**
225 * Error checking for glDrawRangeElements(). Includes parameter checking
226 * and VBO bounds checking.
227 * \return GL_TRUE if OK to render, GL_FALSE if error found
228 */
229 GLboolean
230 _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
231 GLuint start, GLuint end,
232 GLsizei count, GLenum type,
233 const GLvoid *indices, GLint basevertex)
234 {
235 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
236
237 if (count <= 0) {
238 if (count < 0)
239 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
240 return GL_FALSE;
241 }
242
243 if (mode > GL_POLYGON) {
244 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
245 return GL_FALSE;
246 }
247
248 if (end < start) {
249 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
250 return GL_FALSE;
251 }
252
253 if (type != GL_UNSIGNED_INT &&
254 type != GL_UNSIGNED_BYTE &&
255 type != GL_UNSIGNED_SHORT) {
256 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
257 return GL_FALSE;
258 }
259
260 if (!check_valid_to_render(ctx, "glDrawRangeElements"))
261 return GL_FALSE;
262
263 /* Vertex buffer object tests */
264 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
265 /* use indices in the buffer object */
266 /* make sure count doesn't go outside buffer bounds */
267 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
268 _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
269 return GL_FALSE;
270 }
271 }
272 else {
273 /* not using a VBO */
274 if (!indices)
275 return GL_FALSE;
276 }
277
278 if (!check_index_bounds(ctx, count, type, indices, basevertex))
279 return GL_FALSE;
280
281 return GL_TRUE;
282 }
283
284
285 /**
286 * Called from the tnl module to error check the function parameters and
287 * verify that we really can draw something.
288 * \return GL_TRUE if OK to render, GL_FALSE if error found
289 */
290 GLboolean
291 _mesa_validate_DrawArrays(GLcontext *ctx,
292 GLenum mode, GLint start, GLsizei count)
293 {
294 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
295
296 if (count <= 0) {
297 if (count < 0)
298 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
299 return GL_FALSE;
300 }
301
302 if (mode > GL_POLYGON) {
303 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
304 return GL_FALSE;
305 }
306
307 if (!check_valid_to_render(ctx, "glDrawArrays"))
308 return GL_FALSE;
309
310 if (ctx->Const.CheckArrayBounds) {
311 if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
312 return GL_FALSE;
313 }
314
315 return GL_TRUE;
316 }