mesa: Validate the drawing primitive against the transform feedback mode.
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "api_validate.h"
27 #include "bufferobj.h"
28 #include "context.h"
29 #include "imports.h"
30 #include "mfeatures.h"
31 #include "mtypes.h"
32 #include "enums.h"
33 #include "vbo/vbo.h"
34
35
36 /**
37 * \return number of bytes in array [count] of type.
38 */
39 static GLsizei
40 index_bytes(GLenum type, GLsizei count)
41 {
42 if (type == GL_UNSIGNED_INT) {
43 return count * sizeof(GLuint);
44 }
45 else if (type == GL_UNSIGNED_BYTE) {
46 return count * sizeof(GLubyte);
47 }
48 else {
49 ASSERT(type == GL_UNSIGNED_SHORT);
50 return count * sizeof(GLushort);
51 }
52 }
53
54
55 /**
56 * Find the max index in the given element/index buffer
57 */
58 GLuint
59 _mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
60 const void *indices,
61 struct gl_buffer_object *elementBuf)
62 {
63 const GLubyte *map = NULL;
64 GLuint max = 0;
65 GLuint i;
66
67 if (_mesa_is_bufferobj(elementBuf)) {
68 /* elements are in a user-defined buffer object. need to map it */
69 map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,
70 GL_MAP_READ_BIT, elementBuf);
71 /* Actual address is the sum of pointers */
72 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
73 }
74
75 if (type == GL_UNSIGNED_INT) {
76 for (i = 0; i < count; i++)
77 if (((GLuint *) indices)[i] > max)
78 max = ((GLuint *) indices)[i];
79 }
80 else if (type == GL_UNSIGNED_SHORT) {
81 for (i = 0; i < count; i++)
82 if (((GLushort *) indices)[i] > max)
83 max = ((GLushort *) indices)[i];
84 }
85 else {
86 ASSERT(type == GL_UNSIGNED_BYTE);
87 for (i = 0; i < count; i++)
88 if (((GLubyte *) indices)[i] > max)
89 max = ((GLubyte *) indices)[i];
90 }
91
92 if (map) {
93 ctx->Driver.UnmapBuffer(ctx, elementBuf);
94 }
95
96 return max;
97 }
98
99
100 /**
101 * Check if OK to draw arrays/elements.
102 */
103 static GLboolean
104 check_valid_to_render(struct gl_context *ctx, const char *function)
105 {
106 if (!_mesa_valid_to_render(ctx, function)) {
107 return GL_FALSE;
108 }
109
110 switch (ctx->API) {
111 #if FEATURE_es2_glsl
112 case API_OPENGLES2:
113 /* For ES2, we can draw if any vertex array is enabled (and we
114 * should always have a vertex program/shader). */
115 if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
116 return GL_FALSE;
117 break;
118 #endif
119
120 #if FEATURE_ES1
121 case API_OPENGLES:
122 /* For OpenGL ES, only draw if we have vertex positions
123 */
124 if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
125 return GL_FALSE;
126 break;
127 #endif
128
129 #if FEATURE_GL
130 case API_OPENGL:
131 {
132 const struct gl_shader_program *vsProg =
133 ctx->Shader.CurrentVertexProgram;
134 GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
135 GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
136 if (haveVertexShader || haveVertexProgram) {
137 /* Draw regardless of whether or not we have any vertex arrays.
138 * (Ex: could draw a point using a constant vertex pos)
139 */
140 return GL_TRUE;
141 }
142 else {
143 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
144 * array [0]).
145 */
146 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
147 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
148 }
149 }
150 break;
151 #endif
152
153 default:
154 ASSERT_NO_FEATURE();
155 }
156
157 return GL_TRUE;
158 }
159
160
161 /**
162 * Do bounds checking on array element indexes. Check that the vertices
163 * pointed to by the indices don't lie outside buffer object bounds.
164 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
165 */
166 static GLboolean
167 check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
168 const GLvoid *indices, GLint basevertex)
169 {
170 struct _mesa_prim prim;
171 struct _mesa_index_buffer ib;
172 GLuint min, max;
173
174 /* Only the X Server needs to do this -- otherwise, accessing outside
175 * array/BO bounds allows application termination.
176 */
177 if (!ctx->Const.CheckArrayBounds)
178 return GL_TRUE;
179
180 memset(&prim, 0, sizeof(prim));
181 prim.count = count;
182
183 memset(&ib, 0, sizeof(ib));
184 ib.type = type;
185 ib.ptr = indices;
186 ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
187
188 vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
189
190 if ((int)(min + basevertex) < 0 ||
191 max + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
192 /* the max element is out of bounds of one or more enabled arrays */
193 _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
194 max, ctx->Array.ArrayObj->_MaxElement);
195 return GL_FALSE;
196 }
197
198 return GL_TRUE;
199 }
200
201
202 /**
203 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
204 * etc? The set of legal values depends on whether geometry shaders/programs
205 * are supported.
206 */
207 GLboolean
208 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
209 {
210 if (ctx->Extensions.ARB_geometry_shader4 &&
211 mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
212 _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
213 return GL_FALSE;
214 }
215 else if (mode > GL_POLYGON) {
216 _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
217 return GL_FALSE;
218 }
219
220 /* From the GL_EXT_transform_feedback spec:
221 *
222 * "The error INVALID_OPERATION is generated if Begin, or any command
223 * that performs an explicit Begin, is called when:
224 *
225 * * a geometry shader is not active and <mode> does not match the
226 * allowed begin modes for the current transform feedback state as
227 * given by table X.1.
228 *
229 * * a geometry shader is active and the output primitive type of the
230 * geometry shader does not match the allowed begin modes for the
231 * current transform feedback state as given by table X.1.
232 *
233 */
234 if (ctx->TransformFeedback.CurrentObject->Active &&
235 !ctx->TransformFeedback.CurrentObject->Paused) {
236 GLboolean pass = GL_TRUE;
237
238 switch (mode) {
239 case GL_POINTS:
240 pass = ctx->TransformFeedback.Mode == GL_POINTS;
241 break;
242 case GL_LINES:
243 case GL_LINE_STRIP:
244 case GL_LINE_LOOP:
245 pass = ctx->TransformFeedback.Mode == GL_LINES;
246 break;
247 default:
248 pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
249 break;
250 }
251 if (!pass) {
252 _mesa_error(ctx, GL_INVALID_OPERATION,
253 "%s(mode=%s vs transform feedback %s)",
254 name,
255 _mesa_lookup_prim_by_nr(mode),
256 _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
257 return GL_FALSE;
258 }
259 }
260
261 return GL_TRUE;
262 }
263
264
265 /**
266 * Error checking for glDrawElements(). Includes parameter checking
267 * and VBO bounds checking.
268 * \return GL_TRUE if OK to render, GL_FALSE if error found
269 */
270 GLboolean
271 _mesa_validate_DrawElements(struct gl_context *ctx,
272 GLenum mode, GLsizei count, GLenum type,
273 const GLvoid *indices, GLint basevertex)
274 {
275 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
276
277 if (count <= 0) {
278 if (count < 0)
279 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
280 return GL_FALSE;
281 }
282
283 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) {
284 return GL_FALSE;
285 }
286
287 if (type != GL_UNSIGNED_INT &&
288 type != GL_UNSIGNED_BYTE &&
289 type != GL_UNSIGNED_SHORT)
290 {
291 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
292 return GL_FALSE;
293 }
294
295 if (!check_valid_to_render(ctx, "glDrawElements"))
296 return GL_FALSE;
297
298 /* Vertex buffer object tests */
299 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
300 /* use indices in the buffer object */
301 /* make sure count doesn't go outside buffer bounds */
302 if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
303 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
304 return GL_FALSE;
305 }
306 }
307 else {
308 /* not using a VBO */
309 if (!indices)
310 return GL_FALSE;
311 }
312
313 if (!check_index_bounds(ctx, count, type, indices, basevertex))
314 return GL_FALSE;
315
316 return GL_TRUE;
317 }
318
319
320 /**
321 * Error checking for glDrawRangeElements(). Includes parameter checking
322 * and VBO bounds checking.
323 * \return GL_TRUE if OK to render, GL_FALSE if error found
324 */
325 GLboolean
326 _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
327 GLuint start, GLuint end,
328 GLsizei count, GLenum type,
329 const GLvoid *indices, GLint basevertex)
330 {
331 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
332
333 if (count <= 0) {
334 if (count < 0)
335 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
336 return GL_FALSE;
337 }
338
339 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) {
340 return GL_FALSE;
341 }
342
343 if (end < start) {
344 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
345 return GL_FALSE;
346 }
347
348 if (type != GL_UNSIGNED_INT &&
349 type != GL_UNSIGNED_BYTE &&
350 type != GL_UNSIGNED_SHORT) {
351 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
352 return GL_FALSE;
353 }
354
355 if (!check_valid_to_render(ctx, "glDrawRangeElements"))
356 return GL_FALSE;
357
358 /* Vertex buffer object tests */
359 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
360 /* use indices in the buffer object */
361 /* make sure count doesn't go outside buffer bounds */
362 if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
363 _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
364 return GL_FALSE;
365 }
366 }
367 else {
368 /* not using a VBO */
369 if (!indices)
370 return GL_FALSE;
371 }
372
373 if (!check_index_bounds(ctx, count, type, indices, basevertex))
374 return GL_FALSE;
375
376 return GL_TRUE;
377 }
378
379
380 /**
381 * Called from the tnl module to error check the function parameters and
382 * verify that we really can draw something.
383 * \return GL_TRUE if OK to render, GL_FALSE if error found
384 */
385 GLboolean
386 _mesa_validate_DrawArrays(struct gl_context *ctx,
387 GLenum mode, GLint start, GLsizei count)
388 {
389 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
390
391 if (count <= 0) {
392 if (count < 0)
393 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
394 return GL_FALSE;
395 }
396
397 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) {
398 return GL_FALSE;
399 }
400
401 if (!check_valid_to_render(ctx, "glDrawArrays"))
402 return GL_FALSE;
403
404 if (ctx->Const.CheckArrayBounds) {
405 if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
406 return GL_FALSE;
407 }
408
409 return GL_TRUE;
410 }
411
412
413 GLboolean
414 _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
415 GLsizei count, GLsizei numInstances)
416 {
417 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
418
419 if (count <= 0) {
420 if (count < 0)
421 _mesa_error(ctx, GL_INVALID_VALUE,
422 "glDrawArraysInstanced(count=%d)", count);
423 return GL_FALSE;
424 }
425
426 if (first < 0) {
427 _mesa_error(ctx, GL_INVALID_VALUE,
428 "glDrawArraysInstanced(start=%d)", first);
429 return GL_FALSE;
430 }
431
432 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) {
433 return GL_FALSE;
434 }
435
436 if (numInstances <= 0) {
437 if (numInstances < 0)
438 _mesa_error(ctx, GL_INVALID_VALUE,
439 "glDrawArraysInstanced(numInstances=%d)", numInstances);
440 return GL_FALSE;
441 }
442
443 if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
444 return GL_FALSE;
445
446 if (ctx->Const.CheckArrayBounds) {
447 if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
448 return GL_FALSE;
449 }
450
451 return GL_TRUE;
452 }
453
454
455 GLboolean
456 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
457 GLenum mode, GLsizei count, GLenum type,
458 const GLvoid *indices, GLsizei numInstances,
459 GLint basevertex)
460 {
461 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
462
463 if (count <= 0) {
464 if (count < 0)
465 _mesa_error(ctx, GL_INVALID_VALUE,
466 "glDrawElementsInstanced(count=%d)", count);
467 return GL_FALSE;
468 }
469
470 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) {
471 return GL_FALSE;
472 }
473
474 if (type != GL_UNSIGNED_INT &&
475 type != GL_UNSIGNED_BYTE &&
476 type != GL_UNSIGNED_SHORT) {
477 _mesa_error(ctx, GL_INVALID_ENUM,
478 "glDrawElementsInstanced(type=0x%x)", type);
479 return GL_FALSE;
480 }
481
482 if (numInstances <= 0) {
483 if (numInstances < 0)
484 _mesa_error(ctx, GL_INVALID_VALUE,
485 "glDrawElementsInstanced(numInstances=%d)", numInstances);
486 return GL_FALSE;
487 }
488
489 if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
490 return GL_FALSE;
491
492 /* Vertex buffer object tests */
493 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
494 /* use indices in the buffer object */
495 /* make sure count doesn't go outside buffer bounds */
496 if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
497 _mesa_warning(ctx,
498 "glDrawElementsInstanced index out of buffer bounds");
499 return GL_FALSE;
500 }
501 }
502 else {
503 /* not using a VBO */
504 if (!indices)
505 return GL_FALSE;
506 }
507
508 if (!check_index_bounds(ctx, count, type, indices, basevertex))
509 return GL_FALSE;
510
511 return GL_TRUE;
512 }
513
514
515 #if FEATURE_EXT_transform_feedback
516
517 GLboolean
518 _mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
519 GLenum mode,
520 struct gl_transform_feedback_object *obj)
521 {
522 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
523
524 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback")) {
525 return GL_FALSE;
526 }
527
528 if (!obj) {
529 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback(name)");
530 return GL_FALSE;
531 }
532
533 if (!obj->EndedAnytime) {
534 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback");
535 return GL_FALSE;
536 }
537
538 if (!check_valid_to_render(ctx, "glDrawTransformFeedback")) {
539 return GL_FALSE;
540 }
541
542 return GL_TRUE;
543 }
544
545 #endif