mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include <stdbool.h>
26 #include "glheader.h"
27 #include "api_validate.h"
28 #include "bufferobj.h"
29 #include "context.h"
30 #include "imports.h"
31 #include "mtypes.h"
32 #include "enums.h"
33 #include "vbo/vbo.h"
34 #include "transformfeedback.h"
35 #include <stdbool.h>
36
37
38 /**
39 * Check if OK to draw arrays/elements.
40 */
41 static bool
42 check_valid_to_render(struct gl_context *ctx, const char *function)
43 {
44 if (!_mesa_valid_to_render(ctx, function)) {
45 return false;
46 }
47
48 switch (ctx->API) {
49 case API_OPENGLES2:
50 /* For ES2, we can draw if we have a vertex program/shader). */
51 return ctx->VertexProgram._Current != NULL;
52
53 case API_OPENGLES:
54 /* For OpenGL ES, only draw if we have vertex positions
55 */
56 if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
57 return false;
58 break;
59
60 case API_OPENGL_CORE:
61 /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5
62 * Core Profile spec says:
63 *
64 * "An INVALID_OPERATION error is generated if no vertex array
65 * object is bound (see section 10.3.1)."
66 */
67 if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
68 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function);
69 return false;
70 }
71
72 /* The spec argues that this is allowed because a tess ctrl shader
73 * without a tess eval shader can be used with transform feedback.
74 * However, glBeginTransformFeedback doesn't allow GL_PATCHES and
75 * therefore doesn't allow tessellation.
76 *
77 * Further investigation showed that this is indeed a spec bug and
78 * a tess ctrl shader without a tess eval shader shouldn't have been
79 * allowed, because there is no API in GL 4.0 that can make use this
80 * to produce something useful.
81 *
82 * Also, all vendors except one don't support a tess ctrl shader without
83 * a tess eval shader anyway.
84 */
85 if (ctx->TessCtrlProgram._Current && !ctx->TessEvalProgram._Current) {
86 _mesa_error(ctx, GL_INVALID_OPERATION,
87 "%s(tess eval shader is missing)", function);
88 return false;
89 }
90
91 /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec
92 * says:
93 *
94 * "If there is no active program for the vertex or fragment shader
95 * stages, the results of vertex and/or fragment processing will be
96 * undefined. However, this is not an error."
97 *
98 * The fragment shader is not tested here because other state (e.g.,
99 * GL_RASTERIZER_DISCARD) affects whether or not we actually care.
100 */
101 return ctx->VertexProgram._Current != NULL;
102
103 case API_OPENGL_COMPAT:
104 if (ctx->VertexProgram._Current != NULL) {
105 /* Draw regardless of whether or not we have any vertex arrays.
106 * (Ex: could draw a point using a constant vertex pos)
107 */
108 return true;
109 } else {
110 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
111 * array [0]).
112 */
113 return (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
114 ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
115 }
116 break;
117
118 default:
119 unreachable("Invalid API value in check_valid_to_render()");
120 }
121
122 return true;
123 }
124
125
126 /**
127 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
128 * etc? The set of legal values depends on whether geometry shaders/programs
129 * are supported.
130 * Note: This may be called during display list compilation.
131 */
132 bool
133 _mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
134 {
135 /* The overwhelmingly common case is (mode <= GL_TRIANGLE_FAN). Test that
136 * first and exit. You would think that a switch-statement would be the
137 * right approach, but at least GCC 4.7.2 generates some pretty dire code
138 * for the common case.
139 */
140 if (likely(mode <= GL_TRIANGLE_FAN))
141 return true;
142
143 if (mode <= GL_POLYGON)
144 return (ctx->API == API_OPENGL_COMPAT);
145
146 if (mode <= GL_TRIANGLE_STRIP_ADJACENCY)
147 return _mesa_has_geometry_shaders(ctx);
148
149 if (mode == GL_PATCHES)
150 return _mesa_has_tessellation(ctx);
151
152 return false;
153 }
154
155
156 /**
157 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
158 * etc? Also, do additional checking related to transformation feedback.
159 * Note: this function cannot be called during glNewList(GL_COMPILE) because
160 * this code depends on current transform feedback state.
161 * Also, do additional checking related to tessellation shaders.
162 */
163 GLboolean
164 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
165 {
166 bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode);
167
168 if (!valid_enum) {
169 _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
170 return GL_FALSE;
171 }
172
173 /* From the OpenGL 4.5 specification, section 11.3.1:
174 *
175 * The error INVALID_OPERATION is generated if Begin, or any command that
176 * implicitly calls Begin, is called when a geometry shader is active and:
177 *
178 * * the input primitive type of the current geometry shader is
179 * POINTS and <mode> is not POINTS,
180 *
181 * * the input primitive type of the current geometry shader is
182 * LINES and <mode> is not LINES, LINE_STRIP, or LINE_LOOP,
183 *
184 * * the input primitive type of the current geometry shader is
185 * TRIANGLES and <mode> is not TRIANGLES, TRIANGLE_STRIP or
186 * TRIANGLE_FAN,
187 *
188 * * the input primitive type of the current geometry shader is
189 * LINES_ADJACENCY_ARB and <mode> is not LINES_ADJACENCY_ARB or
190 * LINE_STRIP_ADJACENCY_ARB, or
191 *
192 * * the input primitive type of the current geometry shader is
193 * TRIANGLES_ADJACENCY_ARB and <mode> is not
194 * TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB.
195 *
196 * The GL spec doesn't mention any interaction with tessellation, which
197 * is clearly a spec bug. The same rule should apply, but instead of
198 * the draw primitive mode, the tessellation evaluation shader primitive
199 * mode should be used for the checking.
200 */
201 if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
202 const GLenum geom_mode =
203 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
204 _LinkedShaders[MESA_SHADER_GEOMETRY]->info.Geom.InputType;
205 struct gl_shader_program *tes =
206 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
207 GLenum mode_before_gs = mode;
208
209 if (tes) {
210 struct gl_linked_shader *tes_sh =
211 tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
212 if (tes_sh->info.TessEval.PointMode)
213 mode_before_gs = GL_POINTS;
214 else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES)
215 mode_before_gs = GL_LINES;
216 else
217 /* the GL_QUADS mode generates triangles too */
218 mode_before_gs = GL_TRIANGLES;
219 }
220
221 switch (mode_before_gs) {
222 case GL_POINTS:
223 valid_enum = (geom_mode == GL_POINTS);
224 break;
225 case GL_LINES:
226 case GL_LINE_LOOP:
227 case GL_LINE_STRIP:
228 valid_enum = (geom_mode == GL_LINES);
229 break;
230 case GL_TRIANGLES:
231 case GL_TRIANGLE_STRIP:
232 case GL_TRIANGLE_FAN:
233 valid_enum = (geom_mode == GL_TRIANGLES);
234 break;
235 case GL_QUADS:
236 case GL_QUAD_STRIP:
237 case GL_POLYGON:
238 valid_enum = false;
239 break;
240 case GL_LINES_ADJACENCY:
241 case GL_LINE_STRIP_ADJACENCY:
242 valid_enum = (geom_mode == GL_LINES_ADJACENCY);
243 break;
244 case GL_TRIANGLES_ADJACENCY:
245 case GL_TRIANGLE_STRIP_ADJACENCY:
246 valid_enum = (geom_mode == GL_TRIANGLES_ADJACENCY);
247 break;
248 default:
249 valid_enum = false;
250 break;
251 }
252 if (!valid_enum) {
253 _mesa_error(ctx, GL_INVALID_OPERATION,
254 "%s(mode=%s vs geometry shader input %s)",
255 name,
256 _mesa_lookup_prim_by_nr(mode_before_gs),
257 _mesa_lookup_prim_by_nr(geom_mode));
258 return GL_FALSE;
259 }
260 }
261
262 /* From the OpenGL 4.0 (Core Profile) spec (section 2.12):
263 *
264 * "Tessellation operates only on patch primitives. If tessellation is
265 * active, any command that transfers vertices to the GL will
266 * generate an INVALID_OPERATION error if the primitive mode is not
267 * PATCHES.
268 * Patch primitives are not supported by pipeline stages below the
269 * tessellation evaluation shader. If there is no active program
270 * object or the active program object does not contain a tessellation
271 * evaluation shader, the error INVALID_OPERATION is generated by any
272 * command that transfers vertices to the GL if the primitive mode is
273 * PATCHES."
274 *
275 */
276 if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL] ||
277 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]) {
278 if (mode != GL_PATCHES) {
279 _mesa_error(ctx, GL_INVALID_OPERATION,
280 "only GL_PATCHES valid with tessellation");
281 return GL_FALSE;
282 }
283 }
284 else {
285 if (mode == GL_PATCHES) {
286 _mesa_error(ctx, GL_INVALID_OPERATION,
287 "GL_PATCHES only valid with tessellation");
288 return GL_FALSE;
289 }
290 }
291
292 /* From the GL_EXT_transform_feedback spec:
293 *
294 * "The error INVALID_OPERATION is generated if Begin, or any command
295 * that performs an explicit Begin, is called when:
296 *
297 * * a geometry shader is not active and <mode> does not match the
298 * allowed begin modes for the current transform feedback state as
299 * given by table X.1.
300 *
301 * * a geometry shader is active and the output primitive type of the
302 * geometry shader does not match the allowed begin modes for the
303 * current transform feedback state as given by table X.1.
304 *
305 */
306 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
307 GLboolean pass = GL_TRUE;
308
309 if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
310 switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
311 _LinkedShaders[MESA_SHADER_GEOMETRY]->
312 info.Geom.OutputType) {
313 case GL_POINTS:
314 pass = ctx->TransformFeedback.Mode == GL_POINTS;
315 break;
316 case GL_LINE_STRIP:
317 pass = ctx->TransformFeedback.Mode == GL_LINES;
318 break;
319 case GL_TRIANGLE_STRIP:
320 pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
321 break;
322 default:
323 pass = GL_FALSE;
324 }
325 }
326 else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) {
327 struct gl_shader_program *tes =
328 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
329 struct gl_linked_shader *tes_sh =
330 tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
331 if (tes_sh->info.TessEval.PointMode)
332 pass = ctx->TransformFeedback.Mode == GL_POINTS;
333 else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES)
334 pass = ctx->TransformFeedback.Mode == GL_LINES;
335 else
336 pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
337 }
338 else {
339 switch (mode) {
340 case GL_POINTS:
341 pass = ctx->TransformFeedback.Mode == GL_POINTS;
342 break;
343 case GL_LINES:
344 case GL_LINE_STRIP:
345 case GL_LINE_LOOP:
346 pass = ctx->TransformFeedback.Mode == GL_LINES;
347 break;
348 default:
349 pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
350 break;
351 }
352 }
353 if (!pass) {
354 _mesa_error(ctx, GL_INVALID_OPERATION,
355 "%s(mode=%s vs transform feedback %s)",
356 name,
357 _mesa_lookup_prim_by_nr(mode),
358 _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
359 return GL_FALSE;
360 }
361 }
362
363 return GL_TRUE;
364 }
365
366 /**
367 * Verify that the element type is valid.
368 *
369 * Generates \c GL_INVALID_ENUM and returns \c false if it is not.
370 */
371 static bool
372 valid_elements_type(struct gl_context *ctx, GLenum type, const char *name)
373 {
374 switch (type) {
375 case GL_UNSIGNED_BYTE:
376 case GL_UNSIGNED_SHORT:
377 case GL_UNSIGNED_INT:
378 return true;
379
380 default:
381 _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name,
382 _mesa_enum_to_string(type));
383 return false;
384 }
385 }
386
387 static bool
388 validate_DrawElements_common(struct gl_context *ctx,
389 GLenum mode, GLsizei count, GLenum type,
390 const GLvoid *indices,
391 const char *caller)
392 {
393 /* From the GLES3 specification, section 2.14.2 (Transform Feedback
394 * Primitive Capture):
395 *
396 * The error INVALID_OPERATION is also generated by DrawElements,
397 * DrawElementsInstanced, and DrawRangeElements while transform feedback
398 * is active and not paused, regardless of mode.
399 */
400 if (_mesa_is_gles3(ctx) && !ctx->Extensions.OES_geometry_shader &&
401 _mesa_is_xfb_active_and_unpaused(ctx)) {
402 _mesa_error(ctx, GL_INVALID_OPERATION,
403 "%s(transform feedback active)", caller);
404 return false;
405 }
406
407 if (count < 0) {
408 _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", caller);
409 return false;
410 }
411
412 if (!_mesa_valid_prim_mode(ctx, mode, caller)) {
413 return false;
414 }
415
416 if (!valid_elements_type(ctx, type, caller))
417 return false;
418
419 if (!check_valid_to_render(ctx, caller))
420 return false;
421
422 /* Not using a VBO for indices, so avoid NULL pointer derefs later.
423 */
424 if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL)
425 return false;
426
427 if (count == 0)
428 return false;
429
430 return true;
431 }
432
433 /**
434 * Error checking for glDrawElements(). Includes parameter checking
435 * and VBO bounds checking.
436 * \return GL_TRUE if OK to render, GL_FALSE if error found
437 */
438 GLboolean
439 _mesa_validate_DrawElements(struct gl_context *ctx,
440 GLenum mode, GLsizei count, GLenum type,
441 const GLvoid *indices)
442 {
443 FLUSH_CURRENT(ctx, 0);
444
445 return validate_DrawElements_common(ctx, mode, count, type, indices,
446 "glDrawElements");
447 }
448
449
450 /**
451 * Error checking for glMultiDrawElements(). Includes parameter checking
452 * and VBO bounds checking.
453 * \return GL_TRUE if OK to render, GL_FALSE if error found
454 */
455 GLboolean
456 _mesa_validate_MultiDrawElements(struct gl_context *ctx,
457 GLenum mode, const GLsizei *count,
458 GLenum type, const GLvoid * const *indices,
459 GLuint primcount)
460 {
461 unsigned i;
462
463 FLUSH_CURRENT(ctx, 0);
464
465 for (i = 0; i < primcount; i++) {
466 if (count[i] < 0) {
467 _mesa_error(ctx, GL_INVALID_VALUE,
468 "glMultiDrawElements(count)" );
469 return GL_FALSE;
470 }
471 }
472
473 if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
474 return GL_FALSE;
475 }
476
477 if (!valid_elements_type(ctx, type, "glMultiDrawElements"))
478 return GL_FALSE;
479
480 if (!check_valid_to_render(ctx, "glMultiDrawElements"))
481 return GL_FALSE;
482
483 /* Not using a VBO for indices, so avoid NULL pointer derefs later.
484 */
485 if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
486 for (i = 0; i < primcount; i++) {
487 if (!indices[i])
488 return GL_FALSE;
489 }
490 }
491
492 return GL_TRUE;
493 }
494
495
496 /**
497 * Error checking for glDrawRangeElements(). Includes parameter checking
498 * and VBO bounds checking.
499 * \return GL_TRUE if OK to render, GL_FALSE if error found
500 */
501 GLboolean
502 _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
503 GLuint start, GLuint end,
504 GLsizei count, GLenum type,
505 const GLvoid *indices)
506 {
507 FLUSH_CURRENT(ctx, 0);
508
509 if (end < start) {
510 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
511 return GL_FALSE;
512 }
513
514 return validate_DrawElements_common(ctx, mode, count, type, indices,
515 "glDrawRangeElements");
516 }
517
518 static bool
519 validate_draw_arrays(struct gl_context *ctx, const char *func,
520 GLenum mode, GLsizei count, GLsizei numInstances)
521 {
522 struct gl_transform_feedback_object *xfb_obj
523 = ctx->TransformFeedback.CurrentObject;
524 FLUSH_CURRENT(ctx, 0);
525
526 if (count < 0) {
527 _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", func);
528 return false;
529 }
530
531 if (!_mesa_valid_prim_mode(ctx, mode, func))
532 return false;
533
534 if (!check_valid_to_render(ctx, func))
535 return false;
536
537 /* From the GLES3 specification, section 2.14.2 (Transform Feedback
538 * Primitive Capture):
539 *
540 * The error INVALID_OPERATION is generated by DrawArrays and
541 * DrawArraysInstanced if recording the vertices of a primitive to the
542 * buffer objects being used for transform feedback purposes would result
543 * in either exceeding the limits of any buffer object’s size, or in
544 * exceeding the end position offset + size − 1, as set by
545 * BindBufferRange.
546 *
547 * This is in contrast to the behaviour of desktop GL, where the extra
548 * primitives are silently dropped from the transform feedback buffer.
549 *
550 * This text is removed in ES 3.2, presumably because it's not really
551 * implementable with geometry and tessellation shaders. In fact,
552 * the OES_geometry_shader spec says:
553 *
554 * "(13) Does this extension change how transform feedback operates
555 * compared to unextended OpenGL ES 3.0 or 3.1?
556 *
557 * RESOLVED: Yes. Because dynamic geometry amplification in a geometry
558 * shader can make it difficult if not impossible to predict the amount
559 * of geometry that may be generated in advance of executing the shader,
560 * the draw-time error for transform feedback buffer overflow conditions
561 * is removed and replaced with the GL behavior (primitives are not
562 * written and the corresponding counter is not updated)..."
563 */
564 if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) &&
565 !_mesa_has_OES_geometry_shader(ctx) &&
566 !_mesa_has_OES_tessellation_shader(ctx)) {
567 size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1);
568 if (xfb_obj->GlesRemainingPrims < prim_count) {
569 _mesa_error(ctx, GL_INVALID_OPERATION,
570 "%s(exceeds transform feedback size)", func);
571 return false;
572 }
573 xfb_obj->GlesRemainingPrims -= prim_count;
574 }
575
576 if (count == 0)
577 return false;
578
579 return true;
580 }
581
582 /**
583 * Called from the tnl module to error check the function parameters and
584 * verify that we really can draw something.
585 * \return GL_TRUE if OK to render, GL_FALSE if error found
586 */
587 GLboolean
588 _mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count)
589 {
590 return validate_draw_arrays(ctx, "glDrawArrays", mode, count, 1);
591 }
592
593
594 GLboolean
595 _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
596 GLsizei count, GLsizei numInstances)
597 {
598 if (first < 0) {
599 _mesa_error(ctx, GL_INVALID_VALUE,
600 "glDrawArraysInstanced(start=%d)", first);
601 return GL_FALSE;
602 }
603
604 if (numInstances <= 0) {
605 if (numInstances < 0)
606 _mesa_error(ctx, GL_INVALID_VALUE,
607 "glDrawArraysInstanced(numInstances=%d)", numInstances);
608 return GL_FALSE;
609 }
610
611 return validate_draw_arrays(ctx, "glDrawArraysInstanced", mode, count, 1);
612 }
613
614
615 GLboolean
616 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
617 GLenum mode, GLsizei count, GLenum type,
618 const GLvoid *indices, GLsizei numInstances)
619 {
620 FLUSH_CURRENT(ctx, 0);
621
622 if (numInstances < 0) {
623 _mesa_error(ctx, GL_INVALID_VALUE,
624 "glDrawElementsInstanced(numInstances=%d)", numInstances);
625 return GL_FALSE;
626 }
627
628 return validate_DrawElements_common(ctx, mode, count, type, indices,
629 "glDrawElementsInstanced")
630 && (numInstances > 0);
631 }
632
633
634 GLboolean
635 _mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
636 GLenum mode,
637 struct gl_transform_feedback_object *obj,
638 GLuint stream,
639 GLsizei numInstances)
640 {
641 FLUSH_CURRENT(ctx, 0);
642
643 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
644 return GL_FALSE;
645 }
646
647 if (!obj) {
648 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
649 return GL_FALSE;
650 }
651
652 /* From the GL 4.5 specification, page 429:
653 * "An INVALID_VALUE error is generated if id is not the name of a
654 * transform feedback object."
655 */
656 if (!obj->EverBound) {
657 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
658 return GL_FALSE;
659 }
660
661 if (stream >= ctx->Const.MaxVertexStreams) {
662 _mesa_error(ctx, GL_INVALID_VALUE,
663 "glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
664 return GL_FALSE;
665 }
666
667 if (!obj->EndedAnytime) {
668 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*");
669 return GL_FALSE;
670 }
671
672 if (numInstances <= 0) {
673 if (numInstances < 0)
674 _mesa_error(ctx, GL_INVALID_VALUE,
675 "glDrawTransformFeedback*Instanced(numInstances=%d)",
676 numInstances);
677 return GL_FALSE;
678 }
679
680 if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) {
681 return GL_FALSE;
682 }
683
684 return GL_TRUE;
685 }
686
687 static GLboolean
688 valid_draw_indirect(struct gl_context *ctx,
689 GLenum mode, const GLvoid *indirect,
690 GLsizei size, const char *name)
691 {
692 const uint64_t end = (uint64_t) (uintptr_t) indirect + size;
693
694 /* OpenGL ES 3.1 spec. section 10.5:
695 *
696 * "DrawArraysIndirect requires that all data sourced for the
697 * command, including the DrawArraysIndirectCommand
698 * structure, be in buffer objects, and may not be called when
699 * the default vertex array object is bound."
700 */
701 if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
702 _mesa_error(ctx, GL_INVALID_OPERATION, "(no VAO bound)");
703 return GL_FALSE;
704 }
705
706 /* From OpenGL ES 3.1 spec. section 10.5:
707 * "An INVALID_OPERATION error is generated if zero is bound to
708 * VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled
709 * vertex array."
710 *
711 * Here we check that for each enabled vertex array we have a vertex
712 * buffer bound.
713 */
714 if (_mesa_is_gles31(ctx) &&
715 ctx->Array.VAO->_Enabled != ctx->Array.VAO->VertexAttribBufferMask) {
716 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
717 return GL_FALSE;
718 }
719
720 if (!_mesa_valid_prim_mode(ctx, mode, name))
721 return GL_FALSE;
722
723 /* OpenGL ES 3.1 specification, section 10.5:
724 *
725 * "An INVALID_OPERATION error is generated if
726 * transform feedback is active and not paused."
727 */
728 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader &&
729 _mesa_is_xfb_active_and_unpaused(ctx)) {
730 _mesa_error(ctx, GL_INVALID_OPERATION,
731 "%s(TransformFeedback is active and not paused)", name);
732 }
733
734 /* From OpenGL version 4.4. section 10.5
735 * and OpenGL ES 3.1, section 10.6:
736 *
737 * "An INVALID_VALUE error is generated if indirect is not a
738 * multiple of the size, in basic machine units, of uint."
739 */
740 if ((GLsizeiptr)indirect & (sizeof(GLuint) - 1)) {
741 _mesa_error(ctx, GL_INVALID_VALUE,
742 "%s(indirect is not aligned)", name);
743 return GL_FALSE;
744 }
745
746 if (!_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) {
747 _mesa_error(ctx, GL_INVALID_OPERATION,
748 "%s: no buffer bound to DRAW_INDIRECT_BUFFER", name);
749 return GL_FALSE;
750 }
751
752 if (_mesa_check_disallowed_mapping(ctx->DrawIndirectBuffer)) {
753 _mesa_error(ctx, GL_INVALID_OPERATION,
754 "%s(DRAW_INDIRECT_BUFFER is mapped)", name);
755 return GL_FALSE;
756 }
757
758 /* From the ARB_draw_indirect specification:
759 * "An INVALID_OPERATION error is generated if the commands source data
760 * beyond the end of the buffer object [...]"
761 */
762 if (ctx->DrawIndirectBuffer->Size < end) {
763 _mesa_error(ctx, GL_INVALID_OPERATION,
764 "%s(DRAW_INDIRECT_BUFFER too small)", name);
765 return GL_FALSE;
766 }
767
768 if (!check_valid_to_render(ctx, name))
769 return GL_FALSE;
770
771 return GL_TRUE;
772 }
773
774 static inline GLboolean
775 valid_draw_indirect_elements(struct gl_context *ctx,
776 GLenum mode, GLenum type, const GLvoid *indirect,
777 GLsizeiptr size, const char *name)
778 {
779 if (!valid_elements_type(ctx, type, name))
780 return GL_FALSE;
781
782 /*
783 * Unlike regular DrawElementsInstancedBaseVertex commands, the indices
784 * may not come from a client array and must come from an index buffer.
785 * If no element array buffer is bound, an INVALID_OPERATION error is
786 * generated.
787 */
788 if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
789 _mesa_error(ctx, GL_INVALID_OPERATION,
790 "%s(no buffer bound to GL_ELEMENT_ARRAY_BUFFER)", name);
791 return GL_FALSE;
792 }
793
794 return valid_draw_indirect(ctx, mode, indirect, size, name);
795 }
796
797 static inline GLboolean
798 valid_draw_indirect_multi(struct gl_context *ctx,
799 GLsizei primcount, GLsizei stride,
800 const char *name)
801 {
802
803 /* From the ARB_multi_draw_indirect specification:
804 * "INVALID_VALUE is generated by MultiDrawArraysIndirect or
805 * MultiDrawElementsIndirect if <primcount> is negative."
806 *
807 * "<primcount> must be positive, otherwise an INVALID_VALUE error will
808 * be generated."
809 */
810 if (primcount < 0) {
811 _mesa_error(ctx, GL_INVALID_VALUE, "%s(primcount < 0)", name);
812 return GL_FALSE;
813 }
814
815
816 /* From the ARB_multi_draw_indirect specification:
817 * "<stride> must be a multiple of four, otherwise an INVALID_VALUE
818 * error is generated."
819 */
820 if (stride % 4) {
821 _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride %% 4)", name);
822 return GL_FALSE;
823 }
824
825 return GL_TRUE;
826 }
827
828 GLboolean
829 _mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
830 GLenum mode,
831 const GLvoid *indirect)
832 {
833 const unsigned drawArraysNumParams = 4;
834
835 FLUSH_CURRENT(ctx, 0);
836
837 return valid_draw_indirect(ctx, mode,
838 indirect, drawArraysNumParams * sizeof(GLuint),
839 "glDrawArraysIndirect");
840 }
841
842 GLboolean
843 _mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
844 GLenum mode, GLenum type,
845 const GLvoid *indirect)
846 {
847 const unsigned drawElementsNumParams = 5;
848
849 FLUSH_CURRENT(ctx, 0);
850
851 return valid_draw_indirect_elements(ctx, mode, type,
852 indirect, drawElementsNumParams * sizeof(GLuint),
853 "glDrawElementsIndirect");
854 }
855
856 GLboolean
857 _mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
858 GLenum mode,
859 const GLvoid *indirect,
860 GLsizei primcount, GLsizei stride)
861 {
862 GLsizeiptr size = 0;
863 const unsigned drawArraysNumParams = 4;
864
865 FLUSH_CURRENT(ctx, 0);
866
867 /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
868 assert(stride != 0);
869
870 if (!valid_draw_indirect_multi(ctx, primcount, stride,
871 "glMultiDrawArraysIndirect"))
872 return GL_FALSE;
873
874 /* number of bytes of the indirect buffer which will be read */
875 size = primcount
876 ? (primcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
877 : 0;
878
879 if (!valid_draw_indirect(ctx, mode, indirect, size,
880 "glMultiDrawArraysIndirect"))
881 return GL_FALSE;
882
883 return GL_TRUE;
884 }
885
886 GLboolean
887 _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
888 GLenum mode, GLenum type,
889 const GLvoid *indirect,
890 GLsizei primcount, GLsizei stride)
891 {
892 GLsizeiptr size = 0;
893 const unsigned drawElementsNumParams = 5;
894
895 FLUSH_CURRENT(ctx, 0);
896
897 /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
898 assert(stride != 0);
899
900 if (!valid_draw_indirect_multi(ctx, primcount, stride,
901 "glMultiDrawElementsIndirect"))
902 return GL_FALSE;
903
904 /* number of bytes of the indirect buffer which will be read */
905 size = primcount
906 ? (primcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
907 : 0;
908
909 if (!valid_draw_indirect_elements(ctx, mode, type,
910 indirect, size,
911 "glMultiDrawElementsIndirect"))
912 return GL_FALSE;
913
914 return GL_TRUE;
915 }
916
917 static GLboolean
918 valid_draw_indirect_parameters(struct gl_context *ctx,
919 const char *name,
920 GLintptr drawcount)
921 {
922 /* From the ARB_indirect_parameters specification:
923 * "INVALID_VALUE is generated by MultiDrawArraysIndirectCountARB or
924 * MultiDrawElementsIndirectCountARB if <drawcount> is not a multiple of
925 * four."
926 */
927 if (drawcount & 3) {
928 _mesa_error(ctx, GL_INVALID_VALUE,
929 "%s(drawcount is not a multiple of 4)", name);
930 return GL_FALSE;
931 }
932
933 /* From the ARB_indirect_parameters specification:
934 * "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
935 * MultiDrawElementsIndirectCountARB if no buffer is bound to the
936 * PARAMETER_BUFFER_ARB binding point."
937 */
938 if (!_mesa_is_bufferobj(ctx->ParameterBuffer)) {
939 _mesa_error(ctx, GL_INVALID_OPERATION,
940 "%s: no buffer bound to PARAMETER_BUFFER", name);
941 return GL_FALSE;
942 }
943
944 if (_mesa_check_disallowed_mapping(ctx->ParameterBuffer)) {
945 _mesa_error(ctx, GL_INVALID_OPERATION,
946 "%s(PARAMETER_BUFFER is mapped)", name);
947 return GL_FALSE;
948 }
949
950 /* From the ARB_indirect_parameters specification:
951 * "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
952 * MultiDrawElementsIndirectCountARB if reading a <sizei> typed value
953 * from the buffer bound to the PARAMETER_BUFFER_ARB target at the offset
954 * specified by <drawcount> would result in an out-of-bounds access."
955 */
956 if (ctx->ParameterBuffer->Size < drawcount + sizeof(GLsizei)) {
957 _mesa_error(ctx, GL_INVALID_OPERATION,
958 "%s(PARAMETER_BUFFER too small)", name);
959 return GL_FALSE;
960 }
961
962 return GL_TRUE;
963 }
964
965 GLboolean
966 _mesa_validate_MultiDrawArraysIndirectCount(struct gl_context *ctx,
967 GLenum mode,
968 GLintptr indirect,
969 GLintptr drawcount,
970 GLsizei maxdrawcount,
971 GLsizei stride)
972 {
973 GLsizeiptr size = 0;
974 const unsigned drawArraysNumParams = 4;
975
976 FLUSH_CURRENT(ctx, 0);
977
978 /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
979 assert(stride != 0);
980
981 if (!valid_draw_indirect_multi(ctx, maxdrawcount, stride,
982 "glMultiDrawArraysIndirectCountARB"))
983 return GL_FALSE;
984
985 /* number of bytes of the indirect buffer which will be read */
986 size = maxdrawcount
987 ? (maxdrawcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
988 : 0;
989
990 if (!valid_draw_indirect(ctx, mode, (void *)indirect, size,
991 "glMultiDrawArraysIndirectCountARB"))
992 return GL_FALSE;
993
994 return valid_draw_indirect_parameters(
995 ctx, "glMultiDrawArraysIndirectCountARB", drawcount);
996 }
997
998 GLboolean
999 _mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx,
1000 GLenum mode, GLenum type,
1001 GLintptr indirect,
1002 GLintptr drawcount,
1003 GLsizei maxdrawcount,
1004 GLsizei stride)
1005 {
1006 GLsizeiptr size = 0;
1007 const unsigned drawElementsNumParams = 5;
1008
1009 FLUSH_CURRENT(ctx, 0);
1010
1011 /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
1012 assert(stride != 0);
1013
1014 if (!valid_draw_indirect_multi(ctx, maxdrawcount, stride,
1015 "glMultiDrawElementsIndirectCountARB"))
1016 return GL_FALSE;
1017
1018 /* number of bytes of the indirect buffer which will be read */
1019 size = maxdrawcount
1020 ? (maxdrawcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
1021 : 0;
1022
1023 if (!valid_draw_indirect_elements(ctx, mode, type,
1024 (void *)indirect, size,
1025 "glMultiDrawElementsIndirectCountARB"))
1026 return GL_FALSE;
1027
1028 return valid_draw_indirect_parameters(
1029 ctx, "glMultiDrawElementsIndirectCountARB", drawcount);
1030 }
1031
1032 static bool
1033 check_valid_to_compute(struct gl_context *ctx, const char *function)
1034 {
1035 struct gl_shader_program *prog;
1036
1037 if (!_mesa_has_compute_shaders(ctx)) {
1038 _mesa_error(ctx, GL_INVALID_OPERATION,
1039 "unsupported function (%s) called",
1040 function);
1041 return false;
1042 }
1043
1044 /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
1045 *
1046 * "An INVALID_OPERATION error is generated if there is no active program
1047 * for the compute shader stage."
1048 */
1049 prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
1050 if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
1051 _mesa_error(ctx, GL_INVALID_OPERATION,
1052 "%s(no active compute shader)",
1053 function);
1054 return false;
1055 }
1056
1057 return true;
1058 }
1059
1060 GLboolean
1061 _mesa_validate_DispatchCompute(struct gl_context *ctx,
1062 const GLuint *num_groups)
1063 {
1064 int i;
1065 FLUSH_CURRENT(ctx, 0);
1066
1067 if (!check_valid_to_compute(ctx, "glDispatchCompute"))
1068 return GL_FALSE;
1069
1070 for (i = 0; i < 3; i++) {
1071 /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
1072 *
1073 * "An INVALID_VALUE error is generated if any of num_groups_x,
1074 * num_groups_y and num_groups_z are greater than or equal to the
1075 * maximum work group count for the corresponding dimension."
1076 *
1077 * However, the "or equal to" portions appears to be a specification
1078 * bug. In all other areas, the specification appears to indicate that
1079 * the number of workgroups can match the MAX_COMPUTE_WORK_GROUP_COUNT
1080 * value. For example, under DispatchComputeIndirect:
1081 *
1082 * "If any of num_groups_x, num_groups_y or num_groups_z is greater than
1083 * the value of MAX_COMPUTE_WORK_GROUP_COUNT for the corresponding
1084 * dimension then the results are undefined."
1085 *
1086 * Additionally, the OpenGLES 3.1 specification does not contain "or
1087 * equal to" as an error condition.
1088 */
1089 if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
1090 _mesa_error(ctx, GL_INVALID_VALUE,
1091 "glDispatchCompute(num_groups_%c)", 'x' + i);
1092 return GL_FALSE;
1093 }
1094 }
1095
1096 return GL_TRUE;
1097 }
1098
1099 static GLboolean
1100 valid_dispatch_indirect(struct gl_context *ctx,
1101 GLintptr indirect,
1102 GLsizei size, const char *name)
1103 {
1104 const uint64_t end = (uint64_t) indirect + size;
1105
1106 if (!check_valid_to_compute(ctx, name))
1107 return GL_FALSE;
1108
1109 /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
1110 *
1111 * "An INVALID_VALUE error is generated if indirect is negative or is not a
1112 * multiple of four."
1113 */
1114 if (indirect & (sizeof(GLuint) - 1)) {
1115 _mesa_error(ctx, GL_INVALID_VALUE,
1116 "%s(indirect is not aligned)", name);
1117 return GL_FALSE;
1118 }
1119
1120 if (indirect < 0) {
1121 _mesa_error(ctx, GL_INVALID_VALUE,
1122 "%s(indirect is less than zero)", name);
1123 return GL_FALSE;
1124 }
1125
1126 /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
1127 *
1128 * "An INVALID_OPERATION error is generated if no buffer is bound to the
1129 * DRAW_INDIRECT_BUFFER binding, or if the command would source data
1130 * beyond the end of the buffer object."
1131 */
1132 if (!_mesa_is_bufferobj(ctx->DispatchIndirectBuffer)) {
1133 _mesa_error(ctx, GL_INVALID_OPERATION,
1134 "%s: no buffer bound to DISPATCH_INDIRECT_BUFFER", name);
1135 return GL_FALSE;
1136 }
1137
1138 if (_mesa_check_disallowed_mapping(ctx->DispatchIndirectBuffer)) {
1139 _mesa_error(ctx, GL_INVALID_OPERATION,
1140 "%s(DISPATCH_INDIRECT_BUFFER is mapped)", name);
1141 return GL_FALSE;
1142 }
1143
1144 if (ctx->DispatchIndirectBuffer->Size < end) {
1145 _mesa_error(ctx, GL_INVALID_OPERATION,
1146 "%s(DISPATCH_INDIRECT_BUFFER too small)", name);
1147 return GL_FALSE;
1148 }
1149
1150 return GL_TRUE;
1151 }
1152
1153 GLboolean
1154 _mesa_validate_DispatchComputeIndirect(struct gl_context *ctx,
1155 GLintptr indirect)
1156 {
1157 FLUSH_CURRENT(ctx, 0);
1158
1159 return valid_dispatch_indirect(ctx, indirect, 3 * sizeof(GLuint),
1160 "glDispatchComputeIndirect");
1161 }