Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "api_validate.h"
27 #include "context.h"
28 #include "imports.h"
29 #include "mtypes.h"
30 #include "state.h"
31
32
33 /**
34 * Find the max index in the given element/index buffer
35 */
36 static GLuint
37 max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
38 const void *indices,
39 struct gl_buffer_object *elementBuf)
40 {
41 const GLubyte *map = NULL;
42 GLuint max = 0;
43 GLint i;
44
45 if (elementBuf->Name) {
46 /* elements are in a user-defined buffer object. need to map it */
47 map = ctx->Driver.MapBuffer(ctx,
48 GL_ELEMENT_ARRAY_BUFFER_ARB,
49 GL_READ_ONLY,
50 elementBuf);
51 /* Actual address is the sum of pointers */
52 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
53 }
54
55 if (type == GL_UNSIGNED_INT) {
56 for (i = 0; i < count; i++)
57 if (((GLuint *) indices)[i] > max)
58 max = ((GLuint *) indices)[i];
59 }
60 else if (type == GL_UNSIGNED_SHORT) {
61 for (i = 0; i < count; i++)
62 if (((GLushort *) indices)[i] > max)
63 max = ((GLushort *) indices)[i];
64 }
65 else {
66 ASSERT(type == GL_UNSIGNED_BYTE);
67 for (i = 0; i < count; i++)
68 if (((GLubyte *) indices)[i] > max)
69 max = ((GLubyte *) indices)[i];
70 }
71
72 if (map) {
73 ctx->Driver.UnmapBuffer(ctx,
74 GL_ELEMENT_ARRAY_BUFFER_ARB,
75 ctx->Array.ElementArrayBufferObj);
76 }
77
78 return max;
79 }
80
81
82 GLboolean
83 _mesa_validate_DrawElements(GLcontext *ctx,
84 GLenum mode, GLsizei count, GLenum type,
85 const GLvoid *indices)
86 {
87 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
88
89 if (count <= 0) {
90 if (count < 0)
91 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
92 return GL_FALSE;
93 }
94
95 if (mode > GL_POLYGON) {
96 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
97 return GL_FALSE;
98 }
99
100 if (type != GL_UNSIGNED_INT &&
101 type != GL_UNSIGNED_BYTE &&
102 type != GL_UNSIGNED_SHORT)
103 {
104 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
105 return GL_FALSE;
106 }
107
108 if (ctx->NewState)
109 _mesa_update_state(ctx);
110
111 /* Always need vertex positions */
112 if (!ctx->Array.ArrayObj->Vertex.Enabled
113 && !(ctx->VertexProgram._Enabled
114 && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
115 return GL_FALSE;
116
117 /* Vertex buffer object tests */
118 if (ctx->Array.ElementArrayBufferObj->Name) {
119 /* use indices in the buffer object */
120 GLuint indexBytes;
121
122 if (type == GL_UNSIGNED_INT) {
123 indexBytes = count * sizeof(GLuint);
124 }
125 else if (type == GL_UNSIGNED_BYTE) {
126 indexBytes = count * sizeof(GLubyte);
127 }
128 else {
129 ASSERT(type == GL_UNSIGNED_SHORT);
130 indexBytes = count * sizeof(GLushort);
131 }
132
133 /* make sure count doesn't go outside buffer bounds */
134 if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) {
135 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
136 return GL_FALSE;
137 }
138 }
139 else {
140 /* not using a VBO */
141 if (!indices)
142 return GL_FALSE;
143 }
144
145 if (ctx->Const.CheckArrayBounds) {
146 /* find max array index */
147 GLuint max = max_buffer_index(ctx, count, type, indices,
148 ctx->Array.ElementArrayBufferObj);
149 if (max >= ctx->Array._MaxElement) {
150 /* the max element is out of bounds of one or more enabled arrays */
151 return GL_FALSE;
152 }
153 }
154
155 return GL_TRUE;
156 }
157
158
159 GLboolean
160 _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
161 GLuint start, GLuint end,
162 GLsizei count, GLenum type,
163 const GLvoid *indices)
164 {
165 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
166
167 if (count <= 0) {
168 if (count < 0)
169 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
170 return GL_FALSE;
171 }
172
173 if (mode > GL_POLYGON) {
174 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
175 return GL_FALSE;
176 }
177
178 if (end < start) {
179 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
180 return GL_FALSE;
181 }
182
183 if (type != GL_UNSIGNED_INT &&
184 type != GL_UNSIGNED_BYTE &&
185 type != GL_UNSIGNED_SHORT) {
186 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
187 return GL_FALSE;
188 }
189
190 if (ctx->NewState)
191 _mesa_update_state(ctx);
192
193 /* Always need vertex positions */
194 if (!ctx->Array.ArrayObj->Vertex.Enabled
195 && !(ctx->VertexProgram._Enabled
196 && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
197 return GL_FALSE;
198
199 /* Vertex buffer object tests */
200 if (ctx->Array.ElementArrayBufferObj->Name) {
201 /* use indices in the buffer object */
202 GLuint indexBytes;
203
204 if (type == GL_UNSIGNED_INT) {
205 indexBytes = count * sizeof(GLuint);
206 }
207 else if (type == GL_UNSIGNED_BYTE) {
208 indexBytes = count * sizeof(GLubyte);
209 }
210 else {
211 ASSERT(type == GL_UNSIGNED_SHORT);
212 indexBytes = count * sizeof(GLushort);
213 }
214
215 /* make sure count doesn't go outside buffer bounds */
216 if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) {
217 _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
218 return GL_FALSE;
219 }
220 }
221 else {
222 /* not using a VBO */
223 if (!indices)
224 return GL_FALSE;
225 }
226
227 if (ctx->Const.CheckArrayBounds) {
228 GLuint max = max_buffer_index(ctx, count, type, indices,
229 ctx->Array.ElementArrayBufferObj);
230 if (max >= ctx->Array._MaxElement) {
231 /* the max element is out of bounds of one or more enabled arrays */
232 return GL_FALSE;
233 }
234 }
235
236 return GL_TRUE;
237 }
238
239
240 /**
241 * Called from the tnl module to error check the function parameters and
242 * verify that we really can draw something.
243 */
244 GLboolean
245 _mesa_validate_DrawArrays(GLcontext *ctx,
246 GLenum mode, GLint start, GLsizei count)
247 {
248 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
249
250 if (count <= 0) {
251 if (count < 0)
252 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
253 return GL_FALSE;
254 }
255
256 if (mode > GL_POLYGON) {
257 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
258 return GL_FALSE;
259 }
260
261 if (ctx->NewState)
262 _mesa_update_state(ctx);
263
264 /* Always need vertex positions */
265 if (!ctx->Array.ArrayObj->Vertex.Enabled
266 && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
267 return GL_FALSE;
268
269 if (ctx->Const.CheckArrayBounds) {
270 if (start + count > (GLint) ctx->Array._MaxElement)
271 return GL_FALSE;
272 }
273
274 return GL_TRUE;
275 }