mesa: Remove unnecessary headers.
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "api_validate.h"
27 #include "bufferobj.h"
28 #include "context.h"
29 #include "imports.h"
30 #include "mtypes.h"
31 #include "vbo/vbo.h"
32
33
34 /**
35 * \return number of bytes in array [count] of type.
36 */
37 static GLsizei
38 index_bytes(GLenum type, GLsizei count)
39 {
40 if (type == GL_UNSIGNED_INT) {
41 return count * sizeof(GLuint);
42 }
43 else if (type == GL_UNSIGNED_BYTE) {
44 return count * sizeof(GLubyte);
45 }
46 else {
47 ASSERT(type == GL_UNSIGNED_SHORT);
48 return count * sizeof(GLushort);
49 }
50 }
51
52
53 /**
54 * Find the max index in the given element/index buffer
55 */
56 GLuint
57 _mesa_max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
58 const void *indices,
59 struct gl_buffer_object *elementBuf)
60 {
61 const GLubyte *map = NULL;
62 GLuint max = 0;
63 GLuint i;
64
65 if (_mesa_is_bufferobj(elementBuf)) {
66 /* elements are in a user-defined buffer object. need to map it */
67 map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
68 GL_READ_ONLY, elementBuf);
69 /* Actual address is the sum of pointers */
70 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
71 }
72
73 if (type == GL_UNSIGNED_INT) {
74 for (i = 0; i < count; i++)
75 if (((GLuint *) indices)[i] > max)
76 max = ((GLuint *) indices)[i];
77 }
78 else if (type == GL_UNSIGNED_SHORT) {
79 for (i = 0; i < count; i++)
80 if (((GLushort *) indices)[i] > max)
81 max = ((GLushort *) indices)[i];
82 }
83 else {
84 ASSERT(type == GL_UNSIGNED_BYTE);
85 for (i = 0; i < count; i++)
86 if (((GLubyte *) indices)[i] > max)
87 max = ((GLubyte *) indices)[i];
88 }
89
90 if (map) {
91 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
92 }
93
94 return max;
95 }
96
97
98 /**
99 * Check if OK to draw arrays/elements.
100 */
101 static GLboolean
102 check_valid_to_render(GLcontext *ctx, const char *function)
103 {
104 if (!_mesa_valid_to_render(ctx, function)) {
105 return GL_FALSE;
106 }
107
108 #if FEATURE_es2_glsl
109 /* For ES2, we can draw if any vertex array is enabled (and we should
110 * always have a vertex program/shader).
111 */
112 if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
113 return GL_FALSE;
114 #else
115 /* For regular OpenGL, only draw if we have vertex positions (regardless
116 * of whether or not we have a vertex program/shader).
117 */
118 if (!ctx->Array.ArrayObj->Vertex.Enabled &&
119 !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
120 return GL_FALSE;
121 #endif
122
123 return GL_TRUE;
124 }
125
126 static GLboolean
127 check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type,
128 const GLvoid *indices, GLint basevertex)
129 {
130 struct _mesa_prim prim;
131 struct _mesa_index_buffer ib;
132 GLuint min, max;
133
134 /* Only the X Server needs to do this -- otherwise, accessing outside
135 * array/BO bounds allows application termination.
136 */
137 if (!ctx->Const.CheckArrayBounds)
138 return GL_TRUE;
139
140 memset(&prim, 0, sizeof(prim));
141 prim.count = count;
142
143 memset(&ib, 0, sizeof(ib));
144 ib.type = type;
145 ib.ptr = indices;
146 ib.obj = ctx->Array.ElementArrayBufferObj;
147
148 vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
149
150 if (min + basevertex < 0 ||
151 max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
152 /* the max element is out of bounds of one or more enabled arrays */
153 _mesa_warning(ctx, "glDrawElements() index=%u is "
154 "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement);
155 return GL_FALSE;
156 }
157
158 return GL_TRUE;
159 }
160
161 /**
162 * Error checking for glDrawElements(). Includes parameter checking
163 * and VBO bounds checking.
164 * \return GL_TRUE if OK to render, GL_FALSE if error found
165 */
166 GLboolean
167 _mesa_validate_DrawElements(GLcontext *ctx,
168 GLenum mode, GLsizei count, GLenum type,
169 const GLvoid *indices, GLint basevertex)
170 {
171 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
172
173 if (count <= 0) {
174 if (count < 0)
175 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
176 return GL_FALSE;
177 }
178
179 if (mode > GL_POLYGON) {
180 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
181 return GL_FALSE;
182 }
183
184 if (type != GL_UNSIGNED_INT &&
185 type != GL_UNSIGNED_BYTE &&
186 type != GL_UNSIGNED_SHORT)
187 {
188 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
189 return GL_FALSE;
190 }
191
192 if (!check_valid_to_render(ctx, "glDrawElements"))
193 return GL_FALSE;
194
195 /* Vertex buffer object tests */
196 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
197 /* use indices in the buffer object */
198 /* make sure count doesn't go outside buffer bounds */
199 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
200 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
201 return GL_FALSE;
202 }
203 }
204 else {
205 /* not using a VBO */
206 if (!indices)
207 return GL_FALSE;
208 }
209
210 if (!check_index_bounds(ctx, count, type, indices, basevertex))
211 return GL_FALSE;
212
213 return GL_TRUE;
214 }
215
216
217 /**
218 * Error checking for glDrawRangeElements(). Includes parameter checking
219 * and VBO bounds checking.
220 * \return GL_TRUE if OK to render, GL_FALSE if error found
221 */
222 GLboolean
223 _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
224 GLuint start, GLuint end,
225 GLsizei count, GLenum type,
226 const GLvoid *indices, GLint basevertex)
227 {
228 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
229
230 if (count <= 0) {
231 if (count < 0)
232 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
233 return GL_FALSE;
234 }
235
236 if (mode > GL_POLYGON) {
237 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
238 return GL_FALSE;
239 }
240
241 if (end < start) {
242 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
243 return GL_FALSE;
244 }
245
246 if (type != GL_UNSIGNED_INT &&
247 type != GL_UNSIGNED_BYTE &&
248 type != GL_UNSIGNED_SHORT) {
249 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
250 return GL_FALSE;
251 }
252
253 if (!check_valid_to_render(ctx, "glDrawRangeElements"))
254 return GL_FALSE;
255
256 /* Vertex buffer object tests */
257 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
258 /* use indices in the buffer object */
259 /* make sure count doesn't go outside buffer bounds */
260 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
261 _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
262 return GL_FALSE;
263 }
264 }
265 else {
266 /* not using a VBO */
267 if (!indices)
268 return GL_FALSE;
269 }
270
271 if (!check_index_bounds(ctx, count, type, indices, basevertex))
272 return GL_FALSE;
273
274 return GL_TRUE;
275 }
276
277
278 /**
279 * Called from the tnl module to error check the function parameters and
280 * verify that we really can draw something.
281 * \return GL_TRUE if OK to render, GL_FALSE if error found
282 */
283 GLboolean
284 _mesa_validate_DrawArrays(GLcontext *ctx,
285 GLenum mode, GLint start, GLsizei count)
286 {
287 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
288
289 if (count <= 0) {
290 if (count < 0)
291 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
292 return GL_FALSE;
293 }
294
295 if (mode > GL_POLYGON) {
296 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
297 return GL_FALSE;
298 }
299
300 if (!check_valid_to_render(ctx, "glDrawArrays"))
301 return GL_FALSE;
302
303 if (ctx->Const.CheckArrayBounds) {
304 if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
305 return GL_FALSE;
306 }
307
308 return GL_TRUE;
309 }