mesa: use FLUSH_CURRENT and not FLUSH_VERTICES in _mesa_validate_*
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "api_validate.h"
27 #include "bufferobj.h"
28 #include "context.h"
29 #include "imports.h"
30 #include "mfeatures.h"
31 #include "mtypes.h"
32 #include "enums.h"
33 #include "vbo/vbo.h"
34
35
36 /**
37 * \return number of bytes in array [count] of type.
38 */
39 static GLsizei
40 index_bytes(GLenum type, GLsizei count)
41 {
42 if (type == GL_UNSIGNED_INT) {
43 return count * sizeof(GLuint);
44 }
45 else if (type == GL_UNSIGNED_BYTE) {
46 return count * sizeof(GLubyte);
47 }
48 else {
49 ASSERT(type == GL_UNSIGNED_SHORT);
50 return count * sizeof(GLushort);
51 }
52 }
53
54
55 /**
56 * Find the max index in the given element/index buffer
57 */
58 GLuint
59 _mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
60 const void *indices,
61 struct gl_buffer_object *elementBuf)
62 {
63 const GLubyte *map = NULL;
64 GLuint max = 0;
65 GLuint i;
66
67 if (_mesa_is_bufferobj(elementBuf)) {
68 /* elements are in a user-defined buffer object. need to map it */
69 map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,
70 GL_MAP_READ_BIT, elementBuf);
71 /* Actual address is the sum of pointers */
72 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
73 }
74
75 if (type == GL_UNSIGNED_INT) {
76 for (i = 0; i < count; i++)
77 if (((GLuint *) indices)[i] > max)
78 max = ((GLuint *) indices)[i];
79 }
80 else if (type == GL_UNSIGNED_SHORT) {
81 for (i = 0; i < count; i++)
82 if (((GLushort *) indices)[i] > max)
83 max = ((GLushort *) indices)[i];
84 }
85 else {
86 ASSERT(type == GL_UNSIGNED_BYTE);
87 for (i = 0; i < count; i++)
88 if (((GLubyte *) indices)[i] > max)
89 max = ((GLubyte *) indices)[i];
90 }
91
92 if (map) {
93 ctx->Driver.UnmapBuffer(ctx, elementBuf);
94 }
95
96 return max;
97 }
98
99
100 /**
101 * Check if OK to draw arrays/elements.
102 */
103 static GLboolean
104 check_valid_to_render(struct gl_context *ctx, const char *function)
105 {
106 if (!_mesa_valid_to_render(ctx, function)) {
107 return GL_FALSE;
108 }
109
110 switch (ctx->API) {
111 #if FEATURE_es2_glsl
112 case API_OPENGLES2:
113 /* For ES2, we can draw if any vertex array is enabled (and we
114 * should always have a vertex program/shader). */
115 if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
116 return GL_FALSE;
117 break;
118 #endif
119
120 #if FEATURE_ES1
121 case API_OPENGLES:
122 /* For OpenGL ES, only draw if we have vertex positions
123 */
124 if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
125 return GL_FALSE;
126 break;
127 #endif
128
129 #if FEATURE_GL
130 case API_OPENGL:
131 {
132 const struct gl_shader_program *vsProg =
133 ctx->Shader.CurrentVertexProgram;
134 GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
135 GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
136 if (haveVertexShader || haveVertexProgram) {
137 /* Draw regardless of whether or not we have any vertex arrays.
138 * (Ex: could draw a point using a constant vertex pos)
139 */
140 return GL_TRUE;
141 }
142 else {
143 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
144 * array [0]).
145 */
146 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
147 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
148 }
149 }
150 break;
151 #endif
152
153 default:
154 ASSERT_NO_FEATURE();
155 }
156
157 return GL_TRUE;
158 }
159
160
161 /**
162 * Do bounds checking on array element indexes. Check that the vertices
163 * pointed to by the indices don't lie outside buffer object bounds.
164 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
165 */
166 static GLboolean
167 check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
168 const GLvoid *indices, GLint basevertex)
169 {
170 struct _mesa_prim prim;
171 struct _mesa_index_buffer ib;
172 GLuint min, max;
173
174 /* Only the X Server needs to do this -- otherwise, accessing outside
175 * array/BO bounds allows application termination.
176 */
177 if (!ctx->Const.CheckArrayBounds)
178 return GL_TRUE;
179
180 memset(&prim, 0, sizeof(prim));
181 prim.count = count;
182
183 memset(&ib, 0, sizeof(ib));
184 ib.type = type;
185 ib.ptr = indices;
186 ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
187
188 vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
189
190 if ((int)(min + basevertex) < 0 ||
191 max + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
192 /* the max element is out of bounds of one or more enabled arrays */
193 _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
194 max, ctx->Array.ArrayObj->_MaxElement);
195 return GL_FALSE;
196 }
197
198 return GL_TRUE;
199 }
200
201
202 /**
203 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
204 * etc? The set of legal values depends on whether geometry shaders/programs
205 * are supported.
206 */
207 GLboolean
208 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
209 {
210 if (ctx->Extensions.ARB_geometry_shader4 &&
211 mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
212 _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
213 return GL_FALSE;
214 }
215 else if (mode > GL_POLYGON) {
216 _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
217 return GL_FALSE;
218 }
219
220 /* From the GL_EXT_transform_feedback spec:
221 *
222 * "The error INVALID_OPERATION is generated if Begin, or any command
223 * that performs an explicit Begin, is called when:
224 *
225 * * a geometry shader is not active and <mode> does not match the
226 * allowed begin modes for the current transform feedback state as
227 * given by table X.1.
228 *
229 * * a geometry shader is active and the output primitive type of the
230 * geometry shader does not match the allowed begin modes for the
231 * current transform feedback state as given by table X.1.
232 *
233 */
234 if (ctx->TransformFeedback.CurrentObject->Active &&
235 !ctx->TransformFeedback.CurrentObject->Paused) {
236 GLboolean pass = GL_TRUE;
237
238 switch (mode) {
239 case GL_POINTS:
240 pass = ctx->TransformFeedback.Mode == GL_POINTS;
241 break;
242 case GL_LINES:
243 case GL_LINE_STRIP:
244 case GL_LINE_LOOP:
245 pass = ctx->TransformFeedback.Mode == GL_LINES;
246 break;
247 default:
248 pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
249 break;
250 }
251 if (!pass) {
252 _mesa_error(ctx, GL_INVALID_OPERATION,
253 "%s(mode=%s vs transform feedback %s)",
254 name,
255 _mesa_lookup_prim_by_nr(mode),
256 _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
257 return GL_FALSE;
258 }
259 }
260
261 return GL_TRUE;
262 }
263
264
265 /**
266 * Error checking for glDrawElements(). Includes parameter checking
267 * and VBO bounds checking.
268 * \return GL_TRUE if OK to render, GL_FALSE if error found
269 */
270 GLboolean
271 _mesa_validate_DrawElements(struct gl_context *ctx,
272 GLenum mode, GLsizei count, GLenum type,
273 const GLvoid *indices, GLint basevertex)
274 {
275 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
276 FLUSH_CURRENT(ctx, 0);
277
278 if (count <= 0) {
279 if (count < 0)
280 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
281 return GL_FALSE;
282 }
283
284 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) {
285 return GL_FALSE;
286 }
287
288 if (type != GL_UNSIGNED_INT &&
289 type != GL_UNSIGNED_BYTE &&
290 type != GL_UNSIGNED_SHORT)
291 {
292 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
293 return GL_FALSE;
294 }
295
296 if (!check_valid_to_render(ctx, "glDrawElements"))
297 return GL_FALSE;
298
299 /* Vertex buffer object tests */
300 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
301 /* use indices in the buffer object */
302 /* make sure count doesn't go outside buffer bounds */
303 if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
304 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
305 return GL_FALSE;
306 }
307 }
308 else {
309 /* not using a VBO */
310 if (!indices)
311 return GL_FALSE;
312 }
313
314 if (!check_index_bounds(ctx, count, type, indices, basevertex))
315 return GL_FALSE;
316
317 return GL_TRUE;
318 }
319
320
321 /**
322 * Error checking for glMultiDrawElements(). Includes parameter checking
323 * and VBO bounds checking.
324 * \return GL_TRUE if OK to render, GL_FALSE if error found
325 */
326 GLboolean
327 _mesa_validate_MultiDrawElements(struct gl_context *ctx,
328 GLenum mode, const GLsizei *count,
329 GLenum type, const GLvoid * const *indices,
330 GLuint primcount, const GLint *basevertex)
331 {
332 unsigned i;
333
334 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
335 FLUSH_CURRENT(ctx, 0);
336
337 for (i = 0; i < primcount; i++) {
338 if (count[i] <= 0) {
339 if (count[i] < 0)
340 _mesa_error(ctx, GL_INVALID_VALUE,
341 "glMultiDrawElements(count)" );
342 return GL_FALSE;
343 }
344 }
345
346 if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
347 return GL_FALSE;
348 }
349
350 if (type != GL_UNSIGNED_INT &&
351 type != GL_UNSIGNED_BYTE &&
352 type != GL_UNSIGNED_SHORT)
353 {
354 _mesa_error(ctx, GL_INVALID_ENUM, "glMultiDrawElements(type)" );
355 return GL_FALSE;
356 }
357
358 if (!check_valid_to_render(ctx, "glMultiDrawElements"))
359 return GL_FALSE;
360
361 /* Vertex buffer object tests */
362 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
363 /* use indices in the buffer object */
364 /* make sure count doesn't go outside buffer bounds */
365 for (i = 0; i < primcount; i++) {
366 if (index_bytes(type, count[i]) >
367 ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
368 _mesa_warning(ctx,
369 "glMultiDrawElements index out of buffer bounds");
370 return GL_FALSE;
371 }
372 }
373 }
374 else {
375 /* not using a VBO */
376 for (i = 0; i < primcount; i++) {
377 if (!indices[i])
378 return GL_FALSE;
379 }
380 }
381
382 for (i = 0; i < primcount; i++) {
383 if (!check_index_bounds(ctx, count[i], type, indices[i],
384 basevertex ? basevertex[i] : 0))
385 return GL_FALSE;
386 }
387
388 return GL_TRUE;
389 }
390
391
392 /**
393 * Error checking for glDrawRangeElements(). Includes parameter checking
394 * and VBO bounds checking.
395 * \return GL_TRUE if OK to render, GL_FALSE if error found
396 */
397 GLboolean
398 _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
399 GLuint start, GLuint end,
400 GLsizei count, GLenum type,
401 const GLvoid *indices, GLint basevertex)
402 {
403 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
404 FLUSH_CURRENT(ctx, 0);
405
406 if (count <= 0) {
407 if (count < 0)
408 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
409 return GL_FALSE;
410 }
411
412 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) {
413 return GL_FALSE;
414 }
415
416 if (end < start) {
417 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
418 return GL_FALSE;
419 }
420
421 if (type != GL_UNSIGNED_INT &&
422 type != GL_UNSIGNED_BYTE &&
423 type != GL_UNSIGNED_SHORT) {
424 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
425 return GL_FALSE;
426 }
427
428 if (!check_valid_to_render(ctx, "glDrawRangeElements"))
429 return GL_FALSE;
430
431 /* Vertex buffer object tests */
432 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
433 /* use indices in the buffer object */
434 /* make sure count doesn't go outside buffer bounds */
435 if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
436 _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
437 return GL_FALSE;
438 }
439 }
440 else {
441 /* not using a VBO */
442 if (!indices)
443 return GL_FALSE;
444 }
445
446 if (!check_index_bounds(ctx, count, type, indices, basevertex))
447 return GL_FALSE;
448
449 return GL_TRUE;
450 }
451
452
453 /**
454 * Called from the tnl module to error check the function parameters and
455 * verify that we really can draw something.
456 * \return GL_TRUE if OK to render, GL_FALSE if error found
457 */
458 GLboolean
459 _mesa_validate_DrawArrays(struct gl_context *ctx,
460 GLenum mode, GLint start, GLsizei count)
461 {
462 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
463 FLUSH_CURRENT(ctx, 0);
464
465 if (count <= 0) {
466 if (count < 0)
467 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
468 return GL_FALSE;
469 }
470
471 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) {
472 return GL_FALSE;
473 }
474
475 if (!check_valid_to_render(ctx, "glDrawArrays"))
476 return GL_FALSE;
477
478 if (ctx->Const.CheckArrayBounds) {
479 if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
480 return GL_FALSE;
481 }
482
483 return GL_TRUE;
484 }
485
486
487 GLboolean
488 _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
489 GLsizei count, GLsizei numInstances)
490 {
491 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
492 FLUSH_CURRENT(ctx, 0);
493
494 if (count <= 0) {
495 if (count < 0)
496 _mesa_error(ctx, GL_INVALID_VALUE,
497 "glDrawArraysInstanced(count=%d)", count);
498 return GL_FALSE;
499 }
500
501 if (first < 0) {
502 _mesa_error(ctx, GL_INVALID_VALUE,
503 "glDrawArraysInstanced(start=%d)", first);
504 return GL_FALSE;
505 }
506
507 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) {
508 return GL_FALSE;
509 }
510
511 if (numInstances <= 0) {
512 if (numInstances < 0)
513 _mesa_error(ctx, GL_INVALID_VALUE,
514 "glDrawArraysInstanced(numInstances=%d)", numInstances);
515 return GL_FALSE;
516 }
517
518 if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
519 return GL_FALSE;
520
521 if (ctx->Const.CheckArrayBounds) {
522 if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
523 return GL_FALSE;
524 }
525
526 return GL_TRUE;
527 }
528
529
530 GLboolean
531 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
532 GLenum mode, GLsizei count, GLenum type,
533 const GLvoid *indices, GLsizei numInstances,
534 GLint basevertex)
535 {
536 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
537 FLUSH_CURRENT(ctx, 0);
538
539 if (count <= 0) {
540 if (count < 0)
541 _mesa_error(ctx, GL_INVALID_VALUE,
542 "glDrawElementsInstanced(count=%d)", count);
543 return GL_FALSE;
544 }
545
546 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) {
547 return GL_FALSE;
548 }
549
550 if (type != GL_UNSIGNED_INT &&
551 type != GL_UNSIGNED_BYTE &&
552 type != GL_UNSIGNED_SHORT) {
553 _mesa_error(ctx, GL_INVALID_ENUM,
554 "glDrawElementsInstanced(type=0x%x)", type);
555 return GL_FALSE;
556 }
557
558 if (numInstances <= 0) {
559 if (numInstances < 0)
560 _mesa_error(ctx, GL_INVALID_VALUE,
561 "glDrawElementsInstanced(numInstances=%d)", numInstances);
562 return GL_FALSE;
563 }
564
565 if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
566 return GL_FALSE;
567
568 /* Vertex buffer object tests */
569 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
570 /* use indices in the buffer object */
571 /* make sure count doesn't go outside buffer bounds */
572 if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
573 _mesa_warning(ctx,
574 "glDrawElementsInstanced index out of buffer bounds");
575 return GL_FALSE;
576 }
577 }
578 else {
579 /* not using a VBO */
580 if (!indices)
581 return GL_FALSE;
582 }
583
584 if (!check_index_bounds(ctx, count, type, indices, basevertex))
585 return GL_FALSE;
586
587 return GL_TRUE;
588 }
589
590
591 #if FEATURE_EXT_transform_feedback
592
593 GLboolean
594 _mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
595 GLenum mode,
596 struct gl_transform_feedback_object *obj)
597 {
598 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
599 FLUSH_CURRENT(ctx, 0);
600
601 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback")) {
602 return GL_FALSE;
603 }
604
605 if (!obj) {
606 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback(name)");
607 return GL_FALSE;
608 }
609
610 if (!obj->EndedAnytime) {
611 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback");
612 return GL_FALSE;
613 }
614
615 if (!check_valid_to_render(ctx, "glDrawTransformFeedback")) {
616 return GL_FALSE;
617 }
618
619 return GL_TRUE;
620 }
621
622 #endif