mesa: do state validation in _mesa_valid_to_render()
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "api_validate.h"
27 #include "bufferobj.h"
28 #include "context.h"
29 #include "imports.h"
30 #include "mtypes.h"
31 #include "state.h"
32 #include "vbo/vbo.h"
33
34
35 /**
36 * \return number of bytes in array [count] of type.
37 */
38 static GLsizei
39 index_bytes(GLenum type, GLsizei count)
40 {
41 if (type == GL_UNSIGNED_INT) {
42 return count * sizeof(GLuint);
43 }
44 else if (type == GL_UNSIGNED_BYTE) {
45 return count * sizeof(GLubyte);
46 }
47 else {
48 ASSERT(type == GL_UNSIGNED_SHORT);
49 return count * sizeof(GLushort);
50 }
51 }
52
53
54 /**
55 * Find the max index in the given element/index buffer
56 */
57 GLuint
58 _mesa_max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
59 const void *indices,
60 struct gl_buffer_object *elementBuf)
61 {
62 const GLubyte *map = NULL;
63 GLuint max = 0;
64 GLuint i;
65
66 if (_mesa_is_bufferobj(elementBuf)) {
67 /* elements are in a user-defined buffer object. need to map it */
68 map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
69 GL_READ_ONLY, elementBuf);
70 /* Actual address is the sum of pointers */
71 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
72 }
73
74 if (type == GL_UNSIGNED_INT) {
75 for (i = 0; i < count; i++)
76 if (((GLuint *) indices)[i] > max)
77 max = ((GLuint *) indices)[i];
78 }
79 else if (type == GL_UNSIGNED_SHORT) {
80 for (i = 0; i < count; i++)
81 if (((GLushort *) indices)[i] > max)
82 max = ((GLushort *) indices)[i];
83 }
84 else {
85 ASSERT(type == GL_UNSIGNED_BYTE);
86 for (i = 0; i < count; i++)
87 if (((GLubyte *) indices)[i] > max)
88 max = ((GLubyte *) indices)[i];
89 }
90
91 if (map) {
92 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
93 }
94
95 return max;
96 }
97
98
99 /**
100 * Check if OK to draw arrays/elements.
101 */
102 static GLboolean
103 check_valid_to_render(GLcontext *ctx, const char *function)
104 {
105 if (!_mesa_valid_to_render(ctx, function)) {
106 return GL_FALSE;
107 }
108
109 #if FEATURE_es2_glsl
110 /* For ES2, we can draw if any vertex array is enabled (and we should
111 * always have a vertex program/shader).
112 */
113 if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
114 return GL_FALSE;
115 #else
116 /* For regular OpenGL, only draw if we have vertex positions (regardless
117 * of whether or not we have a vertex program/shader).
118 */
119 if (!ctx->Array.ArrayObj->Vertex.Enabled &&
120 !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
121 return GL_FALSE;
122 #endif
123
124 return GL_TRUE;
125 }
126
127 static GLboolean
128 check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type,
129 const GLvoid *indices, GLint basevertex)
130 {
131 struct _mesa_prim prim;
132 struct _mesa_index_buffer ib;
133 GLuint min, max;
134
135 /* Only the X Server needs to do this -- otherwise, accessing outside
136 * array/BO bounds allows application termination.
137 */
138 if (!ctx->Const.CheckArrayBounds)
139 return GL_TRUE;
140
141 memset(&prim, 0, sizeof(prim));
142 prim.count = count;
143
144 memset(&ib, 0, sizeof(ib));
145 ib.type = type;
146 ib.ptr = indices;
147 ib.obj = ctx->Array.ElementArrayBufferObj;
148
149 vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
150
151 if (min + basevertex < 0 ||
152 max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
153 /* the max element is out of bounds of one or more enabled arrays */
154 _mesa_warning(ctx, "glDrawElements() index=%u is "
155 "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement);
156 return GL_FALSE;
157 }
158
159 return GL_TRUE;
160 }
161
162 /**
163 * Error checking for glDrawElements(). Includes parameter checking
164 * and VBO bounds checking.
165 * \return GL_TRUE if OK to render, GL_FALSE if error found
166 */
167 GLboolean
168 _mesa_validate_DrawElements(GLcontext *ctx,
169 GLenum mode, GLsizei count, GLenum type,
170 const GLvoid *indices, GLint basevertex)
171 {
172 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
173
174 if (count <= 0) {
175 if (count < 0)
176 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
177 return GL_FALSE;
178 }
179
180 if (mode > GL_POLYGON) {
181 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
182 return GL_FALSE;
183 }
184
185 if (type != GL_UNSIGNED_INT &&
186 type != GL_UNSIGNED_BYTE &&
187 type != GL_UNSIGNED_SHORT)
188 {
189 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
190 return GL_FALSE;
191 }
192
193 if (!check_valid_to_render(ctx, "glDrawElements"))
194 return GL_FALSE;
195
196 /* Vertex buffer object tests */
197 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
198 /* use indices in the buffer object */
199 /* make sure count doesn't go outside buffer bounds */
200 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
201 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
202 return GL_FALSE;
203 }
204 }
205 else {
206 /* not using a VBO */
207 if (!indices)
208 return GL_FALSE;
209 }
210
211 if (!check_index_bounds(ctx, count, type, indices, basevertex))
212 return GL_FALSE;
213
214 return GL_TRUE;
215 }
216
217
218 /**
219 * Error checking for glDrawRangeElements(). Includes parameter checking
220 * and VBO bounds checking.
221 * \return GL_TRUE if OK to render, GL_FALSE if error found
222 */
223 GLboolean
224 _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
225 GLuint start, GLuint end,
226 GLsizei count, GLenum type,
227 const GLvoid *indices, GLint basevertex)
228 {
229 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
230
231 if (count <= 0) {
232 if (count < 0)
233 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
234 return GL_FALSE;
235 }
236
237 if (mode > GL_POLYGON) {
238 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
239 return GL_FALSE;
240 }
241
242 if (end < start) {
243 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
244 return GL_FALSE;
245 }
246
247 if (type != GL_UNSIGNED_INT &&
248 type != GL_UNSIGNED_BYTE &&
249 type != GL_UNSIGNED_SHORT) {
250 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
251 return GL_FALSE;
252 }
253
254 if (!check_valid_to_render(ctx, "glDrawRangeElements"))
255 return GL_FALSE;
256
257 /* Vertex buffer object tests */
258 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
259 /* use indices in the buffer object */
260 /* make sure count doesn't go outside buffer bounds */
261 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
262 _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
263 return GL_FALSE;
264 }
265 }
266 else {
267 /* not using a VBO */
268 if (!indices)
269 return GL_FALSE;
270 }
271
272 if (!check_index_bounds(ctx, count, type, indices, basevertex))
273 return GL_FALSE;
274
275 return GL_TRUE;
276 }
277
278
279 /**
280 * Called from the tnl module to error check the function parameters and
281 * verify that we really can draw something.
282 * \return GL_TRUE if OK to render, GL_FALSE if error found
283 */
284 GLboolean
285 _mesa_validate_DrawArrays(GLcontext *ctx,
286 GLenum mode, GLint start, GLsizei count)
287 {
288 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
289
290 if (count <= 0) {
291 if (count < 0)
292 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
293 return GL_FALSE;
294 }
295
296 if (mode > GL_POLYGON) {
297 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
298 return GL_FALSE;
299 }
300
301 if (!check_valid_to_render(ctx, "glDrawArrays"))
302 return GL_FALSE;
303
304 if (ctx->Const.CheckArrayBounds) {
305 if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
306 return GL_FALSE;
307 }
308
309 return GL_TRUE;
310 }