Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "api_validate.h"
27 #include "bufferobj.h"
28 #include "context.h"
29 #include "imports.h"
30 #include "mtypes.h"
31 #include "state.h"
32
33
34
35 /**
36 * \return number of bytes in array [count] of type.
37 */
38 static GLsizei
39 index_bytes(GLenum type, GLsizei count)
40 {
41 if (type == GL_UNSIGNED_INT) {
42 return count * sizeof(GLuint);
43 }
44 else if (type == GL_UNSIGNED_BYTE) {
45 return count * sizeof(GLubyte);
46 }
47 else {
48 ASSERT(type == GL_UNSIGNED_SHORT);
49 return count * sizeof(GLushort);
50 }
51 }
52
53
54 /**
55 * Find the max index in the given element/index buffer
56 */
57 static GLuint
58 max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
59 const void *indices,
60 struct gl_buffer_object *elementBuf)
61 {
62 const GLubyte *map = NULL;
63 GLuint max = 0;
64 GLuint i;
65
66 if (_mesa_is_bufferobj(elementBuf)) {
67 /* elements are in a user-defined buffer object. need to map it */
68 map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
69 GL_READ_ONLY, elementBuf);
70 /* Actual address is the sum of pointers */
71 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
72 }
73
74 if (type == GL_UNSIGNED_INT) {
75 for (i = 0; i < count; i++)
76 if (((GLuint *) indices)[i] > max)
77 max = ((GLuint *) indices)[i];
78 }
79 else if (type == GL_UNSIGNED_SHORT) {
80 for (i = 0; i < count; i++)
81 if (((GLushort *) indices)[i] > max)
82 max = ((GLushort *) indices)[i];
83 }
84 else {
85 ASSERT(type == GL_UNSIGNED_BYTE);
86 for (i = 0; i < count; i++)
87 if (((GLubyte *) indices)[i] > max)
88 max = ((GLubyte *) indices)[i];
89 }
90
91 if (map) {
92 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
93 }
94
95 return max;
96 }
97
98
99 /**
100 * Check if OK to render by examining framebuffer status and vertex arrays.
101 */
102 static GLboolean
103 check_valid_to_render(GLcontext *ctx, char *function)
104 {
105 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
106 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
107 "glDraw%s(incomplete framebuffer)", function);
108 return GL_FALSE;
109 }
110
111 #if FEATURE_es2_glsl
112 /* For ES2, we can draw if any vertex array is enabled (and we should
113 * always have a vertex program/shader).
114 */
115 if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
116 return GL_FALSE;
117 #else
118 /* For regular OpenGL, only draw if we have vertex positions (regardless
119 * of whether or not we have a vertex program/shader).
120 */
121 if (!ctx->Array.ArrayObj->Vertex.Enabled &&
122 !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
123 return GL_FALSE;
124 #endif
125
126 return GL_TRUE;
127 }
128
129
130 /**
131 * Error checking for glDrawElements(). Includes parameter checking
132 * and VBO bounds checking.
133 * \return GL_TRUE if OK to render, GL_FALSE if error found
134 */
135 GLboolean
136 _mesa_validate_DrawElements(GLcontext *ctx,
137 GLenum mode, GLsizei count, GLenum type,
138 const GLvoid *indices)
139 {
140 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
141
142 if (count <= 0) {
143 if (count < 0)
144 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
145 return GL_FALSE;
146 }
147
148 if (mode > GL_POLYGON) {
149 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
150 return GL_FALSE;
151 }
152
153 if (type != GL_UNSIGNED_INT &&
154 type != GL_UNSIGNED_BYTE &&
155 type != GL_UNSIGNED_SHORT)
156 {
157 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
158 return GL_FALSE;
159 }
160
161 if (ctx->NewState)
162 _mesa_update_state(ctx);
163
164 if (!check_valid_to_render(ctx, "Elements"))
165 return GL_FALSE;
166
167 /* Vertex buffer object tests */
168 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
169 /* use indices in the buffer object */
170 /* make sure count doesn't go outside buffer bounds */
171 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
172 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
173 return GL_FALSE;
174 }
175 }
176 else {
177 /* not using a VBO */
178 if (!indices)
179 return GL_FALSE;
180 }
181
182 if (ctx->Const.CheckArrayBounds) {
183 /* find max array index */
184 GLuint max = max_buffer_index(ctx, count, type, indices,
185 ctx->Array.ElementArrayBufferObj);
186 if (max >= ctx->Array.ArrayObj->_MaxElement) {
187 /* the max element is out of bounds of one or more enabled arrays */
188 _mesa_warning(ctx, "glDrawElements() index=%u is "
189 "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement);
190 return GL_FALSE;
191 }
192 }
193
194 return GL_TRUE;
195 }
196
197
198 /**
199 * Error checking for glDrawRangeElements(). Includes parameter checking
200 * and VBO bounds checking.
201 * \return GL_TRUE if OK to render, GL_FALSE if error found
202 */
203 GLboolean
204 _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
205 GLuint start, GLuint end,
206 GLsizei count, GLenum type,
207 const GLvoid *indices)
208 {
209 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
210
211 if (count <= 0) {
212 if (count < 0)
213 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
214 return GL_FALSE;
215 }
216
217 if (mode > GL_POLYGON) {
218 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
219 return GL_FALSE;
220 }
221
222 if (end < start) {
223 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
224 return GL_FALSE;
225 }
226
227 if (type != GL_UNSIGNED_INT &&
228 type != GL_UNSIGNED_BYTE &&
229 type != GL_UNSIGNED_SHORT) {
230 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
231 return GL_FALSE;
232 }
233
234 if (ctx->NewState)
235 _mesa_update_state(ctx);
236
237 if (!check_valid_to_render(ctx, "RangeElements"))
238 return GL_FALSE;
239
240 /* Vertex buffer object tests */
241 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
242 /* use indices in the buffer object */
243 /* make sure count doesn't go outside buffer bounds */
244 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
245 _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
246 return GL_FALSE;
247 }
248 }
249 else {
250 /* not using a VBO */
251 if (!indices)
252 return GL_FALSE;
253 }
254
255 if (ctx->Const.CheckArrayBounds) {
256 GLuint max = max_buffer_index(ctx, count, type, indices,
257 ctx->Array.ElementArrayBufferObj);
258 if (max >= ctx->Array.ArrayObj->_MaxElement) {
259 /* the max element is out of bounds of one or more enabled arrays */
260 return GL_FALSE;
261 }
262 }
263
264 return GL_TRUE;
265 }
266
267
268 /**
269 * Called from the tnl module to error check the function parameters and
270 * verify that we really can draw something.
271 * \return GL_TRUE if OK to render, GL_FALSE if error found
272 */
273 GLboolean
274 _mesa_validate_DrawArrays(GLcontext *ctx,
275 GLenum mode, GLint start, GLsizei count)
276 {
277 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
278
279 if (count <= 0) {
280 if (count < 0)
281 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
282 return GL_FALSE;
283 }
284
285 if (mode > GL_POLYGON) {
286 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
287 return GL_FALSE;
288 }
289
290 if (ctx->NewState)
291 _mesa_update_state(ctx);
292
293 if (!check_valid_to_render(ctx, "Arrays"))
294 return GL_FALSE;
295
296 if (ctx->Const.CheckArrayBounds) {
297 if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
298 return GL_FALSE;
299 }
300
301 return GL_TRUE;
302 }