mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid primitive
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "api_validate.h"
27 #include "bufferobj.h"
28 #include "context.h"
29 #include "imports.h"
30 #include "mtypes.h"
31 #include "vbo/vbo.h"
32
33
34 /**
35 * \return number of bytes in array [count] of type.
36 */
37 static GLsizei
38 index_bytes(GLenum type, GLsizei count)
39 {
40 if (type == GL_UNSIGNED_INT) {
41 return count * sizeof(GLuint);
42 }
43 else if (type == GL_UNSIGNED_BYTE) {
44 return count * sizeof(GLubyte);
45 }
46 else {
47 ASSERT(type == GL_UNSIGNED_SHORT);
48 return count * sizeof(GLushort);
49 }
50 }
51
52
53 /**
54 * Find the max index in the given element/index buffer
55 */
56 GLuint
57 _mesa_max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
58 const void *indices,
59 struct gl_buffer_object *elementBuf)
60 {
61 const GLubyte *map = NULL;
62 GLuint max = 0;
63 GLuint i;
64
65 if (_mesa_is_bufferobj(elementBuf)) {
66 /* elements are in a user-defined buffer object. need to map it */
67 map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
68 GL_READ_ONLY, elementBuf);
69 /* Actual address is the sum of pointers */
70 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
71 }
72
73 if (type == GL_UNSIGNED_INT) {
74 for (i = 0; i < count; i++)
75 if (((GLuint *) indices)[i] > max)
76 max = ((GLuint *) indices)[i];
77 }
78 else if (type == GL_UNSIGNED_SHORT) {
79 for (i = 0; i < count; i++)
80 if (((GLushort *) indices)[i] > max)
81 max = ((GLushort *) indices)[i];
82 }
83 else {
84 ASSERT(type == GL_UNSIGNED_BYTE);
85 for (i = 0; i < count; i++)
86 if (((GLubyte *) indices)[i] > max)
87 max = ((GLubyte *) indices)[i];
88 }
89
90 if (map) {
91 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
92 }
93
94 return max;
95 }
96
97
98 /**
99 * Check if OK to draw arrays/elements.
100 */
101 static GLboolean
102 check_valid_to_render(GLcontext *ctx, const char *function)
103 {
104 if (!_mesa_valid_to_render(ctx, function)) {
105 return GL_FALSE;
106 }
107
108 switch (ctx->API) {
109 #if FEATURE_es2_glsl
110 case API_OPENGLES2:
111 /* For ES2, we can draw if any vertex array is enabled (and we
112 * should always have a vertex program/shader). */
113 if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
114 return GL_FALSE;
115 break;
116 #endif
117
118 #if FEATURE_ES1 || FEATURE_GL
119 case API_OPENGLES:
120 case API_OPENGL:
121 /* For regular OpenGL, only draw if we have vertex positions
122 * (regardless of whether or not we have a vertex program/shader). */
123 if (!ctx->Array.ArrayObj->Vertex.Enabled &&
124 !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
125 return GL_FALSE;
126 break;
127 #endif
128
129 default:
130 ASSERT_NO_FEATURE();
131 }
132
133 return GL_TRUE;
134 }
135
136
137 /**
138 * Do bounds checking on array element indexes. Check that the vertices
139 * pointed to by the indices don't lie outside buffer object bounds.
140 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
141 */
142 static GLboolean
143 check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type,
144 const GLvoid *indices, GLint basevertex)
145 {
146 struct _mesa_prim prim;
147 struct _mesa_index_buffer ib;
148 GLuint min, max;
149
150 /* Only the X Server needs to do this -- otherwise, accessing outside
151 * array/BO bounds allows application termination.
152 */
153 if (!ctx->Const.CheckArrayBounds)
154 return GL_TRUE;
155
156 memset(&prim, 0, sizeof(prim));
157 prim.count = count;
158
159 memset(&ib, 0, sizeof(ib));
160 ib.type = type;
161 ib.ptr = indices;
162 ib.obj = ctx->Array.ElementArrayBufferObj;
163
164 vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
165
166 if ((int)(min + basevertex) < 0 ||
167 max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
168 /* the max element is out of bounds of one or more enabled arrays */
169 _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
170 max, ctx->Array.ArrayObj->_MaxElement);
171 return GL_FALSE;
172 }
173
174 return GL_TRUE;
175 }
176
177
178 /**
179 * Error checking for glDrawElements(). Includes parameter checking
180 * and VBO bounds checking.
181 * \return GL_TRUE if OK to render, GL_FALSE if error found
182 */
183 GLboolean
184 _mesa_validate_DrawElements(GLcontext *ctx,
185 GLenum mode, GLsizei count, GLenum type,
186 const GLvoid *indices, GLint basevertex)
187 {
188 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
189
190 if (count <= 0) {
191 if (count < 0)
192 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
193 return GL_FALSE;
194 }
195
196 if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
197 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
198 return GL_FALSE;
199 }
200
201 if (type != GL_UNSIGNED_INT &&
202 type != GL_UNSIGNED_BYTE &&
203 type != GL_UNSIGNED_SHORT)
204 {
205 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
206 return GL_FALSE;
207 }
208
209 if (!check_valid_to_render(ctx, "glDrawElements"))
210 return GL_FALSE;
211
212 /* Vertex buffer object tests */
213 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
214 /* use indices in the buffer object */
215 /* make sure count doesn't go outside buffer bounds */
216 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
217 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
218 return GL_FALSE;
219 }
220 }
221 else {
222 /* not using a VBO */
223 if (!indices)
224 return GL_FALSE;
225 }
226
227 if (!check_index_bounds(ctx, count, type, indices, basevertex))
228 return GL_FALSE;
229
230 return GL_TRUE;
231 }
232
233
234 /**
235 * Error checking for glDrawRangeElements(). Includes parameter checking
236 * and VBO bounds checking.
237 * \return GL_TRUE if OK to render, GL_FALSE if error found
238 */
239 GLboolean
240 _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
241 GLuint start, GLuint end,
242 GLsizei count, GLenum type,
243 const GLvoid *indices, GLint basevertex)
244 {
245 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
246
247 if (count <= 0) {
248 if (count < 0)
249 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
250 return GL_FALSE;
251 }
252
253 if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
254 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
255 return GL_FALSE;
256 }
257
258 if (end < start) {
259 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
260 return GL_FALSE;
261 }
262
263 if (type != GL_UNSIGNED_INT &&
264 type != GL_UNSIGNED_BYTE &&
265 type != GL_UNSIGNED_SHORT) {
266 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
267 return GL_FALSE;
268 }
269
270 if (!check_valid_to_render(ctx, "glDrawRangeElements"))
271 return GL_FALSE;
272
273 /* Vertex buffer object tests */
274 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
275 /* use indices in the buffer object */
276 /* make sure count doesn't go outside buffer bounds */
277 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
278 _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
279 return GL_FALSE;
280 }
281 }
282 else {
283 /* not using a VBO */
284 if (!indices)
285 return GL_FALSE;
286 }
287
288 if (!check_index_bounds(ctx, count, type, indices, basevertex))
289 return GL_FALSE;
290
291 return GL_TRUE;
292 }
293
294
295 /**
296 * Called from the tnl module to error check the function parameters and
297 * verify that we really can draw something.
298 * \return GL_TRUE if OK to render, GL_FALSE if error found
299 */
300 GLboolean
301 _mesa_validate_DrawArrays(GLcontext *ctx,
302 GLenum mode, GLint start, GLsizei count)
303 {
304 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
305
306 if (count <= 0) {
307 if (count < 0)
308 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
309 return GL_FALSE;
310 }
311
312 if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
313 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
314 return GL_FALSE;
315 }
316
317 if (!check_valid_to_render(ctx, "glDrawArrays"))
318 return GL_FALSE;
319
320 if (ctx->Const.CheckArrayBounds) {
321 if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
322 return GL_FALSE;
323 }
324
325 return GL_TRUE;
326 }
327
328
329 GLboolean
330 _mesa_validate_DrawArraysInstanced(GLcontext *ctx, GLenum mode, GLint first,
331 GLsizei count, GLsizei primcount)
332 {
333 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
334
335 if (count <= 0) {
336 if (count < 0)
337 _mesa_error(ctx, GL_INVALID_VALUE,
338 "glDrawArraysInstanced(count=%d)", count);
339 return GL_FALSE;
340 }
341
342 if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
343 _mesa_error(ctx, GL_INVALID_ENUM,
344 "glDrawArraysInstanced(mode=0x%x)", mode);
345 return GL_FALSE;
346 }
347
348 if (primcount <= 0) {
349 if (primcount < 0)
350 _mesa_error(ctx, GL_INVALID_VALUE,
351 "glDrawArraysInstanced(primcount=%d)", primcount);
352 return GL_FALSE;
353 }
354
355 if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
356 return GL_FALSE;
357
358 if (ctx->CompileFlag) {
359 _mesa_error(ctx, GL_INVALID_OPERATION,
360 "glDrawArraysInstanced(display list");
361 return GL_FALSE;
362 }
363
364 if (ctx->Const.CheckArrayBounds) {
365 if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
366 return GL_FALSE;
367 }
368
369 return GL_TRUE;
370 }
371
372
373 GLboolean
374 _mesa_validate_DrawElementsInstanced(GLcontext *ctx,
375 GLenum mode, GLsizei count, GLenum type,
376 const GLvoid *indices, GLsizei primcount)
377 {
378 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
379
380 if (count <= 0) {
381 if (count < 0)
382 _mesa_error(ctx, GL_INVALID_VALUE,
383 "glDrawElementsInstanced(count=%d)", count);
384 return GL_FALSE;
385 }
386
387 if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
388 _mesa_error(ctx, GL_INVALID_ENUM,
389 "glDrawElementsInstanced(mode = 0x%x)", mode);
390 return GL_FALSE;
391 }
392
393 if (type != GL_UNSIGNED_INT &&
394 type != GL_UNSIGNED_BYTE &&
395 type != GL_UNSIGNED_SHORT) {
396 _mesa_error(ctx, GL_INVALID_ENUM,
397 "glDrawElementsInstanced(type=0x%x)", type);
398 return GL_FALSE;
399 }
400
401 if (primcount <= 0) {
402 if (primcount < 0)
403 _mesa_error(ctx, GL_INVALID_VALUE,
404 "glDrawElementsInstanced(primcount=%d)", primcount);
405 return GL_FALSE;
406 }
407
408 if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
409 return GL_FALSE;
410
411 /* Vertex buffer object tests */
412 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
413 /* use indices in the buffer object */
414 /* make sure count doesn't go outside buffer bounds */
415 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
416 _mesa_warning(ctx,
417 "glDrawElementsInstanced index out of buffer bounds");
418 return GL_FALSE;
419 }
420 }
421 else {
422 /* not using a VBO */
423 if (!indices)
424 return GL_FALSE;
425 }
426
427 if (!check_index_bounds(ctx, count, type, indices, 0))
428 return GL_FALSE;
429
430 return GL_TRUE;
431 }