Merge branch 'master' of git://anongit.freedesktop.org/mesa/mesa
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "api_validate.h"
27 #include "bufferobj.h"
28 #include "context.h"
29 #include "imports.h"
30 #include "mfeatures.h"
31 #include "mtypes.h"
32 #include "vbo/vbo.h"
33
34
35 /**
36 * \return number of bytes in array [count] of type.
37 */
38 static GLsizei
39 index_bytes(GLenum type, GLsizei count)
40 {
41 if (type == GL_UNSIGNED_INT) {
42 return count * sizeof(GLuint);
43 }
44 else if (type == GL_UNSIGNED_BYTE) {
45 return count * sizeof(GLubyte);
46 }
47 else {
48 ASSERT(type == GL_UNSIGNED_SHORT);
49 return count * sizeof(GLushort);
50 }
51 }
52
53
54 /**
55 * Find the max index in the given element/index buffer
56 */
57 GLuint
58 _mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
59 const void *indices,
60 struct gl_buffer_object *elementBuf)
61 {
62 const GLubyte *map = NULL;
63 GLuint max = 0;
64 GLuint i;
65
66 if (_mesa_is_bufferobj(elementBuf)) {
67 /* elements are in a user-defined buffer object. need to map it */
68 map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,
69 GL_MAP_READ_BIT, elementBuf);
70 /* Actual address is the sum of pointers */
71 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
72 }
73
74 if (type == GL_UNSIGNED_INT) {
75 for (i = 0; i < count; i++)
76 if (((GLuint *) indices)[i] > max)
77 max = ((GLuint *) indices)[i];
78 }
79 else if (type == GL_UNSIGNED_SHORT) {
80 for (i = 0; i < count; i++)
81 if (((GLushort *) indices)[i] > max)
82 max = ((GLushort *) indices)[i];
83 }
84 else {
85 ASSERT(type == GL_UNSIGNED_BYTE);
86 for (i = 0; i < count; i++)
87 if (((GLubyte *) indices)[i] > max)
88 max = ((GLubyte *) indices)[i];
89 }
90
91 if (map) {
92 ctx->Driver.UnmapBuffer(ctx, elementBuf);
93 }
94
95 return max;
96 }
97
98
99 /**
100 * Check if OK to draw arrays/elements.
101 */
102 static GLboolean
103 check_valid_to_render(struct gl_context *ctx, const char *function)
104 {
105 if (!_mesa_valid_to_render(ctx, function)) {
106 return GL_FALSE;
107 }
108
109 switch (ctx->API) {
110 #if FEATURE_es2_glsl
111 case API_OPENGLES2:
112 /* For ES2, we can draw if any vertex array is enabled (and we
113 * should always have a vertex program/shader). */
114 if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
115 return GL_FALSE;
116 break;
117 #endif
118
119 #if FEATURE_ES1
120 case API_OPENGLES:
121 /* For OpenGL ES, only draw if we have vertex positions
122 */
123 if (!ctx->Array.ArrayObj->Vertex.Enabled)
124 return GL_FALSE;
125 break;
126 #endif
127
128 #if FEATURE_GL
129 case API_OPENGL:
130 {
131 const struct gl_shader_program *vsProg =
132 ctx->Shader.CurrentVertexProgram;
133 GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
134 GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
135 if (haveVertexShader || haveVertexProgram) {
136 /* Draw regardless of whether or not we have any vertex arrays.
137 * (Ex: could draw a point using a constant vertex pos)
138 */
139 return GL_TRUE;
140 }
141 else {
142 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
143 * array [0]).
144 */
145 return (ctx->Array.ArrayObj->Vertex.Enabled ||
146 ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
147 }
148 }
149 break;
150 #endif
151
152 default:
153 ASSERT_NO_FEATURE();
154 }
155
156 return GL_TRUE;
157 }
158
159
160 /**
161 * Do bounds checking on array element indexes. Check that the vertices
162 * pointed to by the indices don't lie outside buffer object bounds.
163 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
164 */
165 static GLboolean
166 check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
167 const GLvoid *indices, GLint basevertex)
168 {
169 struct _mesa_prim prim;
170 struct _mesa_index_buffer ib;
171 GLuint min, max;
172
173 /* Only the X Server needs to do this -- otherwise, accessing outside
174 * array/BO bounds allows application termination.
175 */
176 if (!ctx->Const.CheckArrayBounds)
177 return GL_TRUE;
178
179 memset(&prim, 0, sizeof(prim));
180 prim.count = count;
181
182 memset(&ib, 0, sizeof(ib));
183 ib.type = type;
184 ib.ptr = indices;
185 ib.obj = ctx->Array.ElementArrayBufferObj;
186
187 vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
188
189 if ((int)(min + basevertex) < 0 ||
190 max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
191 /* the max element is out of bounds of one or more enabled arrays */
192 _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
193 max, ctx->Array.ArrayObj->_MaxElement);
194 return GL_FALSE;
195 }
196
197 return GL_TRUE;
198 }
199
200
201 /**
202 * Error checking for glDrawElements(). Includes parameter checking
203 * and VBO bounds checking.
204 * \return GL_TRUE if OK to render, GL_FALSE if error found
205 */
206 GLboolean
207 _mesa_validate_DrawElements(struct gl_context *ctx,
208 GLenum mode, GLsizei count, GLenum type,
209 const GLvoid *indices, GLint basevertex)
210 {
211 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
212
213 if (count <= 0) {
214 if (count < 0)
215 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
216 return GL_FALSE;
217 }
218
219 if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
220 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
221 return GL_FALSE;
222 }
223
224 if (type != GL_UNSIGNED_INT &&
225 type != GL_UNSIGNED_BYTE &&
226 type != GL_UNSIGNED_SHORT)
227 {
228 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
229 return GL_FALSE;
230 }
231
232 if (!check_valid_to_render(ctx, "glDrawElements"))
233 return GL_FALSE;
234
235 /* Vertex buffer object tests */
236 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
237 /* use indices in the buffer object */
238 /* make sure count doesn't go outside buffer bounds */
239 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
240 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
241 return GL_FALSE;
242 }
243 }
244 else {
245 /* not using a VBO */
246 if (!indices)
247 return GL_FALSE;
248 }
249
250 if (!check_index_bounds(ctx, count, type, indices, basevertex))
251 return GL_FALSE;
252
253 return GL_TRUE;
254 }
255
256
257 /**
258 * Error checking for glDrawRangeElements(). Includes parameter checking
259 * and VBO bounds checking.
260 * \return GL_TRUE if OK to render, GL_FALSE if error found
261 */
262 GLboolean
263 _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
264 GLuint start, GLuint end,
265 GLsizei count, GLenum type,
266 const GLvoid *indices, GLint basevertex)
267 {
268 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
269
270 if (count <= 0) {
271 if (count < 0)
272 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
273 return GL_FALSE;
274 }
275
276 if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
277 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
278 return GL_FALSE;
279 }
280
281 if (end < start) {
282 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
283 return GL_FALSE;
284 }
285
286 if (type != GL_UNSIGNED_INT &&
287 type != GL_UNSIGNED_BYTE &&
288 type != GL_UNSIGNED_SHORT) {
289 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
290 return GL_FALSE;
291 }
292
293 if (!check_valid_to_render(ctx, "glDrawRangeElements"))
294 return GL_FALSE;
295
296 /* Vertex buffer object tests */
297 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
298 /* use indices in the buffer object */
299 /* make sure count doesn't go outside buffer bounds */
300 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
301 _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
302 return GL_FALSE;
303 }
304 }
305 else {
306 /* not using a VBO */
307 if (!indices)
308 return GL_FALSE;
309 }
310
311 if (!check_index_bounds(ctx, count, type, indices, basevertex))
312 return GL_FALSE;
313
314 return GL_TRUE;
315 }
316
317
318 /**
319 * Called from the tnl module to error check the function parameters and
320 * verify that we really can draw something.
321 * \return GL_TRUE if OK to render, GL_FALSE if error found
322 */
323 GLboolean
324 _mesa_validate_DrawArrays(struct gl_context *ctx,
325 GLenum mode, GLint start, GLsizei count)
326 {
327 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
328
329 if (count <= 0) {
330 if (count < 0)
331 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
332 return GL_FALSE;
333 }
334
335 if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
336 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
337 return GL_FALSE;
338 }
339
340 if (!check_valid_to_render(ctx, "glDrawArrays"))
341 return GL_FALSE;
342
343 if (ctx->Const.CheckArrayBounds) {
344 if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
345 return GL_FALSE;
346 }
347
348 return GL_TRUE;
349 }
350
351
352 GLboolean
353 _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
354 GLsizei count, GLsizei numInstances)
355 {
356 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
357
358 if (count <= 0) {
359 if (count < 0)
360 _mesa_error(ctx, GL_INVALID_VALUE,
361 "glDrawArraysInstanced(count=%d)", count);
362 return GL_FALSE;
363 }
364
365 if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
366 _mesa_error(ctx, GL_INVALID_ENUM,
367 "glDrawArraysInstanced(mode=0x%x)", mode);
368 return GL_FALSE;
369 }
370
371 if (numInstances <= 0) {
372 if (numInstances < 0)
373 _mesa_error(ctx, GL_INVALID_VALUE,
374 "glDrawArraysInstanced(numInstances=%d)", numInstances);
375 return GL_FALSE;
376 }
377
378 if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
379 return GL_FALSE;
380
381 if (ctx->CompileFlag) {
382 _mesa_error(ctx, GL_INVALID_OPERATION,
383 "glDrawArraysInstanced(display list");
384 return GL_FALSE;
385 }
386
387 if (ctx->Const.CheckArrayBounds) {
388 if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
389 return GL_FALSE;
390 }
391
392 return GL_TRUE;
393 }
394
395
396 GLboolean
397 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
398 GLenum mode, GLsizei count, GLenum type,
399 const GLvoid *indices, GLsizei numInstances,
400 GLint basevertex)
401 {
402 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
403
404 if (count <= 0) {
405 if (count < 0)
406 _mesa_error(ctx, GL_INVALID_VALUE,
407 "glDrawElementsInstanced(count=%d)", count);
408 return GL_FALSE;
409 }
410
411 if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
412 _mesa_error(ctx, GL_INVALID_ENUM,
413 "glDrawElementsInstanced(mode = 0x%x)", mode);
414 return GL_FALSE;
415 }
416
417 if (type != GL_UNSIGNED_INT &&
418 type != GL_UNSIGNED_BYTE &&
419 type != GL_UNSIGNED_SHORT) {
420 _mesa_error(ctx, GL_INVALID_ENUM,
421 "glDrawElementsInstanced(type=0x%x)", type);
422 return GL_FALSE;
423 }
424
425 if (numInstances <= 0) {
426 if (numInstances < 0)
427 _mesa_error(ctx, GL_INVALID_VALUE,
428 "glDrawElementsInstanced(numInstances=%d)", numInstances);
429 return GL_FALSE;
430 }
431
432 if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
433 return GL_FALSE;
434
435 /* Vertex buffer object tests */
436 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
437 /* use indices in the buffer object */
438 /* make sure count doesn't go outside buffer bounds */
439 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
440 _mesa_warning(ctx,
441 "glDrawElementsInstanced index out of buffer bounds");
442 return GL_FALSE;
443 }
444 }
445 else {
446 /* not using a VBO */
447 if (!indices)
448 return GL_FALSE;
449 }
450
451 if (!check_index_bounds(ctx, count, type, indices, basevertex))
452 return GL_FALSE;
453
454 return GL_TRUE;
455 }