2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * (C) Copyright IBM Corporation 2006
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
31 * Implementation of Vertex Array Objects (VAOs), from OpenGL 3.1+ /
32 * the GL_ARB_vertex_array_object extension.
35 * The code in this file borrows a lot from bufferobj.c. There's a certain
36 * amount of cruft left over from that origin that may be unnecessary.
38 * \author Ian Romanick <idr@us.ibm.com>
48 #include "bufferobj.h"
54 #include "main/dispatch.h"
55 #include "util/bitscan.h"
56 #include "util/u_atomic.h"
60 _mesa_vao_attribute_map
[ATTRIBUTE_MAP_MODE_MAX
][VERT_ATTRIB_MAX
] =
62 /* ATTRIBUTE_MAP_MODE_IDENTITY
64 * Grab vertex processing attribute VERT_ATTRIB_POS from
65 * the VAO attribute VERT_ATTRIB_POS, and grab vertex processing
66 * attribute VERT_ATTRIB_GENERIC0 from the VAO attribute
67 * VERT_ATTRIB_GENERIC0.
70 VERT_ATTRIB_POS
, /* VERT_ATTRIB_POS */
71 VERT_ATTRIB_NORMAL
, /* VERT_ATTRIB_NORMAL */
72 VERT_ATTRIB_COLOR0
, /* VERT_ATTRIB_COLOR0 */
73 VERT_ATTRIB_COLOR1
, /* VERT_ATTRIB_COLOR1 */
74 VERT_ATTRIB_FOG
, /* VERT_ATTRIB_FOG */
75 VERT_ATTRIB_COLOR_INDEX
, /* VERT_ATTRIB_COLOR_INDEX */
76 VERT_ATTRIB_EDGEFLAG
, /* VERT_ATTRIB_EDGEFLAG */
77 VERT_ATTRIB_TEX0
, /* VERT_ATTRIB_TEX0 */
78 VERT_ATTRIB_TEX1
, /* VERT_ATTRIB_TEX1 */
79 VERT_ATTRIB_TEX2
, /* VERT_ATTRIB_TEX2 */
80 VERT_ATTRIB_TEX3
, /* VERT_ATTRIB_TEX3 */
81 VERT_ATTRIB_TEX4
, /* VERT_ATTRIB_TEX4 */
82 VERT_ATTRIB_TEX5
, /* VERT_ATTRIB_TEX5 */
83 VERT_ATTRIB_TEX6
, /* VERT_ATTRIB_TEX6 */
84 VERT_ATTRIB_TEX7
, /* VERT_ATTRIB_TEX7 */
85 VERT_ATTRIB_POINT_SIZE
, /* VERT_ATTRIB_POINT_SIZE */
86 VERT_ATTRIB_GENERIC0
, /* VERT_ATTRIB_GENERIC0 */
87 VERT_ATTRIB_GENERIC1
, /* VERT_ATTRIB_GENERIC1 */
88 VERT_ATTRIB_GENERIC2
, /* VERT_ATTRIB_GENERIC2 */
89 VERT_ATTRIB_GENERIC3
, /* VERT_ATTRIB_GENERIC3 */
90 VERT_ATTRIB_GENERIC4
, /* VERT_ATTRIB_GENERIC4 */
91 VERT_ATTRIB_GENERIC5
, /* VERT_ATTRIB_GENERIC5 */
92 VERT_ATTRIB_GENERIC6
, /* VERT_ATTRIB_GENERIC6 */
93 VERT_ATTRIB_GENERIC7
, /* VERT_ATTRIB_GENERIC7 */
94 VERT_ATTRIB_GENERIC8
, /* VERT_ATTRIB_GENERIC8 */
95 VERT_ATTRIB_GENERIC9
, /* VERT_ATTRIB_GENERIC9 */
96 VERT_ATTRIB_GENERIC10
, /* VERT_ATTRIB_GENERIC10 */
97 VERT_ATTRIB_GENERIC11
, /* VERT_ATTRIB_GENERIC11 */
98 VERT_ATTRIB_GENERIC12
, /* VERT_ATTRIB_GENERIC12 */
99 VERT_ATTRIB_GENERIC13
, /* VERT_ATTRIB_GENERIC13 */
100 VERT_ATTRIB_GENERIC14
, /* VERT_ATTRIB_GENERIC14 */
101 VERT_ATTRIB_GENERIC15
/* VERT_ATTRIB_GENERIC15 */
104 /* ATTRIBUTE_MAP_MODE_POSITION
106 * Grab vertex processing attribute VERT_ATTRIB_POS as well as
107 * vertex processing attribute VERT_ATTRIB_GENERIC0 from the
108 * VAO attribute VERT_ATTRIB_POS.
111 VERT_ATTRIB_POS
, /* VERT_ATTRIB_POS */
112 VERT_ATTRIB_NORMAL
, /* VERT_ATTRIB_NORMAL */
113 VERT_ATTRIB_COLOR0
, /* VERT_ATTRIB_COLOR0 */
114 VERT_ATTRIB_COLOR1
, /* VERT_ATTRIB_COLOR1 */
115 VERT_ATTRIB_FOG
, /* VERT_ATTRIB_FOG */
116 VERT_ATTRIB_COLOR_INDEX
, /* VERT_ATTRIB_COLOR_INDEX */
117 VERT_ATTRIB_EDGEFLAG
, /* VERT_ATTRIB_EDGEFLAG */
118 VERT_ATTRIB_TEX0
, /* VERT_ATTRIB_TEX0 */
119 VERT_ATTRIB_TEX1
, /* VERT_ATTRIB_TEX1 */
120 VERT_ATTRIB_TEX2
, /* VERT_ATTRIB_TEX2 */
121 VERT_ATTRIB_TEX3
, /* VERT_ATTRIB_TEX3 */
122 VERT_ATTRIB_TEX4
, /* VERT_ATTRIB_TEX4 */
123 VERT_ATTRIB_TEX5
, /* VERT_ATTRIB_TEX5 */
124 VERT_ATTRIB_TEX6
, /* VERT_ATTRIB_TEX6 */
125 VERT_ATTRIB_TEX7
, /* VERT_ATTRIB_TEX7 */
126 VERT_ATTRIB_POINT_SIZE
, /* VERT_ATTRIB_POINT_SIZE */
127 VERT_ATTRIB_POS
, /* VERT_ATTRIB_GENERIC0 */
128 VERT_ATTRIB_GENERIC1
, /* VERT_ATTRIB_GENERIC1 */
129 VERT_ATTRIB_GENERIC2
, /* VERT_ATTRIB_GENERIC2 */
130 VERT_ATTRIB_GENERIC3
, /* VERT_ATTRIB_GENERIC3 */
131 VERT_ATTRIB_GENERIC4
, /* VERT_ATTRIB_GENERIC4 */
132 VERT_ATTRIB_GENERIC5
, /* VERT_ATTRIB_GENERIC5 */
133 VERT_ATTRIB_GENERIC6
, /* VERT_ATTRIB_GENERIC6 */
134 VERT_ATTRIB_GENERIC7
, /* VERT_ATTRIB_GENERIC7 */
135 VERT_ATTRIB_GENERIC8
, /* VERT_ATTRIB_GENERIC8 */
136 VERT_ATTRIB_GENERIC9
, /* VERT_ATTRIB_GENERIC9 */
137 VERT_ATTRIB_GENERIC10
, /* VERT_ATTRIB_GENERIC10 */
138 VERT_ATTRIB_GENERIC11
, /* VERT_ATTRIB_GENERIC11 */
139 VERT_ATTRIB_GENERIC12
, /* VERT_ATTRIB_GENERIC12 */
140 VERT_ATTRIB_GENERIC13
, /* VERT_ATTRIB_GENERIC13 */
141 VERT_ATTRIB_GENERIC14
, /* VERT_ATTRIB_GENERIC14 */
142 VERT_ATTRIB_GENERIC15
/* VERT_ATTRIB_GENERIC15 */
145 /* ATTRIBUTE_MAP_MODE_GENERIC0
147 * Grab vertex processing attribute VERT_ATTRIB_POS as well as
148 * vertex processing attribute VERT_ATTRIB_GENERIC0 from the
149 * VAO attribute VERT_ATTRIB_GENERIC0.
152 VERT_ATTRIB_GENERIC0
, /* VERT_ATTRIB_POS */
153 VERT_ATTRIB_NORMAL
, /* VERT_ATTRIB_NORMAL */
154 VERT_ATTRIB_COLOR0
, /* VERT_ATTRIB_COLOR0 */
155 VERT_ATTRIB_COLOR1
, /* VERT_ATTRIB_COLOR1 */
156 VERT_ATTRIB_FOG
, /* VERT_ATTRIB_FOG */
157 VERT_ATTRIB_COLOR_INDEX
, /* VERT_ATTRIB_COLOR_INDEX */
158 VERT_ATTRIB_EDGEFLAG
, /* VERT_ATTRIB_EDGEFLAG */
159 VERT_ATTRIB_TEX0
, /* VERT_ATTRIB_TEX0 */
160 VERT_ATTRIB_TEX1
, /* VERT_ATTRIB_TEX1 */
161 VERT_ATTRIB_TEX2
, /* VERT_ATTRIB_TEX2 */
162 VERT_ATTRIB_TEX3
, /* VERT_ATTRIB_TEX3 */
163 VERT_ATTRIB_TEX4
, /* VERT_ATTRIB_TEX4 */
164 VERT_ATTRIB_TEX5
, /* VERT_ATTRIB_TEX5 */
165 VERT_ATTRIB_TEX6
, /* VERT_ATTRIB_TEX6 */
166 VERT_ATTRIB_TEX7
, /* VERT_ATTRIB_TEX7 */
167 VERT_ATTRIB_POINT_SIZE
, /* VERT_ATTRIB_POINT_SIZE */
168 VERT_ATTRIB_GENERIC0
, /* VERT_ATTRIB_GENERIC0 */
169 VERT_ATTRIB_GENERIC1
, /* VERT_ATTRIB_GENERIC1 */
170 VERT_ATTRIB_GENERIC2
, /* VERT_ATTRIB_GENERIC2 */
171 VERT_ATTRIB_GENERIC3
, /* VERT_ATTRIB_GENERIC3 */
172 VERT_ATTRIB_GENERIC4
, /* VERT_ATTRIB_GENERIC4 */
173 VERT_ATTRIB_GENERIC5
, /* VERT_ATTRIB_GENERIC5 */
174 VERT_ATTRIB_GENERIC6
, /* VERT_ATTRIB_GENERIC6 */
175 VERT_ATTRIB_GENERIC7
, /* VERT_ATTRIB_GENERIC7 */
176 VERT_ATTRIB_GENERIC8
, /* VERT_ATTRIB_GENERIC8 */
177 VERT_ATTRIB_GENERIC9
, /* VERT_ATTRIB_GENERIC9 */
178 VERT_ATTRIB_GENERIC10
, /* VERT_ATTRIB_GENERIC10 */
179 VERT_ATTRIB_GENERIC11
, /* VERT_ATTRIB_GENERIC11 */
180 VERT_ATTRIB_GENERIC12
, /* VERT_ATTRIB_GENERIC12 */
181 VERT_ATTRIB_GENERIC13
, /* VERT_ATTRIB_GENERIC13 */
182 VERT_ATTRIB_GENERIC14
, /* VERT_ATTRIB_GENERIC14 */
183 VERT_ATTRIB_GENERIC15
/* VERT_ATTRIB_GENERIC15 */
189 * Look up the array object for the given ID.
192 * Either a pointer to the array object with the specified ID or \c NULL for
193 * a non-existent ID. The spec defines ID 0 as being technically
197 struct gl_vertex_array_object
*
198 _mesa_lookup_vao(struct gl_context
*ctx
, GLuint id
)
203 struct gl_vertex_array_object
*vao
;
205 if (ctx
->Array
.LastLookedUpVAO
&&
206 ctx
->Array
.LastLookedUpVAO
->Name
== id
) {
207 vao
= ctx
->Array
.LastLookedUpVAO
;
209 vao
= (struct gl_vertex_array_object
*)
210 _mesa_HashLookupLocked(ctx
->Array
.Objects
, id
);
212 _mesa_reference_vao(ctx
, &ctx
->Array
.LastLookedUpVAO
, vao
);
221 * Looks up the array object for the given ID.
223 * Unlike _mesa_lookup_vao, this function generates a GL_INVALID_OPERATION
224 * error if the array object does not exist. It also returns the default
225 * array object when ctx is a compatibility profile context and id is zero.
227 struct gl_vertex_array_object
*
228 _mesa_lookup_vao_err(struct gl_context
*ctx
, GLuint id
, const char *caller
)
230 /* The ARB_direct_state_access specification says:
232 * "<vaobj> is [compatibility profile:
233 * zero, indicating the default vertex array object, or]
234 * the name of the vertex array object."
237 if (ctx
->API
== API_OPENGL_CORE
) {
238 _mesa_error(ctx
, GL_INVALID_OPERATION
,
239 "%s(zero is not valid vaobj name in a core profile "
244 return ctx
->Array
.DefaultVAO
;
246 struct gl_vertex_array_object
*vao
;
248 if (ctx
->Array
.LastLookedUpVAO
&&
249 ctx
->Array
.LastLookedUpVAO
->Name
== id
) {
250 vao
= ctx
->Array
.LastLookedUpVAO
;
252 vao
= (struct gl_vertex_array_object
*)
253 _mesa_HashLookupLocked(ctx
->Array
.Objects
, id
);
255 /* The ARB_direct_state_access specification says:
257 * "An INVALID_OPERATION error is generated if <vaobj> is not
258 * [compatibility profile: zero or] the name of an existing
259 * vertex array object."
261 if (!vao
|| !vao
->EverBound
) {
262 _mesa_error(ctx
, GL_INVALID_OPERATION
,
263 "%s(non-existent vaobj=%u)", caller
, id
);
267 _mesa_reference_vao(ctx
, &ctx
->Array
.LastLookedUpVAO
, vao
);
276 * For all the vertex binding points in the array object, unbind any pointers
277 * to any buffer objects (VBOs).
278 * This is done just prior to array object destruction.
281 unbind_array_object_vbos(struct gl_context
*ctx
, struct gl_vertex_array_object
*obj
)
285 for (i
= 0; i
< ARRAY_SIZE(obj
->BufferBinding
); i
++)
286 _mesa_reference_buffer_object(ctx
, &obj
->BufferBinding
[i
].BufferObj
, NULL
);
291 * Allocate and initialize a new vertex array object.
293 struct gl_vertex_array_object
*
294 _mesa_new_vao(struct gl_context
*ctx
, GLuint name
)
296 struct gl_vertex_array_object
*obj
= CALLOC_STRUCT(gl_vertex_array_object
);
298 _mesa_initialize_vao(ctx
, obj
, name
);
304 * Delete an array object.
307 _mesa_delete_vao(struct gl_context
*ctx
, struct gl_vertex_array_object
*obj
)
309 unbind_array_object_vbos(ctx
, obj
);
310 _mesa_reference_buffer_object(ctx
, &obj
->IndexBufferObj
, NULL
);
317 * Set ptr to vao w/ reference counting.
318 * Note: this should only be called from the _mesa_reference_vao()
322 _mesa_reference_vao_(struct gl_context
*ctx
,
323 struct gl_vertex_array_object
**ptr
,
324 struct gl_vertex_array_object
*vao
)
329 /* Unreference the old array object */
330 struct gl_vertex_array_object
*oldObj
= *ptr
;
333 if (oldObj
->SharedAndImmutable
) {
334 deleteFlag
= p_atomic_dec_zero(&oldObj
->RefCount
);
336 assert(oldObj
->RefCount
> 0);
338 deleteFlag
= (oldObj
->RefCount
== 0);
342 _mesa_delete_vao(ctx
, oldObj
);
349 /* reference new array object */
350 if (vao
->SharedAndImmutable
) {
351 p_atomic_inc(&vao
->RefCount
);
353 assert(vao
->RefCount
> 0);
363 * Initialize attributes of a vertex array within a vertex array object.
364 * \param vao the container vertex array object
365 * \param index which array in the VAO to initialize
366 * \param size number of components (1, 2, 3 or 4) per attribute
367 * \param type datatype of the attribute (GL_FLOAT, GL_INT, etc).
370 init_array(struct gl_context
*ctx
,
371 struct gl_vertex_array_object
*vao
,
372 gl_vert_attrib index
, GLint size
, GLint type
)
374 assert(index
< ARRAY_SIZE(vao
->VertexAttrib
));
375 struct gl_array_attributes
*array
= &vao
->VertexAttrib
[index
];
376 assert(index
< ARRAY_SIZE(vao
->BufferBinding
));
377 struct gl_vertex_buffer_binding
*binding
= &vao
->BufferBinding
[index
];
381 array
->Format
= GL_RGBA
; /* only significant for GL_EXT_vertex_array_bgra */
384 array
->RelativeOffset
= 0;
385 array
->Enabled
= GL_FALSE
;
386 array
->Normalized
= GL_FALSE
;
387 array
->Integer
= GL_FALSE
;
388 array
->Doubles
= GL_FALSE
;
389 array
->_ElementSize
= size
* _mesa_sizeof_type(type
);
390 ASSERT_BITFIELD_SIZE(struct gl_array_attributes
, BufferBindingIndex
,
391 VERT_ATTRIB_MAX
- 1);
392 array
->BufferBindingIndex
= index
;
395 binding
->Stride
= array
->_ElementSize
;
396 binding
->BufferObj
= NULL
;
397 binding
->_BoundArrays
= BITFIELD_BIT(index
);
399 /* Vertex array buffers */
400 _mesa_reference_buffer_object(ctx
, &binding
->BufferObj
,
401 ctx
->Shared
->NullBufferObj
);
406 * Initialize a gl_vertex_array_object's arrays.
409 _mesa_initialize_vao(struct gl_context
*ctx
,
410 struct gl_vertex_array_object
*vao
,
418 vao
->SharedAndImmutable
= false;
420 /* Init the individual arrays */
421 for (i
= 0; i
< ARRAY_SIZE(vao
->VertexAttrib
); i
++) {
423 case VERT_ATTRIB_NORMAL
:
424 init_array(ctx
, vao
, VERT_ATTRIB_NORMAL
, 3, GL_FLOAT
);
426 case VERT_ATTRIB_COLOR1
:
427 init_array(ctx
, vao
, VERT_ATTRIB_COLOR1
, 3, GL_FLOAT
);
429 case VERT_ATTRIB_FOG
:
430 init_array(ctx
, vao
, VERT_ATTRIB_FOG
, 1, GL_FLOAT
);
432 case VERT_ATTRIB_COLOR_INDEX
:
433 init_array(ctx
, vao
, VERT_ATTRIB_COLOR_INDEX
, 1, GL_FLOAT
);
435 case VERT_ATTRIB_EDGEFLAG
:
436 init_array(ctx
, vao
, VERT_ATTRIB_EDGEFLAG
, 1, GL_BOOL
);
438 case VERT_ATTRIB_POINT_SIZE
:
439 init_array(ctx
, vao
, VERT_ATTRIB_POINT_SIZE
, 1, GL_FLOAT
);
442 init_array(ctx
, vao
, i
, 4, GL_FLOAT
);
447 vao
->_AttributeMapMode
= ATTRIBUTE_MAP_MODE_IDENTITY
;
449 _mesa_reference_buffer_object(ctx
, &vao
->IndexBufferObj
,
450 ctx
->Shared
->NullBufferObj
);
455 * Updates the derived gl_vertex_arrays when a gl_array_attributes
456 * or a gl_vertex_buffer_binding has changed.
459 _mesa_update_vao_derived_arrays(struct gl_context
*ctx
,
460 struct gl_vertex_array_object
*vao
)
462 /* Make sure we do not run into problems with shared objects */
463 assert(!vao
->SharedAndImmutable
|| vao
->NewArrays
== 0);
468 _mesa_set_vao_immutable(struct gl_context
*ctx
,
469 struct gl_vertex_array_object
*vao
)
471 _mesa_update_vao_derived_arrays(ctx
, vao
);
473 vao
->SharedAndImmutable
= true;
478 _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object
*vao
)
480 /* Walk those enabled arrays that have the default vbo attached */
481 GLbitfield mask
= vao
->_Enabled
& ~vao
->VertexAttribBufferMask
;
484 /* Do not use u_bit_scan64 as we can walk multiple
485 * attrib arrays at once
487 const int i
= ffs(mask
) - 1;
488 const struct gl_array_attributes
*attrib_array
=
489 &vao
->VertexAttrib
[i
];
490 const struct gl_vertex_buffer_binding
*buffer_binding
=
491 &vao
->BufferBinding
[attrib_array
->BufferBindingIndex
];
493 /* Only enabled arrays shall appear in the _Enabled bitmask */
494 assert(attrib_array
->Enabled
);
495 /* We have already masked out vao->VertexAttribBufferMask */
496 assert(!_mesa_is_bufferobj(buffer_binding
->BufferObj
));
498 /* Bail out once we find the first non vbo with a non zero stride */
499 if (buffer_binding
->Stride
!= 0)
502 /* Note that we cannot use the xor variant since the _BoundArray mask
503 * may contain array attributes that are bound but not enabled.
505 mask
&= ~buffer_binding
->_BoundArrays
;
512 _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object
*vao
)
514 /* Walk the enabled arrays that have a vbo attached */
515 GLbitfield mask
= vao
->_Enabled
& vao
->VertexAttribBufferMask
;
518 const int i
= ffs(mask
) - 1;
519 const struct gl_array_attributes
*attrib_array
=
520 &vao
->VertexAttrib
[i
];
521 const struct gl_vertex_buffer_binding
*buffer_binding
=
522 &vao
->BufferBinding
[attrib_array
->BufferBindingIndex
];
524 /* Only enabled arrays shall appear in the _Enabled bitmask */
525 assert(attrib_array
->Enabled
);
526 /* We have already masked with vao->VertexAttribBufferMask */
527 assert(_mesa_is_bufferobj(buffer_binding
->BufferObj
));
529 /* Bail out once we find the first disallowed mapping */
530 if (_mesa_check_disallowed_mapping(buffer_binding
->BufferObj
))
533 /* We have handled everything that is bound to this buffer_binding. */
534 mask
&= ~buffer_binding
->_BoundArrays
;
540 /**********************************************************************/
542 /**********************************************************************/
546 * ARB version of glBindVertexArray()
548 static ALWAYS_INLINE
void
549 bind_vertex_array(struct gl_context
*ctx
, GLuint id
, bool no_error
)
551 struct gl_vertex_array_object
*const oldObj
= ctx
->Array
.VAO
;
552 struct gl_vertex_array_object
*newObj
= NULL
;
554 assert(oldObj
!= NULL
);
556 if (oldObj
->Name
== id
)
557 return; /* rebinding the same array object- no change */
560 * Get pointer to new array object (newObj)
563 /* The spec says there is no array object named 0, but we use
564 * one internally because it simplifies things.
566 newObj
= ctx
->Array
.DefaultVAO
;
569 /* non-default array object */
570 newObj
= _mesa_lookup_vao(ctx
, id
);
571 if (!no_error
&& !newObj
) {
572 _mesa_error(ctx
, GL_INVALID_OPERATION
,
573 "glBindVertexArray(non-gen name)");
577 newObj
->EverBound
= GL_TRUE
;
580 /* The _DrawArrays pointer is pointing at the VAO being unbound and
581 * that VAO may be in the process of being deleted. If it's not going
582 * to be deleted, this will have no effect, because the pointer needs
583 * to be updated by the VBO module anyway.
585 * Before the VBO module can update the pointer, we have to set it
586 * to NULL for drivers not to set up arrays which are not bound,
587 * or to prevent a crash if the VAO being unbound is going to be
590 _mesa_set_drawing_arrays(ctx
, NULL
);
591 _mesa_set_draw_vao(ctx
, ctx
->Array
._EmptyVAO
, 0);
593 ctx
->NewState
|= _NEW_ARRAY
;
594 _mesa_reference_vao(ctx
, &ctx
->Array
.VAO
, newObj
);
599 _mesa_BindVertexArray_no_error(GLuint id
)
601 GET_CURRENT_CONTEXT(ctx
);
602 bind_vertex_array(ctx
, id
, true);
607 _mesa_BindVertexArray(GLuint id
)
609 GET_CURRENT_CONTEXT(ctx
);
610 bind_vertex_array(ctx
, id
, false);
615 * Delete a set of array objects.
617 * \param n Number of array objects to delete.
618 * \param ids Array of \c n array object IDs.
621 delete_vertex_arrays(struct gl_context
*ctx
, GLsizei n
, const GLuint
*ids
)
625 for (i
= 0; i
< n
; i
++) {
626 struct gl_vertex_array_object
*obj
= _mesa_lookup_vao(ctx
, ids
[i
]);
629 assert(obj
->Name
== ids
[i
]);
631 /* If the array object is currently bound, the spec says "the binding
632 * for that object reverts to zero and the default vertex array
635 if (obj
== ctx
->Array
.VAO
)
636 _mesa_BindVertexArray_no_error(0);
638 /* The ID is immediately freed for re-use */
639 _mesa_HashRemoveLocked(ctx
->Array
.Objects
, obj
->Name
);
641 if (ctx
->Array
.LastLookedUpVAO
== obj
)
642 _mesa_reference_vao(ctx
, &ctx
->Array
.LastLookedUpVAO
, NULL
);
643 if (ctx
->Array
._DrawVAO
== obj
)
644 _mesa_set_draw_vao(ctx
, ctx
->Array
._EmptyVAO
, 0);
646 /* Unreference the array object.
647 * If refcount hits zero, the object will be deleted.
649 _mesa_reference_vao(ctx
, &obj
, NULL
);
656 _mesa_DeleteVertexArrays_no_error(GLsizei n
, const GLuint
*ids
)
658 GET_CURRENT_CONTEXT(ctx
);
659 delete_vertex_arrays(ctx
, n
, ids
);
664 _mesa_DeleteVertexArrays(GLsizei n
, const GLuint
*ids
)
666 GET_CURRENT_CONTEXT(ctx
);
669 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDeleteVertexArray(n)");
673 delete_vertex_arrays(ctx
, n
, ids
);
678 * Generate a set of unique array object IDs and store them in \c arrays.
679 * Helper for _mesa_GenVertexArrays() and _mesa_CreateVertexArrays()
682 * \param n Number of IDs to generate.
683 * \param arrays Array of \c n locations to store the IDs.
684 * \param create Indicates that the objects should also be created.
685 * \param func The name of the GL entry point.
688 gen_vertex_arrays(struct gl_context
*ctx
, GLsizei n
, GLuint
*arrays
,
689 bool create
, const char *func
)
697 first
= _mesa_HashFindFreeKeyBlock(ctx
->Array
.Objects
, n
);
699 /* For the sake of simplicity we create the array objects in both
700 * the Gen* and Create* cases. The only difference is the value of
701 * EverBound, which is set to true in the Create* case.
703 for (i
= 0; i
< n
; i
++) {
704 struct gl_vertex_array_object
*obj
;
705 GLuint name
= first
+ i
;
707 obj
= _mesa_new_vao(ctx
, name
);
709 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "%s", func
);
712 obj
->EverBound
= create
;
713 _mesa_HashInsertLocked(ctx
->Array
.Objects
, obj
->Name
, obj
);
714 arrays
[i
] = first
+ i
;
720 gen_vertex_arrays_err(struct gl_context
*ctx
, GLsizei n
, GLuint
*arrays
,
721 bool create
, const char *func
)
724 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(n < 0)", func
);
728 gen_vertex_arrays(ctx
, n
, arrays
, create
, func
);
733 * ARB version of glGenVertexArrays()
734 * All arrays will be required to live in VBOs.
737 _mesa_GenVertexArrays_no_error(GLsizei n
, GLuint
*arrays
)
739 GET_CURRENT_CONTEXT(ctx
);
740 gen_vertex_arrays(ctx
, n
, arrays
, false, "glGenVertexArrays");
745 _mesa_GenVertexArrays(GLsizei n
, GLuint
*arrays
)
747 GET_CURRENT_CONTEXT(ctx
);
748 gen_vertex_arrays_err(ctx
, n
, arrays
, false, "glGenVertexArrays");
753 * ARB_direct_state_access
754 * Generates ID's and creates the array objects.
757 _mesa_CreateVertexArrays_no_error(GLsizei n
, GLuint
*arrays
)
759 GET_CURRENT_CONTEXT(ctx
);
760 gen_vertex_arrays(ctx
, n
, arrays
, true, "glCreateVertexArrays");
765 _mesa_CreateVertexArrays(GLsizei n
, GLuint
*arrays
)
767 GET_CURRENT_CONTEXT(ctx
);
768 gen_vertex_arrays_err(ctx
, n
, arrays
, true, "glCreateVertexArrays");
773 * Determine if ID is the name of an array object.
775 * \param id ID of the potential array object.
776 * \return \c GL_TRUE if \c id is the name of a array object,
777 * \c GL_FALSE otherwise.
780 _mesa_IsVertexArray( GLuint id
)
782 struct gl_vertex_array_object
* obj
;
783 GET_CURRENT_CONTEXT(ctx
);
784 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
786 obj
= _mesa_lookup_vao(ctx
, id
);
788 return obj
!= NULL
&& obj
->EverBound
;
793 * Sets the element array buffer binding of a vertex array object.
795 * This is the ARB_direct_state_access equivalent of
796 * glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer).
798 static ALWAYS_INLINE
void
799 vertex_array_element_buffer(struct gl_context
*ctx
, GLuint vaobj
, GLuint buffer
,
802 struct gl_vertex_array_object
*vao
;
803 struct gl_buffer_object
*bufObj
;
805 ASSERT_OUTSIDE_BEGIN_END(ctx
);
808 /* The GL_ARB_direct_state_access specification says:
810 * "An INVALID_OPERATION error is generated by
811 * VertexArrayElementBuffer if <vaobj> is not [compatibility profile:
812 * zero or] the name of an existing vertex array object."
814 vao
=_mesa_lookup_vao_err(ctx
, vaobj
, "glVertexArrayElementBuffer");
818 vao
= _mesa_lookup_vao(ctx
, vaobj
);
823 /* The GL_ARB_direct_state_access specification says:
825 * "An INVALID_OPERATION error is generated if <buffer> is not zero
826 * or the name of an existing buffer object."
828 bufObj
= _mesa_lookup_bufferobj_err(ctx
, buffer
,
829 "glVertexArrayElementBuffer");
831 bufObj
= _mesa_lookup_bufferobj(ctx
, buffer
);
834 bufObj
= ctx
->Shared
->NullBufferObj
;
838 _mesa_reference_buffer_object(ctx
, &vao
->IndexBufferObj
, bufObj
);
843 _mesa_VertexArrayElementBuffer_no_error(GLuint vaobj
, GLuint buffer
)
845 GET_CURRENT_CONTEXT(ctx
);
846 vertex_array_element_buffer(ctx
, vaobj
, buffer
, true);
851 _mesa_VertexArrayElementBuffer(GLuint vaobj
, GLuint buffer
)
853 GET_CURRENT_CONTEXT(ctx
);
854 vertex_array_element_buffer(ctx
, vaobj
, buffer
, false);
859 _mesa_GetVertexArrayiv(GLuint vaobj
, GLenum pname
, GLint
*param
)
861 GET_CURRENT_CONTEXT(ctx
);
862 struct gl_vertex_array_object
*vao
;
864 ASSERT_OUTSIDE_BEGIN_END(ctx
);
866 /* The GL_ARB_direct_state_access specification says:
868 * "An INVALID_OPERATION error is generated if <vaobj> is not
869 * [compatibility profile: zero or] the name of an existing
870 * vertex array object."
872 vao
=_mesa_lookup_vao_err(ctx
, vaobj
, "glGetVertexArrayiv");
876 /* The GL_ARB_direct_state_access specification says:
878 * "An INVALID_ENUM error is generated if <pname> is not
879 * ELEMENT_ARRAY_BUFFER_BINDING."
881 if (pname
!= GL_ELEMENT_ARRAY_BUFFER_BINDING
) {
882 _mesa_error(ctx
, GL_INVALID_ENUM
,
883 "glGetVertexArrayiv(pname != "
884 "GL_ELEMENT_ARRAY_BUFFER_BINDING)");
888 param
[0] = vao
->IndexBufferObj
->Name
;