mesa: include texture format in glGenerateMipmap error message
[mesa.git] / src / mesa / main / arrayobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * (C) Copyright IBM Corporation 2006
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /**
29 * \file arrayobj.c
30 *
31 * Implementation of Vertex Array Objects (VAOs), from OpenGL 3.1+,
32 * the GL_ARB_vertex_array_object extension, or the older
33 * GL_APPLE_vertex_array_object extension.
34 *
35 * \todo
36 * The code in this file borrows a lot from bufferobj.c. There's a certain
37 * amount of cruft left over from that origin that may be unnecessary.
38 *
39 * \author Ian Romanick <idr@us.ibm.com>
40 * \author Brian Paul
41 */
42
43
44 #include "glheader.h"
45 #include "hash.h"
46 #include "image.h"
47 #include "imports.h"
48 #include "context.h"
49 #include "bufferobj.h"
50 #include "arrayobj.h"
51 #include "macros.h"
52 #include "mtypes.h"
53 #include "varray.h"
54 #include "main/dispatch.h"
55
56
57 /**
58 * Look up the array object for the given ID.
59 *
60 * \returns
61 * Either a pointer to the array object with the specified ID or \c NULL for
62 * a non-existent ID. The spec defines ID 0 as being technically
63 * non-existent.
64 */
65
66 struct gl_vertex_array_object *
67 _mesa_lookup_vao(struct gl_context *ctx, GLuint id)
68 {
69 if (id == 0)
70 return NULL;
71 else
72 return (struct gl_vertex_array_object *)
73 _mesa_HashLookup(ctx->Array.Objects, id);
74 }
75
76
77 /**
78 * Looks up the array object for the given ID.
79 *
80 * Unlike _mesa_lookup_vao, this function generates a GL_INVALID_OPERATION
81 * error if the array object does not exist. It also returns the default
82 * array object when ctx is a compatibility profile context and id is zero.
83 */
84 struct gl_vertex_array_object *
85 _mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller)
86 {
87 /* The ARB_direct_state_access specification says:
88 *
89 * "<vaobj> is [compatibility profile:
90 * zero, indicating the default vertex array object, or]
91 * the name of the vertex array object."
92 */
93 if (id == 0) {
94 if (ctx->API == API_OPENGL_CORE) {
95 _mesa_error(ctx, GL_INVALID_OPERATION,
96 "%s(zero is not valid vaobj name in a core profile "
97 "context)", caller);
98 return NULL;
99 }
100
101 return ctx->Array.DefaultVAO;
102 } else {
103 struct gl_vertex_array_object *vao;
104
105 if (ctx->Array.LastLookedUpVAO &&
106 ctx->Array.LastLookedUpVAO->Name == id) {
107 vao = ctx->Array.LastLookedUpVAO;
108 } else {
109 vao = (struct gl_vertex_array_object *)
110 _mesa_HashLookup(ctx->Array.Objects, id);
111
112 /* The ARB_direct_state_access specification says:
113 *
114 * "An INVALID_OPERATION error is generated if <vaobj> is not
115 * [compatibility profile: zero or] the name of an existing
116 * vertex array object."
117 */
118 if (!vao || !vao->EverBound) {
119 _mesa_error(ctx, GL_INVALID_OPERATION,
120 "%s(non-existent vaobj=%u)", caller, id);
121 return NULL;
122 }
123
124 _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, vao);
125 }
126
127 return vao;
128 }
129 }
130
131
132 /**
133 * For all the vertex binding points in the array object, unbind any pointers
134 * to any buffer objects (VBOs).
135 * This is done just prior to array object destruction.
136 */
137 static void
138 unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *obj)
139 {
140 GLuint i;
141
142 for (i = 0; i < ARRAY_SIZE(obj->VertexBinding); i++)
143 _mesa_reference_buffer_object(ctx, &obj->VertexBinding[i].BufferObj, NULL);
144
145 for (i = 0; i < ARRAY_SIZE(obj->_VertexAttrib); i++)
146 _mesa_reference_buffer_object(ctx, &obj->_VertexAttrib[i].BufferObj, NULL);
147 }
148
149
150 /**
151 * Allocate and initialize a new vertex array object.
152 */
153 struct gl_vertex_array_object *
154 _mesa_new_vao(struct gl_context *ctx, GLuint name)
155 {
156 struct gl_vertex_array_object *obj = CALLOC_STRUCT(gl_vertex_array_object);
157 if (obj)
158 _mesa_initialize_vao(ctx, obj, name);
159 return obj;
160 }
161
162
163 /**
164 * Delete an array object.
165 */
166 void
167 _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj)
168 {
169 unbind_array_object_vbos(ctx, obj);
170 _mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL);
171 mtx_destroy(&obj->Mutex);
172 free(obj->Label);
173 free(obj);
174 }
175
176
177 /**
178 * Set ptr to vao w/ reference counting.
179 * Note: this should only be called from the _mesa_reference_vao()
180 * inline function.
181 */
182 void
183 _mesa_reference_vao_(struct gl_context *ctx,
184 struct gl_vertex_array_object **ptr,
185 struct gl_vertex_array_object *vao)
186 {
187 assert(*ptr != vao);
188
189 if (*ptr) {
190 /* Unreference the old array object */
191 GLboolean deleteFlag = GL_FALSE;
192 struct gl_vertex_array_object *oldObj = *ptr;
193
194 mtx_lock(&oldObj->Mutex);
195 assert(oldObj->RefCount > 0);
196 oldObj->RefCount--;
197 deleteFlag = (oldObj->RefCount == 0);
198 mtx_unlock(&oldObj->Mutex);
199
200 if (deleteFlag)
201 _mesa_delete_vao(ctx, oldObj);
202
203 *ptr = NULL;
204 }
205 assert(!*ptr);
206
207 if (vao) {
208 /* reference new array object */
209 mtx_lock(&vao->Mutex);
210 if (vao->RefCount == 0) {
211 /* this array's being deleted (look just above) */
212 /* Not sure this can every really happen. Warn if it does. */
213 _mesa_problem(NULL, "referencing deleted array object");
214 *ptr = NULL;
215 }
216 else {
217 vao->RefCount++;
218 *ptr = vao;
219 }
220 mtx_unlock(&vao->Mutex);
221 }
222 }
223
224
225
226 static void
227 init_array(struct gl_context *ctx,
228 struct gl_vertex_array_object *obj, GLuint index, GLint size, GLint type)
229 {
230 struct gl_vertex_attrib_array *array = &obj->VertexAttrib[index];
231 struct gl_vertex_buffer_binding *binding = &obj->VertexBinding[index];
232
233 array->Size = size;
234 array->Type = type;
235 array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */
236 array->Stride = 0;
237 array->Ptr = NULL;
238 array->RelativeOffset = 0;
239 array->Enabled = GL_FALSE;
240 array->Normalized = GL_FALSE;
241 array->Integer = GL_FALSE;
242 array->Doubles = GL_FALSE;
243 array->_ElementSize = size * _mesa_sizeof_type(type);
244 array->VertexBinding = index;
245
246 binding->Offset = 0;
247 binding->Stride = array->_ElementSize;
248 binding->BufferObj = NULL;
249 binding->_BoundArrays = BITFIELD64_BIT(index);
250
251 /* Vertex array buffers */
252 _mesa_reference_buffer_object(ctx, &binding->BufferObj,
253 ctx->Shared->NullBufferObj);
254 }
255
256
257 /**
258 * Initialize a gl_vertex_array_object's arrays.
259 */
260 void
261 _mesa_initialize_vao(struct gl_context *ctx,
262 struct gl_vertex_array_object *obj,
263 GLuint name)
264 {
265 GLuint i;
266
267 obj->Name = name;
268
269 mtx_init(&obj->Mutex, mtx_plain);
270 obj->RefCount = 1;
271
272 /* Init the individual arrays */
273 for (i = 0; i < ARRAY_SIZE(obj->VertexAttrib); i++) {
274 switch (i) {
275 case VERT_ATTRIB_WEIGHT:
276 init_array(ctx, obj, VERT_ATTRIB_WEIGHT, 1, GL_FLOAT);
277 break;
278 case VERT_ATTRIB_NORMAL:
279 init_array(ctx, obj, VERT_ATTRIB_NORMAL, 3, GL_FLOAT);
280 break;
281 case VERT_ATTRIB_COLOR1:
282 init_array(ctx, obj, VERT_ATTRIB_COLOR1, 3, GL_FLOAT);
283 break;
284 case VERT_ATTRIB_FOG:
285 init_array(ctx, obj, VERT_ATTRIB_FOG, 1, GL_FLOAT);
286 break;
287 case VERT_ATTRIB_COLOR_INDEX:
288 init_array(ctx, obj, VERT_ATTRIB_COLOR_INDEX, 1, GL_FLOAT);
289 break;
290 case VERT_ATTRIB_EDGEFLAG:
291 init_array(ctx, obj, VERT_ATTRIB_EDGEFLAG, 1, GL_BOOL);
292 break;
293 case VERT_ATTRIB_POINT_SIZE:
294 init_array(ctx, obj, VERT_ATTRIB_POINT_SIZE, 1, GL_FLOAT);
295 break;
296 default:
297 init_array(ctx, obj, i, 4, GL_FLOAT);
298 break;
299 }
300 }
301
302 _mesa_reference_buffer_object(ctx, &obj->IndexBufferObj,
303 ctx->Shared->NullBufferObj);
304 }
305
306
307 /**
308 * Add the given array object to the array object pool.
309 */
310 static void
311 save_array_object( struct gl_context *ctx, struct gl_vertex_array_object *obj )
312 {
313 if (obj->Name > 0) {
314 /* insert into hash table */
315 _mesa_HashInsert(ctx->Array.Objects, obj->Name, obj);
316 }
317 }
318
319
320 /**
321 * Remove the given array object from the array object pool.
322 * Do not deallocate the array object though.
323 */
324 static void
325 remove_array_object( struct gl_context *ctx, struct gl_vertex_array_object *obj )
326 {
327 if (obj->Name > 0) {
328 /* remove from hash table */
329 _mesa_HashRemove(ctx->Array.Objects, obj->Name);
330 }
331 }
332
333
334 /**
335 * Updates the derived gl_client_arrays when a gl_vertex_attrib_array
336 * or a gl_vertex_buffer_binding has changed.
337 */
338 void
339 _mesa_update_vao_client_arrays(struct gl_context *ctx,
340 struct gl_vertex_array_object *vao)
341 {
342 GLbitfield64 arrays = vao->NewArrays;
343
344 while (arrays) {
345 struct gl_client_array *client_array;
346 struct gl_vertex_attrib_array *attrib_array;
347 struct gl_vertex_buffer_binding *buffer_binding;
348
349 GLint attrib = ffsll(arrays) - 1;
350 arrays ^= BITFIELD64_BIT(attrib);
351
352 attrib_array = &vao->VertexAttrib[attrib];
353 buffer_binding = &vao->VertexBinding[attrib_array->VertexBinding];
354 client_array = &vao->_VertexAttrib[attrib];
355
356 _mesa_update_client_array(ctx, client_array, attrib_array,
357 buffer_binding);
358 }
359 }
360
361
362 /**********************************************************************/
363 /* API Functions */
364 /**********************************************************************/
365
366
367 /**
368 * Helper for _mesa_BindVertexArray() and _mesa_BindVertexArrayAPPLE().
369 * \param genRequired specifies behavour when id was not generated with
370 * glGenVertexArrays().
371 */
372 static void
373 bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
374 {
375 struct gl_vertex_array_object * const oldObj = ctx->Array.VAO;
376 struct gl_vertex_array_object *newObj = NULL;
377
378 assert(oldObj != NULL);
379
380 if ( oldObj->Name == id )
381 return; /* rebinding the same array object- no change */
382
383 /*
384 * Get pointer to new array object (newObj)
385 */
386 if (id == 0) {
387 /* The spec says there is no array object named 0, but we use
388 * one internally because it simplifies things.
389 */
390 newObj = ctx->Array.DefaultVAO;
391 }
392 else {
393 /* non-default array object */
394 newObj = _mesa_lookup_vao(ctx, id);
395 if (!newObj) {
396 if (genRequired) {
397 _mesa_error(ctx, GL_INVALID_OPERATION,
398 "glBindVertexArray(non-gen name)");
399 return;
400 }
401
402 /* For APPLE version, generate a new array object now */
403 newObj = _mesa_new_vao(ctx, id);
404 if (!newObj) {
405 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
406 return;
407 }
408
409 save_array_object(ctx, newObj);
410 }
411
412 if (!newObj->EverBound) {
413 /* The "Interactions with APPLE_vertex_array_object" section of the
414 * GL_ARB_vertex_array_object spec says:
415 *
416 * "The first bind call, either BindVertexArray or
417 * BindVertexArrayAPPLE, determines the semantic of the object."
418 */
419 newObj->ARBsemantics = genRequired;
420 newObj->EverBound = GL_TRUE;
421 }
422 }
423
424 if (ctx->Array.DrawMethod == DRAW_ARRAYS) {
425 /* The _DrawArrays pointer is pointing at the VAO being unbound and
426 * that VAO may be in the process of being deleted. If it's not going
427 * to be deleted, this will have no effect, because the pointer needs
428 * to be updated by the VBO module anyway.
429 *
430 * Before the VBO module can update the pointer, we have to set it
431 * to NULL for drivers not to set up arrays which are not bound,
432 * or to prevent a crash if the VAO being unbound is going to be
433 * deleted.
434 */
435 ctx->Array._DrawArrays = NULL;
436 ctx->Array.DrawMethod = DRAW_NONE;
437 }
438
439 ctx->NewState |= _NEW_ARRAY;
440 _mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
441 }
442
443
444 /**
445 * ARB version of glBindVertexArray()
446 * This function behaves differently from glBindVertexArrayAPPLE() in
447 * that this function requires all ids to have been previously generated
448 * by glGenVertexArrays[APPLE]().
449 */
450 void GLAPIENTRY
451 _mesa_BindVertexArray( GLuint id )
452 {
453 GET_CURRENT_CONTEXT(ctx);
454 bind_vertex_array(ctx, id, GL_TRUE);
455 }
456
457
458 /**
459 * Bind a new array.
460 *
461 * \todo
462 * The binding could be done more efficiently by comparing the non-NULL
463 * pointers in the old and new objects. The only arrays that are "dirty" are
464 * the ones that are non-NULL in either object.
465 */
466 void GLAPIENTRY
467 _mesa_BindVertexArrayAPPLE( GLuint id )
468 {
469 GET_CURRENT_CONTEXT(ctx);
470 bind_vertex_array(ctx, id, GL_FALSE);
471 }
472
473
474 /**
475 * Delete a set of array objects.
476 *
477 * \param n Number of array objects to delete.
478 * \param ids Array of \c n array object IDs.
479 */
480 void GLAPIENTRY
481 _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
482 {
483 GET_CURRENT_CONTEXT(ctx);
484 GLsizei i;
485
486 if (n < 0) {
487 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArray(n)");
488 return;
489 }
490
491 for (i = 0; i < n; i++) {
492 struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]);
493
494 if ( obj != NULL ) {
495 assert( obj->Name == ids[i] );
496
497 /* If the array object is currently bound, the spec says "the binding
498 * for that object reverts to zero and the default vertex array
499 * becomes current."
500 */
501 if ( obj == ctx->Array.VAO ) {
502 _mesa_BindVertexArray(0);
503 }
504
505 /* The ID is immediately freed for re-use */
506 remove_array_object(ctx, obj);
507
508 if (ctx->Array.LastLookedUpVAO == obj)
509 _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, NULL);
510
511 /* Unreference the array object.
512 * If refcount hits zero, the object will be deleted.
513 */
514 _mesa_reference_vao(ctx, &obj, NULL);
515 }
516 }
517 }
518
519
520 /**
521 * Generate a set of unique array object IDs and store them in \c arrays.
522 * Helper for _mesa_GenVertexArrays[APPLE]() and _mesa_CreateVertexArrays()
523 * below.
524 *
525 * \param n Number of IDs to generate.
526 * \param arrays Array of \c n locations to store the IDs.
527 * \param create Indicates that the objects should also be created.
528 * \param func The name of the GL entry point.
529 */
530 static void
531 gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
532 bool create, const char *func)
533 {
534 GLuint first;
535 GLint i;
536
537 if (n < 0) {
538 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
539 return;
540 }
541
542 if (!arrays) {
543 return;
544 }
545
546 first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n);
547
548 /* For the sake of simplicity we create the array objects in both
549 * the Gen* and Create* cases. The only difference is the value of
550 * EverBound, which is set to true in the Create* case.
551 */
552 for (i = 0; i < n; i++) {
553 struct gl_vertex_array_object *obj;
554 GLuint name = first + i;
555
556 obj = _mesa_new_vao(ctx, name);
557 if (!obj) {
558 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
559 return;
560 }
561 obj->EverBound = create;
562 save_array_object(ctx, obj);
563 arrays[i] = first + i;
564 }
565 }
566
567
568 /**
569 * ARB version of glGenVertexArrays()
570 * All arrays will be required to live in VBOs.
571 */
572 void GLAPIENTRY
573 _mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
574 {
575 GET_CURRENT_CONTEXT(ctx);
576 gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArrays");
577 }
578
579
580 /**
581 * APPLE version of glGenVertexArraysAPPLE()
582 * Arrays may live in VBOs or ordinary memory.
583 */
584 void GLAPIENTRY
585 _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
586 {
587 GET_CURRENT_CONTEXT(ctx);
588 gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArraysAPPLE");
589 }
590
591
592 /**
593 * ARB_direct_state_access
594 * Generates ID's and creates the array objects.
595 */
596 void GLAPIENTRY
597 _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays)
598 {
599 GET_CURRENT_CONTEXT(ctx);
600 gen_vertex_arrays(ctx, n, arrays, true, "glCreateVertexArrays");
601 }
602
603
604 /**
605 * Determine if ID is the name of an array object.
606 *
607 * \param id ID of the potential array object.
608 * \return \c GL_TRUE if \c id is the name of a array object,
609 * \c GL_FALSE otherwise.
610 */
611 GLboolean GLAPIENTRY
612 _mesa_IsVertexArray( GLuint id )
613 {
614 struct gl_vertex_array_object * obj;
615 GET_CURRENT_CONTEXT(ctx);
616 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
617
618 if (id == 0)
619 return GL_FALSE;
620
621 obj = _mesa_lookup_vao(ctx, id);
622 if (obj == NULL)
623 return GL_FALSE;
624
625 return obj->EverBound;
626 }
627
628
629 /**
630 * Sets the element array buffer binding of a vertex array object.
631 *
632 * This is the ARB_direct_state_access equivalent of
633 * glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer).
634 */
635 void GLAPIENTRY
636 _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
637 {
638 GET_CURRENT_CONTEXT(ctx);
639 struct gl_vertex_array_object *vao;
640 struct gl_buffer_object *bufObj;
641
642 ASSERT_OUTSIDE_BEGIN_END(ctx);
643
644 /* The GL_ARB_direct_state_access specification says:
645 *
646 * "An INVALID_OPERATION error is generated by VertexArrayElementBuffer
647 * if <vaobj> is not [compatibility profile: zero or] the name of an
648 * existing vertex array object."
649 */
650 vao =_mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayElementBuffer");
651 if (!vao)
652 return;
653
654 /* The GL_ARB_direct_state_access specification says:
655 *
656 * "An INVALID_OPERATION error is generated if <buffer> is not zero or
657 * the name of an existing buffer object."
658 */
659 if (buffer != 0)
660 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
661 "glVertexArrayElementBuffer");
662 else
663 bufObj = ctx->Shared->NullBufferObj;
664
665 if (bufObj)
666 _mesa_reference_buffer_object(ctx, &vao->IndexBufferObj, bufObj);
667 }
668
669
670 void GLAPIENTRY
671 _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
672 {
673 GET_CURRENT_CONTEXT(ctx);
674 struct gl_vertex_array_object *vao;
675
676 ASSERT_OUTSIDE_BEGIN_END(ctx);
677
678 /* The GL_ARB_direct_state_access specification says:
679 *
680 * "An INVALID_OPERATION error is generated if <vaobj> is not
681 * [compatibility profile: zero or] the name of an existing
682 * vertex array object."
683 */
684 vao =_mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayiv");
685 if (!vao)
686 return;
687
688 /* The GL_ARB_direct_state_access specification says:
689 *
690 * "An INVALID_ENUM error is generated if <pname> is not
691 * ELEMENT_ARRAY_BUFFER_BINDING."
692 */
693 if (pname != GL_ELEMENT_ARRAY_BUFFER_BINDING) {
694 _mesa_error(ctx, GL_INVALID_ENUM,
695 "glGetVertexArrayiv(pname != "
696 "GL_ELEMENT_ARRAY_BUFFER_BINDING)");
697 return;
698 }
699
700 param[0] = vao->IndexBufferObj->Name;
701 }