mesa: include dispatch.h less
[mesa.git] / src / mesa / main / arrayobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * (C) Copyright IBM Corporation 2006
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /**
29 * \file arrayobj.c
30 *
31 * Implementation of Vertex Array Objects (VAOs), from OpenGL 3.1+ /
32 * the GL_ARB_vertex_array_object extension.
33 *
34 * \todo
35 * The code in this file borrows a lot from bufferobj.c. There's a certain
36 * amount of cruft left over from that origin that may be unnecessary.
37 *
38 * \author Ian Romanick <idr@us.ibm.com>
39 * \author Brian Paul
40 */
41
42
43 #include "glheader.h"
44 #include "hash.h"
45 #include "image.h"
46 #include "imports.h"
47 #include "context.h"
48 #include "bufferobj.h"
49 #include "arrayobj.h"
50 #include "macros.h"
51 #include "mtypes.h"
52 #include "state.h"
53 #include "varray.h"
54 #include "util/bitscan.h"
55 #include "util/u_atomic.h"
56
57
58 const GLubyte
59 _mesa_vao_attribute_map[ATTRIBUTE_MAP_MODE_MAX][VERT_ATTRIB_MAX] =
60 {
61 /* ATTRIBUTE_MAP_MODE_IDENTITY
62 *
63 * Grab vertex processing attribute VERT_ATTRIB_POS from
64 * the VAO attribute VERT_ATTRIB_POS, and grab vertex processing
65 * attribute VERT_ATTRIB_GENERIC0 from the VAO attribute
66 * VERT_ATTRIB_GENERIC0.
67 */
68 {
69 VERT_ATTRIB_POS, /* VERT_ATTRIB_POS */
70 VERT_ATTRIB_NORMAL, /* VERT_ATTRIB_NORMAL */
71 VERT_ATTRIB_COLOR0, /* VERT_ATTRIB_COLOR0 */
72 VERT_ATTRIB_COLOR1, /* VERT_ATTRIB_COLOR1 */
73 VERT_ATTRIB_FOG, /* VERT_ATTRIB_FOG */
74 VERT_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */
75 VERT_ATTRIB_EDGEFLAG, /* VERT_ATTRIB_EDGEFLAG */
76 VERT_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */
77 VERT_ATTRIB_TEX1, /* VERT_ATTRIB_TEX1 */
78 VERT_ATTRIB_TEX2, /* VERT_ATTRIB_TEX2 */
79 VERT_ATTRIB_TEX3, /* VERT_ATTRIB_TEX3 */
80 VERT_ATTRIB_TEX4, /* VERT_ATTRIB_TEX4 */
81 VERT_ATTRIB_TEX5, /* VERT_ATTRIB_TEX5 */
82 VERT_ATTRIB_TEX6, /* VERT_ATTRIB_TEX6 */
83 VERT_ATTRIB_TEX7, /* VERT_ATTRIB_TEX7 */
84 VERT_ATTRIB_POINT_SIZE, /* VERT_ATTRIB_POINT_SIZE */
85 VERT_ATTRIB_GENERIC0, /* VERT_ATTRIB_GENERIC0 */
86 VERT_ATTRIB_GENERIC1, /* VERT_ATTRIB_GENERIC1 */
87 VERT_ATTRIB_GENERIC2, /* VERT_ATTRIB_GENERIC2 */
88 VERT_ATTRIB_GENERIC3, /* VERT_ATTRIB_GENERIC3 */
89 VERT_ATTRIB_GENERIC4, /* VERT_ATTRIB_GENERIC4 */
90 VERT_ATTRIB_GENERIC5, /* VERT_ATTRIB_GENERIC5 */
91 VERT_ATTRIB_GENERIC6, /* VERT_ATTRIB_GENERIC6 */
92 VERT_ATTRIB_GENERIC7, /* VERT_ATTRIB_GENERIC7 */
93 VERT_ATTRIB_GENERIC8, /* VERT_ATTRIB_GENERIC8 */
94 VERT_ATTRIB_GENERIC9, /* VERT_ATTRIB_GENERIC9 */
95 VERT_ATTRIB_GENERIC10, /* VERT_ATTRIB_GENERIC10 */
96 VERT_ATTRIB_GENERIC11, /* VERT_ATTRIB_GENERIC11 */
97 VERT_ATTRIB_GENERIC12, /* VERT_ATTRIB_GENERIC12 */
98 VERT_ATTRIB_GENERIC13, /* VERT_ATTRIB_GENERIC13 */
99 VERT_ATTRIB_GENERIC14, /* VERT_ATTRIB_GENERIC14 */
100 VERT_ATTRIB_GENERIC15 /* VERT_ATTRIB_GENERIC15 */
101 },
102
103 /* ATTRIBUTE_MAP_MODE_POSITION
104 *
105 * Grab vertex processing attribute VERT_ATTRIB_POS as well as
106 * vertex processing attribute VERT_ATTRIB_GENERIC0 from the
107 * VAO attribute VERT_ATTRIB_POS.
108 */
109 {
110 VERT_ATTRIB_POS, /* VERT_ATTRIB_POS */
111 VERT_ATTRIB_NORMAL, /* VERT_ATTRIB_NORMAL */
112 VERT_ATTRIB_COLOR0, /* VERT_ATTRIB_COLOR0 */
113 VERT_ATTRIB_COLOR1, /* VERT_ATTRIB_COLOR1 */
114 VERT_ATTRIB_FOG, /* VERT_ATTRIB_FOG */
115 VERT_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */
116 VERT_ATTRIB_EDGEFLAG, /* VERT_ATTRIB_EDGEFLAG */
117 VERT_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */
118 VERT_ATTRIB_TEX1, /* VERT_ATTRIB_TEX1 */
119 VERT_ATTRIB_TEX2, /* VERT_ATTRIB_TEX2 */
120 VERT_ATTRIB_TEX3, /* VERT_ATTRIB_TEX3 */
121 VERT_ATTRIB_TEX4, /* VERT_ATTRIB_TEX4 */
122 VERT_ATTRIB_TEX5, /* VERT_ATTRIB_TEX5 */
123 VERT_ATTRIB_TEX6, /* VERT_ATTRIB_TEX6 */
124 VERT_ATTRIB_TEX7, /* VERT_ATTRIB_TEX7 */
125 VERT_ATTRIB_POINT_SIZE, /* VERT_ATTRIB_POINT_SIZE */
126 VERT_ATTRIB_POS, /* VERT_ATTRIB_GENERIC0 */
127 VERT_ATTRIB_GENERIC1, /* VERT_ATTRIB_GENERIC1 */
128 VERT_ATTRIB_GENERIC2, /* VERT_ATTRIB_GENERIC2 */
129 VERT_ATTRIB_GENERIC3, /* VERT_ATTRIB_GENERIC3 */
130 VERT_ATTRIB_GENERIC4, /* VERT_ATTRIB_GENERIC4 */
131 VERT_ATTRIB_GENERIC5, /* VERT_ATTRIB_GENERIC5 */
132 VERT_ATTRIB_GENERIC6, /* VERT_ATTRIB_GENERIC6 */
133 VERT_ATTRIB_GENERIC7, /* VERT_ATTRIB_GENERIC7 */
134 VERT_ATTRIB_GENERIC8, /* VERT_ATTRIB_GENERIC8 */
135 VERT_ATTRIB_GENERIC9, /* VERT_ATTRIB_GENERIC9 */
136 VERT_ATTRIB_GENERIC10, /* VERT_ATTRIB_GENERIC10 */
137 VERT_ATTRIB_GENERIC11, /* VERT_ATTRIB_GENERIC11 */
138 VERT_ATTRIB_GENERIC12, /* VERT_ATTRIB_GENERIC12 */
139 VERT_ATTRIB_GENERIC13, /* VERT_ATTRIB_GENERIC13 */
140 VERT_ATTRIB_GENERIC14, /* VERT_ATTRIB_GENERIC14 */
141 VERT_ATTRIB_GENERIC15 /* VERT_ATTRIB_GENERIC15 */
142 },
143
144 /* ATTRIBUTE_MAP_MODE_GENERIC0
145 *
146 * Grab vertex processing attribute VERT_ATTRIB_POS as well as
147 * vertex processing attribute VERT_ATTRIB_GENERIC0 from the
148 * VAO attribute VERT_ATTRIB_GENERIC0.
149 */
150 {
151 VERT_ATTRIB_GENERIC0, /* VERT_ATTRIB_POS */
152 VERT_ATTRIB_NORMAL, /* VERT_ATTRIB_NORMAL */
153 VERT_ATTRIB_COLOR0, /* VERT_ATTRIB_COLOR0 */
154 VERT_ATTRIB_COLOR1, /* VERT_ATTRIB_COLOR1 */
155 VERT_ATTRIB_FOG, /* VERT_ATTRIB_FOG */
156 VERT_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */
157 VERT_ATTRIB_EDGEFLAG, /* VERT_ATTRIB_EDGEFLAG */
158 VERT_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */
159 VERT_ATTRIB_TEX1, /* VERT_ATTRIB_TEX1 */
160 VERT_ATTRIB_TEX2, /* VERT_ATTRIB_TEX2 */
161 VERT_ATTRIB_TEX3, /* VERT_ATTRIB_TEX3 */
162 VERT_ATTRIB_TEX4, /* VERT_ATTRIB_TEX4 */
163 VERT_ATTRIB_TEX5, /* VERT_ATTRIB_TEX5 */
164 VERT_ATTRIB_TEX6, /* VERT_ATTRIB_TEX6 */
165 VERT_ATTRIB_TEX7, /* VERT_ATTRIB_TEX7 */
166 VERT_ATTRIB_POINT_SIZE, /* VERT_ATTRIB_POINT_SIZE */
167 VERT_ATTRIB_GENERIC0, /* VERT_ATTRIB_GENERIC0 */
168 VERT_ATTRIB_GENERIC1, /* VERT_ATTRIB_GENERIC1 */
169 VERT_ATTRIB_GENERIC2, /* VERT_ATTRIB_GENERIC2 */
170 VERT_ATTRIB_GENERIC3, /* VERT_ATTRIB_GENERIC3 */
171 VERT_ATTRIB_GENERIC4, /* VERT_ATTRIB_GENERIC4 */
172 VERT_ATTRIB_GENERIC5, /* VERT_ATTRIB_GENERIC5 */
173 VERT_ATTRIB_GENERIC6, /* VERT_ATTRIB_GENERIC6 */
174 VERT_ATTRIB_GENERIC7, /* VERT_ATTRIB_GENERIC7 */
175 VERT_ATTRIB_GENERIC8, /* VERT_ATTRIB_GENERIC8 */
176 VERT_ATTRIB_GENERIC9, /* VERT_ATTRIB_GENERIC9 */
177 VERT_ATTRIB_GENERIC10, /* VERT_ATTRIB_GENERIC10 */
178 VERT_ATTRIB_GENERIC11, /* VERT_ATTRIB_GENERIC11 */
179 VERT_ATTRIB_GENERIC12, /* VERT_ATTRIB_GENERIC12 */
180 VERT_ATTRIB_GENERIC13, /* VERT_ATTRIB_GENERIC13 */
181 VERT_ATTRIB_GENERIC14, /* VERT_ATTRIB_GENERIC14 */
182 VERT_ATTRIB_GENERIC15 /* VERT_ATTRIB_GENERIC15 */
183 }
184 };
185
186
187 /**
188 * Look up the array object for the given ID.
189 *
190 * \returns
191 * Either a pointer to the array object with the specified ID or \c NULL for
192 * a non-existent ID. The spec defines ID 0 as being technically
193 * non-existent.
194 */
195
196 struct gl_vertex_array_object *
197 _mesa_lookup_vao(struct gl_context *ctx, GLuint id)
198 {
199 if (id == 0) {
200 return NULL;
201 } else {
202 struct gl_vertex_array_object *vao;
203
204 if (ctx->Array.LastLookedUpVAO &&
205 ctx->Array.LastLookedUpVAO->Name == id) {
206 vao = ctx->Array.LastLookedUpVAO;
207 } else {
208 vao = (struct gl_vertex_array_object *)
209 _mesa_HashLookupLocked(ctx->Array.Objects, id);
210
211 _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, vao);
212 }
213
214 return vao;
215 }
216 }
217
218
219 /**
220 * Looks up the array object for the given ID.
221 *
222 * Unlike _mesa_lookup_vao, this function generates a GL_INVALID_OPERATION
223 * error if the array object does not exist. It also returns the default
224 * array object when ctx is a compatibility profile context and id is zero.
225 */
226 struct gl_vertex_array_object *
227 _mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller)
228 {
229 /* The ARB_direct_state_access specification says:
230 *
231 * "<vaobj> is [compatibility profile:
232 * zero, indicating the default vertex array object, or]
233 * the name of the vertex array object."
234 */
235 if (id == 0) {
236 if (ctx->API == API_OPENGL_CORE) {
237 _mesa_error(ctx, GL_INVALID_OPERATION,
238 "%s(zero is not valid vaobj name in a core profile "
239 "context)", caller);
240 return NULL;
241 }
242
243 return ctx->Array.DefaultVAO;
244 } else {
245 struct gl_vertex_array_object *vao;
246
247 if (ctx->Array.LastLookedUpVAO &&
248 ctx->Array.LastLookedUpVAO->Name == id) {
249 vao = ctx->Array.LastLookedUpVAO;
250 } else {
251 vao = (struct gl_vertex_array_object *)
252 _mesa_HashLookupLocked(ctx->Array.Objects, id);
253
254 /* The ARB_direct_state_access specification says:
255 *
256 * "An INVALID_OPERATION error is generated if <vaobj> is not
257 * [compatibility profile: zero or] the name of an existing
258 * vertex array object."
259 */
260 if (!vao || !vao->EverBound) {
261 _mesa_error(ctx, GL_INVALID_OPERATION,
262 "%s(non-existent vaobj=%u)", caller, id);
263 return NULL;
264 }
265
266 _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, vao);
267 }
268
269 return vao;
270 }
271 }
272
273
274 /**
275 * For all the vertex binding points in the array object, unbind any pointers
276 * to any buffer objects (VBOs).
277 * This is done just prior to array object destruction.
278 */
279 static void
280 unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *obj)
281 {
282 GLuint i;
283
284 for (i = 0; i < ARRAY_SIZE(obj->BufferBinding); i++)
285 _mesa_reference_buffer_object(ctx, &obj->BufferBinding[i].BufferObj, NULL);
286 }
287
288
289 /**
290 * Allocate and initialize a new vertex array object.
291 */
292 struct gl_vertex_array_object *
293 _mesa_new_vao(struct gl_context *ctx, GLuint name)
294 {
295 struct gl_vertex_array_object *obj = CALLOC_STRUCT(gl_vertex_array_object);
296 if (obj)
297 _mesa_initialize_vao(ctx, obj, name);
298 return obj;
299 }
300
301
302 /**
303 * Delete an array object.
304 */
305 void
306 _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj)
307 {
308 unbind_array_object_vbos(ctx, obj);
309 _mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL);
310 free(obj->Label);
311 free(obj);
312 }
313
314
315 /**
316 * Set ptr to vao w/ reference counting.
317 * Note: this should only be called from the _mesa_reference_vao()
318 * inline function.
319 */
320 void
321 _mesa_reference_vao_(struct gl_context *ctx,
322 struct gl_vertex_array_object **ptr,
323 struct gl_vertex_array_object *vao)
324 {
325 assert(*ptr != vao);
326
327 if (*ptr) {
328 /* Unreference the old array object */
329 struct gl_vertex_array_object *oldObj = *ptr;
330
331 bool deleteFlag;
332 if (oldObj->SharedAndImmutable) {
333 deleteFlag = p_atomic_dec_zero(&oldObj->RefCount);
334 } else {
335 assert(oldObj->RefCount > 0);
336 oldObj->RefCount--;
337 deleteFlag = (oldObj->RefCount == 0);
338 }
339
340 if (deleteFlag)
341 _mesa_delete_vao(ctx, oldObj);
342
343 *ptr = NULL;
344 }
345 assert(!*ptr);
346
347 if (vao) {
348 /* reference new array object */
349 if (vao->SharedAndImmutable) {
350 p_atomic_inc(&vao->RefCount);
351 } else {
352 assert(vao->RefCount > 0);
353 vao->RefCount++;
354 }
355
356 *ptr = vao;
357 }
358 }
359
360
361 /**
362 * Initialize attributes of a vertex array within a vertex array object.
363 * \param vao the container vertex array object
364 * \param index which array in the VAO to initialize
365 * \param size number of components (1, 2, 3 or 4) per attribute
366 * \param type datatype of the attribute (GL_FLOAT, GL_INT, etc).
367 */
368 static void
369 init_array(struct gl_context *ctx,
370 struct gl_vertex_array_object *vao,
371 gl_vert_attrib index, GLint size, GLint type)
372 {
373 assert(index < ARRAY_SIZE(vao->VertexAttrib));
374 struct gl_array_attributes *array = &vao->VertexAttrib[index];
375 assert(index < ARRAY_SIZE(vao->BufferBinding));
376 struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
377
378 array->Size = size;
379 array->Type = type;
380 array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */
381 array->Stride = 0;
382 array->Ptr = NULL;
383 array->RelativeOffset = 0;
384 array->Enabled = GL_FALSE;
385 array->Normalized = GL_FALSE;
386 array->Integer = GL_FALSE;
387 array->Doubles = GL_FALSE;
388 array->_ElementSize = size * _mesa_sizeof_type(type);
389 ASSERT_BITFIELD_SIZE(struct gl_array_attributes, BufferBindingIndex,
390 VERT_ATTRIB_MAX - 1);
391 array->BufferBindingIndex = index;
392
393 binding->Offset = 0;
394 binding->Stride = array->_ElementSize;
395 binding->BufferObj = NULL;
396 binding->_BoundArrays = BITFIELD_BIT(index);
397
398 /* Vertex array buffers */
399 _mesa_reference_buffer_object(ctx, &binding->BufferObj,
400 ctx->Shared->NullBufferObj);
401 }
402
403
404 /**
405 * Initialize a gl_vertex_array_object's arrays.
406 */
407 void
408 _mesa_initialize_vao(struct gl_context *ctx,
409 struct gl_vertex_array_object *vao,
410 GLuint name)
411 {
412 GLuint i;
413
414 vao->Name = name;
415
416 vao->RefCount = 1;
417 vao->SharedAndImmutable = false;
418
419 /* Init the individual arrays */
420 for (i = 0; i < ARRAY_SIZE(vao->VertexAttrib); i++) {
421 switch (i) {
422 case VERT_ATTRIB_NORMAL:
423 init_array(ctx, vao, VERT_ATTRIB_NORMAL, 3, GL_FLOAT);
424 break;
425 case VERT_ATTRIB_COLOR1:
426 init_array(ctx, vao, VERT_ATTRIB_COLOR1, 3, GL_FLOAT);
427 break;
428 case VERT_ATTRIB_FOG:
429 init_array(ctx, vao, VERT_ATTRIB_FOG, 1, GL_FLOAT);
430 break;
431 case VERT_ATTRIB_COLOR_INDEX:
432 init_array(ctx, vao, VERT_ATTRIB_COLOR_INDEX, 1, GL_FLOAT);
433 break;
434 case VERT_ATTRIB_EDGEFLAG:
435 init_array(ctx, vao, VERT_ATTRIB_EDGEFLAG, 1, GL_BOOL);
436 break;
437 case VERT_ATTRIB_POINT_SIZE:
438 init_array(ctx, vao, VERT_ATTRIB_POINT_SIZE, 1, GL_FLOAT);
439 break;
440 default:
441 init_array(ctx, vao, i, 4, GL_FLOAT);
442 break;
443 }
444 }
445
446 vao->_AttributeMapMode = ATTRIBUTE_MAP_MODE_IDENTITY;
447
448 _mesa_reference_buffer_object(ctx, &vao->IndexBufferObj,
449 ctx->Shared->NullBufferObj);
450 }
451
452
453 /**
454 * Updates the derived gl_vertex_arrays when a gl_array_attributes
455 * or a gl_vertex_buffer_binding has changed.
456 */
457 void
458 _mesa_update_vao_derived_arrays(struct gl_context *ctx,
459 struct gl_vertex_array_object *vao)
460 {
461 /* Make sure we do not run into problems with shared objects */
462 assert(!vao->SharedAndImmutable || vao->NewArrays == 0);
463
464 /*
465 * Stay tuned, the next series scans for duplicate bindings in this
466 * function. So that drivers can easily know the minimum unique set
467 * of bindings.
468 */
469 }
470
471
472 void
473 _mesa_set_vao_immutable(struct gl_context *ctx,
474 struct gl_vertex_array_object *vao)
475 {
476 _mesa_update_vao_derived_arrays(ctx, vao);
477 vao->NewArrays = 0;
478 vao->SharedAndImmutable = true;
479 }
480
481
482 bool
483 _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
484 {
485 /* Walk those enabled arrays that have the default vbo attached */
486 GLbitfield mask = vao->_Enabled & ~vao->VertexAttribBufferMask;
487
488 while (mask) {
489 /* Do not use u_bit_scan64 as we can walk multiple
490 * attrib arrays at once
491 */
492 const int i = ffs(mask) - 1;
493 const struct gl_array_attributes *attrib_array =
494 &vao->VertexAttrib[i];
495 const struct gl_vertex_buffer_binding *buffer_binding =
496 &vao->BufferBinding[attrib_array->BufferBindingIndex];
497
498 /* Only enabled arrays shall appear in the _Enabled bitmask */
499 assert(attrib_array->Enabled);
500 /* We have already masked out vao->VertexAttribBufferMask */
501 assert(!_mesa_is_bufferobj(buffer_binding->BufferObj));
502
503 /* Bail out once we find the first non vbo with a non zero stride */
504 if (buffer_binding->Stride != 0)
505 return false;
506
507 /* Note that we cannot use the xor variant since the _BoundArray mask
508 * may contain array attributes that are bound but not enabled.
509 */
510 mask &= ~buffer_binding->_BoundArrays;
511 }
512
513 return true;
514 }
515
516 bool
517 _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
518 {
519 /* Walk the enabled arrays that have a vbo attached */
520 GLbitfield mask = vao->_Enabled & vao->VertexAttribBufferMask;
521
522 while (mask) {
523 const int i = ffs(mask) - 1;
524 const struct gl_array_attributes *attrib_array =
525 &vao->VertexAttrib[i];
526 const struct gl_vertex_buffer_binding *buffer_binding =
527 &vao->BufferBinding[attrib_array->BufferBindingIndex];
528
529 /* Only enabled arrays shall appear in the _Enabled bitmask */
530 assert(attrib_array->Enabled);
531 /* We have already masked with vao->VertexAttribBufferMask */
532 assert(_mesa_is_bufferobj(buffer_binding->BufferObj));
533
534 /* Bail out once we find the first disallowed mapping */
535 if (_mesa_check_disallowed_mapping(buffer_binding->BufferObj))
536 return false;
537
538 /* We have handled everything that is bound to this buffer_binding. */
539 mask &= ~buffer_binding->_BoundArrays;
540 }
541
542 return true;
543 }
544
545 /**********************************************************************/
546 /* API Functions */
547 /**********************************************************************/
548
549
550 /**
551 * ARB version of glBindVertexArray()
552 */
553 static ALWAYS_INLINE void
554 bind_vertex_array(struct gl_context *ctx, GLuint id, bool no_error)
555 {
556 struct gl_vertex_array_object *const oldObj = ctx->Array.VAO;
557 struct gl_vertex_array_object *newObj = NULL;
558
559 assert(oldObj != NULL);
560
561 if (oldObj->Name == id)
562 return; /* rebinding the same array object- no change */
563
564 /*
565 * Get pointer to new array object (newObj)
566 */
567 if (id == 0) {
568 /* The spec says there is no array object named 0, but we use
569 * one internally because it simplifies things.
570 */
571 newObj = ctx->Array.DefaultVAO;
572 }
573 else {
574 /* non-default array object */
575 newObj = _mesa_lookup_vao(ctx, id);
576 if (!no_error && !newObj) {
577 _mesa_error(ctx, GL_INVALID_OPERATION,
578 "glBindVertexArray(non-gen name)");
579 return;
580 }
581
582 newObj->EverBound = GL_TRUE;
583 }
584
585 /* The _DrawArrays pointer is pointing at the VAO being unbound and
586 * that VAO may be in the process of being deleted. If it's not going
587 * to be deleted, this will have no effect, because the pointer needs
588 * to be updated by the VBO module anyway.
589 *
590 * Before the VBO module can update the pointer, we have to set it
591 * to NULL for drivers not to set up arrays which are not bound,
592 * or to prevent a crash if the VAO being unbound is going to be
593 * deleted.
594 */
595 _mesa_set_drawing_arrays(ctx, NULL);
596 _mesa_set_draw_vao(ctx, ctx->Array._EmptyVAO, 0);
597
598 ctx->NewState |= _NEW_ARRAY;
599 _mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
600 }
601
602
603 void GLAPIENTRY
604 _mesa_BindVertexArray_no_error(GLuint id)
605 {
606 GET_CURRENT_CONTEXT(ctx);
607 bind_vertex_array(ctx, id, true);
608 }
609
610
611 void GLAPIENTRY
612 _mesa_BindVertexArray(GLuint id)
613 {
614 GET_CURRENT_CONTEXT(ctx);
615 bind_vertex_array(ctx, id, false);
616 }
617
618
619 /**
620 * Delete a set of array objects.
621 *
622 * \param n Number of array objects to delete.
623 * \param ids Array of \c n array object IDs.
624 */
625 static void
626 delete_vertex_arrays(struct gl_context *ctx, GLsizei n, const GLuint *ids)
627 {
628 GLsizei i;
629
630 for (i = 0; i < n; i++) {
631 struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]);
632
633 if (obj) {
634 assert(obj->Name == ids[i]);
635
636 /* If the array object is currently bound, the spec says "the binding
637 * for that object reverts to zero and the default vertex array
638 * becomes current."
639 */
640 if (obj == ctx->Array.VAO)
641 _mesa_BindVertexArray_no_error(0);
642
643 /* The ID is immediately freed for re-use */
644 _mesa_HashRemoveLocked(ctx->Array.Objects, obj->Name);
645
646 if (ctx->Array.LastLookedUpVAO == obj)
647 _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, NULL);
648 if (ctx->Array._DrawVAO == obj)
649 _mesa_set_draw_vao(ctx, ctx->Array._EmptyVAO, 0);
650
651 /* Unreference the array object.
652 * If refcount hits zero, the object will be deleted.
653 */
654 _mesa_reference_vao(ctx, &obj, NULL);
655 }
656 }
657 }
658
659
660 void GLAPIENTRY
661 _mesa_DeleteVertexArrays_no_error(GLsizei n, const GLuint *ids)
662 {
663 GET_CURRENT_CONTEXT(ctx);
664 delete_vertex_arrays(ctx, n, ids);
665 }
666
667
668 void GLAPIENTRY
669 _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
670 {
671 GET_CURRENT_CONTEXT(ctx);
672
673 if (n < 0) {
674 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArray(n)");
675 return;
676 }
677
678 delete_vertex_arrays(ctx, n, ids);
679 }
680
681
682 /**
683 * Generate a set of unique array object IDs and store them in \c arrays.
684 * Helper for _mesa_GenVertexArrays() and _mesa_CreateVertexArrays()
685 * below.
686 *
687 * \param n Number of IDs to generate.
688 * \param arrays Array of \c n locations to store the IDs.
689 * \param create Indicates that the objects should also be created.
690 * \param func The name of the GL entry point.
691 */
692 static void
693 gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
694 bool create, const char *func)
695 {
696 GLuint first;
697 GLint i;
698
699 if (!arrays)
700 return;
701
702 first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n);
703
704 /* For the sake of simplicity we create the array objects in both
705 * the Gen* and Create* cases. The only difference is the value of
706 * EverBound, which is set to true in the Create* case.
707 */
708 for (i = 0; i < n; i++) {
709 struct gl_vertex_array_object *obj;
710 GLuint name = first + i;
711
712 obj = _mesa_new_vao(ctx, name);
713 if (!obj) {
714 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
715 return;
716 }
717 obj->EverBound = create;
718 _mesa_HashInsertLocked(ctx->Array.Objects, obj->Name, obj);
719 arrays[i] = first + i;
720 }
721 }
722
723
724 static void
725 gen_vertex_arrays_err(struct gl_context *ctx, GLsizei n, GLuint *arrays,
726 bool create, const char *func)
727 {
728 if (n < 0) {
729 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
730 return;
731 }
732
733 gen_vertex_arrays(ctx, n, arrays, create, func);
734 }
735
736
737 /**
738 * ARB version of glGenVertexArrays()
739 * All arrays will be required to live in VBOs.
740 */
741 void GLAPIENTRY
742 _mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays)
743 {
744 GET_CURRENT_CONTEXT(ctx);
745 gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArrays");
746 }
747
748
749 void GLAPIENTRY
750 _mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
751 {
752 GET_CURRENT_CONTEXT(ctx);
753 gen_vertex_arrays_err(ctx, n, arrays, false, "glGenVertexArrays");
754 }
755
756
757 /**
758 * ARB_direct_state_access
759 * Generates ID's and creates the array objects.
760 */
761 void GLAPIENTRY
762 _mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays)
763 {
764 GET_CURRENT_CONTEXT(ctx);
765 gen_vertex_arrays(ctx, n, arrays, true, "glCreateVertexArrays");
766 }
767
768
769 void GLAPIENTRY
770 _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays)
771 {
772 GET_CURRENT_CONTEXT(ctx);
773 gen_vertex_arrays_err(ctx, n, arrays, true, "glCreateVertexArrays");
774 }
775
776
777 /**
778 * Determine if ID is the name of an array object.
779 *
780 * \param id ID of the potential array object.
781 * \return \c GL_TRUE if \c id is the name of a array object,
782 * \c GL_FALSE otherwise.
783 */
784 GLboolean GLAPIENTRY
785 _mesa_IsVertexArray( GLuint id )
786 {
787 struct gl_vertex_array_object * obj;
788 GET_CURRENT_CONTEXT(ctx);
789 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
790
791 obj = _mesa_lookup_vao(ctx, id);
792
793 return obj != NULL && obj->EverBound;
794 }
795
796
797 /**
798 * Sets the element array buffer binding of a vertex array object.
799 *
800 * This is the ARB_direct_state_access equivalent of
801 * glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer).
802 */
803 static ALWAYS_INLINE void
804 vertex_array_element_buffer(struct gl_context *ctx, GLuint vaobj, GLuint buffer,
805 bool no_error)
806 {
807 struct gl_vertex_array_object *vao;
808 struct gl_buffer_object *bufObj;
809
810 ASSERT_OUTSIDE_BEGIN_END(ctx);
811
812 if (!no_error) {
813 /* The GL_ARB_direct_state_access specification says:
814 *
815 * "An INVALID_OPERATION error is generated by
816 * VertexArrayElementBuffer if <vaobj> is not [compatibility profile:
817 * zero or] the name of an existing vertex array object."
818 */
819 vao =_mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayElementBuffer");
820 if (!vao)
821 return;
822 } else {
823 vao = _mesa_lookup_vao(ctx, vaobj);
824 }
825
826 if (buffer != 0) {
827 if (!no_error) {
828 /* The GL_ARB_direct_state_access specification says:
829 *
830 * "An INVALID_OPERATION error is generated if <buffer> is not zero
831 * or the name of an existing buffer object."
832 */
833 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
834 "glVertexArrayElementBuffer");
835 } else {
836 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
837 }
838 } else {
839 bufObj = ctx->Shared->NullBufferObj;
840 }
841
842 if (bufObj)
843 _mesa_reference_buffer_object(ctx, &vao->IndexBufferObj, bufObj);
844 }
845
846
847 void GLAPIENTRY
848 _mesa_VertexArrayElementBuffer_no_error(GLuint vaobj, GLuint buffer)
849 {
850 GET_CURRENT_CONTEXT(ctx);
851 vertex_array_element_buffer(ctx, vaobj, buffer, true);
852 }
853
854
855 void GLAPIENTRY
856 _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
857 {
858 GET_CURRENT_CONTEXT(ctx);
859 vertex_array_element_buffer(ctx, vaobj, buffer, false);
860 }
861
862
863 void GLAPIENTRY
864 _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
865 {
866 GET_CURRENT_CONTEXT(ctx);
867 struct gl_vertex_array_object *vao;
868
869 ASSERT_OUTSIDE_BEGIN_END(ctx);
870
871 /* The GL_ARB_direct_state_access specification says:
872 *
873 * "An INVALID_OPERATION error is generated if <vaobj> is not
874 * [compatibility profile: zero or] the name of an existing
875 * vertex array object."
876 */
877 vao =_mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayiv");
878 if (!vao)
879 return;
880
881 /* The GL_ARB_direct_state_access specification says:
882 *
883 * "An INVALID_ENUM error is generated if <pname> is not
884 * ELEMENT_ARRAY_BUFFER_BINDING."
885 */
886 if (pname != GL_ELEMENT_ARRAY_BUFFER_BINDING) {
887 _mesa_error(ctx, GL_INVALID_ENUM,
888 "glGetVertexArrayiv(pname != "
889 "GL_ELEMENT_ARRAY_BUFFER_BINDING)");
890 return;
891 }
892
893 param[0] = vao->IndexBufferObj->Name;
894 }