b95aeec9d71949451fdd30a1fde3886f1763be93
[mesa.git] / src / mesa / main / arrayobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * (C) Copyright IBM Corporation 2006
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /**
29 * \file arrayobj.c
30 *
31 * Implementation of Vertex Array Objects (VAOs), from OpenGL 3.1+ /
32 * the GL_ARB_vertex_array_object extension.
33 *
34 * \todo
35 * The code in this file borrows a lot from bufferobj.c. There's a certain
36 * amount of cruft left over from that origin that may be unnecessary.
37 *
38 * \author Ian Romanick <idr@us.ibm.com>
39 * \author Brian Paul
40 */
41
42
43 #include "glheader.h"
44 #include "hash.h"
45 #include "image.h"
46 #include "imports.h"
47 #include "context.h"
48 #include "bufferobj.h"
49 #include "arrayobj.h"
50 #include "macros.h"
51 #include "mtypes.h"
52 #include "varray.h"
53 #include "main/dispatch.h"
54 #include "util/bitscan.h"
55
56
57 /**
58 * Look up the array object for the given ID.
59 *
60 * \returns
61 * Either a pointer to the array object with the specified ID or \c NULL for
62 * a non-existent ID. The spec defines ID 0 as being technically
63 * non-existent.
64 */
65
66 struct gl_vertex_array_object *
67 _mesa_lookup_vao(struct gl_context *ctx, GLuint id)
68 {
69 if (id == 0) {
70 return NULL;
71 } else {
72 struct gl_vertex_array_object *vao;
73
74 if (ctx->Array.LastLookedUpVAO &&
75 ctx->Array.LastLookedUpVAO->Name == id) {
76 vao = ctx->Array.LastLookedUpVAO;
77 } else {
78 vao = (struct gl_vertex_array_object *)
79 _mesa_HashLookupLocked(ctx->Array.Objects, id);
80
81 _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, vao);
82 }
83
84 return vao;
85 }
86 }
87
88
89 /**
90 * Looks up the array object for the given ID.
91 *
92 * Unlike _mesa_lookup_vao, this function generates a GL_INVALID_OPERATION
93 * error if the array object does not exist. It also returns the default
94 * array object when ctx is a compatibility profile context and id is zero.
95 */
96 struct gl_vertex_array_object *
97 _mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller)
98 {
99 /* The ARB_direct_state_access specification says:
100 *
101 * "<vaobj> is [compatibility profile:
102 * zero, indicating the default vertex array object, or]
103 * the name of the vertex array object."
104 */
105 if (id == 0) {
106 if (ctx->API == API_OPENGL_CORE) {
107 _mesa_error(ctx, GL_INVALID_OPERATION,
108 "%s(zero is not valid vaobj name in a core profile "
109 "context)", caller);
110 return NULL;
111 }
112
113 return ctx->Array.DefaultVAO;
114 } else {
115 struct gl_vertex_array_object *vao;
116
117 if (ctx->Array.LastLookedUpVAO &&
118 ctx->Array.LastLookedUpVAO->Name == id) {
119 vao = ctx->Array.LastLookedUpVAO;
120 } else {
121 vao = (struct gl_vertex_array_object *)
122 _mesa_HashLookupLocked(ctx->Array.Objects, id);
123
124 /* The ARB_direct_state_access specification says:
125 *
126 * "An INVALID_OPERATION error is generated if <vaobj> is not
127 * [compatibility profile: zero or] the name of an existing
128 * vertex array object."
129 */
130 if (!vao || !vao->EverBound) {
131 _mesa_error(ctx, GL_INVALID_OPERATION,
132 "%s(non-existent vaobj=%u)", caller, id);
133 return NULL;
134 }
135
136 _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, vao);
137 }
138
139 return vao;
140 }
141 }
142
143
144 /**
145 * For all the vertex binding points in the array object, unbind any pointers
146 * to any buffer objects (VBOs).
147 * This is done just prior to array object destruction.
148 */
149 static void
150 unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *obj)
151 {
152 GLuint i;
153
154 for (i = 0; i < ARRAY_SIZE(obj->BufferBinding); i++)
155 _mesa_reference_buffer_object(ctx, &obj->BufferBinding[i].BufferObj, NULL);
156
157 for (i = 0; i < ARRAY_SIZE(obj->_VertexAttrib); i++)
158 _mesa_reference_buffer_object(ctx, &obj->_VertexAttrib[i].BufferObj, NULL);
159 }
160
161
162 /**
163 * Allocate and initialize a new vertex array object.
164 */
165 struct gl_vertex_array_object *
166 _mesa_new_vao(struct gl_context *ctx, GLuint name)
167 {
168 struct gl_vertex_array_object *obj = CALLOC_STRUCT(gl_vertex_array_object);
169 if (obj)
170 _mesa_initialize_vao(ctx, obj, name);
171 return obj;
172 }
173
174
175 /**
176 * Delete an array object.
177 */
178 void
179 _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj)
180 {
181 unbind_array_object_vbos(ctx, obj);
182 _mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL);
183 free(obj->Label);
184 free(obj);
185 }
186
187
188 /**
189 * Set ptr to vao w/ reference counting.
190 * Note: this should only be called from the _mesa_reference_vao()
191 * inline function.
192 */
193 void
194 _mesa_reference_vao_(struct gl_context *ctx,
195 struct gl_vertex_array_object **ptr,
196 struct gl_vertex_array_object *vao)
197 {
198 assert(*ptr != vao);
199
200 if (*ptr) {
201 /* Unreference the old array object */
202 struct gl_vertex_array_object *oldObj = *ptr;
203
204 assert(oldObj->RefCount > 0);
205 oldObj->RefCount--;
206
207 if (oldObj->RefCount == 0)
208 _mesa_delete_vao(ctx, oldObj);
209
210 *ptr = NULL;
211 }
212 assert(!*ptr);
213
214 if (vao) {
215 /* reference new array object */
216 assert(vao->RefCount > 0);
217
218 vao->RefCount++;
219 *ptr = vao;
220 }
221 }
222
223
224 /**
225 * Initialize attributes of a vertex array within a vertex array object.
226 * \param vao the container vertex array object
227 * \param index which array in the VAO to initialize
228 * \param size number of components (1, 2, 3 or 4) per attribute
229 * \param type datatype of the attribute (GL_FLOAT, GL_INT, etc).
230 */
231 static void
232 init_array(struct gl_context *ctx,
233 struct gl_vertex_array_object *vao,
234 GLuint index, GLint size, GLint type)
235 {
236 assert(index < ARRAY_SIZE(vao->VertexAttrib));
237 struct gl_array_attributes *array = &vao->VertexAttrib[index];
238 assert(index < ARRAY_SIZE(vao->BufferBinding));
239 struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
240
241 array->Size = size;
242 array->Type = type;
243 array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */
244 array->Stride = 0;
245 array->Ptr = NULL;
246 array->RelativeOffset = 0;
247 array->Enabled = GL_FALSE;
248 array->Normalized = GL_FALSE;
249 array->Integer = GL_FALSE;
250 array->Doubles = GL_FALSE;
251 array->_ElementSize = size * _mesa_sizeof_type(type);
252 ASSERT_BITFIELD_SIZE(struct gl_array_attributes, BufferBindingIndex,
253 VERT_ATTRIB_MAX - 1);
254 array->BufferBindingIndex = index;
255
256 binding->Offset = 0;
257 binding->Stride = array->_ElementSize;
258 binding->BufferObj = NULL;
259 binding->_BoundArrays = BITFIELD_BIT(index);
260
261 /* Vertex array buffers */
262 _mesa_reference_buffer_object(ctx, &binding->BufferObj,
263 ctx->Shared->NullBufferObj);
264 }
265
266
267 /**
268 * Initialize a gl_vertex_array_object's arrays.
269 */
270 void
271 _mesa_initialize_vao(struct gl_context *ctx,
272 struct gl_vertex_array_object *vao,
273 GLuint name)
274 {
275 GLuint i;
276
277 vao->Name = name;
278
279 vao->RefCount = 1;
280
281 /* Init the individual arrays */
282 for (i = 0; i < ARRAY_SIZE(vao->VertexAttrib); i++) {
283 switch (i) {
284 case VERT_ATTRIB_NORMAL:
285 init_array(ctx, vao, VERT_ATTRIB_NORMAL, 3, GL_FLOAT);
286 break;
287 case VERT_ATTRIB_COLOR1:
288 init_array(ctx, vao, VERT_ATTRIB_COLOR1, 3, GL_FLOAT);
289 break;
290 case VERT_ATTRIB_FOG:
291 init_array(ctx, vao, VERT_ATTRIB_FOG, 1, GL_FLOAT);
292 break;
293 case VERT_ATTRIB_COLOR_INDEX:
294 init_array(ctx, vao, VERT_ATTRIB_COLOR_INDEX, 1, GL_FLOAT);
295 break;
296 case VERT_ATTRIB_EDGEFLAG:
297 init_array(ctx, vao, VERT_ATTRIB_EDGEFLAG, 1, GL_BOOL);
298 break;
299 case VERT_ATTRIB_POINT_SIZE:
300 init_array(ctx, vao, VERT_ATTRIB_POINT_SIZE, 1, GL_FLOAT);
301 break;
302 default:
303 init_array(ctx, vao, i, 4, GL_FLOAT);
304 break;
305 }
306 }
307
308 _mesa_reference_buffer_object(ctx, &vao->IndexBufferObj,
309 ctx->Shared->NullBufferObj);
310 }
311
312
313 /**
314 * Updates the derived gl_vertex_arrays when a gl_array_attributes
315 * or a gl_vertex_buffer_binding has changed.
316 */
317 void
318 _mesa_update_vao_derived_arrays(struct gl_context *ctx,
319 struct gl_vertex_array_object *vao)
320 {
321 GLbitfield arrays = vao->NewArrays;
322
323 while (arrays) {
324 const int attrib = u_bit_scan(&arrays);
325 struct gl_vertex_array *client_array = &vao->_VertexAttrib[attrib];
326 const struct gl_array_attributes *attrib_array =
327 &vao->VertexAttrib[attrib];
328 const struct gl_vertex_buffer_binding *buffer_binding =
329 &vao->BufferBinding[attrib_array->BufferBindingIndex];
330
331 _mesa_update_vertex_array(ctx, client_array, attrib_array,
332 buffer_binding);
333 }
334 }
335
336
337 bool
338 _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
339 {
340 /* Walk those enabled arrays that have the default vbo attached */
341 GLbitfield mask = vao->_Enabled & ~vao->VertexAttribBufferMask;
342
343 while (mask) {
344 /* Do not use u_bit_scan64 as we can walk multiple
345 * attrib arrays at once
346 */
347 const int i = ffs(mask) - 1;
348 const struct gl_array_attributes *attrib_array =
349 &vao->VertexAttrib[i];
350 const struct gl_vertex_buffer_binding *buffer_binding =
351 &vao->BufferBinding[attrib_array->BufferBindingIndex];
352
353 /* Only enabled arrays shall appear in the _Enabled bitmask */
354 assert(attrib_array->Enabled);
355 /* We have already masked out vao->VertexAttribBufferMask */
356 assert(!_mesa_is_bufferobj(buffer_binding->BufferObj));
357
358 /* Bail out once we find the first non vbo with a non zero stride */
359 if (buffer_binding->Stride != 0)
360 return false;
361
362 /* Note that we cannot use the xor variant since the _BoundArray mask
363 * may contain array attributes that are bound but not enabled.
364 */
365 mask &= ~buffer_binding->_BoundArrays;
366 }
367
368 return true;
369 }
370
371 bool
372 _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
373 {
374 /* Walk the enabled arrays that have a vbo attached */
375 GLbitfield mask = vao->_Enabled & vao->VertexAttribBufferMask;
376
377 while (mask) {
378 const int i = ffs(mask) - 1;
379 const struct gl_array_attributes *attrib_array =
380 &vao->VertexAttrib[i];
381 const struct gl_vertex_buffer_binding *buffer_binding =
382 &vao->BufferBinding[attrib_array->BufferBindingIndex];
383
384 /* Only enabled arrays shall appear in the _Enabled bitmask */
385 assert(attrib_array->Enabled);
386 /* We have already masked with vao->VertexAttribBufferMask */
387 assert(_mesa_is_bufferobj(buffer_binding->BufferObj));
388
389 /* Bail out once we find the first disallowed mapping */
390 if (_mesa_check_disallowed_mapping(buffer_binding->BufferObj))
391 return false;
392
393 /* We have handled everything that is bound to this buffer_binding. */
394 mask &= ~buffer_binding->_BoundArrays;
395 }
396
397 return true;
398 }
399
400 /**********************************************************************/
401 /* API Functions */
402 /**********************************************************************/
403
404
405 /**
406 * ARB version of glBindVertexArray()
407 */
408 static ALWAYS_INLINE void
409 bind_vertex_array(struct gl_context *ctx, GLuint id, bool no_error)
410 {
411 struct gl_vertex_array_object *const oldObj = ctx->Array.VAO;
412 struct gl_vertex_array_object *newObj = NULL;
413
414 assert(oldObj != NULL);
415
416 if (oldObj->Name == id)
417 return; /* rebinding the same array object- no change */
418
419 /*
420 * Get pointer to new array object (newObj)
421 */
422 if (id == 0) {
423 /* The spec says there is no array object named 0, but we use
424 * one internally because it simplifies things.
425 */
426 newObj = ctx->Array.DefaultVAO;
427 }
428 else {
429 /* non-default array object */
430 newObj = _mesa_lookup_vao(ctx, id);
431 if (!no_error && !newObj) {
432 _mesa_error(ctx, GL_INVALID_OPERATION,
433 "glBindVertexArray(non-gen name)");
434 return;
435 }
436
437 newObj->EverBound = GL_TRUE;
438 }
439
440 /* The _DrawArrays pointer is pointing at the VAO being unbound and
441 * that VAO may be in the process of being deleted. If it's not going
442 * to be deleted, this will have no effect, because the pointer needs
443 * to be updated by the VBO module anyway.
444 *
445 * Before the VBO module can update the pointer, we have to set it
446 * to NULL for drivers not to set up arrays which are not bound,
447 * or to prevent a crash if the VAO being unbound is going to be
448 * deleted.
449 */
450 _mesa_set_drawing_arrays(ctx, NULL);
451
452 ctx->NewState |= _NEW_ARRAY;
453 _mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
454 }
455
456
457 void GLAPIENTRY
458 _mesa_BindVertexArray_no_error(GLuint id)
459 {
460 GET_CURRENT_CONTEXT(ctx);
461 bind_vertex_array(ctx, id, true);
462 }
463
464
465 void GLAPIENTRY
466 _mesa_BindVertexArray(GLuint id)
467 {
468 GET_CURRENT_CONTEXT(ctx);
469 bind_vertex_array(ctx, id, false);
470 }
471
472
473 /**
474 * Delete a set of array objects.
475 *
476 * \param n Number of array objects to delete.
477 * \param ids Array of \c n array object IDs.
478 */
479 static void
480 delete_vertex_arrays(struct gl_context *ctx, GLsizei n, const GLuint *ids)
481 {
482 GLsizei i;
483
484 for (i = 0; i < n; i++) {
485 struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]);
486
487 if (obj) {
488 assert(obj->Name == ids[i]);
489
490 /* If the array object is currently bound, the spec says "the binding
491 * for that object reverts to zero and the default vertex array
492 * becomes current."
493 */
494 if (obj == ctx->Array.VAO)
495 _mesa_BindVertexArray_no_error(0);
496
497 /* The ID is immediately freed for re-use */
498 _mesa_HashRemoveLocked(ctx->Array.Objects, obj->Name);
499
500 if (ctx->Array.LastLookedUpVAO == obj)
501 _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, NULL);
502
503 /* Unreference the array object.
504 * If refcount hits zero, the object will be deleted.
505 */
506 _mesa_reference_vao(ctx, &obj, NULL);
507 }
508 }
509 }
510
511
512 void GLAPIENTRY
513 _mesa_DeleteVertexArrays_no_error(GLsizei n, const GLuint *ids)
514 {
515 GET_CURRENT_CONTEXT(ctx);
516 delete_vertex_arrays(ctx, n, ids);
517 }
518
519
520 void GLAPIENTRY
521 _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
522 {
523 GET_CURRENT_CONTEXT(ctx);
524
525 if (n < 0) {
526 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArray(n)");
527 return;
528 }
529
530 delete_vertex_arrays(ctx, n, ids);
531 }
532
533
534 /**
535 * Generate a set of unique array object IDs and store them in \c arrays.
536 * Helper for _mesa_GenVertexArrays() and _mesa_CreateVertexArrays()
537 * below.
538 *
539 * \param n Number of IDs to generate.
540 * \param arrays Array of \c n locations to store the IDs.
541 * \param create Indicates that the objects should also be created.
542 * \param func The name of the GL entry point.
543 */
544 static void
545 gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
546 bool create, const char *func)
547 {
548 GLuint first;
549 GLint i;
550
551 if (!arrays)
552 return;
553
554 first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n);
555
556 /* For the sake of simplicity we create the array objects in both
557 * the Gen* and Create* cases. The only difference is the value of
558 * EverBound, which is set to true in the Create* case.
559 */
560 for (i = 0; i < n; i++) {
561 struct gl_vertex_array_object *obj;
562 GLuint name = first + i;
563
564 obj = _mesa_new_vao(ctx, name);
565 if (!obj) {
566 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
567 return;
568 }
569 obj->EverBound = create;
570 _mesa_HashInsertLocked(ctx->Array.Objects, obj->Name, obj);
571 arrays[i] = first + i;
572 }
573 }
574
575
576 static void
577 gen_vertex_arrays_err(struct gl_context *ctx, GLsizei n, GLuint *arrays,
578 bool create, const char *func)
579 {
580 if (n < 0) {
581 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
582 return;
583 }
584
585 gen_vertex_arrays(ctx, n, arrays, create, func);
586 }
587
588
589 /**
590 * ARB version of glGenVertexArrays()
591 * All arrays will be required to live in VBOs.
592 */
593 void GLAPIENTRY
594 _mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays)
595 {
596 GET_CURRENT_CONTEXT(ctx);
597 gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArrays");
598 }
599
600
601 void GLAPIENTRY
602 _mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
603 {
604 GET_CURRENT_CONTEXT(ctx);
605 gen_vertex_arrays_err(ctx, n, arrays, false, "glGenVertexArrays");
606 }
607
608
609 /**
610 * ARB_direct_state_access
611 * Generates ID's and creates the array objects.
612 */
613 void GLAPIENTRY
614 _mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays)
615 {
616 GET_CURRENT_CONTEXT(ctx);
617 gen_vertex_arrays(ctx, n, arrays, true, "glCreateVertexArrays");
618 }
619
620
621 void GLAPIENTRY
622 _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays)
623 {
624 GET_CURRENT_CONTEXT(ctx);
625 gen_vertex_arrays_err(ctx, n, arrays, true, "glCreateVertexArrays");
626 }
627
628
629 /**
630 * Determine if ID is the name of an array object.
631 *
632 * \param id ID of the potential array object.
633 * \return \c GL_TRUE if \c id is the name of a array object,
634 * \c GL_FALSE otherwise.
635 */
636 GLboolean GLAPIENTRY
637 _mesa_IsVertexArray( GLuint id )
638 {
639 struct gl_vertex_array_object * obj;
640 GET_CURRENT_CONTEXT(ctx);
641 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
642
643 obj = _mesa_lookup_vao(ctx, id);
644
645 return obj != NULL && obj->EverBound;
646 }
647
648
649 /**
650 * Sets the element array buffer binding of a vertex array object.
651 *
652 * This is the ARB_direct_state_access equivalent of
653 * glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer).
654 */
655 static ALWAYS_INLINE void
656 vertex_array_element_buffer(struct gl_context *ctx, GLuint vaobj, GLuint buffer,
657 bool no_error)
658 {
659 struct gl_vertex_array_object *vao;
660 struct gl_buffer_object *bufObj;
661
662 ASSERT_OUTSIDE_BEGIN_END(ctx);
663
664 if (!no_error) {
665 /* The GL_ARB_direct_state_access specification says:
666 *
667 * "An INVALID_OPERATION error is generated by
668 * VertexArrayElementBuffer if <vaobj> is not [compatibility profile:
669 * zero or] the name of an existing vertex array object."
670 */
671 vao =_mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayElementBuffer");
672 if (!vao)
673 return;
674 } else {
675 vao = _mesa_lookup_vao(ctx, vaobj);
676 }
677
678 if (buffer != 0) {
679 if (!no_error) {
680 /* The GL_ARB_direct_state_access specification says:
681 *
682 * "An INVALID_OPERATION error is generated if <buffer> is not zero
683 * or the name of an existing buffer object."
684 */
685 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
686 "glVertexArrayElementBuffer");
687 } else {
688 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
689 }
690 } else {
691 bufObj = ctx->Shared->NullBufferObj;
692 }
693
694 if (bufObj)
695 _mesa_reference_buffer_object(ctx, &vao->IndexBufferObj, bufObj);
696 }
697
698
699 void GLAPIENTRY
700 _mesa_VertexArrayElementBuffer_no_error(GLuint vaobj, GLuint buffer)
701 {
702 GET_CURRENT_CONTEXT(ctx);
703 vertex_array_element_buffer(ctx, vaobj, buffer, true);
704 }
705
706
707 void GLAPIENTRY
708 _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
709 {
710 GET_CURRENT_CONTEXT(ctx);
711 vertex_array_element_buffer(ctx, vaobj, buffer, false);
712 }
713
714
715 void GLAPIENTRY
716 _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
717 {
718 GET_CURRENT_CONTEXT(ctx);
719 struct gl_vertex_array_object *vao;
720
721 ASSERT_OUTSIDE_BEGIN_END(ctx);
722
723 /* The GL_ARB_direct_state_access specification says:
724 *
725 * "An INVALID_OPERATION error is generated if <vaobj> is not
726 * [compatibility profile: zero or] the name of an existing
727 * vertex array object."
728 */
729 vao =_mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayiv");
730 if (!vao)
731 return;
732
733 /* The GL_ARB_direct_state_access specification says:
734 *
735 * "An INVALID_ENUM error is generated if <pname> is not
736 * ELEMENT_ARRAY_BUFFER_BINDING."
737 */
738 if (pname != GL_ELEMENT_ARRAY_BUFFER_BINDING) {
739 _mesa_error(ctx, GL_INVALID_ENUM,
740 "glGetVertexArrayiv(pname != "
741 "GL_ELEMENT_ARRAY_BUFFER_BINDING)");
742 return;
743 }
744
745 param[0] = vao->IndexBufferObj->Name;
746 }