ea56154f1ca82f561ce1f0e4d9e1135d4d3471fe
2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * (C) Copyright IBM Corporation 2006
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
31 * Implementation of Vertex Array Objects (VAOs), from OpenGL 3.1+,
32 * the GL_ARB_vertex_array_object extension, or the older
33 * GL_APPLE_vertex_array_object extension.
36 * The code in this file borrows a lot from bufferobj.c. There's a certain
37 * amount of cruft left over from that origin that may be unnecessary.
39 * \author Ian Romanick <idr@us.ibm.com>
49 #include "bufferobj.h"
54 #include "main/dispatch.h"
58 * Look up the array object for the given ID.
61 * Either a pointer to the array object with the specified ID or \c NULL for
62 * a non-existent ID. The spec defines ID 0 as being technically
66 struct gl_vertex_array_object
*
67 _mesa_lookup_vao(struct gl_context
*ctx
, GLuint id
)
72 return (struct gl_vertex_array_object
*)
73 _mesa_HashLookup(ctx
->Array
.Objects
, id
);
78 * For all the vertex binding points in the array object, unbind any pointers
79 * to any buffer objects (VBOs).
80 * This is done just prior to array object destruction.
83 unbind_array_object_vbos(struct gl_context
*ctx
, struct gl_vertex_array_object
*obj
)
87 for (i
= 0; i
< ARRAY_SIZE(obj
->VertexBinding
); i
++)
88 _mesa_reference_buffer_object(ctx
, &obj
->VertexBinding
[i
].BufferObj
, NULL
);
90 for (i
= 0; i
< ARRAY_SIZE(obj
->_VertexAttrib
); i
++)
91 _mesa_reference_buffer_object(ctx
, &obj
->_VertexAttrib
[i
].BufferObj
, NULL
);
96 * Allocate and initialize a new vertex array object.
98 * This function is intended to be called via
99 * \c dd_function_table::NewArrayObject.
101 struct gl_vertex_array_object
*
102 _mesa_new_vao(struct gl_context
*ctx
, GLuint name
)
104 struct gl_vertex_array_object
*obj
= CALLOC_STRUCT(gl_vertex_array_object
);
106 _mesa_initialize_vao(ctx
, obj
, name
);
112 * Delete an array object.
114 * This function is intended to be called via
115 * \c dd_function_table::DeleteArrayObject.
118 _mesa_delete_vao(struct gl_context
*ctx
, struct gl_vertex_array_object
*obj
)
120 unbind_array_object_vbos(ctx
, obj
);
121 _mesa_reference_buffer_object(ctx
, &obj
->IndexBufferObj
, NULL
);
122 mtx_destroy(&obj
->Mutex
);
129 * Set ptr to vao w/ reference counting.
130 * Note: this should only be called from the _mesa_reference_vao()
134 _mesa_reference_vao_(struct gl_context
*ctx
,
135 struct gl_vertex_array_object
**ptr
,
136 struct gl_vertex_array_object
*vao
)
141 /* Unreference the old array object */
142 GLboolean deleteFlag
= GL_FALSE
;
143 struct gl_vertex_array_object
*oldObj
= *ptr
;
145 mtx_lock(&oldObj
->Mutex
);
146 assert(oldObj
->RefCount
> 0);
149 printf("ArrayObj %p %d DECR to %d\n",
150 (void *) oldObj
, oldObj
->Name
, oldObj
->RefCount
);
152 deleteFlag
= (oldObj
->RefCount
== 0);
153 mtx_unlock(&oldObj
->Mutex
);
156 assert(ctx
->Driver
.DeleteArrayObject
);
157 ctx
->Driver
.DeleteArrayObject(ctx
, oldObj
);
165 /* reference new array object */
166 mtx_lock(&vao
->Mutex
);
167 if (vao
->RefCount
== 0) {
168 /* this array's being deleted (look just above) */
169 /* Not sure this can every really happen. Warn if it does. */
170 _mesa_problem(NULL
, "referencing deleted array object");
176 printf("ArrayObj %p %d INCR to %d\n",
177 (void *) vao
, vao
->Name
, vao
->RefCount
);
181 mtx_unlock(&vao
->Mutex
);
188 init_array(struct gl_context
*ctx
,
189 struct gl_vertex_array_object
*obj
, GLuint index
, GLint size
, GLint type
)
191 struct gl_vertex_attrib_array
*array
= &obj
->VertexAttrib
[index
];
192 struct gl_vertex_buffer_binding
*binding
= &obj
->VertexBinding
[index
];
196 array
->Format
= GL_RGBA
; /* only significant for GL_EXT_vertex_array_bgra */
199 array
->RelativeOffset
= 0;
200 array
->Enabled
= GL_FALSE
;
201 array
->Normalized
= GL_FALSE
;
202 array
->Integer
= GL_FALSE
;
203 array
->Doubles
= GL_FALSE
;
204 array
->_ElementSize
= size
* _mesa_sizeof_type(type
);
205 array
->VertexBinding
= index
;
208 binding
->Stride
= array
->_ElementSize
;
209 binding
->BufferObj
= NULL
;
210 binding
->_BoundArrays
= BITFIELD64_BIT(index
);
212 /* Vertex array buffers */
213 _mesa_reference_buffer_object(ctx
, &binding
->BufferObj
,
214 ctx
->Shared
->NullBufferObj
);
219 * Initialize a gl_vertex_array_object's arrays.
222 _mesa_initialize_vao(struct gl_context
*ctx
,
223 struct gl_vertex_array_object
*obj
,
230 mtx_init(&obj
->Mutex
, mtx_plain
);
233 /* Init the individual arrays */
234 for (i
= 0; i
< ARRAY_SIZE(obj
->VertexAttrib
); i
++) {
236 case VERT_ATTRIB_WEIGHT
:
237 init_array(ctx
, obj
, VERT_ATTRIB_WEIGHT
, 1, GL_FLOAT
);
239 case VERT_ATTRIB_NORMAL
:
240 init_array(ctx
, obj
, VERT_ATTRIB_NORMAL
, 3, GL_FLOAT
);
242 case VERT_ATTRIB_COLOR1
:
243 init_array(ctx
, obj
, VERT_ATTRIB_COLOR1
, 3, GL_FLOAT
);
245 case VERT_ATTRIB_FOG
:
246 init_array(ctx
, obj
, VERT_ATTRIB_FOG
, 1, GL_FLOAT
);
248 case VERT_ATTRIB_COLOR_INDEX
:
249 init_array(ctx
, obj
, VERT_ATTRIB_COLOR_INDEX
, 1, GL_FLOAT
);
251 case VERT_ATTRIB_EDGEFLAG
:
252 init_array(ctx
, obj
, VERT_ATTRIB_EDGEFLAG
, 1, GL_BOOL
);
254 case VERT_ATTRIB_POINT_SIZE
:
255 init_array(ctx
, obj
, VERT_ATTRIB_POINT_SIZE
, 1, GL_FLOAT
);
258 init_array(ctx
, obj
, i
, 4, GL_FLOAT
);
263 _mesa_reference_buffer_object(ctx
, &obj
->IndexBufferObj
,
264 ctx
->Shared
->NullBufferObj
);
269 * Add the given array object to the array object pool.
272 save_array_object( struct gl_context
*ctx
, struct gl_vertex_array_object
*obj
)
275 /* insert into hash table */
276 _mesa_HashInsert(ctx
->Array
.Objects
, obj
->Name
, obj
);
282 * Remove the given array object from the array object pool.
283 * Do not deallocate the array object though.
286 remove_array_object( struct gl_context
*ctx
, struct gl_vertex_array_object
*obj
)
289 /* remove from hash table */
290 _mesa_HashRemove(ctx
->Array
.Objects
, obj
->Name
);
296 * Updates the derived gl_client_arrays when a gl_vertex_attrib_array
297 * or a gl_vertex_buffer_binding has changed.
300 _mesa_update_vao_client_arrays(struct gl_context
*ctx
,
301 struct gl_vertex_array_object
*vao
)
303 GLbitfield64 arrays
= vao
->NewArrays
;
306 struct gl_client_array
*client_array
;
307 struct gl_vertex_attrib_array
*attrib_array
;
308 struct gl_vertex_buffer_binding
*buffer_binding
;
310 GLint attrib
= ffsll(arrays
) - 1;
311 arrays
^= BITFIELD64_BIT(attrib
);
313 attrib_array
= &vao
->VertexAttrib
[attrib
];
314 buffer_binding
= &vao
->VertexBinding
[attrib_array
->VertexBinding
];
315 client_array
= &vao
->_VertexAttrib
[attrib
];
317 _mesa_update_client_array(ctx
, client_array
, attrib_array
,
323 /**********************************************************************/
325 /**********************************************************************/
329 * Helper for _mesa_BindVertexArray() and _mesa_BindVertexArrayAPPLE().
330 * \param genRequired specifies behavour when id was not generated with
331 * glGenVertexArrays().
334 bind_vertex_array(struct gl_context
*ctx
, GLuint id
, GLboolean genRequired
)
336 struct gl_vertex_array_object
* const oldObj
= ctx
->Array
.VAO
;
337 struct gl_vertex_array_object
*newObj
= NULL
;
339 assert(oldObj
!= NULL
);
341 if ( oldObj
->Name
== id
)
342 return; /* rebinding the same array object- no change */
345 * Get pointer to new array object (newObj)
348 /* The spec says there is no array object named 0, but we use
349 * one internally because it simplifies things.
351 newObj
= ctx
->Array
.DefaultVAO
;
354 /* non-default array object */
355 newObj
= _mesa_lookup_vao(ctx
, id
);
358 _mesa_error(ctx
, GL_INVALID_OPERATION
,
359 "glBindVertexArray(non-gen name)");
363 /* For APPLE version, generate a new array object now */
364 newObj
= (*ctx
->Driver
.NewArrayObject
)(ctx
, id
);
366 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindVertexArrayAPPLE");
370 save_array_object(ctx
, newObj
);
373 if (!newObj
->EverBound
) {
374 /* The "Interactions with APPLE_vertex_array_object" section of the
375 * GL_ARB_vertex_array_object spec says:
377 * "The first bind call, either BindVertexArray or
378 * BindVertexArrayAPPLE, determines the semantic of the object."
380 newObj
->ARBsemantics
= genRequired
;
381 newObj
->EverBound
= GL_TRUE
;
385 if (ctx
->Array
.DrawMethod
== DRAW_ARRAYS
) {
386 /* The _DrawArrays pointer is pointing at the VAO being unbound and
387 * that VAO may be in the process of being deleted. If it's not going
388 * to be deleted, this will have no effect, because the pointer needs
389 * to be updated by the VBO module anyway.
391 * Before the VBO module can update the pointer, we have to set it
392 * to NULL for drivers not to set up arrays which are not bound,
393 * or to prevent a crash if the VAO being unbound is going to be
396 ctx
->Array
._DrawArrays
= NULL
;
397 ctx
->Array
.DrawMethod
= DRAW_NONE
;
400 ctx
->NewState
|= _NEW_ARRAY
;
401 _mesa_reference_vao(ctx
, &ctx
->Array
.VAO
, newObj
);
403 /* Pass BindVertexArray call to device driver */
404 if (ctx
->Driver
.BindArrayObject
&& newObj
)
405 ctx
->Driver
.BindArrayObject(ctx
, newObj
);
410 * ARB version of glBindVertexArray()
411 * This function behaves differently from glBindVertexArrayAPPLE() in
412 * that this function requires all ids to have been previously generated
413 * by glGenVertexArrays[APPLE]().
416 _mesa_BindVertexArray( GLuint id
)
418 GET_CURRENT_CONTEXT(ctx
);
419 bind_vertex_array(ctx
, id
, GL_TRUE
);
427 * The binding could be done more efficiently by comparing the non-NULL
428 * pointers in the old and new objects. The only arrays that are "dirty" are
429 * the ones that are non-NULL in either object.
432 _mesa_BindVertexArrayAPPLE( GLuint id
)
434 GET_CURRENT_CONTEXT(ctx
);
435 bind_vertex_array(ctx
, id
, GL_FALSE
);
440 * Delete a set of array objects.
442 * \param n Number of array objects to delete.
443 * \param ids Array of \c n array object IDs.
446 _mesa_DeleteVertexArrays(GLsizei n
, const GLuint
*ids
)
448 GET_CURRENT_CONTEXT(ctx
);
452 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDeleteVertexArray(n)");
456 for (i
= 0; i
< n
; i
++) {
457 struct gl_vertex_array_object
*obj
= _mesa_lookup_vao(ctx
, ids
[i
]);
460 assert( obj
->Name
== ids
[i
] );
462 /* If the array object is currently bound, the spec says "the binding
463 * for that object reverts to zero and the default vertex array
466 if ( obj
== ctx
->Array
.VAO
) {
467 _mesa_BindVertexArray(0);
470 /* The ID is immediately freed for re-use */
471 remove_array_object(ctx
, obj
);
473 /* Unreference the array object.
474 * If refcount hits zero, the object will be deleted.
476 _mesa_reference_vao(ctx
, &obj
, NULL
);
483 * Generate a set of unique array object IDs and store them in \c arrays.
484 * Helper for _mesa_GenVertexArrays[APPLE]() and _mesa_CreateVertexArrays()
487 * \param n Number of IDs to generate.
488 * \param arrays Array of \c n locations to store the IDs.
489 * \param create Indicates that the objects should also be created.
490 * \param func The name of the GL entry point.
493 gen_vertex_arrays(struct gl_context
*ctx
, GLsizei n
, GLuint
*arrays
,
494 bool create
, const char *func
)
500 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(n < 0)", func
);
508 first
= _mesa_HashFindFreeKeyBlock(ctx
->Array
.Objects
, n
);
510 /* For the sake of simplicity we create the array objects in both
511 * the Gen* and Create* cases. The only difference is the value of
512 * EverBound, which is set to true in the Create* case.
514 for (i
= 0; i
< n
; i
++) {
515 struct gl_vertex_array_object
*obj
;
516 GLuint name
= first
+ i
;
518 obj
= (*ctx
->Driver
.NewArrayObject
)( ctx
, name
);
520 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "%s", func
);
523 obj
->EverBound
= create
;
524 save_array_object(ctx
, obj
);
525 arrays
[i
] = first
+ i
;
531 * ARB version of glGenVertexArrays()
532 * All arrays will be required to live in VBOs.
535 _mesa_GenVertexArrays(GLsizei n
, GLuint
*arrays
)
537 GET_CURRENT_CONTEXT(ctx
);
538 gen_vertex_arrays(ctx
, n
, arrays
, false, "glGenVertexArrays");
543 * APPLE version of glGenVertexArraysAPPLE()
544 * Arrays may live in VBOs or ordinary memory.
547 _mesa_GenVertexArraysAPPLE(GLsizei n
, GLuint
*arrays
)
549 GET_CURRENT_CONTEXT(ctx
);
550 gen_vertex_arrays(ctx
, n
, arrays
, false, "glGenVertexArraysAPPLE");
555 * ARB_direct_state_access
556 * Generates ID's and creates the array objects.
559 _mesa_CreateVertexArrays(GLsizei n
, GLuint
*arrays
)
561 GET_CURRENT_CONTEXT(ctx
);
562 gen_vertex_arrays(ctx
, n
, arrays
, true, "glCreateVertexArrays");
567 * Determine if ID is the name of an array object.
569 * \param id ID of the potential array object.
570 * \return \c GL_TRUE if \c id is the name of a array object,
571 * \c GL_FALSE otherwise.
574 _mesa_IsVertexArray( GLuint id
)
576 struct gl_vertex_array_object
* obj
;
577 GET_CURRENT_CONTEXT(ctx
);
578 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
583 obj
= _mesa_lookup_vao(ctx
, id
);
587 return obj
->EverBound
;