mesa: remove fallback RefCount == 0 pattern
[mesa.git] / src / mesa / main / arrayobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * (C) Copyright IBM Corporation 2006
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /**
29 * \file arrayobj.c
30 *
31 * Implementation of Vertex Array Objects (VAOs), from OpenGL 3.1+,
32 * the GL_ARB_vertex_array_object extension, or the older
33 * GL_APPLE_vertex_array_object extension.
34 *
35 * \todo
36 * The code in this file borrows a lot from bufferobj.c. There's a certain
37 * amount of cruft left over from that origin that may be unnecessary.
38 *
39 * \author Ian Romanick <idr@us.ibm.com>
40 * \author Brian Paul
41 */
42
43
44 #include "glheader.h"
45 #include "hash.h"
46 #include "image.h"
47 #include "imports.h"
48 #include "context.h"
49 #include "bufferobj.h"
50 #include "arrayobj.h"
51 #include "macros.h"
52 #include "mtypes.h"
53 #include "varray.h"
54 #include "main/dispatch.h"
55 #include "util/bitscan.h"
56
57
58 /**
59 * Look up the array object for the given ID.
60 *
61 * \returns
62 * Either a pointer to the array object with the specified ID or \c NULL for
63 * a non-existent ID. The spec defines ID 0 as being technically
64 * non-existent.
65 */
66
67 struct gl_vertex_array_object *
68 _mesa_lookup_vao(struct gl_context *ctx, GLuint id)
69 {
70 if (id == 0)
71 return NULL;
72 else
73 return (struct gl_vertex_array_object *)
74 _mesa_HashLookup(ctx->Array.Objects, id);
75 }
76
77
78 /**
79 * Looks up the array object for the given ID.
80 *
81 * Unlike _mesa_lookup_vao, this function generates a GL_INVALID_OPERATION
82 * error if the array object does not exist. It also returns the default
83 * array object when ctx is a compatibility profile context and id is zero.
84 */
85 struct gl_vertex_array_object *
86 _mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller)
87 {
88 /* The ARB_direct_state_access specification says:
89 *
90 * "<vaobj> is [compatibility profile:
91 * zero, indicating the default vertex array object, or]
92 * the name of the vertex array object."
93 */
94 if (id == 0) {
95 if (ctx->API == API_OPENGL_CORE) {
96 _mesa_error(ctx, GL_INVALID_OPERATION,
97 "%s(zero is not valid vaobj name in a core profile "
98 "context)", caller);
99 return NULL;
100 }
101
102 return ctx->Array.DefaultVAO;
103 } else {
104 struct gl_vertex_array_object *vao;
105
106 if (ctx->Array.LastLookedUpVAO &&
107 ctx->Array.LastLookedUpVAO->Name == id) {
108 vao = ctx->Array.LastLookedUpVAO;
109 } else {
110 vao = (struct gl_vertex_array_object *)
111 _mesa_HashLookup(ctx->Array.Objects, id);
112
113 /* The ARB_direct_state_access specification says:
114 *
115 * "An INVALID_OPERATION error is generated if <vaobj> is not
116 * [compatibility profile: zero or] the name of an existing
117 * vertex array object."
118 */
119 if (!vao || !vao->EverBound) {
120 _mesa_error(ctx, GL_INVALID_OPERATION,
121 "%s(non-existent vaobj=%u)", caller, id);
122 return NULL;
123 }
124
125 _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, vao);
126 }
127
128 return vao;
129 }
130 }
131
132
133 /**
134 * For all the vertex binding points in the array object, unbind any pointers
135 * to any buffer objects (VBOs).
136 * This is done just prior to array object destruction.
137 */
138 static void
139 unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *obj)
140 {
141 GLuint i;
142
143 for (i = 0; i < ARRAY_SIZE(obj->BufferBinding); i++)
144 _mesa_reference_buffer_object(ctx, &obj->BufferBinding[i].BufferObj, NULL);
145
146 for (i = 0; i < ARRAY_SIZE(obj->_VertexAttrib); i++)
147 _mesa_reference_buffer_object(ctx, &obj->_VertexAttrib[i].BufferObj, NULL);
148 }
149
150
151 /**
152 * Allocate and initialize a new vertex array object.
153 */
154 struct gl_vertex_array_object *
155 _mesa_new_vao(struct gl_context *ctx, GLuint name)
156 {
157 struct gl_vertex_array_object *obj = CALLOC_STRUCT(gl_vertex_array_object);
158 if (obj)
159 _mesa_initialize_vao(ctx, obj, name);
160 return obj;
161 }
162
163
164 /**
165 * Delete an array object.
166 */
167 void
168 _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj)
169 {
170 unbind_array_object_vbos(ctx, obj);
171 _mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL);
172 mtx_destroy(&obj->Mutex);
173 free(obj->Label);
174 free(obj);
175 }
176
177
178 /**
179 * Set ptr to vao w/ reference counting.
180 * Note: this should only be called from the _mesa_reference_vao()
181 * inline function.
182 */
183 void
184 _mesa_reference_vao_(struct gl_context *ctx,
185 struct gl_vertex_array_object **ptr,
186 struct gl_vertex_array_object *vao)
187 {
188 assert(*ptr != vao);
189
190 if (*ptr) {
191 /* Unreference the old array object */
192 GLboolean deleteFlag = GL_FALSE;
193 struct gl_vertex_array_object *oldObj = *ptr;
194
195 mtx_lock(&oldObj->Mutex);
196 assert(oldObj->RefCount > 0);
197 oldObj->RefCount--;
198 deleteFlag = (oldObj->RefCount == 0);
199 mtx_unlock(&oldObj->Mutex);
200
201 if (deleteFlag)
202 _mesa_delete_vao(ctx, oldObj);
203
204 *ptr = NULL;
205 }
206 assert(!*ptr);
207
208 if (vao) {
209 /* reference new array object */
210 mtx_lock(&vao->Mutex);
211 assert(vao->RefCount > 0);
212
213 vao->RefCount++;
214 *ptr = vao;
215 mtx_unlock(&vao->Mutex);
216 }
217 }
218
219
220 /**
221 * Initialize attribtes of a vertex array within a vertex array object.
222 * \param vao the container vertex array object
223 * \param index which array in the VAO to initialize
224 * \param size number of components (1, 2, 3 or 4) per attribute
225 * \param type datatype of the attribute (GL_FLOAT, GL_INT, etc).
226 */
227 static void
228 init_array(struct gl_context *ctx,
229 struct gl_vertex_array_object *vao,
230 GLuint index, GLint size, GLint type)
231 {
232 struct gl_array_attributes *array = &vao->VertexAttrib[index];
233 struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
234
235 array->Size = size;
236 array->Type = type;
237 array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */
238 array->Stride = 0;
239 array->Ptr = NULL;
240 array->RelativeOffset = 0;
241 array->Enabled = GL_FALSE;
242 array->Normalized = GL_FALSE;
243 array->Integer = GL_FALSE;
244 array->Doubles = GL_FALSE;
245 array->_ElementSize = size * _mesa_sizeof_type(type);
246 array->BufferBindingIndex = index;
247
248 binding->Offset = 0;
249 binding->Stride = array->_ElementSize;
250 binding->BufferObj = NULL;
251 binding->_BoundArrays = BITFIELD64_BIT(index);
252
253 /* Vertex array buffers */
254 _mesa_reference_buffer_object(ctx, &binding->BufferObj,
255 ctx->Shared->NullBufferObj);
256 }
257
258
259 /**
260 * Initialize a gl_vertex_array_object's arrays.
261 */
262 void
263 _mesa_initialize_vao(struct gl_context *ctx,
264 struct gl_vertex_array_object *vao,
265 GLuint name)
266 {
267 GLuint i;
268
269 vao->Name = name;
270
271 mtx_init(&vao->Mutex, mtx_plain);
272 vao->RefCount = 1;
273
274 /* Init the individual arrays */
275 for (i = 0; i < ARRAY_SIZE(vao->VertexAttrib); i++) {
276 switch (i) {
277 case VERT_ATTRIB_WEIGHT:
278 init_array(ctx, vao, VERT_ATTRIB_WEIGHT, 1, GL_FLOAT);
279 break;
280 case VERT_ATTRIB_NORMAL:
281 init_array(ctx, vao, VERT_ATTRIB_NORMAL, 3, GL_FLOAT);
282 break;
283 case VERT_ATTRIB_COLOR1:
284 init_array(ctx, vao, VERT_ATTRIB_COLOR1, 3, GL_FLOAT);
285 break;
286 case VERT_ATTRIB_FOG:
287 init_array(ctx, vao, VERT_ATTRIB_FOG, 1, GL_FLOAT);
288 break;
289 case VERT_ATTRIB_COLOR_INDEX:
290 init_array(ctx, vao, VERT_ATTRIB_COLOR_INDEX, 1, GL_FLOAT);
291 break;
292 case VERT_ATTRIB_EDGEFLAG:
293 init_array(ctx, vao, VERT_ATTRIB_EDGEFLAG, 1, GL_BOOL);
294 break;
295 case VERT_ATTRIB_POINT_SIZE:
296 init_array(ctx, vao, VERT_ATTRIB_POINT_SIZE, 1, GL_FLOAT);
297 break;
298 default:
299 init_array(ctx, vao, i, 4, GL_FLOAT);
300 break;
301 }
302 }
303
304 _mesa_reference_buffer_object(ctx, &vao->IndexBufferObj,
305 ctx->Shared->NullBufferObj);
306 }
307
308
309 /**
310 * Add the given array object to the array object pool.
311 */
312 static void
313 save_array_object(struct gl_context *ctx, struct gl_vertex_array_object *vao)
314 {
315 if (vao->Name > 0) {
316 /* insert into hash table */
317 _mesa_HashInsert(ctx->Array.Objects, vao->Name, vao);
318 }
319 }
320
321
322 /**
323 * Remove the given array object from the array object pool.
324 * Do not deallocate the array object though.
325 */
326 static void
327 remove_array_object(struct gl_context *ctx, struct gl_vertex_array_object *vao)
328 {
329 if (vao->Name > 0) {
330 /* remove from hash table */
331 _mesa_HashRemove(ctx->Array.Objects, vao->Name);
332 }
333 }
334
335
336 /**
337 * Updates the derived gl_vertex_arrays when a gl_vertex_attrib_array
338 * or a gl_vertex_buffer_binding has changed.
339 */
340 void
341 _mesa_update_vao_client_arrays(struct gl_context *ctx,
342 struct gl_vertex_array_object *vao)
343 {
344 GLbitfield64 arrays = vao->NewArrays;
345
346 while (arrays) {
347 const int attrib = u_bit_scan64(&arrays);
348 struct gl_vertex_array *client_array = &vao->_VertexAttrib[attrib];
349 const struct gl_array_attributes *attrib_array =
350 &vao->VertexAttrib[attrib];
351 const struct gl_vertex_buffer_binding *buffer_binding =
352 &vao->BufferBinding[attrib_array->BufferBindingIndex];
353
354 _mesa_update_client_array(ctx, client_array, attrib_array,
355 buffer_binding);
356 }
357 }
358
359
360 bool
361 _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
362 {
363 /* Walk those enabled arrays that have the default vbo attached */
364 GLbitfield64 mask = vao->_Enabled & ~vao->VertexAttribBufferMask;
365
366 while (mask) {
367 /* Do not use u_bit_scan64 as we can walk multiple
368 * attrib arrays at once
369 */
370 const int i = ffsll(mask) - 1;
371 const struct gl_array_attributes *attrib_array =
372 &vao->VertexAttrib[i];
373 const struct gl_vertex_buffer_binding *buffer_binding =
374 &vao->BufferBinding[attrib_array->BufferBindingIndex];
375
376 /* Only enabled arrays shall appear in the _Enabled bitmask */
377 assert(attrib_array->Enabled);
378 /* We have already masked out vao->VertexAttribBufferMask */
379 assert(!_mesa_is_bufferobj(buffer_binding->BufferObj));
380
381 /* Bail out once we find the first non vbo with a non zero stride */
382 if (buffer_binding->Stride != 0)
383 return false;
384
385 /* Note that we cannot use the xor variant since the _BoundArray mask
386 * may contain array attributes that are bound but not enabled.
387 */
388 mask &= ~buffer_binding->_BoundArrays;
389 }
390
391 return true;
392 }
393
394 bool
395 _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
396 {
397 /* Walk the enabled arrays that have a vbo attached */
398 GLbitfield64 mask = vao->_Enabled & vao->VertexAttribBufferMask;
399
400 while (mask) {
401 const int i = ffsll(mask) - 1;
402 const struct gl_array_attributes *attrib_array =
403 &vao->VertexAttrib[i];
404 const struct gl_vertex_buffer_binding *buffer_binding =
405 &vao->BufferBinding[attrib_array->BufferBindingIndex];
406
407 /* Only enabled arrays shall appear in the _Enabled bitmask */
408 assert(attrib_array->Enabled);
409 /* We have already masked with vao->VertexAttribBufferMask */
410 assert(_mesa_is_bufferobj(buffer_binding->BufferObj));
411
412 /* Bail out once we find the first disallowed mapping */
413 if (_mesa_check_disallowed_mapping(buffer_binding->BufferObj))
414 return false;
415
416 /* We have handled everything that is bound to this buffer_binding. */
417 mask &= ~buffer_binding->_BoundArrays;
418 }
419
420 return true;
421 }
422
423 /**********************************************************************/
424 /* API Functions */
425 /**********************************************************************/
426
427
428 /**
429 * Helper for _mesa_BindVertexArray() and _mesa_BindVertexArrayAPPLE().
430 * \param genRequired specifies behavour when id was not generated with
431 * glGenVertexArrays().
432 */
433 static void
434 bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
435 {
436 struct gl_vertex_array_object * const oldObj = ctx->Array.VAO;
437 struct gl_vertex_array_object *newObj = NULL;
438
439 assert(oldObj != NULL);
440
441 if ( oldObj->Name == id )
442 return; /* rebinding the same array object- no change */
443
444 /*
445 * Get pointer to new array object (newObj)
446 */
447 if (id == 0) {
448 /* The spec says there is no array object named 0, but we use
449 * one internally because it simplifies things.
450 */
451 newObj = ctx->Array.DefaultVAO;
452 }
453 else {
454 /* non-default array object */
455 newObj = _mesa_lookup_vao(ctx, id);
456 if (!newObj) {
457 if (genRequired) {
458 _mesa_error(ctx, GL_INVALID_OPERATION,
459 "glBindVertexArray(non-gen name)");
460 return;
461 }
462
463 /* For APPLE version, generate a new array object now */
464 newObj = _mesa_new_vao(ctx, id);
465 if (!newObj) {
466 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
467 return;
468 }
469
470 save_array_object(ctx, newObj);
471 }
472
473 if (!newObj->EverBound) {
474 /* The "Interactions with APPLE_vertex_array_object" section of the
475 * GL_ARB_vertex_array_object spec says:
476 *
477 * "The first bind call, either BindVertexArray or
478 * BindVertexArrayAPPLE, determines the semantic of the object."
479 */
480 newObj->ARBsemantics = genRequired;
481 newObj->EverBound = GL_TRUE;
482 }
483 }
484
485 if (ctx->Array.DrawMethod == DRAW_ARRAYS) {
486 /* The _DrawArrays pointer is pointing at the VAO being unbound and
487 * that VAO may be in the process of being deleted. If it's not going
488 * to be deleted, this will have no effect, because the pointer needs
489 * to be updated by the VBO module anyway.
490 *
491 * Before the VBO module can update the pointer, we have to set it
492 * to NULL for drivers not to set up arrays which are not bound,
493 * or to prevent a crash if the VAO being unbound is going to be
494 * deleted.
495 */
496 ctx->Array._DrawArrays = NULL;
497 ctx->Array.DrawMethod = DRAW_NONE;
498 }
499
500 ctx->NewState |= _NEW_ARRAY;
501 _mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
502 }
503
504
505 /**
506 * ARB version of glBindVertexArray()
507 * This function behaves differently from glBindVertexArrayAPPLE() in
508 * that this function requires all ids to have been previously generated
509 * by glGenVertexArrays[APPLE]().
510 */
511 void GLAPIENTRY
512 _mesa_BindVertexArray( GLuint id )
513 {
514 GET_CURRENT_CONTEXT(ctx);
515 bind_vertex_array(ctx, id, GL_TRUE);
516 }
517
518
519 /**
520 * Bind a new array.
521 *
522 * \todo
523 * The binding could be done more efficiently by comparing the non-NULL
524 * pointers in the old and new objects. The only arrays that are "dirty" are
525 * the ones that are non-NULL in either object.
526 */
527 void GLAPIENTRY
528 _mesa_BindVertexArrayAPPLE( GLuint id )
529 {
530 GET_CURRENT_CONTEXT(ctx);
531 bind_vertex_array(ctx, id, GL_FALSE);
532 }
533
534
535 /**
536 * Delete a set of array objects.
537 *
538 * \param n Number of array objects to delete.
539 * \param ids Array of \c n array object IDs.
540 */
541 void GLAPIENTRY
542 _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
543 {
544 GET_CURRENT_CONTEXT(ctx);
545 GLsizei i;
546
547 if (n < 0) {
548 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArray(n)");
549 return;
550 }
551
552 for (i = 0; i < n; i++) {
553 struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]);
554
555 if ( obj != NULL ) {
556 assert( obj->Name == ids[i] );
557
558 /* If the array object is currently bound, the spec says "the binding
559 * for that object reverts to zero and the default vertex array
560 * becomes current."
561 */
562 if ( obj == ctx->Array.VAO ) {
563 _mesa_BindVertexArray(0);
564 }
565
566 /* The ID is immediately freed for re-use */
567 remove_array_object(ctx, obj);
568
569 if (ctx->Array.LastLookedUpVAO == obj)
570 _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, NULL);
571
572 /* Unreference the array object.
573 * If refcount hits zero, the object will be deleted.
574 */
575 _mesa_reference_vao(ctx, &obj, NULL);
576 }
577 }
578 }
579
580
581 /**
582 * Generate a set of unique array object IDs and store them in \c arrays.
583 * Helper for _mesa_GenVertexArrays[APPLE]() and _mesa_CreateVertexArrays()
584 * below.
585 *
586 * \param n Number of IDs to generate.
587 * \param arrays Array of \c n locations to store the IDs.
588 * \param create Indicates that the objects should also be created.
589 * \param func The name of the GL entry point.
590 */
591 static void
592 gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
593 bool create, const char *func)
594 {
595 GLuint first;
596 GLint i;
597
598 if (n < 0) {
599 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
600 return;
601 }
602
603 if (!arrays) {
604 return;
605 }
606
607 first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n);
608
609 /* For the sake of simplicity we create the array objects in both
610 * the Gen* and Create* cases. The only difference is the value of
611 * EverBound, which is set to true in the Create* case.
612 */
613 for (i = 0; i < n; i++) {
614 struct gl_vertex_array_object *obj;
615 GLuint name = first + i;
616
617 obj = _mesa_new_vao(ctx, name);
618 if (!obj) {
619 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
620 return;
621 }
622 obj->EverBound = create;
623 save_array_object(ctx, obj);
624 arrays[i] = first + i;
625 }
626 }
627
628
629 /**
630 * ARB version of glGenVertexArrays()
631 * All arrays will be required to live in VBOs.
632 */
633 void GLAPIENTRY
634 _mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
635 {
636 GET_CURRENT_CONTEXT(ctx);
637 gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArrays");
638 }
639
640
641 /**
642 * APPLE version of glGenVertexArraysAPPLE()
643 * Arrays may live in VBOs or ordinary memory.
644 */
645 void GLAPIENTRY
646 _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
647 {
648 GET_CURRENT_CONTEXT(ctx);
649 gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArraysAPPLE");
650 }
651
652
653 /**
654 * ARB_direct_state_access
655 * Generates ID's and creates the array objects.
656 */
657 void GLAPIENTRY
658 _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays)
659 {
660 GET_CURRENT_CONTEXT(ctx);
661 gen_vertex_arrays(ctx, n, arrays, true, "glCreateVertexArrays");
662 }
663
664
665 /**
666 * Determine if ID is the name of an array object.
667 *
668 * \param id ID of the potential array object.
669 * \return \c GL_TRUE if \c id is the name of a array object,
670 * \c GL_FALSE otherwise.
671 */
672 GLboolean GLAPIENTRY
673 _mesa_IsVertexArray( GLuint id )
674 {
675 struct gl_vertex_array_object * obj;
676 GET_CURRENT_CONTEXT(ctx);
677 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
678
679 if (id == 0)
680 return GL_FALSE;
681
682 obj = _mesa_lookup_vao(ctx, id);
683 if (obj == NULL)
684 return GL_FALSE;
685
686 return obj->EverBound;
687 }
688
689
690 /**
691 * Sets the element array buffer binding of a vertex array object.
692 *
693 * This is the ARB_direct_state_access equivalent of
694 * glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer).
695 */
696 void GLAPIENTRY
697 _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
698 {
699 GET_CURRENT_CONTEXT(ctx);
700 struct gl_vertex_array_object *vao;
701 struct gl_buffer_object *bufObj;
702
703 ASSERT_OUTSIDE_BEGIN_END(ctx);
704
705 /* The GL_ARB_direct_state_access specification says:
706 *
707 * "An INVALID_OPERATION error is generated by VertexArrayElementBuffer
708 * if <vaobj> is not [compatibility profile: zero or] the name of an
709 * existing vertex array object."
710 */
711 vao =_mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayElementBuffer");
712 if (!vao)
713 return;
714
715 /* The GL_ARB_direct_state_access specification says:
716 *
717 * "An INVALID_OPERATION error is generated if <buffer> is not zero or
718 * the name of an existing buffer object."
719 */
720 if (buffer != 0)
721 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
722 "glVertexArrayElementBuffer");
723 else
724 bufObj = ctx->Shared->NullBufferObj;
725
726 if (bufObj)
727 _mesa_reference_buffer_object(ctx, &vao->IndexBufferObj, bufObj);
728 }
729
730
731 void GLAPIENTRY
732 _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
733 {
734 GET_CURRENT_CONTEXT(ctx);
735 struct gl_vertex_array_object *vao;
736
737 ASSERT_OUTSIDE_BEGIN_END(ctx);
738
739 /* The GL_ARB_direct_state_access specification says:
740 *
741 * "An INVALID_OPERATION error is generated if <vaobj> is not
742 * [compatibility profile: zero or] the name of an existing
743 * vertex array object."
744 */
745 vao =_mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayiv");
746 if (!vao)
747 return;
748
749 /* The GL_ARB_direct_state_access specification says:
750 *
751 * "An INVALID_ENUM error is generated if <pname> is not
752 * ELEMENT_ARRAY_BUFFER_BINDING."
753 */
754 if (pname != GL_ELEMENT_ARRAY_BUFFER_BINDING) {
755 _mesa_error(ctx, GL_INVALID_ENUM,
756 "glGetVertexArrayiv(pname != "
757 "GL_ELEMENT_ARRAY_BUFFER_BINDING)");
758 return;
759 }
760
761 param[0] = vao->IndexBufferObj->Name;
762 }