mesa: merge gallium-0.2 into gallium-master-merge
[mesa.git] / src / mesa / main / arrayobj.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.2
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * (C) Copyright IBM Corporation 2006
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL OR IBM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
22 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
23 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * SOFTWARE.
25 */
26
27
28 /**
29 * \file arrayobj.c
30 * Functions for the GL_APPLE_vertex_array_object extension.
31 *
32 * \todo
33 * The code in this file borrows a lot from bufferobj.c. There's a certain
34 * amount of cruft left over from that origin that may be unnecessary.
35 *
36 * \author Ian Romanick <idr@us.ibm.com>
37 * \author Brian Paul
38 */
39
40
41 #include "glheader.h"
42 #include "hash.h"
43 #include "imports.h"
44 #include "context.h"
45 #if FEATURE_ARB_vertex_buffer_object
46 #include "bufferobj.h"
47 #endif
48 #include "arrayobj.h"
49 #include "glapi/dispatch.h"
50
51
52 /**
53 * Look up the array object for the given ID.
54 *
55 * \returns
56 * Either a pointer to the array object with the specified ID or \c NULL for
57 * a non-existent ID. The spec defines ID 0 as being technically
58 * non-existent.
59 */
60
61 static INLINE struct gl_array_object *
62 lookup_arrayobj(GLcontext *ctx, GLuint id)
63 {
64 return (id == 0)
65 ? NULL
66 : (struct gl_array_object *) _mesa_HashLookup(ctx->Shared->ArrayObjects,
67 id);
68 }
69
70
71 /**
72 * Allocate and initialize a new vertex array object.
73 *
74 * This function is intended to be called via
75 * \c dd_function_table::NewArrayObject.
76 */
77 struct gl_array_object *
78 _mesa_new_array_object( GLcontext *ctx, GLuint name )
79 {
80 struct gl_array_object *obj = CALLOC_STRUCT(gl_array_object);
81 if (obj)
82 _mesa_initialize_array_object(ctx, obj, name);
83 return obj;
84 }
85
86
87 /**
88 * Delete an array object.
89 *
90 * This function is intended to be called via
91 * \c dd_function_table::DeleteArrayObject.
92 */
93 void
94 _mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj )
95 {
96 (void) ctx;
97 _mesa_free(obj);
98 }
99
100
101 static void
102 init_array(GLcontext *ctx,
103 struct gl_client_array *array, GLint size, GLint type)
104 {
105 array->Size = size;
106 array->Type = type;
107 array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */
108 array->Stride = 0;
109 array->StrideB = 0;
110 array->Ptr = NULL;
111 array->Enabled = GL_FALSE;
112 array->Normalized = GL_FALSE;
113 #if FEATURE_ARB_vertex_buffer_object
114 /* Vertex array buffers */
115 array->BufferObj = ctx->Array.NullBufferObj;
116 #endif
117 }
118
119
120 /**
121 * Initialize a gl_array_object's arrays.
122 */
123 void
124 _mesa_initialize_array_object( GLcontext *ctx,
125 struct gl_array_object *obj,
126 GLuint name )
127 {
128 GLuint i;
129
130 obj->Name = name;
131
132 /* Init the individual arrays */
133 init_array(ctx, &obj->Vertex, 4, GL_FLOAT);
134 init_array(ctx, &obj->Normal, 3, GL_FLOAT);
135 init_array(ctx, &obj->Color, 4, GL_FLOAT);
136 init_array(ctx, &obj->SecondaryColor, 4, GL_FLOAT);
137 init_array(ctx, &obj->FogCoord, 1, GL_FLOAT);
138 init_array(ctx, &obj->Index, 1, GL_FLOAT);
139 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
140 init_array(ctx, &obj->TexCoord[i], 4, GL_FLOAT);
141 }
142 init_array(ctx, &obj->EdgeFlag, 1, GL_BOOL);
143 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
144 init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT);
145 }
146
147 #if FEATURE_point_size_array
148 init_array(ctx, &obj->PointSize, 1, GL_FLOAT);
149 #endif
150 }
151
152
153 /**
154 * Add the given array object to the array object pool.
155 */
156 void
157 _mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj )
158 {
159 if (obj->Name > 0) {
160 /* insert into hash table */
161 _mesa_HashInsert(ctx->Shared->ArrayObjects, obj->Name, obj);
162 }
163 }
164
165
166 /**
167 * Remove the given array object from the array object pool.
168 * Do not deallocate the array object though.
169 */
170 void
171 _mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
172 {
173 if (obj->Name > 0) {
174 /* remove from hash table */
175 _mesa_HashRemove(ctx->Shared->ArrayObjects, obj->Name);
176 }
177 }
178
179
180 static void
181 unbind_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
182 {
183 if (bufObj != ctx->Array.NullBufferObj) {
184 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
185 }
186 }
187
188
189 /**********************************************************************/
190 /* API Functions */
191 /**********************************************************************/
192
193 /**
194 * Bind a new array.
195 *
196 * \todo
197 * The binding could be done more efficiently by comparing the non-NULL
198 * pointers in the old and new objects. The only arrays that are "dirty" are
199 * the ones that are non-NULL in either object.
200 */
201 void GLAPIENTRY
202 _mesa_BindVertexArrayAPPLE( GLuint id )
203 {
204 GET_CURRENT_CONTEXT(ctx);
205 struct gl_array_object * const oldObj = ctx->Array.ArrayObj;
206 struct gl_array_object *newObj = NULL;
207 ASSERT_OUTSIDE_BEGIN_END(ctx);
208
209 ASSERT(oldObj != NULL);
210
211 if ( oldObj->Name == id )
212 return; /* rebinding the same array object- no change */
213
214 /*
215 * Get pointer to new array object (newBufObj)
216 */
217 if (id == 0) {
218 /* The spec says there is no array object named 0, but we use
219 * one internally because it simplifies things.
220 */
221 newObj = ctx->Array.DefaultArrayObj;
222 }
223 else {
224 /* non-default array object */
225 newObj = lookup_arrayobj(ctx, id);
226 if (!newObj) {
227 /* If this is a new array object id, allocate an array object now.
228 */
229
230 newObj = (*ctx->Driver.NewArrayObject)(ctx, id);
231 if (!newObj) {
232 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
233 return;
234 }
235 _mesa_save_array_object(ctx, newObj);
236 }
237 }
238
239
240 ctx->NewState |= _NEW_ARRAY;
241 ctx->Array.NewState |= _NEW_ARRAY_ALL;
242 ctx->Array.ArrayObj = newObj;
243
244
245 /* Pass BindVertexArray call to device driver */
246 if (ctx->Driver.BindArrayObject && newObj)
247 (*ctx->Driver.BindArrayObject)( ctx, newObj );
248 }
249
250
251 /**
252 * Delete a set of array objects.
253 *
254 * \param n Number of array objects to delete.
255 * \param ids Array of \c n array object IDs.
256 */
257 void GLAPIENTRY
258 _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
259 {
260 GET_CURRENT_CONTEXT(ctx);
261 GLsizei i;
262 ASSERT_OUTSIDE_BEGIN_END(ctx);
263
264 if (n < 0) {
265 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArrayAPPLE(n)");
266 return;
267 }
268
269 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
270
271 for (i = 0; i < n; i++) {
272 struct gl_array_object *obj = lookup_arrayobj(ctx, ids[i]);
273
274 if ( obj != NULL ) {
275 ASSERT( obj->Name == ids[i] );
276
277
278 /* If the array object is currently bound, the spec says "the binding
279 * for that object reverts to zero and the default vertex array
280 * becomes current."
281 */
282 if ( obj == ctx->Array.ArrayObj ) {
283 CALL_BindVertexArrayAPPLE( ctx->Exec, (0) );
284 }
285
286 #if FEATURE_ARB_vertex_buffer_object
287 /* Unbind any buffer objects that might be bound to arrays in
288 * this array object.
289 */
290 unbind_buffer_object( ctx, obj->Vertex.BufferObj );
291 unbind_buffer_object( ctx, obj->Normal.BufferObj );
292 unbind_buffer_object( ctx, obj->Color.BufferObj );
293 unbind_buffer_object( ctx, obj->SecondaryColor.BufferObj );
294 unbind_buffer_object( ctx, obj->FogCoord.BufferObj );
295 unbind_buffer_object( ctx, obj->Index.BufferObj );
296 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
297 unbind_buffer_object( ctx, obj->TexCoord[i].BufferObj );
298 }
299 unbind_buffer_object( ctx, obj->EdgeFlag.BufferObj );
300 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
301 unbind_buffer_object( ctx, obj->VertexAttrib[i].BufferObj );
302 }
303 #endif
304
305 /* The ID is immediately freed for re-use */
306 _mesa_remove_array_object(ctx, obj);
307 ctx->Driver.DeleteArrayObject(ctx, obj);
308 }
309 }
310
311 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
312 }
313
314
315 /**
316 * Generate a set of unique array object IDs and store them in \c arrays.
317 *
318 * \param n Number of IDs to generate.
319 * \param arrays Array of \c n locations to store the IDs.
320 */
321 void GLAPIENTRY
322 _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
323 {
324 GET_CURRENT_CONTEXT(ctx);
325 GLuint first;
326 GLint i;
327 ASSERT_OUTSIDE_BEGIN_END(ctx);
328
329 if (n < 0) {
330 _mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArraysAPPLE");
331 return;
332 }
333
334 if (!arrays) {
335 return;
336 }
337
338 /*
339 * This must be atomic (generation and allocation of array object IDs)
340 */
341 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
342
343 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ArrayObjects, n);
344
345 /* Allocate new, empty array objects and return identifiers */
346 for (i = 0; i < n; i++) {
347 struct gl_array_object *obj;
348 GLuint name = first + i;
349
350 obj = (*ctx->Driver.NewArrayObject)( ctx, name );
351 if (!obj) {
352 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
353 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");
354 return;
355 }
356 _mesa_save_array_object(ctx, obj);
357 arrays[i] = first + i;
358 }
359
360 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
361 }
362
363
364 /**
365 * Determine if ID is the name of an array object.
366 *
367 * \param id ID of the potential array object.
368 * \return \c GL_TRUE if \c id is the name of a array object,
369 * \c GL_FALSE otherwise.
370 */
371 GLboolean GLAPIENTRY
372 _mesa_IsVertexArrayAPPLE( GLuint id )
373 {
374 struct gl_array_object * obj;
375 GET_CURRENT_CONTEXT(ctx);
376 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
377
378 if (id == 0)
379 return GL_FALSE;
380
381 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
382 obj = lookup_arrayobj(ctx, id);
383 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
384
385 return (obj != NULL) ? GL_TRUE : GL_FALSE;
386 }