mesa: Remove deleteFlag pattern from container objects.
[mesa.git] / src / mesa / main / arrayobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * (C) Copyright IBM Corporation 2006
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /**
29 * \file arrayobj.c
30 *
31 * Implementation of Vertex Array Objects (VAOs), from OpenGL 3.1+,
32 * the GL_ARB_vertex_array_object extension, or the older
33 * GL_APPLE_vertex_array_object extension.
34 *
35 * \todo
36 * The code in this file borrows a lot from bufferobj.c. There's a certain
37 * amount of cruft left over from that origin that may be unnecessary.
38 *
39 * \author Ian Romanick <idr@us.ibm.com>
40 * \author Brian Paul
41 */
42
43
44 #include "glheader.h"
45 #include "hash.h"
46 #include "image.h"
47 #include "imports.h"
48 #include "context.h"
49 #include "bufferobj.h"
50 #include "arrayobj.h"
51 #include "macros.h"
52 #include "mtypes.h"
53 #include "varray.h"
54 #include "main/dispatch.h"
55 #include "util/bitscan.h"
56
57
58 /**
59 * Look up the array object for the given ID.
60 *
61 * \returns
62 * Either a pointer to the array object with the specified ID or \c NULL for
63 * a non-existent ID. The spec defines ID 0 as being technically
64 * non-existent.
65 */
66
67 struct gl_vertex_array_object *
68 _mesa_lookup_vao(struct gl_context *ctx, GLuint id)
69 {
70 if (id == 0)
71 return NULL;
72 else
73 return (struct gl_vertex_array_object *)
74 _mesa_HashLookup(ctx->Array.Objects, id);
75 }
76
77
78 /**
79 * Looks up the array object for the given ID.
80 *
81 * Unlike _mesa_lookup_vao, this function generates a GL_INVALID_OPERATION
82 * error if the array object does not exist. It also returns the default
83 * array object when ctx is a compatibility profile context and id is zero.
84 */
85 struct gl_vertex_array_object *
86 _mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller)
87 {
88 /* The ARB_direct_state_access specification says:
89 *
90 * "<vaobj> is [compatibility profile:
91 * zero, indicating the default vertex array object, or]
92 * the name of the vertex array object."
93 */
94 if (id == 0) {
95 if (ctx->API == API_OPENGL_CORE) {
96 _mesa_error(ctx, GL_INVALID_OPERATION,
97 "%s(zero is not valid vaobj name in a core profile "
98 "context)", caller);
99 return NULL;
100 }
101
102 return ctx->Array.DefaultVAO;
103 } else {
104 struct gl_vertex_array_object *vao;
105
106 if (ctx->Array.LastLookedUpVAO &&
107 ctx->Array.LastLookedUpVAO->Name == id) {
108 vao = ctx->Array.LastLookedUpVAO;
109 } else {
110 vao = (struct gl_vertex_array_object *)
111 _mesa_HashLookup(ctx->Array.Objects, id);
112
113 /* The ARB_direct_state_access specification says:
114 *
115 * "An INVALID_OPERATION error is generated if <vaobj> is not
116 * [compatibility profile: zero or] the name of an existing
117 * vertex array object."
118 */
119 if (!vao || !vao->EverBound) {
120 _mesa_error(ctx, GL_INVALID_OPERATION,
121 "%s(non-existent vaobj=%u)", caller, id);
122 return NULL;
123 }
124
125 _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, vao);
126 }
127
128 return vao;
129 }
130 }
131
132
133 /**
134 * For all the vertex binding points in the array object, unbind any pointers
135 * to any buffer objects (VBOs).
136 * This is done just prior to array object destruction.
137 */
138 static void
139 unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *obj)
140 {
141 GLuint i;
142
143 for (i = 0; i < ARRAY_SIZE(obj->BufferBinding); i++)
144 _mesa_reference_buffer_object(ctx, &obj->BufferBinding[i].BufferObj, NULL);
145
146 for (i = 0; i < ARRAY_SIZE(obj->_VertexAttrib); i++)
147 _mesa_reference_buffer_object(ctx, &obj->_VertexAttrib[i].BufferObj, NULL);
148 }
149
150
151 /**
152 * Allocate and initialize a new vertex array object.
153 */
154 struct gl_vertex_array_object *
155 _mesa_new_vao(struct gl_context *ctx, GLuint name)
156 {
157 struct gl_vertex_array_object *obj = CALLOC_STRUCT(gl_vertex_array_object);
158 if (obj)
159 _mesa_initialize_vao(ctx, obj, name);
160 return obj;
161 }
162
163
164 /**
165 * Delete an array object.
166 */
167 void
168 _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj)
169 {
170 unbind_array_object_vbos(ctx, obj);
171 _mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL);
172 free(obj->Label);
173 free(obj);
174 }
175
176
177 /**
178 * Set ptr to vao w/ reference counting.
179 * Note: this should only be called from the _mesa_reference_vao()
180 * inline function.
181 */
182 void
183 _mesa_reference_vao_(struct gl_context *ctx,
184 struct gl_vertex_array_object **ptr,
185 struct gl_vertex_array_object *vao)
186 {
187 assert(*ptr != vao);
188
189 if (*ptr) {
190 /* Unreference the old array object */
191 struct gl_vertex_array_object *oldObj = *ptr;
192
193 assert(oldObj->RefCount > 0);
194 oldObj->RefCount--;
195
196 if (oldObj->RefCount == 0)
197 _mesa_delete_vao(ctx, oldObj);
198
199 *ptr = NULL;
200 }
201 assert(!*ptr);
202
203 if (vao) {
204 /* reference new array object */
205 assert(vao->RefCount > 0);
206
207 vao->RefCount++;
208 *ptr = vao;
209 }
210 }
211
212
213 /**
214 * Initialize attribtes of a vertex array within a vertex array object.
215 * \param vao the container vertex array object
216 * \param index which array in the VAO to initialize
217 * \param size number of components (1, 2, 3 or 4) per attribute
218 * \param type datatype of the attribute (GL_FLOAT, GL_INT, etc).
219 */
220 static void
221 init_array(struct gl_context *ctx,
222 struct gl_vertex_array_object *vao,
223 GLuint index, GLint size, GLint type)
224 {
225 struct gl_array_attributes *array = &vao->VertexAttrib[index];
226 struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
227
228 array->Size = size;
229 array->Type = type;
230 array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */
231 array->Stride = 0;
232 array->Ptr = NULL;
233 array->RelativeOffset = 0;
234 array->Enabled = GL_FALSE;
235 array->Normalized = GL_FALSE;
236 array->Integer = GL_FALSE;
237 array->Doubles = GL_FALSE;
238 array->_ElementSize = size * _mesa_sizeof_type(type);
239 array->BufferBindingIndex = index;
240
241 binding->Offset = 0;
242 binding->Stride = array->_ElementSize;
243 binding->BufferObj = NULL;
244 binding->_BoundArrays = BITFIELD64_BIT(index);
245
246 /* Vertex array buffers */
247 _mesa_reference_buffer_object(ctx, &binding->BufferObj,
248 ctx->Shared->NullBufferObj);
249 }
250
251
252 /**
253 * Initialize a gl_vertex_array_object's arrays.
254 */
255 void
256 _mesa_initialize_vao(struct gl_context *ctx,
257 struct gl_vertex_array_object *vao,
258 GLuint name)
259 {
260 GLuint i;
261
262 vao->Name = name;
263
264 vao->RefCount = 1;
265
266 /* Init the individual arrays */
267 for (i = 0; i < ARRAY_SIZE(vao->VertexAttrib); i++) {
268 switch (i) {
269 case VERT_ATTRIB_WEIGHT:
270 init_array(ctx, vao, VERT_ATTRIB_WEIGHT, 1, GL_FLOAT);
271 break;
272 case VERT_ATTRIB_NORMAL:
273 init_array(ctx, vao, VERT_ATTRIB_NORMAL, 3, GL_FLOAT);
274 break;
275 case VERT_ATTRIB_COLOR1:
276 init_array(ctx, vao, VERT_ATTRIB_COLOR1, 3, GL_FLOAT);
277 break;
278 case VERT_ATTRIB_FOG:
279 init_array(ctx, vao, VERT_ATTRIB_FOG, 1, GL_FLOAT);
280 break;
281 case VERT_ATTRIB_COLOR_INDEX:
282 init_array(ctx, vao, VERT_ATTRIB_COLOR_INDEX, 1, GL_FLOAT);
283 break;
284 case VERT_ATTRIB_EDGEFLAG:
285 init_array(ctx, vao, VERT_ATTRIB_EDGEFLAG, 1, GL_BOOL);
286 break;
287 case VERT_ATTRIB_POINT_SIZE:
288 init_array(ctx, vao, VERT_ATTRIB_POINT_SIZE, 1, GL_FLOAT);
289 break;
290 default:
291 init_array(ctx, vao, i, 4, GL_FLOAT);
292 break;
293 }
294 }
295
296 _mesa_reference_buffer_object(ctx, &vao->IndexBufferObj,
297 ctx->Shared->NullBufferObj);
298 }
299
300
301 /**
302 * Add the given array object to the array object pool.
303 */
304 static void
305 save_array_object(struct gl_context *ctx, struct gl_vertex_array_object *vao)
306 {
307 if (vao->Name > 0) {
308 /* insert into hash table */
309 _mesa_HashInsert(ctx->Array.Objects, vao->Name, vao);
310 }
311 }
312
313
314 /**
315 * Remove the given array object from the array object pool.
316 * Do not deallocate the array object though.
317 */
318 static void
319 remove_array_object(struct gl_context *ctx, struct gl_vertex_array_object *vao)
320 {
321 if (vao->Name > 0) {
322 /* remove from hash table */
323 _mesa_HashRemove(ctx->Array.Objects, vao->Name);
324 }
325 }
326
327
328 /**
329 * Updates the derived gl_vertex_arrays when a gl_vertex_attrib_array
330 * or a gl_vertex_buffer_binding has changed.
331 */
332 void
333 _mesa_update_vao_client_arrays(struct gl_context *ctx,
334 struct gl_vertex_array_object *vao)
335 {
336 GLbitfield64 arrays = vao->NewArrays;
337
338 while (arrays) {
339 const int attrib = u_bit_scan64(&arrays);
340 struct gl_vertex_array *client_array = &vao->_VertexAttrib[attrib];
341 const struct gl_array_attributes *attrib_array =
342 &vao->VertexAttrib[attrib];
343 const struct gl_vertex_buffer_binding *buffer_binding =
344 &vao->BufferBinding[attrib_array->BufferBindingIndex];
345
346 _mesa_update_client_array(ctx, client_array, attrib_array,
347 buffer_binding);
348 }
349 }
350
351
352 bool
353 _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
354 {
355 /* Walk those enabled arrays that have the default vbo attached */
356 GLbitfield64 mask = vao->_Enabled & ~vao->VertexAttribBufferMask;
357
358 while (mask) {
359 /* Do not use u_bit_scan64 as we can walk multiple
360 * attrib arrays at once
361 */
362 const int i = ffsll(mask) - 1;
363 const struct gl_array_attributes *attrib_array =
364 &vao->VertexAttrib[i];
365 const struct gl_vertex_buffer_binding *buffer_binding =
366 &vao->BufferBinding[attrib_array->BufferBindingIndex];
367
368 /* Only enabled arrays shall appear in the _Enabled bitmask */
369 assert(attrib_array->Enabled);
370 /* We have already masked out vao->VertexAttribBufferMask */
371 assert(!_mesa_is_bufferobj(buffer_binding->BufferObj));
372
373 /* Bail out once we find the first non vbo with a non zero stride */
374 if (buffer_binding->Stride != 0)
375 return false;
376
377 /* Note that we cannot use the xor variant since the _BoundArray mask
378 * may contain array attributes that are bound but not enabled.
379 */
380 mask &= ~buffer_binding->_BoundArrays;
381 }
382
383 return true;
384 }
385
386 bool
387 _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
388 {
389 /* Walk the enabled arrays that have a vbo attached */
390 GLbitfield64 mask = vao->_Enabled & vao->VertexAttribBufferMask;
391
392 while (mask) {
393 const int i = ffsll(mask) - 1;
394 const struct gl_array_attributes *attrib_array =
395 &vao->VertexAttrib[i];
396 const struct gl_vertex_buffer_binding *buffer_binding =
397 &vao->BufferBinding[attrib_array->BufferBindingIndex];
398
399 /* Only enabled arrays shall appear in the _Enabled bitmask */
400 assert(attrib_array->Enabled);
401 /* We have already masked with vao->VertexAttribBufferMask */
402 assert(_mesa_is_bufferobj(buffer_binding->BufferObj));
403
404 /* Bail out once we find the first disallowed mapping */
405 if (_mesa_check_disallowed_mapping(buffer_binding->BufferObj))
406 return false;
407
408 /* We have handled everything that is bound to this buffer_binding. */
409 mask &= ~buffer_binding->_BoundArrays;
410 }
411
412 return true;
413 }
414
415 /**********************************************************************/
416 /* API Functions */
417 /**********************************************************************/
418
419
420 /**
421 * Helper for _mesa_BindVertexArray() and _mesa_BindVertexArrayAPPLE().
422 * \param genRequired specifies behavour when id was not generated with
423 * glGenVertexArrays().
424 */
425 static void
426 bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
427 {
428 struct gl_vertex_array_object * const oldObj = ctx->Array.VAO;
429 struct gl_vertex_array_object *newObj = NULL;
430
431 assert(oldObj != NULL);
432
433 if ( oldObj->Name == id )
434 return; /* rebinding the same array object- no change */
435
436 /*
437 * Get pointer to new array object (newObj)
438 */
439 if (id == 0) {
440 /* The spec says there is no array object named 0, but we use
441 * one internally because it simplifies things.
442 */
443 newObj = ctx->Array.DefaultVAO;
444 }
445 else {
446 /* non-default array object */
447 newObj = _mesa_lookup_vao(ctx, id);
448 if (!newObj) {
449 if (genRequired) {
450 _mesa_error(ctx, GL_INVALID_OPERATION,
451 "glBindVertexArray(non-gen name)");
452 return;
453 }
454
455 /* For APPLE version, generate a new array object now */
456 newObj = _mesa_new_vao(ctx, id);
457 if (!newObj) {
458 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
459 return;
460 }
461
462 save_array_object(ctx, newObj);
463 }
464
465 if (!newObj->EverBound) {
466 /* The "Interactions with APPLE_vertex_array_object" section of the
467 * GL_ARB_vertex_array_object spec says:
468 *
469 * "The first bind call, either BindVertexArray or
470 * BindVertexArrayAPPLE, determines the semantic of the object."
471 */
472 newObj->ARBsemantics = genRequired;
473 newObj->EverBound = GL_TRUE;
474 }
475 }
476
477 if (ctx->Array.DrawMethod == DRAW_ARRAYS) {
478 /* The _DrawArrays pointer is pointing at the VAO being unbound and
479 * that VAO may be in the process of being deleted. If it's not going
480 * to be deleted, this will have no effect, because the pointer needs
481 * to be updated by the VBO module anyway.
482 *
483 * Before the VBO module can update the pointer, we have to set it
484 * to NULL for drivers not to set up arrays which are not bound,
485 * or to prevent a crash if the VAO being unbound is going to be
486 * deleted.
487 */
488 ctx->Array._DrawArrays = NULL;
489 ctx->Array.DrawMethod = DRAW_NONE;
490 }
491
492 ctx->NewState |= _NEW_ARRAY;
493 _mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
494 }
495
496
497 /**
498 * ARB version of glBindVertexArray()
499 * This function behaves differently from glBindVertexArrayAPPLE() in
500 * that this function requires all ids to have been previously generated
501 * by glGenVertexArrays[APPLE]().
502 */
503 void GLAPIENTRY
504 _mesa_BindVertexArray( GLuint id )
505 {
506 GET_CURRENT_CONTEXT(ctx);
507 bind_vertex_array(ctx, id, GL_TRUE);
508 }
509
510
511 /**
512 * Bind a new array.
513 *
514 * \todo
515 * The binding could be done more efficiently by comparing the non-NULL
516 * pointers in the old and new objects. The only arrays that are "dirty" are
517 * the ones that are non-NULL in either object.
518 */
519 void GLAPIENTRY
520 _mesa_BindVertexArrayAPPLE( GLuint id )
521 {
522 GET_CURRENT_CONTEXT(ctx);
523 bind_vertex_array(ctx, id, GL_FALSE);
524 }
525
526
527 /**
528 * Delete a set of array objects.
529 *
530 * \param n Number of array objects to delete.
531 * \param ids Array of \c n array object IDs.
532 */
533 void GLAPIENTRY
534 _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
535 {
536 GET_CURRENT_CONTEXT(ctx);
537 GLsizei i;
538
539 if (n < 0) {
540 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArray(n)");
541 return;
542 }
543
544 for (i = 0; i < n; i++) {
545 struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]);
546
547 if ( obj != NULL ) {
548 assert( obj->Name == ids[i] );
549
550 /* If the array object is currently bound, the spec says "the binding
551 * for that object reverts to zero and the default vertex array
552 * becomes current."
553 */
554 if ( obj == ctx->Array.VAO ) {
555 _mesa_BindVertexArray(0);
556 }
557
558 /* The ID is immediately freed for re-use */
559 remove_array_object(ctx, obj);
560
561 if (ctx->Array.LastLookedUpVAO == obj)
562 _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, NULL);
563
564 /* Unreference the array object.
565 * If refcount hits zero, the object will be deleted.
566 */
567 _mesa_reference_vao(ctx, &obj, NULL);
568 }
569 }
570 }
571
572
573 /**
574 * Generate a set of unique array object IDs and store them in \c arrays.
575 * Helper for _mesa_GenVertexArrays[APPLE]() and _mesa_CreateVertexArrays()
576 * below.
577 *
578 * \param n Number of IDs to generate.
579 * \param arrays Array of \c n locations to store the IDs.
580 * \param create Indicates that the objects should also be created.
581 * \param func The name of the GL entry point.
582 */
583 static void
584 gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
585 bool create, const char *func)
586 {
587 GLuint first;
588 GLint i;
589
590 if (n < 0) {
591 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
592 return;
593 }
594
595 if (!arrays) {
596 return;
597 }
598
599 first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n);
600
601 /* For the sake of simplicity we create the array objects in both
602 * the Gen* and Create* cases. The only difference is the value of
603 * EverBound, which is set to true in the Create* case.
604 */
605 for (i = 0; i < n; i++) {
606 struct gl_vertex_array_object *obj;
607 GLuint name = first + i;
608
609 obj = _mesa_new_vao(ctx, name);
610 if (!obj) {
611 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
612 return;
613 }
614 obj->EverBound = create;
615 save_array_object(ctx, obj);
616 arrays[i] = first + i;
617 }
618 }
619
620
621 /**
622 * ARB version of glGenVertexArrays()
623 * All arrays will be required to live in VBOs.
624 */
625 void GLAPIENTRY
626 _mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
627 {
628 GET_CURRENT_CONTEXT(ctx);
629 gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArrays");
630 }
631
632
633 /**
634 * APPLE version of glGenVertexArraysAPPLE()
635 * Arrays may live in VBOs or ordinary memory.
636 */
637 void GLAPIENTRY
638 _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
639 {
640 GET_CURRENT_CONTEXT(ctx);
641 gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArraysAPPLE");
642 }
643
644
645 /**
646 * ARB_direct_state_access
647 * Generates ID's and creates the array objects.
648 */
649 void GLAPIENTRY
650 _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays)
651 {
652 GET_CURRENT_CONTEXT(ctx);
653 gen_vertex_arrays(ctx, n, arrays, true, "glCreateVertexArrays");
654 }
655
656
657 /**
658 * Determine if ID is the name of an array object.
659 *
660 * \param id ID of the potential array object.
661 * \return \c GL_TRUE if \c id is the name of a array object,
662 * \c GL_FALSE otherwise.
663 */
664 GLboolean GLAPIENTRY
665 _mesa_IsVertexArray( GLuint id )
666 {
667 struct gl_vertex_array_object * obj;
668 GET_CURRENT_CONTEXT(ctx);
669 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
670
671 if (id == 0)
672 return GL_FALSE;
673
674 obj = _mesa_lookup_vao(ctx, id);
675 if (obj == NULL)
676 return GL_FALSE;
677
678 return obj->EverBound;
679 }
680
681
682 /**
683 * Sets the element array buffer binding of a vertex array object.
684 *
685 * This is the ARB_direct_state_access equivalent of
686 * glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer).
687 */
688 void GLAPIENTRY
689 _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
690 {
691 GET_CURRENT_CONTEXT(ctx);
692 struct gl_vertex_array_object *vao;
693 struct gl_buffer_object *bufObj;
694
695 ASSERT_OUTSIDE_BEGIN_END(ctx);
696
697 /* The GL_ARB_direct_state_access specification says:
698 *
699 * "An INVALID_OPERATION error is generated by VertexArrayElementBuffer
700 * if <vaobj> is not [compatibility profile: zero or] the name of an
701 * existing vertex array object."
702 */
703 vao =_mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayElementBuffer");
704 if (!vao)
705 return;
706
707 /* The GL_ARB_direct_state_access specification says:
708 *
709 * "An INVALID_OPERATION error is generated if <buffer> is not zero or
710 * the name of an existing buffer object."
711 */
712 if (buffer != 0)
713 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
714 "glVertexArrayElementBuffer");
715 else
716 bufObj = ctx->Shared->NullBufferObj;
717
718 if (bufObj)
719 _mesa_reference_buffer_object(ctx, &vao->IndexBufferObj, bufObj);
720 }
721
722
723 void GLAPIENTRY
724 _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
725 {
726 GET_CURRENT_CONTEXT(ctx);
727 struct gl_vertex_array_object *vao;
728
729 ASSERT_OUTSIDE_BEGIN_END(ctx);
730
731 /* The GL_ARB_direct_state_access specification says:
732 *
733 * "An INVALID_OPERATION error is generated if <vaobj> is not
734 * [compatibility profile: zero or] the name of an existing
735 * vertex array object."
736 */
737 vao =_mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayiv");
738 if (!vao)
739 return;
740
741 /* The GL_ARB_direct_state_access specification says:
742 *
743 * "An INVALID_ENUM error is generated if <pname> is not
744 * ELEMENT_ARRAY_BUFFER_BINDING."
745 */
746 if (pname != GL_ELEMENT_ARRAY_BUFFER_BINDING) {
747 _mesa_error(ctx, GL_INVALID_ENUM,
748 "glGetVertexArrayiv(pname != "
749 "GL_ELEMENT_ARRAY_BUFFER_BINDING)");
750 return;
751 }
752
753 param[0] = vao->IndexBufferObj->Name;
754 }