2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
5 * (C) Copyright IBM Corporation 2006
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
32 #include "glformats.h"
38 * Functions for the GL_ARB_vertex_array_object extension.
40 * \author Ian Romanick <idr@us.ibm.com>
48 extern struct gl_vertex_array_object
*
49 _mesa_lookup_vao(struct gl_context
*ctx
, GLuint id
);
51 extern struct gl_vertex_array_object
*
52 _mesa_lookup_vao_err(struct gl_context
*ctx
, GLuint id
, const char *caller
);
54 extern struct gl_vertex_array_object
*
55 _mesa_new_vao(struct gl_context
*ctx
, GLuint name
);
58 _mesa_delete_vao(struct gl_context
*ctx
, struct gl_vertex_array_object
*obj
);
61 _mesa_reference_vao_(struct gl_context
*ctx
,
62 struct gl_vertex_array_object
**ptr
,
63 struct gl_vertex_array_object
*vao
);
66 _mesa_reference_vao(struct gl_context
*ctx
,
67 struct gl_vertex_array_object
**ptr
,
68 struct gl_vertex_array_object
*vao
)
71 _mesa_reference_vao_(ctx
, ptr
, vao
);
76 _mesa_initialize_vao(struct gl_context
*ctx
,
77 struct gl_vertex_array_object
*obj
, GLuint name
);
81 _mesa_update_vao_derived_arrays(struct gl_context
*ctx
,
82 struct gl_vertex_array_object
*vao
);
84 /* Returns true if all varying arrays reside in vbos */
86 _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object
*vao
);
88 /* Returns true if all vbos are unmapped */
90 _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object
*vao
);
94 * Array to apply the position/generic0 aliasing map to
95 * an attribute value used in vertex processing inputs to an attribute
96 * as they appear in the vao.
99 _mesa_vao_attribute_map
[ATTRIBUTE_MAP_MODE_MAX
][VERT_ATTRIB_MAX
];
103 * Apply the position/generic0 aliasing map to a bitfield from the vao.
104 * Use for example to convert gl_vertex_array_object::_Enabled
105 * or gl_vertex_buffer_binding::_VertexBinding from the vao numbering to
106 * the numbering used with vertex processing inputs.
108 static inline GLbitfield
109 _mesa_vao_enable_to_vp_inputs(gl_attribute_map_mode mode
, GLbitfield enabled
)
112 case ATTRIBUTE_MAP_MODE_IDENTITY
:
114 case ATTRIBUTE_MAP_MODE_POSITION
:
115 /* Copy VERT_ATTRIB_POS enable bit into GENERIC0 position */
116 return (enabled
& ~VERT_BIT_GENERIC0
)
117 | ((enabled
& VERT_BIT_POS
) << VERT_ATTRIB_GENERIC0
);
118 case ATTRIBUTE_MAP_MODE_GENERIC0
:
119 /* Copy VERT_ATTRIB_GENERIC0 enable bit into POS position */
120 return (enabled
& ~VERT_BIT_POS
)
121 | ((enabled
& VERT_BIT_GENERIC0
) >> VERT_ATTRIB_GENERIC0
);
129 * Return the vp_inputs enabled bitmask after application of
130 * the position/generic0 aliasing map.
132 static inline GLbitfield
133 _mesa_get_vao_vp_inputs(const struct gl_vertex_array_object
*vao
)
135 const gl_attribute_map_mode mode
= vao
->_AttributeMapMode
;
136 return _mesa_vao_enable_to_vp_inputs(mode
, vao
->_Enabled
);
146 _mesa_BindVertexArray_no_error(GLuint id
);
148 void GLAPIENTRY
_mesa_BindVertexArray( GLuint id
);
151 _mesa_DeleteVertexArrays_no_error(GLsizei n
, const GLuint
*ids
);
153 void GLAPIENTRY
_mesa_DeleteVertexArrays(GLsizei n
, const GLuint
*ids
);
156 _mesa_GenVertexArrays_no_error(GLsizei n
, GLuint
*arrays
);
158 void GLAPIENTRY
_mesa_GenVertexArrays(GLsizei n
, GLuint
*arrays
);
161 _mesa_CreateVertexArrays_no_error(GLsizei n
, GLuint
*arrays
);
163 void GLAPIENTRY
_mesa_CreateVertexArrays(GLsizei n
, GLuint
*arrays
);
165 GLboolean GLAPIENTRY
_mesa_IsVertexArray( GLuint id
);
168 _mesa_VertexArrayElementBuffer_no_error(GLuint vaobj
, GLuint buffer
);
170 void GLAPIENTRY
_mesa_VertexArrayElementBuffer(GLuint vaobj
, GLuint buffer
);
172 void GLAPIENTRY
_mesa_GetVertexArrayiv(GLuint vaobj
, GLenum pname
, GLint
*param
);
174 #endif /* ARRAYOBJ_H */