mesa: recover target_check before get_current_tex_objects
[mesa.git] / src / mesa / main / arrayobj.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
5 * (C) Copyright IBM Corporation 2006
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 #ifndef ARRAYOBJ_H
28 #define ARRAYOBJ_H
29
30 #include "glheader.h"
31 #include "mtypes.h"
32 #include "glformats.h"
33 #include "vbo/vbo.h"
34
35 struct gl_context;
36
37 /**
38 * \file arrayobj.h
39 * Functions for the GL_ARB_vertex_array_object extension.
40 *
41 * \author Ian Romanick <idr@us.ibm.com>
42 * \author Brian Paul
43 */
44
45 /*
46 * Internal functions
47 */
48
49 extern struct gl_vertex_array_object *
50 _mesa_lookup_vao(struct gl_context *ctx, GLuint id);
51
52 extern struct gl_vertex_array_object *
53 _mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller);
54
55 extern struct gl_vertex_array_object *
56 _mesa_new_vao(struct gl_context *ctx, GLuint name);
57
58 extern void
59 _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj);
60
61 extern void
62 _mesa_reference_vao_(struct gl_context *ctx,
63 struct gl_vertex_array_object **ptr,
64 struct gl_vertex_array_object *vao);
65
66 static inline void
67 _mesa_reference_vao(struct gl_context *ctx,
68 struct gl_vertex_array_object **ptr,
69 struct gl_vertex_array_object *vao)
70 {
71 if (*ptr != vao)
72 _mesa_reference_vao_(ctx, ptr, vao);
73 }
74
75
76 extern void
77 _mesa_initialize_vao(struct gl_context *ctx,
78 struct gl_vertex_array_object *obj, GLuint name);
79
80
81 extern void
82 _mesa_update_vao_derived_arrays(struct gl_context *ctx,
83 struct gl_vertex_array_object *vao);
84
85
86 /**
87 * Mark the vao as shared and immutable, do remaining updates.
88 */
89 extern void
90 _mesa_set_vao_immutable(struct gl_context *ctx,
91 struct gl_vertex_array_object *vao);
92
93
94 /* Returns true if all varying arrays reside in vbos */
95 extern bool
96 _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao);
97
98 /* Returns true if all vbos are unmapped */
99 extern bool
100 _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao);
101
102
103 extern void
104 _mesa_vao_map_arrays(struct gl_context *ctx, struct gl_vertex_array_object *vao,
105 GLbitfield access);
106
107 extern void
108 _mesa_vao_map(struct gl_context *ctx, struct gl_vertex_array_object *vao,
109 GLbitfield access);
110
111
112 extern void
113 _mesa_vao_unmap_arrays(struct gl_context *ctx,
114 struct gl_vertex_array_object *vao);
115
116 extern void
117 _mesa_vao_unmap(struct gl_context *ctx,
118 struct gl_vertex_array_object *vao);
119
120
121 /**
122 * Array to apply the position/generic0 aliasing map to
123 * an attribute value used in vertex processing inputs to an attribute
124 * as they appear in the vao.
125 */
126 extern const GLubyte
127 _mesa_vao_attribute_map[ATTRIBUTE_MAP_MODE_MAX][VERT_ATTRIB_MAX];
128
129
130 /**
131 * Apply the position/generic0 aliasing map to a bitfield from the vao.
132 * Use for example to convert gl_vertex_array_object::Enabled
133 * or gl_vertex_buffer_binding::_VertexBinding from the vao numbering to
134 * the numbering used with vertex processing inputs.
135 */
136 static inline GLbitfield
137 _mesa_vao_enable_to_vp_inputs(gl_attribute_map_mode mode, GLbitfield enabled)
138 {
139 switch (mode) {
140 case ATTRIBUTE_MAP_MODE_IDENTITY:
141 return enabled;
142 case ATTRIBUTE_MAP_MODE_POSITION:
143 /* Copy VERT_ATTRIB_POS enable bit into GENERIC0 position */
144 return (enabled & ~VERT_BIT_GENERIC0)
145 | ((enabled & VERT_BIT_POS) << VERT_ATTRIB_GENERIC0);
146 case ATTRIBUTE_MAP_MODE_GENERIC0:
147 /* Copy VERT_ATTRIB_GENERIC0 enable bit into POS position */
148 return (enabled & ~VERT_BIT_POS)
149 | ((enabled & VERT_BIT_GENERIC0) >> VERT_ATTRIB_GENERIC0);
150 default:
151 return 0;
152 }
153 }
154
155
156 /**
157 * Return the vp_inputs enabled bitmask after application of
158 * the position/generic0 aliasing map.
159 */
160 static inline GLbitfield
161 _mesa_get_vao_vp_inputs(const struct gl_vertex_array_object *vao)
162 {
163 const gl_attribute_map_mode mode = vao->_AttributeMapMode;
164 return _mesa_vao_enable_to_vp_inputs(mode, vao->Enabled);
165 }
166
167
168 /**
169 * Helper functions for consuming backends to walk the
170 * ctx->Array._DrawVAO for driver side array setup.
171 * Note that mesa provides preprocessed minimal binding information
172 * in the VAO. See _mesa_update_vao_derived_arrays for documentation.
173 */
174
175 /**
176 * Return enabled vertex attribute bits for draw.
177 */
178 static inline GLbitfield
179 _mesa_draw_array_bits(const struct gl_context *ctx)
180 {
181 return ctx->Array._DrawVAOEnabledAttribs;
182 }
183
184
185 /**
186 * Return enabled buffer object vertex attribute bits for draw.
187 *
188 * Needs the a fully updated VAO ready for draw.
189 */
190 static inline GLbitfield
191 _mesa_draw_vbo_array_bits(const struct gl_context *ctx)
192 {
193 const struct gl_vertex_array_object *const vao = ctx->Array._DrawVAO;
194 assert(vao->NewArrays == 0);
195 return vao->_EffEnabledVBO & ctx->Array._DrawVAOEnabledAttribs;
196 }
197
198
199 /**
200 * Return enabled user space vertex attribute bits for draw.
201 *
202 * Needs the a fully updated VAO ready for draw.
203 */
204 static inline GLbitfield
205 _mesa_draw_user_array_bits(const struct gl_context *ctx)
206 {
207 const struct gl_vertex_array_object *const vao = ctx->Array._DrawVAO;
208 assert(vao->NewArrays == 0);
209 return ~vao->_EffEnabledVBO & ctx->Array._DrawVAOEnabledAttribs;
210 }
211
212
213 /**
214 * Return enabled current values attribute bits for draw.
215 */
216 static inline GLbitfield
217 _mesa_draw_current_bits(const struct gl_context *ctx)
218 {
219 return ~ctx->Array._DrawVAOEnabledAttribs & VERT_BIT_ALL;
220 }
221
222
223 /**
224 * Return vertex buffer binding provided the attribute struct.
225 *
226 * Needs the a fully updated VAO ready for draw.
227 */
228 static inline const struct gl_vertex_buffer_binding*
229 _mesa_draw_buffer_binding_from_attrib(const struct gl_vertex_array_object *vao,
230 const struct gl_array_attributes *attrib)
231 {
232 assert(vao->NewArrays == 0);
233 return &vao->BufferBinding[attrib->_EffBufferBindingIndex];
234 }
235
236
237 /**
238 * Return vertex array attribute provided the attribute number.
239 */
240 static inline const struct gl_array_attributes*
241 _mesa_draw_array_attrib(const struct gl_vertex_array_object *vao,
242 gl_vert_attrib attr)
243 {
244 assert(vao->NewArrays == 0);
245 const gl_attribute_map_mode map_mode = vao->_AttributeMapMode;
246 return &vao->VertexAttrib[_mesa_vao_attribute_map[map_mode][attr]];
247 }
248
249
250 /**
251 * Return vertex buffer binding provided an attribute number.
252 */
253 static inline const struct gl_vertex_buffer_binding*
254 _mesa_draw_buffer_binding(const struct gl_vertex_array_object *vao,
255 gl_vert_attrib attr)
256 {
257 const struct gl_array_attributes *const attrib
258 = _mesa_draw_array_attrib(vao, attr);
259 return _mesa_draw_buffer_binding_from_attrib(vao, attrib);
260 }
261
262
263 /**
264 * Return vertex attribute bits bound at the provided binding.
265 *
266 * Needs the a fully updated VAO ready for draw.
267 */
268 static inline GLbitfield
269 _mesa_draw_bound_attrib_bits(const struct gl_vertex_buffer_binding *binding)
270 {
271 return binding->_EffBoundArrays;
272 }
273
274
275 /**
276 * Return the vertex offset bound at the provided binding.
277 *
278 * Needs the a fully updated VAO ready for draw.
279 */
280 static inline GLintptr
281 _mesa_draw_binding_offset(const struct gl_vertex_buffer_binding *binding)
282 {
283 return binding->_EffOffset;
284 }
285
286
287 /**
288 * Return the relative offset of the provided attrib.
289 *
290 * Needs the a fully updated VAO ready for draw.
291 */
292 static inline GLushort
293 _mesa_draw_attributes_relative_offset(const struct gl_array_attributes *attrib)
294 {
295 return attrib->_EffRelativeOffset;
296 }
297
298
299 /**
300 * Return a current value vertex array attribute provided the attribute number.
301 */
302 static inline const struct gl_array_attributes*
303 _mesa_draw_current_attrib(const struct gl_context *ctx, gl_vert_attrib attr)
304 {
305 return _vbo_current_attrib(ctx, attr);
306 }
307
308
309 /**
310 * Return true if we have the VERT_ATTRIB_EDGEFLAG array enabled.
311 */
312 static inline bool
313 _mesa_draw_edge_flag_array_enabled(const struct gl_context *ctx)
314 {
315 return ctx->Array._DrawVAOEnabledAttribs & VERT_BIT_EDGEFLAG;
316 }
317
318
319 /**
320 * Return the attrib for the given attribute.
321 */
322 static inline const struct gl_array_attributes*
323 _mesa_draw_attrib(const struct gl_context *ctx, gl_vert_attrib attr)
324 {
325 if (ctx->Array._DrawVAOEnabledAttribs & VERT_BIT(attr)) {
326 const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO;
327 return _mesa_draw_array_attrib(vao, attr);
328 } else {
329 return _vbo_current_attrib(ctx, attr);
330 }
331 }
332
333
334 /**
335 * Return the attrib, binding pair for the given attribute.
336 */
337 static inline void
338 _mesa_draw_attrib_and_binding(const struct gl_context *ctx, gl_vert_attrib attr,
339 const struct gl_array_attributes **attrib,
340 const struct gl_vertex_buffer_binding **binding)
341 {
342 if (ctx->Array._DrawVAOEnabledAttribs & VERT_BIT(attr)) {
343 const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO;
344 *attrib = _mesa_draw_array_attrib(vao, attr);
345 *binding = _mesa_draw_buffer_binding_from_attrib(vao, *attrib);
346 } else {
347 *attrib = _vbo_current_attrib(ctx, attr);
348 *binding = _vbo_current_binding(ctx);
349 }
350 }
351
352
353 /*
354 * API functions
355 */
356
357
358 void GLAPIENTRY
359 _mesa_BindVertexArray_no_error(GLuint id);
360
361 void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
362
363 void GLAPIENTRY
364 _mesa_DeleteVertexArrays_no_error(GLsizei n, const GLuint *ids);
365
366 void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids);
367
368 void GLAPIENTRY
369 _mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays);
370
371 void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
372
373 void GLAPIENTRY
374 _mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays);
375
376 void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays);
377
378 GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id );
379
380 void GLAPIENTRY
381 _mesa_VertexArrayElementBuffer_no_error(GLuint vaobj, GLuint buffer);
382
383 void GLAPIENTRY _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
384
385 void GLAPIENTRY _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param);
386
387 #endif /* ARRAYOBJ_H */