1 /* $Id: attrib.c,v 1.60 2002/02/13 00:53:19 keithw Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
50 #include "simple_list.h"
55 #include "math/m_xform.h"
62 * Allocate a new attribute state node. These nodes have a
63 * "kind" value and a pointer to a struct of state data.
65 static struct gl_attrib_node
*
66 new_attrib_node( GLbitfield kind
)
68 struct gl_attrib_node
*an
= MALLOC_STRUCT(gl_attrib_node
);
78 * Copy texture object state from one texture object to another.
81 copy_texobj_state( struct gl_texture_object
*dest
,
82 const struct gl_texture_object
*src
)
84 dest
->Name
= src
->Name
;
86 dest->Dimensions = src->Dimensions;
88 dest
->Priority
= src
->Priority
;
89 dest
->BorderColor
[0] = src
->BorderColor
[0];
90 dest
->BorderColor
[1] = src
->BorderColor
[1];
91 dest
->BorderColor
[2] = src
->BorderColor
[2];
92 dest
->BorderColor
[3] = src
->BorderColor
[3];
93 dest
->WrapS
= src
->WrapS
;
94 dest
->WrapT
= src
->WrapT
;
95 dest
->WrapR
= src
->WrapR
;
96 dest
->MinFilter
= src
->MinFilter
;
97 dest
->MagFilter
= src
->MagFilter
;
98 dest
->MinLod
= src
->MinLod
;
99 dest
->MaxLod
= src
->MaxLod
;
100 dest
->BaseLevel
= src
->BaseLevel
;
101 dest
->MaxLevel
= src
->MaxLevel
;
102 dest
->MaxAnisotropy
= src
->MaxAnisotropy
;
103 dest
->CompareFlag
= src
->CompareFlag
;
104 dest
->CompareOperator
= src
->CompareOperator
;
105 dest
->ShadowAmbient
= src
->ShadowAmbient
;
106 dest
->_MaxLevel
= src
->_MaxLevel
;
107 dest
->_MaxLambda
= src
->_MaxLambda
;
108 dest
->Palette
= src
->Palette
;
109 dest
->Complete
= src
->Complete
;
115 _mesa_PushAttrib(GLbitfield mask
)
117 struct gl_attrib_node
*newnode
;
118 struct gl_attrib_node
*head
;
120 GET_CURRENT_CONTEXT(ctx
);
121 ASSERT_OUTSIDE_BEGIN_END(ctx
);
123 if (MESA_VERBOSE
&VERBOSE_API
)
124 fprintf(stderr
, "glPushAttrib %x\n", (int)mask
);
126 if (ctx
->AttribStackDepth
>= MAX_ATTRIB_STACK_DEPTH
) {
127 _mesa_error( ctx
, GL_STACK_OVERFLOW
, "glPushAttrib" );
131 /* Build linked list of attribute nodes which save all attribute */
132 /* groups specified by the mask. */
135 if (mask
& GL_ACCUM_BUFFER_BIT
) {
136 struct gl_accum_attrib
*attr
;
137 attr
= MALLOC_STRUCT( gl_accum_attrib
);
138 MEMCPY( attr
, &ctx
->Accum
, sizeof(struct gl_accum_attrib
) );
139 newnode
= new_attrib_node( GL_ACCUM_BUFFER_BIT
);
140 newnode
->data
= attr
;
141 newnode
->next
= head
;
145 if (mask
& GL_COLOR_BUFFER_BIT
) {
146 struct gl_colorbuffer_attrib
*attr
;
147 attr
= MALLOC_STRUCT( gl_colorbuffer_attrib
);
148 MEMCPY( attr
, &ctx
->Color
, sizeof(struct gl_colorbuffer_attrib
) );
149 newnode
= new_attrib_node( GL_COLOR_BUFFER_BIT
);
150 newnode
->data
= attr
;
151 newnode
->next
= head
;
155 if (mask
& GL_CURRENT_BIT
) {
156 struct gl_current_attrib
*attr
;
157 FLUSH_CURRENT( ctx
, 0 );
158 attr
= MALLOC_STRUCT( gl_current_attrib
);
159 MEMCPY( attr
, &ctx
->Current
, sizeof(struct gl_current_attrib
) );
160 newnode
= new_attrib_node( GL_CURRENT_BIT
);
161 newnode
->data
= attr
;
162 newnode
->next
= head
;
166 if (mask
& GL_DEPTH_BUFFER_BIT
) {
167 struct gl_depthbuffer_attrib
*attr
;
168 attr
= MALLOC_STRUCT( gl_depthbuffer_attrib
);
169 MEMCPY( attr
, &ctx
->Depth
, sizeof(struct gl_depthbuffer_attrib
) );
170 newnode
= new_attrib_node( GL_DEPTH_BUFFER_BIT
);
171 newnode
->data
= attr
;
172 newnode
->next
= head
;
176 if (mask
& GL_ENABLE_BIT
) {
177 struct gl_enable_attrib
*attr
;
179 attr
= MALLOC_STRUCT( gl_enable_attrib
);
180 /* Copy enable flags from all other attributes into the enable struct. */
181 attr
->AlphaTest
= ctx
->Color
.AlphaEnabled
;
182 attr
->AutoNormal
= ctx
->Eval
.AutoNormal
;
183 attr
->Blend
= ctx
->Color
.BlendEnabled
;
184 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
185 attr
->ClipPlane
[i
] = ctx
->Transform
.ClipEnabled
[i
];
187 attr
->ColorMaterial
= ctx
->Light
.ColorMaterialEnabled
;
188 attr
->Convolution1D
= ctx
->Pixel
.Convolution1DEnabled
;
189 attr
->Convolution2D
= ctx
->Pixel
.Convolution2DEnabled
;
190 attr
->Separable2D
= ctx
->Pixel
.Separable2DEnabled
;
191 attr
->CullFace
= ctx
->Polygon
.CullFlag
;
192 attr
->DepthTest
= ctx
->Depth
.Test
;
193 attr
->Dither
= ctx
->Color
.DitherFlag
;
194 attr
->Fog
= ctx
->Fog
.Enabled
;
195 for (i
=0;i
<MAX_LIGHTS
;i
++) {
196 attr
->Light
[i
] = ctx
->Light
.Light
[i
].Enabled
;
198 attr
->Lighting
= ctx
->Light
.Enabled
;
199 attr
->LineSmooth
= ctx
->Line
.SmoothFlag
;
200 attr
->LineStipple
= ctx
->Line
.StippleFlag
;
201 attr
->Histogram
= ctx
->Pixel
.HistogramEnabled
;
202 attr
->MinMax
= ctx
->Pixel
.MinMaxEnabled
;
203 attr
->IndexLogicOp
= ctx
->Color
.IndexLogicOpEnabled
;
204 attr
->ColorLogicOp
= ctx
->Color
.ColorLogicOpEnabled
;
205 attr
->Map1Color4
= ctx
->Eval
.Map1Color4
;
206 attr
->Map1Index
= ctx
->Eval
.Map1Index
;
207 attr
->Map1Normal
= ctx
->Eval
.Map1Normal
;
208 attr
->Map1TextureCoord1
= ctx
->Eval
.Map1TextureCoord1
;
209 attr
->Map1TextureCoord2
= ctx
->Eval
.Map1TextureCoord2
;
210 attr
->Map1TextureCoord3
= ctx
->Eval
.Map1TextureCoord3
;
211 attr
->Map1TextureCoord4
= ctx
->Eval
.Map1TextureCoord4
;
212 attr
->Map1Vertex3
= ctx
->Eval
.Map1Vertex3
;
213 attr
->Map1Vertex4
= ctx
->Eval
.Map1Vertex4
;
214 MEMCPY(attr
->Map1Attrib
, ctx
->Eval
.Map1Attrib
, sizeof(ctx
->Eval
.Map1Attrib
));
215 attr
->Map2Color4
= ctx
->Eval
.Map2Color4
;
216 attr
->Map2Index
= ctx
->Eval
.Map2Index
;
217 attr
->Map2Normal
= ctx
->Eval
.Map2Normal
;
218 attr
->Map2TextureCoord1
= ctx
->Eval
.Map2TextureCoord1
;
219 attr
->Map2TextureCoord2
= ctx
->Eval
.Map2TextureCoord2
;
220 attr
->Map2TextureCoord3
= ctx
->Eval
.Map2TextureCoord3
;
221 attr
->Map2TextureCoord4
= ctx
->Eval
.Map2TextureCoord4
;
222 attr
->Map2Vertex3
= ctx
->Eval
.Map2Vertex3
;
223 attr
->Map2Vertex4
= ctx
->Eval
.Map2Vertex4
;
224 MEMCPY(attr
->Map2Attrib
, ctx
->Eval
.Map2Attrib
, sizeof(ctx
->Eval
.Map2Attrib
));
225 attr
->Normalize
= ctx
->Transform
.Normalize
;
226 attr
->RasterPositionUnclipped
= ctx
->Transform
.RasterPositionUnclipped
;
227 attr
->PixelTexture
= ctx
->Pixel
.PixelTextureEnabled
;
228 attr
->PointSmooth
= ctx
->Point
.SmoothFlag
;
229 attr
->PolygonOffsetPoint
= ctx
->Polygon
.OffsetPoint
;
230 attr
->PolygonOffsetLine
= ctx
->Polygon
.OffsetLine
;
231 attr
->PolygonOffsetFill
= ctx
->Polygon
.OffsetFill
;
232 attr
->PolygonSmooth
= ctx
->Polygon
.SmoothFlag
;
233 attr
->PolygonStipple
= ctx
->Polygon
.StippleFlag
;
234 attr
->RescaleNormals
= ctx
->Transform
.RescaleNormals
;
235 attr
->Scissor
= ctx
->Scissor
.Enabled
;
236 attr
->Stencil
= ctx
->Stencil
.Enabled
;
237 attr
->MultisampleEnabled
= ctx
->Multisample
.Enabled
;
238 attr
->SampleAlphaToCoverage
= ctx
->Multisample
.SampleAlphaToCoverage
;
239 attr
->SampleAlphaToOne
= ctx
->Multisample
.SampleAlphaToOne
;
240 attr
->SampleCoverage
= ctx
->Multisample
.SampleCoverage
;
241 attr
->SampleCoverageInvert
= ctx
->Multisample
.SampleCoverageInvert
;
242 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++) {
243 attr
->Texture
[i
] = ctx
->Texture
.Unit
[i
].Enabled
;
244 attr
->TexGen
[i
] = ctx
->Texture
.Unit
[i
].TexGenEnabled
;
246 /* GL_NV_vertex_program */
247 attr
->VertexProgram
= ctx
->VertexProgram
.Enabled
;
248 attr
->VertexProgramPointSize
= ctx
->VertexProgram
.PointSizeEnabled
;
249 attr
->VertexProgramTwoSide
= ctx
->VertexProgram
.TwoSideEnabled
;
250 newnode
= new_attrib_node( GL_ENABLE_BIT
);
251 newnode
->data
= attr
;
252 newnode
->next
= head
;
256 if (mask
& GL_EVAL_BIT
) {
257 struct gl_eval_attrib
*attr
;
258 attr
= MALLOC_STRUCT( gl_eval_attrib
);
259 MEMCPY( attr
, &ctx
->Eval
, sizeof(struct gl_eval_attrib
) );
260 newnode
= new_attrib_node( GL_EVAL_BIT
);
261 newnode
->data
= attr
;
262 newnode
->next
= head
;
266 if (mask
& GL_FOG_BIT
) {
267 struct gl_fog_attrib
*attr
;
268 attr
= MALLOC_STRUCT( gl_fog_attrib
);
269 MEMCPY( attr
, &ctx
->Fog
, sizeof(struct gl_fog_attrib
) );
270 newnode
= new_attrib_node( GL_FOG_BIT
);
271 newnode
->data
= attr
;
272 newnode
->next
= head
;
276 if (mask
& GL_HINT_BIT
) {
277 struct gl_hint_attrib
*attr
;
278 attr
= MALLOC_STRUCT( gl_hint_attrib
);
279 MEMCPY( attr
, &ctx
->Hint
, sizeof(struct gl_hint_attrib
) );
280 newnode
= new_attrib_node( GL_HINT_BIT
);
281 newnode
->data
= attr
;
282 newnode
->next
= head
;
286 if (mask
& GL_LIGHTING_BIT
) {
287 struct gl_light_attrib
*attr
;
288 FLUSH_CURRENT(ctx
, 0); /* flush material changes */
289 attr
= MALLOC_STRUCT( gl_light_attrib
);
290 MEMCPY( attr
, &ctx
->Light
, sizeof(struct gl_light_attrib
) );
291 newnode
= new_attrib_node( GL_LIGHTING_BIT
);
292 newnode
->data
= attr
;
293 newnode
->next
= head
;
297 if (mask
& GL_LINE_BIT
) {
298 struct gl_line_attrib
*attr
;
299 attr
= MALLOC_STRUCT( gl_line_attrib
);
300 MEMCPY( attr
, &ctx
->Line
, sizeof(struct gl_line_attrib
) );
301 newnode
= new_attrib_node( GL_LINE_BIT
);
302 newnode
->data
= attr
;
303 newnode
->next
= head
;
307 if (mask
& GL_LIST_BIT
) {
308 struct gl_list_attrib
*attr
;
309 attr
= MALLOC_STRUCT( gl_list_attrib
);
310 MEMCPY( attr
, &ctx
->List
, sizeof(struct gl_list_attrib
) );
311 newnode
= new_attrib_node( GL_LIST_BIT
);
312 newnode
->data
= attr
;
313 newnode
->next
= head
;
317 if (mask
& GL_PIXEL_MODE_BIT
) {
318 struct gl_pixel_attrib
*attr
;
319 attr
= MALLOC_STRUCT( gl_pixel_attrib
);
320 MEMCPY( attr
, &ctx
->Pixel
, sizeof(struct gl_pixel_attrib
) );
321 newnode
= new_attrib_node( GL_PIXEL_MODE_BIT
);
322 newnode
->data
= attr
;
323 newnode
->next
= head
;
327 if (mask
& GL_POINT_BIT
) {
328 struct gl_point_attrib
*attr
;
329 attr
= MALLOC_STRUCT( gl_point_attrib
);
330 MEMCPY( attr
, &ctx
->Point
, sizeof(struct gl_point_attrib
) );
331 newnode
= new_attrib_node( GL_POINT_BIT
);
332 newnode
->data
= attr
;
333 newnode
->next
= head
;
337 if (mask
& GL_POLYGON_BIT
) {
338 struct gl_polygon_attrib
*attr
;
339 attr
= MALLOC_STRUCT( gl_polygon_attrib
);
340 MEMCPY( attr
, &ctx
->Polygon
, sizeof(struct gl_polygon_attrib
) );
341 newnode
= new_attrib_node( GL_POLYGON_BIT
);
342 newnode
->data
= attr
;
343 newnode
->next
= head
;
347 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
349 stipple
= (GLuint
*) MALLOC( 32*sizeof(GLuint
) );
350 MEMCPY( stipple
, ctx
->PolygonStipple
, 32*sizeof(GLuint
) );
351 newnode
= new_attrib_node( GL_POLYGON_STIPPLE_BIT
);
352 newnode
->data
= stipple
;
353 newnode
->next
= head
;
357 if (mask
& GL_SCISSOR_BIT
) {
358 struct gl_scissor_attrib
*attr
;
359 attr
= MALLOC_STRUCT( gl_scissor_attrib
);
360 MEMCPY( attr
, &ctx
->Scissor
, sizeof(struct gl_scissor_attrib
) );
361 newnode
= new_attrib_node( GL_SCISSOR_BIT
);
362 newnode
->data
= attr
;
363 newnode
->next
= head
;
367 if (mask
& GL_STENCIL_BUFFER_BIT
) {
368 struct gl_stencil_attrib
*attr
;
369 attr
= MALLOC_STRUCT( gl_stencil_attrib
);
370 MEMCPY( attr
, &ctx
->Stencil
, sizeof(struct gl_stencil_attrib
) );
371 newnode
= new_attrib_node( GL_STENCIL_BUFFER_BIT
);
372 newnode
->data
= attr
;
373 newnode
->next
= head
;
377 if (mask
& GL_TEXTURE_BIT
) {
378 struct gl_texture_attrib
*attr
;
380 /* Bump the texture object reference counts so that they don't
381 * inadvertantly get deleted.
383 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
384 ctx
->Texture
.Unit
[u
].Current1D
->RefCount
++;
385 ctx
->Texture
.Unit
[u
].Current2D
->RefCount
++;
386 ctx
->Texture
.Unit
[u
].Current3D
->RefCount
++;
387 ctx
->Texture
.Unit
[u
].CurrentCubeMap
->RefCount
++;
389 attr
= MALLOC_STRUCT( gl_texture_attrib
);
390 MEMCPY( attr
, &ctx
->Texture
, sizeof(struct gl_texture_attrib
) );
391 /* copy state of the currently bound texture objects */
392 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
393 copy_texobj_state(&attr
->Unit
[u
].Saved1D
, attr
->Unit
[u
].Current1D
);
394 copy_texobj_state(&attr
->Unit
[u
].Saved2D
, attr
->Unit
[u
].Current2D
);
395 copy_texobj_state(&attr
->Unit
[u
].Saved3D
, attr
->Unit
[u
].Current3D
);
396 copy_texobj_state(&attr
->Unit
[u
].SavedCubeMap
, attr
->Unit
[u
].CurrentCubeMap
);
398 newnode
= new_attrib_node( GL_TEXTURE_BIT
);
399 newnode
->data
= attr
;
400 newnode
->next
= head
;
404 if (mask
& GL_TRANSFORM_BIT
) {
405 struct gl_transform_attrib
*attr
;
406 attr
= MALLOC_STRUCT( gl_transform_attrib
);
407 MEMCPY( attr
, &ctx
->Transform
, sizeof(struct gl_transform_attrib
) );
408 newnode
= new_attrib_node( GL_TRANSFORM_BIT
);
409 newnode
->data
= attr
;
410 newnode
->next
= head
;
414 if (mask
& GL_VIEWPORT_BIT
) {
415 struct gl_viewport_attrib
*attr
;
416 attr
= MALLOC_STRUCT( gl_viewport_attrib
);
417 MEMCPY( attr
, &ctx
->Viewport
, sizeof(struct gl_viewport_attrib
) );
418 newnode
= new_attrib_node( GL_VIEWPORT_BIT
);
419 newnode
->data
= attr
;
420 newnode
->next
= head
;
424 /* GL_ARB_multisample */
425 if (mask
& GL_MULTISAMPLE_BIT_ARB
) {
426 struct gl_multisample_attrib
*attr
;
427 attr
= MALLOC_STRUCT( gl_multisample_attrib
);
428 MEMCPY( attr
, &ctx
->Multisample
, sizeof(struct gl_multisample_attrib
) );
429 newnode
= new_attrib_node( GL_MULTISAMPLE_BIT_ARB
);
430 newnode
->data
= attr
;
431 newnode
->next
= head
;
435 ctx
->AttribStack
[ctx
->AttribStackDepth
] = head
;
436 ctx
->AttribStackDepth
++;
442 pop_enable_group(GLcontext
*ctx
, const struct gl_enable_attrib
*enable
)
446 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
447 if ((VALUE) != (NEWVALUE)) { \
448 _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
451 TEST_AND_UPDATE(ctx
->Color
.AlphaEnabled
, enable
->AlphaTest
, GL_ALPHA_TEST
);
452 TEST_AND_UPDATE(ctx
->Color
.BlendEnabled
, enable
->Blend
, GL_BLEND
);
454 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
455 if (ctx
->Transform
.ClipEnabled
[i
] != enable
->ClipPlane
[i
])
456 _mesa_set_enable(ctx
, (GLenum
) (GL_CLIP_PLANE0
+ i
),
457 enable
->ClipPlane
[i
]);
460 TEST_AND_UPDATE(ctx
->Light
.ColorMaterialEnabled
, enable
->ColorMaterial
,
462 TEST_AND_UPDATE(ctx
->Polygon
.CullFlag
, enable
->CullFace
, GL_CULL_FACE
);
463 TEST_AND_UPDATE(ctx
->Depth
.Test
, enable
->DepthTest
, GL_DEPTH_TEST
);
464 TEST_AND_UPDATE(ctx
->Color
.DitherFlag
, enable
->Dither
, GL_DITHER
);
465 TEST_AND_UPDATE(ctx
->Pixel
.Convolution1DEnabled
, enable
->Convolution1D
,
467 TEST_AND_UPDATE(ctx
->Pixel
.Convolution2DEnabled
, enable
->Convolution2D
,
469 TEST_AND_UPDATE(ctx
->Pixel
.Separable2DEnabled
, enable
->Separable2D
,
471 TEST_AND_UPDATE(ctx
->Fog
.Enabled
, enable
->Fog
, GL_FOG
);
472 TEST_AND_UPDATE(ctx
->Light
.Enabled
, enable
->Lighting
, GL_LIGHTING
);
473 TEST_AND_UPDATE(ctx
->Line
.SmoothFlag
, enable
->LineSmooth
, GL_LINE_SMOOTH
);
474 TEST_AND_UPDATE(ctx
->Line
.StippleFlag
, enable
->LineStipple
,
476 TEST_AND_UPDATE(ctx
->Color
.IndexLogicOpEnabled
, enable
->IndexLogicOp
,
478 TEST_AND_UPDATE(ctx
->Color
.ColorLogicOpEnabled
, enable
->ColorLogicOp
,
481 TEST_AND_UPDATE(ctx
->Eval
.Map1Color4
, enable
->Map1Color4
, GL_MAP1_COLOR_4
);
482 TEST_AND_UPDATE(ctx
->Eval
.Map1Index
, enable
->Map1Index
, GL_MAP1_INDEX
);
483 TEST_AND_UPDATE(ctx
->Eval
.Map1Normal
, enable
->Map1Normal
, GL_MAP1_NORMAL
);
484 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord1
, enable
->Map1TextureCoord1
,
485 GL_MAP1_TEXTURE_COORD_1
);
486 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord2
, enable
->Map1TextureCoord2
,
487 GL_MAP1_TEXTURE_COORD_2
);
488 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord3
, enable
->Map1TextureCoord3
,
489 GL_MAP1_TEXTURE_COORD_3
);
490 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord4
, enable
->Map1TextureCoord4
,
491 GL_MAP1_TEXTURE_COORD_4
);
492 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex3
, enable
->Map1Vertex3
,
494 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex4
, enable
->Map1Vertex4
,
496 for (i
= 0; i
< 16; i
++) {
497 TEST_AND_UPDATE(ctx
->Eval
.Map1Attrib
[i
], enable
->Map1Attrib
[i
],
498 GL_MAP1_VERTEX_ATTRIB0_4_NV
+ i
);
501 TEST_AND_UPDATE(ctx
->Eval
.Map2Color4
, enable
->Map2Color4
, GL_MAP2_COLOR_4
);
502 TEST_AND_UPDATE(ctx
->Eval
.Map2Index
, enable
->Map2Index
, GL_MAP2_INDEX
);
503 TEST_AND_UPDATE(ctx
->Eval
.Map2Normal
, enable
->Map2Normal
, GL_MAP2_NORMAL
);
504 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord1
, enable
->Map2TextureCoord1
,
505 GL_MAP2_TEXTURE_COORD_1
);
506 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord2
, enable
->Map2TextureCoord2
,
507 GL_MAP2_TEXTURE_COORD_2
);
508 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord3
, enable
->Map2TextureCoord3
,
509 GL_MAP2_TEXTURE_COORD_3
);
510 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord4
, enable
->Map2TextureCoord4
,
511 GL_MAP2_TEXTURE_COORD_4
);
512 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex3
, enable
->Map2Vertex3
,
514 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex4
, enable
->Map2Vertex4
,
516 for (i
= 0; i
< 16; i
++) {
517 TEST_AND_UPDATE(ctx
->Eval
.Map2Attrib
[i
], enable
->Map2Attrib
[i
],
518 GL_MAP2_VERTEX_ATTRIB0_4_NV
+ i
);
521 TEST_AND_UPDATE(ctx
->Eval
.AutoNormal
, enable
->AutoNormal
, GL_AUTO_NORMAL
);
522 TEST_AND_UPDATE(ctx
->Transform
.Normalize
, enable
->Normalize
, GL_NORMALIZE
);
523 TEST_AND_UPDATE(ctx
->Transform
.RescaleNormals
, enable
->RescaleNormals
,
524 GL_RESCALE_NORMAL_EXT
);
525 TEST_AND_UPDATE(ctx
->Transform
.RasterPositionUnclipped
,
526 enable
->RasterPositionUnclipped
,
527 GL_RASTER_POSITION_UNCLIPPED_IBM
);
528 TEST_AND_UPDATE(ctx
->Pixel
.PixelTextureEnabled
, enable
->PixelTexture
,
530 TEST_AND_UPDATE(ctx
->Point
.SmoothFlag
, enable
->PointSmooth
,
532 TEST_AND_UPDATE(ctx
->Polygon
.OffsetPoint
, enable
->PolygonOffsetPoint
,
533 GL_POLYGON_OFFSET_POINT
);
534 TEST_AND_UPDATE(ctx
->Polygon
.OffsetLine
, enable
->PolygonOffsetLine
,
535 GL_POLYGON_OFFSET_LINE
);
536 TEST_AND_UPDATE(ctx
->Polygon
.OffsetFill
, enable
->PolygonOffsetFill
,
537 GL_POLYGON_OFFSET_FILL
);
538 TEST_AND_UPDATE(ctx
->Polygon
.SmoothFlag
, enable
->PolygonSmooth
,
540 TEST_AND_UPDATE(ctx
->Polygon
.StippleFlag
, enable
->PolygonStipple
,
542 TEST_AND_UPDATE(ctx
->Scissor
.Enabled
, enable
->Scissor
, GL_SCISSOR_TEST
);
543 TEST_AND_UPDATE(ctx
->Stencil
.Enabled
, enable
->Stencil
, GL_STENCIL_TEST
);
544 TEST_AND_UPDATE(ctx
->Multisample
.Enabled
, enable
->MultisampleEnabled
,
546 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToCoverage
,
547 enable
->SampleAlphaToCoverage
,
548 GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
);
549 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToOne
,
550 enable
->SampleAlphaToOne
,
551 GL_SAMPLE_ALPHA_TO_ONE_ARB
);
552 TEST_AND_UPDATE(ctx
->Multisample
.SampleCoverage
,
553 enable
->SampleCoverage
,
554 GL_SAMPLE_COVERAGE_ARB
);
555 TEST_AND_UPDATE(ctx
->Multisample
.SampleCoverageInvert
,
556 enable
->SampleCoverageInvert
,
557 GL_SAMPLE_COVERAGE_INVERT_ARB
);
558 /* GL_NV_vertex_program */
559 TEST_AND_UPDATE(ctx
->VertexProgram
.Enabled
,
560 enable
->VertexProgram
,
561 GL_VERTEX_PROGRAM_NV
);
562 TEST_AND_UPDATE(ctx
->VertexProgram
.PointSizeEnabled
,
563 enable
->VertexProgramPointSize
,
564 GL_VERTEX_PROGRAM_POINT_SIZE_NV
);
565 TEST_AND_UPDATE(ctx
->VertexProgram
.TwoSideEnabled
,
566 enable
->VertexProgramTwoSide
,
567 GL_VERTEX_PROGRAM_TWO_SIDE_NV
);
569 #undef TEST_AND_UPDATE
571 /* texture unit enables */
572 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
573 if (ctx
->Texture
.Unit
[i
].Enabled
!= enable
->Texture
[i
]) {
574 ctx
->Texture
.Unit
[i
].Enabled
= enable
->Texture
[i
];
575 if (ctx
->Driver
.Enable
) {
576 if (ctx
->Driver
.ActiveTexture
) {
577 (*ctx
->Driver
.ActiveTexture
)(ctx
, i
);
579 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_1D
,
580 (GLboolean
) (enable
->Texture
[i
] & TEXTURE0_1D
) );
581 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_2D
,
582 (GLboolean
) (enable
->Texture
[i
] & TEXTURE0_2D
) );
583 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_3D
,
584 (GLboolean
) (enable
->Texture
[i
] & TEXTURE0_3D
) );
588 if (ctx
->Texture
.Unit
[i
].TexGenEnabled
!= enable
->TexGen
[i
]) {
589 ctx
->Texture
.Unit
[i
].TexGenEnabled
= enable
->TexGen
[i
];
590 if (ctx
->Driver
.Enable
) {
591 if (ctx
->Driver
.ActiveTexture
) {
592 (*ctx
->Driver
.ActiveTexture
)(ctx
, i
);
594 if (enable
->TexGen
[i
] & S_BIT
)
595 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_S
, GL_TRUE
);
597 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_S
, GL_FALSE
);
598 if (enable
->TexGen
[i
] & T_BIT
)
599 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_T
, GL_TRUE
);
601 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_T
, GL_FALSE
);
602 if (enable
->TexGen
[i
] & R_BIT
)
603 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_R
, GL_TRUE
);
605 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_R
, GL_FALSE
);
606 if (enable
->TexGen
[i
] & Q_BIT
)
607 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_Q
, GL_TRUE
);
609 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_Q
, GL_FALSE
);
614 if (ctx
->Driver
.ActiveTexture
) {
615 (*ctx
->Driver
.ActiveTexture
)(ctx
, ctx
->Texture
.CurrentUnit
);
621 pop_texture_group(GLcontext
*ctx
, const struct gl_texture_attrib
*texAttrib
)
625 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
626 const struct gl_texture_unit
*unit
= &texAttrib
->Unit
[u
];
629 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB
+ u
);
630 _mesa_set_enable(ctx
, GL_TEXTURE_1D
,
631 (GLboolean
) (unit
->Enabled
& TEXTURE0_1D
? GL_TRUE
: GL_FALSE
));
632 _mesa_set_enable(ctx
, GL_TEXTURE_2D
,
633 (GLboolean
) (unit
->Enabled
& TEXTURE0_2D
? GL_TRUE
: GL_FALSE
));
634 _mesa_set_enable(ctx
, GL_TEXTURE_3D
,
635 (GLboolean
) (unit
->Enabled
& TEXTURE0_3D
? GL_TRUE
: GL_FALSE
));
636 if (ctx
->Extensions
.ARB_texture_cube_map
) {
637 _mesa_set_enable(ctx
, GL_TEXTURE_CUBE_MAP_ARB
,
638 (GLboolean
) (unit
->Enabled
& TEXTURE0_CUBE
? GL_TRUE
: GL_FALSE
));
640 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, unit
->EnvMode
);
641 _mesa_TexEnvfv(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_COLOR
, unit
->EnvColor
);
642 _mesa_TexGeni(GL_S
, GL_TEXTURE_GEN_MODE
, unit
->GenModeS
);
643 _mesa_TexGeni(GL_T
, GL_TEXTURE_GEN_MODE
, unit
->GenModeT
);
644 _mesa_TexGeni(GL_R
, GL_TEXTURE_GEN_MODE
, unit
->GenModeR
);
645 _mesa_TexGeni(GL_Q
, GL_TEXTURE_GEN_MODE
, unit
->GenModeQ
);
646 _mesa_TexGenfv(GL_S
, GL_OBJECT_PLANE
, unit
->ObjectPlaneS
);
647 _mesa_TexGenfv(GL_T
, GL_OBJECT_PLANE
, unit
->ObjectPlaneT
);
648 _mesa_TexGenfv(GL_R
, GL_OBJECT_PLANE
, unit
->ObjectPlaneR
);
649 _mesa_TexGenfv(GL_Q
, GL_OBJECT_PLANE
, unit
->ObjectPlaneQ
);
650 _mesa_TexGenfv(GL_S
, GL_EYE_PLANE
, unit
->EyePlaneS
);
651 _mesa_TexGenfv(GL_T
, GL_EYE_PLANE
, unit
->EyePlaneT
);
652 _mesa_TexGenfv(GL_R
, GL_EYE_PLANE
, unit
->EyePlaneR
);
653 _mesa_TexGenfv(GL_Q
, GL_EYE_PLANE
, unit
->EyePlaneQ
);
654 if (ctx
->Extensions
.EXT_texture_lod_bias
) {
655 _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
,
656 GL_TEXTURE_LOD_BIAS_EXT
, unit
->LodBias
);
658 if (ctx
->Extensions
.EXT_texture_env_combine
||
659 ctx
->Extensions
.ARB_texture_env_combine
) {
660 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_COMBINE_RGB_EXT
,
661 unit
->CombineModeRGB
);
662 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_COMBINE_ALPHA_EXT
,
664 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE0_RGB_EXT
,
665 unit
->CombineSourceRGB
[0]);
666 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE1_RGB_EXT
,
667 unit
->CombineSourceRGB
[1]);
668 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE2_RGB_EXT
,
669 unit
->CombineSourceRGB
[2]);
670 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE0_ALPHA_EXT
,
671 unit
->CombineSourceA
[0]);
672 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE1_ALPHA_EXT
,
673 unit
->CombineSourceA
[1]);
674 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE2_ALPHA_EXT
,
675 unit
->CombineSourceA
[2]);
676 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND0_RGB_EXT
,
677 unit
->CombineOperandRGB
[0]);
678 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND1_RGB_EXT
,
679 unit
->CombineOperandRGB
[1]);
680 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND2_RGB_EXT
,
681 unit
->CombineOperandRGB
[2]);
682 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND0_ALPHA_EXT
,
683 unit
->CombineOperandA
[0]);
684 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND1_ALPHA_EXT
,
685 unit
->CombineOperandA
[1]);
686 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND2_ALPHA_EXT
,
687 unit
->CombineOperandA
[2]);
688 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_RGB_SCALE_EXT
,
689 1 << unit
->CombineScaleShiftRGB
);
690 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_ALPHA_SCALE
,
691 1 << unit
->CombineScaleShiftA
);
694 /* Restore texture object state */
695 numObjs
= ctx
->Extensions
.ARB_texture_cube_map
? 4 : 3;
697 for (i
= 0; i
< numObjs
; i
++) {
699 const struct gl_texture_object
*obj
= NULL
;
700 GLfloat bordColor
[4];
704 target
= GL_TEXTURE_1D
;
705 obj
= &unit
->Saved1D
;
708 target
= GL_TEXTURE_2D
;
709 obj
= &unit
->Saved2D
;
712 target
= GL_TEXTURE_3D
;
713 obj
= &unit
->Saved3D
;
716 target
= GL_TEXTURE_CUBE_MAP_ARB
;
717 obj
= &unit
->SavedCubeMap
;
720 ; /* silence warnings */
723 _mesa_BindTexture(target
, obj
->Name
);
725 bordColor
[0] = CHAN_TO_FLOAT(obj
->BorderColor
[0]);
726 bordColor
[1] = CHAN_TO_FLOAT(obj
->BorderColor
[1]);
727 bordColor
[2] = CHAN_TO_FLOAT(obj
->BorderColor
[2]);
728 bordColor
[3] = CHAN_TO_FLOAT(obj
->BorderColor
[3]);
730 _mesa_TexParameterf(target
, GL_TEXTURE_PRIORITY
, obj
->Priority
);
731 _mesa_TexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, bordColor
);
732 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_S
, obj
->WrapS
);
733 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_T
, obj
->WrapT
);
734 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_R
, obj
->WrapR
);
735 _mesa_TexParameteri(target
, GL_TEXTURE_MIN_FILTER
, obj
->MinFilter
);
736 _mesa_TexParameteri(target
, GL_TEXTURE_MAG_FILTER
, obj
->MagFilter
);
737 _mesa_TexParameterf(target
, GL_TEXTURE_MIN_LOD
, obj
->MinLod
);
738 _mesa_TexParameterf(target
, GL_TEXTURE_MAX_LOD
, obj
->MaxLod
);
739 _mesa_TexParameteri(target
, GL_TEXTURE_BASE_LEVEL
, obj
->BaseLevel
);
740 _mesa_TexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, obj
->MaxLevel
);
741 if (ctx
->Extensions
.EXT_texture_filter_anisotropic
) {
742 _mesa_TexParameterf(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
,
745 if (ctx
->Extensions
.SGIX_shadow
) {
746 _mesa_TexParameteri(target
, GL_TEXTURE_COMPARE_SGIX
,
748 _mesa_TexParameteri(target
, GL_TEXTURE_COMPARE_OPERATOR_SGIX
,
749 obj
->CompareOperator
);
751 if (ctx
->Extensions
.SGIX_shadow_ambient
) {
752 _mesa_TexParameterf(target
, GL_SHADOW_AMBIENT_SGIX
,
753 CHAN_TO_FLOAT(obj
->ShadowAmbient
));
758 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB
759 + texAttrib
->CurrentUnit
);
761 /* "un-bump" the texture object reference counts. We did that so they
762 * wouldn't inadvertantly get deleted while they were still referenced
763 * inside the attribute state stack.
765 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
766 ctx
->Texture
.Unit
[u
].Current1D
->RefCount
--;
767 ctx
->Texture
.Unit
[u
].Current2D
->RefCount
--;
768 ctx
->Texture
.Unit
[u
].Current3D
->RefCount
--;
769 ctx
->Texture
.Unit
[u
].CurrentCubeMap
->RefCount
--;
775 * This function is kind of long just because we have to call a lot
776 * of device driver functions to update device driver state.
778 * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions
779 * in order to restore GL state. This isn't terribly efficient but it
780 * ensures that dirty flags and any derived state gets updated correctly.
781 * We could at least check if the value to restore equals the current value
782 * and then skip the Mesa call.
785 _mesa_PopAttrib(void)
787 struct gl_attrib_node
*attr
, *next
;
788 GET_CURRENT_CONTEXT(ctx
);
789 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
791 if (ctx
->AttribStackDepth
== 0) {
792 _mesa_error( ctx
, GL_STACK_UNDERFLOW
, "glPopAttrib" );
796 ctx
->AttribStackDepth
--;
797 attr
= ctx
->AttribStack
[ctx
->AttribStackDepth
];
801 if (MESA_VERBOSE
&VERBOSE_API
) {
802 fprintf(stderr
, "glPopAttrib %s\n",
803 _mesa_lookup_enum_by_nr(attr
->kind
));
806 switch (attr
->kind
) {
807 case GL_ACCUM_BUFFER_BIT
:
809 const struct gl_accum_attrib
*accum
;
810 accum
= (const struct gl_accum_attrib
*) attr
->data
;
811 _mesa_ClearAccum(accum
->ClearColor
[0],
812 accum
->ClearColor
[1],
813 accum
->ClearColor
[2],
814 accum
->ClearColor
[3]);
817 case GL_COLOR_BUFFER_BIT
:
819 const struct gl_colorbuffer_attrib
*color
;
820 color
= (const struct gl_colorbuffer_attrib
*) attr
->data
;
821 _mesa_ClearIndex((GLfloat
) color
->ClearIndex
);
822 _mesa_ClearColor(CHAN_TO_FLOAT(color
->ClearColor
[0]),
823 CHAN_TO_FLOAT(color
->ClearColor
[1]),
824 CHAN_TO_FLOAT(color
->ClearColor
[2]),
825 CHAN_TO_FLOAT(color
->ClearColor
[3]));
826 _mesa_IndexMask(color
->IndexMask
);
827 _mesa_ColorMask((GLboolean
) (color
->ColorMask
[0] != 0),
828 (GLboolean
) (color
->ColorMask
[1] != 0),
829 (GLboolean
) (color
->ColorMask
[2] != 0),
830 (GLboolean
) (color
->ColorMask
[3] != 0));
831 _mesa_DrawBuffer(color
->DrawBuffer
);
832 _mesa_set_enable(ctx
, GL_ALPHA_TEST
, color
->AlphaEnabled
);
833 _mesa_AlphaFunc(color
->AlphaFunc
,
834 CHAN_TO_FLOAT(color
->AlphaRef
));
835 _mesa_set_enable(ctx
, GL_BLEND
, color
->BlendEnabled
);
836 _mesa_BlendFuncSeparateEXT(color
->BlendSrcRGB
,
840 _mesa_BlendEquation(color
->BlendEquation
);
841 _mesa_BlendColor(color
->BlendColor
[0],
842 color
->BlendColor
[1],
843 color
->BlendColor
[2],
844 color
->BlendColor
[3]);
845 _mesa_LogicOp(color
->LogicOp
);
846 _mesa_set_enable(ctx
, GL_COLOR_LOGIC_OP
,
847 color
->ColorLogicOpEnabled
);
848 _mesa_set_enable(ctx
, GL_INDEX_LOGIC_OP
,
849 color
->IndexLogicOpEnabled
);
850 _mesa_set_enable(ctx
, GL_DITHER
, color
->DitherFlag
);
854 FLUSH_CURRENT( ctx
, 0 );
855 MEMCPY( &ctx
->Current
, attr
->data
,
856 sizeof(struct gl_current_attrib
) );
858 case GL_DEPTH_BUFFER_BIT
:
860 const struct gl_depthbuffer_attrib
*depth
;
861 depth
= (const struct gl_depthbuffer_attrib
*) attr
->data
;
862 _mesa_DepthFunc(depth
->Func
);
863 _mesa_ClearDepth(depth
->Clear
);
864 _mesa_set_enable(ctx
, GL_DEPTH_TEST
, depth
->Test
);
865 _mesa_DepthMask(depth
->Mask
);
866 if (ctx
->Extensions
.HP_occlusion_test
)
867 _mesa_set_enable(ctx
, GL_OCCLUSION_TEST_HP
,
868 depth
->OcclusionTest
);
873 const struct gl_enable_attrib
*enable
;
874 enable
= (const struct gl_enable_attrib
*) attr
->data
;
875 pop_enable_group(ctx
, enable
);
876 ctx
->NewState
|= _NEW_ALL
;
880 MEMCPY( &ctx
->Eval
, attr
->data
, sizeof(struct gl_eval_attrib
) );
881 ctx
->NewState
|= _NEW_EVAL
;
885 const struct gl_fog_attrib
*fog
;
886 fog
= (const struct gl_fog_attrib
*) attr
->data
;
887 _mesa_set_enable(ctx
, GL_FOG
, fog
->Enabled
);
888 _mesa_Fogfv(GL_FOG_COLOR
, fog
->Color
);
889 _mesa_Fogf(GL_FOG_DENSITY
, fog
->Density
);
890 _mesa_Fogf(GL_FOG_START
, fog
->Start
);
891 _mesa_Fogf(GL_FOG_END
, fog
->End
);
892 _mesa_Fogf(GL_FOG_INDEX
, fog
->Index
);
893 _mesa_Fogi(GL_FOG_MODE
, fog
->Mode
);
898 const struct gl_hint_attrib
*hint
;
899 hint
= (const struct gl_hint_attrib
*) attr
->data
;
900 _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT
,
901 hint
->PerspectiveCorrection
);
902 _mesa_Hint(GL_POINT_SMOOTH_HINT
, hint
->PointSmooth
);
903 _mesa_Hint(GL_LINE_SMOOTH_HINT
, hint
->LineSmooth
);
904 _mesa_Hint(GL_POLYGON_SMOOTH_HINT
, hint
->PolygonSmooth
);
905 _mesa_Hint(GL_FOG_HINT
, hint
->Fog
);
906 _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT
,
907 hint
->ClipVolumeClipping
);
908 if (ctx
->Extensions
.ARB_texture_compression
)
909 _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB
,
910 hint
->TextureCompression
);
913 case GL_LIGHTING_BIT
:
916 const struct gl_light_attrib
*light
;
917 light
= (const struct gl_light_attrib
*) attr
->data
;
918 /* lighting enable */
919 _mesa_set_enable(ctx
, GL_LIGHTING
, light
->Enabled
);
920 /* per-light state */
922 if (ctx
->ModelviewMatrixStack
.Top
->flags
& MAT_DIRTY_INVERSE
)
923 _math_matrix_analyse( ctx
->ModelviewMatrixStack
.Top
);
925 for (i
= 0; i
< MAX_LIGHTS
; i
++) {
926 GLenum lgt
= (GLenum
) (GL_LIGHT0
+ i
);
927 const struct gl_light
*l
= &light
->Light
[i
];
929 _mesa_set_enable(ctx
, lgt
, l
->Enabled
);
930 _mesa_Lightfv( lgt
, GL_AMBIENT
, l
->Ambient
);
931 _mesa_Lightfv( lgt
, GL_DIFFUSE
, l
->Diffuse
);
932 _mesa_Lightfv( lgt
, GL_SPECULAR
, l
->Specular
);
933 TRANSFORM_POINT( tmp
, ctx
->ModelviewMatrixStack
.Top
->inv
, l
->EyePosition
);
934 _mesa_Lightfv( lgt
, GL_POSITION
, tmp
);
935 TRANSFORM_POINT( tmp
, ctx
->ModelviewMatrixStack
.Top
->m
, l
->EyeDirection
);
936 _mesa_Lightfv( lgt
, GL_SPOT_DIRECTION
, tmp
);
937 _mesa_Lightfv( lgt
, GL_SPOT_EXPONENT
, &l
->SpotExponent
);
938 _mesa_Lightfv( lgt
, GL_SPOT_CUTOFF
, &l
->SpotCutoff
);
939 _mesa_Lightfv( lgt
, GL_CONSTANT_ATTENUATION
,
940 &l
->ConstantAttenuation
);
941 _mesa_Lightfv( lgt
, GL_LINEAR_ATTENUATION
,
942 &l
->LinearAttenuation
);
943 _mesa_Lightfv( lgt
, GL_QUADRATIC_ATTENUATION
,
944 &l
->QuadraticAttenuation
);
947 _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT
,
948 light
->Model
.Ambient
);
949 _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER
,
950 (GLfloat
) light
->Model
.LocalViewer
);
951 _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE
,
952 (GLfloat
) light
->Model
.TwoSide
);
953 _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL
,
954 (GLfloat
) light
->Model
.ColorControl
);
956 MEMCPY(ctx
->Light
.Material
, light
->Material
,
957 2 * sizeof(struct gl_material
));
959 _mesa_ShadeModel(light
->ShadeModel
);
961 _mesa_ColorMaterial(light
->ColorMaterialFace
,
962 light
->ColorMaterialMode
);
963 _mesa_set_enable(ctx
, GL_COLOR_MATERIAL
,
964 light
->ColorMaterialEnabled
);
969 const struct gl_line_attrib
*line
;
970 line
= (const struct gl_line_attrib
*) attr
->data
;
971 _mesa_set_enable(ctx
, GL_LINE_SMOOTH
, line
->SmoothFlag
);
972 _mesa_set_enable(ctx
, GL_LINE_STIPPLE
, line
->StippleFlag
);
973 _mesa_LineStipple(line
->StippleFactor
, line
->StipplePattern
);
974 _mesa_LineWidth(line
->Width
);
978 MEMCPY( &ctx
->List
, attr
->data
, sizeof(struct gl_list_attrib
) );
980 case GL_PIXEL_MODE_BIT
:
981 MEMCPY( &ctx
->Pixel
, attr
->data
, sizeof(struct gl_pixel_attrib
) );
982 ctx
->NewState
|= _NEW_PIXEL
;
986 const struct gl_point_attrib
*point
;
987 point
= (const struct gl_point_attrib
*) attr
->data
;
988 _mesa_PointSize(point
->Size
);
989 _mesa_set_enable(ctx
, GL_POINT_SMOOTH
, point
->SmoothFlag
);
990 _mesa_PointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT
,
992 _mesa_PointParameterfEXT(GL_POINT_SIZE_MIN_EXT
, point
->MinSize
);
993 _mesa_PointParameterfEXT(GL_POINT_SIZE_MAX_EXT
, point
->MaxSize
);
994 _mesa_PointParameterfEXT(GL_POINT_FADE_THRESHOLD_SIZE_EXT
,
1000 const struct gl_polygon_attrib
*polygon
;
1001 polygon
= (const struct gl_polygon_attrib
*) attr
->data
;
1002 _mesa_CullFace(polygon
->CullFaceMode
);
1003 _mesa_FrontFace(polygon
->FrontFace
);
1004 _mesa_PolygonMode(GL_FRONT
, polygon
->FrontMode
);
1005 _mesa_PolygonMode(GL_BACK
, polygon
->BackMode
);
1006 _mesa_PolygonOffset(polygon
->OffsetFactor
,
1007 polygon
->OffsetUnits
);
1008 _mesa_set_enable(ctx
, GL_POLYGON_SMOOTH
, polygon
->SmoothFlag
);
1009 _mesa_set_enable(ctx
, GL_POLYGON_STIPPLE
, polygon
->StippleFlag
);
1010 _mesa_set_enable(ctx
, GL_CULL_FACE
, polygon
->CullFlag
);
1011 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_POINT
,
1012 polygon
->OffsetPoint
);
1013 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_LINE
,
1014 polygon
->OffsetLine
);
1015 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_FILL
,
1016 polygon
->OffsetFill
);
1019 case GL_POLYGON_STIPPLE_BIT
:
1020 MEMCPY( ctx
->PolygonStipple
, attr
->data
, 32*sizeof(GLuint
) );
1021 ctx
->NewState
|= _NEW_POLYGONSTIPPLE
;
1022 if (ctx
->Driver
.PolygonStipple
)
1023 ctx
->Driver
.PolygonStipple( ctx
, (const GLubyte
*) attr
->data
);
1025 case GL_SCISSOR_BIT
:
1027 const struct gl_scissor_attrib
*scissor
;
1028 scissor
= (const struct gl_scissor_attrib
*) attr
->data
;
1029 _mesa_Scissor(scissor
->X
, scissor
->Y
,
1030 scissor
->Width
, scissor
->Height
);
1031 _mesa_set_enable(ctx
, GL_SCISSOR_TEST
, scissor
->Enabled
);
1034 case GL_STENCIL_BUFFER_BIT
:
1036 const struct gl_stencil_attrib
*stencil
;
1037 stencil
= (const struct gl_stencil_attrib
*) attr
->data
;
1038 _mesa_set_enable(ctx
, GL_STENCIL_TEST
, stencil
->Enabled
);
1039 _mesa_ClearStencil(stencil
->Clear
);
1040 _mesa_StencilFunc(stencil
->Function
, stencil
->Ref
,
1041 stencil
->ValueMask
);
1042 _mesa_StencilMask(stencil
->WriteMask
);
1043 _mesa_StencilOp(stencil
->FailFunc
, stencil
->ZFailFunc
,
1044 stencil
->ZPassFunc
);
1047 case GL_TRANSFORM_BIT
:
1050 const struct gl_transform_attrib
*xform
;
1051 xform
= (const struct gl_transform_attrib
*) attr
->data
;
1052 _mesa_MatrixMode(xform
->MatrixMode
);
1053 for (i
= 0; i
< MAX_CLIP_PLANES
; i
++) {
1054 GLdouble equation
[4];
1055 const GLfloat
*eq
= xform
->EyeUserPlane
[i
];
1056 _mesa_set_enable(ctx
, GL_CLIP_PLANE0
+ i
,
1057 xform
->ClipEnabled
[i
]);
1058 equation
[0] = (GLdouble
) eq
[0];
1059 equation
[1] = (GLdouble
) eq
[1];
1060 equation
[2] = (GLdouble
) eq
[2];
1061 equation
[3] = (GLdouble
) eq
[3];
1062 _mesa_ClipPlane( GL_CLIP_PLANE0
+ i
, equation
);
1064 /* normalize/rescale */
1065 _mesa_set_enable(ctx
, GL_NORMALIZE
, ctx
->Transform
.Normalize
);
1066 _mesa_set_enable(ctx
, GL_RESCALE_NORMAL_EXT
,
1067 ctx
->Transform
.RescaleNormals
);
1070 case GL_TEXTURE_BIT
:
1071 /* Take care of texture object reference counters */
1073 const struct gl_texture_attrib
*texture
;
1074 texture
= (const struct gl_texture_attrib
*) attr
->data
;
1075 pop_texture_group(ctx
, texture
);
1076 ctx
->NewState
|= _NEW_TEXTURE
;
1079 case GL_VIEWPORT_BIT
:
1081 const struct gl_viewport_attrib
*vp
;
1082 vp
= (const struct gl_viewport_attrib
*) attr
->data
;
1083 _mesa_Viewport(vp
->X
, vp
->Y
, vp
->Width
, vp
->Height
);
1084 _mesa_DepthRange(vp
->Near
, vp
->Far
);
1087 case GL_MULTISAMPLE_BIT_ARB
:
1089 const struct gl_multisample_attrib
*ms
;
1090 ms
= (const struct gl_multisample_attrib
*) attr
->data
;
1091 _mesa_SampleCoverageARB(ms
->SampleCoverageValue
,
1092 ms
->SampleCoverageInvert
);
1097 _mesa_problem( ctx
, "Bad attrib flag in PopAttrib");
1109 #define GL_CLIENT_PACK_BIT (1<<20)
1110 #define GL_CLIENT_UNPACK_BIT (1<<21)
1114 _mesa_PushClientAttrib(GLbitfield mask
)
1116 struct gl_attrib_node
*newnode
;
1117 struct gl_attrib_node
*head
;
1119 GET_CURRENT_CONTEXT(ctx
);
1120 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1122 if (ctx
->ClientAttribStackDepth
>= MAX_CLIENT_ATTRIB_STACK_DEPTH
) {
1123 _mesa_error( ctx
, GL_STACK_OVERFLOW
, "glPushClientAttrib" );
1127 /* Build linked list of attribute nodes which save all attribute */
1128 /* groups specified by the mask. */
1131 if (mask
& GL_CLIENT_PIXEL_STORE_BIT
) {
1132 struct gl_pixelstore_attrib
*attr
;
1133 /* packing attribs */
1134 attr
= MALLOC_STRUCT( gl_pixelstore_attrib
);
1135 MEMCPY( attr
, &ctx
->Pack
, sizeof(struct gl_pixelstore_attrib
) );
1136 newnode
= new_attrib_node( GL_CLIENT_PACK_BIT
);
1137 newnode
->data
= attr
;
1138 newnode
->next
= head
;
1140 /* unpacking attribs */
1141 attr
= MALLOC_STRUCT( gl_pixelstore_attrib
);
1142 MEMCPY( attr
, &ctx
->Unpack
, sizeof(struct gl_pixelstore_attrib
) );
1143 newnode
= new_attrib_node( GL_CLIENT_UNPACK_BIT
);
1144 newnode
->data
= attr
;
1145 newnode
->next
= head
;
1148 if (mask
& GL_CLIENT_VERTEX_ARRAY_BIT
) {
1149 struct gl_array_attrib
*attr
;
1150 attr
= MALLOC_STRUCT( gl_array_attrib
);
1151 MEMCPY( attr
, &ctx
->Array
, sizeof(struct gl_array_attrib
) );
1152 newnode
= new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT
);
1153 newnode
->data
= attr
;
1154 newnode
->next
= head
;
1158 ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
] = head
;
1159 ctx
->ClientAttribStackDepth
++;
1166 _mesa_PopClientAttrib(void)
1168 struct gl_attrib_node
*attr
, *next
;
1170 GET_CURRENT_CONTEXT(ctx
);
1171 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1173 if (ctx
->ClientAttribStackDepth
== 0) {
1174 _mesa_error( ctx
, GL_STACK_UNDERFLOW
, "glPopClientAttrib" );
1178 ctx
->ClientAttribStackDepth
--;
1179 attr
= ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
];
1182 switch (attr
->kind
) {
1183 case GL_CLIENT_PACK_BIT
:
1184 MEMCPY( &ctx
->Pack
, attr
->data
,
1185 sizeof(struct gl_pixelstore_attrib
) );
1186 ctx
->NewState
|= _NEW_PACKUNPACK
;
1188 case GL_CLIENT_UNPACK_BIT
:
1189 MEMCPY( &ctx
->Unpack
, attr
->data
,
1190 sizeof(struct gl_pixelstore_attrib
) );
1191 ctx
->NewState
|= _NEW_PACKUNPACK
;
1193 case GL_CLIENT_VERTEX_ARRAY_BIT
:
1194 MEMCPY( &ctx
->Array
, attr
->data
,
1195 sizeof(struct gl_array_attrib
) );
1196 ctx
->NewState
|= _NEW_ARRAY
;
1199 _mesa_problem( ctx
, "Bad attrib flag in PopClientAttrib");