replaced components with internalFormat
[mesa.git] / src / mesa / main / attrib.c
1 /* $Id: attrib.c,v 1.23 2000/05/07 20:41:30 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "attrib.h"
33 #include "buffers.h"
34 #include "context.h"
35 #include "enable.h"
36 #include "enums.h"
37 #include "mem.h"
38 #include "simple_list.h"
39 #include "texstate.h"
40 #include "types.h"
41 #endif
42
43
44
45
46 /*
47 * Allocate a new attribute state node. These nodes have a
48 * "kind" value and a pointer to a struct of state data.
49 */
50 static struct gl_attrib_node *
51 new_attrib_node( GLbitfield kind )
52 {
53 struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node);
54 if (an) {
55 an->kind = kind;
56 }
57 return an;
58 }
59
60
61
62 /*
63 * Copy texture object state from one texture object to another.
64 */
65 static void
66 copy_texobj_state( struct gl_texture_object *dest,
67 const struct gl_texture_object *src )
68 {
69 /*
70 dest->Name = src->Name;
71 dest->Dimensions = src->Dimensions;
72 */
73 dest->Priority = src->Priority;
74 dest->BorderColor[0] = src->BorderColor[0];
75 dest->BorderColor[1] = src->BorderColor[1];
76 dest->BorderColor[2] = src->BorderColor[2];
77 dest->BorderColor[3] = src->BorderColor[3];
78 dest->WrapS = src->WrapS;
79 dest->WrapT = src->WrapT;
80 dest->WrapR = src->WrapR;
81 dest->MinFilter = src->MinFilter;
82 dest->MagFilter = src->MagFilter;
83 dest->MinLod = src->MinLod;
84 dest->MaxLod = src->MaxLod;
85 dest->BaseLevel = src->BaseLevel;
86 dest->MaxLevel = src->MaxLevel;
87 dest->P = src->P;
88 dest->M = src->M;
89 dest->MinMagThresh = src->MinMagThresh;
90 dest->Palette = src->Palette;
91 dest->Complete = src->Complete;
92 dest->SampleFunc = src->SampleFunc;
93 }
94
95
96
97 void
98 _mesa_PushAttrib(GLbitfield mask)
99 {
100 struct gl_attrib_node *newnode;
101 struct gl_attrib_node *head;
102
103 GET_CURRENT_CONTEXT(ctx);
104 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushAttrib");
105
106 if (MESA_VERBOSE&VERBOSE_API)
107 fprintf(stderr, "glPushAttrib %x\n", (int)mask);
108
109 if (ctx->AttribStackDepth>=MAX_ATTRIB_STACK_DEPTH) {
110 gl_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
111 return;
112 }
113
114 /* Build linked list of attribute nodes which save all attribute */
115 /* groups specified by the mask. */
116 head = NULL;
117
118 if (mask & GL_ACCUM_BUFFER_BIT) {
119 struct gl_accum_attrib *attr;
120 attr = MALLOC_STRUCT( gl_accum_attrib );
121 MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
122 newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT );
123 newnode->data = attr;
124 newnode->next = head;
125 head = newnode;
126 }
127
128 if (mask & GL_COLOR_BUFFER_BIT) {
129 struct gl_colorbuffer_attrib *attr;
130 attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
131 MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
132 newnode = new_attrib_node( GL_COLOR_BUFFER_BIT );
133 newnode->data = attr;
134 newnode->next = head;
135 head = newnode;
136 }
137
138 if (mask & GL_CURRENT_BIT) {
139 struct gl_current_attrib *attr;
140 attr = MALLOC_STRUCT( gl_current_attrib );
141 MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
142 newnode = new_attrib_node( GL_CURRENT_BIT );
143 newnode->data = attr;
144 newnode->next = head;
145 head = newnode;
146 }
147
148 if (mask & GL_DEPTH_BUFFER_BIT) {
149 struct gl_depthbuffer_attrib *attr;
150 attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
151 MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
152 newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT );
153 newnode->data = attr;
154 newnode->next = head;
155 head = newnode;
156 }
157
158 if (mask & GL_ENABLE_BIT) {
159 struct gl_enable_attrib *attr;
160 GLuint i;
161 attr = MALLOC_STRUCT( gl_enable_attrib );
162 /* Copy enable flags from all other attributes into the enable struct. */
163 attr->AlphaTest = ctx->Color.AlphaEnabled;
164 attr->AutoNormal = ctx->Eval.AutoNormal;
165 attr->Blend = ctx->Color.BlendEnabled;
166 for (i=0;i<MAX_CLIP_PLANES;i++) {
167 attr->ClipPlane[i] = ctx->Transform.ClipEnabled[i];
168 }
169 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
170 attr->Convolution1D = ctx->Pixel.Convolution1DEnabled;
171 attr->Convolution2D = ctx->Pixel.Convolution2DEnabled;
172 attr->Separable2D = ctx->Pixel.Separable2DEnabled;
173 attr->CullFace = ctx->Polygon.CullFlag;
174 attr->DepthTest = ctx->Depth.Test;
175 attr->Dither = ctx->Color.DitherFlag;
176 attr->Fog = ctx->Fog.Enabled;
177 for (i=0;i<MAX_LIGHTS;i++) {
178 attr->Light[i] = ctx->Light.Light[i].Enabled;
179 }
180 attr->Lighting = ctx->Light.Enabled;
181 attr->LineSmooth = ctx->Line.SmoothFlag;
182 attr->LineStipple = ctx->Line.StippleFlag;
183 attr->Histogram = ctx->Pixel.HistogramEnabled;
184 attr->MinMax = ctx->Pixel.MinMaxEnabled;
185 attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
186 attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
187 attr->Map1Color4 = ctx->Eval.Map1Color4;
188 attr->Map1Index = ctx->Eval.Map1Index;
189 attr->Map1Normal = ctx->Eval.Map1Normal;
190 attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
191 attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
192 attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
193 attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
194 attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
195 attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
196 attr->Map2Color4 = ctx->Eval.Map2Color4;
197 attr->Map2Index = ctx->Eval.Map2Index;
198 attr->Map2Normal = ctx->Eval.Map2Normal;
199 attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
200 attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
201 attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
202 attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
203 attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
204 attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
205 attr->Normalize = ctx->Transform.Normalize;
206 attr->PixelTexture = ctx->Pixel.PixelTextureEnabled;
207 attr->PointSmooth = ctx->Point.SmoothFlag;
208 attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
209 attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
210 attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
211 attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
212 attr->PolygonStipple = ctx->Polygon.StippleFlag;
213 attr->RescaleNormals = ctx->Transform.RescaleNormals;
214 attr->Scissor = ctx->Scissor.Enabled;
215 attr->Stencil = ctx->Stencil.Enabled;
216 attr->Texture = ctx->Texture.Enabled;
217 for (i=0; i<MAX_TEXTURE_UNITS; i++) {
218 attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
219 }
220 newnode = new_attrib_node( GL_ENABLE_BIT );
221 newnode->data = attr;
222 newnode->next = head;
223 head = newnode;
224 }
225
226 if (mask & GL_EVAL_BIT) {
227 struct gl_eval_attrib *attr;
228 attr = MALLOC_STRUCT( gl_eval_attrib );
229 MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
230 newnode = new_attrib_node( GL_EVAL_BIT );
231 newnode->data = attr;
232 newnode->next = head;
233 head = newnode;
234 }
235
236 if (mask & GL_FOG_BIT) {
237 struct gl_fog_attrib *attr;
238 attr = MALLOC_STRUCT( gl_fog_attrib );
239 MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
240 newnode = new_attrib_node( GL_FOG_BIT );
241 newnode->data = attr;
242 newnode->next = head;
243 head = newnode;
244 }
245
246 if (mask & GL_HINT_BIT) {
247 struct gl_hint_attrib *attr;
248 attr = MALLOC_STRUCT( gl_hint_attrib );
249 MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
250 newnode = new_attrib_node( GL_HINT_BIT );
251 newnode->data = attr;
252 newnode->next = head;
253 head = newnode;
254 }
255
256 if (mask & GL_LIGHTING_BIT) {
257 struct gl_light_attrib *attr;
258 attr = MALLOC_STRUCT( gl_light_attrib );
259 MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
260 newnode = new_attrib_node( GL_LIGHTING_BIT );
261 newnode->data = attr;
262 newnode->next = head;
263 head = newnode;
264 }
265
266 if (mask & GL_LINE_BIT) {
267 struct gl_line_attrib *attr;
268 attr = MALLOC_STRUCT( gl_line_attrib );
269 MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
270 newnode = new_attrib_node( GL_LINE_BIT );
271 newnode->data = attr;
272 newnode->next = head;
273 head = newnode;
274 }
275
276 if (mask & GL_LIST_BIT) {
277 struct gl_list_attrib *attr;
278 attr = MALLOC_STRUCT( gl_list_attrib );
279 MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) );
280 newnode = new_attrib_node( GL_LIST_BIT );
281 newnode->data = attr;
282 newnode->next = head;
283 head = newnode;
284 }
285
286 if (mask & GL_PIXEL_MODE_BIT) {
287 struct gl_pixel_attrib *attr;
288 attr = MALLOC_STRUCT( gl_pixel_attrib );
289 MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
290 newnode = new_attrib_node( GL_PIXEL_MODE_BIT );
291 newnode->data = attr;
292 newnode->next = head;
293 head = newnode;
294 }
295
296 if (mask & GL_POINT_BIT) {
297 struct gl_point_attrib *attr;
298 attr = MALLOC_STRUCT( gl_point_attrib );
299 MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
300 newnode = new_attrib_node( GL_POINT_BIT );
301 newnode->data = attr;
302 newnode->next = head;
303 head = newnode;
304 }
305
306 if (mask & GL_POLYGON_BIT) {
307 struct gl_polygon_attrib *attr;
308 attr = MALLOC_STRUCT( gl_polygon_attrib );
309 MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
310 newnode = new_attrib_node( GL_POLYGON_BIT );
311 newnode->data = attr;
312 newnode->next = head;
313 head = newnode;
314 }
315
316 if (mask & GL_POLYGON_STIPPLE_BIT) {
317 GLuint *stipple;
318 stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
319 MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
320 newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT );
321 newnode->data = stipple;
322 newnode->next = head;
323 head = newnode;
324 }
325
326 if (mask & GL_SCISSOR_BIT) {
327 struct gl_scissor_attrib *attr;
328 attr = MALLOC_STRUCT( gl_scissor_attrib );
329 MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
330 newnode = new_attrib_node( GL_SCISSOR_BIT );
331 newnode->data = attr;
332 newnode->next = head;
333 head = newnode;
334 }
335
336 if (mask & GL_STENCIL_BUFFER_BIT) {
337 struct gl_stencil_attrib *attr;
338 attr = MALLOC_STRUCT( gl_stencil_attrib );
339 MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
340 newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT );
341 newnode->data = attr;
342 newnode->next = head;
343 head = newnode;
344 }
345
346 if (mask & GL_TEXTURE_BIT) {
347 struct gl_texture_attrib *attr;
348 GLuint u;
349 /* Take care of texture object reference counters */
350 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
351 ctx->Texture.Unit[u].CurrentD[1]->RefCount++;
352 ctx->Texture.Unit[u].CurrentD[2]->RefCount++;
353 ctx->Texture.Unit[u].CurrentD[3]->RefCount++;
354 }
355 attr = MALLOC_STRUCT( gl_texture_attrib );
356 MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
357 /* copy state of the currently bound texture objects */
358 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
359 copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].CurrentD[1]);
360 copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].CurrentD[2]);
361 copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].CurrentD[3]);
362 }
363 newnode = new_attrib_node( GL_TEXTURE_BIT );
364 newnode->data = attr;
365 newnode->next = head;
366 head = newnode;
367 }
368
369 if (mask & GL_TRANSFORM_BIT) {
370 struct gl_transform_attrib *attr;
371 attr = MALLOC_STRUCT( gl_transform_attrib );
372 MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
373 newnode = new_attrib_node( GL_TRANSFORM_BIT );
374 newnode->data = attr;
375 newnode->next = head;
376 head = newnode;
377 }
378
379 if (mask & GL_VIEWPORT_BIT) {
380 struct gl_viewport_attrib *attr;
381 attr = MALLOC_STRUCT( gl_viewport_attrib );
382 MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
383 newnode = new_attrib_node( GL_VIEWPORT_BIT );
384 newnode->data = attr;
385 newnode->next = head;
386 head = newnode;
387 }
388
389 ctx->AttribStack[ctx->AttribStackDepth] = head;
390 ctx->AttribStackDepth++;
391 }
392
393
394
395 /*
396 * This function is kind of long just because we have to call a lot
397 * of device driver functions to update device driver state.
398 */
399 void
400 _mesa_PopAttrib(void)
401 {
402 struct gl_attrib_node *attr, *next;
403 GET_CURRENT_CONTEXT(ctx);
404
405 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopAttrib");
406
407
408 if (ctx->AttribStackDepth==0) {
409 gl_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
410 return;
411 }
412
413 ctx->AttribStackDepth--;
414 attr = ctx->AttribStack[ctx->AttribStackDepth];
415
416 while (attr) {
417
418 if (MESA_VERBOSE&VERBOSE_API)
419 fprintf(stderr, "glPopAttrib %s\n", gl_lookup_enum_by_nr(attr->kind));
420
421 switch (attr->kind) {
422 case GL_ACCUM_BUFFER_BIT:
423 MEMCPY( &ctx->Accum, attr->data, sizeof(struct gl_accum_attrib) );
424 break;
425 case GL_COLOR_BUFFER_BIT:
426 {
427 GLenum oldDrawBuffer = ctx->Color.DrawBuffer;
428 GLenum oldAlphaFunc = ctx->Color.AlphaFunc;
429 GLubyte oldAlphaRef = ctx->Color.AlphaRef;
430 GLenum oldBlendSrc = ctx->Color.BlendSrcRGB;
431 GLenum oldBlendDst = ctx->Color.BlendDstRGB;
432 GLenum oldLogicOp = ctx->Color.LogicOp;
433 MEMCPY( &ctx->Color, attr->data,
434 sizeof(struct gl_colorbuffer_attrib) );
435 if (ctx->Color.DrawBuffer != oldDrawBuffer) {
436 _mesa_DrawBuffer( ctx->Color.DrawBuffer);
437 }
438 if ((ctx->Color.BlendSrcRGB != oldBlendSrc ||
439 ctx->Color.BlendDstRGB != oldBlendDst) &&
440 ctx->Driver.BlendFunc)
441 (*ctx->Driver.BlendFunc)( ctx, ctx->Color.BlendSrcRGB,
442 ctx->Color.BlendDstRGB);
443 if (ctx->Color.LogicOp != oldLogicOp &&
444 ctx->Driver.LogicOpcode) {
445 ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
446 }
447 if (ctx->Visual->RGBAflag) {
448 GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
449 GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
450 GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
451 GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
452 (*ctx->Driver.ClearColor)( ctx, r, g, b, a );
453 if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
454 ctx->Color.AlphaRef != oldAlphaRef) &&
455 ctx->Driver.AlphaFunc)
456 (*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc,
457 ctx->Color.AlphaRef / 255.0F);
458 if (ctx->Driver.ColorMask) {
459 (*ctx->Driver.ColorMask)(ctx,
460 ctx->Color.ColorMask[0],
461 ctx->Color.ColorMask[1],
462 ctx->Color.ColorMask[2],
463 ctx->Color.ColorMask[3]);
464 }
465 }
466 else {
467 (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex);
468 }
469 }
470 break;
471 case GL_CURRENT_BIT:
472 MEMCPY( &ctx->Current, attr->data,
473 sizeof(struct gl_current_attrib) );
474 break;
475 case GL_DEPTH_BUFFER_BIT:
476 {
477 GLenum oldDepthFunc = ctx->Depth.Func;
478 GLboolean oldDepthMask = ctx->Depth.Mask;
479 GLfloat oldDepthClear = ctx->Depth.Clear;
480 MEMCPY( &ctx->Depth, attr->data,
481 sizeof(struct gl_depthbuffer_attrib) );
482 if (ctx->Depth.Func != oldDepthFunc && ctx->Driver.DepthFunc)
483 (*ctx->Driver.DepthFunc)( ctx, ctx->Depth.Func );
484 if (ctx->Depth.Mask != oldDepthMask && ctx->Driver.DepthMask)
485 (*ctx->Driver.DepthMask)( ctx, ctx->Depth.Mask );
486 if (ctx->Depth.Clear != oldDepthClear && ctx->Driver.ClearDepth)
487 (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
488 }
489 break;
490 case GL_ENABLE_BIT:
491 {
492 const struct gl_enable_attrib *enable;
493 enable = (const struct gl_enable_attrib *) attr->data;
494
495 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
496 if ((VALUE) != (NEWVALUE)) { \
497 _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
498 }
499
500 TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
501 TEST_AND_UPDATE(ctx->Transform.Normalize, enable->AutoNormal, GL_NORMALIZE);
502 TEST_AND_UPDATE(ctx->Color.BlendEnabled, enable->Blend, GL_BLEND);
503 {
504 GLuint i;
505 for (i=0;i<MAX_CLIP_PLANES;i++) {
506 if (ctx->Transform.ClipEnabled[i] != enable->ClipPlane[i])
507 _mesa_set_enable( ctx, (GLenum) (GL_CLIP_PLANE0 + i), enable->ClipPlane[i] );
508 }
509 }
510 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, GL_COLOR_MATERIAL);
511 TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
512 TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
513 TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
514 TEST_AND_UPDATE(ctx->Pixel.Convolution1DEnabled, enable->Convolution1D, GL_CONVOLUTION_1D);
515 TEST_AND_UPDATE(ctx->Pixel.Convolution2DEnabled, enable->Convolution2D, GL_CONVOLUTION_2D);
516 TEST_AND_UPDATE(ctx->Pixel.Separable2DEnabled, enable->Separable2D, GL_SEPARABLE_2D);
517 TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
518 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
519 TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
520 TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, GL_LINE_STIPPLE);
521 TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, GL_INDEX_LOGIC_OP);
522 TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, GL_COLOR_LOGIC_OP);
523 TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
524 TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
525 TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
526 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, GL_MAP1_TEXTURE_COORD_1);
527 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, GL_MAP1_TEXTURE_COORD_2);
528 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, GL_MAP1_TEXTURE_COORD_3);
529 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, GL_MAP1_TEXTURE_COORD_4);
530 TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, GL_MAP1_VERTEX_3);
531 TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, GL_MAP1_VERTEX_4);
532 TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
533 TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
534 TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
535 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, GL_MAP2_TEXTURE_COORD_1);
536 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, GL_MAP2_TEXTURE_COORD_2);
537 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, GL_MAP2_TEXTURE_COORD_3);
538 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, GL_MAP2_TEXTURE_COORD_4);
539 TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, GL_MAP2_VERTEX_3);
540 TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, GL_MAP2_VERTEX_4);
541 TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
542 TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, GL_RESCALE_NORMAL_EXT);
543 TEST_AND_UPDATE(ctx->Pixel.PixelTextureEnabled, enable->PixelTexture, GL_POINT_SMOOTH);
544 TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, GL_POINT_SMOOTH);
545 TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, GL_POLYGON_OFFSET_POINT);
546 TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, GL_POLYGON_OFFSET_LINE);
547 TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, GL_POLYGON_OFFSET_FILL);
548 TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, GL_POLYGON_SMOOTH);
549 TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, GL_POLYGON_STIPPLE);
550 TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
551 TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
552 if (ctx->Texture.Enabled != enable->Texture) {
553 ctx->Texture.Enabled = enable->Texture;
554 if (ctx->Driver.Enable) {
555 if (ctx->Driver.ActiveTexture)
556 (*ctx->Driver.ActiveTexture)( ctx, 0 );
557 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE0_1D) );
558 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE0_2D) );
559 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE0_3D) );
560 if (ctx->Driver.ActiveTexture)
561 (*ctx->Driver.ActiveTexture)( ctx, 1 );
562 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE1_1D) );
563 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE1_2D) );
564 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE1_3D) );
565 if (ctx->Driver.ActiveTexture)
566 (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit );
567 }
568 }
569 #undef TEST_AND_UPDATE
570 {
571 GLuint i;
572 for (i=0; i<MAX_TEXTURE_UNITS; i++) {
573 if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) {
574 ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i];
575
576 /* ctx->Enabled recalculated in state change
577 processing */
578
579 if (ctx->Driver.Enable) {
580 if (ctx->Driver.ActiveTexture)
581 (*ctx->Driver.ActiveTexture)( ctx, i );
582 if (enable->TexGen[i] & S_BIT)
583 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE);
584 else
585 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE);
586 if (enable->TexGen[i] & T_BIT)
587 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE);
588 else
589 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE);
590 if (enable->TexGen[i] & R_BIT)
591 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE);
592 else
593 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE);
594 if (enable->TexGen[i] & Q_BIT)
595 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
596 else
597 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
598 }
599 }
600 }
601 if (ctx->Driver.ActiveTexture)
602 (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit );
603 }
604 }
605 break;
606 case GL_EVAL_BIT:
607 MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
608 break;
609 case GL_FOG_BIT:
610 {
611 GLboolean anyChange = (GLboolean) (memcmp( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ) != 0);
612 MEMCPY( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) );
613 if (anyChange && ctx->Driver.Fogfv) {
614 const GLfloat mode = (GLfloat) ctx->Fog.Mode;
615 const GLfloat density = ctx->Fog.Density;
616 const GLfloat start = ctx->Fog.Start;
617 const GLfloat end = ctx->Fog.End;
618 const GLfloat index = ctx->Fog.Index;
619 (*ctx->Driver.Fogfv)( ctx, GL_FOG_MODE, &mode);
620 (*ctx->Driver.Fogfv)( ctx, GL_FOG_DENSITY, &density );
621 (*ctx->Driver.Fogfv)( ctx, GL_FOG_START, &start );
622 (*ctx->Driver.Fogfv)( ctx, GL_FOG_END, &end );
623 (*ctx->Driver.Fogfv)( ctx, GL_FOG_INDEX, &index );
624 (*ctx->Driver.Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color );
625 }
626 ctx->Enabled &= ~ENABLE_FOG;
627 if (ctx->Fog.Enabled) ctx->Enabled |= ENABLE_FOG;
628 }
629 break;
630 case GL_HINT_BIT:
631 MEMCPY( &ctx->Hint, attr->data, sizeof(struct gl_hint_attrib) );
632 if (ctx->Driver.Hint) {
633 (*ctx->Driver.Hint)( ctx, GL_PERSPECTIVE_CORRECTION_HINT,
634 ctx->Hint.PerspectiveCorrection );
635 (*ctx->Driver.Hint)( ctx, GL_POINT_SMOOTH_HINT,
636 ctx->Hint.PointSmooth);
637 (*ctx->Driver.Hint)( ctx, GL_LINE_SMOOTH_HINT,
638 ctx->Hint.LineSmooth );
639 (*ctx->Driver.Hint)( ctx, GL_POLYGON_SMOOTH_HINT,
640 ctx->Hint.PolygonSmooth );
641 (*ctx->Driver.Hint)( ctx, GL_FOG_HINT, ctx->Hint.Fog );
642 }
643 break;
644 case GL_LIGHTING_BIT:
645 MEMCPY( &ctx->Light, attr->data, sizeof(struct gl_light_attrib) );
646 if (ctx->Driver.Enable) {
647 GLuint i;
648 for (i = 0; i < MAX_LIGHTS; i++) {
649 GLenum light = (GLenum) (GL_LIGHT0 + i);
650 (*ctx->Driver.Enable)( ctx, light, ctx->Light.Light[i].Enabled );
651 }
652 (*ctx->Driver.Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled );
653 }
654 if (ctx->Light.ShadeModel == GL_FLAT)
655 ctx->TriangleCaps |= DD_FLATSHADE;
656 else
657 ctx->TriangleCaps &= ~DD_FLATSHADE;
658 if (ctx->Driver.ShadeModel)
659 (*ctx->Driver.ShadeModel)(ctx, ctx->Light.ShadeModel);
660 ctx->Enabled &= ~ENABLE_LIGHT;
661 if (ctx->Light.Enabled && !is_empty_list(&ctx->Light.EnabledList))
662 ctx->Enabled |= ENABLE_LIGHT;
663 break;
664 case GL_LINE_BIT:
665 MEMCPY( &ctx->Line, attr->data, sizeof(struct gl_line_attrib) );
666 if (ctx->Driver.Enable) {
667 (*ctx->Driver.Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
668 (*ctx->Driver.Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag );
669 }
670 if (ctx->Driver.LineStipple)
671 (*ctx->Driver.LineStipple)(ctx, ctx->Line.StippleFactor,
672 ctx->Line.StipplePattern);
673 if (ctx->Driver.LineWidth)
674 (*ctx->Driver.LineWidth)(ctx, ctx->Line.Width);
675 break;
676 case GL_LIST_BIT:
677 MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
678 break;
679 case GL_PIXEL_MODE_BIT:
680 MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
681 break;
682 case GL_POINT_BIT:
683 MEMCPY( &ctx->Point, attr->data, sizeof(struct gl_point_attrib) );
684 if (ctx->Driver.Enable)
685 (*ctx->Driver.Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag );
686 break;
687 case GL_POLYGON_BIT:
688 {
689 GLenum oldFrontMode = ctx->Polygon.FrontMode;
690 GLenum oldBackMode = ctx->Polygon.BackMode;
691 MEMCPY( &ctx->Polygon, attr->data,
692 sizeof(struct gl_polygon_attrib) );
693 if ((ctx->Polygon.FrontMode != oldFrontMode ||
694 ctx->Polygon.BackMode != oldBackMode) &&
695 ctx->Driver.PolygonMode) {
696 (*ctx->Driver.PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode);
697 (*ctx->Driver.PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode);
698 }
699 if (ctx->Driver.CullFace)
700 ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
701
702 if (ctx->Driver.FrontFace)
703 ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
704
705 if (ctx->Driver.Enable)
706 (*ctx->Driver.Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag );
707 }
708 break;
709 case GL_POLYGON_STIPPLE_BIT:
710 MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
711 if (ctx->Driver.PolygonStipple)
712 ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
713 break;
714 case GL_SCISSOR_BIT:
715 MEMCPY( &ctx->Scissor, attr->data,
716 sizeof(struct gl_scissor_attrib) );
717 if (ctx->Driver.Enable)
718 (*ctx->Driver.Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
719 if (ctx->Driver.Scissor)
720 ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
721 ctx->Scissor.Width, ctx->Scissor.Height );
722 break;
723 case GL_STENCIL_BUFFER_BIT:
724 MEMCPY( &ctx->Stencil, attr->data,
725 sizeof(struct gl_stencil_attrib) );
726 if (ctx->Driver.StencilFunc)
727 (*ctx->Driver.StencilFunc)( ctx, ctx->Stencil.Function,
728 ctx->Stencil.Ref, ctx->Stencil.ValueMask);
729 if (ctx->Driver.StencilMask)
730 (*ctx->Driver.StencilMask)( ctx, ctx->Stencil.WriteMask );
731 if (ctx->Driver.StencilOp)
732 (*ctx->Driver.StencilOp)( ctx, ctx->Stencil.FailFunc,
733 ctx->Stencil.ZFailFunc, ctx->Stencil.ZPassFunc);
734 if (ctx->Driver.ClearStencil)
735 (*ctx->Driver.ClearStencil)( ctx, ctx->Stencil.Clear );
736 if (ctx->Driver.Enable)
737 (*ctx->Driver.Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
738 ctx->TriangleCaps &= ~DD_STENCIL;
739 if (ctx->Stencil.Enabled)
740 ctx->TriangleCaps |= DD_STENCIL;
741
742 break;
743 case GL_TRANSFORM_BIT:
744 MEMCPY( &ctx->Transform, attr->data,
745 sizeof(struct gl_transform_attrib) );
746 if (ctx->Driver.Enable) {
747 (*ctx->Driver.Enable)( ctx, GL_NORMALIZE, ctx->Transform.Normalize );
748 (*ctx->Driver.Enable)( ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals );
749 }
750 ctx->Enabled &= ~(ENABLE_NORMALIZE|ENABLE_RESCALE);
751 if (ctx->Transform.Normalize) ctx->Enabled |= ENABLE_NORMALIZE;
752 if (ctx->Transform.RescaleNormals) ctx->Enabled |= ENABLE_RESCALE;
753 break;
754 case GL_TEXTURE_BIT:
755 /* Take care of texture object reference counters */
756 {
757 GLuint u;
758 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
759 ctx->Texture.Unit[u].CurrentD[1]->RefCount--;
760 ctx->Texture.Unit[u].CurrentD[2]->RefCount--;
761 ctx->Texture.Unit[u].CurrentD[3]->RefCount--;
762 }
763 MEMCPY( &ctx->Texture, attr->data,
764 sizeof(struct gl_texture_attrib) );
765 /* restore state of the currently bound texture objects */
766 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
767 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[1],
768 &(ctx->Texture.Unit[u].Saved1D) );
769 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[2],
770 &(ctx->Texture.Unit[u].Saved2D) );
771 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[3],
772 &(ctx->Texture.Unit[u].Saved3D) );
773 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[1] );
774 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[2] );
775 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[3] );
776
777 }
778 }
779 break;
780 case GL_VIEWPORT_BIT:
781 {
782 struct gl_viewport_attrib *v =
783 (struct gl_viewport_attrib *)attr->data;
784
785 _mesa_Viewport( v->X, v->Y, v->Width, v->Height );
786 _mesa_DepthRange( v->Near, v->Far );
787 break;
788 }
789 default:
790 gl_problem( ctx, "Bad attrib flag in PopAttrib");
791 break;
792 }
793
794 next = attr->next;
795 FREE( attr->data );
796 FREE( attr );
797 attr = next;
798 }
799
800 ctx->NewState = NEW_ALL;
801 }
802
803
804 #define GL_CLIENT_PACK_BIT (1<<20)
805 #define GL_CLIENT_UNPACK_BIT (1<<21)
806
807
808 void
809 _mesa_PushClientAttrib(GLbitfield mask)
810 {
811 struct gl_attrib_node *newnode;
812 struct gl_attrib_node *head;
813
814 GET_CURRENT_CONTEXT(ctx);
815 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushClientAttrib");
816
817 if (ctx->ClientAttribStackDepth>=MAX_CLIENT_ATTRIB_STACK_DEPTH) {
818 gl_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
819 return;
820 }
821
822 /* Build linked list of attribute nodes which save all attribute */
823 /* groups specified by the mask. */
824 head = NULL;
825
826 if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
827 struct gl_pixelstore_attrib *attr;
828 /* packing attribs */
829 attr = MALLOC_STRUCT( gl_pixelstore_attrib );
830 MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) );
831 newnode = new_attrib_node( GL_CLIENT_PACK_BIT );
832 newnode->data = attr;
833 newnode->next = head;
834 head = newnode;
835 /* unpacking attribs */
836 attr = MALLOC_STRUCT( gl_pixelstore_attrib );
837 MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) );
838 newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );
839 newnode->data = attr;
840 newnode->next = head;
841 head = newnode;
842 }
843 if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
844 struct gl_array_attrib *attr;
845 attr = MALLOC_STRUCT( gl_array_attrib );
846 MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
847 newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );
848 newnode->data = attr;
849 newnode->next = head;
850 head = newnode;
851 }
852
853 ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
854 ctx->ClientAttribStackDepth++;
855 }
856
857
858
859
860 void
861 _mesa_PopClientAttrib(void)
862 {
863 struct gl_attrib_node *attr, *next;
864
865 GET_CURRENT_CONTEXT(ctx);
866 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopClientAttrib");
867
868 if (ctx->ClientAttribStackDepth==0) {
869 gl_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
870 return;
871 }
872
873 ctx->ClientAttribStackDepth--;
874 attr = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
875
876 while (attr) {
877 switch (attr->kind) {
878 case GL_CLIENT_PACK_BIT:
879 MEMCPY( &ctx->Pack, attr->data,
880 sizeof(struct gl_pixelstore_attrib) );
881 break;
882 case GL_CLIENT_UNPACK_BIT:
883 MEMCPY( &ctx->Unpack, attr->data,
884 sizeof(struct gl_pixelstore_attrib) );
885 break;
886 case GL_CLIENT_VERTEX_ARRAY_BIT:
887 MEMCPY( &ctx->Array, attr->data,
888 sizeof(struct gl_array_attrib) );
889 break;
890 default:
891 gl_problem( ctx, "Bad attrib flag in PopClientAttrib");
892 break;
893 }
894
895 next = attr->next;
896 FREE( attr->data );
897 FREE( attr );
898 attr = next;
899 }
900
901 ctx->NewState = NEW_ALL;
902 }
903
904
905