added GL_SGIX/SGIS_pixel_texture
[mesa.git] / src / mesa / main / attrib.c
1 /* $Id: attrib.c,v 1.21 2000/04/07 16:27:54 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "attrib.h"
33 #include "buffers.h"
34 #include "context.h"
35 #include "enable.h"
36 #include "enums.h"
37 #include "mem.h"
38 #include "simple_list.h"
39 #include "texstate.h"
40 #include "types.h"
41 #endif
42
43
44
45
46 /*
47 * Allocate a new attribute state node. These nodes have a
48 * "kind" value and a pointer to a struct of state data.
49 */
50 static struct gl_attrib_node *
51 new_attrib_node( GLbitfield kind )
52 {
53 struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node);
54 if (an) {
55 an->kind = kind;
56 }
57 return an;
58 }
59
60
61
62 /*
63 * Copy texture object state from one texture object to another.
64 */
65 static void
66 copy_texobj_state( struct gl_texture_object *dest,
67 const struct gl_texture_object *src )
68 {
69 /*
70 dest->Name = src->Name;
71 dest->Dimensions = src->Dimensions;
72 */
73 dest->Priority = src->Priority;
74 dest->BorderColor[0] = src->BorderColor[0];
75 dest->BorderColor[1] = src->BorderColor[1];
76 dest->BorderColor[2] = src->BorderColor[2];
77 dest->BorderColor[3] = src->BorderColor[3];
78 dest->WrapS = src->WrapS;
79 dest->WrapT = src->WrapT;
80 dest->WrapR = src->WrapR;
81 dest->MinFilter = src->MinFilter;
82 dest->MagFilter = src->MagFilter;
83 dest->MinLod = src->MinLod;
84 dest->MaxLod = src->MaxLod;
85 dest->BaseLevel = src->BaseLevel;
86 dest->MaxLevel = src->MaxLevel;
87 dest->P = src->P;
88 dest->M = src->M;
89 dest->MinMagThresh = src->MinMagThresh;
90 dest->Palette = src->Palette;
91 dest->Complete = src->Complete;
92 dest->SampleFunc = src->SampleFunc;
93 }
94
95
96
97 void
98 _mesa_PushAttrib(GLbitfield mask)
99 {
100 struct gl_attrib_node *newnode;
101 struct gl_attrib_node *head;
102
103 GET_CURRENT_CONTEXT(ctx);
104 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushAttrib");
105
106 if (MESA_VERBOSE&VERBOSE_API)
107 fprintf(stderr, "glPushAttrib %x\n", (int)mask);
108
109 if (ctx->AttribStackDepth>=MAX_ATTRIB_STACK_DEPTH) {
110 gl_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
111 return;
112 }
113
114 /* Build linked list of attribute nodes which save all attribute */
115 /* groups specified by the mask. */
116 head = NULL;
117
118 if (mask & GL_ACCUM_BUFFER_BIT) {
119 struct gl_accum_attrib *attr;
120 attr = MALLOC_STRUCT( gl_accum_attrib );
121 MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
122 newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT );
123 newnode->data = attr;
124 newnode->next = head;
125 head = newnode;
126 }
127
128 if (mask & GL_COLOR_BUFFER_BIT) {
129 struct gl_colorbuffer_attrib *attr;
130 attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
131 MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
132 newnode = new_attrib_node( GL_COLOR_BUFFER_BIT );
133 newnode->data = attr;
134 newnode->next = head;
135 head = newnode;
136 }
137
138 if (mask & GL_CURRENT_BIT) {
139 struct gl_current_attrib *attr;
140 attr = MALLOC_STRUCT( gl_current_attrib );
141 MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
142 newnode = new_attrib_node( GL_CURRENT_BIT );
143 newnode->data = attr;
144 newnode->next = head;
145 head = newnode;
146 }
147
148 if (mask & GL_DEPTH_BUFFER_BIT) {
149 struct gl_depthbuffer_attrib *attr;
150 attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
151 MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
152 newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT );
153 newnode->data = attr;
154 newnode->next = head;
155 head = newnode;
156 }
157
158 if (mask & GL_ENABLE_BIT) {
159 struct gl_enable_attrib *attr;
160 GLuint i;
161 attr = MALLOC_STRUCT( gl_enable_attrib );
162 /* Copy enable flags from all other attributes into the enable struct. */
163 attr->AlphaTest = ctx->Color.AlphaEnabled;
164 attr->AutoNormal = ctx->Eval.AutoNormal;
165 attr->Blend = ctx->Color.BlendEnabled;
166 for (i=0;i<MAX_CLIP_PLANES;i++) {
167 attr->ClipPlane[i] = ctx->Transform.ClipEnabled[i];
168 }
169 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
170 attr->CullFace = ctx->Polygon.CullFlag;
171 attr->DepthTest = ctx->Depth.Test;
172 attr->Dither = ctx->Color.DitherFlag;
173 attr->Fog = ctx->Fog.Enabled;
174 for (i=0;i<MAX_LIGHTS;i++) {
175 attr->Light[i] = ctx->Light.Light[i].Enabled;
176 }
177 attr->Lighting = ctx->Light.Enabled;
178 attr->LineSmooth = ctx->Line.SmoothFlag;
179 attr->LineStipple = ctx->Line.StippleFlag;
180 attr->Histogram = ctx->Pixel.HistogramEnabled;
181 attr->MinMax = ctx->Pixel.MinMaxEnabled;
182 attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
183 attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
184 attr->Map1Color4 = ctx->Eval.Map1Color4;
185 attr->Map1Index = ctx->Eval.Map1Index;
186 attr->Map1Normal = ctx->Eval.Map1Normal;
187 attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
188 attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
189 attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
190 attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
191 attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
192 attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
193 attr->Map2Color4 = ctx->Eval.Map2Color4;
194 attr->Map2Index = ctx->Eval.Map2Index;
195 attr->Map2Normal = ctx->Eval.Map2Normal;
196 attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
197 attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
198 attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
199 attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
200 attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
201 attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
202 attr->Normalize = ctx->Transform.Normalize;
203 attr->PixelTexture = ctx->Pixel.PixelTextureEnabled;
204 attr->PointSmooth = ctx->Point.SmoothFlag;
205 attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
206 attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
207 attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
208 attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
209 attr->PolygonStipple = ctx->Polygon.StippleFlag;
210 attr->RescaleNormals = ctx->Transform.RescaleNormals;
211 attr->Scissor = ctx->Scissor.Enabled;
212 attr->Stencil = ctx->Stencil.Enabled;
213 attr->Texture = ctx->Texture.Enabled;
214 for (i=0; i<MAX_TEXTURE_UNITS; i++) {
215 attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
216 }
217 newnode = new_attrib_node( GL_ENABLE_BIT );
218 newnode->data = attr;
219 newnode->next = head;
220 head = newnode;
221 }
222
223 if (mask & GL_EVAL_BIT) {
224 struct gl_eval_attrib *attr;
225 attr = MALLOC_STRUCT( gl_eval_attrib );
226 MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
227 newnode = new_attrib_node( GL_EVAL_BIT );
228 newnode->data = attr;
229 newnode->next = head;
230 head = newnode;
231 }
232
233 if (mask & GL_FOG_BIT) {
234 struct gl_fog_attrib *attr;
235 attr = MALLOC_STRUCT( gl_fog_attrib );
236 MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
237 newnode = new_attrib_node( GL_FOG_BIT );
238 newnode->data = attr;
239 newnode->next = head;
240 head = newnode;
241 }
242
243 if (mask & GL_HINT_BIT) {
244 struct gl_hint_attrib *attr;
245 attr = MALLOC_STRUCT( gl_hint_attrib );
246 MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
247 newnode = new_attrib_node( GL_HINT_BIT );
248 newnode->data = attr;
249 newnode->next = head;
250 head = newnode;
251 }
252
253 if (mask & GL_LIGHTING_BIT) {
254 struct gl_light_attrib *attr;
255 attr = MALLOC_STRUCT( gl_light_attrib );
256 MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
257 newnode = new_attrib_node( GL_LIGHTING_BIT );
258 newnode->data = attr;
259 newnode->next = head;
260 head = newnode;
261 }
262
263 if (mask & GL_LINE_BIT) {
264 struct gl_line_attrib *attr;
265 attr = MALLOC_STRUCT( gl_line_attrib );
266 MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
267 newnode = new_attrib_node( GL_LINE_BIT );
268 newnode->data = attr;
269 newnode->next = head;
270 head = newnode;
271 }
272
273 if (mask & GL_LIST_BIT) {
274 struct gl_list_attrib *attr;
275 attr = MALLOC_STRUCT( gl_list_attrib );
276 MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) );
277 newnode = new_attrib_node( GL_LIST_BIT );
278 newnode->data = attr;
279 newnode->next = head;
280 head = newnode;
281 }
282
283 if (mask & GL_PIXEL_MODE_BIT) {
284 struct gl_pixel_attrib *attr;
285 attr = MALLOC_STRUCT( gl_pixel_attrib );
286 MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
287 newnode = new_attrib_node( GL_PIXEL_MODE_BIT );
288 newnode->data = attr;
289 newnode->next = head;
290 head = newnode;
291 }
292
293 if (mask & GL_POINT_BIT) {
294 struct gl_point_attrib *attr;
295 attr = MALLOC_STRUCT( gl_point_attrib );
296 MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
297 newnode = new_attrib_node( GL_POINT_BIT );
298 newnode->data = attr;
299 newnode->next = head;
300 head = newnode;
301 }
302
303 if (mask & GL_POLYGON_BIT) {
304 struct gl_polygon_attrib *attr;
305 attr = MALLOC_STRUCT( gl_polygon_attrib );
306 MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
307 newnode = new_attrib_node( GL_POLYGON_BIT );
308 newnode->data = attr;
309 newnode->next = head;
310 head = newnode;
311 }
312
313 if (mask & GL_POLYGON_STIPPLE_BIT) {
314 GLuint *stipple;
315 stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
316 MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
317 newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT );
318 newnode->data = stipple;
319 newnode->next = head;
320 head = newnode;
321 }
322
323 if (mask & GL_SCISSOR_BIT) {
324 struct gl_scissor_attrib *attr;
325 attr = MALLOC_STRUCT( gl_scissor_attrib );
326 MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
327 newnode = new_attrib_node( GL_SCISSOR_BIT );
328 newnode->data = attr;
329 newnode->next = head;
330 head = newnode;
331 }
332
333 if (mask & GL_STENCIL_BUFFER_BIT) {
334 struct gl_stencil_attrib *attr;
335 attr = MALLOC_STRUCT( gl_stencil_attrib );
336 MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
337 newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT );
338 newnode->data = attr;
339 newnode->next = head;
340 head = newnode;
341 }
342
343 if (mask & GL_TEXTURE_BIT) {
344 struct gl_texture_attrib *attr;
345 GLuint u;
346 /* Take care of texture object reference counters */
347 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
348 ctx->Texture.Unit[u].CurrentD[1]->RefCount++;
349 ctx->Texture.Unit[u].CurrentD[2]->RefCount++;
350 ctx->Texture.Unit[u].CurrentD[3]->RefCount++;
351 }
352 attr = MALLOC_STRUCT( gl_texture_attrib );
353 MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
354 /* copy state of the currently bound texture objects */
355 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
356 copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].CurrentD[1]);
357 copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].CurrentD[2]);
358 copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].CurrentD[3]);
359 }
360 newnode = new_attrib_node( GL_TEXTURE_BIT );
361 newnode->data = attr;
362 newnode->next = head;
363 head = newnode;
364 }
365
366 if (mask & GL_TRANSFORM_BIT) {
367 struct gl_transform_attrib *attr;
368 attr = MALLOC_STRUCT( gl_transform_attrib );
369 MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
370 newnode = new_attrib_node( GL_TRANSFORM_BIT );
371 newnode->data = attr;
372 newnode->next = head;
373 head = newnode;
374 }
375
376 if (mask & GL_VIEWPORT_BIT) {
377 struct gl_viewport_attrib *attr;
378 attr = MALLOC_STRUCT( gl_viewport_attrib );
379 MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
380 newnode = new_attrib_node( GL_VIEWPORT_BIT );
381 newnode->data = attr;
382 newnode->next = head;
383 head = newnode;
384 }
385
386 ctx->AttribStack[ctx->AttribStackDepth] = head;
387 ctx->AttribStackDepth++;
388 }
389
390
391
392 /*
393 * This function is kind of long just because we have to call a lot
394 * of device driver functions to update device driver state.
395 */
396 void
397 _mesa_PopAttrib(void)
398 {
399 struct gl_attrib_node *attr, *next;
400 GET_CURRENT_CONTEXT(ctx);
401
402 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopAttrib");
403
404
405 if (ctx->AttribStackDepth==0) {
406 gl_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
407 return;
408 }
409
410 ctx->AttribStackDepth--;
411 attr = ctx->AttribStack[ctx->AttribStackDepth];
412
413 while (attr) {
414
415 if (MESA_VERBOSE&VERBOSE_API)
416 fprintf(stderr, "glPopAttrib %s\n", gl_lookup_enum_by_nr(attr->kind));
417
418 switch (attr->kind) {
419 case GL_ACCUM_BUFFER_BIT:
420 MEMCPY( &ctx->Accum, attr->data, sizeof(struct gl_accum_attrib) );
421 break;
422 case GL_COLOR_BUFFER_BIT:
423 {
424 GLenum oldDrawBuffer = ctx->Color.DrawBuffer;
425 GLenum oldAlphaFunc = ctx->Color.AlphaFunc;
426 GLubyte oldAlphaRef = ctx->Color.AlphaRef;
427 GLenum oldBlendSrc = ctx->Color.BlendSrcRGB;
428 GLenum oldBlendDst = ctx->Color.BlendDstRGB;
429 GLenum oldLogicOp = ctx->Color.LogicOp;
430 MEMCPY( &ctx->Color, attr->data,
431 sizeof(struct gl_colorbuffer_attrib) );
432 if (ctx->Color.DrawBuffer != oldDrawBuffer) {
433 _mesa_DrawBuffer( ctx->Color.DrawBuffer);
434 }
435 if ((ctx->Color.BlendSrcRGB != oldBlendSrc ||
436 ctx->Color.BlendDstRGB != oldBlendDst) &&
437 ctx->Driver.BlendFunc)
438 (*ctx->Driver.BlendFunc)( ctx, ctx->Color.BlendSrcRGB,
439 ctx->Color.BlendDstRGB);
440 if (ctx->Color.LogicOp != oldLogicOp &&
441 ctx->Driver.LogicOpcode) {
442 ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
443 }
444 if (ctx->Visual->RGBAflag) {
445 GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
446 GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
447 GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
448 GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
449 (*ctx->Driver.ClearColor)( ctx, r, g, b, a );
450 if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
451 ctx->Color.AlphaRef != oldAlphaRef) &&
452 ctx->Driver.AlphaFunc)
453 (*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc,
454 ctx->Color.AlphaRef / 255.0F);
455 if (ctx->Driver.ColorMask) {
456 (*ctx->Driver.ColorMask)(ctx,
457 ctx->Color.ColorMask[0],
458 ctx->Color.ColorMask[1],
459 ctx->Color.ColorMask[2],
460 ctx->Color.ColorMask[3]);
461 }
462 }
463 else {
464 (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex);
465 }
466 }
467 break;
468 case GL_CURRENT_BIT:
469 MEMCPY( &ctx->Current, attr->data,
470 sizeof(struct gl_current_attrib) );
471 break;
472 case GL_DEPTH_BUFFER_BIT:
473 {
474 GLenum oldDepthFunc = ctx->Depth.Func;
475 GLboolean oldDepthMask = ctx->Depth.Mask;
476 GLfloat oldDepthClear = ctx->Depth.Clear;
477 MEMCPY( &ctx->Depth, attr->data,
478 sizeof(struct gl_depthbuffer_attrib) );
479 if (ctx->Depth.Func != oldDepthFunc && ctx->Driver.DepthFunc)
480 (*ctx->Driver.DepthFunc)( ctx, ctx->Depth.Func );
481 if (ctx->Depth.Mask != oldDepthMask && ctx->Driver.DepthMask)
482 (*ctx->Driver.DepthMask)( ctx, ctx->Depth.Mask );
483 if (ctx->Depth.Clear != oldDepthClear && ctx->Driver.ClearDepth)
484 (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
485 }
486 break;
487 case GL_ENABLE_BIT:
488 {
489 const struct gl_enable_attrib *enable;
490 enable = (const struct gl_enable_attrib *) attr->data;
491
492 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
493 if ((VALUE) != (NEWVALUE)) { \
494 _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
495 }
496
497 TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
498 TEST_AND_UPDATE(ctx->Transform.Normalize, enable->AutoNormal, GL_NORMALIZE);
499 TEST_AND_UPDATE(ctx->Color.BlendEnabled, enable->Blend, GL_BLEND);
500 {
501 GLuint i;
502 for (i=0;i<MAX_CLIP_PLANES;i++) {
503 if (ctx->Transform.ClipEnabled[i] != enable->ClipPlane[i])
504 _mesa_set_enable( ctx, (GLenum) (GL_CLIP_PLANE0 + i), enable->ClipPlane[i] );
505 }
506 }
507 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, GL_COLOR_MATERIAL);
508 TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
509 TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
510 TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
511 TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
512 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
513 TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
514 TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, GL_LINE_STIPPLE);
515 TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, GL_INDEX_LOGIC_OP);
516 TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, GL_COLOR_LOGIC_OP);
517 TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
518 TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
519 TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
520 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, GL_MAP1_TEXTURE_COORD_1);
521 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, GL_MAP1_TEXTURE_COORD_2);
522 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, GL_MAP1_TEXTURE_COORD_3);
523 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, GL_MAP1_TEXTURE_COORD_4);
524 TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, GL_MAP1_VERTEX_3);
525 TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, GL_MAP1_VERTEX_4);
526 TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
527 TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
528 TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
529 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, GL_MAP2_TEXTURE_COORD_1);
530 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, GL_MAP2_TEXTURE_COORD_2);
531 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, GL_MAP2_TEXTURE_COORD_3);
532 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, GL_MAP2_TEXTURE_COORD_4);
533 TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, GL_MAP2_VERTEX_3);
534 TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, GL_MAP2_VERTEX_4);
535 TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
536 TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, GL_RESCALE_NORMAL_EXT);
537 TEST_AND_UPDATE(ctx->Pixel.PixelTextureEnabled, enable->PixelTexture, GL_POINT_SMOOTH);
538 TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, GL_POINT_SMOOTH);
539 TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, GL_POLYGON_OFFSET_POINT);
540 TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, GL_POLYGON_OFFSET_LINE);
541 TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, GL_POLYGON_OFFSET_FILL);
542 TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, GL_POLYGON_SMOOTH);
543 TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, GL_POLYGON_STIPPLE);
544 TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
545 TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
546 if (ctx->Texture.Enabled != enable->Texture) {
547 ctx->Texture.Enabled = enable->Texture;
548 if (ctx->Driver.Enable) {
549 if (ctx->Driver.ActiveTexture)
550 (*ctx->Driver.ActiveTexture)( ctx, 0 );
551 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE0_1D) );
552 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE0_2D) );
553 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE0_3D) );
554 if (ctx->Driver.ActiveTexture)
555 (*ctx->Driver.ActiveTexture)( ctx, 1 );
556 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE1_1D) );
557 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE1_2D) );
558 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE1_3D) );
559 if (ctx->Driver.ActiveTexture)
560 (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit );
561 }
562 }
563 #undef TEST_AND_UPDATE
564 {
565 GLuint i;
566 for (i=0; i<MAX_TEXTURE_UNITS; i++) {
567 if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) {
568 ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i];
569
570 /* ctx->Enabled recalculated in state change
571 processing */
572
573 if (ctx->Driver.Enable) {
574 if (ctx->Driver.ActiveTexture)
575 (*ctx->Driver.ActiveTexture)( ctx, i );
576 if (enable->TexGen[i] & S_BIT)
577 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE);
578 else
579 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE);
580 if (enable->TexGen[i] & T_BIT)
581 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE);
582 else
583 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE);
584 if (enable->TexGen[i] & R_BIT)
585 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE);
586 else
587 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE);
588 if (enable->TexGen[i] & Q_BIT)
589 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
590 else
591 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
592 }
593 }
594 }
595 if (ctx->Driver.ActiveTexture)
596 (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit );
597 }
598 }
599 break;
600 case GL_EVAL_BIT:
601 MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
602 break;
603 case GL_FOG_BIT:
604 {
605 GLboolean anyChange = (GLboolean) (memcmp( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ) != 0);
606 MEMCPY( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) );
607 if (anyChange && ctx->Driver.Fogfv) {
608 const GLfloat mode = (GLfloat) ctx->Fog.Mode;
609 const GLfloat density = ctx->Fog.Density;
610 const GLfloat start = ctx->Fog.Start;
611 const GLfloat end = ctx->Fog.End;
612 const GLfloat index = ctx->Fog.Index;
613 (*ctx->Driver.Fogfv)( ctx, GL_FOG_MODE, &mode);
614 (*ctx->Driver.Fogfv)( ctx, GL_FOG_DENSITY, &density );
615 (*ctx->Driver.Fogfv)( ctx, GL_FOG_START, &start );
616 (*ctx->Driver.Fogfv)( ctx, GL_FOG_END, &end );
617 (*ctx->Driver.Fogfv)( ctx, GL_FOG_INDEX, &index );
618 (*ctx->Driver.Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color );
619 }
620 ctx->Enabled &= ~ENABLE_FOG;
621 if (ctx->Fog.Enabled) ctx->Enabled |= ENABLE_FOG;
622 }
623 break;
624 case GL_HINT_BIT:
625 MEMCPY( &ctx->Hint, attr->data, sizeof(struct gl_hint_attrib) );
626 if (ctx->Driver.Hint) {
627 (*ctx->Driver.Hint)( ctx, GL_PERSPECTIVE_CORRECTION_HINT,
628 ctx->Hint.PerspectiveCorrection );
629 (*ctx->Driver.Hint)( ctx, GL_POINT_SMOOTH_HINT,
630 ctx->Hint.PointSmooth);
631 (*ctx->Driver.Hint)( ctx, GL_LINE_SMOOTH_HINT,
632 ctx->Hint.LineSmooth );
633 (*ctx->Driver.Hint)( ctx, GL_POLYGON_SMOOTH_HINT,
634 ctx->Hint.PolygonSmooth );
635 (*ctx->Driver.Hint)( ctx, GL_FOG_HINT, ctx->Hint.Fog );
636 }
637 break;
638 case GL_LIGHTING_BIT:
639 MEMCPY( &ctx->Light, attr->data, sizeof(struct gl_light_attrib) );
640 if (ctx->Driver.Enable) {
641 GLuint i;
642 for (i = 0; i < MAX_LIGHTS; i++) {
643 GLenum light = (GLenum) (GL_LIGHT0 + i);
644 (*ctx->Driver.Enable)( ctx, light, ctx->Light.Light[i].Enabled );
645 }
646 (*ctx->Driver.Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled );
647 }
648 if (ctx->Light.ShadeModel == GL_FLAT)
649 ctx->TriangleCaps |= DD_FLATSHADE;
650 else
651 ctx->TriangleCaps &= ~DD_FLATSHADE;
652 if (ctx->Driver.ShadeModel)
653 (*ctx->Driver.ShadeModel)(ctx, ctx->Light.ShadeModel);
654 ctx->Enabled &= ~ENABLE_LIGHT;
655 if (ctx->Light.Enabled && !is_empty_list(&ctx->Light.EnabledList))
656 ctx->Enabled |= ENABLE_LIGHT;
657 break;
658 case GL_LINE_BIT:
659 MEMCPY( &ctx->Line, attr->data, sizeof(struct gl_line_attrib) );
660 if (ctx->Driver.Enable) {
661 (*ctx->Driver.Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
662 (*ctx->Driver.Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag );
663 }
664 if (ctx->Driver.LineStipple)
665 (*ctx->Driver.LineStipple)(ctx, ctx->Line.StippleFactor,
666 ctx->Line.StipplePattern);
667 if (ctx->Driver.LineWidth)
668 (*ctx->Driver.LineWidth)(ctx, ctx->Line.Width);
669 break;
670 case GL_LIST_BIT:
671 MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
672 break;
673 case GL_PIXEL_MODE_BIT:
674 MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
675 break;
676 case GL_POINT_BIT:
677 MEMCPY( &ctx->Point, attr->data, sizeof(struct gl_point_attrib) );
678 if (ctx->Driver.Enable)
679 (*ctx->Driver.Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag );
680 break;
681 case GL_POLYGON_BIT:
682 {
683 GLenum oldFrontMode = ctx->Polygon.FrontMode;
684 GLenum oldBackMode = ctx->Polygon.BackMode;
685 MEMCPY( &ctx->Polygon, attr->data,
686 sizeof(struct gl_polygon_attrib) );
687 if ((ctx->Polygon.FrontMode != oldFrontMode ||
688 ctx->Polygon.BackMode != oldBackMode) &&
689 ctx->Driver.PolygonMode) {
690 (*ctx->Driver.PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode);
691 (*ctx->Driver.PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode);
692 }
693 if (ctx->Driver.CullFace)
694 ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
695
696 if (ctx->Driver.FrontFace)
697 ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
698
699 if (ctx->Driver.Enable)
700 (*ctx->Driver.Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag );
701 }
702 break;
703 case GL_POLYGON_STIPPLE_BIT:
704 MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
705 if (ctx->Driver.PolygonStipple)
706 ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
707 break;
708 case GL_SCISSOR_BIT:
709 MEMCPY( &ctx->Scissor, attr->data,
710 sizeof(struct gl_scissor_attrib) );
711 if (ctx->Driver.Enable)
712 (*ctx->Driver.Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
713 if (ctx->Driver.Scissor)
714 ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
715 ctx->Scissor.Width, ctx->Scissor.Height );
716 break;
717 case GL_STENCIL_BUFFER_BIT:
718 MEMCPY( &ctx->Stencil, attr->data,
719 sizeof(struct gl_stencil_attrib) );
720 if (ctx->Driver.StencilFunc)
721 (*ctx->Driver.StencilFunc)( ctx, ctx->Stencil.Function,
722 ctx->Stencil.Ref, ctx->Stencil.ValueMask);
723 if (ctx->Driver.StencilMask)
724 (*ctx->Driver.StencilMask)( ctx, ctx->Stencil.WriteMask );
725 if (ctx->Driver.StencilOp)
726 (*ctx->Driver.StencilOp)( ctx, ctx->Stencil.FailFunc,
727 ctx->Stencil.ZFailFunc, ctx->Stencil.ZPassFunc);
728 if (ctx->Driver.ClearStencil)
729 (*ctx->Driver.ClearStencil)( ctx, ctx->Stencil.Clear );
730 if (ctx->Driver.Enable)
731 (*ctx->Driver.Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
732 ctx->TriangleCaps &= ~DD_STENCIL;
733 if (ctx->Stencil.Enabled)
734 ctx->TriangleCaps |= DD_STENCIL;
735
736 break;
737 case GL_TRANSFORM_BIT:
738 MEMCPY( &ctx->Transform, attr->data,
739 sizeof(struct gl_transform_attrib) );
740 if (ctx->Driver.Enable) {
741 (*ctx->Driver.Enable)( ctx, GL_NORMALIZE, ctx->Transform.Normalize );
742 (*ctx->Driver.Enable)( ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals );
743 }
744 ctx->Enabled &= ~(ENABLE_NORMALIZE|ENABLE_RESCALE);
745 if (ctx->Transform.Normalize) ctx->Enabled |= ENABLE_NORMALIZE;
746 if (ctx->Transform.RescaleNormals) ctx->Enabled |= ENABLE_RESCALE;
747 break;
748 case GL_TEXTURE_BIT:
749 /* Take care of texture object reference counters */
750 {
751 GLuint u;
752 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
753 ctx->Texture.Unit[u].CurrentD[1]->RefCount--;
754 ctx->Texture.Unit[u].CurrentD[2]->RefCount--;
755 ctx->Texture.Unit[u].CurrentD[3]->RefCount--;
756 }
757 MEMCPY( &ctx->Texture, attr->data,
758 sizeof(struct gl_texture_attrib) );
759 /* restore state of the currently bound texture objects */
760 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
761 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[1],
762 &(ctx->Texture.Unit[u].Saved1D) );
763 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[2],
764 &(ctx->Texture.Unit[u].Saved2D) );
765 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[3],
766 &(ctx->Texture.Unit[u].Saved3D) );
767 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[1] );
768 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[2] );
769 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[3] );
770
771 }
772 }
773 break;
774 case GL_VIEWPORT_BIT:
775 {
776 struct gl_viewport_attrib *v =
777 (struct gl_viewport_attrib *)attr->data;
778
779 _mesa_Viewport( v->X, v->Y, v->Width, v->Height );
780 _mesa_DepthRange( v->Near, v->Far );
781 break;
782 }
783 default:
784 gl_problem( ctx, "Bad attrib flag in PopAttrib");
785 break;
786 }
787
788 next = attr->next;
789 FREE( attr->data );
790 FREE( attr );
791 attr = next;
792 }
793
794 ctx->NewState = NEW_ALL;
795 }
796
797
798 #define GL_CLIENT_PACK_BIT (1<<20)
799 #define GL_CLIENT_UNPACK_BIT (1<<21)
800
801
802 void
803 _mesa_PushClientAttrib(GLbitfield mask)
804 {
805 struct gl_attrib_node *newnode;
806 struct gl_attrib_node *head;
807
808 GET_CURRENT_CONTEXT(ctx);
809 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushClientAttrib");
810
811 if (ctx->ClientAttribStackDepth>=MAX_CLIENT_ATTRIB_STACK_DEPTH) {
812 gl_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
813 return;
814 }
815
816 /* Build linked list of attribute nodes which save all attribute */
817 /* groups specified by the mask. */
818 head = NULL;
819
820 if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
821 struct gl_pixelstore_attrib *attr;
822 /* packing attribs */
823 attr = MALLOC_STRUCT( gl_pixelstore_attrib );
824 MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) );
825 newnode = new_attrib_node( GL_CLIENT_PACK_BIT );
826 newnode->data = attr;
827 newnode->next = head;
828 head = newnode;
829 /* unpacking attribs */
830 attr = MALLOC_STRUCT( gl_pixelstore_attrib );
831 MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) );
832 newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );
833 newnode->data = attr;
834 newnode->next = head;
835 head = newnode;
836 }
837 if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
838 struct gl_array_attrib *attr;
839 attr = MALLOC_STRUCT( gl_array_attrib );
840 MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
841 newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );
842 newnode->data = attr;
843 newnode->next = head;
844 head = newnode;
845 }
846
847 ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
848 ctx->ClientAttribStackDepth++;
849 }
850
851
852
853
854 void
855 _mesa_PopClientAttrib(void)
856 {
857 struct gl_attrib_node *attr, *next;
858
859 GET_CURRENT_CONTEXT(ctx);
860 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopClientAttrib");
861
862 if (ctx->ClientAttribStackDepth==0) {
863 gl_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
864 return;
865 }
866
867 ctx->ClientAttribStackDepth--;
868 attr = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
869
870 while (attr) {
871 switch (attr->kind) {
872 case GL_CLIENT_PACK_BIT:
873 MEMCPY( &ctx->Pack, attr->data,
874 sizeof(struct gl_pixelstore_attrib) );
875 break;
876 case GL_CLIENT_UNPACK_BIT:
877 MEMCPY( &ctx->Unpack, attr->data,
878 sizeof(struct gl_pixelstore_attrib) );
879 break;
880 case GL_CLIENT_VERTEX_ARRAY_BIT:
881 MEMCPY( &ctx->Array, attr->data,
882 sizeof(struct gl_array_attrib) );
883 break;
884 default:
885 gl_problem( ctx, "Bad attrib flag in PopClientAttrib");
886 break;
887 }
888
889 next = attr->next;
890 FREE( attr->data );
891 FREE( attr );
892 attr = next;
893 }
894
895 ctx->NewState = NEW_ALL;
896 }
897
898
899