1 /* $Id: attrib.c,v 1.47 2001/03/18 08:53:49 gareth Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
54 #include "simple_list.h"
64 * Allocate a new attribute state node. These nodes have a
65 * "kind" value and a pointer to a struct of state data.
67 static struct gl_attrib_node
*
68 new_attrib_node( GLbitfield kind
)
70 struct gl_attrib_node
*an
= MALLOC_STRUCT(gl_attrib_node
);
80 * Copy texture object state from one texture object to another.
83 copy_texobj_state( struct gl_texture_object
*dest
,
84 const struct gl_texture_object
*src
)
87 dest->Name = src->Name;
88 dest->Dimensions = src->Dimensions;
90 dest
->Priority
= src
->Priority
;
91 dest
->BorderColor
[0] = src
->BorderColor
[0];
92 dest
->BorderColor
[1] = src
->BorderColor
[1];
93 dest
->BorderColor
[2] = src
->BorderColor
[2];
94 dest
->BorderColor
[3] = src
->BorderColor
[3];
95 dest
->WrapS
= src
->WrapS
;
96 dest
->WrapT
= src
->WrapT
;
97 dest
->WrapR
= src
->WrapR
;
98 dest
->MinFilter
= src
->MinFilter
;
99 dest
->MagFilter
= src
->MagFilter
;
100 dest
->MinLod
= src
->MinLod
;
101 dest
->MaxLod
= src
->MaxLod
;
102 dest
->BaseLevel
= src
->BaseLevel
;
103 dest
->MaxLevel
= src
->MaxLevel
;
104 dest
->MaxAnisotropy
= src
->MaxAnisotropy
;
105 dest
->CompareFlag
= src
->CompareFlag
;
106 dest
->CompareOperator
= src
->CompareOperator
;
107 dest
->ShadowAmbient
= src
->ShadowAmbient
;
108 dest
->_MaxLevel
= src
->_MaxLevel
;
109 dest
->_MaxLambda
= src
->_MaxLambda
;
110 dest
->Palette
= src
->Palette
;
111 dest
->Complete
= src
->Complete
;
117 _mesa_PushAttrib(GLbitfield mask
)
119 struct gl_attrib_node
*newnode
;
120 struct gl_attrib_node
*head
;
122 GET_CURRENT_CONTEXT(ctx
);
123 ASSERT_OUTSIDE_BEGIN_END(ctx
);
125 if (MESA_VERBOSE
&VERBOSE_API
)
126 fprintf(stderr
, "glPushAttrib %x\n", (int)mask
);
128 if (ctx
->AttribStackDepth
>= MAX_ATTRIB_STACK_DEPTH
) {
129 _mesa_error( ctx
, GL_STACK_OVERFLOW
, "glPushAttrib" );
133 /* Build linked list of attribute nodes which save all attribute */
134 /* groups specified by the mask. */
137 if (mask
& GL_ACCUM_BUFFER_BIT
) {
138 struct gl_accum_attrib
*attr
;
139 attr
= MALLOC_STRUCT( gl_accum_attrib
);
140 MEMCPY( attr
, &ctx
->Accum
, sizeof(struct gl_accum_attrib
) );
141 newnode
= new_attrib_node( GL_ACCUM_BUFFER_BIT
);
142 newnode
->data
= attr
;
143 newnode
->next
= head
;
147 if (mask
& GL_COLOR_BUFFER_BIT
) {
148 struct gl_colorbuffer_attrib
*attr
;
149 attr
= MALLOC_STRUCT( gl_colorbuffer_attrib
);
150 MEMCPY( attr
, &ctx
->Color
, sizeof(struct gl_colorbuffer_attrib
) );
151 newnode
= new_attrib_node( GL_COLOR_BUFFER_BIT
);
152 newnode
->data
= attr
;
153 newnode
->next
= head
;
157 if (mask
& GL_CURRENT_BIT
) {
158 struct gl_current_attrib
*attr
;
159 FLUSH_CURRENT( ctx
, 0 );
160 attr
= MALLOC_STRUCT( gl_current_attrib
);
161 MEMCPY( attr
, &ctx
->Current
, sizeof(struct gl_current_attrib
) );
162 newnode
= new_attrib_node( GL_CURRENT_BIT
);
163 newnode
->data
= attr
;
164 newnode
->next
= head
;
168 if (mask
& GL_DEPTH_BUFFER_BIT
) {
169 struct gl_depthbuffer_attrib
*attr
;
170 attr
= MALLOC_STRUCT( gl_depthbuffer_attrib
);
171 MEMCPY( attr
, &ctx
->Depth
, sizeof(struct gl_depthbuffer_attrib
) );
172 newnode
= new_attrib_node( GL_DEPTH_BUFFER_BIT
);
173 newnode
->data
= attr
;
174 newnode
->next
= head
;
178 if (mask
& GL_ENABLE_BIT
) {
179 struct gl_enable_attrib
*attr
;
181 attr
= MALLOC_STRUCT( gl_enable_attrib
);
182 /* Copy enable flags from all other attributes into the enable struct. */
183 attr
->AlphaTest
= ctx
->Color
.AlphaEnabled
;
184 attr
->AutoNormal
= ctx
->Eval
.AutoNormal
;
185 attr
->Blend
= ctx
->Color
.BlendEnabled
;
186 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
187 attr
->ClipPlane
[i
] = ctx
->Transform
.ClipEnabled
[i
];
189 attr
->ColorMaterial
= ctx
->Light
.ColorMaterialEnabled
;
190 attr
->Convolution1D
= ctx
->Pixel
.Convolution1DEnabled
;
191 attr
->Convolution2D
= ctx
->Pixel
.Convolution2DEnabled
;
192 attr
->Separable2D
= ctx
->Pixel
.Separable2DEnabled
;
193 attr
->CullFace
= ctx
->Polygon
.CullFlag
;
194 attr
->DepthTest
= ctx
->Depth
.Test
;
195 attr
->Dither
= ctx
->Color
.DitherFlag
;
196 attr
->Fog
= ctx
->Fog
.Enabled
;
197 for (i
=0;i
<MAX_LIGHTS
;i
++) {
198 attr
->Light
[i
] = ctx
->Light
.Light
[i
].Enabled
;
200 attr
->Lighting
= ctx
->Light
.Enabled
;
201 attr
->LineSmooth
= ctx
->Line
.SmoothFlag
;
202 attr
->LineStipple
= ctx
->Line
.StippleFlag
;
203 attr
->Histogram
= ctx
->Pixel
.HistogramEnabled
;
204 attr
->MinMax
= ctx
->Pixel
.MinMaxEnabled
;
205 attr
->IndexLogicOp
= ctx
->Color
.IndexLogicOpEnabled
;
206 attr
->ColorLogicOp
= ctx
->Color
.ColorLogicOpEnabled
;
207 attr
->Map1Color4
= ctx
->Eval
.Map1Color4
;
208 attr
->Map1Index
= ctx
->Eval
.Map1Index
;
209 attr
->Map1Normal
= ctx
->Eval
.Map1Normal
;
210 attr
->Map1TextureCoord1
= ctx
->Eval
.Map1TextureCoord1
;
211 attr
->Map1TextureCoord2
= ctx
->Eval
.Map1TextureCoord2
;
212 attr
->Map1TextureCoord3
= ctx
->Eval
.Map1TextureCoord3
;
213 attr
->Map1TextureCoord4
= ctx
->Eval
.Map1TextureCoord4
;
214 attr
->Map1Vertex3
= ctx
->Eval
.Map1Vertex3
;
215 attr
->Map1Vertex4
= ctx
->Eval
.Map1Vertex4
;
216 attr
->Map2Color4
= ctx
->Eval
.Map2Color4
;
217 attr
->Map2Index
= ctx
->Eval
.Map2Index
;
218 attr
->Map2Normal
= ctx
->Eval
.Map2Normal
;
219 attr
->Map2TextureCoord1
= ctx
->Eval
.Map2TextureCoord1
;
220 attr
->Map2TextureCoord2
= ctx
->Eval
.Map2TextureCoord2
;
221 attr
->Map2TextureCoord3
= ctx
->Eval
.Map2TextureCoord3
;
222 attr
->Map2TextureCoord4
= ctx
->Eval
.Map2TextureCoord4
;
223 attr
->Map2Vertex3
= ctx
->Eval
.Map2Vertex3
;
224 attr
->Map2Vertex4
= ctx
->Eval
.Map2Vertex4
;
225 attr
->Normalize
= ctx
->Transform
.Normalize
;
226 attr
->PixelTexture
= ctx
->Pixel
.PixelTextureEnabled
;
227 attr
->PointSmooth
= ctx
->Point
.SmoothFlag
;
228 attr
->PolygonOffsetPoint
= ctx
->Polygon
.OffsetPoint
;
229 attr
->PolygonOffsetLine
= ctx
->Polygon
.OffsetLine
;
230 attr
->PolygonOffsetFill
= ctx
->Polygon
.OffsetFill
;
231 attr
->PolygonSmooth
= ctx
->Polygon
.SmoothFlag
;
232 attr
->PolygonStipple
= ctx
->Polygon
.StippleFlag
;
233 attr
->RescaleNormals
= ctx
->Transform
.RescaleNormals
;
234 attr
->Scissor
= ctx
->Scissor
.Enabled
;
235 attr
->Stencil
= ctx
->Stencil
.Enabled
;
236 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++) {
237 attr
->Texture
[i
] = ctx
->Texture
.Unit
[i
].Enabled
;
238 attr
->TexGen
[i
] = ctx
->Texture
.Unit
[i
].TexGenEnabled
;
240 newnode
= new_attrib_node( GL_ENABLE_BIT
);
241 newnode
->data
= attr
;
242 newnode
->next
= head
;
246 if (mask
& GL_EVAL_BIT
) {
247 struct gl_eval_attrib
*attr
;
248 attr
= MALLOC_STRUCT( gl_eval_attrib
);
249 MEMCPY( attr
, &ctx
->Eval
, sizeof(struct gl_eval_attrib
) );
250 newnode
= new_attrib_node( GL_EVAL_BIT
);
251 newnode
->data
= attr
;
252 newnode
->next
= head
;
256 if (mask
& GL_FOG_BIT
) {
257 struct gl_fog_attrib
*attr
;
258 attr
= MALLOC_STRUCT( gl_fog_attrib
);
259 MEMCPY( attr
, &ctx
->Fog
, sizeof(struct gl_fog_attrib
) );
260 newnode
= new_attrib_node( GL_FOG_BIT
);
261 newnode
->data
= attr
;
262 newnode
->next
= head
;
266 if (mask
& GL_HINT_BIT
) {
267 struct gl_hint_attrib
*attr
;
268 attr
= MALLOC_STRUCT( gl_hint_attrib
);
269 MEMCPY( attr
, &ctx
->Hint
, sizeof(struct gl_hint_attrib
) );
270 newnode
= new_attrib_node( GL_HINT_BIT
);
271 newnode
->data
= attr
;
272 newnode
->next
= head
;
276 if (mask
& GL_LIGHTING_BIT
) {
277 struct gl_light_attrib
*attr
;
278 FLUSH_CURRENT(ctx
, 0); /* flush material changes */
279 attr
= MALLOC_STRUCT( gl_light_attrib
);
280 MEMCPY( attr
, &ctx
->Light
, sizeof(struct gl_light_attrib
) );
281 newnode
= new_attrib_node( GL_LIGHTING_BIT
);
282 newnode
->data
= attr
;
283 newnode
->next
= head
;
287 if (mask
& GL_LINE_BIT
) {
288 struct gl_line_attrib
*attr
;
289 attr
= MALLOC_STRUCT( gl_line_attrib
);
290 MEMCPY( attr
, &ctx
->Line
, sizeof(struct gl_line_attrib
) );
291 newnode
= new_attrib_node( GL_LINE_BIT
);
292 newnode
->data
= attr
;
293 newnode
->next
= head
;
297 if (mask
& GL_LIST_BIT
) {
298 struct gl_list_attrib
*attr
;
299 attr
= MALLOC_STRUCT( gl_list_attrib
);
300 MEMCPY( attr
, &ctx
->List
, sizeof(struct gl_list_attrib
) );
301 newnode
= new_attrib_node( GL_LIST_BIT
);
302 newnode
->data
= attr
;
303 newnode
->next
= head
;
307 if (mask
& GL_PIXEL_MODE_BIT
) {
308 struct gl_pixel_attrib
*attr
;
309 attr
= MALLOC_STRUCT( gl_pixel_attrib
);
310 MEMCPY( attr
, &ctx
->Pixel
, sizeof(struct gl_pixel_attrib
) );
311 newnode
= new_attrib_node( GL_PIXEL_MODE_BIT
);
312 newnode
->data
= attr
;
313 newnode
->next
= head
;
317 if (mask
& GL_POINT_BIT
) {
318 struct gl_point_attrib
*attr
;
319 attr
= MALLOC_STRUCT( gl_point_attrib
);
320 MEMCPY( attr
, &ctx
->Point
, sizeof(struct gl_point_attrib
) );
321 newnode
= new_attrib_node( GL_POINT_BIT
);
322 newnode
->data
= attr
;
323 newnode
->next
= head
;
327 if (mask
& GL_POLYGON_BIT
) {
328 struct gl_polygon_attrib
*attr
;
329 attr
= MALLOC_STRUCT( gl_polygon_attrib
);
330 MEMCPY( attr
, &ctx
->Polygon
, sizeof(struct gl_polygon_attrib
) );
331 newnode
= new_attrib_node( GL_POLYGON_BIT
);
332 newnode
->data
= attr
;
333 newnode
->next
= head
;
337 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
339 stipple
= (GLuint
*) MALLOC( 32*sizeof(GLuint
) );
340 MEMCPY( stipple
, ctx
->PolygonStipple
, 32*sizeof(GLuint
) );
341 newnode
= new_attrib_node( GL_POLYGON_STIPPLE_BIT
);
342 newnode
->data
= stipple
;
343 newnode
->next
= head
;
347 if (mask
& GL_SCISSOR_BIT
) {
348 struct gl_scissor_attrib
*attr
;
349 attr
= MALLOC_STRUCT( gl_scissor_attrib
);
350 MEMCPY( attr
, &ctx
->Scissor
, sizeof(struct gl_scissor_attrib
) );
351 newnode
= new_attrib_node( GL_SCISSOR_BIT
);
352 newnode
->data
= attr
;
353 newnode
->next
= head
;
357 if (mask
& GL_STENCIL_BUFFER_BIT
) {
358 struct gl_stencil_attrib
*attr
;
359 attr
= MALLOC_STRUCT( gl_stencil_attrib
);
360 MEMCPY( attr
, &ctx
->Stencil
, sizeof(struct gl_stencil_attrib
) );
361 newnode
= new_attrib_node( GL_STENCIL_BUFFER_BIT
);
362 newnode
->data
= attr
;
363 newnode
->next
= head
;
367 if (mask
& GL_TEXTURE_BIT
) {
368 struct gl_texture_attrib
*attr
;
370 /* Take care of texture object reference counters */
371 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
372 ctx
->Texture
.Unit
[u
].Current1D
->RefCount
++;
373 ctx
->Texture
.Unit
[u
].Current2D
->RefCount
++;
374 ctx
->Texture
.Unit
[u
].Current3D
->RefCount
++;
375 ctx
->Texture
.Unit
[u
].CurrentCubeMap
->RefCount
++;
377 attr
= MALLOC_STRUCT( gl_texture_attrib
);
378 MEMCPY( attr
, &ctx
->Texture
, sizeof(struct gl_texture_attrib
) );
379 /* copy state of the currently bound texture objects */
380 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
381 copy_texobj_state(&attr
->Unit
[u
].Saved1D
, attr
->Unit
[u
].Current1D
);
382 copy_texobj_state(&attr
->Unit
[u
].Saved2D
, attr
->Unit
[u
].Current2D
);
383 copy_texobj_state(&attr
->Unit
[u
].Saved3D
, attr
->Unit
[u
].Current3D
);
384 copy_texobj_state(&attr
->Unit
[u
].SavedCubeMap
, attr
->Unit
[u
].CurrentCubeMap
);
386 newnode
= new_attrib_node( GL_TEXTURE_BIT
);
387 newnode
->data
= attr
;
388 newnode
->next
= head
;
392 if (mask
& GL_TRANSFORM_BIT
) {
393 struct gl_transform_attrib
*attr
;
394 attr
= MALLOC_STRUCT( gl_transform_attrib
);
395 MEMCPY( attr
, &ctx
->Transform
, sizeof(struct gl_transform_attrib
) );
396 newnode
= new_attrib_node( GL_TRANSFORM_BIT
);
397 newnode
->data
= attr
;
398 newnode
->next
= head
;
402 if (mask
& GL_VIEWPORT_BIT
) {
403 struct gl_viewport_attrib
*attr
;
404 attr
= MALLOC_STRUCT( gl_viewport_attrib
);
405 MEMCPY( attr
, &ctx
->Viewport
, sizeof(struct gl_viewport_attrib
) );
406 newnode
= new_attrib_node( GL_VIEWPORT_BIT
);
407 newnode
->data
= attr
;
408 newnode
->next
= head
;
412 ctx
->AttribStack
[ctx
->AttribStackDepth
] = head
;
413 ctx
->AttribStackDepth
++;
419 pop_enable_group(GLcontext
*ctx
, const struct gl_enable_attrib
*enable
)
423 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
424 if ((VALUE) != (NEWVALUE)) { \
425 _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
428 TEST_AND_UPDATE(ctx
->Color
.AlphaEnabled
, enable
->AlphaTest
, GL_ALPHA_TEST
);
429 TEST_AND_UPDATE(ctx
->Transform
.Normalize
, enable
->AutoNormal
, GL_NORMALIZE
);
430 TEST_AND_UPDATE(ctx
->Color
.BlendEnabled
, enable
->Blend
, GL_BLEND
);
432 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
433 if (ctx
->Transform
.ClipEnabled
[i
] != enable
->ClipPlane
[i
])
434 _mesa_set_enable(ctx
, (GLenum
) (GL_CLIP_PLANE0
+ i
),
435 enable
->ClipPlane
[i
]);
438 TEST_AND_UPDATE(ctx
->Light
.ColorMaterialEnabled
, enable
->ColorMaterial
,
440 TEST_AND_UPDATE(ctx
->Polygon
.CullFlag
, enable
->CullFace
, GL_CULL_FACE
);
441 TEST_AND_UPDATE(ctx
->Depth
.Test
, enable
->DepthTest
, GL_DEPTH_TEST
);
442 TEST_AND_UPDATE(ctx
->Color
.DitherFlag
, enable
->Dither
, GL_DITHER
);
443 TEST_AND_UPDATE(ctx
->Pixel
.Convolution1DEnabled
, enable
->Convolution1D
,
445 TEST_AND_UPDATE(ctx
->Pixel
.Convolution2DEnabled
, enable
->Convolution2D
,
447 TEST_AND_UPDATE(ctx
->Pixel
.Separable2DEnabled
, enable
->Separable2D
,
449 TEST_AND_UPDATE(ctx
->Fog
.Enabled
, enable
->Fog
, GL_FOG
);
450 TEST_AND_UPDATE(ctx
->Light
.Enabled
, enable
->Lighting
, GL_LIGHTING
);
451 TEST_AND_UPDATE(ctx
->Line
.SmoothFlag
, enable
->LineSmooth
, GL_LINE_SMOOTH
);
452 TEST_AND_UPDATE(ctx
->Line
.StippleFlag
, enable
->LineStipple
,
454 TEST_AND_UPDATE(ctx
->Color
.IndexLogicOpEnabled
, enable
->IndexLogicOp
,
456 TEST_AND_UPDATE(ctx
->Color
.ColorLogicOpEnabled
, enable
->ColorLogicOp
,
458 TEST_AND_UPDATE(ctx
->Eval
.Map1Color4
, enable
->Map1Color4
, GL_MAP1_COLOR_4
);
459 TEST_AND_UPDATE(ctx
->Eval
.Map1Index
, enable
->Map1Index
, GL_MAP1_INDEX
);
460 TEST_AND_UPDATE(ctx
->Eval
.Map1Normal
, enable
->Map1Normal
, GL_MAP1_NORMAL
);
461 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord1
, enable
->Map1TextureCoord1
,
462 GL_MAP1_TEXTURE_COORD_1
);
463 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord2
, enable
->Map1TextureCoord2
,
464 GL_MAP1_TEXTURE_COORD_2
);
465 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord3
, enable
->Map1TextureCoord3
,
466 GL_MAP1_TEXTURE_COORD_3
);
467 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord4
, enable
->Map1TextureCoord4
,
468 GL_MAP1_TEXTURE_COORD_4
);
469 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex3
, enable
->Map1Vertex3
,
471 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex4
, enable
->Map1Vertex4
,
473 TEST_AND_UPDATE(ctx
->Eval
.Map2Color4
, enable
->Map2Color4
, GL_MAP2_COLOR_4
);
474 TEST_AND_UPDATE(ctx
->Eval
.Map2Index
, enable
->Map2Index
, GL_MAP2_INDEX
);
475 TEST_AND_UPDATE(ctx
->Eval
.Map2Normal
, enable
->Map2Normal
, GL_MAP2_NORMAL
);
476 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord1
, enable
->Map2TextureCoord1
,
477 GL_MAP2_TEXTURE_COORD_1
);
478 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord2
, enable
->Map2TextureCoord2
,
479 GL_MAP2_TEXTURE_COORD_2
);
480 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord3
, enable
->Map2TextureCoord3
,
481 GL_MAP2_TEXTURE_COORD_3
);
482 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord4
, enable
->Map2TextureCoord4
,
483 GL_MAP2_TEXTURE_COORD_4
);
484 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex3
, enable
->Map2Vertex3
,
486 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex4
, enable
->Map2Vertex4
,
488 TEST_AND_UPDATE(ctx
->Transform
.Normalize
, enable
->Normalize
, GL_NORMALIZE
);
489 TEST_AND_UPDATE(ctx
->Transform
.RescaleNormals
, enable
->RescaleNormals
,
490 GL_RESCALE_NORMAL_EXT
);
491 TEST_AND_UPDATE(ctx
->Pixel
.PixelTextureEnabled
, enable
->PixelTexture
,
493 TEST_AND_UPDATE(ctx
->Point
.SmoothFlag
, enable
->PointSmooth
,
495 TEST_AND_UPDATE(ctx
->Polygon
.OffsetPoint
, enable
->PolygonOffsetPoint
,
496 GL_POLYGON_OFFSET_POINT
);
497 TEST_AND_UPDATE(ctx
->Polygon
.OffsetLine
, enable
->PolygonOffsetLine
,
498 GL_POLYGON_OFFSET_LINE
);
499 TEST_AND_UPDATE(ctx
->Polygon
.OffsetFill
, enable
->PolygonOffsetFill
,
500 GL_POLYGON_OFFSET_FILL
);
501 TEST_AND_UPDATE(ctx
->Polygon
.SmoothFlag
, enable
->PolygonSmooth
,
503 TEST_AND_UPDATE(ctx
->Polygon
.StippleFlag
, enable
->PolygonStipple
,
505 TEST_AND_UPDATE(ctx
->Scissor
.Enabled
, enable
->Scissor
, GL_SCISSOR_TEST
);
506 TEST_AND_UPDATE(ctx
->Stencil
.Enabled
, enable
->Stencil
, GL_STENCIL_TEST
);
507 #undef TEST_AND_UPDATE
509 /* texture unit enables */
510 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
511 if (ctx
->Texture
.Unit
[i
].Enabled
!= enable
->Texture
[i
]) {
512 ctx
->Texture
.Unit
[i
].Enabled
= enable
->Texture
[i
];
513 if (ctx
->Driver
.Enable
) {
514 if (ctx
->Driver
.ActiveTexture
) {
515 (*ctx
->Driver
.ActiveTexture
)(ctx
, i
);
517 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_1D
,
518 (GLboolean
) (enable
->Texture
[i
] & TEXTURE0_1D
) );
519 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_2D
,
520 (GLboolean
) (enable
->Texture
[i
] & TEXTURE0_2D
) );
521 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_3D
,
522 (GLboolean
) (enable
->Texture
[i
] & TEXTURE0_3D
) );
526 if (ctx
->Texture
.Unit
[i
].TexGenEnabled
!= enable
->TexGen
[i
]) {
527 ctx
->Texture
.Unit
[i
].TexGenEnabled
= enable
->TexGen
[i
];
528 if (ctx
->Driver
.Enable
) {
529 if (ctx
->Driver
.ActiveTexture
) {
530 (*ctx
->Driver
.ActiveTexture
)(ctx
, i
);
532 if (enable
->TexGen
[i
] & S_BIT
)
533 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_S
, GL_TRUE
);
535 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_S
, GL_FALSE
);
536 if (enable
->TexGen
[i
] & T_BIT
)
537 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_T
, GL_TRUE
);
539 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_T
, GL_FALSE
);
540 if (enable
->TexGen
[i
] & R_BIT
)
541 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_R
, GL_TRUE
);
543 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_R
, GL_FALSE
);
544 if (enable
->TexGen
[i
] & Q_BIT
)
545 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_Q
, GL_TRUE
);
547 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_Q
, GL_FALSE
);
552 if (ctx
->Driver
.ActiveTexture
) {
553 (*ctx
->Driver
.ActiveTexture
)(ctx
, ctx
->Texture
.CurrentUnit
);
560 * This function is kind of long just because we have to call a lot
561 * of device driver functions to update device driver state.
563 * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions
564 * in order to restore GL state. This isn't terribly efficient but it
565 * ensures that dirty flags and any derived state gets updated correctly.
566 * We could at least check if the value to restore equals the current value
567 * and then skip the Mesa call.
570 _mesa_PopAttrib(void)
572 struct gl_attrib_node
*attr
, *next
;
573 GET_CURRENT_CONTEXT(ctx
);
574 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
576 if (ctx
->AttribStackDepth
== 0) {
577 _mesa_error( ctx
, GL_STACK_UNDERFLOW
, "glPopAttrib" );
581 ctx
->AttribStackDepth
--;
582 attr
= ctx
->AttribStack
[ctx
->AttribStackDepth
];
586 if (MESA_VERBOSE
&VERBOSE_API
)
587 fprintf(stderr
, "glPopAttrib %s\n", _mesa_lookup_enum_by_nr(attr
->kind
));
589 switch (attr
->kind
) {
590 case GL_ACCUM_BUFFER_BIT
:
592 const struct gl_accum_attrib
*accum
;
593 accum
= (const struct gl_accum_attrib
*) attr
->data
;
594 _mesa_ClearAccum(accum
->ClearColor
[0],
595 accum
->ClearColor
[1],
596 accum
->ClearColor
[2],
597 accum
->ClearColor
[3]);
600 case GL_COLOR_BUFFER_BIT
:
602 const struct gl_colorbuffer_attrib
*color
;
603 color
= (const struct gl_colorbuffer_attrib
*) attr
->data
;
604 _mesa_ClearIndex(color
->ClearIndex
);
605 _mesa_ClearColor(CHAN_TO_FLOAT(color
->ClearColor
[0]),
606 CHAN_TO_FLOAT(color
->ClearColor
[1]),
607 CHAN_TO_FLOAT(color
->ClearColor
[2]),
608 CHAN_TO_FLOAT(color
->ClearColor
[3]));
609 _mesa_IndexMask(color
->IndexMask
);
610 _mesa_ColorMask((GLboolean
) (color
->ColorMask
[0] != 0),
611 (GLboolean
) (color
->ColorMask
[1] != 0),
612 (GLboolean
) (color
->ColorMask
[2] != 0),
613 (GLboolean
) (color
->ColorMask
[3] != 0));
614 _mesa_DrawBuffer(color
->DrawBuffer
);
615 _mesa_set_enable(ctx
, GL_ALPHA_TEST
, color
->AlphaEnabled
);
616 _mesa_AlphaFunc(color
->AlphaFunc
,
617 CHAN_TO_FLOAT(color
->AlphaRef
));
618 _mesa_set_enable(ctx
, GL_BLEND
, color
->BlendEnabled
);
619 _mesa_BlendFuncSeparateEXT(color
->BlendSrcRGB
,
623 _mesa_BlendEquation(color
->BlendEquation
);
624 _mesa_BlendColor(color
->BlendColor
[0],
625 color
->BlendColor
[1],
626 color
->BlendColor
[2],
627 color
->BlendColor
[3]);
628 _mesa_LogicOp(color
->LogicOp
);
629 _mesa_set_enable(ctx
, GL_COLOR_LOGIC_OP
,
630 color
->ColorLogicOpEnabled
);
631 _mesa_set_enable(ctx
, GL_INDEX_LOGIC_OP
,
632 color
->IndexLogicOpEnabled
);
633 _mesa_set_enable(ctx
, GL_DITHER
, color
->DitherFlag
);
637 FLUSH_CURRENT( ctx
, 0 );
638 MEMCPY( &ctx
->Current
, attr
->data
,
639 sizeof(struct gl_current_attrib
) );
641 case GL_DEPTH_BUFFER_BIT
:
643 const struct gl_depthbuffer_attrib
*depth
;
644 depth
= (const struct gl_depthbuffer_attrib
*) attr
->data
;
645 _mesa_DepthFunc(depth
->Func
);
646 _mesa_ClearDepth(depth
->Clear
);
647 _mesa_set_enable(ctx
, GL_DEPTH_TEST
, depth
->Test
);
648 _mesa_DepthMask(depth
->Mask
);
649 if (ctx
->Extensions
.HP_occlusion_test
)
650 _mesa_set_enable(ctx
, GL_OCCLUSION_TEST_HP
,
651 depth
->OcclusionTest
);
656 const struct gl_enable_attrib
*enable
;
657 enable
= (const struct gl_enable_attrib
*) attr
->data
;
658 pop_enable_group(ctx
, enable
);
659 ctx
->NewState
|= _NEW_ALL
;
663 MEMCPY( &ctx
->Eval
, attr
->data
, sizeof(struct gl_eval_attrib
) );
664 ctx
->NewState
|= _NEW_EVAL
;
668 const struct gl_fog_attrib
*fog
;
669 fog
= (const struct gl_fog_attrib
*) attr
->data
;
670 _mesa_set_enable(ctx
, GL_FOG
, fog
->Enabled
);
671 _mesa_Fogfv(GL_FOG_COLOR
, fog
->Color
);
672 _mesa_Fogf(GL_FOG_DENSITY
, fog
->Density
);
673 _mesa_Fogf(GL_FOG_START
, fog
->Start
);
674 _mesa_Fogf(GL_FOG_END
, fog
->End
);
675 _mesa_Fogf(GL_FOG_INDEX
, fog
->Index
);
676 _mesa_Fogi(GL_FOG_MODE
, fog
->Mode
);
681 const struct gl_hint_attrib
*hint
;
682 hint
= (const struct gl_hint_attrib
*) attr
->data
;
683 /* XXX this memcpy is temporary: */
684 MEMCPY(&ctx
->Hint
, hint
, sizeof(struct gl_hint_attrib
));
685 _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT
,
686 hint
->PerspectiveCorrection
);
687 _mesa_Hint(GL_POINT_SMOOTH_HINT
, hint
->PointSmooth
);
688 _mesa_Hint(GL_LINE_SMOOTH_HINT
, hint
->LineSmooth
);
689 _mesa_Hint(GL_POLYGON_SMOOTH_HINT
, hint
->PolygonSmooth
);
690 _mesa_Hint(GL_FOG_HINT
, hint
->Fog
);
691 _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT
,
692 hint
->ClipVolumeClipping
);
693 if (ctx
->Extensions
.ARB_texture_compression
)
694 _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB
,
695 hint
->TextureCompression
);
698 case GL_LIGHTING_BIT
:
701 const struct gl_light_attrib
*light
;
702 light
= (const struct gl_light_attrib
*) attr
->data
;
703 /* lighting enable */
704 _mesa_set_enable(ctx
, GL_LIGHTING
, light
->Enabled
);
705 /* per-light state */
706 for (i
= 0; i
< MAX_LIGHTS
; i
++) {
707 GLenum lgt
= (GLenum
) (GL_LIGHT0
+ i
);
708 _mesa_set_enable(ctx
, lgt
, light
->Light
[i
].Enabled
);
709 MEMCPY(&ctx
->Light
.Light
[i
], &light
->Light
[i
],
710 sizeof(struct gl_light
));
713 _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT
,
714 light
->Model
.Ambient
);
715 _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER
,
716 (GLfloat
) light
->Model
.LocalViewer
);
717 _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE
,
718 (GLfloat
) light
->Model
.TwoSide
);
719 _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL
,
720 (GLfloat
) light
->Model
.ColorControl
);
722 MEMCPY(ctx
->Light
.Material
, light
->Material
,
723 2 * sizeof(struct gl_material
));
725 _mesa_ShadeModel(light
->ShadeModel
);
727 _mesa_ColorMaterial(light
->ColorMaterialFace
,
728 light
->ColorMaterialMode
);
729 _mesa_set_enable(ctx
, GL_COLOR_MATERIAL
,
730 light
->ColorMaterialEnabled
);
735 const struct gl_line_attrib
*line
;
736 line
= (const struct gl_line_attrib
*) attr
->data
;
737 _mesa_set_enable(ctx
, GL_LINE_SMOOTH
, line
->SmoothFlag
);
738 _mesa_set_enable(ctx
, GL_LINE_STIPPLE
, line
->StippleFlag
);
739 _mesa_LineStipple(line
->StippleFactor
, line
->StipplePattern
);
740 _mesa_LineWidth(line
->Width
);
744 MEMCPY( &ctx
->List
, attr
->data
, sizeof(struct gl_list_attrib
) );
746 case GL_PIXEL_MODE_BIT
:
747 MEMCPY( &ctx
->Pixel
, attr
->data
, sizeof(struct gl_pixel_attrib
) );
748 ctx
->NewState
|= _NEW_PIXEL
;
752 const struct gl_point_attrib
*point
;
753 point
= (const struct gl_point_attrib
*) attr
->data
;
754 _mesa_PointSize(point
->Size
);
755 _mesa_set_enable(ctx
, GL_POINT_SMOOTH
, point
->SmoothFlag
);
756 _mesa_PointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT
,
758 _mesa_PointParameterfEXT(GL_POINT_SIZE_MIN_EXT
, point
->MinSize
);
759 _mesa_PointParameterfEXT(GL_POINT_SIZE_MAX_EXT
, point
->MaxSize
);
760 _mesa_PointParameterfEXT(GL_POINT_FADE_THRESHOLD_SIZE_EXT
,
766 const struct gl_polygon_attrib
*polygon
;
767 polygon
= (const struct gl_polygon_attrib
*) attr
->data
;
768 _mesa_CullFace(polygon
->CullFaceMode
);
769 _mesa_FrontFace(polygon
->FrontFace
);
770 _mesa_PolygonMode(GL_FRONT
, polygon
->FrontMode
);
771 _mesa_PolygonMode(GL_BACK
, polygon
->BackMode
);
772 _mesa_PolygonOffset(polygon
->OffsetFactor
,
773 polygon
->OffsetUnits
);
774 _mesa_set_enable(ctx
, GL_POLYGON_SMOOTH
, polygon
->SmoothFlag
);
775 _mesa_set_enable(ctx
, GL_POLYGON_STIPPLE
, polygon
->StippleFlag
);
776 _mesa_set_enable(ctx
, GL_CULL_FACE
, polygon
->CullFlag
);
777 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_POINT
,
778 polygon
->OffsetPoint
);
779 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_LINE
,
780 polygon
->OffsetLine
);
781 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_FILL
,
782 polygon
->OffsetFill
);
785 case GL_POLYGON_STIPPLE_BIT
:
786 MEMCPY( ctx
->PolygonStipple
, attr
->data
, 32*sizeof(GLuint
) );
787 ctx
->NewState
|= _NEW_POLYGONSTIPPLE
;
788 if (ctx
->Driver
.PolygonStipple
)
789 ctx
->Driver
.PolygonStipple( ctx
, (const GLubyte
*) attr
->data
);
793 const struct gl_scissor_attrib
*scissor
;
794 scissor
= (const struct gl_scissor_attrib
*) attr
->data
;
795 _mesa_Scissor(scissor
->X
, scissor
->Y
,
796 scissor
->Width
, scissor
->Height
);
797 _mesa_set_enable(ctx
, GL_SCISSOR_TEST
, scissor
->Enabled
);
800 case GL_STENCIL_BUFFER_BIT
:
802 const struct gl_stencil_attrib
*stencil
;
803 stencil
= (const struct gl_stencil_attrib
*) attr
->data
;
804 _mesa_set_enable(ctx
, GL_STENCIL_TEST
, stencil
->Enabled
);
805 _mesa_ClearStencil(stencil
->Clear
);
806 _mesa_StencilFunc(stencil
->Function
, stencil
->Ref
,
808 _mesa_StencilMask(stencil
->WriteMask
);
809 _mesa_StencilOp(stencil
->FailFunc
, stencil
->ZFailFunc
,
813 case GL_TRANSFORM_BIT
:
816 const struct gl_transform_attrib
*xform
;
817 xform
= (const struct gl_transform_attrib
*) attr
->data
;
818 _mesa_MatrixMode(xform
->MatrixMode
);
820 MEMCPY(ctx
->Transform
.EyeUserPlane
, xform
->EyeUserPlane
,
821 sizeof(xform
->EyeUserPlane
));
822 MEMCPY(ctx
->Transform
._ClipUserPlane
, xform
->_ClipUserPlane
,
823 sizeof(xform
->EyeUserPlane
));
824 /* clip plane enable flags */
825 for (i
= 0; i
< MAX_CLIP_PLANES
; i
++) {
826 _mesa_set_enable(ctx
, GL_CLIP_PLANE0
+ i
,
827 xform
->ClipEnabled
[i
]);
829 /* normalize/rescale */
830 _mesa_set_enable(ctx
, GL_NORMALIZE
, ctx
->Transform
.Normalize
);
831 _mesa_set_enable(ctx
, GL_RESCALE_NORMAL_EXT
,
832 ctx
->Transform
.RescaleNormals
);
836 /* Take care of texture object reference counters */
839 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
840 ctx
->Texture
.Unit
[u
].Current1D
->RefCount
--;
841 ctx
->Texture
.Unit
[u
].Current2D
->RefCount
--;
842 ctx
->Texture
.Unit
[u
].Current3D
->RefCount
--;
843 ctx
->Texture
.Unit
[u
].CurrentCubeMap
->RefCount
--;
845 MEMCPY( &ctx
->Texture
, attr
->data
,
846 sizeof(struct gl_texture_attrib
) );
847 ctx
->NewState
|= _NEW_TEXTURE
;
848 /* restore state of the currently bound texture objects */
849 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
850 copy_texobj_state( ctx
->Texture
.Unit
[u
].Current1D
,
851 &(ctx
->Texture
.Unit
[u
].Saved1D
) );
852 copy_texobj_state( ctx
->Texture
.Unit
[u
].Current2D
,
853 &(ctx
->Texture
.Unit
[u
].Saved2D
) );
854 copy_texobj_state( ctx
->Texture
.Unit
[u
].Current3D
,
855 &(ctx
->Texture
.Unit
[u
].Saved3D
) );
856 copy_texobj_state( ctx
->Texture
.Unit
[u
].CurrentCubeMap
,
857 &(ctx
->Texture
.Unit
[u
].SavedCubeMap
) );
859 ctx
->Texture
.Unit
[u
].Current1D
->Complete
= GL_FALSE
;
860 ctx
->Texture
.Unit
[u
].Current2D
->Complete
= GL_FALSE
;
861 ctx
->Texture
.Unit
[u
].Current3D
->Complete
= GL_FALSE
;
862 ctx
->Texture
.Unit
[u
].CurrentCubeMap
->Complete
= GL_FALSE
;
866 case GL_VIEWPORT_BIT
:
868 const struct gl_viewport_attrib
*vp
;
869 vp
= (const struct gl_viewport_attrib
*)attr
->data
;
870 _mesa_Viewport(vp
->X
, vp
->Y
, vp
->Width
, vp
->Height
);
871 _mesa_DepthRange(vp
->Near
, vp
->Far
);
875 _mesa_problem( ctx
, "Bad attrib flag in PopAttrib");
887 #define GL_CLIENT_PACK_BIT (1<<20)
888 #define GL_CLIENT_UNPACK_BIT (1<<21)
892 _mesa_PushClientAttrib(GLbitfield mask
)
894 struct gl_attrib_node
*newnode
;
895 struct gl_attrib_node
*head
;
897 GET_CURRENT_CONTEXT(ctx
);
898 ASSERT_OUTSIDE_BEGIN_END(ctx
);
900 if (ctx
->ClientAttribStackDepth
>= MAX_CLIENT_ATTRIB_STACK_DEPTH
) {
901 _mesa_error( ctx
, GL_STACK_OVERFLOW
, "glPushClientAttrib" );
905 /* Build linked list of attribute nodes which save all attribute */
906 /* groups specified by the mask. */
909 if (mask
& GL_CLIENT_PIXEL_STORE_BIT
) {
910 struct gl_pixelstore_attrib
*attr
;
911 /* packing attribs */
912 attr
= MALLOC_STRUCT( gl_pixelstore_attrib
);
913 MEMCPY( attr
, &ctx
->Pack
, sizeof(struct gl_pixelstore_attrib
) );
914 newnode
= new_attrib_node( GL_CLIENT_PACK_BIT
);
915 newnode
->data
= attr
;
916 newnode
->next
= head
;
918 /* unpacking attribs */
919 attr
= MALLOC_STRUCT( gl_pixelstore_attrib
);
920 MEMCPY( attr
, &ctx
->Unpack
, sizeof(struct gl_pixelstore_attrib
) );
921 newnode
= new_attrib_node( GL_CLIENT_UNPACK_BIT
);
922 newnode
->data
= attr
;
923 newnode
->next
= head
;
926 if (mask
& GL_CLIENT_VERTEX_ARRAY_BIT
) {
927 struct gl_array_attrib
*attr
;
928 attr
= MALLOC_STRUCT( gl_array_attrib
);
929 MEMCPY( attr
, &ctx
->Array
, sizeof(struct gl_array_attrib
) );
930 newnode
= new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT
);
931 newnode
->data
= attr
;
932 newnode
->next
= head
;
936 ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
] = head
;
937 ctx
->ClientAttribStackDepth
++;
944 _mesa_PopClientAttrib(void)
946 struct gl_attrib_node
*attr
, *next
;
948 GET_CURRENT_CONTEXT(ctx
);
949 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
951 if (ctx
->ClientAttribStackDepth
== 0) {
952 _mesa_error( ctx
, GL_STACK_UNDERFLOW
, "glPopClientAttrib" );
956 ctx
->ClientAttribStackDepth
--;
957 attr
= ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
];
960 switch (attr
->kind
) {
961 case GL_CLIENT_PACK_BIT
:
962 MEMCPY( &ctx
->Pack
, attr
->data
,
963 sizeof(struct gl_pixelstore_attrib
) );
964 ctx
->NewState
= _NEW_PACKUNPACK
;
966 case GL_CLIENT_UNPACK_BIT
:
967 MEMCPY( &ctx
->Unpack
, attr
->data
,
968 sizeof(struct gl_pixelstore_attrib
) );
969 ctx
->NewState
= _NEW_PACKUNPACK
;
971 case GL_CLIENT_VERTEX_ARRAY_BIT
:
972 MEMCPY( &ctx
->Array
, attr
->data
,
973 sizeof(struct gl_array_attrib
) );
974 ctx
->NewState
= _NEW_ARRAY
;
977 _mesa_problem( ctx
, "Bad attrib flag in PopClientAttrib");