2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 #include "bufferobj.h"
46 #include "mfeatures.h"
47 #include "multisample.h"
61 #include "main/dispatch.h"
67 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
69 struct gl_enable_attrib
74 GLbitfield ClipPlanes
;
75 GLboolean ColorMaterial
;
81 GLboolean Light
[MAX_LIGHTS
];
84 GLboolean LineStipple
;
85 GLboolean IndexLogicOp
;
86 GLboolean ColorLogicOp
;
91 GLboolean Map1TextureCoord1
;
92 GLboolean Map1TextureCoord2
;
93 GLboolean Map1TextureCoord3
;
94 GLboolean Map1TextureCoord4
;
95 GLboolean Map1Vertex3
;
96 GLboolean Map1Vertex4
;
97 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
100 GLboolean Map2Normal
;
101 GLboolean Map2TextureCoord1
;
102 GLboolean Map2TextureCoord2
;
103 GLboolean Map2TextureCoord3
;
104 GLboolean Map2TextureCoord4
;
105 GLboolean Map2Vertex3
;
106 GLboolean Map2Vertex4
;
107 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
110 GLboolean PixelTexture
;
111 GLboolean PointSmooth
;
112 GLboolean PolygonOffsetPoint
;
113 GLboolean PolygonOffsetLine
;
114 GLboolean PolygonOffsetFill
;
115 GLboolean PolygonSmooth
;
116 GLboolean PolygonStipple
;
117 GLboolean RescaleNormals
;
120 GLboolean StencilTwoSide
; /* GL_EXT_stencil_two_side */
121 GLboolean MultisampleEnabled
; /* GL_ARB_multisample */
122 GLboolean SampleAlphaToCoverage
; /* GL_ARB_multisample */
123 GLboolean SampleAlphaToOne
; /* GL_ARB_multisample */
124 GLboolean SampleCoverage
; /* GL_ARB_multisample */
125 GLboolean RasterPositionUnclipped
; /* GL_IBM_rasterpos_clip */
127 GLbitfield Texture
[MAX_TEXTURE_UNITS
];
128 GLbitfield TexGen
[MAX_TEXTURE_UNITS
];
130 /* GL_ARB_vertex_program / GL_NV_vertex_program */
131 GLboolean VertexProgram
;
132 GLboolean VertexProgramPointSize
;
133 GLboolean VertexProgramTwoSide
;
135 /* GL_ARB_point_sprite / GL_NV_point_sprite */
136 GLboolean PointSprite
;
137 GLboolean FragmentShaderATI
;
139 /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
140 GLboolean sRGBEnabled
;
145 * Node for the attribute stack.
147 struct gl_attrib_node
151 struct gl_attrib_node
*next
;
157 * Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
161 struct gl_texture_attrib Texture
; /**< The usual context state */
163 /** to save per texture object state (wrap modes, filters, etc): */
164 struct gl_texture_object SavedObj
[MAX_TEXTURE_UNITS
][NUM_TEXTURE_TARGETS
];
167 * To save references to texture objects (so they don't get accidentally
168 * deleted while saved in the attribute stack).
170 struct gl_texture_object
*SavedTexRef
[MAX_TEXTURE_UNITS
][NUM_TEXTURE_TARGETS
];
172 /* We need to keep a reference to the shared state. That's where the
173 * default texture objects are kept. We don't want that state to be
174 * freed while the attribute stack contains pointers to any default
177 struct gl_shared_state
*SharedRef
;
182 * Allocate new attribute node of given type/kind. Attach payload data.
183 * Insert it into the linked list named by 'head'.
186 save_attrib_data(struct gl_attrib_node
**head
,
187 GLbitfield kind
, void *payload
)
189 struct gl_attrib_node
*n
= MALLOC_STRUCT(gl_attrib_node
);
204 _mesa_PushAttrib(GLbitfield mask
)
206 struct gl_attrib_node
*head
;
208 GET_CURRENT_CONTEXT(ctx
);
209 ASSERT_OUTSIDE_BEGIN_END(ctx
);
211 if (MESA_VERBOSE
& VERBOSE_API
)
212 _mesa_debug(ctx
, "glPushAttrib %x\n", (int) mask
);
214 if (ctx
->AttribStackDepth
>= MAX_ATTRIB_STACK_DEPTH
) {
215 _mesa_error( ctx
, GL_STACK_OVERFLOW
, "glPushAttrib" );
219 /* Build linked list of attribute nodes which save all attribute */
220 /* groups specified by the mask. */
223 if (mask
& GL_ACCUM_BUFFER_BIT
) {
224 struct gl_accum_attrib
*attr
;
225 attr
= MALLOC_STRUCT( gl_accum_attrib
);
226 memcpy( attr
, &ctx
->Accum
, sizeof(struct gl_accum_attrib
) );
227 save_attrib_data(&head
, GL_ACCUM_BUFFER_BIT
, attr
);
230 if (mask
& GL_COLOR_BUFFER_BIT
) {
232 struct gl_colorbuffer_attrib
*attr
;
233 attr
= MALLOC_STRUCT( gl_colorbuffer_attrib
);
234 memcpy( attr
, &ctx
->Color
, sizeof(struct gl_colorbuffer_attrib
) );
235 /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
236 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++)
237 attr
->DrawBuffer
[i
] = ctx
->DrawBuffer
->ColorDrawBuffer
[i
];
238 save_attrib_data(&head
, GL_COLOR_BUFFER_BIT
, attr
);
241 if (mask
& GL_CURRENT_BIT
) {
242 struct gl_current_attrib
*attr
;
243 FLUSH_CURRENT( ctx
, 0 );
244 attr
= MALLOC_STRUCT( gl_current_attrib
);
245 memcpy( attr
, &ctx
->Current
, sizeof(struct gl_current_attrib
) );
246 save_attrib_data(&head
, GL_CURRENT_BIT
, attr
);
249 if (mask
& GL_DEPTH_BUFFER_BIT
) {
250 struct gl_depthbuffer_attrib
*attr
;
251 attr
= MALLOC_STRUCT( gl_depthbuffer_attrib
);
252 memcpy( attr
, &ctx
->Depth
, sizeof(struct gl_depthbuffer_attrib
) );
253 save_attrib_data(&head
, GL_DEPTH_BUFFER_BIT
, attr
);
256 if (mask
& GL_ENABLE_BIT
) {
257 struct gl_enable_attrib
*attr
;
259 attr
= MALLOC_STRUCT( gl_enable_attrib
);
260 /* Copy enable flags from all other attributes into the enable struct. */
261 attr
->AlphaTest
= ctx
->Color
.AlphaEnabled
;
262 attr
->AutoNormal
= ctx
->Eval
.AutoNormal
;
263 attr
->Blend
= ctx
->Color
.BlendEnabled
;
264 attr
->ClipPlanes
= ctx
->Transform
.ClipPlanesEnabled
;
265 attr
->ColorMaterial
= ctx
->Light
.ColorMaterialEnabled
;
266 attr
->CullFace
= ctx
->Polygon
.CullFlag
;
267 attr
->DepthClamp
= ctx
->Transform
.DepthClamp
;
268 attr
->DepthTest
= ctx
->Depth
.Test
;
269 attr
->Dither
= ctx
->Color
.DitherFlag
;
270 attr
->Fog
= ctx
->Fog
.Enabled
;
271 for (i
= 0; i
< ctx
->Const
.MaxLights
; i
++) {
272 attr
->Light
[i
] = ctx
->Light
.Light
[i
].Enabled
;
274 attr
->Lighting
= ctx
->Light
.Enabled
;
275 attr
->LineSmooth
= ctx
->Line
.SmoothFlag
;
276 attr
->LineStipple
= ctx
->Line
.StippleFlag
;
277 attr
->IndexLogicOp
= ctx
->Color
.IndexLogicOpEnabled
;
278 attr
->ColorLogicOp
= ctx
->Color
.ColorLogicOpEnabled
;
279 attr
->Map1Color4
= ctx
->Eval
.Map1Color4
;
280 attr
->Map1Index
= ctx
->Eval
.Map1Index
;
281 attr
->Map1Normal
= ctx
->Eval
.Map1Normal
;
282 attr
->Map1TextureCoord1
= ctx
->Eval
.Map1TextureCoord1
;
283 attr
->Map1TextureCoord2
= ctx
->Eval
.Map1TextureCoord2
;
284 attr
->Map1TextureCoord3
= ctx
->Eval
.Map1TextureCoord3
;
285 attr
->Map1TextureCoord4
= ctx
->Eval
.Map1TextureCoord4
;
286 attr
->Map1Vertex3
= ctx
->Eval
.Map1Vertex3
;
287 attr
->Map1Vertex4
= ctx
->Eval
.Map1Vertex4
;
288 memcpy(attr
->Map1Attrib
, ctx
->Eval
.Map1Attrib
, sizeof(ctx
->Eval
.Map1Attrib
));
289 attr
->Map2Color4
= ctx
->Eval
.Map2Color4
;
290 attr
->Map2Index
= ctx
->Eval
.Map2Index
;
291 attr
->Map2Normal
= ctx
->Eval
.Map2Normal
;
292 attr
->Map2TextureCoord1
= ctx
->Eval
.Map2TextureCoord1
;
293 attr
->Map2TextureCoord2
= ctx
->Eval
.Map2TextureCoord2
;
294 attr
->Map2TextureCoord3
= ctx
->Eval
.Map2TextureCoord3
;
295 attr
->Map2TextureCoord4
= ctx
->Eval
.Map2TextureCoord4
;
296 attr
->Map2Vertex3
= ctx
->Eval
.Map2Vertex3
;
297 attr
->Map2Vertex4
= ctx
->Eval
.Map2Vertex4
;
298 memcpy(attr
->Map2Attrib
, ctx
->Eval
.Map2Attrib
, sizeof(ctx
->Eval
.Map2Attrib
));
299 attr
->Normalize
= ctx
->Transform
.Normalize
;
300 attr
->RasterPositionUnclipped
= ctx
->Transform
.RasterPositionUnclipped
;
301 attr
->PointSmooth
= ctx
->Point
.SmoothFlag
;
302 attr
->PointSprite
= ctx
->Point
.PointSprite
;
303 attr
->PolygonOffsetPoint
= ctx
->Polygon
.OffsetPoint
;
304 attr
->PolygonOffsetLine
= ctx
->Polygon
.OffsetLine
;
305 attr
->PolygonOffsetFill
= ctx
->Polygon
.OffsetFill
;
306 attr
->PolygonSmooth
= ctx
->Polygon
.SmoothFlag
;
307 attr
->PolygonStipple
= ctx
->Polygon
.StippleFlag
;
308 attr
->RescaleNormals
= ctx
->Transform
.RescaleNormals
;
309 attr
->Scissor
= ctx
->Scissor
.Enabled
;
310 attr
->Stencil
= ctx
->Stencil
.Enabled
;
311 attr
->StencilTwoSide
= ctx
->Stencil
.TestTwoSide
;
312 attr
->MultisampleEnabled
= ctx
->Multisample
.Enabled
;
313 attr
->SampleAlphaToCoverage
= ctx
->Multisample
.SampleAlphaToCoverage
;
314 attr
->SampleAlphaToOne
= ctx
->Multisample
.SampleAlphaToOne
;
315 attr
->SampleCoverage
= ctx
->Multisample
.SampleCoverage
;
316 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
317 attr
->Texture
[i
] = ctx
->Texture
.Unit
[i
].Enabled
;
318 attr
->TexGen
[i
] = ctx
->Texture
.Unit
[i
].TexGenEnabled
;
320 /* GL_NV_vertex_program */
321 attr
->VertexProgram
= ctx
->VertexProgram
.Enabled
;
322 attr
->VertexProgramPointSize
= ctx
->VertexProgram
.PointSizeEnabled
;
323 attr
->VertexProgramTwoSide
= ctx
->VertexProgram
.TwoSideEnabled
;
324 save_attrib_data(&head
, GL_ENABLE_BIT
, attr
);
326 /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
327 attr
->sRGBEnabled
= ctx
->Color
.sRGBEnabled
;
330 if (mask
& GL_EVAL_BIT
) {
331 struct gl_eval_attrib
*attr
;
332 attr
= MALLOC_STRUCT( gl_eval_attrib
);
333 memcpy( attr
, &ctx
->Eval
, sizeof(struct gl_eval_attrib
) );
334 save_attrib_data(&head
, GL_EVAL_BIT
, attr
);
337 if (mask
& GL_FOG_BIT
) {
338 struct gl_fog_attrib
*attr
;
339 attr
= MALLOC_STRUCT( gl_fog_attrib
);
340 memcpy( attr
, &ctx
->Fog
, sizeof(struct gl_fog_attrib
) );
341 save_attrib_data(&head
, GL_FOG_BIT
, attr
);
344 if (mask
& GL_HINT_BIT
) {
345 struct gl_hint_attrib
*attr
;
346 attr
= MALLOC_STRUCT( gl_hint_attrib
);
347 memcpy( attr
, &ctx
->Hint
, sizeof(struct gl_hint_attrib
) );
348 save_attrib_data(&head
, GL_HINT_BIT
, attr
);
351 if (mask
& GL_LIGHTING_BIT
) {
352 struct gl_light_attrib
*attr
;
353 FLUSH_CURRENT(ctx
, 0); /* flush material changes */
354 attr
= MALLOC_STRUCT( gl_light_attrib
);
355 memcpy( attr
, &ctx
->Light
, sizeof(struct gl_light_attrib
) );
356 save_attrib_data(&head
, GL_LIGHTING_BIT
, attr
);
359 if (mask
& GL_LINE_BIT
) {
360 struct gl_line_attrib
*attr
;
361 attr
= MALLOC_STRUCT( gl_line_attrib
);
362 memcpy( attr
, &ctx
->Line
, sizeof(struct gl_line_attrib
) );
363 save_attrib_data(&head
, GL_LINE_BIT
, attr
);
366 if (mask
& GL_LIST_BIT
) {
367 struct gl_list_attrib
*attr
;
368 attr
= MALLOC_STRUCT( gl_list_attrib
);
369 memcpy( attr
, &ctx
->List
, sizeof(struct gl_list_attrib
) );
370 save_attrib_data(&head
, GL_LIST_BIT
, attr
);
373 if (mask
& GL_PIXEL_MODE_BIT
) {
374 struct gl_pixel_attrib
*attr
;
375 attr
= MALLOC_STRUCT( gl_pixel_attrib
);
376 memcpy( attr
, &ctx
->Pixel
, sizeof(struct gl_pixel_attrib
) );
377 /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
378 attr
->ReadBuffer
= ctx
->ReadBuffer
->ColorReadBuffer
;
379 save_attrib_data(&head
, GL_PIXEL_MODE_BIT
, attr
);
382 if (mask
& GL_POINT_BIT
) {
383 struct gl_point_attrib
*attr
;
384 attr
= MALLOC_STRUCT( gl_point_attrib
);
385 memcpy( attr
, &ctx
->Point
, sizeof(struct gl_point_attrib
) );
386 save_attrib_data(&head
, GL_POINT_BIT
, attr
);
389 if (mask
& GL_POLYGON_BIT
) {
390 struct gl_polygon_attrib
*attr
;
391 attr
= MALLOC_STRUCT( gl_polygon_attrib
);
392 memcpy( attr
, &ctx
->Polygon
, sizeof(struct gl_polygon_attrib
) );
393 save_attrib_data(&head
, GL_POLYGON_BIT
, attr
);
396 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
398 stipple
= malloc( 32*sizeof(GLuint
) );
399 memcpy( stipple
, ctx
->PolygonStipple
, 32*sizeof(GLuint
) );
400 save_attrib_data(&head
, GL_POLYGON_STIPPLE_BIT
, stipple
);
403 if (mask
& GL_SCISSOR_BIT
) {
404 struct gl_scissor_attrib
*attr
;
405 attr
= MALLOC_STRUCT( gl_scissor_attrib
);
406 memcpy( attr
, &ctx
->Scissor
, sizeof(struct gl_scissor_attrib
) );
407 save_attrib_data(&head
, GL_SCISSOR_BIT
, attr
);
410 if (mask
& GL_STENCIL_BUFFER_BIT
) {
411 struct gl_stencil_attrib
*attr
;
412 attr
= MALLOC_STRUCT( gl_stencil_attrib
);
413 memcpy( attr
, &ctx
->Stencil
, sizeof(struct gl_stencil_attrib
) );
414 save_attrib_data(&head
, GL_STENCIL_BUFFER_BIT
, attr
);
417 if (mask
& GL_TEXTURE_BIT
) {
418 struct texture_state
*texstate
= CALLOC_STRUCT(texture_state
);
422 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glPushAttrib(GL_TEXTURE_BIT)");
426 _mesa_lock_context_textures(ctx
);
428 /* copy/save the bulk of texture state here */
429 memcpy(&texstate
->Texture
, &ctx
->Texture
, sizeof(ctx
->Texture
));
431 /* Save references to the currently bound texture objects so they don't
432 * accidentally get deleted while referenced in the attribute stack.
434 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
435 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
436 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tex
],
437 ctx
->Texture
.Unit
[u
].CurrentTex
[tex
]);
441 /* copy state/contents of the currently bound texture objects */
442 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
443 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
444 _mesa_copy_texture_object(&texstate
->SavedObj
[u
][tex
],
445 ctx
->Texture
.Unit
[u
].CurrentTex
[tex
]);
449 _mesa_reference_shared_state(ctx
, &texstate
->SharedRef
, ctx
->Shared
);
451 _mesa_unlock_context_textures(ctx
);
453 save_attrib_data(&head
, GL_TEXTURE_BIT
, texstate
);
456 if (mask
& GL_TRANSFORM_BIT
) {
457 struct gl_transform_attrib
*attr
;
458 attr
= MALLOC_STRUCT( gl_transform_attrib
);
459 memcpy( attr
, &ctx
->Transform
, sizeof(struct gl_transform_attrib
) );
460 save_attrib_data(&head
, GL_TRANSFORM_BIT
, attr
);
463 if (mask
& GL_VIEWPORT_BIT
) {
464 struct gl_viewport_attrib
*attr
;
465 attr
= MALLOC_STRUCT( gl_viewport_attrib
);
466 memcpy( attr
, &ctx
->Viewport
, sizeof(struct gl_viewport_attrib
) );
467 save_attrib_data(&head
, GL_VIEWPORT_BIT
, attr
);
470 /* GL_ARB_multisample */
471 if (mask
& GL_MULTISAMPLE_BIT_ARB
) {
472 struct gl_multisample_attrib
*attr
;
473 attr
= MALLOC_STRUCT( gl_multisample_attrib
);
474 memcpy( attr
, &ctx
->Multisample
, sizeof(struct gl_multisample_attrib
) );
475 save_attrib_data(&head
, GL_MULTISAMPLE_BIT_ARB
, attr
);
479 ctx
->AttribStack
[ctx
->AttribStackDepth
] = head
;
480 ctx
->AttribStackDepth
++;
486 pop_enable_group(struct gl_context
*ctx
, const struct gl_enable_attrib
*enable
)
488 const GLuint curTexUnitSave
= ctx
->Texture
.CurrentUnit
;
491 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
492 if ((VALUE) != (NEWVALUE)) { \
493 _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
496 TEST_AND_UPDATE(ctx
->Color
.AlphaEnabled
, enable
->AlphaTest
, GL_ALPHA_TEST
);
497 if (ctx
->Color
.BlendEnabled
!= enable
->Blend
) {
498 if (ctx
->Extensions
.EXT_draw_buffers2
) {
500 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
501 _mesa_set_enablei(ctx
, GL_BLEND
, i
, (enable
->Blend
>> i
) & 1);
505 _mesa_set_enable(ctx
, GL_BLEND
, (enable
->Blend
& 1));
509 for (i
=0;i
<ctx
->Const
.MaxClipPlanes
;i
++) {
510 const GLuint mask
= 1 << i
;
511 if ((ctx
->Transform
.ClipPlanesEnabled
& mask
) != (enable
->ClipPlanes
& mask
))
512 _mesa_set_enable(ctx
, (GLenum
) (GL_CLIP_PLANE0
+ i
),
513 !!(enable
->ClipPlanes
& mask
));
516 TEST_AND_UPDATE(ctx
->Light
.ColorMaterialEnabled
, enable
->ColorMaterial
,
518 TEST_AND_UPDATE(ctx
->Polygon
.CullFlag
, enable
->CullFace
, GL_CULL_FACE
);
519 TEST_AND_UPDATE(ctx
->Transform
.DepthClamp
, enable
->DepthClamp
,
521 TEST_AND_UPDATE(ctx
->Depth
.Test
, enable
->DepthTest
, GL_DEPTH_TEST
);
522 TEST_AND_UPDATE(ctx
->Color
.DitherFlag
, enable
->Dither
, GL_DITHER
);
523 TEST_AND_UPDATE(ctx
->Fog
.Enabled
, enable
->Fog
, GL_FOG
);
524 TEST_AND_UPDATE(ctx
->Light
.Enabled
, enable
->Lighting
, GL_LIGHTING
);
525 TEST_AND_UPDATE(ctx
->Line
.SmoothFlag
, enable
->LineSmooth
, GL_LINE_SMOOTH
);
526 TEST_AND_UPDATE(ctx
->Line
.StippleFlag
, enable
->LineStipple
,
528 TEST_AND_UPDATE(ctx
->Color
.IndexLogicOpEnabled
, enable
->IndexLogicOp
,
530 TEST_AND_UPDATE(ctx
->Color
.ColorLogicOpEnabled
, enable
->ColorLogicOp
,
533 TEST_AND_UPDATE(ctx
->Eval
.Map1Color4
, enable
->Map1Color4
, GL_MAP1_COLOR_4
);
534 TEST_AND_UPDATE(ctx
->Eval
.Map1Index
, enable
->Map1Index
, GL_MAP1_INDEX
);
535 TEST_AND_UPDATE(ctx
->Eval
.Map1Normal
, enable
->Map1Normal
, GL_MAP1_NORMAL
);
536 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord1
, enable
->Map1TextureCoord1
,
537 GL_MAP1_TEXTURE_COORD_1
);
538 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord2
, enable
->Map1TextureCoord2
,
539 GL_MAP1_TEXTURE_COORD_2
);
540 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord3
, enable
->Map1TextureCoord3
,
541 GL_MAP1_TEXTURE_COORD_3
);
542 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord4
, enable
->Map1TextureCoord4
,
543 GL_MAP1_TEXTURE_COORD_4
);
544 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex3
, enable
->Map1Vertex3
,
546 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex4
, enable
->Map1Vertex4
,
548 for (i
= 0; i
< 16; i
++) {
549 TEST_AND_UPDATE(ctx
->Eval
.Map1Attrib
[i
], enable
->Map1Attrib
[i
],
550 GL_MAP1_VERTEX_ATTRIB0_4_NV
+ i
);
553 TEST_AND_UPDATE(ctx
->Eval
.Map2Color4
, enable
->Map2Color4
, GL_MAP2_COLOR_4
);
554 TEST_AND_UPDATE(ctx
->Eval
.Map2Index
, enable
->Map2Index
, GL_MAP2_INDEX
);
555 TEST_AND_UPDATE(ctx
->Eval
.Map2Normal
, enable
->Map2Normal
, GL_MAP2_NORMAL
);
556 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord1
, enable
->Map2TextureCoord1
,
557 GL_MAP2_TEXTURE_COORD_1
);
558 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord2
, enable
->Map2TextureCoord2
,
559 GL_MAP2_TEXTURE_COORD_2
);
560 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord3
, enable
->Map2TextureCoord3
,
561 GL_MAP2_TEXTURE_COORD_3
);
562 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord4
, enable
->Map2TextureCoord4
,
563 GL_MAP2_TEXTURE_COORD_4
);
564 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex3
, enable
->Map2Vertex3
,
566 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex4
, enable
->Map2Vertex4
,
568 for (i
= 0; i
< 16; i
++) {
569 TEST_AND_UPDATE(ctx
->Eval
.Map2Attrib
[i
], enable
->Map2Attrib
[i
],
570 GL_MAP2_VERTEX_ATTRIB0_4_NV
+ i
);
573 TEST_AND_UPDATE(ctx
->Eval
.AutoNormal
, enable
->AutoNormal
, GL_AUTO_NORMAL
);
574 TEST_AND_UPDATE(ctx
->Transform
.Normalize
, enable
->Normalize
, GL_NORMALIZE
);
575 TEST_AND_UPDATE(ctx
->Transform
.RescaleNormals
, enable
->RescaleNormals
,
576 GL_RESCALE_NORMAL_EXT
);
577 TEST_AND_UPDATE(ctx
->Transform
.RasterPositionUnclipped
,
578 enable
->RasterPositionUnclipped
,
579 GL_RASTER_POSITION_UNCLIPPED_IBM
);
580 TEST_AND_UPDATE(ctx
->Point
.SmoothFlag
, enable
->PointSmooth
,
582 if (ctx
->Extensions
.NV_point_sprite
|| ctx
->Extensions
.ARB_point_sprite
) {
583 TEST_AND_UPDATE(ctx
->Point
.PointSprite
, enable
->PointSprite
,
586 TEST_AND_UPDATE(ctx
->Polygon
.OffsetPoint
, enable
->PolygonOffsetPoint
,
587 GL_POLYGON_OFFSET_POINT
);
588 TEST_AND_UPDATE(ctx
->Polygon
.OffsetLine
, enable
->PolygonOffsetLine
,
589 GL_POLYGON_OFFSET_LINE
);
590 TEST_AND_UPDATE(ctx
->Polygon
.OffsetFill
, enable
->PolygonOffsetFill
,
591 GL_POLYGON_OFFSET_FILL
);
592 TEST_AND_UPDATE(ctx
->Polygon
.SmoothFlag
, enable
->PolygonSmooth
,
594 TEST_AND_UPDATE(ctx
->Polygon
.StippleFlag
, enable
->PolygonStipple
,
596 TEST_AND_UPDATE(ctx
->Scissor
.Enabled
, enable
->Scissor
, GL_SCISSOR_TEST
);
597 TEST_AND_UPDATE(ctx
->Stencil
.Enabled
, enable
->Stencil
, GL_STENCIL_TEST
);
598 if (ctx
->Extensions
.EXT_stencil_two_side
) {
599 TEST_AND_UPDATE(ctx
->Stencil
.TestTwoSide
, enable
->StencilTwoSide
, GL_STENCIL_TEST_TWO_SIDE_EXT
);
601 TEST_AND_UPDATE(ctx
->Multisample
.Enabled
, enable
->MultisampleEnabled
,
603 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToCoverage
,
604 enable
->SampleAlphaToCoverage
,
605 GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
);
606 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToOne
,
607 enable
->SampleAlphaToOne
,
608 GL_SAMPLE_ALPHA_TO_ONE_ARB
);
609 TEST_AND_UPDATE(ctx
->Multisample
.SampleCoverage
,
610 enable
->SampleCoverage
,
611 GL_SAMPLE_COVERAGE_ARB
);
612 /* GL_ARB_vertex_program, GL_NV_vertex_program */
613 TEST_AND_UPDATE(ctx
->VertexProgram
.Enabled
,
614 enable
->VertexProgram
,
615 GL_VERTEX_PROGRAM_ARB
);
616 TEST_AND_UPDATE(ctx
->VertexProgram
.PointSizeEnabled
,
617 enable
->VertexProgramPointSize
,
618 GL_VERTEX_PROGRAM_POINT_SIZE_ARB
);
619 TEST_AND_UPDATE(ctx
->VertexProgram
.TwoSideEnabled
,
620 enable
->VertexProgramTwoSide
,
621 GL_VERTEX_PROGRAM_TWO_SIDE_ARB
);
623 /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
624 TEST_AND_UPDATE(ctx
->Color
.sRGBEnabled
, enable
->sRGBEnabled
,
625 GL_FRAMEBUFFER_SRGB
);
627 /* texture unit enables */
628 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
629 const GLbitfield enabled
= enable
->Texture
[i
];
630 const GLbitfield genEnabled
= enable
->TexGen
[i
];
632 if (ctx
->Texture
.Unit
[i
].Enabled
!= enabled
) {
633 _mesa_ActiveTextureARB(GL_TEXTURE0
+ i
);
635 _mesa_set_enable(ctx
, GL_TEXTURE_1D
, !!(enabled
& TEXTURE_1D_BIT
));
636 _mesa_set_enable(ctx
, GL_TEXTURE_2D
, !!(enabled
& TEXTURE_2D_BIT
));
637 _mesa_set_enable(ctx
, GL_TEXTURE_3D
, !!(enabled
& TEXTURE_3D_BIT
));
638 if (ctx
->Extensions
.NV_texture_rectangle
) {
639 _mesa_set_enable(ctx
, GL_TEXTURE_RECTANGLE_ARB
,
640 !!(enabled
& TEXTURE_RECT_BIT
));
642 if (ctx
->Extensions
.ARB_texture_cube_map
) {
643 _mesa_set_enable(ctx
, GL_TEXTURE_CUBE_MAP
,
644 !!(enabled
& TEXTURE_CUBE_BIT
));
646 if (ctx
->Extensions
.MESA_texture_array
) {
647 _mesa_set_enable(ctx
, GL_TEXTURE_1D_ARRAY_EXT
,
648 !!(enabled
& TEXTURE_1D_ARRAY_BIT
));
649 _mesa_set_enable(ctx
, GL_TEXTURE_2D_ARRAY_EXT
,
650 !!(enabled
& TEXTURE_2D_ARRAY_BIT
));
654 if (ctx
->Texture
.Unit
[i
].TexGenEnabled
!= genEnabled
) {
655 _mesa_ActiveTextureARB(GL_TEXTURE0
+ i
);
656 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_S
, !!(genEnabled
& S_BIT
));
657 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_T
, !!(genEnabled
& T_BIT
));
658 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_R
, !!(genEnabled
& R_BIT
));
659 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_Q
, !!(genEnabled
& Q_BIT
));
663 _mesa_ActiveTextureARB(GL_TEXTURE0
+ curTexUnitSave
);
668 * Pop/restore texture attribute/group state.
671 pop_texture_group(struct gl_context
*ctx
, struct texture_state
*texstate
)
675 _mesa_lock_context_textures(ctx
);
677 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
678 const struct gl_texture_unit
*unit
= &texstate
->Texture
.Unit
[u
];
681 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB
+ u
);
682 _mesa_set_enable(ctx
, GL_TEXTURE_1D
, !!(unit
->Enabled
& TEXTURE_1D_BIT
));
683 _mesa_set_enable(ctx
, GL_TEXTURE_2D
, !!(unit
->Enabled
& TEXTURE_2D_BIT
));
684 _mesa_set_enable(ctx
, GL_TEXTURE_3D
, !!(unit
->Enabled
& TEXTURE_3D_BIT
));
685 if (ctx
->Extensions
.ARB_texture_cube_map
) {
686 _mesa_set_enable(ctx
, GL_TEXTURE_CUBE_MAP_ARB
,
687 !!(unit
->Enabled
& TEXTURE_CUBE_BIT
));
689 if (ctx
->Extensions
.NV_texture_rectangle
) {
690 _mesa_set_enable(ctx
, GL_TEXTURE_RECTANGLE_NV
,
691 !!(unit
->Enabled
& TEXTURE_RECT_BIT
));
693 if (ctx
->Extensions
.MESA_texture_array
) {
694 _mesa_set_enable(ctx
, GL_TEXTURE_1D_ARRAY_EXT
,
695 !!(unit
->Enabled
& TEXTURE_1D_ARRAY_BIT
));
696 _mesa_set_enable(ctx
, GL_TEXTURE_2D_ARRAY_EXT
,
697 !!(unit
->Enabled
& TEXTURE_2D_ARRAY_BIT
));
700 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, unit
->EnvMode
);
701 _mesa_TexEnvfv(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_COLOR
, unit
->EnvColor
);
702 _mesa_TexGeni(GL_S
, GL_TEXTURE_GEN_MODE
, unit
->GenS
.Mode
);
703 _mesa_TexGeni(GL_T
, GL_TEXTURE_GEN_MODE
, unit
->GenT
.Mode
);
704 _mesa_TexGeni(GL_R
, GL_TEXTURE_GEN_MODE
, unit
->GenR
.Mode
);
705 _mesa_TexGeni(GL_Q
, GL_TEXTURE_GEN_MODE
, unit
->GenQ
.Mode
);
706 _mesa_TexGenfv(GL_S
, GL_OBJECT_PLANE
, unit
->GenS
.ObjectPlane
);
707 _mesa_TexGenfv(GL_T
, GL_OBJECT_PLANE
, unit
->GenT
.ObjectPlane
);
708 _mesa_TexGenfv(GL_R
, GL_OBJECT_PLANE
, unit
->GenR
.ObjectPlane
);
709 _mesa_TexGenfv(GL_Q
, GL_OBJECT_PLANE
, unit
->GenQ
.ObjectPlane
);
710 /* Eye plane done differently to avoid re-transformation */
712 struct gl_texture_unit
*destUnit
= &ctx
->Texture
.Unit
[u
];
713 COPY_4FV(destUnit
->GenS
.EyePlane
, unit
->GenS
.EyePlane
);
714 COPY_4FV(destUnit
->GenT
.EyePlane
, unit
->GenT
.EyePlane
);
715 COPY_4FV(destUnit
->GenR
.EyePlane
, unit
->GenR
.EyePlane
);
716 COPY_4FV(destUnit
->GenQ
.EyePlane
, unit
->GenQ
.EyePlane
);
717 if (ctx
->Driver
.TexGen
) {
718 ctx
->Driver
.TexGen(ctx
, GL_S
, GL_EYE_PLANE
, unit
->GenS
.EyePlane
);
719 ctx
->Driver
.TexGen(ctx
, GL_T
, GL_EYE_PLANE
, unit
->GenT
.EyePlane
);
720 ctx
->Driver
.TexGen(ctx
, GL_R
, GL_EYE_PLANE
, unit
->GenR
.EyePlane
);
721 ctx
->Driver
.TexGen(ctx
, GL_Q
, GL_EYE_PLANE
, unit
->GenQ
.EyePlane
);
724 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_S
, !!(unit
->TexGenEnabled
& S_BIT
));
725 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_T
, !!(unit
->TexGenEnabled
& T_BIT
));
726 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_R
, !!(unit
->TexGenEnabled
& R_BIT
));
727 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_Q
, !!(unit
->TexGenEnabled
& Q_BIT
));
728 _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL
, GL_TEXTURE_LOD_BIAS
,
730 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_COMBINE_RGB
,
731 unit
->Combine
.ModeRGB
);
732 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_COMBINE_ALPHA
,
733 unit
->Combine
.ModeA
);
735 const GLuint n
= ctx
->Extensions
.NV_texture_env_combine4
? 4 : 3;
737 for (i
= 0; i
< n
; i
++) {
738 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE0_RGB
+ i
,
739 unit
->Combine
.SourceRGB
[i
]);
740 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE0_ALPHA
+ i
,
741 unit
->Combine
.SourceA
[i
]);
742 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND0_RGB
+ i
,
743 unit
->Combine
.OperandRGB
[i
]);
744 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND0_ALPHA
+ i
,
745 unit
->Combine
.OperandA
[i
]);
748 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_RGB_SCALE
,
749 1 << unit
->Combine
.ScaleShiftRGB
);
750 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_ALPHA_SCALE
,
751 1 << unit
->Combine
.ScaleShiftA
);
753 /* Restore texture object state for each target */
754 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
755 const struct gl_texture_object
*obj
= NULL
;
756 const struct gl_sampler_object
*samp
;
759 obj
= &texstate
->SavedObj
[u
][tgt
];
761 /* don't restore state for unsupported targets to prevent
764 if (obj
->Target
== GL_TEXTURE_CUBE_MAP_ARB
&&
765 !ctx
->Extensions
.ARB_texture_cube_map
) {
768 else if (obj
->Target
== GL_TEXTURE_RECTANGLE_NV
&&
769 !ctx
->Extensions
.NV_texture_rectangle
) {
772 else if ((obj
->Target
== GL_TEXTURE_1D_ARRAY_EXT
||
773 obj
->Target
== GL_TEXTURE_2D_ARRAY_EXT
) &&
774 !ctx
->Extensions
.MESA_texture_array
) {
777 else if (obj
->Target
== GL_TEXTURE_BUFFER
)
779 else if (obj
->Target
== GL_TEXTURE_EXTERNAL_OES
)
782 target
= obj
->Target
;
784 _mesa_BindTexture(target
, obj
->Name
);
786 samp
= &obj
->Sampler
;
788 _mesa_TexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, samp
->BorderColor
.f
);
789 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_S
, samp
->WrapS
);
790 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_T
, samp
->WrapT
);
791 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_R
, samp
->WrapR
);
792 _mesa_TexParameteri(target
, GL_TEXTURE_MIN_FILTER
, samp
->MinFilter
);
793 _mesa_TexParameteri(target
, GL_TEXTURE_MAG_FILTER
, samp
->MagFilter
);
794 _mesa_TexParameterf(target
, GL_TEXTURE_MIN_LOD
, samp
->MinLod
);
795 _mesa_TexParameterf(target
, GL_TEXTURE_MAX_LOD
, samp
->MaxLod
);
796 _mesa_TexParameterf(target
, GL_TEXTURE_LOD_BIAS
, samp
->LodBias
);
797 _mesa_TexParameterf(target
, GL_TEXTURE_PRIORITY
, obj
->Priority
);
798 _mesa_TexParameteri(target
, GL_TEXTURE_BASE_LEVEL
, obj
->BaseLevel
);
799 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
800 _mesa_TexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, obj
->MaxLevel
);
801 if (ctx
->Extensions
.EXT_texture_filter_anisotropic
) {
802 _mesa_TexParameterf(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
,
803 samp
->MaxAnisotropy
);
805 if (ctx
->Extensions
.ARB_shadow
) {
806 _mesa_TexParameteri(target
, GL_TEXTURE_COMPARE_MODE
,
808 _mesa_TexParameteri(target
, GL_TEXTURE_COMPARE_FUNC
,
811 if (ctx
->Extensions
.ARB_depth_texture
)
812 _mesa_TexParameteri(target
, GL_DEPTH_TEXTURE_MODE
, obj
->DepthMode
);
815 /* remove saved references to the texture objects */
816 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
817 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tgt
], NULL
);
821 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB
+ texstate
->Texture
.CurrentUnit
);
823 _mesa_reference_shared_state(ctx
, &texstate
->SharedRef
, NULL
);
825 _mesa_unlock_context_textures(ctx
);
830 * This function is kind of long just because we have to call a lot
831 * of device driver functions to update device driver state.
833 * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions
834 * in order to restore GL state. This isn't terribly efficient but it
835 * ensures that dirty flags and any derived state gets updated correctly.
836 * We could at least check if the value to restore equals the current value
837 * and then skip the Mesa call.
840 _mesa_PopAttrib(void)
842 struct gl_attrib_node
*attr
, *next
;
843 GET_CURRENT_CONTEXT(ctx
);
844 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
846 if (ctx
->AttribStackDepth
== 0) {
847 _mesa_error( ctx
, GL_STACK_UNDERFLOW
, "glPopAttrib" );
851 ctx
->AttribStackDepth
--;
852 attr
= ctx
->AttribStack
[ctx
->AttribStackDepth
];
856 if (MESA_VERBOSE
& VERBOSE_API
) {
857 _mesa_debug(ctx
, "glPopAttrib %s\n",
858 _mesa_lookup_enum_by_nr(attr
->kind
));
861 switch (attr
->kind
) {
862 case GL_ACCUM_BUFFER_BIT
:
864 const struct gl_accum_attrib
*accum
;
865 accum
= (const struct gl_accum_attrib
*) attr
->data
;
866 _mesa_ClearAccum(accum
->ClearColor
[0],
867 accum
->ClearColor
[1],
868 accum
->ClearColor
[2],
869 accum
->ClearColor
[3]);
872 case GL_COLOR_BUFFER_BIT
:
874 const struct gl_colorbuffer_attrib
*color
;
876 color
= (const struct gl_colorbuffer_attrib
*) attr
->data
;
877 _mesa_ClearIndex((GLfloat
) color
->ClearIndex
);
878 _mesa_ClearColor(color
->ClearColor
.f
[0],
879 color
->ClearColor
.f
[1],
880 color
->ClearColor
.f
[2],
881 color
->ClearColor
.f
[3]);
882 _mesa_IndexMask(color
->IndexMask
);
883 if (!ctx
->Extensions
.EXT_draw_buffers2
) {
884 _mesa_ColorMask((GLboolean
) (color
->ColorMask
[0][0] != 0),
885 (GLboolean
) (color
->ColorMask
[0][1] != 0),
886 (GLboolean
) (color
->ColorMask
[0][2] != 0),
887 (GLboolean
) (color
->ColorMask
[0][3] != 0));
891 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
892 _mesa_ColorMaskIndexed(i
,
893 (GLboolean
) (color
->ColorMask
[i
][0] != 0),
894 (GLboolean
) (color
->ColorMask
[i
][1] != 0),
895 (GLboolean
) (color
->ColorMask
[i
][2] != 0),
896 (GLboolean
) (color
->ColorMask
[i
][3] != 0));
900 /* Need to determine if more than one color output is
901 * specified. If so, call glDrawBuffersARB, else call
902 * glDrawBuffer(). This is a subtle, but essential point
903 * since GL_FRONT (for example) is illegal for the former
904 * function, but legal for the later.
906 GLboolean multipleBuffers
= GL_FALSE
;
909 for (i
= 1; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
910 if (color
->DrawBuffer
[i
] != GL_NONE
) {
911 multipleBuffers
= GL_TRUE
;
915 /* Call the API_level functions, not _mesa_drawbuffers()
916 * since we need to do error checking on the pop'd
918 * Ex: if GL_FRONT were pushed, but we're popping with a
919 * user FBO bound, GL_FRONT will be illegal and we'll need
920 * to record that error. Per OpenGL ARB decision.
923 _mesa_DrawBuffersARB(ctx
->Const
.MaxDrawBuffers
,
926 _mesa_DrawBuffer(color
->DrawBuffer
[0]);
928 _mesa_set_enable(ctx
, GL_ALPHA_TEST
, color
->AlphaEnabled
);
929 _mesa_AlphaFunc(color
->AlphaFunc
, color
->AlphaRefUnclamped
);
930 if (ctx
->Color
.BlendEnabled
!= color
->BlendEnabled
) {
931 if (ctx
->Extensions
.EXT_draw_buffers2
) {
933 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
934 _mesa_set_enablei(ctx
, GL_BLEND
, i
,
935 (color
->BlendEnabled
>> i
) & 1);
939 _mesa_set_enable(ctx
, GL_BLEND
, (color
->BlendEnabled
& 1));
942 if (ctx
->Color
._BlendFuncPerBuffer
||
943 ctx
->Color
._BlendEquationPerBuffer
) {
944 /* set blend per buffer */
946 for (buf
= 0; buf
< ctx
->Const
.MaxDrawBuffers
; buf
++) {
947 _mesa_BlendFuncSeparatei(buf
, color
->Blend
[buf
].SrcRGB
,
948 color
->Blend
[buf
].DstRGB
,
949 color
->Blend
[buf
].SrcA
,
950 color
->Blend
[buf
].DstA
);
951 _mesa_BlendEquationSeparatei(buf
,
952 color
->Blend
[buf
].EquationRGB
,
953 color
->Blend
[buf
].EquationA
);
957 /* set same blend modes for all buffers */
958 _mesa_BlendFuncSeparateEXT(color
->Blend
[0].SrcRGB
,
959 color
->Blend
[0].DstRGB
,
960 color
->Blend
[0].SrcA
,
961 color
->Blend
[0].DstA
);
962 /* This special case is because glBlendEquationSeparateEXT
963 * cannot take GL_LOGIC_OP as a parameter.
965 if (color
->Blend
[0].EquationRGB
==
966 color
->Blend
[0].EquationA
) {
967 _mesa_BlendEquation(color
->Blend
[0].EquationRGB
);
970 _mesa_BlendEquationSeparateEXT(
971 color
->Blend
[0].EquationRGB
,
972 color
->Blend
[0].EquationA
);
975 _mesa_BlendColor(color
->BlendColorUnclamped
[0],
976 color
->BlendColorUnclamped
[1],
977 color
->BlendColorUnclamped
[2],
978 color
->BlendColorUnclamped
[3]);
979 _mesa_LogicOp(color
->LogicOp
);
980 _mesa_set_enable(ctx
, GL_COLOR_LOGIC_OP
,
981 color
->ColorLogicOpEnabled
);
982 _mesa_set_enable(ctx
, GL_INDEX_LOGIC_OP
,
983 color
->IndexLogicOpEnabled
);
984 _mesa_set_enable(ctx
, GL_DITHER
, color
->DitherFlag
);
985 _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR_ARB
, color
->ClampFragmentColor
);
986 _mesa_ClampColorARB(GL_CLAMP_READ_COLOR_ARB
, color
->ClampReadColor
);
988 /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
989 if (ctx
->Extensions
.EXT_framebuffer_sRGB
)
990 _mesa_set_enable(ctx
, GL_FRAMEBUFFER_SRGB
, color
->sRGBEnabled
);
994 FLUSH_CURRENT( ctx
, 0 );
995 memcpy( &ctx
->Current
, attr
->data
,
996 sizeof(struct gl_current_attrib
) );
998 case GL_DEPTH_BUFFER_BIT
:
1000 const struct gl_depthbuffer_attrib
*depth
;
1001 depth
= (const struct gl_depthbuffer_attrib
*) attr
->data
;
1002 _mesa_DepthFunc(depth
->Func
);
1003 _mesa_ClearDepth(depth
->Clear
);
1004 _mesa_set_enable(ctx
, GL_DEPTH_TEST
, depth
->Test
);
1005 _mesa_DepthMask(depth
->Mask
);
1010 const struct gl_enable_attrib
*enable
;
1011 enable
= (const struct gl_enable_attrib
*) attr
->data
;
1012 pop_enable_group(ctx
, enable
);
1013 ctx
->NewState
|= _NEW_ALL
;
1017 memcpy( &ctx
->Eval
, attr
->data
, sizeof(struct gl_eval_attrib
) );
1018 ctx
->NewState
|= _NEW_EVAL
;
1022 const struct gl_fog_attrib
*fog
;
1023 fog
= (const struct gl_fog_attrib
*) attr
->data
;
1024 _mesa_set_enable(ctx
, GL_FOG
, fog
->Enabled
);
1025 _mesa_Fogfv(GL_FOG_COLOR
, fog
->Color
);
1026 _mesa_Fogf(GL_FOG_DENSITY
, fog
->Density
);
1027 _mesa_Fogf(GL_FOG_START
, fog
->Start
);
1028 _mesa_Fogf(GL_FOG_END
, fog
->End
);
1029 _mesa_Fogf(GL_FOG_INDEX
, fog
->Index
);
1030 _mesa_Fogi(GL_FOG_MODE
, fog
->Mode
);
1035 const struct gl_hint_attrib
*hint
;
1036 hint
= (const struct gl_hint_attrib
*) attr
->data
;
1037 _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT
,
1038 hint
->PerspectiveCorrection
);
1039 _mesa_Hint(GL_POINT_SMOOTH_HINT
, hint
->PointSmooth
);
1040 _mesa_Hint(GL_LINE_SMOOTH_HINT
, hint
->LineSmooth
);
1041 _mesa_Hint(GL_POLYGON_SMOOTH_HINT
, hint
->PolygonSmooth
);
1042 _mesa_Hint(GL_FOG_HINT
, hint
->Fog
);
1043 _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT
,
1044 hint
->ClipVolumeClipping
);
1045 _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB
,
1046 hint
->TextureCompression
);
1049 case GL_LIGHTING_BIT
:
1052 const struct gl_light_attrib
*light
;
1053 light
= (const struct gl_light_attrib
*) attr
->data
;
1054 /* lighting enable */
1055 _mesa_set_enable(ctx
, GL_LIGHTING
, light
->Enabled
);
1056 /* per-light state */
1057 if (_math_matrix_is_dirty(ctx
->ModelviewMatrixStack
.Top
))
1058 _math_matrix_analyse( ctx
->ModelviewMatrixStack
.Top
);
1060 for (i
= 0; i
< ctx
->Const
.MaxLights
; i
++) {
1061 const struct gl_light
*l
= &light
->Light
[i
];
1062 _mesa_set_enable(ctx
, GL_LIGHT0
+ i
, l
->Enabled
);
1063 _mesa_light(ctx
, i
, GL_AMBIENT
, l
->Ambient
);
1064 _mesa_light(ctx
, i
, GL_DIFFUSE
, l
->Diffuse
);
1065 _mesa_light(ctx
, i
, GL_SPECULAR
, l
->Specular
);
1066 _mesa_light(ctx
, i
, GL_POSITION
, l
->EyePosition
);
1067 _mesa_light(ctx
, i
, GL_SPOT_DIRECTION
, l
->SpotDirection
);
1069 GLfloat p
[4] = { 0 };
1070 p
[0] = l
->SpotExponent
;
1071 _mesa_light(ctx
, i
, GL_SPOT_EXPONENT
, p
);
1074 GLfloat p
[4] = { 0 };
1075 p
[0] = l
->SpotCutoff
;
1076 _mesa_light(ctx
, i
, GL_SPOT_CUTOFF
, p
);
1079 GLfloat p
[4] = { 0 };
1080 p
[0] = l
->ConstantAttenuation
;
1081 _mesa_light(ctx
, i
, GL_CONSTANT_ATTENUATION
, p
);
1084 GLfloat p
[4] = { 0 };
1085 p
[0] = l
->LinearAttenuation
;
1086 _mesa_light(ctx
, i
, GL_LINEAR_ATTENUATION
, p
);
1089 GLfloat p
[4] = { 0 };
1090 p
[0] = l
->QuadraticAttenuation
;
1091 _mesa_light(ctx
, i
, GL_QUADRATIC_ATTENUATION
, p
);
1095 _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT
,
1096 light
->Model
.Ambient
);
1097 _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER
,
1098 (GLfloat
) light
->Model
.LocalViewer
);
1099 _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE
,
1100 (GLfloat
) light
->Model
.TwoSide
);
1101 _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL
,
1102 (GLfloat
) light
->Model
.ColorControl
);
1104 _mesa_ShadeModel(light
->ShadeModel
);
1105 /* color material */
1106 _mesa_ColorMaterial(light
->ColorMaterialFace
,
1107 light
->ColorMaterialMode
);
1108 _mesa_set_enable(ctx
, GL_COLOR_MATERIAL
,
1109 light
->ColorMaterialEnabled
);
1111 memcpy(&ctx
->Light
.Material
, &light
->Material
,
1112 sizeof(struct gl_material
));
1113 _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB
, light
->ClampVertexColor
);
1118 const struct gl_line_attrib
*line
;
1119 line
= (const struct gl_line_attrib
*) attr
->data
;
1120 _mesa_set_enable(ctx
, GL_LINE_SMOOTH
, line
->SmoothFlag
);
1121 _mesa_set_enable(ctx
, GL_LINE_STIPPLE
, line
->StippleFlag
);
1122 _mesa_LineStipple(line
->StippleFactor
, line
->StipplePattern
);
1123 _mesa_LineWidth(line
->Width
);
1127 memcpy( &ctx
->List
, attr
->data
, sizeof(struct gl_list_attrib
) );
1129 case GL_PIXEL_MODE_BIT
:
1130 memcpy( &ctx
->Pixel
, attr
->data
, sizeof(struct gl_pixel_attrib
) );
1131 /* XXX what other pixel state needs to be set by function calls? */
1132 _mesa_ReadBuffer(ctx
->Pixel
.ReadBuffer
);
1133 ctx
->NewState
|= _NEW_PIXEL
;
1137 const struct gl_point_attrib
*point
;
1138 point
= (const struct gl_point_attrib
*) attr
->data
;
1139 _mesa_PointSize(point
->Size
);
1140 _mesa_set_enable(ctx
, GL_POINT_SMOOTH
, point
->SmoothFlag
);
1141 if (ctx
->Extensions
.EXT_point_parameters
) {
1142 _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT
,
1144 _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT
,
1146 _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT
,
1148 _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT
,
1151 if (ctx
->Extensions
.NV_point_sprite
1152 || ctx
->Extensions
.ARB_point_sprite
) {
1154 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
1155 _mesa_TexEnvi(GL_POINT_SPRITE_NV
, GL_COORD_REPLACE_NV
,
1156 (GLint
) point
->CoordReplace
[u
]);
1158 _mesa_set_enable(ctx
, GL_POINT_SPRITE_NV
,point
->PointSprite
);
1159 if (ctx
->Extensions
.NV_point_sprite
)
1160 _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV
,
1161 ctx
->Point
.SpriteRMode
);
1162 _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN
,
1163 (GLfloat
)ctx
->Point
.SpriteOrigin
);
1167 case GL_POLYGON_BIT
:
1169 const struct gl_polygon_attrib
*polygon
;
1170 polygon
= (const struct gl_polygon_attrib
*) attr
->data
;
1171 _mesa_CullFace(polygon
->CullFaceMode
);
1172 _mesa_FrontFace(polygon
->FrontFace
);
1173 _mesa_PolygonMode(GL_FRONT
, polygon
->FrontMode
);
1174 _mesa_PolygonMode(GL_BACK
, polygon
->BackMode
);
1175 _mesa_PolygonOffset(polygon
->OffsetFactor
,
1176 polygon
->OffsetUnits
);
1177 _mesa_set_enable(ctx
, GL_POLYGON_SMOOTH
, polygon
->SmoothFlag
);
1178 _mesa_set_enable(ctx
, GL_POLYGON_STIPPLE
, polygon
->StippleFlag
);
1179 _mesa_set_enable(ctx
, GL_CULL_FACE
, polygon
->CullFlag
);
1180 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_POINT
,
1181 polygon
->OffsetPoint
);
1182 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_LINE
,
1183 polygon
->OffsetLine
);
1184 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_FILL
,
1185 polygon
->OffsetFill
);
1188 case GL_POLYGON_STIPPLE_BIT
:
1189 memcpy( ctx
->PolygonStipple
, attr
->data
, 32*sizeof(GLuint
) );
1190 ctx
->NewState
|= _NEW_POLYGONSTIPPLE
;
1191 if (ctx
->Driver
.PolygonStipple
)
1192 ctx
->Driver
.PolygonStipple( ctx
, (const GLubyte
*) attr
->data
);
1194 case GL_SCISSOR_BIT
:
1196 const struct gl_scissor_attrib
*scissor
;
1197 scissor
= (const struct gl_scissor_attrib
*) attr
->data
;
1198 _mesa_Scissor(scissor
->X
, scissor
->Y
,
1199 scissor
->Width
, scissor
->Height
);
1200 _mesa_set_enable(ctx
, GL_SCISSOR_TEST
, scissor
->Enabled
);
1203 case GL_STENCIL_BUFFER_BIT
:
1205 const struct gl_stencil_attrib
*stencil
;
1206 stencil
= (const struct gl_stencil_attrib
*) attr
->data
;
1207 _mesa_set_enable(ctx
, GL_STENCIL_TEST
, stencil
->Enabled
);
1208 _mesa_ClearStencil(stencil
->Clear
);
1209 if (ctx
->Extensions
.EXT_stencil_two_side
) {
1210 _mesa_set_enable(ctx
, GL_STENCIL_TEST_TWO_SIDE_EXT
,
1211 stencil
->TestTwoSide
);
1212 _mesa_ActiveStencilFaceEXT(stencil
->ActiveFace
1213 ? GL_BACK
: GL_FRONT
);
1216 _mesa_StencilFuncSeparate(GL_FRONT
,
1217 stencil
->Function
[0],
1219 stencil
->ValueMask
[0]);
1220 _mesa_StencilMaskSeparate(GL_FRONT
, stencil
->WriteMask
[0]);
1221 _mesa_StencilOpSeparate(GL_FRONT
, stencil
->FailFunc
[0],
1222 stencil
->ZFailFunc
[0],
1223 stencil
->ZPassFunc
[0]);
1225 _mesa_StencilFuncSeparate(GL_BACK
,
1226 stencil
->Function
[1],
1228 stencil
->ValueMask
[1]);
1229 _mesa_StencilMaskSeparate(GL_BACK
, stencil
->WriteMask
[1]);
1230 _mesa_StencilOpSeparate(GL_BACK
, stencil
->FailFunc
[1],
1231 stencil
->ZFailFunc
[1],
1232 stencil
->ZPassFunc
[1]);
1235 case GL_TRANSFORM_BIT
:
1238 const struct gl_transform_attrib
*xform
;
1239 xform
= (const struct gl_transform_attrib
*) attr
->data
;
1240 _mesa_MatrixMode(xform
->MatrixMode
);
1241 if (_math_matrix_is_dirty(ctx
->ProjectionMatrixStack
.Top
))
1242 _math_matrix_analyse( ctx
->ProjectionMatrixStack
.Top
);
1244 /* restore clip planes */
1245 for (i
= 0; i
< ctx
->Const
.MaxClipPlanes
; i
++) {
1246 const GLuint mask
= 1 << i
;
1247 const GLfloat
*eyePlane
= xform
->EyeUserPlane
[i
];
1248 COPY_4V(ctx
->Transform
.EyeUserPlane
[i
], eyePlane
);
1249 _mesa_set_enable(ctx
, GL_CLIP_PLANE0
+ i
,
1250 !!(xform
->ClipPlanesEnabled
& mask
));
1251 if (ctx
->Driver
.ClipPlane
)
1252 ctx
->Driver
.ClipPlane( ctx
, GL_CLIP_PLANE0
+ i
, eyePlane
);
1255 /* normalize/rescale */
1256 if (xform
->Normalize
!= ctx
->Transform
.Normalize
)
1257 _mesa_set_enable(ctx
, GL_NORMALIZE
,ctx
->Transform
.Normalize
);
1258 if (xform
->RescaleNormals
!= ctx
->Transform
.RescaleNormals
)
1259 _mesa_set_enable(ctx
, GL_RESCALE_NORMAL_EXT
,
1260 ctx
->Transform
.RescaleNormals
);
1261 if (xform
->DepthClamp
!= ctx
->Transform
.DepthClamp
)
1262 _mesa_set_enable(ctx
, GL_DEPTH_CLAMP
,
1263 ctx
->Transform
.DepthClamp
);
1266 case GL_TEXTURE_BIT
:
1268 struct texture_state
*texstate
1269 = (struct texture_state
*) attr
->data
;
1270 pop_texture_group(ctx
, texstate
);
1271 ctx
->NewState
|= _NEW_TEXTURE
;
1274 case GL_VIEWPORT_BIT
:
1276 const struct gl_viewport_attrib
*vp
;
1277 vp
= (const struct gl_viewport_attrib
*) attr
->data
;
1278 _mesa_Viewport(vp
->X
, vp
->Y
, vp
->Width
, vp
->Height
);
1279 _mesa_DepthRange(vp
->Near
, vp
->Far
);
1282 case GL_MULTISAMPLE_BIT_ARB
:
1284 const struct gl_multisample_attrib
*ms
;
1285 ms
= (const struct gl_multisample_attrib
*) attr
->data
;
1287 TEST_AND_UPDATE(ctx
->Multisample
.Enabled
,
1291 TEST_AND_UPDATE(ctx
->Multisample
.SampleCoverage
,
1293 GL_SAMPLE_COVERAGE
);
1295 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToCoverage
,
1296 ms
->SampleAlphaToCoverage
,
1297 GL_SAMPLE_ALPHA_TO_COVERAGE
);
1299 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToOne
,
1300 ms
->SampleAlphaToOne
,
1301 GL_SAMPLE_ALPHA_TO_ONE
);
1303 _mesa_SampleCoverageARB(ms
->SampleCoverageValue
,
1304 ms
->SampleCoverageInvert
);
1309 _mesa_problem( ctx
, "Bad attrib flag in PopAttrib");
1322 * Copy gl_pixelstore_attrib from src to dst, updating buffer
1326 copy_pixelstore(struct gl_context
*ctx
,
1327 struct gl_pixelstore_attrib
*dst
,
1328 const struct gl_pixelstore_attrib
*src
)
1330 dst
->Alignment
= src
->Alignment
;
1331 dst
->RowLength
= src
->RowLength
;
1332 dst
->SkipPixels
= src
->SkipPixels
;
1333 dst
->SkipRows
= src
->SkipRows
;
1334 dst
->ImageHeight
= src
->ImageHeight
;
1335 dst
->SkipImages
= src
->SkipImages
;
1336 dst
->SwapBytes
= src
->SwapBytes
;
1337 dst
->LsbFirst
= src
->LsbFirst
;
1338 dst
->Invert
= src
->Invert
;
1339 _mesa_reference_buffer_object(ctx
, &dst
->BufferObj
, src
->BufferObj
);
1343 #define GL_CLIENT_PACK_BIT (1<<20)
1344 #define GL_CLIENT_UNPACK_BIT (1<<21)
1347 * Copy gl_array_object from src to dest.
1348 * 'dest' must be in an initialized state.
1351 copy_array_object(struct gl_context
*ctx
,
1352 struct gl_array_object
*dest
,
1353 struct gl_array_object
*src
)
1360 /* In theory must be the same anyway, but on recreate make sure it matches */
1361 dest
->ARBsemantics
= src
->ARBsemantics
;
1363 for (i
= 0; i
< Elements(src
->VertexAttrib
); i
++)
1364 _mesa_copy_client_array(ctx
, &dest
->VertexAttrib
[i
], &src
->VertexAttrib
[i
]);
1366 /* _Enabled must be the same than on push */
1367 dest
->_Enabled
= src
->_Enabled
;
1368 dest
->_MaxElement
= src
->_MaxElement
;
1372 * Copy gl_array_attrib from src to dest.
1373 * 'dest' must be in an initialized state.
1376 copy_array_attrib(struct gl_context
*ctx
,
1377 struct gl_array_attrib
*dest
,
1378 struct gl_array_attrib
*src
,
1382 /* skip DefaultArrayObj, Objects */
1383 dest
->ActiveTexture
= src
->ActiveTexture
;
1384 dest
->LockFirst
= src
->LockFirst
;
1385 dest
->LockCount
= src
->LockCount
;
1386 dest
->PrimitiveRestart
= src
->PrimitiveRestart
;
1387 dest
->RestartIndex
= src
->RestartIndex
;
1389 /* skip RebindArrays */
1392 copy_array_object(ctx
, dest
->ArrayObj
, src
->ArrayObj
);
1394 /* skip ArrayBufferObj */
1395 /* skip ElementArrayBufferObj */
1399 * Save the content of src to dest.
1402 save_array_attrib(struct gl_context
*ctx
,
1403 struct gl_array_attrib
*dest
,
1404 struct gl_array_attrib
*src
)
1406 /* Set the Name, needed for restore, but do never overwrite.
1407 * Needs to match value in the object hash. */
1408 dest
->ArrayObj
->Name
= src
->ArrayObj
->Name
;
1409 /* And copy all of the rest. */
1410 copy_array_attrib(ctx
, dest
, src
, false);
1412 /* Just reference them here */
1413 _mesa_reference_buffer_object(ctx
, &dest
->ArrayBufferObj
,
1414 src
->ArrayBufferObj
);
1415 _mesa_reference_buffer_object(ctx
, &dest
->ArrayObj
->ElementArrayBufferObj
,
1416 src
->ArrayObj
->ElementArrayBufferObj
);
1420 * Restore the content of src to dest.
1423 restore_array_attrib(struct gl_context
*ctx
,
1424 struct gl_array_attrib
*dest
,
1425 struct gl_array_attrib
*src
)
1427 /* The ARB_vertex_array_object spec says:
1429 * "BindVertexArray fails and an INVALID_OPERATION error is generated
1430 * if array is not a name returned from a previous call to
1431 * GenVertexArrays, or if such a name has since been deleted with
1432 * DeleteVertexArrays."
1434 * Therefore popping a deleted VAO cannot magically recreate it.
1436 * The semantics of objects created using APPLE_vertex_array_objects behave
1437 * differently. These objects expect to be recreated by pop. Alas.
1439 const bool arb_vao
= (src
->ArrayObj
->Name
!= 0
1440 && src
->ArrayObj
->ARBsemantics
);
1442 if (arb_vao
&& !_mesa_IsVertexArrayAPPLE(src
->ArrayObj
->Name
))
1445 _mesa_BindVertexArrayAPPLE(src
->ArrayObj
->Name
);
1447 /* Restore or recreate the buffer objects by the names ... */
1449 || src
->ArrayBufferObj
->Name
== 0
1450 || _mesa_IsBufferARB(src
->ArrayBufferObj
->Name
)) {
1451 /* ... and restore its content */
1452 copy_array_attrib(ctx
, dest
, src
, false);
1454 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
,
1455 src
->ArrayBufferObj
->Name
);
1457 copy_array_attrib(ctx
, dest
, src
, true);
1461 || src
->ArrayObj
->ElementArrayBufferObj
->Name
== 0
1462 || _mesa_IsBufferARB(src
->ArrayObj
->ElementArrayBufferObj
->Name
))
1463 _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB
,
1464 src
->ArrayObj
->ElementArrayBufferObj
->Name
);
1468 * init/alloc the fields of 'attrib'.
1469 * Needs to the init part matching free_array_attrib_data below.
1472 init_array_attrib_data(struct gl_context
*ctx
,
1473 struct gl_array_attrib
*attrib
)
1475 /* Get a non driver gl_array_object. */
1476 attrib
->ArrayObj
= CALLOC_STRUCT( gl_array_object
);
1477 _mesa_initialize_array_object(ctx
, attrib
->ArrayObj
, 0);
1481 * Free/unreference the fields of 'attrib' but don't delete it (that's
1482 * done later in the calling code).
1483 * Needs to the cleanup part matching init_array_attrib_data above.
1486 free_array_attrib_data(struct gl_context
*ctx
,
1487 struct gl_array_attrib
*attrib
)
1489 /* We use a non driver array object, so don't just unref since we would
1490 * end up using the drivers DeleteArrayObject function for deletion. */
1491 _mesa_delete_array_object(ctx
, attrib
->ArrayObj
);
1492 attrib
->ArrayObj
= 0;
1493 _mesa_reference_buffer_object(ctx
, &attrib
->ArrayBufferObj
, NULL
);
1498 _mesa_PushClientAttrib(GLbitfield mask
)
1500 struct gl_attrib_node
*head
;
1502 GET_CURRENT_CONTEXT(ctx
);
1503 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1505 if (ctx
->ClientAttribStackDepth
>= MAX_CLIENT_ATTRIB_STACK_DEPTH
) {
1506 _mesa_error( ctx
, GL_STACK_OVERFLOW
, "glPushClientAttrib" );
1510 /* Build linked list of attribute nodes which save all attribute
1511 * groups specified by the mask.
1515 if (mask
& GL_CLIENT_PIXEL_STORE_BIT
) {
1516 struct gl_pixelstore_attrib
*attr
;
1517 /* packing attribs */
1518 attr
= CALLOC_STRUCT( gl_pixelstore_attrib
);
1519 copy_pixelstore(ctx
, attr
, &ctx
->Pack
);
1520 save_attrib_data(&head
, GL_CLIENT_PACK_BIT
, attr
);
1521 /* unpacking attribs */
1522 attr
= CALLOC_STRUCT( gl_pixelstore_attrib
);
1523 copy_pixelstore(ctx
, attr
, &ctx
->Unpack
);
1524 save_attrib_data(&head
, GL_CLIENT_UNPACK_BIT
, attr
);
1527 if (mask
& GL_CLIENT_VERTEX_ARRAY_BIT
) {
1528 struct gl_array_attrib
*attr
;
1529 attr
= CALLOC_STRUCT( gl_array_attrib
);
1530 init_array_attrib_data(ctx
, attr
);
1531 save_array_attrib(ctx
, attr
, &ctx
->Array
);
1532 save_attrib_data(&head
, GL_CLIENT_VERTEX_ARRAY_BIT
, attr
);
1535 ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
] = head
;
1536 ctx
->ClientAttribStackDepth
++;
1543 _mesa_PopClientAttrib(void)
1545 struct gl_attrib_node
*node
, *next
;
1547 GET_CURRENT_CONTEXT(ctx
);
1548 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1550 if (ctx
->ClientAttribStackDepth
== 0) {
1551 _mesa_error( ctx
, GL_STACK_UNDERFLOW
, "glPopClientAttrib" );
1555 ctx
->ClientAttribStackDepth
--;
1556 node
= ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
];
1559 switch (node
->kind
) {
1560 case GL_CLIENT_PACK_BIT
:
1562 struct gl_pixelstore_attrib
*store
=
1563 (struct gl_pixelstore_attrib
*) node
->data
;
1564 copy_pixelstore(ctx
, &ctx
->Pack
, store
);
1565 _mesa_reference_buffer_object(ctx
, &store
->BufferObj
, NULL
);
1567 ctx
->NewState
|= _NEW_PACKUNPACK
;
1569 case GL_CLIENT_UNPACK_BIT
:
1571 struct gl_pixelstore_attrib
*store
=
1572 (struct gl_pixelstore_attrib
*) node
->data
;
1573 copy_pixelstore(ctx
, &ctx
->Unpack
, store
);
1574 _mesa_reference_buffer_object(ctx
, &store
->BufferObj
, NULL
);
1576 ctx
->NewState
|= _NEW_PACKUNPACK
;
1578 case GL_CLIENT_VERTEX_ARRAY_BIT
: {
1579 struct gl_array_attrib
* attr
=
1580 (struct gl_array_attrib
*) node
->data
;
1581 restore_array_attrib(ctx
, &ctx
->Array
, attr
);
1582 free_array_attrib_data(ctx
, attr
);
1583 ctx
->NewState
|= _NEW_ARRAY
;
1587 _mesa_problem( ctx
, "Bad attrib flag in PopClientAttrib");
1600 _mesa_init_attrib_dispatch(struct _glapi_table
*disp
)
1602 SET_PopAttrib(disp
, _mesa_PopAttrib
);
1603 SET_PushAttrib(disp
, _mesa_PushAttrib
);
1604 SET_PopClientAttrib(disp
, _mesa_PopClientAttrib
);
1605 SET_PushClientAttrib(disp
, _mesa_PushClientAttrib
);
1610 * Free any attribute state data that might be attached to the context.
1613 _mesa_free_attrib_data(struct gl_context
*ctx
)
1615 while (ctx
->AttribStackDepth
> 0) {
1616 struct gl_attrib_node
*attr
, *next
;
1618 ctx
->AttribStackDepth
--;
1619 attr
= ctx
->AttribStack
[ctx
->AttribStackDepth
];
1622 if (attr
->kind
== GL_TEXTURE_BIT
) {
1623 struct texture_state
*texstate
= (struct texture_state
*)attr
->data
;
1625 /* clear references to the saved texture objects */
1626 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
1627 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
1628 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tgt
], NULL
);
1631 _mesa_reference_shared_state(ctx
, &texstate
->SharedRef
, NULL
);
1634 /* any other chunks of state that requires special handling? */
1646 void _mesa_init_attrib( struct gl_context
*ctx
)
1648 /* Renderer and client attribute stacks */
1649 ctx
->AttribStackDepth
= 0;
1650 ctx
->ClientAttribStackDepth
= 0;