1 /* $Id: attrib.c,v 1.31 2000/10/30 13:31:59 keithw Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
39 #include "simple_list.h"
48 * Allocate a new attribute state node. These nodes have a
49 * "kind" value and a pointer to a struct of state data.
51 static struct gl_attrib_node
*
52 new_attrib_node( GLbitfield kind
)
54 struct gl_attrib_node
*an
= MALLOC_STRUCT(gl_attrib_node
);
64 * Copy texture object state from one texture object to another.
67 copy_texobj_state( struct gl_texture_object
*dest
,
68 const struct gl_texture_object
*src
)
71 dest->Name = src->Name;
72 dest->Dimensions = src->Dimensions;
74 dest
->Priority
= src
->Priority
;
75 dest
->BorderColor
[0] = src
->BorderColor
[0];
76 dest
->BorderColor
[1] = src
->BorderColor
[1];
77 dest
->BorderColor
[2] = src
->BorderColor
[2];
78 dest
->BorderColor
[3] = src
->BorderColor
[3];
79 dest
->WrapS
= src
->WrapS
;
80 dest
->WrapT
= src
->WrapT
;
81 dest
->WrapR
= src
->WrapR
;
82 dest
->MinFilter
= src
->MinFilter
;
83 dest
->MagFilter
= src
->MagFilter
;
84 dest
->MinLod
= src
->MinLod
;
85 dest
->MaxLod
= src
->MaxLod
;
86 dest
->BaseLevel
= src
->BaseLevel
;
87 dest
->MaxLevel
= src
->MaxLevel
;
90 dest
->MinMagThresh
= src
->MinMagThresh
;
91 dest
->Palette
= src
->Palette
;
92 dest
->Complete
= src
->Complete
;
93 dest
->SampleFunc
= src
->SampleFunc
;
99 _mesa_PushAttrib(GLbitfield mask
)
101 struct gl_attrib_node
*newnode
;
102 struct gl_attrib_node
*head
;
104 GET_CURRENT_CONTEXT(ctx
);
105 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glPushAttrib");
107 if (MESA_VERBOSE
&VERBOSE_API
)
108 fprintf(stderr
, "glPushAttrib %x\n", (int)mask
);
110 if (ctx
->AttribStackDepth
>=MAX_ATTRIB_STACK_DEPTH
) {
111 gl_error( ctx
, GL_STACK_OVERFLOW
, "glPushAttrib" );
115 /* Build linked list of attribute nodes which save all attribute */
116 /* groups specified by the mask. */
119 if (mask
& GL_ACCUM_BUFFER_BIT
) {
120 struct gl_accum_attrib
*attr
;
121 attr
= MALLOC_STRUCT( gl_accum_attrib
);
122 MEMCPY( attr
, &ctx
->Accum
, sizeof(struct gl_accum_attrib
) );
123 newnode
= new_attrib_node( GL_ACCUM_BUFFER_BIT
);
124 newnode
->data
= attr
;
125 newnode
->next
= head
;
129 if (mask
& GL_COLOR_BUFFER_BIT
) {
130 struct gl_colorbuffer_attrib
*attr
;
131 attr
= MALLOC_STRUCT( gl_colorbuffer_attrib
);
132 MEMCPY( attr
, &ctx
->Color
, sizeof(struct gl_colorbuffer_attrib
) );
133 newnode
= new_attrib_node( GL_COLOR_BUFFER_BIT
);
134 newnode
->data
= attr
;
135 newnode
->next
= head
;
139 if (mask
& GL_CURRENT_BIT
) {
140 struct gl_current_attrib
*attr
;
141 attr
= MALLOC_STRUCT( gl_current_attrib
);
142 MEMCPY( attr
, &ctx
->Current
, sizeof(struct gl_current_attrib
) );
143 newnode
= new_attrib_node( GL_CURRENT_BIT
);
144 newnode
->data
= attr
;
145 newnode
->next
= head
;
149 if (mask
& GL_DEPTH_BUFFER_BIT
) {
150 struct gl_depthbuffer_attrib
*attr
;
151 attr
= MALLOC_STRUCT( gl_depthbuffer_attrib
);
152 MEMCPY( attr
, &ctx
->Depth
, sizeof(struct gl_depthbuffer_attrib
) );
153 newnode
= new_attrib_node( GL_DEPTH_BUFFER_BIT
);
154 newnode
->data
= attr
;
155 newnode
->next
= head
;
159 if (mask
& GL_ENABLE_BIT
) {
160 struct gl_enable_attrib
*attr
;
162 attr
= MALLOC_STRUCT( gl_enable_attrib
);
163 /* Copy enable flags from all other attributes into the enable struct. */
164 attr
->AlphaTest
= ctx
->Color
.AlphaEnabled
;
165 attr
->AutoNormal
= ctx
->Eval
.AutoNormal
;
166 attr
->Blend
= ctx
->Color
.BlendEnabled
;
167 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
168 attr
->ClipPlane
[i
] = ctx
->Transform
.ClipEnabled
[i
];
170 attr
->ColorMaterial
= ctx
->Light
.ColorMaterialEnabled
;
171 attr
->Convolution1D
= ctx
->Pixel
.Convolution1DEnabled
;
172 attr
->Convolution2D
= ctx
->Pixel
.Convolution2DEnabled
;
173 attr
->Separable2D
= ctx
->Pixel
.Separable2DEnabled
;
174 attr
->CullFace
= ctx
->Polygon
.CullFlag
;
175 attr
->DepthTest
= ctx
->Depth
.Test
;
176 attr
->Dither
= ctx
->Color
.DitherFlag
;
177 attr
->Fog
= ctx
->Fog
.Enabled
;
178 for (i
=0;i
<MAX_LIGHTS
;i
++) {
179 attr
->Light
[i
] = ctx
->Light
.Light
[i
].Enabled
;
181 attr
->Lighting
= ctx
->Light
.Enabled
;
182 attr
->LineSmooth
= ctx
->Line
.SmoothFlag
;
183 attr
->LineStipple
= ctx
->Line
.StippleFlag
;
184 attr
->Histogram
= ctx
->Pixel
.HistogramEnabled
;
185 attr
->MinMax
= ctx
->Pixel
.MinMaxEnabled
;
186 attr
->IndexLogicOp
= ctx
->Color
.IndexLogicOpEnabled
;
187 attr
->ColorLogicOp
= ctx
->Color
.ColorLogicOpEnabled
;
188 attr
->Map1Color4
= ctx
->Eval
.Map1Color4
;
189 attr
->Map1Index
= ctx
->Eval
.Map1Index
;
190 attr
->Map1Normal
= ctx
->Eval
.Map1Normal
;
191 attr
->Map1TextureCoord1
= ctx
->Eval
.Map1TextureCoord1
;
192 attr
->Map1TextureCoord2
= ctx
->Eval
.Map1TextureCoord2
;
193 attr
->Map1TextureCoord3
= ctx
->Eval
.Map1TextureCoord3
;
194 attr
->Map1TextureCoord4
= ctx
->Eval
.Map1TextureCoord4
;
195 attr
->Map1Vertex3
= ctx
->Eval
.Map1Vertex3
;
196 attr
->Map1Vertex4
= ctx
->Eval
.Map1Vertex4
;
197 attr
->Map2Color4
= ctx
->Eval
.Map2Color4
;
198 attr
->Map2Index
= ctx
->Eval
.Map2Index
;
199 attr
->Map2Normal
= ctx
->Eval
.Map2Normal
;
200 attr
->Map2TextureCoord1
= ctx
->Eval
.Map2TextureCoord1
;
201 attr
->Map2TextureCoord2
= ctx
->Eval
.Map2TextureCoord2
;
202 attr
->Map2TextureCoord3
= ctx
->Eval
.Map2TextureCoord3
;
203 attr
->Map2TextureCoord4
= ctx
->Eval
.Map2TextureCoord4
;
204 attr
->Map2Vertex3
= ctx
->Eval
.Map2Vertex3
;
205 attr
->Map2Vertex4
= ctx
->Eval
.Map2Vertex4
;
206 attr
->Normalize
= ctx
->Transform
.Normalize
;
207 attr
->PixelTexture
= ctx
->Pixel
.PixelTextureEnabled
;
208 attr
->PointSmooth
= ctx
->Point
.SmoothFlag
;
209 attr
->PolygonOffsetPoint
= ctx
->Polygon
.OffsetPoint
;
210 attr
->PolygonOffsetLine
= ctx
->Polygon
.OffsetLine
;
211 attr
->PolygonOffsetFill
= ctx
->Polygon
.OffsetFill
;
212 attr
->PolygonSmooth
= ctx
->Polygon
.SmoothFlag
;
213 attr
->PolygonStipple
= ctx
->Polygon
.StippleFlag
;
214 attr
->RescaleNormals
= ctx
->Transform
.RescaleNormals
;
215 attr
->Scissor
= ctx
->Scissor
.Enabled
;
216 attr
->Stencil
= ctx
->Stencil
.Enabled
;
217 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++) {
218 attr
->Texture
[i
] = ctx
->Texture
.Unit
[i
].Enabled
;
219 attr
->TexGen
[i
] = ctx
->Texture
.Unit
[i
].TexGenEnabled
;
221 newnode
= new_attrib_node( GL_ENABLE_BIT
);
222 newnode
->data
= attr
;
223 newnode
->next
= head
;
227 if (mask
& GL_EVAL_BIT
) {
228 struct gl_eval_attrib
*attr
;
229 attr
= MALLOC_STRUCT( gl_eval_attrib
);
230 MEMCPY( attr
, &ctx
->Eval
, sizeof(struct gl_eval_attrib
) );
231 newnode
= new_attrib_node( GL_EVAL_BIT
);
232 newnode
->data
= attr
;
233 newnode
->next
= head
;
237 if (mask
& GL_FOG_BIT
) {
238 struct gl_fog_attrib
*attr
;
239 attr
= MALLOC_STRUCT( gl_fog_attrib
);
240 MEMCPY( attr
, &ctx
->Fog
, sizeof(struct gl_fog_attrib
) );
241 newnode
= new_attrib_node( GL_FOG_BIT
);
242 newnode
->data
= attr
;
243 newnode
->next
= head
;
247 if (mask
& GL_HINT_BIT
) {
248 struct gl_hint_attrib
*attr
;
249 attr
= MALLOC_STRUCT( gl_hint_attrib
);
250 MEMCPY( attr
, &ctx
->Hint
, sizeof(struct gl_hint_attrib
) );
251 newnode
= new_attrib_node( GL_HINT_BIT
);
252 newnode
->data
= attr
;
253 newnode
->next
= head
;
257 if (mask
& GL_LIGHTING_BIT
) {
258 struct gl_light_attrib
*attr
;
259 attr
= MALLOC_STRUCT( gl_light_attrib
);
260 MEMCPY( attr
, &ctx
->Light
, sizeof(struct gl_light_attrib
) );
261 newnode
= new_attrib_node( GL_LIGHTING_BIT
);
262 newnode
->data
= attr
;
263 newnode
->next
= head
;
267 if (mask
& GL_LINE_BIT
) {
268 struct gl_line_attrib
*attr
;
269 attr
= MALLOC_STRUCT( gl_line_attrib
);
270 MEMCPY( attr
, &ctx
->Line
, sizeof(struct gl_line_attrib
) );
271 newnode
= new_attrib_node( GL_LINE_BIT
);
272 newnode
->data
= attr
;
273 newnode
->next
= head
;
277 if (mask
& GL_LIST_BIT
) {
278 struct gl_list_attrib
*attr
;
279 attr
= MALLOC_STRUCT( gl_list_attrib
);
280 MEMCPY( attr
, &ctx
->List
, sizeof(struct gl_list_attrib
) );
281 newnode
= new_attrib_node( GL_LIST_BIT
);
282 newnode
->data
= attr
;
283 newnode
->next
= head
;
287 if (mask
& GL_PIXEL_MODE_BIT
) {
288 struct gl_pixel_attrib
*attr
;
289 attr
= MALLOC_STRUCT( gl_pixel_attrib
);
290 MEMCPY( attr
, &ctx
->Pixel
, sizeof(struct gl_pixel_attrib
) );
291 newnode
= new_attrib_node( GL_PIXEL_MODE_BIT
);
292 newnode
->data
= attr
;
293 newnode
->next
= head
;
297 if (mask
& GL_POINT_BIT
) {
298 struct gl_point_attrib
*attr
;
299 attr
= MALLOC_STRUCT( gl_point_attrib
);
300 MEMCPY( attr
, &ctx
->Point
, sizeof(struct gl_point_attrib
) );
301 newnode
= new_attrib_node( GL_POINT_BIT
);
302 newnode
->data
= attr
;
303 newnode
->next
= head
;
307 if (mask
& GL_POLYGON_BIT
) {
308 struct gl_polygon_attrib
*attr
;
309 attr
= MALLOC_STRUCT( gl_polygon_attrib
);
310 MEMCPY( attr
, &ctx
->Polygon
, sizeof(struct gl_polygon_attrib
) );
311 newnode
= new_attrib_node( GL_POLYGON_BIT
);
312 newnode
->data
= attr
;
313 newnode
->next
= head
;
317 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
319 stipple
= (GLuint
*) MALLOC( 32*sizeof(GLuint
) );
320 MEMCPY( stipple
, ctx
->PolygonStipple
, 32*sizeof(GLuint
) );
321 newnode
= new_attrib_node( GL_POLYGON_STIPPLE_BIT
);
322 newnode
->data
= stipple
;
323 newnode
->next
= head
;
327 if (mask
& GL_SCISSOR_BIT
) {
328 struct gl_scissor_attrib
*attr
;
329 attr
= MALLOC_STRUCT( gl_scissor_attrib
);
330 MEMCPY( attr
, &ctx
->Scissor
, sizeof(struct gl_scissor_attrib
) );
331 newnode
= new_attrib_node( GL_SCISSOR_BIT
);
332 newnode
->data
= attr
;
333 newnode
->next
= head
;
337 if (mask
& GL_STENCIL_BUFFER_BIT
) {
338 struct gl_stencil_attrib
*attr
;
339 attr
= MALLOC_STRUCT( gl_stencil_attrib
);
340 MEMCPY( attr
, &ctx
->Stencil
, sizeof(struct gl_stencil_attrib
) );
341 newnode
= new_attrib_node( GL_STENCIL_BUFFER_BIT
);
342 newnode
->data
= attr
;
343 newnode
->next
= head
;
347 if (mask
& GL_TEXTURE_BIT
) {
348 struct gl_texture_attrib
*attr
;
350 /* Take care of texture object reference counters */
351 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
352 ctx
->Texture
.Unit
[u
].CurrentD
[1]->RefCount
++;
353 ctx
->Texture
.Unit
[u
].CurrentD
[2]->RefCount
++;
354 ctx
->Texture
.Unit
[u
].CurrentD
[3]->RefCount
++;
356 attr
= MALLOC_STRUCT( gl_texture_attrib
);
357 MEMCPY( attr
, &ctx
->Texture
, sizeof(struct gl_texture_attrib
) );
358 /* copy state of the currently bound texture objects */
359 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
360 copy_texobj_state(&attr
->Unit
[u
].Saved1D
, attr
->Unit
[u
].CurrentD
[1]);
361 copy_texobj_state(&attr
->Unit
[u
].Saved2D
, attr
->Unit
[u
].CurrentD
[2]);
362 copy_texobj_state(&attr
->Unit
[u
].Saved3D
, attr
->Unit
[u
].CurrentD
[3]);
363 copy_texobj_state(&attr
->Unit
[u
].SavedCubeMap
, attr
->Unit
[u
].CurrentCubeMap
);
365 newnode
= new_attrib_node( GL_TEXTURE_BIT
);
366 newnode
->data
= attr
;
367 newnode
->next
= head
;
371 if (mask
& GL_TRANSFORM_BIT
) {
372 struct gl_transform_attrib
*attr
;
373 attr
= MALLOC_STRUCT( gl_transform_attrib
);
374 MEMCPY( attr
, &ctx
->Transform
, sizeof(struct gl_transform_attrib
) );
375 newnode
= new_attrib_node( GL_TRANSFORM_BIT
);
376 newnode
->data
= attr
;
377 newnode
->next
= head
;
381 if (mask
& GL_VIEWPORT_BIT
) {
382 struct gl_viewport_attrib
*attr
;
383 attr
= MALLOC_STRUCT( gl_viewport_attrib
);
384 MEMCPY( attr
, &ctx
->Viewport
, sizeof(struct gl_viewport_attrib
) );
385 newnode
= new_attrib_node( GL_VIEWPORT_BIT
);
386 newnode
->data
= attr
;
387 newnode
->next
= head
;
391 ctx
->AttribStack
[ctx
->AttribStackDepth
] = head
;
392 ctx
->AttribStackDepth
++;
398 pop_enable_group(GLcontext
*ctx
, const struct gl_enable_attrib
*enable
)
402 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
403 if ((VALUE) != (NEWVALUE)) { \
404 _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
407 TEST_AND_UPDATE(ctx
->Color
.AlphaEnabled
, enable
->AlphaTest
, GL_ALPHA_TEST
);
408 TEST_AND_UPDATE(ctx
->Transform
.Normalize
, enable
->AutoNormal
, GL_NORMALIZE
);
409 TEST_AND_UPDATE(ctx
->Color
.BlendEnabled
, enable
->Blend
, GL_BLEND
);
411 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
412 if (ctx
->Transform
.ClipEnabled
[i
] != enable
->ClipPlane
[i
])
413 _mesa_set_enable(ctx
, (GLenum
) (GL_CLIP_PLANE0
+ i
),
414 enable
->ClipPlane
[i
]);
417 TEST_AND_UPDATE(ctx
->Light
.ColorMaterialEnabled
, enable
->ColorMaterial
,
419 TEST_AND_UPDATE(ctx
->Polygon
.CullFlag
, enable
->CullFace
, GL_CULL_FACE
);
420 TEST_AND_UPDATE(ctx
->Depth
.Test
, enable
->DepthTest
, GL_DEPTH_TEST
);
421 TEST_AND_UPDATE(ctx
->Color
.DitherFlag
, enable
->Dither
, GL_DITHER
);
422 TEST_AND_UPDATE(ctx
->Pixel
.Convolution1DEnabled
, enable
->Convolution1D
,
424 TEST_AND_UPDATE(ctx
->Pixel
.Convolution2DEnabled
, enable
->Convolution2D
,
426 TEST_AND_UPDATE(ctx
->Pixel
.Separable2DEnabled
, enable
->Separable2D
,
428 TEST_AND_UPDATE(ctx
->Fog
.Enabled
, enable
->Fog
, GL_FOG
);
429 TEST_AND_UPDATE(ctx
->Light
.Enabled
, enable
->Lighting
, GL_LIGHTING
);
430 TEST_AND_UPDATE(ctx
->Line
.SmoothFlag
, enable
->LineSmooth
, GL_LINE_SMOOTH
);
431 TEST_AND_UPDATE(ctx
->Line
.StippleFlag
, enable
->LineStipple
,
433 TEST_AND_UPDATE(ctx
->Color
.IndexLogicOpEnabled
, enable
->IndexLogicOp
,
435 TEST_AND_UPDATE(ctx
->Color
.ColorLogicOpEnabled
, enable
->ColorLogicOp
,
437 TEST_AND_UPDATE(ctx
->Eval
.Map1Color4
, enable
->Map1Color4
, GL_MAP1_COLOR_4
);
438 TEST_AND_UPDATE(ctx
->Eval
.Map1Index
, enable
->Map1Index
, GL_MAP1_INDEX
);
439 TEST_AND_UPDATE(ctx
->Eval
.Map1Normal
, enable
->Map1Normal
, GL_MAP1_NORMAL
);
440 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord1
, enable
->Map1TextureCoord1
,
441 GL_MAP1_TEXTURE_COORD_1
);
442 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord2
, enable
->Map1TextureCoord2
,
443 GL_MAP1_TEXTURE_COORD_2
);
444 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord3
, enable
->Map1TextureCoord3
,
445 GL_MAP1_TEXTURE_COORD_3
);
446 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord4
, enable
->Map1TextureCoord4
,
447 GL_MAP1_TEXTURE_COORD_4
);
448 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex3
, enable
->Map1Vertex3
,
450 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex4
, enable
->Map1Vertex4
,
452 TEST_AND_UPDATE(ctx
->Eval
.Map2Color4
, enable
->Map2Color4
, GL_MAP2_COLOR_4
);
453 TEST_AND_UPDATE(ctx
->Eval
.Map2Index
, enable
->Map2Index
, GL_MAP2_INDEX
);
454 TEST_AND_UPDATE(ctx
->Eval
.Map2Normal
, enable
->Map2Normal
, GL_MAP2_NORMAL
);
455 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord1
, enable
->Map2TextureCoord1
,
456 GL_MAP2_TEXTURE_COORD_1
);
457 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord2
, enable
->Map2TextureCoord2
,
458 GL_MAP2_TEXTURE_COORD_2
);
459 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord3
, enable
->Map2TextureCoord3
,
460 GL_MAP2_TEXTURE_COORD_3
);
461 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord4
, enable
->Map2TextureCoord4
,
462 GL_MAP2_TEXTURE_COORD_4
);
463 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex3
, enable
->Map2Vertex3
,
465 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex4
, enable
->Map2Vertex4
,
467 TEST_AND_UPDATE(ctx
->Transform
.Normalize
, enable
->Normalize
, GL_NORMALIZE
);
468 TEST_AND_UPDATE(ctx
->Transform
.RescaleNormals
, enable
->RescaleNormals
,
469 GL_RESCALE_NORMAL_EXT
);
470 TEST_AND_UPDATE(ctx
->Pixel
.PixelTextureEnabled
, enable
->PixelTexture
,
472 TEST_AND_UPDATE(ctx
->Point
.SmoothFlag
, enable
->PointSmooth
,
474 TEST_AND_UPDATE(ctx
->Polygon
.OffsetPoint
, enable
->PolygonOffsetPoint
,
475 GL_POLYGON_OFFSET_POINT
);
476 TEST_AND_UPDATE(ctx
->Polygon
.OffsetLine
, enable
->PolygonOffsetLine
,
477 GL_POLYGON_OFFSET_LINE
);
478 TEST_AND_UPDATE(ctx
->Polygon
.OffsetFill
, enable
->PolygonOffsetFill
,
479 GL_POLYGON_OFFSET_FILL
);
480 TEST_AND_UPDATE(ctx
->Polygon
.SmoothFlag
, enable
->PolygonSmooth
,
482 TEST_AND_UPDATE(ctx
->Polygon
.StippleFlag
, enable
->PolygonStipple
,
484 TEST_AND_UPDATE(ctx
->Scissor
.Enabled
, enable
->Scissor
, GL_SCISSOR_TEST
);
485 TEST_AND_UPDATE(ctx
->Stencil
.Enabled
, enable
->Stencil
, GL_STENCIL_TEST
);
486 #undef TEST_AND_UPDATE
488 /* texture unit enables */
489 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
490 if (ctx
->Texture
.Unit
[i
].Enabled
!= enable
->Texture
[i
]) {
491 ctx
->Texture
.Unit
[i
].Enabled
= enable
->Texture
[i
];
492 if (ctx
->Driver
.Enable
) {
493 if (ctx
->Driver
.ActiveTexture
) {
494 (*ctx
->Driver
.ActiveTexture
)(ctx
, i
);
496 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_1D
,
497 (GLboolean
) (enable
->Texture
[i
] & TEXTURE0_1D
) );
498 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_2D
,
499 (GLboolean
) (enable
->Texture
[i
] & TEXTURE0_2D
) );
500 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_3D
,
501 (GLboolean
) (enable
->Texture
[i
] & TEXTURE0_3D
) );
505 if (ctx
->Texture
.Unit
[i
].TexGenEnabled
!= enable
->TexGen
[i
]) {
506 ctx
->Texture
.Unit
[i
].TexGenEnabled
= enable
->TexGen
[i
];
507 if (ctx
->Driver
.Enable
) {
508 if (ctx
->Driver
.ActiveTexture
) {
509 (*ctx
->Driver
.ActiveTexture
)(ctx
, i
);
511 if (enable
->TexGen
[i
] & S_BIT
)
512 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_S
, GL_TRUE
);
514 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_S
, GL_FALSE
);
515 if (enable
->TexGen
[i
] & T_BIT
)
516 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_T
, GL_TRUE
);
518 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_T
, GL_FALSE
);
519 if (enable
->TexGen
[i
] & R_BIT
)
520 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_R
, GL_TRUE
);
522 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_R
, GL_FALSE
);
523 if (enable
->TexGen
[i
] & Q_BIT
)
524 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_Q
, GL_TRUE
);
526 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_Q
, GL_FALSE
);
531 if (ctx
->Driver
.ActiveTexture
) {
532 (*ctx
->Driver
.ActiveTexture
)(ctx
, ctx
->Texture
.CurrentUnit
);
539 * This function is kind of long just because we have to call a lot
540 * of device driver functions to update device driver state.
543 _mesa_PopAttrib(void)
545 struct gl_attrib_node
*attr
, *next
;
546 GET_CURRENT_CONTEXT(ctx
);
548 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glPopAttrib");
551 if (ctx
->AttribStackDepth
==0) {
552 gl_error( ctx
, GL_STACK_UNDERFLOW
, "glPopAttrib" );
556 ctx
->AttribStackDepth
--;
557 attr
= ctx
->AttribStack
[ctx
->AttribStackDepth
];
561 if (MESA_VERBOSE
&VERBOSE_API
)
562 fprintf(stderr
, "glPopAttrib %s\n", gl_lookup_enum_by_nr(attr
->kind
));
564 switch (attr
->kind
) {
565 case GL_ACCUM_BUFFER_BIT
:
566 MEMCPY( &ctx
->Accum
, attr
->data
, sizeof(struct gl_accum_attrib
) );
567 ctx
->NewState
|= _NEW_ACCUM
;
569 case GL_COLOR_BUFFER_BIT
:
571 GLenum oldDrawBuffer
= ctx
->Color
.DrawBuffer
;
572 GLenum oldAlphaFunc
= ctx
->Color
.AlphaFunc
;
573 GLchan oldAlphaRef
= ctx
->Color
.AlphaRef
;
574 GLenum oldBlendSrc
= ctx
->Color
.BlendSrcRGB
;
575 GLenum oldBlendDst
= ctx
->Color
.BlendDstRGB
;
576 GLenum oldLogicOp
= ctx
->Color
.LogicOp
;
577 MEMCPY( &ctx
->Color
, attr
->data
,
578 sizeof(struct gl_colorbuffer_attrib
) );
579 ctx
->NewState
|= _NEW_COLOR
;
580 if (ctx
->Color
.DrawBuffer
!= oldDrawBuffer
) {
581 _mesa_DrawBuffer( ctx
->Color
.DrawBuffer
);
583 if ((ctx
->Color
.BlendSrcRGB
!= oldBlendSrc
||
584 ctx
->Color
.BlendDstRGB
!= oldBlendDst
) &&
585 ctx
->Driver
.BlendFunc
)
586 (*ctx
->Driver
.BlendFunc
)( ctx
, ctx
->Color
.BlendSrcRGB
,
587 ctx
->Color
.BlendDstRGB
);
588 if (ctx
->Color
.LogicOp
!= oldLogicOp
&&
589 ctx
->Driver
.LogicOpcode
) {
590 ctx
->Driver
.LogicOpcode( ctx
, ctx
->Color
.LogicOp
);
592 if (ctx
->Visual
.RGBAflag
) {
593 GLchan r
= (GLint
) (ctx
->Color
.ClearColor
[0] * CHAN_MAXF
);
594 GLchan g
= (GLint
) (ctx
->Color
.ClearColor
[1] * CHAN_MAXF
);
595 GLchan b
= (GLint
) (ctx
->Color
.ClearColor
[2] * CHAN_MAXF
);
596 GLchan a
= (GLint
) (ctx
->Color
.ClearColor
[3] * CHAN_MAXF
);
597 (*ctx
->Driver
.ClearColor
)( ctx
, r
, g
, b
, a
);
598 if ((ctx
->Color
.AlphaFunc
!= oldAlphaFunc
||
599 ctx
->Color
.AlphaRef
!= oldAlphaRef
) &&
600 ctx
->Driver
.AlphaFunc
)
601 (*ctx
->Driver
.AlphaFunc
)( ctx
, ctx
->Color
.AlphaFunc
,
602 ctx
->Color
.AlphaRef
/ CHAN_MAXF
);
603 if (ctx
->Driver
.ColorMask
) {
604 (*ctx
->Driver
.ColorMask
)(ctx
,
605 ctx
->Color
.ColorMask
[0],
606 ctx
->Color
.ColorMask
[1],
607 ctx
->Color
.ColorMask
[2],
608 ctx
->Color
.ColorMask
[3]);
612 (*ctx
->Driver
.ClearIndex
)( ctx
, ctx
->Color
.ClearIndex
);
617 MEMCPY( &ctx
->Current
, attr
->data
,
618 sizeof(struct gl_current_attrib
) );
620 case GL_DEPTH_BUFFER_BIT
:
622 GLboolean oldDepthTest
= ctx
->Depth
.Test
;
623 GLenum oldDepthFunc
= ctx
->Depth
.Func
;
624 GLboolean oldDepthMask
= ctx
->Depth
.Mask
;
625 GLfloat oldDepthClear
= ctx
->Depth
.Clear
;
626 MEMCPY( &ctx
->Depth
, attr
->data
,
627 sizeof(struct gl_depthbuffer_attrib
) );
628 ctx
->NewState
|= _NEW_DEPTH
;
629 if (ctx
->Depth
.Test
!= oldDepthTest
&& ctx
->Driver
.Enable
)
630 (*ctx
->Driver
.Enable
)( ctx
, GL_DEPTH_TEST
, ctx
->Depth
.Test
);
631 if (ctx
->Depth
.Func
!= oldDepthFunc
&& ctx
->Driver
.DepthFunc
)
632 (*ctx
->Driver
.DepthFunc
)( ctx
, ctx
->Depth
.Func
);
633 if (ctx
->Depth
.Mask
!= oldDepthMask
&& ctx
->Driver
.DepthMask
)
634 (*ctx
->Driver
.DepthMask
)( ctx
, ctx
->Depth
.Mask
);
635 if (ctx
->Depth
.Clear
!= oldDepthClear
&& ctx
->Driver
.ClearDepth
)
636 (*ctx
->Driver
.ClearDepth
)( ctx
, ctx
->Depth
.Clear
);
641 const struct gl_enable_attrib
*enable
;
642 enable
= (const struct gl_enable_attrib
*) attr
->data
;
643 pop_enable_group(ctx
, enable
);
644 ctx
->NewState
|= _NEW_ALL
;
648 MEMCPY( &ctx
->Eval
, attr
->data
, sizeof(struct gl_eval_attrib
) );
649 ctx
->NewState
|= _NEW_EVAL
;
653 GLboolean anyChange
= (GLboolean
) (memcmp( &ctx
->Fog
, attr
->data
, sizeof(struct gl_fog_attrib
) ) != 0);
654 MEMCPY( &ctx
->Fog
, attr
->data
, sizeof(struct gl_fog_attrib
) );
655 ctx
->NewState
|= _NEW_FOG
;
656 if (anyChange
&& ctx
->Driver
.Fogfv
) {
657 const GLfloat mode
= (GLfloat
) ctx
->Fog
.Mode
;
658 const GLfloat density
= ctx
->Fog
.Density
;
659 const GLfloat start
= ctx
->Fog
.Start
;
660 const GLfloat end
= ctx
->Fog
.End
;
661 const GLfloat index
= ctx
->Fog
.Index
;
662 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_MODE
, &mode
);
663 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_DENSITY
, &density
);
664 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_START
, &start
);
665 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_END
, &end
);
666 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_INDEX
, &index
);
667 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_COLOR
, ctx
->Fog
.Color
);
669 ctx
->Enabled
&= ~ENABLE_FOG
;
670 if (ctx
->Fog
.Enabled
) ctx
->Enabled
|= ENABLE_FOG
;
674 MEMCPY( &ctx
->Hint
, attr
->data
, sizeof(struct gl_hint_attrib
) );
675 ctx
->NewState
|= _NEW_HINT
;
676 if (ctx
->Driver
.Hint
) {
677 (*ctx
->Driver
.Hint
)( ctx
, GL_PERSPECTIVE_CORRECTION_HINT
,
678 ctx
->Hint
.PerspectiveCorrection
);
679 (*ctx
->Driver
.Hint
)( ctx
, GL_POINT_SMOOTH_HINT
,
680 ctx
->Hint
.PointSmooth
);
681 (*ctx
->Driver
.Hint
)( ctx
, GL_LINE_SMOOTH_HINT
,
682 ctx
->Hint
.LineSmooth
);
683 (*ctx
->Driver
.Hint
)( ctx
, GL_POLYGON_SMOOTH_HINT
,
684 ctx
->Hint
.PolygonSmooth
);
685 (*ctx
->Driver
.Hint
)( ctx
, GL_FOG_HINT
, ctx
->Hint
.Fog
);
688 case GL_LIGHTING_BIT
:
689 MEMCPY( &ctx
->Light
, attr
->data
, sizeof(struct gl_light_attrib
) );
690 ctx
->NewState
|= _NEW_LIGHT
;
691 if (ctx
->Driver
.Enable
) {
693 for (i
= 0; i
< MAX_LIGHTS
; i
++) {
694 GLenum light
= (GLenum
) (GL_LIGHT0
+ i
);
695 (*ctx
->Driver
.Enable
)( ctx
, light
, ctx
->Light
.Light
[i
].Enabled
);
697 (*ctx
->Driver
.Enable
)( ctx
, GL_LIGHTING
, ctx
->Light
.Enabled
);
699 if (ctx
->Light
.ShadeModel
== GL_FLAT
)
700 ctx
->TriangleCaps
|= DD_FLATSHADE
;
702 ctx
->TriangleCaps
&= ~DD_FLATSHADE
;
703 if (ctx
->Driver
.ShadeModel
)
704 (*ctx
->Driver
.ShadeModel
)(ctx
, ctx
->Light
.ShadeModel
);
705 ctx
->Enabled
&= ~ENABLE_LIGHT
;
706 if (ctx
->Light
.Enabled
&& !is_empty_list(&ctx
->Light
.EnabledList
))
707 ctx
->Enabled
|= ENABLE_LIGHT
;
710 MEMCPY( &ctx
->Line
, attr
->data
, sizeof(struct gl_line_attrib
) );
711 ctx
->NewState
|= _NEW_LINE
;
712 if (ctx
->Driver
.Enable
) {
713 (*ctx
->Driver
.Enable
)( ctx
, GL_LINE_SMOOTH
, ctx
->Line
.SmoothFlag
);
714 (*ctx
->Driver
.Enable
)( ctx
, GL_LINE_STIPPLE
, ctx
->Line
.StippleFlag
);
716 if (ctx
->Driver
.LineStipple
)
717 (*ctx
->Driver
.LineStipple
)(ctx
, ctx
->Line
.StippleFactor
,
718 ctx
->Line
.StipplePattern
);
719 if (ctx
->Driver
.LineWidth
)
720 (*ctx
->Driver
.LineWidth
)(ctx
, ctx
->Line
.Width
);
723 MEMCPY( &ctx
->List
, attr
->data
, sizeof(struct gl_list_attrib
) );
725 case GL_PIXEL_MODE_BIT
:
726 MEMCPY( &ctx
->Pixel
, attr
->data
, sizeof(struct gl_pixel_attrib
) );
727 ctx
->NewState
|= _NEW_PIXEL
;
730 MEMCPY( &ctx
->Point
, attr
->data
, sizeof(struct gl_point_attrib
) );
731 ctx
->NewState
|= _NEW_POINT
;
732 if (ctx
->Driver
.Enable
)
733 (*ctx
->Driver
.Enable
)( ctx
, GL_POINT_SMOOTH
, ctx
->Point
.SmoothFlag
);
737 GLenum oldFrontMode
= ctx
->Polygon
.FrontMode
;
738 GLenum oldBackMode
= ctx
->Polygon
.BackMode
;
739 MEMCPY( &ctx
->Polygon
, attr
->data
,
740 sizeof(struct gl_polygon_attrib
) );
741 ctx
->NewState
|= _NEW_POLYGON
;
742 if ((ctx
->Polygon
.FrontMode
!= oldFrontMode
||
743 ctx
->Polygon
.BackMode
!= oldBackMode
) &&
744 ctx
->Driver
.PolygonMode
) {
745 (*ctx
->Driver
.PolygonMode
)( ctx
, GL_FRONT
, ctx
->Polygon
.FrontMode
);
746 (*ctx
->Driver
.PolygonMode
)( ctx
, GL_BACK
, ctx
->Polygon
.BackMode
);
748 if (ctx
->Driver
.CullFace
)
749 ctx
->Driver
.CullFace( ctx
, ctx
->Polygon
.CullFaceMode
);
751 if (ctx
->Driver
.FrontFace
)
752 ctx
->Driver
.FrontFace( ctx
, ctx
->Polygon
.FrontFace
);
754 if (ctx
->Driver
.Enable
)
755 (*ctx
->Driver
.Enable
)( ctx
, GL_POLYGON_SMOOTH
, ctx
->Polygon
.SmoothFlag
);
758 case GL_POLYGON_STIPPLE_BIT
:
759 MEMCPY( ctx
->PolygonStipple
, attr
->data
, 32*sizeof(GLuint
) );
760 ctx
->NewState
|= _NEW_POLYGONSTIPPLE
;
761 if (ctx
->Driver
.PolygonStipple
)
762 ctx
->Driver
.PolygonStipple( ctx
, (const GLubyte
*) attr
->data
);
765 MEMCPY( &ctx
->Scissor
, attr
->data
,
766 sizeof(struct gl_scissor_attrib
) );
767 ctx
->NewState
|= _NEW_SCISSOR
;
768 if (ctx
->Driver
.Enable
)
769 (*ctx
->Driver
.Enable
)( ctx
, GL_SCISSOR_TEST
, ctx
->Scissor
.Enabled
);
770 if (ctx
->Driver
.Scissor
)
771 ctx
->Driver
.Scissor( ctx
, ctx
->Scissor
.X
, ctx
->Scissor
.Y
,
772 ctx
->Scissor
.Width
, ctx
->Scissor
.Height
);
774 case GL_STENCIL_BUFFER_BIT
:
775 MEMCPY( &ctx
->Stencil
, attr
->data
,
776 sizeof(struct gl_stencil_attrib
) );
777 ctx
->NewState
|= _NEW_STENCIL
;
778 if (ctx
->Driver
.StencilFunc
)
779 (*ctx
->Driver
.StencilFunc
)( ctx
, ctx
->Stencil
.Function
,
780 ctx
->Stencil
.Ref
, ctx
->Stencil
.ValueMask
);
781 if (ctx
->Driver
.StencilMask
)
782 (*ctx
->Driver
.StencilMask
)( ctx
, ctx
->Stencil
.WriteMask
);
783 if (ctx
->Driver
.StencilOp
)
784 (*ctx
->Driver
.StencilOp
)( ctx
, ctx
->Stencil
.FailFunc
,
785 ctx
->Stencil
.ZFailFunc
, ctx
->Stencil
.ZPassFunc
);
786 if (ctx
->Driver
.ClearStencil
)
787 (*ctx
->Driver
.ClearStencil
)( ctx
, ctx
->Stencil
.Clear
);
788 if (ctx
->Driver
.Enable
)
789 (*ctx
->Driver
.Enable
)( ctx
, GL_STENCIL_TEST
, ctx
->Stencil
.Enabled
);
790 ctx
->TriangleCaps
&= ~DD_STENCIL
;
791 if (ctx
->Stencil
.Enabled
)
792 ctx
->TriangleCaps
|= DD_STENCIL
;
795 case GL_TRANSFORM_BIT
:
796 MEMCPY( &ctx
->Transform
, attr
->data
,
797 sizeof(struct gl_transform_attrib
) );
798 ctx
->NewState
|= _NEW_TRANSFORM
;
799 if (ctx
->Driver
.Enable
) {
800 (*ctx
->Driver
.Enable
)( ctx
, GL_NORMALIZE
, ctx
->Transform
.Normalize
);
801 (*ctx
->Driver
.Enable
)( ctx
, GL_RESCALE_NORMAL_EXT
, ctx
->Transform
.RescaleNormals
);
803 ctx
->Enabled
&= ~(ENABLE_NORMALIZE
|ENABLE_RESCALE
);
804 if (ctx
->Transform
.Normalize
) ctx
->Enabled
|= ENABLE_NORMALIZE
;
805 if (ctx
->Transform
.RescaleNormals
) ctx
->Enabled
|= ENABLE_RESCALE
;
808 /* Take care of texture object reference counters */
811 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
812 ctx
->Texture
.Unit
[u
].CurrentD
[1]->RefCount
--;
813 ctx
->Texture
.Unit
[u
].CurrentD
[2]->RefCount
--;
814 ctx
->Texture
.Unit
[u
].CurrentD
[3]->RefCount
--;
816 MEMCPY( &ctx
->Texture
, attr
->data
,
817 sizeof(struct gl_texture_attrib
) );
818 ctx
->NewState
|= _NEW_TEXTURE
;
819 /* restore state of the currently bound texture objects */
820 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
821 copy_texobj_state( ctx
->Texture
.Unit
[u
].CurrentD
[1],
822 &(ctx
->Texture
.Unit
[u
].Saved1D
) );
823 copy_texobj_state( ctx
->Texture
.Unit
[u
].CurrentD
[2],
824 &(ctx
->Texture
.Unit
[u
].Saved2D
) );
825 copy_texobj_state( ctx
->Texture
.Unit
[u
].CurrentD
[3],
826 &(ctx
->Texture
.Unit
[u
].Saved3D
) );
827 copy_texobj_state( ctx
->Texture
.Unit
[u
].CurrentCubeMap
,
828 &(ctx
->Texture
.Unit
[u
].SavedCubeMap
) );
830 gl_put_texobj_on_dirty_list( ctx
, ctx
->Texture
.Unit
[u
].CurrentD
[1] );
831 gl_put_texobj_on_dirty_list( ctx
, ctx
->Texture
.Unit
[u
].CurrentD
[2] );
832 gl_put_texobj_on_dirty_list( ctx
, ctx
->Texture
.Unit
[u
].CurrentD
[3] );
833 gl_put_texobj_on_dirty_list( ctx
, ctx
->Texture
.Unit
[u
].CurrentCubeMap
);
838 case GL_VIEWPORT_BIT
:
840 struct gl_viewport_attrib
*v
=
841 (struct gl_viewport_attrib
*)attr
->data
;
843 ctx
->NewState
|= _NEW_VIEWPORT
;
844 _mesa_Viewport( v
->X
, v
->Y
, v
->Width
, v
->Height
);
845 _mesa_DepthRange( v
->Near
, v
->Far
);
849 gl_problem( ctx
, "Bad attrib flag in PopAttrib");
859 ctx
->ImageTransferState
= UPDATE_IMAGE_TRANSFER_STATE
;
863 #define GL_CLIENT_PACK_BIT (1<<20)
864 #define GL_CLIENT_UNPACK_BIT (1<<21)
868 _mesa_PushClientAttrib(GLbitfield mask
)
870 struct gl_attrib_node
*newnode
;
871 struct gl_attrib_node
*head
;
873 GET_CURRENT_CONTEXT(ctx
);
874 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glPushClientAttrib");
876 if (ctx
->ClientAttribStackDepth
>=MAX_CLIENT_ATTRIB_STACK_DEPTH
) {
877 gl_error( ctx
, GL_STACK_OVERFLOW
, "glPushClientAttrib" );
881 /* Build linked list of attribute nodes which save all attribute */
882 /* groups specified by the mask. */
885 if (mask
& GL_CLIENT_PIXEL_STORE_BIT
) {
886 struct gl_pixelstore_attrib
*attr
;
887 /* packing attribs */
888 attr
= MALLOC_STRUCT( gl_pixelstore_attrib
);
889 MEMCPY( attr
, &ctx
->Pack
, sizeof(struct gl_pixelstore_attrib
) );
890 newnode
= new_attrib_node( GL_CLIENT_PACK_BIT
);
891 newnode
->data
= attr
;
892 newnode
->next
= head
;
894 /* unpacking attribs */
895 attr
= MALLOC_STRUCT( gl_pixelstore_attrib
);
896 MEMCPY( attr
, &ctx
->Unpack
, sizeof(struct gl_pixelstore_attrib
) );
897 newnode
= new_attrib_node( GL_CLIENT_UNPACK_BIT
);
898 newnode
->data
= attr
;
899 newnode
->next
= head
;
902 if (mask
& GL_CLIENT_VERTEX_ARRAY_BIT
) {
903 struct gl_array_attrib
*attr
;
904 attr
= MALLOC_STRUCT( gl_array_attrib
);
905 MEMCPY( attr
, &ctx
->Array
, sizeof(struct gl_array_attrib
) );
906 newnode
= new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT
);
907 newnode
->data
= attr
;
908 newnode
->next
= head
;
912 ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
] = head
;
913 ctx
->ClientAttribStackDepth
++;
920 _mesa_PopClientAttrib(void)
922 struct gl_attrib_node
*attr
, *next
;
924 GET_CURRENT_CONTEXT(ctx
);
925 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glPopClientAttrib");
927 if (ctx
->ClientAttribStackDepth
==0) {
928 gl_error( ctx
, GL_STACK_UNDERFLOW
, "glPopClientAttrib" );
932 ctx
->ClientAttribStackDepth
--;
933 attr
= ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
];
936 switch (attr
->kind
) {
937 case GL_CLIENT_PACK_BIT
:
938 MEMCPY( &ctx
->Pack
, attr
->data
,
939 sizeof(struct gl_pixelstore_attrib
) );
941 case GL_CLIENT_UNPACK_BIT
:
942 MEMCPY( &ctx
->Unpack
, attr
->data
,
943 sizeof(struct gl_pixelstore_attrib
) );
945 case GL_CLIENT_VERTEX_ARRAY_BIT
:
946 MEMCPY( &ctx
->Array
, attr
->data
,
947 sizeof(struct gl_array_attrib
) );
950 gl_problem( ctx
, "Bad attrib flag in PopClientAttrib");
960 ctx
->NewState
= _NEW_ARRAY
;