1 /* $Id: attrib.c,v 1.8 1999/10/13 18:42:49 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
37 #include "GL/xf86glx.h"
45 #include "simple_list.h"
50 #include "GL/xf86glx.h"
58 * Allocate a new attribute state node. These nodes have a
59 * "kind" value and a pointer to a struct of state data.
61 static struct gl_attrib_node
*new_attrib_node( GLbitfield kind
)
63 struct gl_attrib_node
*an
= MALLOC_STRUCT(gl_attrib_node
);
73 * Copy texture object state from one texture object to another.
75 static void copy_texobj_state( struct gl_texture_object
*dest
,
76 const struct gl_texture_object
*src
)
79 dest->Name = src->Name;
80 dest->Dimensions = src->Dimensions;
82 dest
->Priority
= src
->Priority
;
83 dest
->BorderColor
[0] = src
->BorderColor
[0];
84 dest
->BorderColor
[1] = src
->BorderColor
[1];
85 dest
->BorderColor
[2] = src
->BorderColor
[2];
86 dest
->BorderColor
[3] = src
->BorderColor
[3];
87 dest
->WrapS
= src
->WrapS
;
88 dest
->WrapT
= src
->WrapT
;
89 dest
->WrapR
= src
->WrapR
;
90 dest
->MinFilter
= src
->MinFilter
;
91 dest
->MagFilter
= src
->MagFilter
;
92 dest
->MinLod
= src
->MinLod
;
93 dest
->MaxLod
= src
->MaxLod
;
94 dest
->BaseLevel
= src
->BaseLevel
;
95 dest
->MaxLevel
= src
->MaxLevel
;
98 dest
->MinMagThresh
= src
->MinMagThresh
;
99 memcpy( dest
->Palette
, src
->Palette
,
100 sizeof(GLubyte
) * MAX_TEXTURE_PALETTE_SIZE
* 4 );
101 dest
->PaletteSize
= src
->PaletteSize
;
102 dest
->PaletteIntFormat
= src
->PaletteIntFormat
;
103 dest
->PaletteFormat
= src
->PaletteFormat
;
104 dest
->Complete
= src
->Complete
;
105 dest
->SampleFunc
= src
->SampleFunc
;
110 void gl_PushAttrib( GLcontext
* ctx
, GLbitfield mask
)
112 struct gl_attrib_node
*newnode
;
113 struct gl_attrib_node
*head
;
115 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glPushAttrib");
117 if (MESA_VERBOSE
&VERBOSE_API
)
118 fprintf(stderr
, "glPushAttrib %x\n", mask
);
120 if (ctx
->AttribStackDepth
>=MAX_ATTRIB_STACK_DEPTH
) {
121 gl_error( ctx
, GL_STACK_OVERFLOW
, "glPushAttrib" );
125 /* Build linked list of attribute nodes which save all attribute */
126 /* groups specified by the mask. */
129 if (mask
& GL_ACCUM_BUFFER_BIT
) {
130 struct gl_accum_attrib
*attr
;
131 attr
= MALLOC_STRUCT( gl_accum_attrib
);
132 MEMCPY( attr
, &ctx
->Accum
, sizeof(struct gl_accum_attrib
) );
133 newnode
= new_attrib_node( GL_ACCUM_BUFFER_BIT
);
134 newnode
->data
= attr
;
135 newnode
->next
= head
;
139 if (mask
& GL_COLOR_BUFFER_BIT
) {
140 struct gl_colorbuffer_attrib
*attr
;
141 attr
= MALLOC_STRUCT( gl_colorbuffer_attrib
);
142 MEMCPY( attr
, &ctx
->Color
, sizeof(struct gl_colorbuffer_attrib
) );
143 newnode
= new_attrib_node( GL_COLOR_BUFFER_BIT
);
144 newnode
->data
= attr
;
145 newnode
->next
= head
;
149 if (mask
& GL_CURRENT_BIT
) {
150 struct gl_current_attrib
*attr
;
151 attr
= MALLOC_STRUCT( gl_current_attrib
);
152 MEMCPY( attr
, &ctx
->Current
, sizeof(struct gl_current_attrib
) );
153 newnode
= new_attrib_node( GL_CURRENT_BIT
);
154 newnode
->data
= attr
;
155 newnode
->next
= head
;
159 if (mask
& GL_DEPTH_BUFFER_BIT
) {
160 struct gl_depthbuffer_attrib
*attr
;
161 attr
= MALLOC_STRUCT( gl_depthbuffer_attrib
);
162 MEMCPY( attr
, &ctx
->Depth
, sizeof(struct gl_depthbuffer_attrib
) );
163 newnode
= new_attrib_node( GL_DEPTH_BUFFER_BIT
);
164 newnode
->data
= attr
;
165 newnode
->next
= head
;
169 if (mask
& GL_ENABLE_BIT
) {
170 struct gl_enable_attrib
*attr
;
172 attr
= MALLOC_STRUCT( gl_enable_attrib
);
173 /* Copy enable flags from all other attributes into the enable struct. */
174 attr
->AlphaTest
= ctx
->Color
.AlphaEnabled
;
175 attr
->AutoNormal
= ctx
->Eval
.AutoNormal
;
176 attr
->Blend
= ctx
->Color
.BlendEnabled
;
177 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
178 attr
->ClipPlane
[i
] = ctx
->Transform
.ClipEnabled
[i
];
180 attr
->ColorMaterial
= ctx
->Light
.ColorMaterialEnabled
;
181 attr
->CullFace
= ctx
->Polygon
.CullFlag
;
182 attr
->DepthTest
= ctx
->Depth
.Test
;
183 attr
->Dither
= ctx
->Color
.DitherFlag
;
184 attr
->Fog
= ctx
->Fog
.Enabled
;
185 for (i
=0;i
<MAX_LIGHTS
;i
++) {
186 attr
->Light
[i
] = ctx
->Light
.Light
[i
].Enabled
;
188 attr
->Lighting
= ctx
->Light
.Enabled
;
189 attr
->LineSmooth
= ctx
->Line
.SmoothFlag
;
190 attr
->LineStipple
= ctx
->Line
.StippleFlag
;
191 attr
->IndexLogicOp
= ctx
->Color
.IndexLogicOpEnabled
;
192 attr
->ColorLogicOp
= ctx
->Color
.ColorLogicOpEnabled
;
193 attr
->Map1Color4
= ctx
->Eval
.Map1Color4
;
194 attr
->Map1Index
= ctx
->Eval
.Map1Index
;
195 attr
->Map1Normal
= ctx
->Eval
.Map1Normal
;
196 attr
->Map1TextureCoord1
= ctx
->Eval
.Map1TextureCoord1
;
197 attr
->Map1TextureCoord2
= ctx
->Eval
.Map1TextureCoord2
;
198 attr
->Map1TextureCoord3
= ctx
->Eval
.Map1TextureCoord3
;
199 attr
->Map1TextureCoord4
= ctx
->Eval
.Map1TextureCoord4
;
200 attr
->Map1Vertex3
= ctx
->Eval
.Map1Vertex3
;
201 attr
->Map1Vertex4
= ctx
->Eval
.Map1Vertex4
;
202 attr
->Map2Color4
= ctx
->Eval
.Map2Color4
;
203 attr
->Map2Index
= ctx
->Eval
.Map2Index
;
204 attr
->Map2Normal
= ctx
->Eval
.Map2Normal
;
205 attr
->Map2TextureCoord1
= ctx
->Eval
.Map2TextureCoord1
;
206 attr
->Map2TextureCoord2
= ctx
->Eval
.Map2TextureCoord2
;
207 attr
->Map2TextureCoord3
= ctx
->Eval
.Map2TextureCoord3
;
208 attr
->Map2TextureCoord4
= ctx
->Eval
.Map2TextureCoord4
;
209 attr
->Map2Vertex3
= ctx
->Eval
.Map2Vertex3
;
210 attr
->Map2Vertex4
= ctx
->Eval
.Map2Vertex4
;
211 attr
->Normalize
= ctx
->Transform
.Normalize
;
212 attr
->PointSmooth
= ctx
->Point
.SmoothFlag
;
213 attr
->PolygonOffsetPoint
= ctx
->Polygon
.OffsetPoint
;
214 attr
->PolygonOffsetLine
= ctx
->Polygon
.OffsetLine
;
215 attr
->PolygonOffsetFill
= ctx
->Polygon
.OffsetFill
;
216 attr
->PolygonSmooth
= ctx
->Polygon
.SmoothFlag
;
217 attr
->PolygonStipple
= ctx
->Polygon
.StippleFlag
;
218 attr
->RescaleNormals
= ctx
->Transform
.RescaleNormals
;
219 attr
->Scissor
= ctx
->Scissor
.Enabled
;
220 attr
->Stencil
= ctx
->Stencil
.Enabled
;
221 attr
->Texture
= ctx
->Texture
.Enabled
;
222 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++) {
223 attr
->TexGen
[i
] = ctx
->Texture
.Unit
[i
].TexGenEnabled
;
225 newnode
= new_attrib_node( GL_ENABLE_BIT
);
226 newnode
->data
= attr
;
227 newnode
->next
= head
;
231 if (mask
& GL_EVAL_BIT
) {
232 struct gl_eval_attrib
*attr
;
233 attr
= MALLOC_STRUCT( gl_eval_attrib
);
234 MEMCPY( attr
, &ctx
->Eval
, sizeof(struct gl_eval_attrib
) );
235 newnode
= new_attrib_node( GL_EVAL_BIT
);
236 newnode
->data
= attr
;
237 newnode
->next
= head
;
241 if (mask
& GL_FOG_BIT
) {
242 struct gl_fog_attrib
*attr
;
243 attr
= MALLOC_STRUCT( gl_fog_attrib
);
244 MEMCPY( attr
, &ctx
->Fog
, sizeof(struct gl_fog_attrib
) );
245 newnode
= new_attrib_node( GL_FOG_BIT
);
246 newnode
->data
= attr
;
247 newnode
->next
= head
;
251 if (mask
& GL_HINT_BIT
) {
252 struct gl_hint_attrib
*attr
;
253 attr
= MALLOC_STRUCT( gl_hint_attrib
);
254 MEMCPY( attr
, &ctx
->Hint
, sizeof(struct gl_hint_attrib
) );
255 newnode
= new_attrib_node( GL_HINT_BIT
);
256 newnode
->data
= attr
;
257 newnode
->next
= head
;
261 if (mask
& GL_LIGHTING_BIT
) {
262 struct gl_light_attrib
*attr
;
263 attr
= MALLOC_STRUCT( gl_light_attrib
);
264 MEMCPY( attr
, &ctx
->Light
, sizeof(struct gl_light_attrib
) );
265 newnode
= new_attrib_node( GL_LIGHTING_BIT
);
266 newnode
->data
= attr
;
267 newnode
->next
= head
;
271 if (mask
& GL_LINE_BIT
) {
272 struct gl_line_attrib
*attr
;
273 attr
= MALLOC_STRUCT( gl_line_attrib
);
274 MEMCPY( attr
, &ctx
->Line
, sizeof(struct gl_line_attrib
) );
275 newnode
= new_attrib_node( GL_LINE_BIT
);
276 newnode
->data
= attr
;
277 newnode
->next
= head
;
281 if (mask
& GL_LIST_BIT
) {
282 struct gl_list_attrib
*attr
;
283 attr
= MALLOC_STRUCT( gl_list_attrib
);
284 MEMCPY( attr
, &ctx
->List
, sizeof(struct gl_list_attrib
) );
285 newnode
= new_attrib_node( GL_LIST_BIT
);
286 newnode
->data
= attr
;
287 newnode
->next
= head
;
291 if (mask
& GL_PIXEL_MODE_BIT
) {
292 struct gl_pixel_attrib
*attr
;
293 attr
= MALLOC_STRUCT( gl_pixel_attrib
);
294 MEMCPY( attr
, &ctx
->Pixel
, sizeof(struct gl_pixel_attrib
) );
295 newnode
= new_attrib_node( GL_PIXEL_MODE_BIT
);
296 newnode
->data
= attr
;
297 newnode
->next
= head
;
301 if (mask
& GL_POINT_BIT
) {
302 struct gl_point_attrib
*attr
;
303 attr
= MALLOC_STRUCT( gl_point_attrib
);
304 MEMCPY( attr
, &ctx
->Point
, sizeof(struct gl_point_attrib
) );
305 newnode
= new_attrib_node( GL_POINT_BIT
);
306 newnode
->data
= attr
;
307 newnode
->next
= head
;
311 if (mask
& GL_POLYGON_BIT
) {
312 struct gl_polygon_attrib
*attr
;
313 attr
= MALLOC_STRUCT( gl_polygon_attrib
);
314 MEMCPY( attr
, &ctx
->Polygon
, sizeof(struct gl_polygon_attrib
) );
315 newnode
= new_attrib_node( GL_POLYGON_BIT
);
316 newnode
->data
= attr
;
317 newnode
->next
= head
;
321 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
323 stipple
= (GLuint
*) MALLOC( 32*sizeof(GLuint
) );
324 MEMCPY( stipple
, ctx
->PolygonStipple
, 32*sizeof(GLuint
) );
325 newnode
= new_attrib_node( GL_POLYGON_STIPPLE_BIT
);
326 newnode
->data
= stipple
;
327 newnode
->next
= head
;
331 if (mask
& GL_SCISSOR_BIT
) {
332 struct gl_scissor_attrib
*attr
;
333 attr
= MALLOC_STRUCT( gl_scissor_attrib
);
334 MEMCPY( attr
, &ctx
->Scissor
, sizeof(struct gl_scissor_attrib
) );
335 newnode
= new_attrib_node( GL_SCISSOR_BIT
);
336 newnode
->data
= attr
;
337 newnode
->next
= head
;
341 if (mask
& GL_STENCIL_BUFFER_BIT
) {
342 struct gl_stencil_attrib
*attr
;
343 attr
= MALLOC_STRUCT( gl_stencil_attrib
);
344 MEMCPY( attr
, &ctx
->Stencil
, sizeof(struct gl_stencil_attrib
) );
345 newnode
= new_attrib_node( GL_STENCIL_BUFFER_BIT
);
346 newnode
->data
= attr
;
347 newnode
->next
= head
;
351 if (mask
& GL_TEXTURE_BIT
) {
352 struct gl_texture_attrib
*attr
;
354 /* Take care of texture object reference counters */
355 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
356 ctx
->Texture
.Unit
[u
].CurrentD
[1]->RefCount
++;
357 ctx
->Texture
.Unit
[u
].CurrentD
[2]->RefCount
++;
358 ctx
->Texture
.Unit
[u
].CurrentD
[3]->RefCount
++;
360 attr
= MALLOC_STRUCT( gl_texture_attrib
);
361 MEMCPY( attr
, &ctx
->Texture
, sizeof(struct gl_texture_attrib
) );
362 /* copy state of the currently bound texture objects */
363 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
364 copy_texobj_state(&attr
->Unit
[u
].Saved1D
, attr
->Unit
[u
].CurrentD
[1]);
365 copy_texobj_state(&attr
->Unit
[u
].Saved2D
, attr
->Unit
[u
].CurrentD
[2]);
366 copy_texobj_state(&attr
->Unit
[u
].Saved3D
, attr
->Unit
[u
].CurrentD
[3]);
368 newnode
= new_attrib_node( GL_TEXTURE_BIT
);
369 newnode
->data
= attr
;
370 newnode
->next
= head
;
374 if (mask
& GL_TRANSFORM_BIT
) {
375 struct gl_transform_attrib
*attr
;
376 attr
= MALLOC_STRUCT( gl_transform_attrib
);
377 MEMCPY( attr
, &ctx
->Transform
, sizeof(struct gl_transform_attrib
) );
378 newnode
= new_attrib_node( GL_TRANSFORM_BIT
);
379 newnode
->data
= attr
;
380 newnode
->next
= head
;
384 if (mask
& GL_VIEWPORT_BIT
) {
385 struct gl_viewport_attrib
*attr
;
386 attr
= MALLOC_STRUCT( gl_viewport_attrib
);
387 MEMCPY( attr
, &ctx
->Viewport
, sizeof(struct gl_viewport_attrib
) );
388 newnode
= new_attrib_node( GL_VIEWPORT_BIT
);
389 newnode
->data
= attr
;
390 newnode
->next
= head
;
394 ctx
->AttribStack
[ctx
->AttribStackDepth
] = head
;
395 ctx
->AttribStackDepth
++;
401 * This function is kind of long just because we have to call a lot
402 * of device driver functions to update device driver state.
404 void gl_PopAttrib( GLcontext
* ctx
)
406 struct gl_attrib_node
*attr
, *next
;
408 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glPopAttrib");
411 if (ctx
->AttribStackDepth
==0) {
412 gl_error( ctx
, GL_STACK_UNDERFLOW
, "glPopAttrib" );
416 ctx
->AttribStackDepth
--;
417 attr
= ctx
->AttribStack
[ctx
->AttribStackDepth
];
421 if (MESA_VERBOSE
&VERBOSE_API
)
422 fprintf(stderr
, "glPopAttrib %s\n", gl_lookup_enum_by_nr(attr
->kind
));
424 switch (attr
->kind
) {
425 case GL_ACCUM_BUFFER_BIT
:
426 MEMCPY( &ctx
->Accum
, attr
->data
, sizeof(struct gl_accum_attrib
) );
428 case GL_COLOR_BUFFER_BIT
:
430 GLenum oldDrawBuffer
= ctx
->Color
.DrawBuffer
;
431 GLenum oldAlphaFunc
= ctx
->Color
.AlphaFunc
;
432 GLubyte oldAlphaRef
= ctx
->Color
.AlphaRef
;
433 GLenum oldBlendSrc
= ctx
->Color
.BlendSrcRGB
;
434 GLenum oldBlendDst
= ctx
->Color
.BlendDstRGB
;
435 MEMCPY( &ctx
->Color
, attr
->data
,
436 sizeof(struct gl_colorbuffer_attrib
) );
437 if (ctx
->Color
.DrawBuffer
!= oldDrawBuffer
) {
438 gl_DrawBuffer(ctx
, ctx
->Color
.DrawBuffer
);
440 if ((ctx
->Color
.AlphaFunc
!= oldAlphaFunc
||
441 ctx
->Color
.AlphaRef
!= oldAlphaRef
) &&
442 ctx
->Driver
.AlphaFunc
)
443 (*ctx
->Driver
.AlphaFunc
)( ctx
, ctx
->Color
.AlphaFunc
,
444 ctx
->Color
.AlphaRef
/ 255.0F
);
445 if ((ctx
->Color
.BlendSrcRGB
!= oldBlendSrc
||
446 ctx
->Color
.BlendSrcRGB
!= oldBlendDst
) &&
447 ctx
->Driver
.BlendFunc
)
448 (*ctx
->Driver
.BlendFunc
)( ctx
, ctx
->Color
.BlendSrcRGB
,
449 ctx
->Color
.BlendDstRGB
);
453 MEMCPY( &ctx
->Current
, attr
->data
,
454 sizeof(struct gl_current_attrib
) );
456 case GL_DEPTH_BUFFER_BIT
:
458 GLenum oldDepthFunc
= ctx
->Depth
.Func
;
459 GLboolean oldDepthMask
= ctx
->Depth
.Mask
;
460 GLfloat oldDepthClear
= ctx
->Depth
.Clear
;
461 MEMCPY( &ctx
->Depth
, attr
->data
,
462 sizeof(struct gl_depthbuffer_attrib
) );
463 if (ctx
->Depth
.Func
!= oldDepthFunc
&& ctx
->Driver
.DepthFunc
)
464 (*ctx
->Driver
.DepthFunc
)( ctx
, ctx
->Depth
.Func
);
465 if (ctx
->Depth
.Mask
!= oldDepthMask
&& ctx
->Driver
.DepthMask
)
466 (*ctx
->Driver
.DepthMask
)( ctx
, ctx
->Depth
.Mask
);
467 if (ctx
->Depth
.Clear
!= oldDepthClear
&& ctx
->Driver
.ClearDepth
)
468 (*ctx
->Driver
.ClearDepth
)( ctx
, ctx
->Depth
.Clear
);
473 const struct gl_enable_attrib
*enable
;
474 enable
= (const struct gl_enable_attrib
*) attr
->data
;
476 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
477 if ((VALUE) != (NEWVALUE)) { \
478 gl_set_enable( ctx, ENUM, (NEWVALUE) ); \
481 TEST_AND_UPDATE(ctx
->Color
.AlphaEnabled
, enable
->AlphaTest
, GL_ALPHA_TEST
);
482 TEST_AND_UPDATE(ctx
->Transform
.Normalize
, enable
->AutoNormal
, GL_NORMALIZE
);
483 TEST_AND_UPDATE(ctx
->Color
.BlendEnabled
, enable
->Blend
, GL_BLEND
);
486 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
487 if (ctx
->Transform
.ClipEnabled
[i
] != enable
->ClipPlane
[i
])
488 gl_set_enable( ctx
, (GLenum
) (GL_CLIP_PLANE0
+ i
), enable
->ClipPlane
[i
] );
491 TEST_AND_UPDATE(ctx
->Light
.ColorMaterialEnabled
, enable
->ColorMaterial
, GL_COLOR_MATERIAL
);
492 TEST_AND_UPDATE(ctx
->Polygon
.CullFlag
, enable
->CullFace
, GL_CULL_FACE
);
493 TEST_AND_UPDATE(ctx
->Depth
.Test
, enable
->DepthTest
, GL_DEPTH_TEST
);
494 TEST_AND_UPDATE(ctx
->Color
.DitherFlag
, enable
->Dither
, GL_DITHER
);
495 TEST_AND_UPDATE(ctx
->Fog
.Enabled
, enable
->Fog
, GL_FOG
);
496 TEST_AND_UPDATE(ctx
->Light
.Enabled
, enable
->Lighting
, GL_LIGHTING
);
497 TEST_AND_UPDATE(ctx
->Line
.SmoothFlag
, enable
->LineSmooth
, GL_LINE_SMOOTH
);
498 TEST_AND_UPDATE(ctx
->Line
.StippleFlag
, enable
->LineStipple
, GL_LINE_STIPPLE
);
499 TEST_AND_UPDATE(ctx
->Color
.IndexLogicOpEnabled
, enable
->IndexLogicOp
, GL_INDEX_LOGIC_OP
);
500 TEST_AND_UPDATE(ctx
->Color
.ColorLogicOpEnabled
, enable
->ColorLogicOp
, GL_COLOR_LOGIC_OP
);
501 TEST_AND_UPDATE(ctx
->Eval
.Map1Color4
, enable
->Map1Color4
, GL_MAP1_COLOR_4
);
502 TEST_AND_UPDATE(ctx
->Eval
.Map1Index
, enable
->Map1Index
, GL_MAP1_INDEX
);
503 TEST_AND_UPDATE(ctx
->Eval
.Map1Normal
, enable
->Map1Normal
, GL_MAP1_NORMAL
);
504 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord1
, enable
->Map1TextureCoord1
, GL_MAP1_TEXTURE_COORD_1
);
505 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord2
, enable
->Map1TextureCoord2
, GL_MAP1_TEXTURE_COORD_2
);
506 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord3
, enable
->Map1TextureCoord3
, GL_MAP1_TEXTURE_COORD_3
);
507 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord4
, enable
->Map1TextureCoord4
, GL_MAP1_TEXTURE_COORD_4
);
508 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex3
, enable
->Map1Vertex3
, GL_MAP1_VERTEX_3
);
509 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex4
, enable
->Map1Vertex4
, GL_MAP1_VERTEX_4
);
510 TEST_AND_UPDATE(ctx
->Eval
.Map2Color4
, enable
->Map2Color4
, GL_MAP2_COLOR_4
);
511 TEST_AND_UPDATE(ctx
->Eval
.Map2Index
, enable
->Map2Index
, GL_MAP2_INDEX
);
512 TEST_AND_UPDATE(ctx
->Eval
.Map2Normal
, enable
->Map2Normal
, GL_MAP2_NORMAL
);
513 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord1
, enable
->Map2TextureCoord1
, GL_MAP2_TEXTURE_COORD_1
);
514 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord2
, enable
->Map2TextureCoord2
, GL_MAP2_TEXTURE_COORD_2
);
515 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord3
, enable
->Map2TextureCoord3
, GL_MAP2_TEXTURE_COORD_3
);
516 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord4
, enable
->Map2TextureCoord4
, GL_MAP2_TEXTURE_COORD_4
);
517 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex3
, enable
->Map2Vertex3
, GL_MAP2_VERTEX_3
);
518 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex4
, enable
->Map2Vertex4
, GL_MAP2_VERTEX_4
);
519 TEST_AND_UPDATE(ctx
->Transform
.Normalize
, enable
->Normalize
, GL_NORMALIZE
);
520 TEST_AND_UPDATE(ctx
->Transform
.RescaleNormals
, enable
->RescaleNormals
, GL_RESCALE_NORMAL_EXT
);
521 TEST_AND_UPDATE(ctx
->Point
.SmoothFlag
, enable
->PointSmooth
, GL_POINT_SMOOTH
);
522 TEST_AND_UPDATE(ctx
->Polygon
.OffsetPoint
, enable
->PolygonOffsetPoint
, GL_POLYGON_OFFSET_POINT
);
523 TEST_AND_UPDATE(ctx
->Polygon
.OffsetLine
, enable
->PolygonOffsetLine
, GL_POLYGON_OFFSET_LINE
);
524 TEST_AND_UPDATE(ctx
->Polygon
.OffsetFill
, enable
->PolygonOffsetFill
, GL_POLYGON_OFFSET_FILL
);
525 TEST_AND_UPDATE(ctx
->Polygon
.SmoothFlag
, enable
->PolygonSmooth
, GL_POLYGON_SMOOTH
);
526 TEST_AND_UPDATE(ctx
->Polygon
.StippleFlag
, enable
->PolygonStipple
, GL_POLYGON_STIPPLE
);
527 TEST_AND_UPDATE(ctx
->Scissor
.Enabled
, enable
->Scissor
, GL_SCISSOR_TEST
);
528 TEST_AND_UPDATE(ctx
->Stencil
.Enabled
, enable
->Stencil
, GL_STENCIL_TEST
);
529 if (ctx
->Texture
.Enabled
!= enable
->Texture
) {
530 ctx
->Texture
.Enabled
= enable
->Texture
;
531 if (ctx
->Driver
.Enable
) {
532 if (ctx
->Driver
.ActiveTexture
)
533 (*ctx
->Driver
.ActiveTexture
)( ctx
, 0 );
534 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_1D
, (GLboolean
) (enable
->Texture
& TEXTURE0_1D
) );
535 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_2D
, (GLboolean
) (enable
->Texture
& TEXTURE0_2D
) );
536 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_3D
, (GLboolean
) (enable
->Texture
& TEXTURE0_3D
) );
537 if (ctx
->Driver
.ActiveTexture
)
538 (*ctx
->Driver
.ActiveTexture
)( ctx
, 1 );
539 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_1D
, (GLboolean
) (enable
->Texture
& TEXTURE1_1D
) );
540 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_2D
, (GLboolean
) (enable
->Texture
& TEXTURE1_2D
) );
541 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_3D
, (GLboolean
) (enable
->Texture
& TEXTURE1_3D
) );
542 if (ctx
->Driver
.ActiveTexture
)
543 (*ctx
->Driver
.ActiveTexture
)( ctx
, ctx
->Texture
.CurrentUnit
);
546 #undef TEST_AND_UPDATE
549 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++) {
550 if (ctx
->Texture
.Unit
[i
].TexGenEnabled
!= enable
->TexGen
[i
]) {
551 ctx
->Texture
.Unit
[i
].TexGenEnabled
= enable
->TexGen
[i
];
553 /* ctx->Enabled recalculated in state change
556 if (ctx
->Driver
.Enable
) {
557 if (ctx
->Driver
.ActiveTexture
)
558 (*ctx
->Driver
.ActiveTexture
)( ctx
, i
);
559 if (enable
->TexGen
[i
] & S_BIT
)
560 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_S
, GL_TRUE
);
562 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_S
, GL_FALSE
);
563 if (enable
->TexGen
[i
] & T_BIT
)
564 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_T
, GL_TRUE
);
566 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_T
, GL_FALSE
);
567 if (enable
->TexGen
[i
] & R_BIT
)
568 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_R
, GL_TRUE
);
570 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_R
, GL_FALSE
);
571 if (enable
->TexGen
[i
] & Q_BIT
)
572 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_Q
, GL_TRUE
);
574 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_Q
, GL_FALSE
);
578 if (ctx
->Driver
.ActiveTexture
)
579 (*ctx
->Driver
.ActiveTexture
)( ctx
, ctx
->Texture
.CurrentUnit
);
584 MEMCPY( &ctx
->Eval
, attr
->data
, sizeof(struct gl_eval_attrib
) );
588 GLboolean anyChange
= (memcmp( &ctx
->Fog
, attr
->data
, sizeof(struct gl_fog_attrib
) ) != 0);
589 MEMCPY( &ctx
->Fog
, attr
->data
, sizeof(struct gl_fog_attrib
) );
590 if (anyChange
&& ctx
->Driver
.Fogfv
) {
591 const GLfloat mode
= ctx
->Fog
.Mode
;
592 const GLfloat density
= ctx
->Fog
.Density
;
593 const GLfloat start
= ctx
->Fog
.Start
;
594 const GLfloat end
= ctx
->Fog
.End
;
595 const GLfloat index
= ctx
->Fog
.Index
;
596 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_MODE
, &mode
);
597 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_DENSITY
, &density
);
598 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_START
, &start
);
599 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_END
, &end
);
600 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_INDEX
, &index
);
601 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_COLOR
, ctx
->Fog
.Color
);
603 ctx
->Enabled
&= ENABLE_FOG
;
604 if (ctx
->Fog
.Enabled
) ctx
->Enabled
|= ENABLE_FOG
;
608 MEMCPY( &ctx
->Hint
, attr
->data
, sizeof(struct gl_hint_attrib
) );
609 if (ctx
->Driver
.Hint
) {
610 (*ctx
->Driver
.Hint
)( ctx
, GL_PERSPECTIVE_CORRECTION_HINT
,
611 ctx
->Hint
.PerspectiveCorrection
);
612 (*ctx
->Driver
.Hint
)( ctx
, GL_POINT_SMOOTH_HINT
,
613 ctx
->Hint
.PointSmooth
);
614 (*ctx
->Driver
.Hint
)( ctx
, GL_LINE_SMOOTH_HINT
,
615 ctx
->Hint
.LineSmooth
);
616 (*ctx
->Driver
.Hint
)( ctx
, GL_POLYGON_SMOOTH_HINT
,
617 ctx
->Hint
.PolygonSmooth
);
618 (*ctx
->Driver
.Hint
)( ctx
, GL_FOG_HINT
, ctx
->Hint
.Fog
);
621 case GL_LIGHTING_BIT
:
622 MEMCPY( &ctx
->Light
, attr
->data
, sizeof(struct gl_light_attrib
) );
623 if (ctx
->Driver
.Enable
) {
625 for (i
= 0; i
< MAX_LIGHTS
; i
++) {
626 GLenum light
= (GLenum
) (GL_LIGHT0
+ i
);
627 (*ctx
->Driver
.Enable
)( ctx
, light
, ctx
->Light
.Light
[i
].Enabled
);
629 (*ctx
->Driver
.Enable
)( ctx
, GL_LIGHTING
, ctx
->Light
.Enabled
);
631 ctx
->Enabled
&= ENABLE_LIGHT
;
632 if (ctx
->Light
.Enabled
&& !is_empty_list(&ctx
->Light
.EnabledList
))
633 ctx
->Enabled
|= ENABLE_LIGHT
;
636 MEMCPY( &ctx
->Line
, attr
->data
, sizeof(struct gl_line_attrib
) );
637 if (ctx
->Driver
.Enable
) {
638 (*ctx
->Driver
.Enable
)( ctx
, GL_LINE_SMOOTH
, ctx
->Line
.SmoothFlag
);
639 (*ctx
->Driver
.Enable
)( ctx
, GL_LINE_STIPPLE
, ctx
->Line
.StippleFlag
);
643 MEMCPY( &ctx
->List
, attr
->data
, sizeof(struct gl_list_attrib
) );
645 case GL_PIXEL_MODE_BIT
:
646 MEMCPY( &ctx
->Pixel
, attr
->data
, sizeof(struct gl_pixel_attrib
) );
649 MEMCPY( &ctx
->Point
, attr
->data
, sizeof(struct gl_point_attrib
) );
650 if (ctx
->Driver
.Enable
)
651 (*ctx
->Driver
.Enable
)( ctx
, GL_POINT_SMOOTH
, ctx
->Point
.SmoothFlag
);
655 GLenum oldFrontMode
= ctx
->Polygon
.FrontMode
;
656 GLenum oldBackMode
= ctx
->Polygon
.BackMode
;
657 MEMCPY( &ctx
->Polygon
, attr
->data
,
658 sizeof(struct gl_polygon_attrib
) );
659 if ((ctx
->Polygon
.FrontMode
!= oldFrontMode
||
660 ctx
->Polygon
.BackMode
!= oldBackMode
) &&
661 ctx
->Driver
.PolygonMode
) {
662 (*ctx
->Driver
.PolygonMode
)( ctx
, GL_FRONT
, ctx
->Polygon
.FrontMode
);
663 (*ctx
->Driver
.PolygonMode
)( ctx
, GL_BACK
, ctx
->Polygon
.BackMode
);
665 if (ctx
->Driver
.CullFace
)
666 ctx
->Driver
.CullFace( ctx
, ctx
->Polygon
.CullFaceMode
);
668 if (ctx
->Driver
.FrontFace
)
669 ctx
->Driver
.FrontFace( ctx
, ctx
->Polygon
.FrontFace
);
671 if (ctx
->Driver
.Enable
)
672 (*ctx
->Driver
.Enable
)( ctx
, GL_POLYGON_SMOOTH
, ctx
->Polygon
.SmoothFlag
);
675 case GL_POLYGON_STIPPLE_BIT
:
676 MEMCPY( ctx
->PolygonStipple
, attr
->data
, 32*sizeof(GLuint
) );
679 MEMCPY( &ctx
->Scissor
, attr
->data
,
680 sizeof(struct gl_scissor_attrib
) );
681 if (ctx
->Driver
.Enable
)
682 (*ctx
->Driver
.Enable
)( ctx
, GL_SCISSOR_TEST
, ctx
->Scissor
.Enabled
);
683 if (ctx
->Driver
.Scissor
)
684 ctx
->Driver
.Scissor( ctx
, ctx
->Scissor
.X
, ctx
->Scissor
.Y
,
685 ctx
->Scissor
.Width
, ctx
->Scissor
.Height
);
687 case GL_STENCIL_BUFFER_BIT
:
688 MEMCPY( &ctx
->Stencil
, attr
->data
,
689 sizeof(struct gl_stencil_attrib
) );
690 if (ctx
->Driver
.StencilFunc
)
691 (*ctx
->Driver
.StencilFunc
)( ctx
, ctx
->Stencil
.Function
,
692 ctx
->Stencil
.Ref
, ctx
->Stencil
.ValueMask
);
693 if (ctx
->Driver
.StencilMask
)
694 (*ctx
->Driver
.StencilMask
)( ctx
, ctx
->Stencil
.WriteMask
);
695 if (ctx
->Driver
.StencilOp
)
696 (*ctx
->Driver
.StencilOp
)( ctx
, ctx
->Stencil
.FailFunc
,
697 ctx
->Stencil
.ZFailFunc
, ctx
->Stencil
.ZPassFunc
);
698 if (ctx
->Driver
.ClearStencil
)
699 (*ctx
->Driver
.ClearStencil
)( ctx
, ctx
->Stencil
.Clear
);
700 if (ctx
->Driver
.Enable
)
701 (*ctx
->Driver
.Enable
)( ctx
, GL_STENCIL_TEST
, ctx
->Stencil
.Enabled
);
702 ctx
->TriangleCaps
&= ~DD_STENCIL
;
703 if (ctx
->Stencil
.Enabled
)
704 ctx
->TriangleCaps
|= DD_STENCIL
;
707 case GL_TRANSFORM_BIT
:
708 MEMCPY( &ctx
->Transform
, attr
->data
,
709 sizeof(struct gl_transform_attrib
) );
710 if (ctx
->Driver
.Enable
) {
711 (*ctx
->Driver
.Enable
)( ctx
, GL_NORMALIZE
, ctx
->Transform
.Normalize
);
712 (*ctx
->Driver
.Enable
)( ctx
, GL_RESCALE_NORMAL_EXT
, ctx
->Transform
.RescaleNormals
);
714 ctx
->Enabled
&= ~(ENABLE_NORMALIZE
|ENABLE_RESCALE
);
715 if (ctx
->Transform
.Normalize
) ctx
->Enabled
|= ENABLE_NORMALIZE
;
716 if (ctx
->Transform
.RescaleNormals
) ctx
->Enabled
|= ENABLE_RESCALE
;
719 /* Take care of texture object reference counters */
722 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
723 ctx
->Texture
.Unit
[u
].CurrentD
[1]->RefCount
--;
724 ctx
->Texture
.Unit
[u
].CurrentD
[2]->RefCount
--;
725 ctx
->Texture
.Unit
[u
].CurrentD
[3]->RefCount
--;
727 MEMCPY( &ctx
->Texture
, attr
->data
,
728 sizeof(struct gl_texture_attrib
) );
729 /* restore state of the currently bound texture objects */
730 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
731 copy_texobj_state( ctx
->Texture
.Unit
[u
].CurrentD
[1],
732 &(ctx
->Texture
.Unit
[u
].Saved1D
) );
733 copy_texobj_state( ctx
->Texture
.Unit
[u
].CurrentD
[2],
734 &(ctx
->Texture
.Unit
[u
].Saved2D
) );
735 copy_texobj_state( ctx
->Texture
.Unit
[u
].CurrentD
[3],
736 &(ctx
->Texture
.Unit
[u
].Saved3D
) );
737 gl_put_texobj_on_dirty_list( ctx
, ctx
->Texture
.Unit
[u
].CurrentD
[1] );
738 gl_put_texobj_on_dirty_list( ctx
, ctx
->Texture
.Unit
[u
].CurrentD
[2] );
739 gl_put_texobj_on_dirty_list( ctx
, ctx
->Texture
.Unit
[u
].CurrentD
[3] );
744 case GL_VIEWPORT_BIT
:
746 struct gl_viewport_attrib
*v
=
747 (struct gl_viewport_attrib
*)attr
->data
;
749 gl_Viewport( ctx
, v
->X
, v
->Y
, v
->Width
, v
->Height
);
750 gl_DepthRange( ctx
, v
->Near
, v
->Far
);
754 gl_problem( ctx
, "Bad attrib flag in PopAttrib");
764 ctx
->NewState
= NEW_ALL
;
768 #define GL_CLIENT_PACK_BIT (1<<20)
769 #define GL_CLIENT_UNPACK_BIT (1<<21)
772 void gl_PushClientAttrib( GLcontext
*ctx
, GLbitfield mask
)
774 struct gl_attrib_node
*newnode
;
775 struct gl_attrib_node
*head
;
777 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glPushClientAttrib");
779 if (ctx
->ClientAttribStackDepth
>=MAX_CLIENT_ATTRIB_STACK_DEPTH
) {
780 gl_error( ctx
, GL_STACK_OVERFLOW
, "glPushClientAttrib" );
784 /* Build linked list of attribute nodes which save all attribute */
785 /* groups specified by the mask. */
788 if (mask
& GL_CLIENT_PIXEL_STORE_BIT
) {
789 struct gl_pixelstore_attrib
*attr
;
790 /* packing attribs */
791 attr
= MALLOC_STRUCT( gl_pixelstore_attrib
);
792 MEMCPY( attr
, &ctx
->Pack
, sizeof(struct gl_pixelstore_attrib
) );
793 newnode
= new_attrib_node( GL_CLIENT_PACK_BIT
);
794 newnode
->data
= attr
;
795 newnode
->next
= head
;
797 /* unpacking attribs */
798 attr
= MALLOC_STRUCT( gl_pixelstore_attrib
);
799 MEMCPY( attr
, &ctx
->Unpack
, sizeof(struct gl_pixelstore_attrib
) );
800 newnode
= new_attrib_node( GL_CLIENT_UNPACK_BIT
);
801 newnode
->data
= attr
;
802 newnode
->next
= head
;
805 if (mask
& GL_CLIENT_VERTEX_ARRAY_BIT
) {
806 struct gl_array_attrib
*attr
;
807 attr
= MALLOC_STRUCT( gl_array_attrib
);
808 MEMCPY( attr
, &ctx
->Array
, sizeof(struct gl_array_attrib
) );
809 newnode
= new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT
);
810 newnode
->data
= attr
;
811 newnode
->next
= head
;
815 ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
] = head
;
816 ctx
->ClientAttribStackDepth
++;
822 void gl_PopClientAttrib( GLcontext
*ctx
)
824 struct gl_attrib_node
*attr
, *next
;
826 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glPopClientAttrib");
828 if (ctx
->ClientAttribStackDepth
==0) {
829 gl_error( ctx
, GL_STACK_UNDERFLOW
, "glPopClientAttrib" );
833 ctx
->ClientAttribStackDepth
--;
834 attr
= ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
];
837 switch (attr
->kind
) {
838 case GL_CLIENT_PACK_BIT
:
839 MEMCPY( &ctx
->Pack
, attr
->data
,
840 sizeof(struct gl_pixelstore_attrib
) );
842 case GL_CLIENT_UNPACK_BIT
:
843 MEMCPY( &ctx
->Unpack
, attr
->data
,
844 sizeof(struct gl_pixelstore_attrib
) );
846 case GL_CLIENT_VERTEX_ARRAY_BIT
:
847 MEMCPY( &ctx
->Array
, attr
->data
,
848 sizeof(struct gl_array_attrib
) );
851 gl_problem( ctx
, "Bad attrib flag in PopClientAttrib");
861 ctx
->NewState
= NEW_ALL
;