2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 #include "bufferobj.h"
46 #include "mfeatures.h"
47 #include "multisample.h"
61 #include "main/dispatch.h"
67 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
69 struct gl_enable_attrib
74 GLbitfield ClipPlanes
;
75 GLboolean ColorMaterial
;
81 GLboolean Light
[MAX_LIGHTS
];
84 GLboolean LineStipple
;
85 GLboolean IndexLogicOp
;
86 GLboolean ColorLogicOp
;
91 GLboolean Map1TextureCoord1
;
92 GLboolean Map1TextureCoord2
;
93 GLboolean Map1TextureCoord3
;
94 GLboolean Map1TextureCoord4
;
95 GLboolean Map1Vertex3
;
96 GLboolean Map1Vertex4
;
100 GLboolean Map2TextureCoord1
;
101 GLboolean Map2TextureCoord2
;
102 GLboolean Map2TextureCoord3
;
103 GLboolean Map2TextureCoord4
;
104 GLboolean Map2Vertex3
;
105 GLboolean Map2Vertex4
;
108 GLboolean PixelTexture
;
109 GLboolean PointSmooth
;
110 GLboolean PolygonOffsetPoint
;
111 GLboolean PolygonOffsetLine
;
112 GLboolean PolygonOffsetFill
;
113 GLboolean PolygonSmooth
;
114 GLboolean PolygonStipple
;
115 GLboolean RescaleNormals
;
118 GLboolean StencilTwoSide
; /* GL_EXT_stencil_two_side */
119 GLboolean MultisampleEnabled
; /* GL_ARB_multisample */
120 GLboolean SampleAlphaToCoverage
; /* GL_ARB_multisample */
121 GLboolean SampleAlphaToOne
; /* GL_ARB_multisample */
122 GLboolean SampleCoverage
; /* GL_ARB_multisample */
123 GLboolean RasterPositionUnclipped
; /* GL_IBM_rasterpos_clip */
125 GLbitfield Texture
[MAX_TEXTURE_UNITS
];
126 GLbitfield TexGen
[MAX_TEXTURE_UNITS
];
128 /* GL_ARB_vertex_program */
129 GLboolean VertexProgram
;
130 GLboolean VertexProgramPointSize
;
131 GLboolean VertexProgramTwoSide
;
133 /* GL_ARB_fragment_program */
134 GLboolean FragmentProgram
;
136 /* GL_ARB_point_sprite / GL_NV_point_sprite */
137 GLboolean PointSprite
;
138 GLboolean FragmentShaderATI
;
140 /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
141 GLboolean sRGBEnabled
;
146 * Node for the attribute stack.
148 struct gl_attrib_node
152 struct gl_attrib_node
*next
;
158 * Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
162 struct gl_texture_attrib Texture
; /**< The usual context state */
164 /** to save per texture object state (wrap modes, filters, etc): */
165 struct gl_texture_object SavedObj
[MAX_TEXTURE_UNITS
][NUM_TEXTURE_TARGETS
];
168 * To save references to texture objects (so they don't get accidentally
169 * deleted while saved in the attribute stack).
171 struct gl_texture_object
*SavedTexRef
[MAX_TEXTURE_UNITS
][NUM_TEXTURE_TARGETS
];
173 /* We need to keep a reference to the shared state. That's where the
174 * default texture objects are kept. We don't want that state to be
175 * freed while the attribute stack contains pointers to any default
178 struct gl_shared_state
*SharedRef
;
183 * Allocate new attribute node of given type/kind. Attach payload data.
184 * Insert it into the linked list named by 'head'.
187 save_attrib_data(struct gl_attrib_node
**head
,
188 GLbitfield kind
, void *payload
)
190 struct gl_attrib_node
*n
= MALLOC_STRUCT(gl_attrib_node
);
205 _mesa_PushAttrib(GLbitfield mask
)
207 struct gl_attrib_node
*head
;
209 GET_CURRENT_CONTEXT(ctx
);
211 if (MESA_VERBOSE
& VERBOSE_API
)
212 _mesa_debug(ctx
, "glPushAttrib %x\n", (int) mask
);
214 if (ctx
->AttribStackDepth
>= MAX_ATTRIB_STACK_DEPTH
) {
215 _mesa_error( ctx
, GL_STACK_OVERFLOW
, "glPushAttrib" );
219 /* Build linked list of attribute nodes which save all attribute */
220 /* groups specified by the mask. */
223 if (mask
& GL_ACCUM_BUFFER_BIT
) {
224 struct gl_accum_attrib
*attr
;
225 attr
= MALLOC_STRUCT( gl_accum_attrib
);
226 memcpy( attr
, &ctx
->Accum
, sizeof(struct gl_accum_attrib
) );
227 save_attrib_data(&head
, GL_ACCUM_BUFFER_BIT
, attr
);
230 if (mask
& GL_COLOR_BUFFER_BIT
) {
232 struct gl_colorbuffer_attrib
*attr
;
233 attr
= MALLOC_STRUCT( gl_colorbuffer_attrib
);
234 memcpy( attr
, &ctx
->Color
, sizeof(struct gl_colorbuffer_attrib
) );
235 /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
236 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++)
237 attr
->DrawBuffer
[i
] = ctx
->DrawBuffer
->ColorDrawBuffer
[i
];
238 save_attrib_data(&head
, GL_COLOR_BUFFER_BIT
, attr
);
241 if (mask
& GL_CURRENT_BIT
) {
242 struct gl_current_attrib
*attr
;
243 FLUSH_CURRENT( ctx
, 0 );
244 attr
= MALLOC_STRUCT( gl_current_attrib
);
245 memcpy( attr
, &ctx
->Current
, sizeof(struct gl_current_attrib
) );
246 save_attrib_data(&head
, GL_CURRENT_BIT
, attr
);
249 if (mask
& GL_DEPTH_BUFFER_BIT
) {
250 struct gl_depthbuffer_attrib
*attr
;
251 attr
= MALLOC_STRUCT( gl_depthbuffer_attrib
);
252 memcpy( attr
, &ctx
->Depth
, sizeof(struct gl_depthbuffer_attrib
) );
253 save_attrib_data(&head
, GL_DEPTH_BUFFER_BIT
, attr
);
256 if (mask
& GL_ENABLE_BIT
) {
257 struct gl_enable_attrib
*attr
;
259 attr
= MALLOC_STRUCT( gl_enable_attrib
);
260 /* Copy enable flags from all other attributes into the enable struct. */
261 attr
->AlphaTest
= ctx
->Color
.AlphaEnabled
;
262 attr
->AutoNormal
= ctx
->Eval
.AutoNormal
;
263 attr
->Blend
= ctx
->Color
.BlendEnabled
;
264 attr
->ClipPlanes
= ctx
->Transform
.ClipPlanesEnabled
;
265 attr
->ColorMaterial
= ctx
->Light
.ColorMaterialEnabled
;
266 attr
->CullFace
= ctx
->Polygon
.CullFlag
;
267 attr
->DepthClamp
= ctx
->Transform
.DepthClamp
;
268 attr
->DepthTest
= ctx
->Depth
.Test
;
269 attr
->Dither
= ctx
->Color
.DitherFlag
;
270 attr
->Fog
= ctx
->Fog
.Enabled
;
271 for (i
= 0; i
< ctx
->Const
.MaxLights
; i
++) {
272 attr
->Light
[i
] = ctx
->Light
.Light
[i
].Enabled
;
274 attr
->Lighting
= ctx
->Light
.Enabled
;
275 attr
->LineSmooth
= ctx
->Line
.SmoothFlag
;
276 attr
->LineStipple
= ctx
->Line
.StippleFlag
;
277 attr
->IndexLogicOp
= ctx
->Color
.IndexLogicOpEnabled
;
278 attr
->ColorLogicOp
= ctx
->Color
.ColorLogicOpEnabled
;
279 attr
->Map1Color4
= ctx
->Eval
.Map1Color4
;
280 attr
->Map1Index
= ctx
->Eval
.Map1Index
;
281 attr
->Map1Normal
= ctx
->Eval
.Map1Normal
;
282 attr
->Map1TextureCoord1
= ctx
->Eval
.Map1TextureCoord1
;
283 attr
->Map1TextureCoord2
= ctx
->Eval
.Map1TextureCoord2
;
284 attr
->Map1TextureCoord3
= ctx
->Eval
.Map1TextureCoord3
;
285 attr
->Map1TextureCoord4
= ctx
->Eval
.Map1TextureCoord4
;
286 attr
->Map1Vertex3
= ctx
->Eval
.Map1Vertex3
;
287 attr
->Map1Vertex4
= ctx
->Eval
.Map1Vertex4
;
288 attr
->Map2Color4
= ctx
->Eval
.Map2Color4
;
289 attr
->Map2Index
= ctx
->Eval
.Map2Index
;
290 attr
->Map2Normal
= ctx
->Eval
.Map2Normal
;
291 attr
->Map2TextureCoord1
= ctx
->Eval
.Map2TextureCoord1
;
292 attr
->Map2TextureCoord2
= ctx
->Eval
.Map2TextureCoord2
;
293 attr
->Map2TextureCoord3
= ctx
->Eval
.Map2TextureCoord3
;
294 attr
->Map2TextureCoord4
= ctx
->Eval
.Map2TextureCoord4
;
295 attr
->Map2Vertex3
= ctx
->Eval
.Map2Vertex3
;
296 attr
->Map2Vertex4
= ctx
->Eval
.Map2Vertex4
;
297 attr
->Normalize
= ctx
->Transform
.Normalize
;
298 attr
->RasterPositionUnclipped
= ctx
->Transform
.RasterPositionUnclipped
;
299 attr
->PointSmooth
= ctx
->Point
.SmoothFlag
;
300 attr
->PointSprite
= ctx
->Point
.PointSprite
;
301 attr
->PolygonOffsetPoint
= ctx
->Polygon
.OffsetPoint
;
302 attr
->PolygonOffsetLine
= ctx
->Polygon
.OffsetLine
;
303 attr
->PolygonOffsetFill
= ctx
->Polygon
.OffsetFill
;
304 attr
->PolygonSmooth
= ctx
->Polygon
.SmoothFlag
;
305 attr
->PolygonStipple
= ctx
->Polygon
.StippleFlag
;
306 attr
->RescaleNormals
= ctx
->Transform
.RescaleNormals
;
307 attr
->Scissor
= ctx
->Scissor
.Enabled
;
308 attr
->Stencil
= ctx
->Stencil
.Enabled
;
309 attr
->StencilTwoSide
= ctx
->Stencil
.TestTwoSide
;
310 attr
->MultisampleEnabled
= ctx
->Multisample
.Enabled
;
311 attr
->SampleAlphaToCoverage
= ctx
->Multisample
.SampleAlphaToCoverage
;
312 attr
->SampleAlphaToOne
= ctx
->Multisample
.SampleAlphaToOne
;
313 attr
->SampleCoverage
= ctx
->Multisample
.SampleCoverage
;
314 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
315 attr
->Texture
[i
] = ctx
->Texture
.Unit
[i
].Enabled
;
316 attr
->TexGen
[i
] = ctx
->Texture
.Unit
[i
].TexGenEnabled
;
318 /* GL_ARB_vertex_program */
319 attr
->VertexProgram
= ctx
->VertexProgram
.Enabled
;
320 attr
->VertexProgramPointSize
= ctx
->VertexProgram
.PointSizeEnabled
;
321 attr
->VertexProgramTwoSide
= ctx
->VertexProgram
.TwoSideEnabled
;
323 /* GL_ARB_fragment_program */
324 attr
->FragmentProgram
= ctx
->FragmentProgram
.Enabled
;
326 save_attrib_data(&head
, GL_ENABLE_BIT
, attr
);
328 /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
329 attr
->sRGBEnabled
= ctx
->Color
.sRGBEnabled
;
332 if (mask
& GL_EVAL_BIT
) {
333 struct gl_eval_attrib
*attr
;
334 attr
= MALLOC_STRUCT( gl_eval_attrib
);
335 memcpy( attr
, &ctx
->Eval
, sizeof(struct gl_eval_attrib
) );
336 save_attrib_data(&head
, GL_EVAL_BIT
, attr
);
339 if (mask
& GL_FOG_BIT
) {
340 struct gl_fog_attrib
*attr
;
341 attr
= MALLOC_STRUCT( gl_fog_attrib
);
342 memcpy( attr
, &ctx
->Fog
, sizeof(struct gl_fog_attrib
) );
343 save_attrib_data(&head
, GL_FOG_BIT
, attr
);
346 if (mask
& GL_HINT_BIT
) {
347 struct gl_hint_attrib
*attr
;
348 attr
= MALLOC_STRUCT( gl_hint_attrib
);
349 memcpy( attr
, &ctx
->Hint
, sizeof(struct gl_hint_attrib
) );
350 save_attrib_data(&head
, GL_HINT_BIT
, attr
);
353 if (mask
& GL_LIGHTING_BIT
) {
354 struct gl_light_attrib
*attr
;
355 FLUSH_CURRENT(ctx
, 0); /* flush material changes */
356 attr
= MALLOC_STRUCT( gl_light_attrib
);
357 memcpy( attr
, &ctx
->Light
, sizeof(struct gl_light_attrib
) );
358 save_attrib_data(&head
, GL_LIGHTING_BIT
, attr
);
361 if (mask
& GL_LINE_BIT
) {
362 struct gl_line_attrib
*attr
;
363 attr
= MALLOC_STRUCT( gl_line_attrib
);
364 memcpy( attr
, &ctx
->Line
, sizeof(struct gl_line_attrib
) );
365 save_attrib_data(&head
, GL_LINE_BIT
, attr
);
368 if (mask
& GL_LIST_BIT
) {
369 struct gl_list_attrib
*attr
;
370 attr
= MALLOC_STRUCT( gl_list_attrib
);
371 memcpy( attr
, &ctx
->List
, sizeof(struct gl_list_attrib
) );
372 save_attrib_data(&head
, GL_LIST_BIT
, attr
);
375 if (mask
& GL_PIXEL_MODE_BIT
) {
376 struct gl_pixel_attrib
*attr
;
377 attr
= MALLOC_STRUCT( gl_pixel_attrib
);
378 memcpy( attr
, &ctx
->Pixel
, sizeof(struct gl_pixel_attrib
) );
379 /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
380 attr
->ReadBuffer
= ctx
->ReadBuffer
->ColorReadBuffer
;
381 save_attrib_data(&head
, GL_PIXEL_MODE_BIT
, attr
);
384 if (mask
& GL_POINT_BIT
) {
385 struct gl_point_attrib
*attr
;
386 attr
= MALLOC_STRUCT( gl_point_attrib
);
387 memcpy( attr
, &ctx
->Point
, sizeof(struct gl_point_attrib
) );
388 save_attrib_data(&head
, GL_POINT_BIT
, attr
);
391 if (mask
& GL_POLYGON_BIT
) {
392 struct gl_polygon_attrib
*attr
;
393 attr
= MALLOC_STRUCT( gl_polygon_attrib
);
394 memcpy( attr
, &ctx
->Polygon
, sizeof(struct gl_polygon_attrib
) );
395 save_attrib_data(&head
, GL_POLYGON_BIT
, attr
);
398 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
400 stipple
= malloc( 32*sizeof(GLuint
) );
401 memcpy( stipple
, ctx
->PolygonStipple
, 32*sizeof(GLuint
) );
402 save_attrib_data(&head
, GL_POLYGON_STIPPLE_BIT
, stipple
);
405 if (mask
& GL_SCISSOR_BIT
) {
406 struct gl_scissor_attrib
*attr
;
407 attr
= MALLOC_STRUCT( gl_scissor_attrib
);
408 memcpy( attr
, &ctx
->Scissor
, sizeof(struct gl_scissor_attrib
) );
409 save_attrib_data(&head
, GL_SCISSOR_BIT
, attr
);
412 if (mask
& GL_STENCIL_BUFFER_BIT
) {
413 struct gl_stencil_attrib
*attr
;
414 attr
= MALLOC_STRUCT( gl_stencil_attrib
);
415 memcpy( attr
, &ctx
->Stencil
, sizeof(struct gl_stencil_attrib
) );
416 save_attrib_data(&head
, GL_STENCIL_BUFFER_BIT
, attr
);
419 if (mask
& GL_TEXTURE_BIT
) {
420 struct texture_state
*texstate
= CALLOC_STRUCT(texture_state
);
424 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glPushAttrib(GL_TEXTURE_BIT)");
428 _mesa_lock_context_textures(ctx
);
430 /* copy/save the bulk of texture state here */
431 memcpy(&texstate
->Texture
, &ctx
->Texture
, sizeof(ctx
->Texture
));
433 /* Save references to the currently bound texture objects so they don't
434 * accidentally get deleted while referenced in the attribute stack.
436 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
437 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
438 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tex
],
439 ctx
->Texture
.Unit
[u
].CurrentTex
[tex
]);
443 /* copy state/contents of the currently bound texture objects */
444 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
445 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
446 _mesa_copy_texture_object(&texstate
->SavedObj
[u
][tex
],
447 ctx
->Texture
.Unit
[u
].CurrentTex
[tex
]);
451 _mesa_reference_shared_state(ctx
, &texstate
->SharedRef
, ctx
->Shared
);
453 _mesa_unlock_context_textures(ctx
);
455 save_attrib_data(&head
, GL_TEXTURE_BIT
, texstate
);
458 if (mask
& GL_TRANSFORM_BIT
) {
459 struct gl_transform_attrib
*attr
;
460 attr
= MALLOC_STRUCT( gl_transform_attrib
);
461 memcpy( attr
, &ctx
->Transform
, sizeof(struct gl_transform_attrib
) );
462 save_attrib_data(&head
, GL_TRANSFORM_BIT
, attr
);
465 if (mask
& GL_VIEWPORT_BIT
) {
466 struct gl_viewport_attrib
*attr
;
467 attr
= MALLOC_STRUCT( gl_viewport_attrib
);
468 memcpy( attr
, &ctx
->Viewport
, sizeof(struct gl_viewport_attrib
) );
469 save_attrib_data(&head
, GL_VIEWPORT_BIT
, attr
);
472 /* GL_ARB_multisample */
473 if (mask
& GL_MULTISAMPLE_BIT_ARB
) {
474 struct gl_multisample_attrib
*attr
;
475 attr
= MALLOC_STRUCT( gl_multisample_attrib
);
476 memcpy( attr
, &ctx
->Multisample
, sizeof(struct gl_multisample_attrib
) );
477 save_attrib_data(&head
, GL_MULTISAMPLE_BIT_ARB
, attr
);
481 ctx
->AttribStack
[ctx
->AttribStackDepth
] = head
;
482 ctx
->AttribStackDepth
++;
488 pop_enable_group(struct gl_context
*ctx
, const struct gl_enable_attrib
*enable
)
490 const GLuint curTexUnitSave
= ctx
->Texture
.CurrentUnit
;
493 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
494 if ((VALUE) != (NEWVALUE)) { \
495 _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
498 TEST_AND_UPDATE(ctx
->Color
.AlphaEnabled
, enable
->AlphaTest
, GL_ALPHA_TEST
);
499 if (ctx
->Color
.BlendEnabled
!= enable
->Blend
) {
500 if (ctx
->Extensions
.EXT_draw_buffers2
) {
502 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
503 _mesa_set_enablei(ctx
, GL_BLEND
, i
, (enable
->Blend
>> i
) & 1);
507 _mesa_set_enable(ctx
, GL_BLEND
, (enable
->Blend
& 1));
511 for (i
=0;i
<ctx
->Const
.MaxClipPlanes
;i
++) {
512 const GLuint mask
= 1 << i
;
513 if ((ctx
->Transform
.ClipPlanesEnabled
& mask
) != (enable
->ClipPlanes
& mask
))
514 _mesa_set_enable(ctx
, (GLenum
) (GL_CLIP_PLANE0
+ i
),
515 !!(enable
->ClipPlanes
& mask
));
518 TEST_AND_UPDATE(ctx
->Light
.ColorMaterialEnabled
, enable
->ColorMaterial
,
520 TEST_AND_UPDATE(ctx
->Polygon
.CullFlag
, enable
->CullFace
, GL_CULL_FACE
);
521 TEST_AND_UPDATE(ctx
->Transform
.DepthClamp
, enable
->DepthClamp
,
523 TEST_AND_UPDATE(ctx
->Depth
.Test
, enable
->DepthTest
, GL_DEPTH_TEST
);
524 TEST_AND_UPDATE(ctx
->Color
.DitherFlag
, enable
->Dither
, GL_DITHER
);
525 TEST_AND_UPDATE(ctx
->Fog
.Enabled
, enable
->Fog
, GL_FOG
);
526 TEST_AND_UPDATE(ctx
->Light
.Enabled
, enable
->Lighting
, GL_LIGHTING
);
527 TEST_AND_UPDATE(ctx
->Line
.SmoothFlag
, enable
->LineSmooth
, GL_LINE_SMOOTH
);
528 TEST_AND_UPDATE(ctx
->Line
.StippleFlag
, enable
->LineStipple
,
530 TEST_AND_UPDATE(ctx
->Color
.IndexLogicOpEnabled
, enable
->IndexLogicOp
,
532 TEST_AND_UPDATE(ctx
->Color
.ColorLogicOpEnabled
, enable
->ColorLogicOp
,
535 TEST_AND_UPDATE(ctx
->Eval
.Map1Color4
, enable
->Map1Color4
, GL_MAP1_COLOR_4
);
536 TEST_AND_UPDATE(ctx
->Eval
.Map1Index
, enable
->Map1Index
, GL_MAP1_INDEX
);
537 TEST_AND_UPDATE(ctx
->Eval
.Map1Normal
, enable
->Map1Normal
, GL_MAP1_NORMAL
);
538 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord1
, enable
->Map1TextureCoord1
,
539 GL_MAP1_TEXTURE_COORD_1
);
540 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord2
, enable
->Map1TextureCoord2
,
541 GL_MAP1_TEXTURE_COORD_2
);
542 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord3
, enable
->Map1TextureCoord3
,
543 GL_MAP1_TEXTURE_COORD_3
);
544 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord4
, enable
->Map1TextureCoord4
,
545 GL_MAP1_TEXTURE_COORD_4
);
546 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex3
, enable
->Map1Vertex3
,
548 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex4
, enable
->Map1Vertex4
,
551 TEST_AND_UPDATE(ctx
->Eval
.Map2Color4
, enable
->Map2Color4
, GL_MAP2_COLOR_4
);
552 TEST_AND_UPDATE(ctx
->Eval
.Map2Index
, enable
->Map2Index
, GL_MAP2_INDEX
);
553 TEST_AND_UPDATE(ctx
->Eval
.Map2Normal
, enable
->Map2Normal
, GL_MAP2_NORMAL
);
554 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord1
, enable
->Map2TextureCoord1
,
555 GL_MAP2_TEXTURE_COORD_1
);
556 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord2
, enable
->Map2TextureCoord2
,
557 GL_MAP2_TEXTURE_COORD_2
);
558 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord3
, enable
->Map2TextureCoord3
,
559 GL_MAP2_TEXTURE_COORD_3
);
560 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord4
, enable
->Map2TextureCoord4
,
561 GL_MAP2_TEXTURE_COORD_4
);
562 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex3
, enable
->Map2Vertex3
,
564 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex4
, enable
->Map2Vertex4
,
567 TEST_AND_UPDATE(ctx
->Eval
.AutoNormal
, enable
->AutoNormal
, GL_AUTO_NORMAL
);
568 TEST_AND_UPDATE(ctx
->Transform
.Normalize
, enable
->Normalize
, GL_NORMALIZE
);
569 TEST_AND_UPDATE(ctx
->Transform
.RescaleNormals
, enable
->RescaleNormals
,
570 GL_RESCALE_NORMAL_EXT
);
571 TEST_AND_UPDATE(ctx
->Transform
.RasterPositionUnclipped
,
572 enable
->RasterPositionUnclipped
,
573 GL_RASTER_POSITION_UNCLIPPED_IBM
);
574 TEST_AND_UPDATE(ctx
->Point
.SmoothFlag
, enable
->PointSmooth
,
576 if (ctx
->Extensions
.NV_point_sprite
|| ctx
->Extensions
.ARB_point_sprite
) {
577 TEST_AND_UPDATE(ctx
->Point
.PointSprite
, enable
->PointSprite
,
580 TEST_AND_UPDATE(ctx
->Polygon
.OffsetPoint
, enable
->PolygonOffsetPoint
,
581 GL_POLYGON_OFFSET_POINT
);
582 TEST_AND_UPDATE(ctx
->Polygon
.OffsetLine
, enable
->PolygonOffsetLine
,
583 GL_POLYGON_OFFSET_LINE
);
584 TEST_AND_UPDATE(ctx
->Polygon
.OffsetFill
, enable
->PolygonOffsetFill
,
585 GL_POLYGON_OFFSET_FILL
);
586 TEST_AND_UPDATE(ctx
->Polygon
.SmoothFlag
, enable
->PolygonSmooth
,
588 TEST_AND_UPDATE(ctx
->Polygon
.StippleFlag
, enable
->PolygonStipple
,
590 TEST_AND_UPDATE(ctx
->Scissor
.Enabled
, enable
->Scissor
, GL_SCISSOR_TEST
);
591 TEST_AND_UPDATE(ctx
->Stencil
.Enabled
, enable
->Stencil
, GL_STENCIL_TEST
);
592 if (ctx
->Extensions
.EXT_stencil_two_side
) {
593 TEST_AND_UPDATE(ctx
->Stencil
.TestTwoSide
, enable
->StencilTwoSide
, GL_STENCIL_TEST_TWO_SIDE_EXT
);
595 TEST_AND_UPDATE(ctx
->Multisample
.Enabled
, enable
->MultisampleEnabled
,
597 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToCoverage
,
598 enable
->SampleAlphaToCoverage
,
599 GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
);
600 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToOne
,
601 enable
->SampleAlphaToOne
,
602 GL_SAMPLE_ALPHA_TO_ONE_ARB
);
603 TEST_AND_UPDATE(ctx
->Multisample
.SampleCoverage
,
604 enable
->SampleCoverage
,
605 GL_SAMPLE_COVERAGE_ARB
);
606 /* GL_ARB_vertex_program */
607 TEST_AND_UPDATE(ctx
->VertexProgram
.Enabled
,
608 enable
->VertexProgram
,
609 GL_VERTEX_PROGRAM_ARB
);
610 TEST_AND_UPDATE(ctx
->VertexProgram
.PointSizeEnabled
,
611 enable
->VertexProgramPointSize
,
612 GL_VERTEX_PROGRAM_POINT_SIZE_ARB
);
613 TEST_AND_UPDATE(ctx
->VertexProgram
.TwoSideEnabled
,
614 enable
->VertexProgramTwoSide
,
615 GL_VERTEX_PROGRAM_TWO_SIDE_ARB
);
617 /* GL_ARB_fragment_program */
618 TEST_AND_UPDATE(ctx
->FragmentProgram
.Enabled
,
619 enable
->FragmentProgram
,
620 GL_FRAGMENT_PROGRAM_ARB
);
622 /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
623 TEST_AND_UPDATE(ctx
->Color
.sRGBEnabled
, enable
->sRGBEnabled
,
624 GL_FRAMEBUFFER_SRGB
);
626 /* texture unit enables */
627 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
628 const GLbitfield enabled
= enable
->Texture
[i
];
629 const GLbitfield genEnabled
= enable
->TexGen
[i
];
631 if (ctx
->Texture
.Unit
[i
].Enabled
!= enabled
) {
632 _mesa_ActiveTexture(GL_TEXTURE0
+ i
);
634 _mesa_set_enable(ctx
, GL_TEXTURE_1D
, !!(enabled
& TEXTURE_1D_BIT
));
635 _mesa_set_enable(ctx
, GL_TEXTURE_2D
, !!(enabled
& TEXTURE_2D_BIT
));
636 _mesa_set_enable(ctx
, GL_TEXTURE_3D
, !!(enabled
& TEXTURE_3D_BIT
));
637 if (ctx
->Extensions
.NV_texture_rectangle
) {
638 _mesa_set_enable(ctx
, GL_TEXTURE_RECTANGLE_ARB
,
639 !!(enabled
& TEXTURE_RECT_BIT
));
641 if (ctx
->Extensions
.ARB_texture_cube_map
) {
642 _mesa_set_enable(ctx
, GL_TEXTURE_CUBE_MAP
,
643 !!(enabled
& TEXTURE_CUBE_BIT
));
645 if (ctx
->Extensions
.MESA_texture_array
) {
646 _mesa_set_enable(ctx
, GL_TEXTURE_1D_ARRAY_EXT
,
647 !!(enabled
& TEXTURE_1D_ARRAY_BIT
));
648 _mesa_set_enable(ctx
, GL_TEXTURE_2D_ARRAY_EXT
,
649 !!(enabled
& TEXTURE_2D_ARRAY_BIT
));
653 if (ctx
->Texture
.Unit
[i
].TexGenEnabled
!= genEnabled
) {
654 _mesa_ActiveTexture(GL_TEXTURE0
+ i
);
655 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_S
, !!(genEnabled
& S_BIT
));
656 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_T
, !!(genEnabled
& T_BIT
));
657 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_R
, !!(genEnabled
& R_BIT
));
658 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_Q
, !!(genEnabled
& Q_BIT
));
662 _mesa_ActiveTexture(GL_TEXTURE0
+ curTexUnitSave
);
667 * Pop/restore texture attribute/group state.
670 pop_texture_group(struct gl_context
*ctx
, struct texture_state
*texstate
)
674 _mesa_lock_context_textures(ctx
);
676 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
677 const struct gl_texture_unit
*unit
= &texstate
->Texture
.Unit
[u
];
680 _mesa_ActiveTexture(GL_TEXTURE0_ARB
+ u
);
681 _mesa_set_enable(ctx
, GL_TEXTURE_1D
, !!(unit
->Enabled
& TEXTURE_1D_BIT
));
682 _mesa_set_enable(ctx
, GL_TEXTURE_2D
, !!(unit
->Enabled
& TEXTURE_2D_BIT
));
683 _mesa_set_enable(ctx
, GL_TEXTURE_3D
, !!(unit
->Enabled
& TEXTURE_3D_BIT
));
684 if (ctx
->Extensions
.ARB_texture_cube_map
) {
685 _mesa_set_enable(ctx
, GL_TEXTURE_CUBE_MAP_ARB
,
686 !!(unit
->Enabled
& TEXTURE_CUBE_BIT
));
688 if (ctx
->Extensions
.NV_texture_rectangle
) {
689 _mesa_set_enable(ctx
, GL_TEXTURE_RECTANGLE_NV
,
690 !!(unit
->Enabled
& TEXTURE_RECT_BIT
));
692 if (ctx
->Extensions
.MESA_texture_array
) {
693 _mesa_set_enable(ctx
, GL_TEXTURE_1D_ARRAY_EXT
,
694 !!(unit
->Enabled
& TEXTURE_1D_ARRAY_BIT
));
695 _mesa_set_enable(ctx
, GL_TEXTURE_2D_ARRAY_EXT
,
696 !!(unit
->Enabled
& TEXTURE_2D_ARRAY_BIT
));
698 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, unit
->EnvMode
);
699 _mesa_TexEnvfv(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_COLOR
, unit
->EnvColor
);
700 _mesa_TexGeni(GL_S
, GL_TEXTURE_GEN_MODE
, unit
->GenS
.Mode
);
701 _mesa_TexGeni(GL_T
, GL_TEXTURE_GEN_MODE
, unit
->GenT
.Mode
);
702 _mesa_TexGeni(GL_R
, GL_TEXTURE_GEN_MODE
, unit
->GenR
.Mode
);
703 _mesa_TexGeni(GL_Q
, GL_TEXTURE_GEN_MODE
, unit
->GenQ
.Mode
);
704 _mesa_TexGenfv(GL_S
, GL_OBJECT_PLANE
, unit
->GenS
.ObjectPlane
);
705 _mesa_TexGenfv(GL_T
, GL_OBJECT_PLANE
, unit
->GenT
.ObjectPlane
);
706 _mesa_TexGenfv(GL_R
, GL_OBJECT_PLANE
, unit
->GenR
.ObjectPlane
);
707 _mesa_TexGenfv(GL_Q
, GL_OBJECT_PLANE
, unit
->GenQ
.ObjectPlane
);
708 /* Eye plane done differently to avoid re-transformation */
710 struct gl_texture_unit
*destUnit
= &ctx
->Texture
.Unit
[u
];
711 COPY_4FV(destUnit
->GenS
.EyePlane
, unit
->GenS
.EyePlane
);
712 COPY_4FV(destUnit
->GenT
.EyePlane
, unit
->GenT
.EyePlane
);
713 COPY_4FV(destUnit
->GenR
.EyePlane
, unit
->GenR
.EyePlane
);
714 COPY_4FV(destUnit
->GenQ
.EyePlane
, unit
->GenQ
.EyePlane
);
715 if (ctx
->Driver
.TexGen
) {
716 ctx
->Driver
.TexGen(ctx
, GL_S
, GL_EYE_PLANE
, unit
->GenS
.EyePlane
);
717 ctx
->Driver
.TexGen(ctx
, GL_T
, GL_EYE_PLANE
, unit
->GenT
.EyePlane
);
718 ctx
->Driver
.TexGen(ctx
, GL_R
, GL_EYE_PLANE
, unit
->GenR
.EyePlane
);
719 ctx
->Driver
.TexGen(ctx
, GL_Q
, GL_EYE_PLANE
, unit
->GenQ
.EyePlane
);
722 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_S
, !!(unit
->TexGenEnabled
& S_BIT
));
723 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_T
, !!(unit
->TexGenEnabled
& T_BIT
));
724 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_R
, !!(unit
->TexGenEnabled
& R_BIT
));
725 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_Q
, !!(unit
->TexGenEnabled
& Q_BIT
));
726 _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL
, GL_TEXTURE_LOD_BIAS
,
728 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_COMBINE_RGB
,
729 unit
->Combine
.ModeRGB
);
730 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_COMBINE_ALPHA
,
731 unit
->Combine
.ModeA
);
733 const GLuint n
= ctx
->Extensions
.NV_texture_env_combine4
? 4 : 3;
735 for (i
= 0; i
< n
; i
++) {
736 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE0_RGB
+ i
,
737 unit
->Combine
.SourceRGB
[i
]);
738 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE0_ALPHA
+ i
,
739 unit
->Combine
.SourceA
[i
]);
740 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND0_RGB
+ i
,
741 unit
->Combine
.OperandRGB
[i
]);
742 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND0_ALPHA
+ i
,
743 unit
->Combine
.OperandA
[i
]);
746 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_RGB_SCALE
,
747 1 << unit
->Combine
.ScaleShiftRGB
);
748 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_ALPHA_SCALE
,
749 1 << unit
->Combine
.ScaleShiftA
);
751 /* Restore texture object state for each target */
752 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
753 const struct gl_texture_object
*obj
= NULL
;
754 const struct gl_sampler_object
*samp
;
757 obj
= &texstate
->SavedObj
[u
][tgt
];
759 /* don't restore state for unsupported targets to prevent
762 if (obj
->Target
== GL_TEXTURE_CUBE_MAP_ARB
&&
763 !ctx
->Extensions
.ARB_texture_cube_map
) {
766 else if (obj
->Target
== GL_TEXTURE_RECTANGLE_NV
&&
767 !ctx
->Extensions
.NV_texture_rectangle
) {
770 else if ((obj
->Target
== GL_TEXTURE_1D_ARRAY_EXT
||
771 obj
->Target
== GL_TEXTURE_2D_ARRAY_EXT
) &&
772 !ctx
->Extensions
.MESA_texture_array
) {
775 else if (obj
->Target
== GL_TEXTURE_CUBE_MAP_ARRAY
&&
776 !ctx
->Extensions
.ARB_texture_cube_map_array
) {
778 } else if (obj
->Target
== GL_TEXTURE_BUFFER
)
780 else if (obj
->Target
== GL_TEXTURE_EXTERNAL_OES
)
782 else if (obj
->Target
== GL_TEXTURE_2D_MULTISAMPLE
||
783 obj
->Target
== GL_TEXTURE_2D_MULTISAMPLE_ARRAY
)
786 target
= obj
->Target
;
788 _mesa_BindTexture(target
, obj
->Name
);
790 samp
= &obj
->Sampler
;
792 _mesa_TexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, samp
->BorderColor
.f
);
793 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_S
, samp
->WrapS
);
794 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_T
, samp
->WrapT
);
795 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_R
, samp
->WrapR
);
796 _mesa_TexParameteri(target
, GL_TEXTURE_MIN_FILTER
, samp
->MinFilter
);
797 _mesa_TexParameteri(target
, GL_TEXTURE_MAG_FILTER
, samp
->MagFilter
);
798 _mesa_TexParameterf(target
, GL_TEXTURE_MIN_LOD
, samp
->MinLod
);
799 _mesa_TexParameterf(target
, GL_TEXTURE_MAX_LOD
, samp
->MaxLod
);
800 _mesa_TexParameterf(target
, GL_TEXTURE_LOD_BIAS
, samp
->LodBias
);
801 _mesa_TexParameterf(target
, GL_TEXTURE_PRIORITY
, obj
->Priority
);
802 _mesa_TexParameteri(target
, GL_TEXTURE_BASE_LEVEL
, obj
->BaseLevel
);
803 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
804 _mesa_TexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, obj
->MaxLevel
);
805 if (ctx
->Extensions
.EXT_texture_filter_anisotropic
) {
806 _mesa_TexParameterf(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
,
807 samp
->MaxAnisotropy
);
809 if (ctx
->Extensions
.ARB_shadow
) {
810 _mesa_TexParameteri(target
, GL_TEXTURE_COMPARE_MODE
,
812 _mesa_TexParameteri(target
, GL_TEXTURE_COMPARE_FUNC
,
815 if (ctx
->Extensions
.ARB_depth_texture
)
816 _mesa_TexParameteri(target
, GL_DEPTH_TEXTURE_MODE
, obj
->DepthMode
);
819 /* remove saved references to the texture objects */
820 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
821 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tgt
], NULL
);
825 _mesa_ActiveTexture(GL_TEXTURE0_ARB
+ texstate
->Texture
.CurrentUnit
);
827 _mesa_reference_shared_state(ctx
, &texstate
->SharedRef
, NULL
);
829 _mesa_unlock_context_textures(ctx
);
834 * This function is kind of long just because we have to call a lot
835 * of device driver functions to update device driver state.
837 * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions
838 * in order to restore GL state. This isn't terribly efficient but it
839 * ensures that dirty flags and any derived state gets updated correctly.
840 * We could at least check if the value to restore equals the current value
841 * and then skip the Mesa call.
844 _mesa_PopAttrib(void)
846 struct gl_attrib_node
*attr
, *next
;
847 GET_CURRENT_CONTEXT(ctx
);
848 FLUSH_VERTICES(ctx
, 0);
850 if (ctx
->AttribStackDepth
== 0) {
851 _mesa_error( ctx
, GL_STACK_UNDERFLOW
, "glPopAttrib" );
855 ctx
->AttribStackDepth
--;
856 attr
= ctx
->AttribStack
[ctx
->AttribStackDepth
];
860 if (MESA_VERBOSE
& VERBOSE_API
) {
861 _mesa_debug(ctx
, "glPopAttrib %s\n",
862 _mesa_lookup_enum_by_nr(attr
->kind
));
865 switch (attr
->kind
) {
866 case GL_ACCUM_BUFFER_BIT
:
868 const struct gl_accum_attrib
*accum
;
869 accum
= (const struct gl_accum_attrib
*) attr
->data
;
870 _mesa_ClearAccum(accum
->ClearColor
[0],
871 accum
->ClearColor
[1],
872 accum
->ClearColor
[2],
873 accum
->ClearColor
[3]);
876 case GL_COLOR_BUFFER_BIT
:
878 const struct gl_colorbuffer_attrib
*color
;
880 color
= (const struct gl_colorbuffer_attrib
*) attr
->data
;
881 _mesa_ClearIndex((GLfloat
) color
->ClearIndex
);
882 _mesa_ClearColor(color
->ClearColor
.f
[0],
883 color
->ClearColor
.f
[1],
884 color
->ClearColor
.f
[2],
885 color
->ClearColor
.f
[3]);
886 _mesa_IndexMask(color
->IndexMask
);
887 if (!ctx
->Extensions
.EXT_draw_buffers2
) {
888 _mesa_ColorMask((GLboolean
) (color
->ColorMask
[0][0] != 0),
889 (GLboolean
) (color
->ColorMask
[0][1] != 0),
890 (GLboolean
) (color
->ColorMask
[0][2] != 0),
891 (GLboolean
) (color
->ColorMask
[0][3] != 0));
895 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
897 (GLboolean
) (color
->ColorMask
[i
][0] != 0),
898 (GLboolean
) (color
->ColorMask
[i
][1] != 0),
899 (GLboolean
) (color
->ColorMask
[i
][2] != 0),
900 (GLboolean
) (color
->ColorMask
[i
][3] != 0));
904 /* Need to determine if more than one color output is
905 * specified. If so, call glDrawBuffersARB, else call
906 * glDrawBuffer(). This is a subtle, but essential point
907 * since GL_FRONT (for example) is illegal for the former
908 * function, but legal for the later.
910 GLboolean multipleBuffers
= GL_FALSE
;
913 for (i
= 1; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
914 if (color
->DrawBuffer
[i
] != GL_NONE
) {
915 multipleBuffers
= GL_TRUE
;
919 /* Call the API_level functions, not _mesa_drawbuffers()
920 * since we need to do error checking on the pop'd
922 * Ex: if GL_FRONT were pushed, but we're popping with a
923 * user FBO bound, GL_FRONT will be illegal and we'll need
924 * to record that error. Per OpenGL ARB decision.
927 _mesa_DrawBuffers(ctx
->Const
.MaxDrawBuffers
,
930 _mesa_DrawBuffer(color
->DrawBuffer
[0]);
932 _mesa_set_enable(ctx
, GL_ALPHA_TEST
, color
->AlphaEnabled
);
933 _mesa_AlphaFunc(color
->AlphaFunc
, color
->AlphaRefUnclamped
);
934 if (ctx
->Color
.BlendEnabled
!= color
->BlendEnabled
) {
935 if (ctx
->Extensions
.EXT_draw_buffers2
) {
937 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
938 _mesa_set_enablei(ctx
, GL_BLEND
, i
,
939 (color
->BlendEnabled
>> i
) & 1);
943 _mesa_set_enable(ctx
, GL_BLEND
, (color
->BlendEnabled
& 1));
946 if (ctx
->Color
._BlendFuncPerBuffer
||
947 ctx
->Color
._BlendEquationPerBuffer
) {
948 /* set blend per buffer */
950 for (buf
= 0; buf
< ctx
->Const
.MaxDrawBuffers
; buf
++) {
951 _mesa_BlendFuncSeparateiARB(buf
, color
->Blend
[buf
].SrcRGB
,
952 color
->Blend
[buf
].DstRGB
,
953 color
->Blend
[buf
].SrcA
,
954 color
->Blend
[buf
].DstA
);
955 _mesa_BlendEquationSeparateiARB(buf
,
956 color
->Blend
[buf
].EquationRGB
,
957 color
->Blend
[buf
].EquationA
);
961 /* set same blend modes for all buffers */
962 _mesa_BlendFuncSeparate(color
->Blend
[0].SrcRGB
,
963 color
->Blend
[0].DstRGB
,
964 color
->Blend
[0].SrcA
,
965 color
->Blend
[0].DstA
);
966 /* This special case is because glBlendEquationSeparateEXT
967 * cannot take GL_LOGIC_OP as a parameter.
969 if (color
->Blend
[0].EquationRGB
==
970 color
->Blend
[0].EquationA
) {
971 _mesa_BlendEquation(color
->Blend
[0].EquationRGB
);
974 _mesa_BlendEquationSeparate(
975 color
->Blend
[0].EquationRGB
,
976 color
->Blend
[0].EquationA
);
979 _mesa_BlendColor(color
->BlendColorUnclamped
[0],
980 color
->BlendColorUnclamped
[1],
981 color
->BlendColorUnclamped
[2],
982 color
->BlendColorUnclamped
[3]);
983 _mesa_LogicOp(color
->LogicOp
);
984 _mesa_set_enable(ctx
, GL_COLOR_LOGIC_OP
,
985 color
->ColorLogicOpEnabled
);
986 _mesa_set_enable(ctx
, GL_INDEX_LOGIC_OP
,
987 color
->IndexLogicOpEnabled
);
988 _mesa_set_enable(ctx
, GL_DITHER
, color
->DitherFlag
);
989 if (ctx
->Extensions
.ARB_color_buffer_float
)
990 _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB
,
991 color
->ClampFragmentColor
);
992 _mesa_ClampColor(GL_CLAMP_READ_COLOR_ARB
, color
->ClampReadColor
);
994 /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
995 if (ctx
->Extensions
.EXT_framebuffer_sRGB
)
996 _mesa_set_enable(ctx
, GL_FRAMEBUFFER_SRGB
, color
->sRGBEnabled
);
1000 FLUSH_CURRENT( ctx
, 0 );
1001 memcpy( &ctx
->Current
, attr
->data
,
1002 sizeof(struct gl_current_attrib
) );
1004 case GL_DEPTH_BUFFER_BIT
:
1006 const struct gl_depthbuffer_attrib
*depth
;
1007 depth
= (const struct gl_depthbuffer_attrib
*) attr
->data
;
1008 _mesa_DepthFunc(depth
->Func
);
1009 _mesa_ClearDepth(depth
->Clear
);
1010 _mesa_set_enable(ctx
, GL_DEPTH_TEST
, depth
->Test
);
1011 _mesa_DepthMask(depth
->Mask
);
1016 const struct gl_enable_attrib
*enable
;
1017 enable
= (const struct gl_enable_attrib
*) attr
->data
;
1018 pop_enable_group(ctx
, enable
);
1019 ctx
->NewState
|= _NEW_ALL
;
1023 memcpy( &ctx
->Eval
, attr
->data
, sizeof(struct gl_eval_attrib
) );
1024 ctx
->NewState
|= _NEW_EVAL
;
1028 const struct gl_fog_attrib
*fog
;
1029 fog
= (const struct gl_fog_attrib
*) attr
->data
;
1030 _mesa_set_enable(ctx
, GL_FOG
, fog
->Enabled
);
1031 _mesa_Fogfv(GL_FOG_COLOR
, fog
->Color
);
1032 _mesa_Fogf(GL_FOG_DENSITY
, fog
->Density
);
1033 _mesa_Fogf(GL_FOG_START
, fog
->Start
);
1034 _mesa_Fogf(GL_FOG_END
, fog
->End
);
1035 _mesa_Fogf(GL_FOG_INDEX
, fog
->Index
);
1036 _mesa_Fogi(GL_FOG_MODE
, fog
->Mode
);
1041 const struct gl_hint_attrib
*hint
;
1042 hint
= (const struct gl_hint_attrib
*) attr
->data
;
1043 _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT
,
1044 hint
->PerspectiveCorrection
);
1045 _mesa_Hint(GL_POINT_SMOOTH_HINT
, hint
->PointSmooth
);
1046 _mesa_Hint(GL_LINE_SMOOTH_HINT
, hint
->LineSmooth
);
1047 _mesa_Hint(GL_POLYGON_SMOOTH_HINT
, hint
->PolygonSmooth
);
1048 _mesa_Hint(GL_FOG_HINT
, hint
->Fog
);
1049 _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT
,
1050 hint
->ClipVolumeClipping
);
1051 _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB
,
1052 hint
->TextureCompression
);
1055 case GL_LIGHTING_BIT
:
1058 const struct gl_light_attrib
*light
;
1059 light
= (const struct gl_light_attrib
*) attr
->data
;
1060 /* lighting enable */
1061 _mesa_set_enable(ctx
, GL_LIGHTING
, light
->Enabled
);
1062 /* per-light state */
1063 if (_math_matrix_is_dirty(ctx
->ModelviewMatrixStack
.Top
))
1064 _math_matrix_analyse( ctx
->ModelviewMatrixStack
.Top
);
1066 for (i
= 0; i
< ctx
->Const
.MaxLights
; i
++) {
1067 const struct gl_light
*l
= &light
->Light
[i
];
1068 _mesa_set_enable(ctx
, GL_LIGHT0
+ i
, l
->Enabled
);
1069 _mesa_light(ctx
, i
, GL_AMBIENT
, l
->Ambient
);
1070 _mesa_light(ctx
, i
, GL_DIFFUSE
, l
->Diffuse
);
1071 _mesa_light(ctx
, i
, GL_SPECULAR
, l
->Specular
);
1072 _mesa_light(ctx
, i
, GL_POSITION
, l
->EyePosition
);
1073 _mesa_light(ctx
, i
, GL_SPOT_DIRECTION
, l
->SpotDirection
);
1075 GLfloat p
[4] = { 0 };
1076 p
[0] = l
->SpotExponent
;
1077 _mesa_light(ctx
, i
, GL_SPOT_EXPONENT
, p
);
1080 GLfloat p
[4] = { 0 };
1081 p
[0] = l
->SpotCutoff
;
1082 _mesa_light(ctx
, i
, GL_SPOT_CUTOFF
, p
);
1085 GLfloat p
[4] = { 0 };
1086 p
[0] = l
->ConstantAttenuation
;
1087 _mesa_light(ctx
, i
, GL_CONSTANT_ATTENUATION
, p
);
1090 GLfloat p
[4] = { 0 };
1091 p
[0] = l
->LinearAttenuation
;
1092 _mesa_light(ctx
, i
, GL_LINEAR_ATTENUATION
, p
);
1095 GLfloat p
[4] = { 0 };
1096 p
[0] = l
->QuadraticAttenuation
;
1097 _mesa_light(ctx
, i
, GL_QUADRATIC_ATTENUATION
, p
);
1101 _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT
,
1102 light
->Model
.Ambient
);
1103 _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER
,
1104 (GLfloat
) light
->Model
.LocalViewer
);
1105 _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE
,
1106 (GLfloat
) light
->Model
.TwoSide
);
1107 _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL
,
1108 (GLfloat
) light
->Model
.ColorControl
);
1110 _mesa_ShadeModel(light
->ShadeModel
);
1111 /* color material */
1112 _mesa_ColorMaterial(light
->ColorMaterialFace
,
1113 light
->ColorMaterialMode
);
1114 _mesa_set_enable(ctx
, GL_COLOR_MATERIAL
,
1115 light
->ColorMaterialEnabled
);
1117 memcpy(&ctx
->Light
.Material
, &light
->Material
,
1118 sizeof(struct gl_material
));
1119 if (ctx
->Extensions
.ARB_color_buffer_float
) {
1120 _mesa_ClampColor(GL_CLAMP_VERTEX_COLOR_ARB
,
1121 light
->ClampVertexColor
);
1127 const struct gl_line_attrib
*line
;
1128 line
= (const struct gl_line_attrib
*) attr
->data
;
1129 _mesa_set_enable(ctx
, GL_LINE_SMOOTH
, line
->SmoothFlag
);
1130 _mesa_set_enable(ctx
, GL_LINE_STIPPLE
, line
->StippleFlag
);
1131 _mesa_LineStipple(line
->StippleFactor
, line
->StipplePattern
);
1132 _mesa_LineWidth(line
->Width
);
1136 memcpy( &ctx
->List
, attr
->data
, sizeof(struct gl_list_attrib
) );
1138 case GL_PIXEL_MODE_BIT
:
1139 memcpy( &ctx
->Pixel
, attr
->data
, sizeof(struct gl_pixel_attrib
) );
1140 /* XXX what other pixel state needs to be set by function calls? */
1141 _mesa_ReadBuffer(ctx
->Pixel
.ReadBuffer
);
1142 ctx
->NewState
|= _NEW_PIXEL
;
1146 const struct gl_point_attrib
*point
;
1147 point
= (const struct gl_point_attrib
*) attr
->data
;
1148 _mesa_PointSize(point
->Size
);
1149 _mesa_set_enable(ctx
, GL_POINT_SMOOTH
, point
->SmoothFlag
);
1150 if (ctx
->Extensions
.EXT_point_parameters
) {
1151 _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT
,
1153 _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT
,
1155 _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT
,
1157 _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT
,
1160 if (ctx
->Extensions
.NV_point_sprite
1161 || ctx
->Extensions
.ARB_point_sprite
) {
1163 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
1164 _mesa_TexEnvi(GL_POINT_SPRITE_NV
, GL_COORD_REPLACE_NV
,
1165 (GLint
) point
->CoordReplace
[u
]);
1167 _mesa_set_enable(ctx
, GL_POINT_SPRITE_NV
,point
->PointSprite
);
1168 if (ctx
->Extensions
.NV_point_sprite
)
1169 _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV
,
1170 ctx
->Point
.SpriteRMode
);
1172 if ((ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Version
>= 20)
1173 || ctx
->API
== API_OPENGL_CORE
)
1174 _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN
,
1175 (GLfloat
)ctx
->Point
.SpriteOrigin
);
1179 case GL_POLYGON_BIT
:
1181 const struct gl_polygon_attrib
*polygon
;
1182 polygon
= (const struct gl_polygon_attrib
*) attr
->data
;
1183 _mesa_CullFace(polygon
->CullFaceMode
);
1184 _mesa_FrontFace(polygon
->FrontFace
);
1185 _mesa_PolygonMode(GL_FRONT
, polygon
->FrontMode
);
1186 _mesa_PolygonMode(GL_BACK
, polygon
->BackMode
);
1187 _mesa_PolygonOffset(polygon
->OffsetFactor
,
1188 polygon
->OffsetUnits
);
1189 _mesa_set_enable(ctx
, GL_POLYGON_SMOOTH
, polygon
->SmoothFlag
);
1190 _mesa_set_enable(ctx
, GL_POLYGON_STIPPLE
, polygon
->StippleFlag
);
1191 _mesa_set_enable(ctx
, GL_CULL_FACE
, polygon
->CullFlag
);
1192 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_POINT
,
1193 polygon
->OffsetPoint
);
1194 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_LINE
,
1195 polygon
->OffsetLine
);
1196 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_FILL
,
1197 polygon
->OffsetFill
);
1200 case GL_POLYGON_STIPPLE_BIT
:
1201 memcpy( ctx
->PolygonStipple
, attr
->data
, 32*sizeof(GLuint
) );
1202 ctx
->NewState
|= _NEW_POLYGONSTIPPLE
;
1203 if (ctx
->Driver
.PolygonStipple
)
1204 ctx
->Driver
.PolygonStipple( ctx
, (const GLubyte
*) attr
->data
);
1206 case GL_SCISSOR_BIT
:
1208 const struct gl_scissor_attrib
*scissor
;
1209 scissor
= (const struct gl_scissor_attrib
*) attr
->data
;
1210 _mesa_Scissor(scissor
->X
, scissor
->Y
,
1211 scissor
->Width
, scissor
->Height
);
1212 _mesa_set_enable(ctx
, GL_SCISSOR_TEST
, scissor
->Enabled
);
1215 case GL_STENCIL_BUFFER_BIT
:
1217 const struct gl_stencil_attrib
*stencil
;
1218 stencil
= (const struct gl_stencil_attrib
*) attr
->data
;
1219 _mesa_set_enable(ctx
, GL_STENCIL_TEST
, stencil
->Enabled
);
1220 _mesa_ClearStencil(stencil
->Clear
);
1221 if (ctx
->Extensions
.EXT_stencil_two_side
) {
1222 _mesa_set_enable(ctx
, GL_STENCIL_TEST_TWO_SIDE_EXT
,
1223 stencil
->TestTwoSide
);
1224 _mesa_ActiveStencilFaceEXT(stencil
->ActiveFace
1225 ? GL_BACK
: GL_FRONT
);
1228 _mesa_StencilFuncSeparate(GL_FRONT
,
1229 stencil
->Function
[0],
1231 stencil
->ValueMask
[0]);
1232 _mesa_StencilMaskSeparate(GL_FRONT
, stencil
->WriteMask
[0]);
1233 _mesa_StencilOpSeparate(GL_FRONT
, stencil
->FailFunc
[0],
1234 stencil
->ZFailFunc
[0],
1235 stencil
->ZPassFunc
[0]);
1237 _mesa_StencilFuncSeparate(GL_BACK
,
1238 stencil
->Function
[1],
1240 stencil
->ValueMask
[1]);
1241 _mesa_StencilMaskSeparate(GL_BACK
, stencil
->WriteMask
[1]);
1242 _mesa_StencilOpSeparate(GL_BACK
, stencil
->FailFunc
[1],
1243 stencil
->ZFailFunc
[1],
1244 stencil
->ZPassFunc
[1]);
1247 case GL_TRANSFORM_BIT
:
1250 const struct gl_transform_attrib
*xform
;
1251 xform
= (const struct gl_transform_attrib
*) attr
->data
;
1252 _mesa_MatrixMode(xform
->MatrixMode
);
1253 if (_math_matrix_is_dirty(ctx
->ProjectionMatrixStack
.Top
))
1254 _math_matrix_analyse( ctx
->ProjectionMatrixStack
.Top
);
1256 /* restore clip planes */
1257 for (i
= 0; i
< ctx
->Const
.MaxClipPlanes
; i
++) {
1258 const GLuint mask
= 1 << i
;
1259 const GLfloat
*eyePlane
= xform
->EyeUserPlane
[i
];
1260 COPY_4V(ctx
->Transform
.EyeUserPlane
[i
], eyePlane
);
1261 _mesa_set_enable(ctx
, GL_CLIP_PLANE0
+ i
,
1262 !!(xform
->ClipPlanesEnabled
& mask
));
1263 if (ctx
->Driver
.ClipPlane
)
1264 ctx
->Driver
.ClipPlane( ctx
, GL_CLIP_PLANE0
+ i
, eyePlane
);
1267 /* normalize/rescale */
1268 if (xform
->Normalize
!= ctx
->Transform
.Normalize
)
1269 _mesa_set_enable(ctx
, GL_NORMALIZE
,ctx
->Transform
.Normalize
);
1270 if (xform
->RescaleNormals
!= ctx
->Transform
.RescaleNormals
)
1271 _mesa_set_enable(ctx
, GL_RESCALE_NORMAL_EXT
,
1272 ctx
->Transform
.RescaleNormals
);
1273 if (xform
->DepthClamp
!= ctx
->Transform
.DepthClamp
)
1274 _mesa_set_enable(ctx
, GL_DEPTH_CLAMP
,
1275 ctx
->Transform
.DepthClamp
);
1278 case GL_TEXTURE_BIT
:
1280 struct texture_state
*texstate
1281 = (struct texture_state
*) attr
->data
;
1282 pop_texture_group(ctx
, texstate
);
1283 ctx
->NewState
|= _NEW_TEXTURE
;
1286 case GL_VIEWPORT_BIT
:
1288 const struct gl_viewport_attrib
*vp
;
1289 vp
= (const struct gl_viewport_attrib
*) attr
->data
;
1290 _mesa_Viewport(vp
->X
, vp
->Y
, vp
->Width
, vp
->Height
);
1291 _mesa_DepthRange(vp
->Near
, vp
->Far
);
1294 case GL_MULTISAMPLE_BIT_ARB
:
1296 const struct gl_multisample_attrib
*ms
;
1297 ms
= (const struct gl_multisample_attrib
*) attr
->data
;
1299 TEST_AND_UPDATE(ctx
->Multisample
.Enabled
,
1303 TEST_AND_UPDATE(ctx
->Multisample
.SampleCoverage
,
1305 GL_SAMPLE_COVERAGE
);
1307 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToCoverage
,
1308 ms
->SampleAlphaToCoverage
,
1309 GL_SAMPLE_ALPHA_TO_COVERAGE
);
1311 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToOne
,
1312 ms
->SampleAlphaToOne
,
1313 GL_SAMPLE_ALPHA_TO_ONE
);
1315 _mesa_SampleCoverage(ms
->SampleCoverageValue
,
1316 ms
->SampleCoverageInvert
);
1321 _mesa_problem( ctx
, "Bad attrib flag in PopAttrib");
1334 * Copy gl_pixelstore_attrib from src to dst, updating buffer
1338 copy_pixelstore(struct gl_context
*ctx
,
1339 struct gl_pixelstore_attrib
*dst
,
1340 const struct gl_pixelstore_attrib
*src
)
1342 dst
->Alignment
= src
->Alignment
;
1343 dst
->RowLength
= src
->RowLength
;
1344 dst
->SkipPixels
= src
->SkipPixels
;
1345 dst
->SkipRows
= src
->SkipRows
;
1346 dst
->ImageHeight
= src
->ImageHeight
;
1347 dst
->SkipImages
= src
->SkipImages
;
1348 dst
->SwapBytes
= src
->SwapBytes
;
1349 dst
->LsbFirst
= src
->LsbFirst
;
1350 dst
->Invert
= src
->Invert
;
1351 _mesa_reference_buffer_object(ctx
, &dst
->BufferObj
, src
->BufferObj
);
1355 #define GL_CLIENT_PACK_BIT (1<<20)
1356 #define GL_CLIENT_UNPACK_BIT (1<<21)
1359 * Copy gl_array_object from src to dest.
1360 * 'dest' must be in an initialized state.
1363 copy_array_object(struct gl_context
*ctx
,
1364 struct gl_array_object
*dest
,
1365 struct gl_array_object
*src
)
1372 /* In theory must be the same anyway, but on recreate make sure it matches */
1373 dest
->ARBsemantics
= src
->ARBsemantics
;
1375 for (i
= 0; i
< Elements(src
->VertexAttrib
); i
++)
1376 _mesa_copy_client_array(ctx
, &dest
->VertexAttrib
[i
], &src
->VertexAttrib
[i
]);
1378 /* _Enabled must be the same than on push */
1379 dest
->_Enabled
= src
->_Enabled
;
1380 dest
->_MaxElement
= src
->_MaxElement
;
1384 * Copy gl_array_attrib from src to dest.
1385 * 'dest' must be in an initialized state.
1388 copy_array_attrib(struct gl_context
*ctx
,
1389 struct gl_array_attrib
*dest
,
1390 struct gl_array_attrib
*src
,
1394 /* skip DefaultArrayObj, Objects */
1395 dest
->ActiveTexture
= src
->ActiveTexture
;
1396 dest
->LockFirst
= src
->LockFirst
;
1397 dest
->LockCount
= src
->LockCount
;
1398 dest
->PrimitiveRestart
= src
->PrimitiveRestart
;
1399 dest
->PrimitiveRestartFixedIndex
= src
->PrimitiveRestartFixedIndex
;
1400 dest
->_PrimitiveRestart
= src
->_PrimitiveRestart
;
1401 dest
->RestartIndex
= src
->RestartIndex
;
1402 dest
->_RestartIndex
= src
->_RestartIndex
;
1404 /* skip RebindArrays */
1407 copy_array_object(ctx
, dest
->ArrayObj
, src
->ArrayObj
);
1409 /* skip ArrayBufferObj */
1410 /* skip ElementArrayBufferObj */
1414 * Save the content of src to dest.
1417 save_array_attrib(struct gl_context
*ctx
,
1418 struct gl_array_attrib
*dest
,
1419 struct gl_array_attrib
*src
)
1421 /* Set the Name, needed for restore, but do never overwrite.
1422 * Needs to match value in the object hash. */
1423 dest
->ArrayObj
->Name
= src
->ArrayObj
->Name
;
1424 /* And copy all of the rest. */
1425 copy_array_attrib(ctx
, dest
, src
, false);
1427 /* Just reference them here */
1428 _mesa_reference_buffer_object(ctx
, &dest
->ArrayBufferObj
,
1429 src
->ArrayBufferObj
);
1430 _mesa_reference_buffer_object(ctx
, &dest
->ArrayObj
->ElementArrayBufferObj
,
1431 src
->ArrayObj
->ElementArrayBufferObj
);
1435 * Restore the content of src to dest.
1438 restore_array_attrib(struct gl_context
*ctx
,
1439 struct gl_array_attrib
*dest
,
1440 struct gl_array_attrib
*src
)
1442 /* The ARB_vertex_array_object spec says:
1444 * "BindVertexArray fails and an INVALID_OPERATION error is generated
1445 * if array is not a name returned from a previous call to
1446 * GenVertexArrays, or if such a name has since been deleted with
1447 * DeleteVertexArrays."
1449 * Therefore popping a deleted VAO cannot magically recreate it.
1451 * The semantics of objects created using APPLE_vertex_array_objects behave
1452 * differently. These objects expect to be recreated by pop. Alas.
1454 const bool arb_vao
= (src
->ArrayObj
->Name
!= 0
1455 && src
->ArrayObj
->ARBsemantics
);
1457 if (arb_vao
&& !_mesa_IsVertexArray(src
->ArrayObj
->Name
))
1460 _mesa_BindVertexArrayAPPLE(src
->ArrayObj
->Name
);
1462 /* Restore or recreate the buffer objects by the names ... */
1464 || src
->ArrayBufferObj
->Name
== 0
1465 || _mesa_IsBuffer(src
->ArrayBufferObj
->Name
)) {
1466 /* ... and restore its content */
1467 copy_array_attrib(ctx
, dest
, src
, false);
1469 _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB
,
1470 src
->ArrayBufferObj
->Name
);
1472 copy_array_attrib(ctx
, dest
, src
, true);
1476 || src
->ArrayObj
->ElementArrayBufferObj
->Name
== 0
1477 || _mesa_IsBuffer(src
->ArrayObj
->ElementArrayBufferObj
->Name
))
1478 _mesa_BindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB
,
1479 src
->ArrayObj
->ElementArrayBufferObj
->Name
);
1483 * init/alloc the fields of 'attrib'.
1484 * Needs to the init part matching free_array_attrib_data below.
1487 init_array_attrib_data(struct gl_context
*ctx
,
1488 struct gl_array_attrib
*attrib
)
1490 /* Get a non driver gl_array_object. */
1491 attrib
->ArrayObj
= CALLOC_STRUCT( gl_array_object
);
1492 _mesa_initialize_array_object(ctx
, attrib
->ArrayObj
, 0);
1496 * Free/unreference the fields of 'attrib' but don't delete it (that's
1497 * done later in the calling code).
1498 * Needs to the cleanup part matching init_array_attrib_data above.
1501 free_array_attrib_data(struct gl_context
*ctx
,
1502 struct gl_array_attrib
*attrib
)
1504 /* We use a non driver array object, so don't just unref since we would
1505 * end up using the drivers DeleteArrayObject function for deletion. */
1506 _mesa_delete_array_object(ctx
, attrib
->ArrayObj
);
1507 attrib
->ArrayObj
= 0;
1508 _mesa_reference_buffer_object(ctx
, &attrib
->ArrayBufferObj
, NULL
);
1513 _mesa_PushClientAttrib(GLbitfield mask
)
1515 struct gl_attrib_node
*head
;
1517 GET_CURRENT_CONTEXT(ctx
);
1519 if (ctx
->ClientAttribStackDepth
>= MAX_CLIENT_ATTRIB_STACK_DEPTH
) {
1520 _mesa_error( ctx
, GL_STACK_OVERFLOW
, "glPushClientAttrib" );
1524 /* Build linked list of attribute nodes which save all attribute
1525 * groups specified by the mask.
1529 if (mask
& GL_CLIENT_PIXEL_STORE_BIT
) {
1530 struct gl_pixelstore_attrib
*attr
;
1531 /* packing attribs */
1532 attr
= CALLOC_STRUCT( gl_pixelstore_attrib
);
1533 copy_pixelstore(ctx
, attr
, &ctx
->Pack
);
1534 save_attrib_data(&head
, GL_CLIENT_PACK_BIT
, attr
);
1535 /* unpacking attribs */
1536 attr
= CALLOC_STRUCT( gl_pixelstore_attrib
);
1537 copy_pixelstore(ctx
, attr
, &ctx
->Unpack
);
1538 save_attrib_data(&head
, GL_CLIENT_UNPACK_BIT
, attr
);
1541 if (mask
& GL_CLIENT_VERTEX_ARRAY_BIT
) {
1542 struct gl_array_attrib
*attr
;
1543 attr
= CALLOC_STRUCT( gl_array_attrib
);
1544 init_array_attrib_data(ctx
, attr
);
1545 save_array_attrib(ctx
, attr
, &ctx
->Array
);
1546 save_attrib_data(&head
, GL_CLIENT_VERTEX_ARRAY_BIT
, attr
);
1549 ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
] = head
;
1550 ctx
->ClientAttribStackDepth
++;
1557 _mesa_PopClientAttrib(void)
1559 struct gl_attrib_node
*node
, *next
;
1561 GET_CURRENT_CONTEXT(ctx
);
1562 FLUSH_VERTICES(ctx
, 0);
1564 if (ctx
->ClientAttribStackDepth
== 0) {
1565 _mesa_error( ctx
, GL_STACK_UNDERFLOW
, "glPopClientAttrib" );
1569 ctx
->ClientAttribStackDepth
--;
1570 node
= ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
];
1573 switch (node
->kind
) {
1574 case GL_CLIENT_PACK_BIT
:
1576 struct gl_pixelstore_attrib
*store
=
1577 (struct gl_pixelstore_attrib
*) node
->data
;
1578 copy_pixelstore(ctx
, &ctx
->Pack
, store
);
1579 _mesa_reference_buffer_object(ctx
, &store
->BufferObj
, NULL
);
1581 ctx
->NewState
|= _NEW_PACKUNPACK
;
1583 case GL_CLIENT_UNPACK_BIT
:
1585 struct gl_pixelstore_attrib
*store
=
1586 (struct gl_pixelstore_attrib
*) node
->data
;
1587 copy_pixelstore(ctx
, &ctx
->Unpack
, store
);
1588 _mesa_reference_buffer_object(ctx
, &store
->BufferObj
, NULL
);
1590 ctx
->NewState
|= _NEW_PACKUNPACK
;
1592 case GL_CLIENT_VERTEX_ARRAY_BIT
: {
1593 struct gl_array_attrib
* attr
=
1594 (struct gl_array_attrib
*) node
->data
;
1595 restore_array_attrib(ctx
, &ctx
->Array
, attr
);
1596 free_array_attrib_data(ctx
, attr
);
1597 ctx
->NewState
|= _NEW_ARRAY
;
1601 _mesa_problem( ctx
, "Bad attrib flag in PopClientAttrib");
1614 * Free any attribute state data that might be attached to the context.
1617 _mesa_free_attrib_data(struct gl_context
*ctx
)
1619 while (ctx
->AttribStackDepth
> 0) {
1620 struct gl_attrib_node
*attr
, *next
;
1622 ctx
->AttribStackDepth
--;
1623 attr
= ctx
->AttribStack
[ctx
->AttribStackDepth
];
1626 if (attr
->kind
== GL_TEXTURE_BIT
) {
1627 struct texture_state
*texstate
= (struct texture_state
*)attr
->data
;
1629 /* clear references to the saved texture objects */
1630 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
1631 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
1632 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tgt
], NULL
);
1635 _mesa_reference_shared_state(ctx
, &texstate
->SharedRef
, NULL
);
1638 /* any other chunks of state that requires special handling? */
1650 void _mesa_init_attrib( struct gl_context
*ctx
)
1652 /* Renderer and client attribute stacks */
1653 ctx
->AttribStackDepth
= 0;
1654 ctx
->ClientAttribStackDepth
= 0;