glPopAttrib() now calls Driver's ClearColor, ClearIndex and ColorMask functions
[mesa.git] / src / mesa / main / attrib.c
1 /* $Id: attrib.c,v 1.19 2000/03/10 22:12:22 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "attrib.h"
33 #include "buffers.h"
34 #include "context.h"
35 #include "enable.h"
36 #include "enums.h"
37 #include "mem.h"
38 #include "simple_list.h"
39 #include "texstate.h"
40 #include "types.h"
41 #endif
42
43
44
45
46 /*
47 * Allocate a new attribute state node. These nodes have a
48 * "kind" value and a pointer to a struct of state data.
49 */
50 static struct gl_attrib_node *
51 new_attrib_node( GLbitfield kind )
52 {
53 struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node);
54 if (an) {
55 an->kind = kind;
56 }
57 return an;
58 }
59
60
61
62 /*
63 * Copy texture object state from one texture object to another.
64 */
65 static void
66 copy_texobj_state( struct gl_texture_object *dest,
67 const struct gl_texture_object *src )
68 {
69 /*
70 dest->Name = src->Name;
71 dest->Dimensions = src->Dimensions;
72 */
73 dest->Priority = src->Priority;
74 dest->BorderColor[0] = src->BorderColor[0];
75 dest->BorderColor[1] = src->BorderColor[1];
76 dest->BorderColor[2] = src->BorderColor[2];
77 dest->BorderColor[3] = src->BorderColor[3];
78 dest->WrapS = src->WrapS;
79 dest->WrapT = src->WrapT;
80 dest->WrapR = src->WrapR;
81 dest->MinFilter = src->MinFilter;
82 dest->MagFilter = src->MagFilter;
83 dest->MinLod = src->MinLod;
84 dest->MaxLod = src->MaxLod;
85 dest->BaseLevel = src->BaseLevel;
86 dest->MaxLevel = src->MaxLevel;
87 dest->P = src->P;
88 dest->M = src->M;
89 dest->MinMagThresh = src->MinMagThresh;
90 dest->Palette = src->Palette;
91 dest->Complete = src->Complete;
92 dest->SampleFunc = src->SampleFunc;
93 }
94
95
96
97 void
98 _mesa_PushAttrib(GLbitfield mask)
99 {
100 struct gl_attrib_node *newnode;
101 struct gl_attrib_node *head;
102
103 GET_CURRENT_CONTEXT(ctx);
104 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushAttrib");
105
106 if (MESA_VERBOSE&VERBOSE_API)
107 fprintf(stderr, "glPushAttrib %x\n", (int)mask);
108
109 if (ctx->AttribStackDepth>=MAX_ATTRIB_STACK_DEPTH) {
110 gl_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
111 return;
112 }
113
114 /* Build linked list of attribute nodes which save all attribute */
115 /* groups specified by the mask. */
116 head = NULL;
117
118 if (mask & GL_ACCUM_BUFFER_BIT) {
119 struct gl_accum_attrib *attr;
120 attr = MALLOC_STRUCT( gl_accum_attrib );
121 MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
122 newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT );
123 newnode->data = attr;
124 newnode->next = head;
125 head = newnode;
126 }
127
128 if (mask & GL_COLOR_BUFFER_BIT) {
129 struct gl_colorbuffer_attrib *attr;
130 attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
131 MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
132 newnode = new_attrib_node( GL_COLOR_BUFFER_BIT );
133 newnode->data = attr;
134 newnode->next = head;
135 head = newnode;
136 }
137
138 if (mask & GL_CURRENT_BIT) {
139 struct gl_current_attrib *attr;
140 attr = MALLOC_STRUCT( gl_current_attrib );
141 MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
142 newnode = new_attrib_node( GL_CURRENT_BIT );
143 newnode->data = attr;
144 newnode->next = head;
145 head = newnode;
146 }
147
148 if (mask & GL_DEPTH_BUFFER_BIT) {
149 struct gl_depthbuffer_attrib *attr;
150 attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
151 MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
152 newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT );
153 newnode->data = attr;
154 newnode->next = head;
155 head = newnode;
156 }
157
158 if (mask & GL_ENABLE_BIT) {
159 struct gl_enable_attrib *attr;
160 GLuint i;
161 attr = MALLOC_STRUCT( gl_enable_attrib );
162 /* Copy enable flags from all other attributes into the enable struct. */
163 attr->AlphaTest = ctx->Color.AlphaEnabled;
164 attr->AutoNormal = ctx->Eval.AutoNormal;
165 attr->Blend = ctx->Color.BlendEnabled;
166 for (i=0;i<MAX_CLIP_PLANES;i++) {
167 attr->ClipPlane[i] = ctx->Transform.ClipEnabled[i];
168 }
169 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
170 attr->CullFace = ctx->Polygon.CullFlag;
171 attr->DepthTest = ctx->Depth.Test;
172 attr->Dither = ctx->Color.DitherFlag;
173 attr->Fog = ctx->Fog.Enabled;
174 for (i=0;i<MAX_LIGHTS;i++) {
175 attr->Light[i] = ctx->Light.Light[i].Enabled;
176 }
177 attr->Lighting = ctx->Light.Enabled;
178 attr->LineSmooth = ctx->Line.SmoothFlag;
179 attr->LineStipple = ctx->Line.StippleFlag;
180 attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
181 attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
182 attr->Map1Color4 = ctx->Eval.Map1Color4;
183 attr->Map1Index = ctx->Eval.Map1Index;
184 attr->Map1Normal = ctx->Eval.Map1Normal;
185 attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
186 attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
187 attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
188 attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
189 attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
190 attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
191 attr->Map2Color4 = ctx->Eval.Map2Color4;
192 attr->Map2Index = ctx->Eval.Map2Index;
193 attr->Map2Normal = ctx->Eval.Map2Normal;
194 attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
195 attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
196 attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
197 attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
198 attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
199 attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
200 attr->Normalize = ctx->Transform.Normalize;
201 attr->PointSmooth = ctx->Point.SmoothFlag;
202 attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
203 attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
204 attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
205 attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
206 attr->PolygonStipple = ctx->Polygon.StippleFlag;
207 attr->RescaleNormals = ctx->Transform.RescaleNormals;
208 attr->Scissor = ctx->Scissor.Enabled;
209 attr->Stencil = ctx->Stencil.Enabled;
210 attr->Texture = ctx->Texture.Enabled;
211 for (i=0; i<MAX_TEXTURE_UNITS; i++) {
212 attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
213 }
214 newnode = new_attrib_node( GL_ENABLE_BIT );
215 newnode->data = attr;
216 newnode->next = head;
217 head = newnode;
218 }
219
220 if (mask & GL_EVAL_BIT) {
221 struct gl_eval_attrib *attr;
222 attr = MALLOC_STRUCT( gl_eval_attrib );
223 MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
224 newnode = new_attrib_node( GL_EVAL_BIT );
225 newnode->data = attr;
226 newnode->next = head;
227 head = newnode;
228 }
229
230 if (mask & GL_FOG_BIT) {
231 struct gl_fog_attrib *attr;
232 attr = MALLOC_STRUCT( gl_fog_attrib );
233 MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
234 newnode = new_attrib_node( GL_FOG_BIT );
235 newnode->data = attr;
236 newnode->next = head;
237 head = newnode;
238 }
239
240 if (mask & GL_HINT_BIT) {
241 struct gl_hint_attrib *attr;
242 attr = MALLOC_STRUCT( gl_hint_attrib );
243 MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
244 newnode = new_attrib_node( GL_HINT_BIT );
245 newnode->data = attr;
246 newnode->next = head;
247 head = newnode;
248 }
249
250 if (mask & GL_LIGHTING_BIT) {
251 struct gl_light_attrib *attr;
252 attr = MALLOC_STRUCT( gl_light_attrib );
253 MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
254 newnode = new_attrib_node( GL_LIGHTING_BIT );
255 newnode->data = attr;
256 newnode->next = head;
257 head = newnode;
258 }
259
260 if (mask & GL_LINE_BIT) {
261 struct gl_line_attrib *attr;
262 attr = MALLOC_STRUCT( gl_line_attrib );
263 MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
264 newnode = new_attrib_node( GL_LINE_BIT );
265 newnode->data = attr;
266 newnode->next = head;
267 head = newnode;
268 }
269
270 if (mask & GL_LIST_BIT) {
271 struct gl_list_attrib *attr;
272 attr = MALLOC_STRUCT( gl_list_attrib );
273 MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) );
274 newnode = new_attrib_node( GL_LIST_BIT );
275 newnode->data = attr;
276 newnode->next = head;
277 head = newnode;
278 }
279
280 if (mask & GL_PIXEL_MODE_BIT) {
281 struct gl_pixel_attrib *attr;
282 attr = MALLOC_STRUCT( gl_pixel_attrib );
283 MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
284 newnode = new_attrib_node( GL_PIXEL_MODE_BIT );
285 newnode->data = attr;
286 newnode->next = head;
287 head = newnode;
288 }
289
290 if (mask & GL_POINT_BIT) {
291 struct gl_point_attrib *attr;
292 attr = MALLOC_STRUCT( gl_point_attrib );
293 MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
294 newnode = new_attrib_node( GL_POINT_BIT );
295 newnode->data = attr;
296 newnode->next = head;
297 head = newnode;
298 }
299
300 if (mask & GL_POLYGON_BIT) {
301 struct gl_polygon_attrib *attr;
302 attr = MALLOC_STRUCT( gl_polygon_attrib );
303 MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
304 newnode = new_attrib_node( GL_POLYGON_BIT );
305 newnode->data = attr;
306 newnode->next = head;
307 head = newnode;
308 }
309
310 if (mask & GL_POLYGON_STIPPLE_BIT) {
311 GLuint *stipple;
312 stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
313 MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
314 newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT );
315 newnode->data = stipple;
316 newnode->next = head;
317 head = newnode;
318 }
319
320 if (mask & GL_SCISSOR_BIT) {
321 struct gl_scissor_attrib *attr;
322 attr = MALLOC_STRUCT( gl_scissor_attrib );
323 MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
324 newnode = new_attrib_node( GL_SCISSOR_BIT );
325 newnode->data = attr;
326 newnode->next = head;
327 head = newnode;
328 }
329
330 if (mask & GL_STENCIL_BUFFER_BIT) {
331 struct gl_stencil_attrib *attr;
332 attr = MALLOC_STRUCT( gl_stencil_attrib );
333 MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
334 newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT );
335 newnode->data = attr;
336 newnode->next = head;
337 head = newnode;
338 }
339
340 if (mask & GL_TEXTURE_BIT) {
341 struct gl_texture_attrib *attr;
342 GLuint u;
343 /* Take care of texture object reference counters */
344 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
345 ctx->Texture.Unit[u].CurrentD[1]->RefCount++;
346 ctx->Texture.Unit[u].CurrentD[2]->RefCount++;
347 ctx->Texture.Unit[u].CurrentD[3]->RefCount++;
348 }
349 attr = MALLOC_STRUCT( gl_texture_attrib );
350 MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
351 /* copy state of the currently bound texture objects */
352 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
353 copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].CurrentD[1]);
354 copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].CurrentD[2]);
355 copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].CurrentD[3]);
356 }
357 newnode = new_attrib_node( GL_TEXTURE_BIT );
358 newnode->data = attr;
359 newnode->next = head;
360 head = newnode;
361 }
362
363 if (mask & GL_TRANSFORM_BIT) {
364 struct gl_transform_attrib *attr;
365 attr = MALLOC_STRUCT( gl_transform_attrib );
366 MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
367 newnode = new_attrib_node( GL_TRANSFORM_BIT );
368 newnode->data = attr;
369 newnode->next = head;
370 head = newnode;
371 }
372
373 if (mask & GL_VIEWPORT_BIT) {
374 struct gl_viewport_attrib *attr;
375 attr = MALLOC_STRUCT( gl_viewport_attrib );
376 MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
377 newnode = new_attrib_node( GL_VIEWPORT_BIT );
378 newnode->data = attr;
379 newnode->next = head;
380 head = newnode;
381 }
382
383 ctx->AttribStack[ctx->AttribStackDepth] = head;
384 ctx->AttribStackDepth++;
385 }
386
387
388
389 /*
390 * This function is kind of long just because we have to call a lot
391 * of device driver functions to update device driver state.
392 */
393 void
394 _mesa_PopAttrib(void)
395 {
396 struct gl_attrib_node *attr, *next;
397 GET_CURRENT_CONTEXT(ctx);
398
399 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopAttrib");
400
401
402 if (ctx->AttribStackDepth==0) {
403 gl_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
404 return;
405 }
406
407 ctx->AttribStackDepth--;
408 attr = ctx->AttribStack[ctx->AttribStackDepth];
409
410 while (attr) {
411
412 if (MESA_VERBOSE&VERBOSE_API)
413 fprintf(stderr, "glPopAttrib %s\n", gl_lookup_enum_by_nr(attr->kind));
414
415 switch (attr->kind) {
416 case GL_ACCUM_BUFFER_BIT:
417 MEMCPY( &ctx->Accum, attr->data, sizeof(struct gl_accum_attrib) );
418 break;
419 case GL_COLOR_BUFFER_BIT:
420 {
421 GLenum oldDrawBuffer = ctx->Color.DrawBuffer;
422 GLenum oldAlphaFunc = ctx->Color.AlphaFunc;
423 GLubyte oldAlphaRef = ctx->Color.AlphaRef;
424 GLenum oldBlendSrc = ctx->Color.BlendSrcRGB;
425 GLenum oldBlendDst = ctx->Color.BlendDstRGB;
426 GLenum oldLogicOp = ctx->Color.LogicOp;
427 MEMCPY( &ctx->Color, attr->data,
428 sizeof(struct gl_colorbuffer_attrib) );
429 if (ctx->Color.DrawBuffer != oldDrawBuffer) {
430 _mesa_DrawBuffer( ctx->Color.DrawBuffer);
431 }
432 if ((ctx->Color.BlendSrcRGB != oldBlendSrc ||
433 ctx->Color.BlendDstRGB != oldBlendDst) &&
434 ctx->Driver.BlendFunc)
435 (*ctx->Driver.BlendFunc)( ctx, ctx->Color.BlendSrcRGB,
436 ctx->Color.BlendDstRGB);
437 if (ctx->Color.LogicOp != oldLogicOp &&
438 ctx->Driver.LogicOpcode) {
439 ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
440 }
441 if (ctx->Visual->RGBAflag) {
442 GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
443 GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
444 GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
445 GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
446 (*ctx->Driver.ClearColor)( ctx, r, g, b, a );
447 if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
448 ctx->Color.AlphaRef != oldAlphaRef) &&
449 ctx->Driver.AlphaFunc)
450 (*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc,
451 ctx->Color.AlphaRef / 255.0F);
452 if (ctx->Driver.ColorMask) {
453 (*ctx->Driver.ColorMask)(ctx,
454 ctx->Color.ColorMask[0],
455 ctx->Color.ColorMask[1],
456 ctx->Color.ColorMask[2],
457 ctx->Color.ColorMask[3]);
458 }
459 }
460 else {
461 (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex);
462 }
463 }
464 break;
465 case GL_CURRENT_BIT:
466 MEMCPY( &ctx->Current, attr->data,
467 sizeof(struct gl_current_attrib) );
468 break;
469 case GL_DEPTH_BUFFER_BIT:
470 {
471 GLenum oldDepthFunc = ctx->Depth.Func;
472 GLboolean oldDepthMask = ctx->Depth.Mask;
473 GLfloat oldDepthClear = ctx->Depth.Clear;
474 MEMCPY( &ctx->Depth, attr->data,
475 sizeof(struct gl_depthbuffer_attrib) );
476 if (ctx->Depth.Func != oldDepthFunc && ctx->Driver.DepthFunc)
477 (*ctx->Driver.DepthFunc)( ctx, ctx->Depth.Func );
478 if (ctx->Depth.Mask != oldDepthMask && ctx->Driver.DepthMask)
479 (*ctx->Driver.DepthMask)( ctx, ctx->Depth.Mask );
480 if (ctx->Depth.Clear != oldDepthClear && ctx->Driver.ClearDepth)
481 (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
482 }
483 break;
484 case GL_ENABLE_BIT:
485 {
486 const struct gl_enable_attrib *enable;
487 enable = (const struct gl_enable_attrib *) attr->data;
488
489 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
490 if ((VALUE) != (NEWVALUE)) { \
491 _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
492 }
493
494 TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
495 TEST_AND_UPDATE(ctx->Transform.Normalize, enable->AutoNormal, GL_NORMALIZE);
496 TEST_AND_UPDATE(ctx->Color.BlendEnabled, enable->Blend, GL_BLEND);
497 {
498 GLuint i;
499 for (i=0;i<MAX_CLIP_PLANES;i++) {
500 if (ctx->Transform.ClipEnabled[i] != enable->ClipPlane[i])
501 _mesa_set_enable( ctx, (GLenum) (GL_CLIP_PLANE0 + i), enable->ClipPlane[i] );
502 }
503 }
504 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, GL_COLOR_MATERIAL);
505 TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
506 TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
507 TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
508 TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
509 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
510 TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
511 TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, GL_LINE_STIPPLE);
512 TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, GL_INDEX_LOGIC_OP);
513 TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, GL_COLOR_LOGIC_OP);
514 TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
515 TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
516 TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
517 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, GL_MAP1_TEXTURE_COORD_1);
518 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, GL_MAP1_TEXTURE_COORD_2);
519 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, GL_MAP1_TEXTURE_COORD_3);
520 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, GL_MAP1_TEXTURE_COORD_4);
521 TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, GL_MAP1_VERTEX_3);
522 TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, GL_MAP1_VERTEX_4);
523 TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
524 TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
525 TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
526 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, GL_MAP2_TEXTURE_COORD_1);
527 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, GL_MAP2_TEXTURE_COORD_2);
528 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, GL_MAP2_TEXTURE_COORD_3);
529 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, GL_MAP2_TEXTURE_COORD_4);
530 TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, GL_MAP2_VERTEX_3);
531 TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, GL_MAP2_VERTEX_4);
532 TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
533 TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, GL_RESCALE_NORMAL_EXT);
534 TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, GL_POINT_SMOOTH);
535 TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, GL_POLYGON_OFFSET_POINT);
536 TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, GL_POLYGON_OFFSET_LINE);
537 TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, GL_POLYGON_OFFSET_FILL);
538 TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, GL_POLYGON_SMOOTH);
539 TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, GL_POLYGON_STIPPLE);
540 TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
541 TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
542 if (ctx->Texture.Enabled != enable->Texture) {
543 ctx->Texture.Enabled = enable->Texture;
544 if (ctx->Driver.Enable) {
545 if (ctx->Driver.ActiveTexture)
546 (*ctx->Driver.ActiveTexture)( ctx, 0 );
547 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE0_1D) );
548 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE0_2D) );
549 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE0_3D) );
550 if (ctx->Driver.ActiveTexture)
551 (*ctx->Driver.ActiveTexture)( ctx, 1 );
552 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE1_1D) );
553 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE1_2D) );
554 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE1_3D) );
555 if (ctx->Driver.ActiveTexture)
556 (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit );
557 }
558 }
559 #undef TEST_AND_UPDATE
560 {
561 GLuint i;
562 for (i=0; i<MAX_TEXTURE_UNITS; i++) {
563 if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) {
564 ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i];
565
566 /* ctx->Enabled recalculated in state change
567 processing */
568
569 if (ctx->Driver.Enable) {
570 if (ctx->Driver.ActiveTexture)
571 (*ctx->Driver.ActiveTexture)( ctx, i );
572 if (enable->TexGen[i] & S_BIT)
573 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE);
574 else
575 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE);
576 if (enable->TexGen[i] & T_BIT)
577 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE);
578 else
579 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE);
580 if (enable->TexGen[i] & R_BIT)
581 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE);
582 else
583 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE);
584 if (enable->TexGen[i] & Q_BIT)
585 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
586 else
587 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
588 }
589 }
590 }
591 if (ctx->Driver.ActiveTexture)
592 (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit );
593 }
594 }
595 break;
596 case GL_EVAL_BIT:
597 MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
598 break;
599 case GL_FOG_BIT:
600 {
601 GLboolean anyChange = (GLboolean) (memcmp( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ) != 0);
602 MEMCPY( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) );
603 if (anyChange && ctx->Driver.Fogfv) {
604 const GLfloat mode = (GLfloat) ctx->Fog.Mode;
605 const GLfloat density = ctx->Fog.Density;
606 const GLfloat start = ctx->Fog.Start;
607 const GLfloat end = ctx->Fog.End;
608 const GLfloat index = ctx->Fog.Index;
609 (*ctx->Driver.Fogfv)( ctx, GL_FOG_MODE, &mode);
610 (*ctx->Driver.Fogfv)( ctx, GL_FOG_DENSITY, &density );
611 (*ctx->Driver.Fogfv)( ctx, GL_FOG_START, &start );
612 (*ctx->Driver.Fogfv)( ctx, GL_FOG_END, &end );
613 (*ctx->Driver.Fogfv)( ctx, GL_FOG_INDEX, &index );
614 (*ctx->Driver.Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color );
615 }
616 ctx->Enabled &= ~ENABLE_FOG;
617 if (ctx->Fog.Enabled) ctx->Enabled |= ENABLE_FOG;
618 }
619 break;
620 case GL_HINT_BIT:
621 MEMCPY( &ctx->Hint, attr->data, sizeof(struct gl_hint_attrib) );
622 if (ctx->Driver.Hint) {
623 (*ctx->Driver.Hint)( ctx, GL_PERSPECTIVE_CORRECTION_HINT,
624 ctx->Hint.PerspectiveCorrection );
625 (*ctx->Driver.Hint)( ctx, GL_POINT_SMOOTH_HINT,
626 ctx->Hint.PointSmooth);
627 (*ctx->Driver.Hint)( ctx, GL_LINE_SMOOTH_HINT,
628 ctx->Hint.LineSmooth );
629 (*ctx->Driver.Hint)( ctx, GL_POLYGON_SMOOTH_HINT,
630 ctx->Hint.PolygonSmooth );
631 (*ctx->Driver.Hint)( ctx, GL_FOG_HINT, ctx->Hint.Fog );
632 }
633 break;
634 case GL_LIGHTING_BIT:
635 MEMCPY( &ctx->Light, attr->data, sizeof(struct gl_light_attrib) );
636 if (ctx->Driver.Enable) {
637 GLuint i;
638 for (i = 0; i < MAX_LIGHTS; i++) {
639 GLenum light = (GLenum) (GL_LIGHT0 + i);
640 (*ctx->Driver.Enable)( ctx, light, ctx->Light.Light[i].Enabled );
641 }
642 (*ctx->Driver.Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled );
643 }
644 if (ctx->Light.ShadeModel == GL_FLAT)
645 ctx->TriangleCaps |= DD_FLATSHADE;
646 else
647 ctx->TriangleCaps &= ~DD_FLATSHADE;
648 if (ctx->Driver.ShadeModel)
649 (*ctx->Driver.ShadeModel)(ctx, ctx->Light.ShadeModel);
650 ctx->Enabled &= ~ENABLE_LIGHT;
651 if (ctx->Light.Enabled && !is_empty_list(&ctx->Light.EnabledList))
652 ctx->Enabled |= ENABLE_LIGHT;
653 break;
654 case GL_LINE_BIT:
655 MEMCPY( &ctx->Line, attr->data, sizeof(struct gl_line_attrib) );
656 if (ctx->Driver.Enable) {
657 (*ctx->Driver.Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
658 (*ctx->Driver.Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag );
659 }
660 if (ctx->Driver.LineStipple)
661 (*ctx->Driver.LineStipple)(ctx, ctx->Line.StippleFactor,
662 ctx->Line.StipplePattern);
663 if (ctx->Driver.LineWidth)
664 (*ctx->Driver.LineWidth)(ctx, ctx->Line.Width);
665 break;
666 case GL_LIST_BIT:
667 MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
668 break;
669 case GL_PIXEL_MODE_BIT:
670 MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
671 break;
672 case GL_POINT_BIT:
673 MEMCPY( &ctx->Point, attr->data, sizeof(struct gl_point_attrib) );
674 if (ctx->Driver.Enable)
675 (*ctx->Driver.Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag );
676 break;
677 case GL_POLYGON_BIT:
678 {
679 GLenum oldFrontMode = ctx->Polygon.FrontMode;
680 GLenum oldBackMode = ctx->Polygon.BackMode;
681 MEMCPY( &ctx->Polygon, attr->data,
682 sizeof(struct gl_polygon_attrib) );
683 if ((ctx->Polygon.FrontMode != oldFrontMode ||
684 ctx->Polygon.BackMode != oldBackMode) &&
685 ctx->Driver.PolygonMode) {
686 (*ctx->Driver.PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode);
687 (*ctx->Driver.PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode);
688 }
689 if (ctx->Driver.CullFace)
690 ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
691
692 if (ctx->Driver.FrontFace)
693 ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
694
695 if (ctx->Driver.Enable)
696 (*ctx->Driver.Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag );
697 }
698 break;
699 case GL_POLYGON_STIPPLE_BIT:
700 MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
701 if (ctx->Driver.PolygonStipple)
702 ctx->Driver.PolygonStipple( ctx, attr->data );
703 break;
704 case GL_SCISSOR_BIT:
705 MEMCPY( &ctx->Scissor, attr->data,
706 sizeof(struct gl_scissor_attrib) );
707 if (ctx->Driver.Enable)
708 (*ctx->Driver.Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
709 if (ctx->Driver.Scissor)
710 ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
711 ctx->Scissor.Width, ctx->Scissor.Height );
712 break;
713 case GL_STENCIL_BUFFER_BIT:
714 MEMCPY( &ctx->Stencil, attr->data,
715 sizeof(struct gl_stencil_attrib) );
716 if (ctx->Driver.StencilFunc)
717 (*ctx->Driver.StencilFunc)( ctx, ctx->Stencil.Function,
718 ctx->Stencil.Ref, ctx->Stencil.ValueMask);
719 if (ctx->Driver.StencilMask)
720 (*ctx->Driver.StencilMask)( ctx, ctx->Stencil.WriteMask );
721 if (ctx->Driver.StencilOp)
722 (*ctx->Driver.StencilOp)( ctx, ctx->Stencil.FailFunc,
723 ctx->Stencil.ZFailFunc, ctx->Stencil.ZPassFunc);
724 if (ctx->Driver.ClearStencil)
725 (*ctx->Driver.ClearStencil)( ctx, ctx->Stencil.Clear );
726 if (ctx->Driver.Enable)
727 (*ctx->Driver.Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
728 ctx->TriangleCaps &= ~DD_STENCIL;
729 if (ctx->Stencil.Enabled)
730 ctx->TriangleCaps |= DD_STENCIL;
731
732 break;
733 case GL_TRANSFORM_BIT:
734 MEMCPY( &ctx->Transform, attr->data,
735 sizeof(struct gl_transform_attrib) );
736 if (ctx->Driver.Enable) {
737 (*ctx->Driver.Enable)( ctx, GL_NORMALIZE, ctx->Transform.Normalize );
738 (*ctx->Driver.Enable)( ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals );
739 }
740 ctx->Enabled &= ~(ENABLE_NORMALIZE|ENABLE_RESCALE);
741 if (ctx->Transform.Normalize) ctx->Enabled |= ENABLE_NORMALIZE;
742 if (ctx->Transform.RescaleNormals) ctx->Enabled |= ENABLE_RESCALE;
743 break;
744 case GL_TEXTURE_BIT:
745 /* Take care of texture object reference counters */
746 {
747 GLuint u;
748 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
749 ctx->Texture.Unit[u].CurrentD[1]->RefCount--;
750 ctx->Texture.Unit[u].CurrentD[2]->RefCount--;
751 ctx->Texture.Unit[u].CurrentD[3]->RefCount--;
752 }
753 MEMCPY( &ctx->Texture, attr->data,
754 sizeof(struct gl_texture_attrib) );
755 /* restore state of the currently bound texture objects */
756 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
757 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[1],
758 &(ctx->Texture.Unit[u].Saved1D) );
759 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[2],
760 &(ctx->Texture.Unit[u].Saved2D) );
761 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[3],
762 &(ctx->Texture.Unit[u].Saved3D) );
763 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[1] );
764 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[2] );
765 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[3] );
766
767 }
768 }
769 break;
770 case GL_VIEWPORT_BIT:
771 {
772 struct gl_viewport_attrib *v =
773 (struct gl_viewport_attrib *)attr->data;
774
775 _mesa_Viewport( v->X, v->Y, v->Width, v->Height );
776 _mesa_DepthRange( v->Near, v->Far );
777 break;
778 }
779 default:
780 gl_problem( ctx, "Bad attrib flag in PopAttrib");
781 break;
782 }
783
784 next = attr->next;
785 FREE( attr->data );
786 FREE( attr );
787 attr = next;
788 }
789
790 ctx->NewState = NEW_ALL;
791 }
792
793
794 #define GL_CLIENT_PACK_BIT (1<<20)
795 #define GL_CLIENT_UNPACK_BIT (1<<21)
796
797
798 void
799 _mesa_PushClientAttrib(GLbitfield mask)
800 {
801 struct gl_attrib_node *newnode;
802 struct gl_attrib_node *head;
803
804 GET_CURRENT_CONTEXT(ctx);
805 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushClientAttrib");
806
807 if (ctx->ClientAttribStackDepth>=MAX_CLIENT_ATTRIB_STACK_DEPTH) {
808 gl_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
809 return;
810 }
811
812 /* Build linked list of attribute nodes which save all attribute */
813 /* groups specified by the mask. */
814 head = NULL;
815
816 if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
817 struct gl_pixelstore_attrib *attr;
818 /* packing attribs */
819 attr = MALLOC_STRUCT( gl_pixelstore_attrib );
820 MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) );
821 newnode = new_attrib_node( GL_CLIENT_PACK_BIT );
822 newnode->data = attr;
823 newnode->next = head;
824 head = newnode;
825 /* unpacking attribs */
826 attr = MALLOC_STRUCT( gl_pixelstore_attrib );
827 MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) );
828 newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );
829 newnode->data = attr;
830 newnode->next = head;
831 head = newnode;
832 }
833 if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
834 struct gl_array_attrib *attr;
835 attr = MALLOC_STRUCT( gl_array_attrib );
836 MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
837 newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );
838 newnode->data = attr;
839 newnode->next = head;
840 head = newnode;
841 }
842
843 ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
844 ctx->ClientAttribStackDepth++;
845 }
846
847
848
849
850 void
851 _mesa_PopClientAttrib(void)
852 {
853 struct gl_attrib_node *attr, *next;
854
855 GET_CURRENT_CONTEXT(ctx);
856 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopClientAttrib");
857
858 if (ctx->ClientAttribStackDepth==0) {
859 gl_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
860 return;
861 }
862
863 ctx->ClientAttribStackDepth--;
864 attr = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
865
866 while (attr) {
867 switch (attr->kind) {
868 case GL_CLIENT_PACK_BIT:
869 MEMCPY( &ctx->Pack, attr->data,
870 sizeof(struct gl_pixelstore_attrib) );
871 break;
872 case GL_CLIENT_UNPACK_BIT:
873 MEMCPY( &ctx->Unpack, attr->data,
874 sizeof(struct gl_pixelstore_attrib) );
875 break;
876 case GL_CLIENT_VERTEX_ARRAY_BIT:
877 MEMCPY( &ctx->Array, attr->data,
878 sizeof(struct gl_array_attrib) );
879 break;
880 default:
881 gl_problem( ctx, "Bad attrib flag in PopClientAttrib");
882 break;
883 }
884
885 next = attr->next;
886 FREE( attr->data );
887 FREE( attr );
888 attr = next;
889 }
890
891 ctx->NewState = NEW_ALL;
892 }
893
894
895