1 /* $Id: attrib.c,v 1.24 2000/07/05 22:26:43 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
38 #include "simple_list.h"
47 * Allocate a new attribute state node. These nodes have a
48 * "kind" value and a pointer to a struct of state data.
50 static struct gl_attrib_node
*
51 new_attrib_node( GLbitfield kind
)
53 struct gl_attrib_node
*an
= MALLOC_STRUCT(gl_attrib_node
);
63 * Copy texture object state from one texture object to another.
66 copy_texobj_state( struct gl_texture_object
*dest
,
67 const struct gl_texture_object
*src
)
70 dest->Name = src->Name;
71 dest->Dimensions = src->Dimensions;
73 dest
->Priority
= src
->Priority
;
74 dest
->BorderColor
[0] = src
->BorderColor
[0];
75 dest
->BorderColor
[1] = src
->BorderColor
[1];
76 dest
->BorderColor
[2] = src
->BorderColor
[2];
77 dest
->BorderColor
[3] = src
->BorderColor
[3];
78 dest
->WrapS
= src
->WrapS
;
79 dest
->WrapT
= src
->WrapT
;
80 dest
->WrapR
= src
->WrapR
;
81 dest
->MinFilter
= src
->MinFilter
;
82 dest
->MagFilter
= src
->MagFilter
;
83 dest
->MinLod
= src
->MinLod
;
84 dest
->MaxLod
= src
->MaxLod
;
85 dest
->BaseLevel
= src
->BaseLevel
;
86 dest
->MaxLevel
= src
->MaxLevel
;
89 dest
->MinMagThresh
= src
->MinMagThresh
;
90 dest
->Palette
= src
->Palette
;
91 dest
->Complete
= src
->Complete
;
92 dest
->SampleFunc
= src
->SampleFunc
;
98 _mesa_PushAttrib(GLbitfield mask
)
100 struct gl_attrib_node
*newnode
;
101 struct gl_attrib_node
*head
;
103 GET_CURRENT_CONTEXT(ctx
);
104 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glPushAttrib");
106 if (MESA_VERBOSE
&VERBOSE_API
)
107 fprintf(stderr
, "glPushAttrib %x\n", (int)mask
);
109 if (ctx
->AttribStackDepth
>=MAX_ATTRIB_STACK_DEPTH
) {
110 gl_error( ctx
, GL_STACK_OVERFLOW
, "glPushAttrib" );
114 /* Build linked list of attribute nodes which save all attribute */
115 /* groups specified by the mask. */
118 if (mask
& GL_ACCUM_BUFFER_BIT
) {
119 struct gl_accum_attrib
*attr
;
120 attr
= MALLOC_STRUCT( gl_accum_attrib
);
121 MEMCPY( attr
, &ctx
->Accum
, sizeof(struct gl_accum_attrib
) );
122 newnode
= new_attrib_node( GL_ACCUM_BUFFER_BIT
);
123 newnode
->data
= attr
;
124 newnode
->next
= head
;
128 if (mask
& GL_COLOR_BUFFER_BIT
) {
129 struct gl_colorbuffer_attrib
*attr
;
130 attr
= MALLOC_STRUCT( gl_colorbuffer_attrib
);
131 MEMCPY( attr
, &ctx
->Color
, sizeof(struct gl_colorbuffer_attrib
) );
132 newnode
= new_attrib_node( GL_COLOR_BUFFER_BIT
);
133 newnode
->data
= attr
;
134 newnode
->next
= head
;
138 if (mask
& GL_CURRENT_BIT
) {
139 struct gl_current_attrib
*attr
;
140 attr
= MALLOC_STRUCT( gl_current_attrib
);
141 MEMCPY( attr
, &ctx
->Current
, sizeof(struct gl_current_attrib
) );
142 newnode
= new_attrib_node( GL_CURRENT_BIT
);
143 newnode
->data
= attr
;
144 newnode
->next
= head
;
148 if (mask
& GL_DEPTH_BUFFER_BIT
) {
149 struct gl_depthbuffer_attrib
*attr
;
150 attr
= MALLOC_STRUCT( gl_depthbuffer_attrib
);
151 MEMCPY( attr
, &ctx
->Depth
, sizeof(struct gl_depthbuffer_attrib
) );
152 newnode
= new_attrib_node( GL_DEPTH_BUFFER_BIT
);
153 newnode
->data
= attr
;
154 newnode
->next
= head
;
158 if (mask
& GL_ENABLE_BIT
) {
159 struct gl_enable_attrib
*attr
;
161 attr
= MALLOC_STRUCT( gl_enable_attrib
);
162 /* Copy enable flags from all other attributes into the enable struct. */
163 attr
->AlphaTest
= ctx
->Color
.AlphaEnabled
;
164 attr
->AutoNormal
= ctx
->Eval
.AutoNormal
;
165 attr
->Blend
= ctx
->Color
.BlendEnabled
;
166 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
167 attr
->ClipPlane
[i
] = ctx
->Transform
.ClipEnabled
[i
];
169 attr
->ColorMaterial
= ctx
->Light
.ColorMaterialEnabled
;
170 attr
->Convolution1D
= ctx
->Pixel
.Convolution1DEnabled
;
171 attr
->Convolution2D
= ctx
->Pixel
.Convolution2DEnabled
;
172 attr
->Separable2D
= ctx
->Pixel
.Separable2DEnabled
;
173 attr
->CullFace
= ctx
->Polygon
.CullFlag
;
174 attr
->DepthTest
= ctx
->Depth
.Test
;
175 attr
->Dither
= ctx
->Color
.DitherFlag
;
176 attr
->Fog
= ctx
->Fog
.Enabled
;
177 for (i
=0;i
<MAX_LIGHTS
;i
++) {
178 attr
->Light
[i
] = ctx
->Light
.Light
[i
].Enabled
;
180 attr
->Lighting
= ctx
->Light
.Enabled
;
181 attr
->LineSmooth
= ctx
->Line
.SmoothFlag
;
182 attr
->LineStipple
= ctx
->Line
.StippleFlag
;
183 attr
->Histogram
= ctx
->Pixel
.HistogramEnabled
;
184 attr
->MinMax
= ctx
->Pixel
.MinMaxEnabled
;
185 attr
->IndexLogicOp
= ctx
->Color
.IndexLogicOpEnabled
;
186 attr
->ColorLogicOp
= ctx
->Color
.ColorLogicOpEnabled
;
187 attr
->Map1Color4
= ctx
->Eval
.Map1Color4
;
188 attr
->Map1Index
= ctx
->Eval
.Map1Index
;
189 attr
->Map1Normal
= ctx
->Eval
.Map1Normal
;
190 attr
->Map1TextureCoord1
= ctx
->Eval
.Map1TextureCoord1
;
191 attr
->Map1TextureCoord2
= ctx
->Eval
.Map1TextureCoord2
;
192 attr
->Map1TextureCoord3
= ctx
->Eval
.Map1TextureCoord3
;
193 attr
->Map1TextureCoord4
= ctx
->Eval
.Map1TextureCoord4
;
194 attr
->Map1Vertex3
= ctx
->Eval
.Map1Vertex3
;
195 attr
->Map1Vertex4
= ctx
->Eval
.Map1Vertex4
;
196 attr
->Map2Color4
= ctx
->Eval
.Map2Color4
;
197 attr
->Map2Index
= ctx
->Eval
.Map2Index
;
198 attr
->Map2Normal
= ctx
->Eval
.Map2Normal
;
199 attr
->Map2TextureCoord1
= ctx
->Eval
.Map2TextureCoord1
;
200 attr
->Map2TextureCoord2
= ctx
->Eval
.Map2TextureCoord2
;
201 attr
->Map2TextureCoord3
= ctx
->Eval
.Map2TextureCoord3
;
202 attr
->Map2TextureCoord4
= ctx
->Eval
.Map2TextureCoord4
;
203 attr
->Map2Vertex3
= ctx
->Eval
.Map2Vertex3
;
204 attr
->Map2Vertex4
= ctx
->Eval
.Map2Vertex4
;
205 attr
->Normalize
= ctx
->Transform
.Normalize
;
206 attr
->PixelTexture
= ctx
->Pixel
.PixelTextureEnabled
;
207 attr
->PointSmooth
= ctx
->Point
.SmoothFlag
;
208 attr
->PolygonOffsetPoint
= ctx
->Polygon
.OffsetPoint
;
209 attr
->PolygonOffsetLine
= ctx
->Polygon
.OffsetLine
;
210 attr
->PolygonOffsetFill
= ctx
->Polygon
.OffsetFill
;
211 attr
->PolygonSmooth
= ctx
->Polygon
.SmoothFlag
;
212 attr
->PolygonStipple
= ctx
->Polygon
.StippleFlag
;
213 attr
->RescaleNormals
= ctx
->Transform
.RescaleNormals
;
214 attr
->Scissor
= ctx
->Scissor
.Enabled
;
215 attr
->Stencil
= ctx
->Stencil
.Enabled
;
216 attr
->Texture
= ctx
->Texture
.Enabled
;
217 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++) {
218 attr
->TexGen
[i
] = ctx
->Texture
.Unit
[i
].TexGenEnabled
;
220 newnode
= new_attrib_node( GL_ENABLE_BIT
);
221 newnode
->data
= attr
;
222 newnode
->next
= head
;
226 if (mask
& GL_EVAL_BIT
) {
227 struct gl_eval_attrib
*attr
;
228 attr
= MALLOC_STRUCT( gl_eval_attrib
);
229 MEMCPY( attr
, &ctx
->Eval
, sizeof(struct gl_eval_attrib
) );
230 newnode
= new_attrib_node( GL_EVAL_BIT
);
231 newnode
->data
= attr
;
232 newnode
->next
= head
;
236 if (mask
& GL_FOG_BIT
) {
237 struct gl_fog_attrib
*attr
;
238 attr
= MALLOC_STRUCT( gl_fog_attrib
);
239 MEMCPY( attr
, &ctx
->Fog
, sizeof(struct gl_fog_attrib
) );
240 newnode
= new_attrib_node( GL_FOG_BIT
);
241 newnode
->data
= attr
;
242 newnode
->next
= head
;
246 if (mask
& GL_HINT_BIT
) {
247 struct gl_hint_attrib
*attr
;
248 attr
= MALLOC_STRUCT( gl_hint_attrib
);
249 MEMCPY( attr
, &ctx
->Hint
, sizeof(struct gl_hint_attrib
) );
250 newnode
= new_attrib_node( GL_HINT_BIT
);
251 newnode
->data
= attr
;
252 newnode
->next
= head
;
256 if (mask
& GL_LIGHTING_BIT
) {
257 struct gl_light_attrib
*attr
;
258 attr
= MALLOC_STRUCT( gl_light_attrib
);
259 MEMCPY( attr
, &ctx
->Light
, sizeof(struct gl_light_attrib
) );
260 newnode
= new_attrib_node( GL_LIGHTING_BIT
);
261 newnode
->data
= attr
;
262 newnode
->next
= head
;
266 if (mask
& GL_LINE_BIT
) {
267 struct gl_line_attrib
*attr
;
268 attr
= MALLOC_STRUCT( gl_line_attrib
);
269 MEMCPY( attr
, &ctx
->Line
, sizeof(struct gl_line_attrib
) );
270 newnode
= new_attrib_node( GL_LINE_BIT
);
271 newnode
->data
= attr
;
272 newnode
->next
= head
;
276 if (mask
& GL_LIST_BIT
) {
277 struct gl_list_attrib
*attr
;
278 attr
= MALLOC_STRUCT( gl_list_attrib
);
279 MEMCPY( attr
, &ctx
->List
, sizeof(struct gl_list_attrib
) );
280 newnode
= new_attrib_node( GL_LIST_BIT
);
281 newnode
->data
= attr
;
282 newnode
->next
= head
;
286 if (mask
& GL_PIXEL_MODE_BIT
) {
287 struct gl_pixel_attrib
*attr
;
288 attr
= MALLOC_STRUCT( gl_pixel_attrib
);
289 MEMCPY( attr
, &ctx
->Pixel
, sizeof(struct gl_pixel_attrib
) );
290 newnode
= new_attrib_node( GL_PIXEL_MODE_BIT
);
291 newnode
->data
= attr
;
292 newnode
->next
= head
;
296 if (mask
& GL_POINT_BIT
) {
297 struct gl_point_attrib
*attr
;
298 attr
= MALLOC_STRUCT( gl_point_attrib
);
299 MEMCPY( attr
, &ctx
->Point
, sizeof(struct gl_point_attrib
) );
300 newnode
= new_attrib_node( GL_POINT_BIT
);
301 newnode
->data
= attr
;
302 newnode
->next
= head
;
306 if (mask
& GL_POLYGON_BIT
) {
307 struct gl_polygon_attrib
*attr
;
308 attr
= MALLOC_STRUCT( gl_polygon_attrib
);
309 MEMCPY( attr
, &ctx
->Polygon
, sizeof(struct gl_polygon_attrib
) );
310 newnode
= new_attrib_node( GL_POLYGON_BIT
);
311 newnode
->data
= attr
;
312 newnode
->next
= head
;
316 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
318 stipple
= (GLuint
*) MALLOC( 32*sizeof(GLuint
) );
319 MEMCPY( stipple
, ctx
->PolygonStipple
, 32*sizeof(GLuint
) );
320 newnode
= new_attrib_node( GL_POLYGON_STIPPLE_BIT
);
321 newnode
->data
= stipple
;
322 newnode
->next
= head
;
326 if (mask
& GL_SCISSOR_BIT
) {
327 struct gl_scissor_attrib
*attr
;
328 attr
= MALLOC_STRUCT( gl_scissor_attrib
);
329 MEMCPY( attr
, &ctx
->Scissor
, sizeof(struct gl_scissor_attrib
) );
330 newnode
= new_attrib_node( GL_SCISSOR_BIT
);
331 newnode
->data
= attr
;
332 newnode
->next
= head
;
336 if (mask
& GL_STENCIL_BUFFER_BIT
) {
337 struct gl_stencil_attrib
*attr
;
338 attr
= MALLOC_STRUCT( gl_stencil_attrib
);
339 MEMCPY( attr
, &ctx
->Stencil
, sizeof(struct gl_stencil_attrib
) );
340 newnode
= new_attrib_node( GL_STENCIL_BUFFER_BIT
);
341 newnode
->data
= attr
;
342 newnode
->next
= head
;
346 if (mask
& GL_TEXTURE_BIT
) {
347 struct gl_texture_attrib
*attr
;
349 /* Take care of texture object reference counters */
350 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
351 ctx
->Texture
.Unit
[u
].CurrentD
[1]->RefCount
++;
352 ctx
->Texture
.Unit
[u
].CurrentD
[2]->RefCount
++;
353 ctx
->Texture
.Unit
[u
].CurrentD
[3]->RefCount
++;
355 attr
= MALLOC_STRUCT( gl_texture_attrib
);
356 MEMCPY( attr
, &ctx
->Texture
, sizeof(struct gl_texture_attrib
) );
357 /* copy state of the currently bound texture objects */
358 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
359 copy_texobj_state(&attr
->Unit
[u
].Saved1D
, attr
->Unit
[u
].CurrentD
[1]);
360 copy_texobj_state(&attr
->Unit
[u
].Saved2D
, attr
->Unit
[u
].CurrentD
[2]);
361 copy_texobj_state(&attr
->Unit
[u
].Saved3D
, attr
->Unit
[u
].CurrentD
[3]);
362 copy_texobj_state(&attr
->Unit
[u
].SavedCubeMap
, attr
->Unit
[u
].CurrentCubeMap
);
364 newnode
= new_attrib_node( GL_TEXTURE_BIT
);
365 newnode
->data
= attr
;
366 newnode
->next
= head
;
370 if (mask
& GL_TRANSFORM_BIT
) {
371 struct gl_transform_attrib
*attr
;
372 attr
= MALLOC_STRUCT( gl_transform_attrib
);
373 MEMCPY( attr
, &ctx
->Transform
, sizeof(struct gl_transform_attrib
) );
374 newnode
= new_attrib_node( GL_TRANSFORM_BIT
);
375 newnode
->data
= attr
;
376 newnode
->next
= head
;
380 if (mask
& GL_VIEWPORT_BIT
) {
381 struct gl_viewport_attrib
*attr
;
382 attr
= MALLOC_STRUCT( gl_viewport_attrib
);
383 MEMCPY( attr
, &ctx
->Viewport
, sizeof(struct gl_viewport_attrib
) );
384 newnode
= new_attrib_node( GL_VIEWPORT_BIT
);
385 newnode
->data
= attr
;
386 newnode
->next
= head
;
390 ctx
->AttribStack
[ctx
->AttribStackDepth
] = head
;
391 ctx
->AttribStackDepth
++;
397 * This function is kind of long just because we have to call a lot
398 * of device driver functions to update device driver state.
401 _mesa_PopAttrib(void)
403 struct gl_attrib_node
*attr
, *next
;
404 GET_CURRENT_CONTEXT(ctx
);
406 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glPopAttrib");
409 if (ctx
->AttribStackDepth
==0) {
410 gl_error( ctx
, GL_STACK_UNDERFLOW
, "glPopAttrib" );
414 ctx
->AttribStackDepth
--;
415 attr
= ctx
->AttribStack
[ctx
->AttribStackDepth
];
419 if (MESA_VERBOSE
&VERBOSE_API
)
420 fprintf(stderr
, "glPopAttrib %s\n", gl_lookup_enum_by_nr(attr
->kind
));
422 switch (attr
->kind
) {
423 case GL_ACCUM_BUFFER_BIT
:
424 MEMCPY( &ctx
->Accum
, attr
->data
, sizeof(struct gl_accum_attrib
) );
426 case GL_COLOR_BUFFER_BIT
:
428 GLenum oldDrawBuffer
= ctx
->Color
.DrawBuffer
;
429 GLenum oldAlphaFunc
= ctx
->Color
.AlphaFunc
;
430 GLubyte oldAlphaRef
= ctx
->Color
.AlphaRef
;
431 GLenum oldBlendSrc
= ctx
->Color
.BlendSrcRGB
;
432 GLenum oldBlendDst
= ctx
->Color
.BlendDstRGB
;
433 GLenum oldLogicOp
= ctx
->Color
.LogicOp
;
434 MEMCPY( &ctx
->Color
, attr
->data
,
435 sizeof(struct gl_colorbuffer_attrib
) );
436 if (ctx
->Color
.DrawBuffer
!= oldDrawBuffer
) {
437 _mesa_DrawBuffer( ctx
->Color
.DrawBuffer
);
439 if ((ctx
->Color
.BlendSrcRGB
!= oldBlendSrc
||
440 ctx
->Color
.BlendDstRGB
!= oldBlendDst
) &&
441 ctx
->Driver
.BlendFunc
)
442 (*ctx
->Driver
.BlendFunc
)( ctx
, ctx
->Color
.BlendSrcRGB
,
443 ctx
->Color
.BlendDstRGB
);
444 if (ctx
->Color
.LogicOp
!= oldLogicOp
&&
445 ctx
->Driver
.LogicOpcode
) {
446 ctx
->Driver
.LogicOpcode( ctx
, ctx
->Color
.LogicOp
);
448 if (ctx
->Visual
->RGBAflag
) {
449 GLubyte r
= (GLint
) (ctx
->Color
.ClearColor
[0] * 255.0F
);
450 GLubyte g
= (GLint
) (ctx
->Color
.ClearColor
[1] * 255.0F
);
451 GLubyte b
= (GLint
) (ctx
->Color
.ClearColor
[2] * 255.0F
);
452 GLubyte a
= (GLint
) (ctx
->Color
.ClearColor
[3] * 255.0F
);
453 (*ctx
->Driver
.ClearColor
)( ctx
, r
, g
, b
, a
);
454 if ((ctx
->Color
.AlphaFunc
!= oldAlphaFunc
||
455 ctx
->Color
.AlphaRef
!= oldAlphaRef
) &&
456 ctx
->Driver
.AlphaFunc
)
457 (*ctx
->Driver
.AlphaFunc
)( ctx
, ctx
->Color
.AlphaFunc
,
458 ctx
->Color
.AlphaRef
/ 255.0F
);
459 if (ctx
->Driver
.ColorMask
) {
460 (*ctx
->Driver
.ColorMask
)(ctx
,
461 ctx
->Color
.ColorMask
[0],
462 ctx
->Color
.ColorMask
[1],
463 ctx
->Color
.ColorMask
[2],
464 ctx
->Color
.ColorMask
[3]);
468 (*ctx
->Driver
.ClearIndex
)( ctx
, ctx
->Color
.ClearIndex
);
473 MEMCPY( &ctx
->Current
, attr
->data
,
474 sizeof(struct gl_current_attrib
) );
476 case GL_DEPTH_BUFFER_BIT
:
478 GLenum oldDepthFunc
= ctx
->Depth
.Func
;
479 GLboolean oldDepthMask
= ctx
->Depth
.Mask
;
480 GLfloat oldDepthClear
= ctx
->Depth
.Clear
;
481 MEMCPY( &ctx
->Depth
, attr
->data
,
482 sizeof(struct gl_depthbuffer_attrib
) );
483 if (ctx
->Depth
.Func
!= oldDepthFunc
&& ctx
->Driver
.DepthFunc
)
484 (*ctx
->Driver
.DepthFunc
)( ctx
, ctx
->Depth
.Func
);
485 if (ctx
->Depth
.Mask
!= oldDepthMask
&& ctx
->Driver
.DepthMask
)
486 (*ctx
->Driver
.DepthMask
)( ctx
, ctx
->Depth
.Mask
);
487 if (ctx
->Depth
.Clear
!= oldDepthClear
&& ctx
->Driver
.ClearDepth
)
488 (*ctx
->Driver
.ClearDepth
)( ctx
, ctx
->Depth
.Clear
);
493 const struct gl_enable_attrib
*enable
;
494 enable
= (const struct gl_enable_attrib
*) attr
->data
;
496 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
497 if ((VALUE) != (NEWVALUE)) { \
498 _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
501 TEST_AND_UPDATE(ctx
->Color
.AlphaEnabled
, enable
->AlphaTest
, GL_ALPHA_TEST
);
502 TEST_AND_UPDATE(ctx
->Transform
.Normalize
, enable
->AutoNormal
, GL_NORMALIZE
);
503 TEST_AND_UPDATE(ctx
->Color
.BlendEnabled
, enable
->Blend
, GL_BLEND
);
506 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
507 if (ctx
->Transform
.ClipEnabled
[i
] != enable
->ClipPlane
[i
])
508 _mesa_set_enable( ctx
, (GLenum
) (GL_CLIP_PLANE0
+ i
), enable
->ClipPlane
[i
] );
511 TEST_AND_UPDATE(ctx
->Light
.ColorMaterialEnabled
, enable
->ColorMaterial
, GL_COLOR_MATERIAL
);
512 TEST_AND_UPDATE(ctx
->Polygon
.CullFlag
, enable
->CullFace
, GL_CULL_FACE
);
513 TEST_AND_UPDATE(ctx
->Depth
.Test
, enable
->DepthTest
, GL_DEPTH_TEST
);
514 TEST_AND_UPDATE(ctx
->Color
.DitherFlag
, enable
->Dither
, GL_DITHER
);
515 TEST_AND_UPDATE(ctx
->Pixel
.Convolution1DEnabled
, enable
->Convolution1D
, GL_CONVOLUTION_1D
);
516 TEST_AND_UPDATE(ctx
->Pixel
.Convolution2DEnabled
, enable
->Convolution2D
, GL_CONVOLUTION_2D
);
517 TEST_AND_UPDATE(ctx
->Pixel
.Separable2DEnabled
, enable
->Separable2D
, GL_SEPARABLE_2D
);
518 TEST_AND_UPDATE(ctx
->Fog
.Enabled
, enable
->Fog
, GL_FOG
);
519 TEST_AND_UPDATE(ctx
->Light
.Enabled
, enable
->Lighting
, GL_LIGHTING
);
520 TEST_AND_UPDATE(ctx
->Line
.SmoothFlag
, enable
->LineSmooth
, GL_LINE_SMOOTH
);
521 TEST_AND_UPDATE(ctx
->Line
.StippleFlag
, enable
->LineStipple
, GL_LINE_STIPPLE
);
522 TEST_AND_UPDATE(ctx
->Color
.IndexLogicOpEnabled
, enable
->IndexLogicOp
, GL_INDEX_LOGIC_OP
);
523 TEST_AND_UPDATE(ctx
->Color
.ColorLogicOpEnabled
, enable
->ColorLogicOp
, GL_COLOR_LOGIC_OP
);
524 TEST_AND_UPDATE(ctx
->Eval
.Map1Color4
, enable
->Map1Color4
, GL_MAP1_COLOR_4
);
525 TEST_AND_UPDATE(ctx
->Eval
.Map1Index
, enable
->Map1Index
, GL_MAP1_INDEX
);
526 TEST_AND_UPDATE(ctx
->Eval
.Map1Normal
, enable
->Map1Normal
, GL_MAP1_NORMAL
);
527 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord1
, enable
->Map1TextureCoord1
, GL_MAP1_TEXTURE_COORD_1
);
528 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord2
, enable
->Map1TextureCoord2
, GL_MAP1_TEXTURE_COORD_2
);
529 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord3
, enable
->Map1TextureCoord3
, GL_MAP1_TEXTURE_COORD_3
);
530 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord4
, enable
->Map1TextureCoord4
, GL_MAP1_TEXTURE_COORD_4
);
531 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex3
, enable
->Map1Vertex3
, GL_MAP1_VERTEX_3
);
532 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex4
, enable
->Map1Vertex4
, GL_MAP1_VERTEX_4
);
533 TEST_AND_UPDATE(ctx
->Eval
.Map2Color4
, enable
->Map2Color4
, GL_MAP2_COLOR_4
);
534 TEST_AND_UPDATE(ctx
->Eval
.Map2Index
, enable
->Map2Index
, GL_MAP2_INDEX
);
535 TEST_AND_UPDATE(ctx
->Eval
.Map2Normal
, enable
->Map2Normal
, GL_MAP2_NORMAL
);
536 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord1
, enable
->Map2TextureCoord1
, GL_MAP2_TEXTURE_COORD_1
);
537 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord2
, enable
->Map2TextureCoord2
, GL_MAP2_TEXTURE_COORD_2
);
538 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord3
, enable
->Map2TextureCoord3
, GL_MAP2_TEXTURE_COORD_3
);
539 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord4
, enable
->Map2TextureCoord4
, GL_MAP2_TEXTURE_COORD_4
);
540 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex3
, enable
->Map2Vertex3
, GL_MAP2_VERTEX_3
);
541 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex4
, enable
->Map2Vertex4
, GL_MAP2_VERTEX_4
);
542 TEST_AND_UPDATE(ctx
->Transform
.Normalize
, enable
->Normalize
, GL_NORMALIZE
);
543 TEST_AND_UPDATE(ctx
->Transform
.RescaleNormals
, enable
->RescaleNormals
, GL_RESCALE_NORMAL_EXT
);
544 TEST_AND_UPDATE(ctx
->Pixel
.PixelTextureEnabled
, enable
->PixelTexture
, GL_POINT_SMOOTH
);
545 TEST_AND_UPDATE(ctx
->Point
.SmoothFlag
, enable
->PointSmooth
, GL_POINT_SMOOTH
);
546 TEST_AND_UPDATE(ctx
->Polygon
.OffsetPoint
, enable
->PolygonOffsetPoint
, GL_POLYGON_OFFSET_POINT
);
547 TEST_AND_UPDATE(ctx
->Polygon
.OffsetLine
, enable
->PolygonOffsetLine
, GL_POLYGON_OFFSET_LINE
);
548 TEST_AND_UPDATE(ctx
->Polygon
.OffsetFill
, enable
->PolygonOffsetFill
, GL_POLYGON_OFFSET_FILL
);
549 TEST_AND_UPDATE(ctx
->Polygon
.SmoothFlag
, enable
->PolygonSmooth
, GL_POLYGON_SMOOTH
);
550 TEST_AND_UPDATE(ctx
->Polygon
.StippleFlag
, enable
->PolygonStipple
, GL_POLYGON_STIPPLE
);
551 TEST_AND_UPDATE(ctx
->Scissor
.Enabled
, enable
->Scissor
, GL_SCISSOR_TEST
);
552 TEST_AND_UPDATE(ctx
->Stencil
.Enabled
, enable
->Stencil
, GL_STENCIL_TEST
);
553 if (ctx
->Texture
.Enabled
!= enable
->Texture
) {
554 ctx
->Texture
.Enabled
= enable
->Texture
;
555 if (ctx
->Driver
.Enable
) {
556 if (ctx
->Driver
.ActiveTexture
)
557 (*ctx
->Driver
.ActiveTexture
)( ctx
, 0 );
558 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_1D
, (GLboolean
) (enable
->Texture
& TEXTURE0_1D
) );
559 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_2D
, (GLboolean
) (enable
->Texture
& TEXTURE0_2D
) );
560 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_3D
, (GLboolean
) (enable
->Texture
& TEXTURE0_3D
) );
561 if (ctx
->Driver
.ActiveTexture
)
562 (*ctx
->Driver
.ActiveTexture
)( ctx
, 1 );
563 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_1D
, (GLboolean
) (enable
->Texture
& TEXTURE1_1D
) );
564 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_2D
, (GLboolean
) (enable
->Texture
& TEXTURE1_2D
) );
565 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_3D
, (GLboolean
) (enable
->Texture
& TEXTURE1_3D
) );
566 if (ctx
->Driver
.ActiveTexture
)
567 (*ctx
->Driver
.ActiveTexture
)( ctx
, ctx
->Texture
.CurrentUnit
);
570 #undef TEST_AND_UPDATE
573 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++) {
574 if (ctx
->Texture
.Unit
[i
].TexGenEnabled
!= enable
->TexGen
[i
]) {
575 ctx
->Texture
.Unit
[i
].TexGenEnabled
= enable
->TexGen
[i
];
577 /* ctx->Enabled recalculated in state change
580 if (ctx
->Driver
.Enable
) {
581 if (ctx
->Driver
.ActiveTexture
)
582 (*ctx
->Driver
.ActiveTexture
)( ctx
, i
);
583 if (enable
->TexGen
[i
] & S_BIT
)
584 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_S
, GL_TRUE
);
586 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_S
, GL_FALSE
);
587 if (enable
->TexGen
[i
] & T_BIT
)
588 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_T
, GL_TRUE
);
590 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_T
, GL_FALSE
);
591 if (enable
->TexGen
[i
] & R_BIT
)
592 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_R
, GL_TRUE
);
594 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_R
, GL_FALSE
);
595 if (enable
->TexGen
[i
] & Q_BIT
)
596 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_Q
, GL_TRUE
);
598 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_Q
, GL_FALSE
);
602 if (ctx
->Driver
.ActiveTexture
)
603 (*ctx
->Driver
.ActiveTexture
)( ctx
, ctx
->Texture
.CurrentUnit
);
608 MEMCPY( &ctx
->Eval
, attr
->data
, sizeof(struct gl_eval_attrib
) );
612 GLboolean anyChange
= (GLboolean
) (memcmp( &ctx
->Fog
, attr
->data
, sizeof(struct gl_fog_attrib
) ) != 0);
613 MEMCPY( &ctx
->Fog
, attr
->data
, sizeof(struct gl_fog_attrib
) );
614 if (anyChange
&& ctx
->Driver
.Fogfv
) {
615 const GLfloat mode
= (GLfloat
) ctx
->Fog
.Mode
;
616 const GLfloat density
= ctx
->Fog
.Density
;
617 const GLfloat start
= ctx
->Fog
.Start
;
618 const GLfloat end
= ctx
->Fog
.End
;
619 const GLfloat index
= ctx
->Fog
.Index
;
620 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_MODE
, &mode
);
621 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_DENSITY
, &density
);
622 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_START
, &start
);
623 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_END
, &end
);
624 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_INDEX
, &index
);
625 (*ctx
->Driver
.Fogfv
)( ctx
, GL_FOG_COLOR
, ctx
->Fog
.Color
);
627 ctx
->Enabled
&= ~ENABLE_FOG
;
628 if (ctx
->Fog
.Enabled
) ctx
->Enabled
|= ENABLE_FOG
;
632 MEMCPY( &ctx
->Hint
, attr
->data
, sizeof(struct gl_hint_attrib
) );
633 if (ctx
->Driver
.Hint
) {
634 (*ctx
->Driver
.Hint
)( ctx
, GL_PERSPECTIVE_CORRECTION_HINT
,
635 ctx
->Hint
.PerspectiveCorrection
);
636 (*ctx
->Driver
.Hint
)( ctx
, GL_POINT_SMOOTH_HINT
,
637 ctx
->Hint
.PointSmooth
);
638 (*ctx
->Driver
.Hint
)( ctx
, GL_LINE_SMOOTH_HINT
,
639 ctx
->Hint
.LineSmooth
);
640 (*ctx
->Driver
.Hint
)( ctx
, GL_POLYGON_SMOOTH_HINT
,
641 ctx
->Hint
.PolygonSmooth
);
642 (*ctx
->Driver
.Hint
)( ctx
, GL_FOG_HINT
, ctx
->Hint
.Fog
);
645 case GL_LIGHTING_BIT
:
646 MEMCPY( &ctx
->Light
, attr
->data
, sizeof(struct gl_light_attrib
) );
647 if (ctx
->Driver
.Enable
) {
649 for (i
= 0; i
< MAX_LIGHTS
; i
++) {
650 GLenum light
= (GLenum
) (GL_LIGHT0
+ i
);
651 (*ctx
->Driver
.Enable
)( ctx
, light
, ctx
->Light
.Light
[i
].Enabled
);
653 (*ctx
->Driver
.Enable
)( ctx
, GL_LIGHTING
, ctx
->Light
.Enabled
);
655 if (ctx
->Light
.ShadeModel
== GL_FLAT
)
656 ctx
->TriangleCaps
|= DD_FLATSHADE
;
658 ctx
->TriangleCaps
&= ~DD_FLATSHADE
;
659 if (ctx
->Driver
.ShadeModel
)
660 (*ctx
->Driver
.ShadeModel
)(ctx
, ctx
->Light
.ShadeModel
);
661 ctx
->Enabled
&= ~ENABLE_LIGHT
;
662 if (ctx
->Light
.Enabled
&& !is_empty_list(&ctx
->Light
.EnabledList
))
663 ctx
->Enabled
|= ENABLE_LIGHT
;
666 MEMCPY( &ctx
->Line
, attr
->data
, sizeof(struct gl_line_attrib
) );
667 if (ctx
->Driver
.Enable
) {
668 (*ctx
->Driver
.Enable
)( ctx
, GL_LINE_SMOOTH
, ctx
->Line
.SmoothFlag
);
669 (*ctx
->Driver
.Enable
)( ctx
, GL_LINE_STIPPLE
, ctx
->Line
.StippleFlag
);
671 if (ctx
->Driver
.LineStipple
)
672 (*ctx
->Driver
.LineStipple
)(ctx
, ctx
->Line
.StippleFactor
,
673 ctx
->Line
.StipplePattern
);
674 if (ctx
->Driver
.LineWidth
)
675 (*ctx
->Driver
.LineWidth
)(ctx
, ctx
->Line
.Width
);
678 MEMCPY( &ctx
->List
, attr
->data
, sizeof(struct gl_list_attrib
) );
680 case GL_PIXEL_MODE_BIT
:
681 MEMCPY( &ctx
->Pixel
, attr
->data
, sizeof(struct gl_pixel_attrib
) );
684 MEMCPY( &ctx
->Point
, attr
->data
, sizeof(struct gl_point_attrib
) );
685 if (ctx
->Driver
.Enable
)
686 (*ctx
->Driver
.Enable
)( ctx
, GL_POINT_SMOOTH
, ctx
->Point
.SmoothFlag
);
690 GLenum oldFrontMode
= ctx
->Polygon
.FrontMode
;
691 GLenum oldBackMode
= ctx
->Polygon
.BackMode
;
692 MEMCPY( &ctx
->Polygon
, attr
->data
,
693 sizeof(struct gl_polygon_attrib
) );
694 if ((ctx
->Polygon
.FrontMode
!= oldFrontMode
||
695 ctx
->Polygon
.BackMode
!= oldBackMode
) &&
696 ctx
->Driver
.PolygonMode
) {
697 (*ctx
->Driver
.PolygonMode
)( ctx
, GL_FRONT
, ctx
->Polygon
.FrontMode
);
698 (*ctx
->Driver
.PolygonMode
)( ctx
, GL_BACK
, ctx
->Polygon
.BackMode
);
700 if (ctx
->Driver
.CullFace
)
701 ctx
->Driver
.CullFace( ctx
, ctx
->Polygon
.CullFaceMode
);
703 if (ctx
->Driver
.FrontFace
)
704 ctx
->Driver
.FrontFace( ctx
, ctx
->Polygon
.FrontFace
);
706 if (ctx
->Driver
.Enable
)
707 (*ctx
->Driver
.Enable
)( ctx
, GL_POLYGON_SMOOTH
, ctx
->Polygon
.SmoothFlag
);
710 case GL_POLYGON_STIPPLE_BIT
:
711 MEMCPY( ctx
->PolygonStipple
, attr
->data
, 32*sizeof(GLuint
) );
712 if (ctx
->Driver
.PolygonStipple
)
713 ctx
->Driver
.PolygonStipple( ctx
, (const GLubyte
*) attr
->data
);
716 MEMCPY( &ctx
->Scissor
, attr
->data
,
717 sizeof(struct gl_scissor_attrib
) );
718 if (ctx
->Driver
.Enable
)
719 (*ctx
->Driver
.Enable
)( ctx
, GL_SCISSOR_TEST
, ctx
->Scissor
.Enabled
);
720 if (ctx
->Driver
.Scissor
)
721 ctx
->Driver
.Scissor( ctx
, ctx
->Scissor
.X
, ctx
->Scissor
.Y
,
722 ctx
->Scissor
.Width
, ctx
->Scissor
.Height
);
724 case GL_STENCIL_BUFFER_BIT
:
725 MEMCPY( &ctx
->Stencil
, attr
->data
,
726 sizeof(struct gl_stencil_attrib
) );
727 if (ctx
->Driver
.StencilFunc
)
728 (*ctx
->Driver
.StencilFunc
)( ctx
, ctx
->Stencil
.Function
,
729 ctx
->Stencil
.Ref
, ctx
->Stencil
.ValueMask
);
730 if (ctx
->Driver
.StencilMask
)
731 (*ctx
->Driver
.StencilMask
)( ctx
, ctx
->Stencil
.WriteMask
);
732 if (ctx
->Driver
.StencilOp
)
733 (*ctx
->Driver
.StencilOp
)( ctx
, ctx
->Stencil
.FailFunc
,
734 ctx
->Stencil
.ZFailFunc
, ctx
->Stencil
.ZPassFunc
);
735 if (ctx
->Driver
.ClearStencil
)
736 (*ctx
->Driver
.ClearStencil
)( ctx
, ctx
->Stencil
.Clear
);
737 if (ctx
->Driver
.Enable
)
738 (*ctx
->Driver
.Enable
)( ctx
, GL_STENCIL_TEST
, ctx
->Stencil
.Enabled
);
739 ctx
->TriangleCaps
&= ~DD_STENCIL
;
740 if (ctx
->Stencil
.Enabled
)
741 ctx
->TriangleCaps
|= DD_STENCIL
;
744 case GL_TRANSFORM_BIT
:
745 MEMCPY( &ctx
->Transform
, attr
->data
,
746 sizeof(struct gl_transform_attrib
) );
747 if (ctx
->Driver
.Enable
) {
748 (*ctx
->Driver
.Enable
)( ctx
, GL_NORMALIZE
, ctx
->Transform
.Normalize
);
749 (*ctx
->Driver
.Enable
)( ctx
, GL_RESCALE_NORMAL_EXT
, ctx
->Transform
.RescaleNormals
);
751 ctx
->Enabled
&= ~(ENABLE_NORMALIZE
|ENABLE_RESCALE
);
752 if (ctx
->Transform
.Normalize
) ctx
->Enabled
|= ENABLE_NORMALIZE
;
753 if (ctx
->Transform
.RescaleNormals
) ctx
->Enabled
|= ENABLE_RESCALE
;
756 /* Take care of texture object reference counters */
759 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
760 ctx
->Texture
.Unit
[u
].CurrentD
[1]->RefCount
--;
761 ctx
->Texture
.Unit
[u
].CurrentD
[2]->RefCount
--;
762 ctx
->Texture
.Unit
[u
].CurrentD
[3]->RefCount
--;
764 MEMCPY( &ctx
->Texture
, attr
->data
,
765 sizeof(struct gl_texture_attrib
) );
766 /* restore state of the currently bound texture objects */
767 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
768 copy_texobj_state( ctx
->Texture
.Unit
[u
].CurrentD
[1],
769 &(ctx
->Texture
.Unit
[u
].Saved1D
) );
770 copy_texobj_state( ctx
->Texture
.Unit
[u
].CurrentD
[2],
771 &(ctx
->Texture
.Unit
[u
].Saved2D
) );
772 copy_texobj_state( ctx
->Texture
.Unit
[u
].CurrentD
[3],
773 &(ctx
->Texture
.Unit
[u
].Saved3D
) );
774 copy_texobj_state( ctx
->Texture
.Unit
[u
].CurrentCubeMap
,
775 &(ctx
->Texture
.Unit
[u
].SavedCubeMap
) );
777 gl_put_texobj_on_dirty_list( ctx
, ctx
->Texture
.Unit
[u
].CurrentD
[1] );
778 gl_put_texobj_on_dirty_list( ctx
, ctx
->Texture
.Unit
[u
].CurrentD
[2] );
779 gl_put_texobj_on_dirty_list( ctx
, ctx
->Texture
.Unit
[u
].CurrentD
[3] );
780 gl_put_texobj_on_dirty_list( ctx
, ctx
->Texture
.Unit
[u
].CurrentCubeMap
);
785 case GL_VIEWPORT_BIT
:
787 struct gl_viewport_attrib
*v
=
788 (struct gl_viewport_attrib
*)attr
->data
;
790 _mesa_Viewport( v
->X
, v
->Y
, v
->Width
, v
->Height
);
791 _mesa_DepthRange( v
->Near
, v
->Far
);
795 gl_problem( ctx
, "Bad attrib flag in PopAttrib");
805 ctx
->NewState
= NEW_ALL
;
809 #define GL_CLIENT_PACK_BIT (1<<20)
810 #define GL_CLIENT_UNPACK_BIT (1<<21)
814 _mesa_PushClientAttrib(GLbitfield mask
)
816 struct gl_attrib_node
*newnode
;
817 struct gl_attrib_node
*head
;
819 GET_CURRENT_CONTEXT(ctx
);
820 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glPushClientAttrib");
822 if (ctx
->ClientAttribStackDepth
>=MAX_CLIENT_ATTRIB_STACK_DEPTH
) {
823 gl_error( ctx
, GL_STACK_OVERFLOW
, "glPushClientAttrib" );
827 /* Build linked list of attribute nodes which save all attribute */
828 /* groups specified by the mask. */
831 if (mask
& GL_CLIENT_PIXEL_STORE_BIT
) {
832 struct gl_pixelstore_attrib
*attr
;
833 /* packing attribs */
834 attr
= MALLOC_STRUCT( gl_pixelstore_attrib
);
835 MEMCPY( attr
, &ctx
->Pack
, sizeof(struct gl_pixelstore_attrib
) );
836 newnode
= new_attrib_node( GL_CLIENT_PACK_BIT
);
837 newnode
->data
= attr
;
838 newnode
->next
= head
;
840 /* unpacking attribs */
841 attr
= MALLOC_STRUCT( gl_pixelstore_attrib
);
842 MEMCPY( attr
, &ctx
->Unpack
, sizeof(struct gl_pixelstore_attrib
) );
843 newnode
= new_attrib_node( GL_CLIENT_UNPACK_BIT
);
844 newnode
->data
= attr
;
845 newnode
->next
= head
;
848 if (mask
& GL_CLIENT_VERTEX_ARRAY_BIT
) {
849 struct gl_array_attrib
*attr
;
850 attr
= MALLOC_STRUCT( gl_array_attrib
);
851 MEMCPY( attr
, &ctx
->Array
, sizeof(struct gl_array_attrib
) );
852 newnode
= new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT
);
853 newnode
->data
= attr
;
854 newnode
->next
= head
;
858 ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
] = head
;
859 ctx
->ClientAttribStackDepth
++;
866 _mesa_PopClientAttrib(void)
868 struct gl_attrib_node
*attr
, *next
;
870 GET_CURRENT_CONTEXT(ctx
);
871 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glPopClientAttrib");
873 if (ctx
->ClientAttribStackDepth
==0) {
874 gl_error( ctx
, GL_STACK_UNDERFLOW
, "glPopClientAttrib" );
878 ctx
->ClientAttribStackDepth
--;
879 attr
= ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
];
882 switch (attr
->kind
) {
883 case GL_CLIENT_PACK_BIT
:
884 MEMCPY( &ctx
->Pack
, attr
->data
,
885 sizeof(struct gl_pixelstore_attrib
) );
887 case GL_CLIENT_UNPACK_BIT
:
888 MEMCPY( &ctx
->Unpack
, attr
->data
,
889 sizeof(struct gl_pixelstore_attrib
) );
891 case GL_CLIENT_VERTEX_ARRAY_BIT
:
892 MEMCPY( &ctx
->Array
, attr
->data
,
893 sizeof(struct gl_array_attrib
) );
896 gl_problem( ctx
, "Bad attrib flag in PopClientAttrib");
906 ctx
->NewState
= NEW_ALL
;