added texture cube map state save/restore
[mesa.git] / src / mesa / main / attrib.c
1 /* $Id: attrib.c,v 1.24 2000/07/05 22:26:43 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "attrib.h"
33 #include "buffers.h"
34 #include "context.h"
35 #include "enable.h"
36 #include "enums.h"
37 #include "mem.h"
38 #include "simple_list.h"
39 #include "texstate.h"
40 #include "types.h"
41 #endif
42
43
44
45
46 /*
47 * Allocate a new attribute state node. These nodes have a
48 * "kind" value and a pointer to a struct of state data.
49 */
50 static struct gl_attrib_node *
51 new_attrib_node( GLbitfield kind )
52 {
53 struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node);
54 if (an) {
55 an->kind = kind;
56 }
57 return an;
58 }
59
60
61
62 /*
63 * Copy texture object state from one texture object to another.
64 */
65 static void
66 copy_texobj_state( struct gl_texture_object *dest,
67 const struct gl_texture_object *src )
68 {
69 /*
70 dest->Name = src->Name;
71 dest->Dimensions = src->Dimensions;
72 */
73 dest->Priority = src->Priority;
74 dest->BorderColor[0] = src->BorderColor[0];
75 dest->BorderColor[1] = src->BorderColor[1];
76 dest->BorderColor[2] = src->BorderColor[2];
77 dest->BorderColor[3] = src->BorderColor[3];
78 dest->WrapS = src->WrapS;
79 dest->WrapT = src->WrapT;
80 dest->WrapR = src->WrapR;
81 dest->MinFilter = src->MinFilter;
82 dest->MagFilter = src->MagFilter;
83 dest->MinLod = src->MinLod;
84 dest->MaxLod = src->MaxLod;
85 dest->BaseLevel = src->BaseLevel;
86 dest->MaxLevel = src->MaxLevel;
87 dest->P = src->P;
88 dest->M = src->M;
89 dest->MinMagThresh = src->MinMagThresh;
90 dest->Palette = src->Palette;
91 dest->Complete = src->Complete;
92 dest->SampleFunc = src->SampleFunc;
93 }
94
95
96
97 void
98 _mesa_PushAttrib(GLbitfield mask)
99 {
100 struct gl_attrib_node *newnode;
101 struct gl_attrib_node *head;
102
103 GET_CURRENT_CONTEXT(ctx);
104 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushAttrib");
105
106 if (MESA_VERBOSE&VERBOSE_API)
107 fprintf(stderr, "glPushAttrib %x\n", (int)mask);
108
109 if (ctx->AttribStackDepth>=MAX_ATTRIB_STACK_DEPTH) {
110 gl_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
111 return;
112 }
113
114 /* Build linked list of attribute nodes which save all attribute */
115 /* groups specified by the mask. */
116 head = NULL;
117
118 if (mask & GL_ACCUM_BUFFER_BIT) {
119 struct gl_accum_attrib *attr;
120 attr = MALLOC_STRUCT( gl_accum_attrib );
121 MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
122 newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT );
123 newnode->data = attr;
124 newnode->next = head;
125 head = newnode;
126 }
127
128 if (mask & GL_COLOR_BUFFER_BIT) {
129 struct gl_colorbuffer_attrib *attr;
130 attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
131 MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
132 newnode = new_attrib_node( GL_COLOR_BUFFER_BIT );
133 newnode->data = attr;
134 newnode->next = head;
135 head = newnode;
136 }
137
138 if (mask & GL_CURRENT_BIT) {
139 struct gl_current_attrib *attr;
140 attr = MALLOC_STRUCT( gl_current_attrib );
141 MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
142 newnode = new_attrib_node( GL_CURRENT_BIT );
143 newnode->data = attr;
144 newnode->next = head;
145 head = newnode;
146 }
147
148 if (mask & GL_DEPTH_BUFFER_BIT) {
149 struct gl_depthbuffer_attrib *attr;
150 attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
151 MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
152 newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT );
153 newnode->data = attr;
154 newnode->next = head;
155 head = newnode;
156 }
157
158 if (mask & GL_ENABLE_BIT) {
159 struct gl_enable_attrib *attr;
160 GLuint i;
161 attr = MALLOC_STRUCT( gl_enable_attrib );
162 /* Copy enable flags from all other attributes into the enable struct. */
163 attr->AlphaTest = ctx->Color.AlphaEnabled;
164 attr->AutoNormal = ctx->Eval.AutoNormal;
165 attr->Blend = ctx->Color.BlendEnabled;
166 for (i=0;i<MAX_CLIP_PLANES;i++) {
167 attr->ClipPlane[i] = ctx->Transform.ClipEnabled[i];
168 }
169 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
170 attr->Convolution1D = ctx->Pixel.Convolution1DEnabled;
171 attr->Convolution2D = ctx->Pixel.Convolution2DEnabled;
172 attr->Separable2D = ctx->Pixel.Separable2DEnabled;
173 attr->CullFace = ctx->Polygon.CullFlag;
174 attr->DepthTest = ctx->Depth.Test;
175 attr->Dither = ctx->Color.DitherFlag;
176 attr->Fog = ctx->Fog.Enabled;
177 for (i=0;i<MAX_LIGHTS;i++) {
178 attr->Light[i] = ctx->Light.Light[i].Enabled;
179 }
180 attr->Lighting = ctx->Light.Enabled;
181 attr->LineSmooth = ctx->Line.SmoothFlag;
182 attr->LineStipple = ctx->Line.StippleFlag;
183 attr->Histogram = ctx->Pixel.HistogramEnabled;
184 attr->MinMax = ctx->Pixel.MinMaxEnabled;
185 attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
186 attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
187 attr->Map1Color4 = ctx->Eval.Map1Color4;
188 attr->Map1Index = ctx->Eval.Map1Index;
189 attr->Map1Normal = ctx->Eval.Map1Normal;
190 attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
191 attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
192 attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
193 attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
194 attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
195 attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
196 attr->Map2Color4 = ctx->Eval.Map2Color4;
197 attr->Map2Index = ctx->Eval.Map2Index;
198 attr->Map2Normal = ctx->Eval.Map2Normal;
199 attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
200 attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
201 attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
202 attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
203 attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
204 attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
205 attr->Normalize = ctx->Transform.Normalize;
206 attr->PixelTexture = ctx->Pixel.PixelTextureEnabled;
207 attr->PointSmooth = ctx->Point.SmoothFlag;
208 attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
209 attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
210 attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
211 attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
212 attr->PolygonStipple = ctx->Polygon.StippleFlag;
213 attr->RescaleNormals = ctx->Transform.RescaleNormals;
214 attr->Scissor = ctx->Scissor.Enabled;
215 attr->Stencil = ctx->Stencil.Enabled;
216 attr->Texture = ctx->Texture.Enabled;
217 for (i=0; i<MAX_TEXTURE_UNITS; i++) {
218 attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
219 }
220 newnode = new_attrib_node( GL_ENABLE_BIT );
221 newnode->data = attr;
222 newnode->next = head;
223 head = newnode;
224 }
225
226 if (mask & GL_EVAL_BIT) {
227 struct gl_eval_attrib *attr;
228 attr = MALLOC_STRUCT( gl_eval_attrib );
229 MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
230 newnode = new_attrib_node( GL_EVAL_BIT );
231 newnode->data = attr;
232 newnode->next = head;
233 head = newnode;
234 }
235
236 if (mask & GL_FOG_BIT) {
237 struct gl_fog_attrib *attr;
238 attr = MALLOC_STRUCT( gl_fog_attrib );
239 MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
240 newnode = new_attrib_node( GL_FOG_BIT );
241 newnode->data = attr;
242 newnode->next = head;
243 head = newnode;
244 }
245
246 if (mask & GL_HINT_BIT) {
247 struct gl_hint_attrib *attr;
248 attr = MALLOC_STRUCT( gl_hint_attrib );
249 MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
250 newnode = new_attrib_node( GL_HINT_BIT );
251 newnode->data = attr;
252 newnode->next = head;
253 head = newnode;
254 }
255
256 if (mask & GL_LIGHTING_BIT) {
257 struct gl_light_attrib *attr;
258 attr = MALLOC_STRUCT( gl_light_attrib );
259 MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
260 newnode = new_attrib_node( GL_LIGHTING_BIT );
261 newnode->data = attr;
262 newnode->next = head;
263 head = newnode;
264 }
265
266 if (mask & GL_LINE_BIT) {
267 struct gl_line_attrib *attr;
268 attr = MALLOC_STRUCT( gl_line_attrib );
269 MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
270 newnode = new_attrib_node( GL_LINE_BIT );
271 newnode->data = attr;
272 newnode->next = head;
273 head = newnode;
274 }
275
276 if (mask & GL_LIST_BIT) {
277 struct gl_list_attrib *attr;
278 attr = MALLOC_STRUCT( gl_list_attrib );
279 MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) );
280 newnode = new_attrib_node( GL_LIST_BIT );
281 newnode->data = attr;
282 newnode->next = head;
283 head = newnode;
284 }
285
286 if (mask & GL_PIXEL_MODE_BIT) {
287 struct gl_pixel_attrib *attr;
288 attr = MALLOC_STRUCT( gl_pixel_attrib );
289 MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
290 newnode = new_attrib_node( GL_PIXEL_MODE_BIT );
291 newnode->data = attr;
292 newnode->next = head;
293 head = newnode;
294 }
295
296 if (mask & GL_POINT_BIT) {
297 struct gl_point_attrib *attr;
298 attr = MALLOC_STRUCT( gl_point_attrib );
299 MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
300 newnode = new_attrib_node( GL_POINT_BIT );
301 newnode->data = attr;
302 newnode->next = head;
303 head = newnode;
304 }
305
306 if (mask & GL_POLYGON_BIT) {
307 struct gl_polygon_attrib *attr;
308 attr = MALLOC_STRUCT( gl_polygon_attrib );
309 MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
310 newnode = new_attrib_node( GL_POLYGON_BIT );
311 newnode->data = attr;
312 newnode->next = head;
313 head = newnode;
314 }
315
316 if (mask & GL_POLYGON_STIPPLE_BIT) {
317 GLuint *stipple;
318 stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
319 MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
320 newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT );
321 newnode->data = stipple;
322 newnode->next = head;
323 head = newnode;
324 }
325
326 if (mask & GL_SCISSOR_BIT) {
327 struct gl_scissor_attrib *attr;
328 attr = MALLOC_STRUCT( gl_scissor_attrib );
329 MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
330 newnode = new_attrib_node( GL_SCISSOR_BIT );
331 newnode->data = attr;
332 newnode->next = head;
333 head = newnode;
334 }
335
336 if (mask & GL_STENCIL_BUFFER_BIT) {
337 struct gl_stencil_attrib *attr;
338 attr = MALLOC_STRUCT( gl_stencil_attrib );
339 MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
340 newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT );
341 newnode->data = attr;
342 newnode->next = head;
343 head = newnode;
344 }
345
346 if (mask & GL_TEXTURE_BIT) {
347 struct gl_texture_attrib *attr;
348 GLuint u;
349 /* Take care of texture object reference counters */
350 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
351 ctx->Texture.Unit[u].CurrentD[1]->RefCount++;
352 ctx->Texture.Unit[u].CurrentD[2]->RefCount++;
353 ctx->Texture.Unit[u].CurrentD[3]->RefCount++;
354 }
355 attr = MALLOC_STRUCT( gl_texture_attrib );
356 MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
357 /* copy state of the currently bound texture objects */
358 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
359 copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].CurrentD[1]);
360 copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].CurrentD[2]);
361 copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].CurrentD[3]);
362 copy_texobj_state(&attr->Unit[u].SavedCubeMap, attr->Unit[u].CurrentCubeMap);
363 }
364 newnode = new_attrib_node( GL_TEXTURE_BIT );
365 newnode->data = attr;
366 newnode->next = head;
367 head = newnode;
368 }
369
370 if (mask & GL_TRANSFORM_BIT) {
371 struct gl_transform_attrib *attr;
372 attr = MALLOC_STRUCT( gl_transform_attrib );
373 MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
374 newnode = new_attrib_node( GL_TRANSFORM_BIT );
375 newnode->data = attr;
376 newnode->next = head;
377 head = newnode;
378 }
379
380 if (mask & GL_VIEWPORT_BIT) {
381 struct gl_viewport_attrib *attr;
382 attr = MALLOC_STRUCT( gl_viewport_attrib );
383 MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
384 newnode = new_attrib_node( GL_VIEWPORT_BIT );
385 newnode->data = attr;
386 newnode->next = head;
387 head = newnode;
388 }
389
390 ctx->AttribStack[ctx->AttribStackDepth] = head;
391 ctx->AttribStackDepth++;
392 }
393
394
395
396 /*
397 * This function is kind of long just because we have to call a lot
398 * of device driver functions to update device driver state.
399 */
400 void
401 _mesa_PopAttrib(void)
402 {
403 struct gl_attrib_node *attr, *next;
404 GET_CURRENT_CONTEXT(ctx);
405
406 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopAttrib");
407
408
409 if (ctx->AttribStackDepth==0) {
410 gl_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
411 return;
412 }
413
414 ctx->AttribStackDepth--;
415 attr = ctx->AttribStack[ctx->AttribStackDepth];
416
417 while (attr) {
418
419 if (MESA_VERBOSE&VERBOSE_API)
420 fprintf(stderr, "glPopAttrib %s\n", gl_lookup_enum_by_nr(attr->kind));
421
422 switch (attr->kind) {
423 case GL_ACCUM_BUFFER_BIT:
424 MEMCPY( &ctx->Accum, attr->data, sizeof(struct gl_accum_attrib) );
425 break;
426 case GL_COLOR_BUFFER_BIT:
427 {
428 GLenum oldDrawBuffer = ctx->Color.DrawBuffer;
429 GLenum oldAlphaFunc = ctx->Color.AlphaFunc;
430 GLubyte oldAlphaRef = ctx->Color.AlphaRef;
431 GLenum oldBlendSrc = ctx->Color.BlendSrcRGB;
432 GLenum oldBlendDst = ctx->Color.BlendDstRGB;
433 GLenum oldLogicOp = ctx->Color.LogicOp;
434 MEMCPY( &ctx->Color, attr->data,
435 sizeof(struct gl_colorbuffer_attrib) );
436 if (ctx->Color.DrawBuffer != oldDrawBuffer) {
437 _mesa_DrawBuffer( ctx->Color.DrawBuffer);
438 }
439 if ((ctx->Color.BlendSrcRGB != oldBlendSrc ||
440 ctx->Color.BlendDstRGB != oldBlendDst) &&
441 ctx->Driver.BlendFunc)
442 (*ctx->Driver.BlendFunc)( ctx, ctx->Color.BlendSrcRGB,
443 ctx->Color.BlendDstRGB);
444 if (ctx->Color.LogicOp != oldLogicOp &&
445 ctx->Driver.LogicOpcode) {
446 ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
447 }
448 if (ctx->Visual->RGBAflag) {
449 GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
450 GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
451 GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
452 GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
453 (*ctx->Driver.ClearColor)( ctx, r, g, b, a );
454 if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
455 ctx->Color.AlphaRef != oldAlphaRef) &&
456 ctx->Driver.AlphaFunc)
457 (*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc,
458 ctx->Color.AlphaRef / 255.0F);
459 if (ctx->Driver.ColorMask) {
460 (*ctx->Driver.ColorMask)(ctx,
461 ctx->Color.ColorMask[0],
462 ctx->Color.ColorMask[1],
463 ctx->Color.ColorMask[2],
464 ctx->Color.ColorMask[3]);
465 }
466 }
467 else {
468 (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex);
469 }
470 }
471 break;
472 case GL_CURRENT_BIT:
473 MEMCPY( &ctx->Current, attr->data,
474 sizeof(struct gl_current_attrib) );
475 break;
476 case GL_DEPTH_BUFFER_BIT:
477 {
478 GLenum oldDepthFunc = ctx->Depth.Func;
479 GLboolean oldDepthMask = ctx->Depth.Mask;
480 GLfloat oldDepthClear = ctx->Depth.Clear;
481 MEMCPY( &ctx->Depth, attr->data,
482 sizeof(struct gl_depthbuffer_attrib) );
483 if (ctx->Depth.Func != oldDepthFunc && ctx->Driver.DepthFunc)
484 (*ctx->Driver.DepthFunc)( ctx, ctx->Depth.Func );
485 if (ctx->Depth.Mask != oldDepthMask && ctx->Driver.DepthMask)
486 (*ctx->Driver.DepthMask)( ctx, ctx->Depth.Mask );
487 if (ctx->Depth.Clear != oldDepthClear && ctx->Driver.ClearDepth)
488 (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
489 }
490 break;
491 case GL_ENABLE_BIT:
492 {
493 const struct gl_enable_attrib *enable;
494 enable = (const struct gl_enable_attrib *) attr->data;
495
496 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
497 if ((VALUE) != (NEWVALUE)) { \
498 _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
499 }
500
501 TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
502 TEST_AND_UPDATE(ctx->Transform.Normalize, enable->AutoNormal, GL_NORMALIZE);
503 TEST_AND_UPDATE(ctx->Color.BlendEnabled, enable->Blend, GL_BLEND);
504 {
505 GLuint i;
506 for (i=0;i<MAX_CLIP_PLANES;i++) {
507 if (ctx->Transform.ClipEnabled[i] != enable->ClipPlane[i])
508 _mesa_set_enable( ctx, (GLenum) (GL_CLIP_PLANE0 + i), enable->ClipPlane[i] );
509 }
510 }
511 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, GL_COLOR_MATERIAL);
512 TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
513 TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
514 TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
515 TEST_AND_UPDATE(ctx->Pixel.Convolution1DEnabled, enable->Convolution1D, GL_CONVOLUTION_1D);
516 TEST_AND_UPDATE(ctx->Pixel.Convolution2DEnabled, enable->Convolution2D, GL_CONVOLUTION_2D);
517 TEST_AND_UPDATE(ctx->Pixel.Separable2DEnabled, enable->Separable2D, GL_SEPARABLE_2D);
518 TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
519 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
520 TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
521 TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, GL_LINE_STIPPLE);
522 TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, GL_INDEX_LOGIC_OP);
523 TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, GL_COLOR_LOGIC_OP);
524 TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
525 TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
526 TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
527 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, GL_MAP1_TEXTURE_COORD_1);
528 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, GL_MAP1_TEXTURE_COORD_2);
529 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, GL_MAP1_TEXTURE_COORD_3);
530 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, GL_MAP1_TEXTURE_COORD_4);
531 TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, GL_MAP1_VERTEX_3);
532 TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, GL_MAP1_VERTEX_4);
533 TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
534 TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
535 TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
536 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, GL_MAP2_TEXTURE_COORD_1);
537 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, GL_MAP2_TEXTURE_COORD_2);
538 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, GL_MAP2_TEXTURE_COORD_3);
539 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, GL_MAP2_TEXTURE_COORD_4);
540 TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, GL_MAP2_VERTEX_3);
541 TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, GL_MAP2_VERTEX_4);
542 TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
543 TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, GL_RESCALE_NORMAL_EXT);
544 TEST_AND_UPDATE(ctx->Pixel.PixelTextureEnabled, enable->PixelTexture, GL_POINT_SMOOTH);
545 TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, GL_POINT_SMOOTH);
546 TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, GL_POLYGON_OFFSET_POINT);
547 TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, GL_POLYGON_OFFSET_LINE);
548 TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, GL_POLYGON_OFFSET_FILL);
549 TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, GL_POLYGON_SMOOTH);
550 TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, GL_POLYGON_STIPPLE);
551 TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
552 TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
553 if (ctx->Texture.Enabled != enable->Texture) {
554 ctx->Texture.Enabled = enable->Texture;
555 if (ctx->Driver.Enable) {
556 if (ctx->Driver.ActiveTexture)
557 (*ctx->Driver.ActiveTexture)( ctx, 0 );
558 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE0_1D) );
559 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE0_2D) );
560 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE0_3D) );
561 if (ctx->Driver.ActiveTexture)
562 (*ctx->Driver.ActiveTexture)( ctx, 1 );
563 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE1_1D) );
564 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE1_2D) );
565 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE1_3D) );
566 if (ctx->Driver.ActiveTexture)
567 (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit );
568 }
569 }
570 #undef TEST_AND_UPDATE
571 {
572 GLuint i;
573 for (i=0; i<MAX_TEXTURE_UNITS; i++) {
574 if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) {
575 ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i];
576
577 /* ctx->Enabled recalculated in state change
578 processing */
579
580 if (ctx->Driver.Enable) {
581 if (ctx->Driver.ActiveTexture)
582 (*ctx->Driver.ActiveTexture)( ctx, i );
583 if (enable->TexGen[i] & S_BIT)
584 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE);
585 else
586 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE);
587 if (enable->TexGen[i] & T_BIT)
588 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE);
589 else
590 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE);
591 if (enable->TexGen[i] & R_BIT)
592 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE);
593 else
594 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE);
595 if (enable->TexGen[i] & Q_BIT)
596 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
597 else
598 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
599 }
600 }
601 }
602 if (ctx->Driver.ActiveTexture)
603 (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit );
604 }
605 }
606 break;
607 case GL_EVAL_BIT:
608 MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
609 break;
610 case GL_FOG_BIT:
611 {
612 GLboolean anyChange = (GLboolean) (memcmp( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ) != 0);
613 MEMCPY( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) );
614 if (anyChange && ctx->Driver.Fogfv) {
615 const GLfloat mode = (GLfloat) ctx->Fog.Mode;
616 const GLfloat density = ctx->Fog.Density;
617 const GLfloat start = ctx->Fog.Start;
618 const GLfloat end = ctx->Fog.End;
619 const GLfloat index = ctx->Fog.Index;
620 (*ctx->Driver.Fogfv)( ctx, GL_FOG_MODE, &mode);
621 (*ctx->Driver.Fogfv)( ctx, GL_FOG_DENSITY, &density );
622 (*ctx->Driver.Fogfv)( ctx, GL_FOG_START, &start );
623 (*ctx->Driver.Fogfv)( ctx, GL_FOG_END, &end );
624 (*ctx->Driver.Fogfv)( ctx, GL_FOG_INDEX, &index );
625 (*ctx->Driver.Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color );
626 }
627 ctx->Enabled &= ~ENABLE_FOG;
628 if (ctx->Fog.Enabled) ctx->Enabled |= ENABLE_FOG;
629 }
630 break;
631 case GL_HINT_BIT:
632 MEMCPY( &ctx->Hint, attr->data, sizeof(struct gl_hint_attrib) );
633 if (ctx->Driver.Hint) {
634 (*ctx->Driver.Hint)( ctx, GL_PERSPECTIVE_CORRECTION_HINT,
635 ctx->Hint.PerspectiveCorrection );
636 (*ctx->Driver.Hint)( ctx, GL_POINT_SMOOTH_HINT,
637 ctx->Hint.PointSmooth);
638 (*ctx->Driver.Hint)( ctx, GL_LINE_SMOOTH_HINT,
639 ctx->Hint.LineSmooth );
640 (*ctx->Driver.Hint)( ctx, GL_POLYGON_SMOOTH_HINT,
641 ctx->Hint.PolygonSmooth );
642 (*ctx->Driver.Hint)( ctx, GL_FOG_HINT, ctx->Hint.Fog );
643 }
644 break;
645 case GL_LIGHTING_BIT:
646 MEMCPY( &ctx->Light, attr->data, sizeof(struct gl_light_attrib) );
647 if (ctx->Driver.Enable) {
648 GLuint i;
649 for (i = 0; i < MAX_LIGHTS; i++) {
650 GLenum light = (GLenum) (GL_LIGHT0 + i);
651 (*ctx->Driver.Enable)( ctx, light, ctx->Light.Light[i].Enabled );
652 }
653 (*ctx->Driver.Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled );
654 }
655 if (ctx->Light.ShadeModel == GL_FLAT)
656 ctx->TriangleCaps |= DD_FLATSHADE;
657 else
658 ctx->TriangleCaps &= ~DD_FLATSHADE;
659 if (ctx->Driver.ShadeModel)
660 (*ctx->Driver.ShadeModel)(ctx, ctx->Light.ShadeModel);
661 ctx->Enabled &= ~ENABLE_LIGHT;
662 if (ctx->Light.Enabled && !is_empty_list(&ctx->Light.EnabledList))
663 ctx->Enabled |= ENABLE_LIGHT;
664 break;
665 case GL_LINE_BIT:
666 MEMCPY( &ctx->Line, attr->data, sizeof(struct gl_line_attrib) );
667 if (ctx->Driver.Enable) {
668 (*ctx->Driver.Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
669 (*ctx->Driver.Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag );
670 }
671 if (ctx->Driver.LineStipple)
672 (*ctx->Driver.LineStipple)(ctx, ctx->Line.StippleFactor,
673 ctx->Line.StipplePattern);
674 if (ctx->Driver.LineWidth)
675 (*ctx->Driver.LineWidth)(ctx, ctx->Line.Width);
676 break;
677 case GL_LIST_BIT:
678 MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
679 break;
680 case GL_PIXEL_MODE_BIT:
681 MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
682 break;
683 case GL_POINT_BIT:
684 MEMCPY( &ctx->Point, attr->data, sizeof(struct gl_point_attrib) );
685 if (ctx->Driver.Enable)
686 (*ctx->Driver.Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag );
687 break;
688 case GL_POLYGON_BIT:
689 {
690 GLenum oldFrontMode = ctx->Polygon.FrontMode;
691 GLenum oldBackMode = ctx->Polygon.BackMode;
692 MEMCPY( &ctx->Polygon, attr->data,
693 sizeof(struct gl_polygon_attrib) );
694 if ((ctx->Polygon.FrontMode != oldFrontMode ||
695 ctx->Polygon.BackMode != oldBackMode) &&
696 ctx->Driver.PolygonMode) {
697 (*ctx->Driver.PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode);
698 (*ctx->Driver.PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode);
699 }
700 if (ctx->Driver.CullFace)
701 ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
702
703 if (ctx->Driver.FrontFace)
704 ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
705
706 if (ctx->Driver.Enable)
707 (*ctx->Driver.Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag );
708 }
709 break;
710 case GL_POLYGON_STIPPLE_BIT:
711 MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
712 if (ctx->Driver.PolygonStipple)
713 ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
714 break;
715 case GL_SCISSOR_BIT:
716 MEMCPY( &ctx->Scissor, attr->data,
717 sizeof(struct gl_scissor_attrib) );
718 if (ctx->Driver.Enable)
719 (*ctx->Driver.Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
720 if (ctx->Driver.Scissor)
721 ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
722 ctx->Scissor.Width, ctx->Scissor.Height );
723 break;
724 case GL_STENCIL_BUFFER_BIT:
725 MEMCPY( &ctx->Stencil, attr->data,
726 sizeof(struct gl_stencil_attrib) );
727 if (ctx->Driver.StencilFunc)
728 (*ctx->Driver.StencilFunc)( ctx, ctx->Stencil.Function,
729 ctx->Stencil.Ref, ctx->Stencil.ValueMask);
730 if (ctx->Driver.StencilMask)
731 (*ctx->Driver.StencilMask)( ctx, ctx->Stencil.WriteMask );
732 if (ctx->Driver.StencilOp)
733 (*ctx->Driver.StencilOp)( ctx, ctx->Stencil.FailFunc,
734 ctx->Stencil.ZFailFunc, ctx->Stencil.ZPassFunc);
735 if (ctx->Driver.ClearStencil)
736 (*ctx->Driver.ClearStencil)( ctx, ctx->Stencil.Clear );
737 if (ctx->Driver.Enable)
738 (*ctx->Driver.Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
739 ctx->TriangleCaps &= ~DD_STENCIL;
740 if (ctx->Stencil.Enabled)
741 ctx->TriangleCaps |= DD_STENCIL;
742
743 break;
744 case GL_TRANSFORM_BIT:
745 MEMCPY( &ctx->Transform, attr->data,
746 sizeof(struct gl_transform_attrib) );
747 if (ctx->Driver.Enable) {
748 (*ctx->Driver.Enable)( ctx, GL_NORMALIZE, ctx->Transform.Normalize );
749 (*ctx->Driver.Enable)( ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals );
750 }
751 ctx->Enabled &= ~(ENABLE_NORMALIZE|ENABLE_RESCALE);
752 if (ctx->Transform.Normalize) ctx->Enabled |= ENABLE_NORMALIZE;
753 if (ctx->Transform.RescaleNormals) ctx->Enabled |= ENABLE_RESCALE;
754 break;
755 case GL_TEXTURE_BIT:
756 /* Take care of texture object reference counters */
757 {
758 GLuint u;
759 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
760 ctx->Texture.Unit[u].CurrentD[1]->RefCount--;
761 ctx->Texture.Unit[u].CurrentD[2]->RefCount--;
762 ctx->Texture.Unit[u].CurrentD[3]->RefCount--;
763 }
764 MEMCPY( &ctx->Texture, attr->data,
765 sizeof(struct gl_texture_attrib) );
766 /* restore state of the currently bound texture objects */
767 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
768 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[1],
769 &(ctx->Texture.Unit[u].Saved1D) );
770 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[2],
771 &(ctx->Texture.Unit[u].Saved2D) );
772 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[3],
773 &(ctx->Texture.Unit[u].Saved3D) );
774 copy_texobj_state( ctx->Texture.Unit[u].CurrentCubeMap,
775 &(ctx->Texture.Unit[u].SavedCubeMap) );
776
777 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[1] );
778 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[2] );
779 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[3] );
780 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentCubeMap );
781
782 }
783 }
784 break;
785 case GL_VIEWPORT_BIT:
786 {
787 struct gl_viewport_attrib *v =
788 (struct gl_viewport_attrib *)attr->data;
789
790 _mesa_Viewport( v->X, v->Y, v->Width, v->Height );
791 _mesa_DepthRange( v->Near, v->Far );
792 break;
793 }
794 default:
795 gl_problem( ctx, "Bad attrib flag in PopAttrib");
796 break;
797 }
798
799 next = attr->next;
800 FREE( attr->data );
801 FREE( attr );
802 attr = next;
803 }
804
805 ctx->NewState = NEW_ALL;
806 }
807
808
809 #define GL_CLIENT_PACK_BIT (1<<20)
810 #define GL_CLIENT_UNPACK_BIT (1<<21)
811
812
813 void
814 _mesa_PushClientAttrib(GLbitfield mask)
815 {
816 struct gl_attrib_node *newnode;
817 struct gl_attrib_node *head;
818
819 GET_CURRENT_CONTEXT(ctx);
820 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushClientAttrib");
821
822 if (ctx->ClientAttribStackDepth>=MAX_CLIENT_ATTRIB_STACK_DEPTH) {
823 gl_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
824 return;
825 }
826
827 /* Build linked list of attribute nodes which save all attribute */
828 /* groups specified by the mask. */
829 head = NULL;
830
831 if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
832 struct gl_pixelstore_attrib *attr;
833 /* packing attribs */
834 attr = MALLOC_STRUCT( gl_pixelstore_attrib );
835 MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) );
836 newnode = new_attrib_node( GL_CLIENT_PACK_BIT );
837 newnode->data = attr;
838 newnode->next = head;
839 head = newnode;
840 /* unpacking attribs */
841 attr = MALLOC_STRUCT( gl_pixelstore_attrib );
842 MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) );
843 newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );
844 newnode->data = attr;
845 newnode->next = head;
846 head = newnode;
847 }
848 if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
849 struct gl_array_attrib *attr;
850 attr = MALLOC_STRUCT( gl_array_attrib );
851 MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
852 newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );
853 newnode->data = attr;
854 newnode->next = head;
855 head = newnode;
856 }
857
858 ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
859 ctx->ClientAttribStackDepth++;
860 }
861
862
863
864
865 void
866 _mesa_PopClientAttrib(void)
867 {
868 struct gl_attrib_node *attr, *next;
869
870 GET_CURRENT_CONTEXT(ctx);
871 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopClientAttrib");
872
873 if (ctx->ClientAttribStackDepth==0) {
874 gl_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
875 return;
876 }
877
878 ctx->ClientAttribStackDepth--;
879 attr = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
880
881 while (attr) {
882 switch (attr->kind) {
883 case GL_CLIENT_PACK_BIT:
884 MEMCPY( &ctx->Pack, attr->data,
885 sizeof(struct gl_pixelstore_attrib) );
886 break;
887 case GL_CLIENT_UNPACK_BIT:
888 MEMCPY( &ctx->Unpack, attr->data,
889 sizeof(struct gl_pixelstore_attrib) );
890 break;
891 case GL_CLIENT_VERTEX_ARRAY_BIT:
892 MEMCPY( &ctx->Array, attr->data,
893 sizeof(struct gl_array_attrib) );
894 break;
895 default:
896 gl_problem( ctx, "Bad attrib flag in PopClientAttrib");
897 break;
898 }
899
900 next = attr->next;
901 FREE( attr->data );
902 FREE( attr );
903 attr = next;
904 }
905
906 ctx->NewState = NEW_ALL;
907 }
908
909
910