2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 #include "bufferobj.h"
46 #include "multisample.h"
50 #include "simple_list.h"
62 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
64 struct gl_enable_attrib
69 GLbitfield ClipPlanes
;
70 GLboolean ColorMaterial
;
71 GLboolean ColorTable
[COLORTABLE_MAX
];
72 GLboolean Convolution1D
;
73 GLboolean Convolution2D
;
74 GLboolean Separable2D
;
80 GLboolean Light
[MAX_LIGHTS
];
83 GLboolean LineStipple
;
84 GLboolean IndexLogicOp
;
85 GLboolean ColorLogicOp
;
90 GLboolean Map1TextureCoord1
;
91 GLboolean Map1TextureCoord2
;
92 GLboolean Map1TextureCoord3
;
93 GLboolean Map1TextureCoord4
;
94 GLboolean Map1Vertex3
;
95 GLboolean Map1Vertex4
;
96 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
100 GLboolean Map2TextureCoord1
;
101 GLboolean Map2TextureCoord2
;
102 GLboolean Map2TextureCoord3
;
103 GLboolean Map2TextureCoord4
;
104 GLboolean Map2Vertex3
;
105 GLboolean Map2Vertex4
;
106 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
110 GLboolean PixelTexture
;
111 GLboolean PointSmooth
;
112 GLboolean PolygonOffsetPoint
;
113 GLboolean PolygonOffsetLine
;
114 GLboolean PolygonOffsetFill
;
115 GLboolean PolygonSmooth
;
116 GLboolean PolygonStipple
;
117 GLboolean RescaleNormals
;
120 GLboolean StencilTwoSide
; /* GL_EXT_stencil_two_side */
121 GLboolean MultisampleEnabled
; /* GL_ARB_multisample */
122 GLboolean SampleAlphaToCoverage
; /* GL_ARB_multisample */
123 GLboolean SampleAlphaToOne
; /* GL_ARB_multisample */
124 GLboolean SampleCoverage
; /* GL_ARB_multisample */
125 GLboolean SampleCoverageInvert
; /* GL_ARB_multisample */
126 GLboolean RasterPositionUnclipped
; /* GL_IBM_rasterpos_clip */
128 GLbitfield Texture
[MAX_TEXTURE_UNITS
];
129 GLbitfield TexGen
[MAX_TEXTURE_UNITS
];
131 /* SGI_texture_color_table */
132 GLboolean TextureColorTable
[MAX_TEXTURE_UNITS
];
134 /* GL_ARB_vertex_program / GL_NV_vertex_program */
135 GLboolean VertexProgram
;
136 GLboolean VertexProgramPointSize
;
137 GLboolean VertexProgramTwoSide
;
139 /* GL_ARB_point_sprite / GL_NV_point_sprite */
140 GLboolean PointSprite
;
141 GLboolean FragmentShaderATI
;
146 * Node for the attribute stack.
148 struct gl_attrib_node
152 struct gl_attrib_node
*next
;
158 * Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
162 struct gl_texture_attrib Texture
; /**< The usual context state */
164 /** to save per texture object state (wrap modes, filters, etc): */
165 struct gl_texture_object SavedObj
[MAX_TEXTURE_UNITS
][NUM_TEXTURE_TARGETS
];
168 * To save references to texture objects (so they don't get accidentally
169 * deleted while saved in the attribute stack).
171 struct gl_texture_object
*SavedTexRef
[MAX_TEXTURE_UNITS
][NUM_TEXTURE_TARGETS
];
176 * Allocate a new attribute state node. These nodes have a
177 * "kind" value and a pointer to a struct of state data.
179 static struct gl_attrib_node
*
180 new_attrib_node( GLbitfield kind
)
182 struct gl_attrib_node
*an
= MALLOC_STRUCT(gl_attrib_node
);
191 _mesa_PushAttrib(GLbitfield mask
)
193 struct gl_attrib_node
*newnode
;
194 struct gl_attrib_node
*head
;
196 GET_CURRENT_CONTEXT(ctx
);
197 ASSERT_OUTSIDE_BEGIN_END(ctx
);
199 if (MESA_VERBOSE
& VERBOSE_API
)
200 _mesa_debug(ctx
, "glPushAttrib %x\n", (int) mask
);
202 if (ctx
->AttribStackDepth
>= MAX_ATTRIB_STACK_DEPTH
) {
203 _mesa_error( ctx
, GL_STACK_OVERFLOW
, "glPushAttrib" );
207 /* Build linked list of attribute nodes which save all attribute */
208 /* groups specified by the mask. */
211 if (mask
& GL_ACCUM_BUFFER_BIT
) {
212 struct gl_accum_attrib
*attr
;
213 attr
= MALLOC_STRUCT( gl_accum_attrib
);
214 MEMCPY( attr
, &ctx
->Accum
, sizeof(struct gl_accum_attrib
) );
215 newnode
= new_attrib_node( GL_ACCUM_BUFFER_BIT
);
216 newnode
->data
= attr
;
217 newnode
->next
= head
;
221 if (mask
& GL_COLOR_BUFFER_BIT
) {
223 struct gl_colorbuffer_attrib
*attr
;
224 attr
= MALLOC_STRUCT( gl_colorbuffer_attrib
);
225 MEMCPY( attr
, &ctx
->Color
, sizeof(struct gl_colorbuffer_attrib
) );
226 /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
227 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++)
228 attr
->DrawBuffer
[i
] = ctx
->DrawBuffer
->ColorDrawBuffer
[i
];
229 newnode
= new_attrib_node( GL_COLOR_BUFFER_BIT
);
230 newnode
->data
= attr
;
231 newnode
->next
= head
;
235 if (mask
& GL_CURRENT_BIT
) {
236 struct gl_current_attrib
*attr
;
237 FLUSH_CURRENT( ctx
, 0 );
238 attr
= MALLOC_STRUCT( gl_current_attrib
);
239 MEMCPY( attr
, &ctx
->Current
, sizeof(struct gl_current_attrib
) );
240 newnode
= new_attrib_node( GL_CURRENT_BIT
);
241 newnode
->data
= attr
;
242 newnode
->next
= head
;
246 if (mask
& GL_DEPTH_BUFFER_BIT
) {
247 struct gl_depthbuffer_attrib
*attr
;
248 attr
= MALLOC_STRUCT( gl_depthbuffer_attrib
);
249 MEMCPY( attr
, &ctx
->Depth
, sizeof(struct gl_depthbuffer_attrib
) );
250 newnode
= new_attrib_node( GL_DEPTH_BUFFER_BIT
);
251 newnode
->data
= attr
;
252 newnode
->next
= head
;
256 if (mask
& GL_ENABLE_BIT
) {
257 struct gl_enable_attrib
*attr
;
259 attr
= MALLOC_STRUCT( gl_enable_attrib
);
260 /* Copy enable flags from all other attributes into the enable struct. */
261 attr
->AlphaTest
= ctx
->Color
.AlphaEnabled
;
262 attr
->AutoNormal
= ctx
->Eval
.AutoNormal
;
263 attr
->Blend
= ctx
->Color
.BlendEnabled
;
264 attr
->ClipPlanes
= ctx
->Transform
.ClipPlanesEnabled
;
265 attr
->ColorMaterial
= ctx
->Light
.ColorMaterialEnabled
;
266 for (i
= 0; i
< COLORTABLE_MAX
; i
++) {
267 attr
->ColorTable
[i
] = ctx
->Pixel
.ColorTableEnabled
[i
];
269 attr
->Convolution1D
= ctx
->Pixel
.Convolution1DEnabled
;
270 attr
->Convolution2D
= ctx
->Pixel
.Convolution2DEnabled
;
271 attr
->Separable2D
= ctx
->Pixel
.Separable2DEnabled
;
272 attr
->CullFace
= ctx
->Polygon
.CullFlag
;
273 attr
->DepthTest
= ctx
->Depth
.Test
;
274 attr
->Dither
= ctx
->Color
.DitherFlag
;
275 attr
->Fog
= ctx
->Fog
.Enabled
;
276 for (i
= 0; i
< ctx
->Const
.MaxLights
; i
++) {
277 attr
->Light
[i
] = ctx
->Light
.Light
[i
].Enabled
;
279 attr
->Lighting
= ctx
->Light
.Enabled
;
280 attr
->LineSmooth
= ctx
->Line
.SmoothFlag
;
281 attr
->LineStipple
= ctx
->Line
.StippleFlag
;
282 attr
->Histogram
= ctx
->Pixel
.HistogramEnabled
;
283 attr
->MinMax
= ctx
->Pixel
.MinMaxEnabled
;
284 attr
->IndexLogicOp
= ctx
->Color
.IndexLogicOpEnabled
;
285 attr
->ColorLogicOp
= ctx
->Color
.ColorLogicOpEnabled
;
286 attr
->Map1Color4
= ctx
->Eval
.Map1Color4
;
287 attr
->Map1Index
= ctx
->Eval
.Map1Index
;
288 attr
->Map1Normal
= ctx
->Eval
.Map1Normal
;
289 attr
->Map1TextureCoord1
= ctx
->Eval
.Map1TextureCoord1
;
290 attr
->Map1TextureCoord2
= ctx
->Eval
.Map1TextureCoord2
;
291 attr
->Map1TextureCoord3
= ctx
->Eval
.Map1TextureCoord3
;
292 attr
->Map1TextureCoord4
= ctx
->Eval
.Map1TextureCoord4
;
293 attr
->Map1Vertex3
= ctx
->Eval
.Map1Vertex3
;
294 attr
->Map1Vertex4
= ctx
->Eval
.Map1Vertex4
;
295 MEMCPY(attr
->Map1Attrib
, ctx
->Eval
.Map1Attrib
, sizeof(ctx
->Eval
.Map1Attrib
));
296 attr
->Map2Color4
= ctx
->Eval
.Map2Color4
;
297 attr
->Map2Index
= ctx
->Eval
.Map2Index
;
298 attr
->Map2Normal
= ctx
->Eval
.Map2Normal
;
299 attr
->Map2TextureCoord1
= ctx
->Eval
.Map2TextureCoord1
;
300 attr
->Map2TextureCoord2
= ctx
->Eval
.Map2TextureCoord2
;
301 attr
->Map2TextureCoord3
= ctx
->Eval
.Map2TextureCoord3
;
302 attr
->Map2TextureCoord4
= ctx
->Eval
.Map2TextureCoord4
;
303 attr
->Map2Vertex3
= ctx
->Eval
.Map2Vertex3
;
304 attr
->Map2Vertex4
= ctx
->Eval
.Map2Vertex4
;
305 MEMCPY(attr
->Map2Attrib
, ctx
->Eval
.Map2Attrib
, sizeof(ctx
->Eval
.Map2Attrib
));
306 attr
->Normalize
= ctx
->Transform
.Normalize
;
307 attr
->RasterPositionUnclipped
= ctx
->Transform
.RasterPositionUnclipped
;
308 attr
->PointSmooth
= ctx
->Point
.SmoothFlag
;
309 attr
->PointSprite
= ctx
->Point
.PointSprite
;
310 attr
->PolygonOffsetPoint
= ctx
->Polygon
.OffsetPoint
;
311 attr
->PolygonOffsetLine
= ctx
->Polygon
.OffsetLine
;
312 attr
->PolygonOffsetFill
= ctx
->Polygon
.OffsetFill
;
313 attr
->PolygonSmooth
= ctx
->Polygon
.SmoothFlag
;
314 attr
->PolygonStipple
= ctx
->Polygon
.StippleFlag
;
315 attr
->RescaleNormals
= ctx
->Transform
.RescaleNormals
;
316 attr
->Scissor
= ctx
->Scissor
.Enabled
;
317 attr
->Stencil
= ctx
->Stencil
.Enabled
;
318 attr
->StencilTwoSide
= ctx
->Stencil
.TestTwoSide
;
319 attr
->MultisampleEnabled
= ctx
->Multisample
.Enabled
;
320 attr
->SampleAlphaToCoverage
= ctx
->Multisample
.SampleAlphaToCoverage
;
321 attr
->SampleAlphaToOne
= ctx
->Multisample
.SampleAlphaToOne
;
322 attr
->SampleCoverage
= ctx
->Multisample
.SampleCoverage
;
323 attr
->SampleCoverageInvert
= ctx
->Multisample
.SampleCoverageInvert
;
324 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
325 attr
->Texture
[i
] = ctx
->Texture
.Unit
[i
].Enabled
;
326 attr
->TexGen
[i
] = ctx
->Texture
.Unit
[i
].TexGenEnabled
;
327 attr
->TextureColorTable
[i
] = ctx
->Texture
.Unit
[i
].ColorTableEnabled
;
329 /* GL_NV_vertex_program */
330 attr
->VertexProgram
= ctx
->VertexProgram
.Enabled
;
331 attr
->VertexProgramPointSize
= ctx
->VertexProgram
.PointSizeEnabled
;
332 attr
->VertexProgramTwoSide
= ctx
->VertexProgram
.TwoSideEnabled
;
333 newnode
= new_attrib_node( GL_ENABLE_BIT
);
334 newnode
->data
= attr
;
335 newnode
->next
= head
;
339 if (mask
& GL_EVAL_BIT
) {
340 struct gl_eval_attrib
*attr
;
341 attr
= MALLOC_STRUCT( gl_eval_attrib
);
342 MEMCPY( attr
, &ctx
->Eval
, sizeof(struct gl_eval_attrib
) );
343 newnode
= new_attrib_node( GL_EVAL_BIT
);
344 newnode
->data
= attr
;
345 newnode
->next
= head
;
349 if (mask
& GL_FOG_BIT
) {
350 struct gl_fog_attrib
*attr
;
351 attr
= MALLOC_STRUCT( gl_fog_attrib
);
352 MEMCPY( attr
, &ctx
->Fog
, sizeof(struct gl_fog_attrib
) );
353 newnode
= new_attrib_node( GL_FOG_BIT
);
354 newnode
->data
= attr
;
355 newnode
->next
= head
;
359 if (mask
& GL_HINT_BIT
) {
360 struct gl_hint_attrib
*attr
;
361 attr
= MALLOC_STRUCT( gl_hint_attrib
);
362 MEMCPY( attr
, &ctx
->Hint
, sizeof(struct gl_hint_attrib
) );
363 newnode
= new_attrib_node( GL_HINT_BIT
);
364 newnode
->data
= attr
;
365 newnode
->next
= head
;
369 if (mask
& GL_LIGHTING_BIT
) {
370 struct gl_light_attrib
*attr
;
371 FLUSH_CURRENT(ctx
, 0); /* flush material changes */
372 attr
= MALLOC_STRUCT( gl_light_attrib
);
373 MEMCPY( attr
, &ctx
->Light
, sizeof(struct gl_light_attrib
) );
374 newnode
= new_attrib_node( GL_LIGHTING_BIT
);
375 newnode
->data
= attr
;
376 newnode
->next
= head
;
380 if (mask
& GL_LINE_BIT
) {
381 struct gl_line_attrib
*attr
;
382 attr
= MALLOC_STRUCT( gl_line_attrib
);
383 MEMCPY( attr
, &ctx
->Line
, sizeof(struct gl_line_attrib
) );
384 newnode
= new_attrib_node( GL_LINE_BIT
);
385 newnode
->data
= attr
;
386 newnode
->next
= head
;
390 if (mask
& GL_LIST_BIT
) {
391 struct gl_list_attrib
*attr
;
392 attr
= MALLOC_STRUCT( gl_list_attrib
);
393 MEMCPY( attr
, &ctx
->List
, sizeof(struct gl_list_attrib
) );
394 newnode
= new_attrib_node( GL_LIST_BIT
);
395 newnode
->data
= attr
;
396 newnode
->next
= head
;
400 if (mask
& GL_PIXEL_MODE_BIT
) {
401 struct gl_pixel_attrib
*attr
;
402 attr
= MALLOC_STRUCT( gl_pixel_attrib
);
403 MEMCPY( attr
, &ctx
->Pixel
, sizeof(struct gl_pixel_attrib
) );
404 /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
405 attr
->ReadBuffer
= ctx
->ReadBuffer
->ColorReadBuffer
;
406 newnode
= new_attrib_node( GL_PIXEL_MODE_BIT
);
407 newnode
->data
= attr
;
408 newnode
->next
= head
;
412 if (mask
& GL_POINT_BIT
) {
413 struct gl_point_attrib
*attr
;
414 attr
= MALLOC_STRUCT( gl_point_attrib
);
415 MEMCPY( attr
, &ctx
->Point
, sizeof(struct gl_point_attrib
) );
416 newnode
= new_attrib_node( GL_POINT_BIT
);
417 newnode
->data
= attr
;
418 newnode
->next
= head
;
422 if (mask
& GL_POLYGON_BIT
) {
423 struct gl_polygon_attrib
*attr
;
424 attr
= MALLOC_STRUCT( gl_polygon_attrib
);
425 MEMCPY( attr
, &ctx
->Polygon
, sizeof(struct gl_polygon_attrib
) );
426 newnode
= new_attrib_node( GL_POLYGON_BIT
);
427 newnode
->data
= attr
;
428 newnode
->next
= head
;
432 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
434 stipple
= (GLuint
*) MALLOC( 32*sizeof(GLuint
) );
435 MEMCPY( stipple
, ctx
->PolygonStipple
, 32*sizeof(GLuint
) );
436 newnode
= new_attrib_node( GL_POLYGON_STIPPLE_BIT
);
437 newnode
->data
= stipple
;
438 newnode
->next
= head
;
442 if (mask
& GL_SCISSOR_BIT
) {
443 struct gl_scissor_attrib
*attr
;
444 attr
= MALLOC_STRUCT( gl_scissor_attrib
);
445 MEMCPY( attr
, &ctx
->Scissor
, sizeof(struct gl_scissor_attrib
) );
446 newnode
= new_attrib_node( GL_SCISSOR_BIT
);
447 newnode
->data
= attr
;
448 newnode
->next
= head
;
452 if (mask
& GL_STENCIL_BUFFER_BIT
) {
453 struct gl_stencil_attrib
*attr
;
454 attr
= MALLOC_STRUCT( gl_stencil_attrib
);
455 MEMCPY( attr
, &ctx
->Stencil
, sizeof(struct gl_stencil_attrib
) );
456 newnode
= new_attrib_node( GL_STENCIL_BUFFER_BIT
);
457 newnode
->data
= attr
;
458 newnode
->next
= head
;
462 if (mask
& GL_TEXTURE_BIT
) {
463 struct texture_state
*texstate
= CALLOC_STRUCT(texture_state
);
467 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glPushAttrib(GL_TEXTURE_BIT)");
471 _mesa_lock_context_textures(ctx
);
473 /* copy/save the bulk of texture state here */
474 _mesa_memcpy(&texstate
->Texture
, &ctx
->Texture
, sizeof(ctx
->Texture
));
476 /* Save references to the currently bound texture objects so they don't
477 * accidentally get deleted while referenced in the attribute stack.
479 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
480 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
481 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tex
],
482 ctx
->Texture
.Unit
[u
].CurrentTex
[tex
]);
486 /* copy state/contents of the currently bound texture objects */
487 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
488 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
489 _mesa_copy_texture_object(&texstate
->SavedObj
[u
][tex
],
490 ctx
->Texture
.Unit
[u
].CurrentTex
[tex
]);
494 _mesa_unlock_context_textures(ctx
);
496 newnode
= new_attrib_node( GL_TEXTURE_BIT
);
497 newnode
->data
= texstate
;
498 newnode
->next
= head
;
502 if (mask
& GL_TRANSFORM_BIT
) {
503 struct gl_transform_attrib
*attr
;
504 attr
= MALLOC_STRUCT( gl_transform_attrib
);
505 MEMCPY( attr
, &ctx
->Transform
, sizeof(struct gl_transform_attrib
) );
506 newnode
= new_attrib_node( GL_TRANSFORM_BIT
);
507 newnode
->data
= attr
;
508 newnode
->next
= head
;
512 if (mask
& GL_VIEWPORT_BIT
) {
513 struct gl_viewport_attrib
*attr
;
514 attr
= MALLOC_STRUCT( gl_viewport_attrib
);
515 MEMCPY( attr
, &ctx
->Viewport
, sizeof(struct gl_viewport_attrib
) );
516 newnode
= new_attrib_node( GL_VIEWPORT_BIT
);
517 newnode
->data
= attr
;
518 newnode
->next
= head
;
522 /* GL_ARB_multisample */
523 if (mask
& GL_MULTISAMPLE_BIT_ARB
) {
524 struct gl_multisample_attrib
*attr
;
525 attr
= MALLOC_STRUCT( gl_multisample_attrib
);
526 MEMCPY( attr
, &ctx
->Multisample
, sizeof(struct gl_multisample_attrib
) );
527 newnode
= new_attrib_node( GL_MULTISAMPLE_BIT_ARB
);
528 newnode
->data
= attr
;
529 newnode
->next
= head
;
534 ctx
->AttribStack
[ctx
->AttribStackDepth
] = head
;
535 ctx
->AttribStackDepth
++;
541 pop_enable_group(GLcontext
*ctx
, const struct gl_enable_attrib
*enable
)
545 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
546 if ((VALUE) != (NEWVALUE)) { \
547 _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
550 TEST_AND_UPDATE(ctx
->Color
.AlphaEnabled
, enable
->AlphaTest
, GL_ALPHA_TEST
);
551 TEST_AND_UPDATE(ctx
->Color
.BlendEnabled
, enable
->Blend
, GL_BLEND
);
553 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
554 const GLuint mask
= 1 << i
;
555 if ((ctx
->Transform
.ClipPlanesEnabled
& mask
) != (enable
->ClipPlanes
& mask
))
556 _mesa_set_enable(ctx
, (GLenum
) (GL_CLIP_PLANE0
+ i
),
557 (GLboolean
) ((enable
->ClipPlanes
& mask
) ? GL_TRUE
: GL_FALSE
));
560 TEST_AND_UPDATE(ctx
->Light
.ColorMaterialEnabled
, enable
->ColorMaterial
,
562 TEST_AND_UPDATE(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
],
563 enable
->ColorTable
[COLORTABLE_PRECONVOLUTION
],
565 TEST_AND_UPDATE(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
],
566 enable
->ColorTable
[COLORTABLE_POSTCONVOLUTION
],
567 GL_POST_CONVOLUTION_COLOR_TABLE
);
568 TEST_AND_UPDATE(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
],
569 enable
->ColorTable
[COLORTABLE_POSTCOLORMATRIX
],
570 GL_POST_COLOR_MATRIX_COLOR_TABLE
);
571 TEST_AND_UPDATE(ctx
->Polygon
.CullFlag
, enable
->CullFace
, GL_CULL_FACE
);
572 TEST_AND_UPDATE(ctx
->Depth
.Test
, enable
->DepthTest
, GL_DEPTH_TEST
);
573 TEST_AND_UPDATE(ctx
->Color
.DitherFlag
, enable
->Dither
, GL_DITHER
);
574 TEST_AND_UPDATE(ctx
->Pixel
.Convolution1DEnabled
, enable
->Convolution1D
,
576 TEST_AND_UPDATE(ctx
->Pixel
.Convolution2DEnabled
, enable
->Convolution2D
,
578 TEST_AND_UPDATE(ctx
->Pixel
.Separable2DEnabled
, enable
->Separable2D
,
580 TEST_AND_UPDATE(ctx
->Fog
.Enabled
, enable
->Fog
, GL_FOG
);
581 TEST_AND_UPDATE(ctx
->Light
.Enabled
, enable
->Lighting
, GL_LIGHTING
);
582 TEST_AND_UPDATE(ctx
->Line
.SmoothFlag
, enable
->LineSmooth
, GL_LINE_SMOOTH
);
583 TEST_AND_UPDATE(ctx
->Line
.StippleFlag
, enable
->LineStipple
,
585 TEST_AND_UPDATE(ctx
->Color
.IndexLogicOpEnabled
, enable
->IndexLogicOp
,
587 TEST_AND_UPDATE(ctx
->Color
.ColorLogicOpEnabled
, enable
->ColorLogicOp
,
590 TEST_AND_UPDATE(ctx
->Eval
.Map1Color4
, enable
->Map1Color4
, GL_MAP1_COLOR_4
);
591 TEST_AND_UPDATE(ctx
->Eval
.Map1Index
, enable
->Map1Index
, GL_MAP1_INDEX
);
592 TEST_AND_UPDATE(ctx
->Eval
.Map1Normal
, enable
->Map1Normal
, GL_MAP1_NORMAL
);
593 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord1
, enable
->Map1TextureCoord1
,
594 GL_MAP1_TEXTURE_COORD_1
);
595 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord2
, enable
->Map1TextureCoord2
,
596 GL_MAP1_TEXTURE_COORD_2
);
597 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord3
, enable
->Map1TextureCoord3
,
598 GL_MAP1_TEXTURE_COORD_3
);
599 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord4
, enable
->Map1TextureCoord4
,
600 GL_MAP1_TEXTURE_COORD_4
);
601 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex3
, enable
->Map1Vertex3
,
603 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex4
, enable
->Map1Vertex4
,
605 for (i
= 0; i
< 16; i
++) {
606 TEST_AND_UPDATE(ctx
->Eval
.Map1Attrib
[i
], enable
->Map1Attrib
[i
],
607 GL_MAP1_VERTEX_ATTRIB0_4_NV
+ i
);
610 TEST_AND_UPDATE(ctx
->Eval
.Map2Color4
, enable
->Map2Color4
, GL_MAP2_COLOR_4
);
611 TEST_AND_UPDATE(ctx
->Eval
.Map2Index
, enable
->Map2Index
, GL_MAP2_INDEX
);
612 TEST_AND_UPDATE(ctx
->Eval
.Map2Normal
, enable
->Map2Normal
, GL_MAP2_NORMAL
);
613 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord1
, enable
->Map2TextureCoord1
,
614 GL_MAP2_TEXTURE_COORD_1
);
615 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord2
, enable
->Map2TextureCoord2
,
616 GL_MAP2_TEXTURE_COORD_2
);
617 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord3
, enable
->Map2TextureCoord3
,
618 GL_MAP2_TEXTURE_COORD_3
);
619 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord4
, enable
->Map2TextureCoord4
,
620 GL_MAP2_TEXTURE_COORD_4
);
621 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex3
, enable
->Map2Vertex3
,
623 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex4
, enable
->Map2Vertex4
,
625 for (i
= 0; i
< 16; i
++) {
626 TEST_AND_UPDATE(ctx
->Eval
.Map2Attrib
[i
], enable
->Map2Attrib
[i
],
627 GL_MAP2_VERTEX_ATTRIB0_4_NV
+ i
);
630 TEST_AND_UPDATE(ctx
->Eval
.AutoNormal
, enable
->AutoNormal
, GL_AUTO_NORMAL
);
631 TEST_AND_UPDATE(ctx
->Transform
.Normalize
, enable
->Normalize
, GL_NORMALIZE
);
632 TEST_AND_UPDATE(ctx
->Transform
.RescaleNormals
, enable
->RescaleNormals
,
633 GL_RESCALE_NORMAL_EXT
);
634 TEST_AND_UPDATE(ctx
->Transform
.RasterPositionUnclipped
,
635 enable
->RasterPositionUnclipped
,
636 GL_RASTER_POSITION_UNCLIPPED_IBM
);
637 TEST_AND_UPDATE(ctx
->Point
.SmoothFlag
, enable
->PointSmooth
,
639 if (ctx
->Extensions
.NV_point_sprite
|| ctx
->Extensions
.ARB_point_sprite
) {
640 TEST_AND_UPDATE(ctx
->Point
.PointSprite
, enable
->PointSprite
,
643 TEST_AND_UPDATE(ctx
->Polygon
.OffsetPoint
, enable
->PolygonOffsetPoint
,
644 GL_POLYGON_OFFSET_POINT
);
645 TEST_AND_UPDATE(ctx
->Polygon
.OffsetLine
, enable
->PolygonOffsetLine
,
646 GL_POLYGON_OFFSET_LINE
);
647 TEST_AND_UPDATE(ctx
->Polygon
.OffsetFill
, enable
->PolygonOffsetFill
,
648 GL_POLYGON_OFFSET_FILL
);
649 TEST_AND_UPDATE(ctx
->Polygon
.SmoothFlag
, enable
->PolygonSmooth
,
651 TEST_AND_UPDATE(ctx
->Polygon
.StippleFlag
, enable
->PolygonStipple
,
653 TEST_AND_UPDATE(ctx
->Scissor
.Enabled
, enable
->Scissor
, GL_SCISSOR_TEST
);
654 TEST_AND_UPDATE(ctx
->Stencil
.Enabled
, enable
->Stencil
, GL_STENCIL_TEST
);
655 if (ctx
->Extensions
.EXT_stencil_two_side
) {
656 TEST_AND_UPDATE(ctx
->Stencil
.TestTwoSide
, enable
->StencilTwoSide
, GL_STENCIL_TEST_TWO_SIDE_EXT
);
658 TEST_AND_UPDATE(ctx
->Multisample
.Enabled
, enable
->MultisampleEnabled
,
660 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToCoverage
,
661 enable
->SampleAlphaToCoverage
,
662 GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
);
663 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToOne
,
664 enable
->SampleAlphaToOne
,
665 GL_SAMPLE_ALPHA_TO_ONE_ARB
);
666 TEST_AND_UPDATE(ctx
->Multisample
.SampleCoverage
,
667 enable
->SampleCoverage
,
668 GL_SAMPLE_COVERAGE_ARB
);
669 TEST_AND_UPDATE(ctx
->Multisample
.SampleCoverageInvert
,
670 enable
->SampleCoverageInvert
,
671 GL_SAMPLE_COVERAGE_INVERT_ARB
);
672 /* GL_ARB_vertex_program, GL_NV_vertex_program */
673 TEST_AND_UPDATE(ctx
->VertexProgram
.Enabled
,
674 enable
->VertexProgram
,
675 GL_VERTEX_PROGRAM_ARB
);
676 TEST_AND_UPDATE(ctx
->VertexProgram
.PointSizeEnabled
,
677 enable
->VertexProgramPointSize
,
678 GL_VERTEX_PROGRAM_POINT_SIZE_ARB
);
679 TEST_AND_UPDATE(ctx
->VertexProgram
.TwoSideEnabled
,
680 enable
->VertexProgramTwoSide
,
681 GL_VERTEX_PROGRAM_TWO_SIDE_ARB
);
683 #undef TEST_AND_UPDATE
685 /* texture unit enables */
686 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
687 if (ctx
->Texture
.Unit
[i
].Enabled
!= enable
->Texture
[i
]) {
688 ctx
->Texture
.Unit
[i
].Enabled
= enable
->Texture
[i
];
689 if (ctx
->Driver
.Enable
) {
690 if (ctx
->Driver
.ActiveTexture
) {
691 (*ctx
->Driver
.ActiveTexture
)(ctx
, i
);
693 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_1D
,
694 (GLboolean
) (enable
->Texture
[i
] & TEXTURE_1D_BIT
) );
695 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_2D
,
696 (GLboolean
) (enable
->Texture
[i
] & TEXTURE_2D_BIT
) );
697 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_3D
,
698 (GLboolean
) (enable
->Texture
[i
] & TEXTURE_3D_BIT
) );
699 if (ctx
->Extensions
.ARB_texture_cube_map
)
700 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_CUBE_MAP_ARB
,
701 (GLboolean
) (enable
->Texture
[i
] & TEXTURE_CUBE_BIT
) );
702 if (ctx
->Extensions
.NV_texture_rectangle
)
703 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_RECTANGLE_NV
,
704 (GLboolean
) (enable
->Texture
[i
] & TEXTURE_RECT_BIT
) );
708 if (ctx
->Texture
.Unit
[i
].TexGenEnabled
!= enable
->TexGen
[i
]) {
709 ctx
->Texture
.Unit
[i
].TexGenEnabled
= enable
->TexGen
[i
];
710 if (ctx
->Driver
.Enable
) {
711 if (ctx
->Driver
.ActiveTexture
) {
712 (*ctx
->Driver
.ActiveTexture
)(ctx
, i
);
714 if (enable
->TexGen
[i
] & S_BIT
)
715 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_S
, GL_TRUE
);
717 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_S
, GL_FALSE
);
718 if (enable
->TexGen
[i
] & T_BIT
)
719 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_T
, GL_TRUE
);
721 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_T
, GL_FALSE
);
722 if (enable
->TexGen
[i
] & R_BIT
)
723 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_R
, GL_TRUE
);
725 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_R
, GL_FALSE
);
726 if (enable
->TexGen
[i
] & Q_BIT
)
727 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_Q
, GL_TRUE
);
729 (*ctx
->Driver
.Enable
)( ctx
, GL_TEXTURE_GEN_Q
, GL_FALSE
);
733 /* GL_SGI_texture_color_table */
734 ctx
->Texture
.Unit
[i
].ColorTableEnabled
= enable
->TextureColorTable
[i
];
737 if (ctx
->Driver
.ActiveTexture
) {
738 (*ctx
->Driver
.ActiveTexture
)(ctx
, ctx
->Texture
.CurrentUnit
);
744 * Pop/restore texture attribute/group state.
747 pop_texture_group(GLcontext
*ctx
, struct texture_state
*texstate
)
751 _mesa_lock_context_textures(ctx
);
753 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
754 const struct gl_texture_unit
*unit
= &texstate
->Texture
.Unit
[u
];
757 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB
+ u
);
758 _mesa_set_enable(ctx
, GL_TEXTURE_1D
,
759 (unit
->Enabled
& TEXTURE_1D_BIT
) ? GL_TRUE
: GL_FALSE
);
760 _mesa_set_enable(ctx
, GL_TEXTURE_2D
,
761 (unit
->Enabled
& TEXTURE_2D_BIT
) ? GL_TRUE
: GL_FALSE
);
762 _mesa_set_enable(ctx
, GL_TEXTURE_3D
,
763 (unit
->Enabled
& TEXTURE_3D_BIT
) ? GL_TRUE
: GL_FALSE
);
764 if (ctx
->Extensions
.ARB_texture_cube_map
) {
765 _mesa_set_enable(ctx
, GL_TEXTURE_CUBE_MAP_ARB
,
766 (unit
->Enabled
& TEXTURE_CUBE_BIT
) ? GL_TRUE
: GL_FALSE
);
768 if (ctx
->Extensions
.NV_texture_rectangle
) {
769 _mesa_set_enable(ctx
, GL_TEXTURE_RECTANGLE_NV
,
770 (unit
->Enabled
& TEXTURE_RECT_BIT
) ? GL_TRUE
: GL_FALSE
);
772 if (ctx
->Extensions
.SGI_texture_color_table
) {
773 _mesa_set_enable(ctx
, GL_TEXTURE_COLOR_TABLE_SGI
,
774 unit
->ColorTableEnabled
);
776 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, unit
->EnvMode
);
777 _mesa_TexEnvfv(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_COLOR
, unit
->EnvColor
);
778 _mesa_TexGeni(GL_S
, GL_TEXTURE_GEN_MODE
, unit
->GenS
.Mode
);
779 _mesa_TexGeni(GL_T
, GL_TEXTURE_GEN_MODE
, unit
->GenT
.Mode
);
780 _mesa_TexGeni(GL_R
, GL_TEXTURE_GEN_MODE
, unit
->GenR
.Mode
);
781 _mesa_TexGeni(GL_Q
, GL_TEXTURE_GEN_MODE
, unit
->GenQ
.Mode
);
782 _mesa_TexGenfv(GL_S
, GL_OBJECT_PLANE
, unit
->GenS
.ObjectPlane
);
783 _mesa_TexGenfv(GL_T
, GL_OBJECT_PLANE
, unit
->GenT
.ObjectPlane
);
784 _mesa_TexGenfv(GL_R
, GL_OBJECT_PLANE
, unit
->GenR
.ObjectPlane
);
785 _mesa_TexGenfv(GL_Q
, GL_OBJECT_PLANE
, unit
->GenQ
.ObjectPlane
);
786 /* Eye plane done differently to avoid re-transformation */
788 struct gl_texture_unit
*destUnit
= &ctx
->Texture
.Unit
[u
];
789 COPY_4FV(destUnit
->GenS
.EyePlane
, unit
->GenS
.EyePlane
);
790 COPY_4FV(destUnit
->GenT
.EyePlane
, unit
->GenT
.EyePlane
);
791 COPY_4FV(destUnit
->GenR
.EyePlane
, unit
->GenR
.EyePlane
);
792 COPY_4FV(destUnit
->GenQ
.EyePlane
, unit
->GenQ
.EyePlane
);
793 if (ctx
->Driver
.TexGen
) {
794 ctx
->Driver
.TexGen(ctx
, GL_S
, GL_EYE_PLANE
, unit
->GenS
.EyePlane
);
795 ctx
->Driver
.TexGen(ctx
, GL_T
, GL_EYE_PLANE
, unit
->GenT
.EyePlane
);
796 ctx
->Driver
.TexGen(ctx
, GL_R
, GL_EYE_PLANE
, unit
->GenR
.EyePlane
);
797 ctx
->Driver
.TexGen(ctx
, GL_Q
, GL_EYE_PLANE
, unit
->GenQ
.EyePlane
);
800 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_S
,
801 ((unit
->TexGenEnabled
& S_BIT
) ? GL_TRUE
: GL_FALSE
));
802 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_T
,
803 ((unit
->TexGenEnabled
& T_BIT
) ? GL_TRUE
: GL_FALSE
));
804 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_R
,
805 ((unit
->TexGenEnabled
& R_BIT
) ? GL_TRUE
: GL_FALSE
));
806 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_Q
,
807 ((unit
->TexGenEnabled
& Q_BIT
) ? GL_TRUE
: GL_FALSE
));
808 if (ctx
->Extensions
.EXT_texture_lod_bias
) {
809 _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
,
810 GL_TEXTURE_LOD_BIAS_EXT
, unit
->LodBias
);
812 if (ctx
->Extensions
.EXT_texture_env_combine
||
813 ctx
->Extensions
.ARB_texture_env_combine
) {
814 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_COMBINE_RGB
,
815 unit
->Combine
.ModeRGB
);
816 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_COMBINE_ALPHA
,
817 unit
->Combine
.ModeA
);
818 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE0_RGB
,
819 unit
->Combine
.SourceRGB
[0]);
820 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE1_RGB
,
821 unit
->Combine
.SourceRGB
[1]);
822 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE2_RGB
,
823 unit
->Combine
.SourceRGB
[2]);
824 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE0_ALPHA
,
825 unit
->Combine
.SourceA
[0]);
826 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE1_ALPHA
,
827 unit
->Combine
.SourceA
[1]);
828 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE2_ALPHA
,
829 unit
->Combine
.SourceA
[2]);
830 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND0_RGB
,
831 unit
->Combine
.OperandRGB
[0]);
832 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND1_RGB
,
833 unit
->Combine
.OperandRGB
[1]);
834 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND2_RGB
,
835 unit
->Combine
.OperandRGB
[2]);
836 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND0_ALPHA
,
837 unit
->Combine
.OperandA
[0]);
838 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND1_ALPHA
,
839 unit
->Combine
.OperandA
[1]);
840 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND2_ALPHA
,
841 unit
->Combine
.OperandA
[2]);
842 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_RGB_SCALE
,
843 1 << unit
->Combine
.ScaleShiftRGB
);
844 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_ALPHA_SCALE
,
845 1 << unit
->Combine
.ScaleShiftA
);
848 /* Restore texture object state for each target */
849 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
850 const struct gl_texture_object
*obj
= NULL
;
851 GLfloat bordColor
[4];
854 obj
= &texstate
->SavedObj
[u
][tgt
];
856 /* don't restore state for unsupported targets to prevent
859 if (obj
->Target
== GL_TEXTURE_CUBE_MAP_ARB
&&
860 !ctx
->Extensions
.ARB_texture_cube_map
) {
863 else if (obj
->Target
== GL_TEXTURE_RECTANGLE_NV
&&
864 !ctx
->Extensions
.NV_texture_rectangle
) {
867 else if ((obj
->Target
== GL_TEXTURE_1D_ARRAY_EXT
||
868 obj
->Target
== GL_TEXTURE_2D_ARRAY_EXT
) &&
869 !ctx
->Extensions
.MESA_texture_array
) {
873 target
= obj
->Target
;
875 _mesa_BindTexture(target
, obj
->Name
);
877 bordColor
[0] = CHAN_TO_FLOAT(obj
->BorderColor
[0]);
878 bordColor
[1] = CHAN_TO_FLOAT(obj
->BorderColor
[1]);
879 bordColor
[2] = CHAN_TO_FLOAT(obj
->BorderColor
[2]);
880 bordColor
[3] = CHAN_TO_FLOAT(obj
->BorderColor
[3]);
882 _mesa_TexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, bordColor
);
883 _mesa_TexParameterf(target
, GL_TEXTURE_PRIORITY
, obj
->Priority
);
884 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_S
, obj
->WrapS
);
885 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_T
, obj
->WrapT
);
886 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_R
, obj
->WrapR
);
887 _mesa_TexParameteri(target
, GL_TEXTURE_MIN_FILTER
, obj
->MinFilter
);
888 _mesa_TexParameteri(target
, GL_TEXTURE_MAG_FILTER
, obj
->MagFilter
);
889 _mesa_TexParameterf(target
, GL_TEXTURE_MIN_LOD
, obj
->MinLod
);
890 _mesa_TexParameterf(target
, GL_TEXTURE_MAX_LOD
, obj
->MaxLod
);
891 _mesa_TexParameterf(target
, GL_TEXTURE_LOD_BIAS
, obj
->LodBias
);
892 _mesa_TexParameteri(target
, GL_TEXTURE_BASE_LEVEL
, obj
->BaseLevel
);
893 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
894 _mesa_TexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, obj
->MaxLevel
);
895 if (ctx
->Extensions
.EXT_texture_filter_anisotropic
) {
896 _mesa_TexParameterf(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
,
899 if (ctx
->Extensions
.ARB_shadow_ambient
) {
900 _mesa_TexParameterf(target
, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
,
901 obj
->CompareFailValue
);
905 /* remove saved references to the texture objects */
906 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
907 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tgt
], NULL
);
911 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB
+ texstate
->Texture
.CurrentUnit
);
913 _mesa_unlock_context_textures(ctx
);
918 * This function is kind of long just because we have to call a lot
919 * of device driver functions to update device driver state.
921 * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions
922 * in order to restore GL state. This isn't terribly efficient but it
923 * ensures that dirty flags and any derived state gets updated correctly.
924 * We could at least check if the value to restore equals the current value
925 * and then skip the Mesa call.
928 _mesa_PopAttrib(void)
930 struct gl_attrib_node
*attr
, *next
;
931 GET_CURRENT_CONTEXT(ctx
);
932 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
934 if (ctx
->AttribStackDepth
== 0) {
935 _mesa_error( ctx
, GL_STACK_UNDERFLOW
, "glPopAttrib" );
939 ctx
->AttribStackDepth
--;
940 attr
= ctx
->AttribStack
[ctx
->AttribStackDepth
];
944 if (MESA_VERBOSE
& VERBOSE_API
) {
945 _mesa_debug(ctx
, "glPopAttrib %s\n",
946 _mesa_lookup_enum_by_nr(attr
->kind
));
949 switch (attr
->kind
) {
950 case GL_ACCUM_BUFFER_BIT
:
952 const struct gl_accum_attrib
*accum
;
953 accum
= (const struct gl_accum_attrib
*) attr
->data
;
954 _mesa_ClearAccum(accum
->ClearColor
[0],
955 accum
->ClearColor
[1],
956 accum
->ClearColor
[2],
957 accum
->ClearColor
[3]);
960 case GL_COLOR_BUFFER_BIT
:
962 const struct gl_colorbuffer_attrib
*color
;
963 color
= (const struct gl_colorbuffer_attrib
*) attr
->data
;
964 _mesa_ClearIndex((GLfloat
) color
->ClearIndex
);
965 _mesa_ClearColor(color
->ClearColor
[0],
966 color
->ClearColor
[1],
967 color
->ClearColor
[2],
968 color
->ClearColor
[3]);
969 _mesa_IndexMask(color
->IndexMask
);
970 _mesa_ColorMask((GLboolean
) (color
->ColorMask
[0] != 0),
971 (GLboolean
) (color
->ColorMask
[1] != 0),
972 (GLboolean
) (color
->ColorMask
[2] != 0),
973 (GLboolean
) (color
->ColorMask
[3] != 0));
975 /* Need to determine if more than one color output is
976 * specified. If so, call glDrawBuffersARB, else call
977 * glDrawBuffer(). This is a subtle, but essential point
978 * since GL_FRONT (for example) is illegal for the former
979 * function, but legal for the later.
981 GLboolean multipleBuffers
= GL_FALSE
;
984 for (i
= 1; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
985 if (color
->DrawBuffer
[i
] != GL_NONE
) {
986 multipleBuffers
= GL_TRUE
;
990 /* Call the API_level functions, not _mesa_drawbuffers()
991 * since we need to do error checking on the pop'd
993 * Ex: if GL_FRONT were pushed, but we're popping with a
994 * user FBO bound, GL_FRONT will be illegal and we'll need
995 * to record that error. Per OpenGL ARB decision.
998 _mesa_DrawBuffersARB(ctx
->Const
.MaxDrawBuffers
,
1001 _mesa_DrawBuffer(color
->DrawBuffer
[0]);
1003 _mesa_set_enable(ctx
, GL_ALPHA_TEST
, color
->AlphaEnabled
);
1004 _mesa_AlphaFunc(color
->AlphaFunc
, color
->AlphaRef
);
1005 _mesa_set_enable(ctx
, GL_BLEND
, color
->BlendEnabled
);
1006 _mesa_BlendFuncSeparateEXT(color
->BlendSrcRGB
,
1010 /* This special case is because glBlendEquationSeparateEXT
1011 * cannot take GL_LOGIC_OP as a parameter.
1013 if ( color
->BlendEquationRGB
== color
->BlendEquationA
) {
1014 _mesa_BlendEquation(color
->BlendEquationRGB
);
1017 _mesa_BlendEquationSeparateEXT(color
->BlendEquationRGB
,
1018 color
->BlendEquationA
);
1020 _mesa_BlendColor(color
->BlendColor
[0],
1021 color
->BlendColor
[1],
1022 color
->BlendColor
[2],
1023 color
->BlendColor
[3]);
1024 _mesa_LogicOp(color
->LogicOp
);
1025 _mesa_set_enable(ctx
, GL_COLOR_LOGIC_OP
,
1026 color
->ColorLogicOpEnabled
);
1027 _mesa_set_enable(ctx
, GL_INDEX_LOGIC_OP
,
1028 color
->IndexLogicOpEnabled
);
1029 _mesa_set_enable(ctx
, GL_DITHER
, color
->DitherFlag
);
1032 case GL_CURRENT_BIT
:
1033 FLUSH_CURRENT( ctx
, 0 );
1034 MEMCPY( &ctx
->Current
, attr
->data
,
1035 sizeof(struct gl_current_attrib
) );
1037 case GL_DEPTH_BUFFER_BIT
:
1039 const struct gl_depthbuffer_attrib
*depth
;
1040 depth
= (const struct gl_depthbuffer_attrib
*) attr
->data
;
1041 _mesa_DepthFunc(depth
->Func
);
1042 _mesa_ClearDepth(depth
->Clear
);
1043 _mesa_set_enable(ctx
, GL_DEPTH_TEST
, depth
->Test
);
1044 _mesa_DepthMask(depth
->Mask
);
1049 const struct gl_enable_attrib
*enable
;
1050 enable
= (const struct gl_enable_attrib
*) attr
->data
;
1051 pop_enable_group(ctx
, enable
);
1052 ctx
->NewState
|= _NEW_ALL
;
1056 MEMCPY( &ctx
->Eval
, attr
->data
, sizeof(struct gl_eval_attrib
) );
1057 ctx
->NewState
|= _NEW_EVAL
;
1061 const struct gl_fog_attrib
*fog
;
1062 fog
= (const struct gl_fog_attrib
*) attr
->data
;
1063 _mesa_set_enable(ctx
, GL_FOG
, fog
->Enabled
);
1064 _mesa_Fogfv(GL_FOG_COLOR
, fog
->Color
);
1065 _mesa_Fogf(GL_FOG_DENSITY
, fog
->Density
);
1066 _mesa_Fogf(GL_FOG_START
, fog
->Start
);
1067 _mesa_Fogf(GL_FOG_END
, fog
->End
);
1068 _mesa_Fogf(GL_FOG_INDEX
, fog
->Index
);
1069 _mesa_Fogi(GL_FOG_MODE
, fog
->Mode
);
1074 const struct gl_hint_attrib
*hint
;
1075 hint
= (const struct gl_hint_attrib
*) attr
->data
;
1076 _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT
,
1077 hint
->PerspectiveCorrection
);
1078 _mesa_Hint(GL_POINT_SMOOTH_HINT
, hint
->PointSmooth
);
1079 _mesa_Hint(GL_LINE_SMOOTH_HINT
, hint
->LineSmooth
);
1080 _mesa_Hint(GL_POLYGON_SMOOTH_HINT
, hint
->PolygonSmooth
);
1081 _mesa_Hint(GL_FOG_HINT
, hint
->Fog
);
1082 _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT
,
1083 hint
->ClipVolumeClipping
);
1084 _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB
,
1085 hint
->TextureCompression
);
1088 case GL_LIGHTING_BIT
:
1091 const struct gl_light_attrib
*light
;
1092 light
= (const struct gl_light_attrib
*) attr
->data
;
1093 /* lighting enable */
1094 _mesa_set_enable(ctx
, GL_LIGHTING
, light
->Enabled
);
1095 /* per-light state */
1096 if (_math_matrix_is_dirty(ctx
->ModelviewMatrixStack
.Top
))
1097 _math_matrix_analyse( ctx
->ModelviewMatrixStack
.Top
);
1099 for (i
= 0; i
< ctx
->Const
.MaxLights
; i
++) {
1100 const struct gl_light
*l
= &light
->Light
[i
];
1101 _mesa_set_enable(ctx
, GL_LIGHT0
+ i
, l
->Enabled
);
1102 _mesa_light(ctx
, i
, GL_AMBIENT
, l
->Ambient
);
1103 _mesa_light(ctx
, i
, GL_DIFFUSE
, l
->Diffuse
);
1104 _mesa_light(ctx
, i
, GL_SPECULAR
, l
->Specular
);
1105 _mesa_light(ctx
, i
, GL_POSITION
, l
->EyePosition
);
1106 _mesa_light(ctx
, i
, GL_SPOT_DIRECTION
, l
->EyeDirection
);
1107 _mesa_light(ctx
, i
, GL_SPOT_EXPONENT
, &l
->SpotExponent
);
1108 _mesa_light(ctx
, i
, GL_SPOT_CUTOFF
, &l
->SpotCutoff
);
1109 _mesa_light(ctx
, i
, GL_CONSTANT_ATTENUATION
,
1110 &l
->ConstantAttenuation
);
1111 _mesa_light(ctx
, i
, GL_LINEAR_ATTENUATION
,
1112 &l
->LinearAttenuation
);
1113 _mesa_light(ctx
, i
, GL_QUADRATIC_ATTENUATION
,
1114 &l
->QuadraticAttenuation
);
1117 _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT
,
1118 light
->Model
.Ambient
);
1119 _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER
,
1120 (GLfloat
) light
->Model
.LocalViewer
);
1121 _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE
,
1122 (GLfloat
) light
->Model
.TwoSide
);
1123 _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL
,
1124 (GLfloat
) light
->Model
.ColorControl
);
1126 _mesa_ShadeModel(light
->ShadeModel
);
1127 /* color material */
1128 _mesa_ColorMaterial(light
->ColorMaterialFace
,
1129 light
->ColorMaterialMode
);
1130 _mesa_set_enable(ctx
, GL_COLOR_MATERIAL
,
1131 light
->ColorMaterialEnabled
);
1133 MEMCPY(&ctx
->Light
.Material
, &light
->Material
,
1134 sizeof(struct gl_material
));
1139 const struct gl_line_attrib
*line
;
1140 line
= (const struct gl_line_attrib
*) attr
->data
;
1141 _mesa_set_enable(ctx
, GL_LINE_SMOOTH
, line
->SmoothFlag
);
1142 _mesa_set_enable(ctx
, GL_LINE_STIPPLE
, line
->StippleFlag
);
1143 _mesa_LineStipple(line
->StippleFactor
, line
->StipplePattern
);
1144 _mesa_LineWidth(line
->Width
);
1148 MEMCPY( &ctx
->List
, attr
->data
, sizeof(struct gl_list_attrib
) );
1150 case GL_PIXEL_MODE_BIT
:
1151 MEMCPY( &ctx
->Pixel
, attr
->data
, sizeof(struct gl_pixel_attrib
) );
1152 /* XXX what other pixel state needs to be set by function calls? */
1153 _mesa_ReadBuffer(ctx
->Pixel
.ReadBuffer
);
1154 ctx
->NewState
|= _NEW_PIXEL
;
1158 const struct gl_point_attrib
*point
;
1159 point
= (const struct gl_point_attrib
*) attr
->data
;
1160 _mesa_PointSize(point
->Size
);
1161 _mesa_set_enable(ctx
, GL_POINT_SMOOTH
, point
->SmoothFlag
);
1162 if (ctx
->Extensions
.EXT_point_parameters
) {
1163 _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT
,
1165 _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT
,
1167 _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT
,
1169 _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT
,
1172 if (ctx
->Extensions
.NV_point_sprite
1173 || ctx
->Extensions
.ARB_point_sprite
) {
1175 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
1176 _mesa_TexEnvi(GL_POINT_SPRITE_NV
, GL_COORD_REPLACE_NV
,
1177 (GLint
) point
->CoordReplace
[u
]);
1179 _mesa_set_enable(ctx
, GL_POINT_SPRITE_NV
,point
->PointSprite
);
1180 if (ctx
->Extensions
.NV_point_sprite
)
1181 _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV
,
1182 ctx
->Point
.SpriteRMode
);
1183 _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN
,
1184 (GLfloat
)ctx
->Point
.SpriteOrigin
);
1188 case GL_POLYGON_BIT
:
1190 const struct gl_polygon_attrib
*polygon
;
1191 polygon
= (const struct gl_polygon_attrib
*) attr
->data
;
1192 _mesa_CullFace(polygon
->CullFaceMode
);
1193 _mesa_FrontFace(polygon
->FrontFace
);
1194 _mesa_PolygonMode(GL_FRONT
, polygon
->FrontMode
);
1195 _mesa_PolygonMode(GL_BACK
, polygon
->BackMode
);
1196 _mesa_PolygonOffset(polygon
->OffsetFactor
,
1197 polygon
->OffsetUnits
);
1198 _mesa_set_enable(ctx
, GL_POLYGON_SMOOTH
, polygon
->SmoothFlag
);
1199 _mesa_set_enable(ctx
, GL_POLYGON_STIPPLE
, polygon
->StippleFlag
);
1200 _mesa_set_enable(ctx
, GL_CULL_FACE
, polygon
->CullFlag
);
1201 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_POINT
,
1202 polygon
->OffsetPoint
);
1203 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_LINE
,
1204 polygon
->OffsetLine
);
1205 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_FILL
,
1206 polygon
->OffsetFill
);
1209 case GL_POLYGON_STIPPLE_BIT
:
1210 MEMCPY( ctx
->PolygonStipple
, attr
->data
, 32*sizeof(GLuint
) );
1211 ctx
->NewState
|= _NEW_POLYGONSTIPPLE
;
1212 if (ctx
->Driver
.PolygonStipple
)
1213 ctx
->Driver
.PolygonStipple( ctx
, (const GLubyte
*) attr
->data
);
1215 case GL_SCISSOR_BIT
:
1217 const struct gl_scissor_attrib
*scissor
;
1218 scissor
= (const struct gl_scissor_attrib
*) attr
->data
;
1219 _mesa_Scissor(scissor
->X
, scissor
->Y
,
1220 scissor
->Width
, scissor
->Height
);
1221 _mesa_set_enable(ctx
, GL_SCISSOR_TEST
, scissor
->Enabled
);
1224 case GL_STENCIL_BUFFER_BIT
:
1226 const struct gl_stencil_attrib
*stencil
;
1227 stencil
= (const struct gl_stencil_attrib
*) attr
->data
;
1228 _mesa_set_enable(ctx
, GL_STENCIL_TEST
, stencil
->Enabled
);
1229 _mesa_ClearStencil(stencil
->Clear
);
1230 if (ctx
->Extensions
.EXT_stencil_two_side
) {
1231 _mesa_set_enable(ctx
, GL_STENCIL_TEST_TWO_SIDE_EXT
,
1232 stencil
->TestTwoSide
);
1233 _mesa_ActiveStencilFaceEXT(stencil
->ActiveFace
1234 ? GL_BACK
: GL_FRONT
);
1237 _mesa_StencilFuncSeparate(GL_FRONT
,
1238 stencil
->Function
[0],
1240 stencil
->ValueMask
[0]);
1241 _mesa_StencilMaskSeparate(GL_FRONT
, stencil
->WriteMask
[0]);
1242 _mesa_StencilOpSeparate(GL_FRONT
, stencil
->FailFunc
[0],
1243 stencil
->ZFailFunc
[0],
1244 stencil
->ZPassFunc
[0]);
1246 _mesa_StencilFuncSeparate(GL_BACK
,
1247 stencil
->Function
[1],
1249 stencil
->ValueMask
[1]);
1250 _mesa_StencilMaskSeparate(GL_BACK
, stencil
->WriteMask
[1]);
1251 _mesa_StencilOpSeparate(GL_BACK
, stencil
->FailFunc
[1],
1252 stencil
->ZFailFunc
[1],
1253 stencil
->ZPassFunc
[1]);
1256 case GL_TRANSFORM_BIT
:
1259 const struct gl_transform_attrib
*xform
;
1260 xform
= (const struct gl_transform_attrib
*) attr
->data
;
1261 _mesa_MatrixMode(xform
->MatrixMode
);
1262 if (_math_matrix_is_dirty(ctx
->ProjectionMatrixStack
.Top
))
1263 _math_matrix_analyse( ctx
->ProjectionMatrixStack
.Top
);
1265 /* restore clip planes */
1266 for (i
= 0; i
< MAX_CLIP_PLANES
; i
++) {
1267 const GLuint mask
= 1 << 1;
1268 const GLfloat
*eyePlane
= xform
->EyeUserPlane
[i
];
1269 COPY_4V(ctx
->Transform
.EyeUserPlane
[i
], eyePlane
);
1270 if (xform
->ClipPlanesEnabled
& mask
) {
1271 _mesa_set_enable(ctx
, GL_CLIP_PLANE0
+ i
, GL_TRUE
);
1274 _mesa_set_enable(ctx
, GL_CLIP_PLANE0
+ i
, GL_FALSE
);
1276 if (ctx
->Driver
.ClipPlane
)
1277 ctx
->Driver
.ClipPlane( ctx
, GL_CLIP_PLANE0
+ i
, eyePlane
);
1280 /* normalize/rescale */
1281 if (xform
->Normalize
!= ctx
->Transform
.Normalize
)
1282 _mesa_set_enable(ctx
, GL_NORMALIZE
,ctx
->Transform
.Normalize
);
1283 if (xform
->RescaleNormals
!= ctx
->Transform
.RescaleNormals
)
1284 _mesa_set_enable(ctx
, GL_RESCALE_NORMAL_EXT
,
1285 ctx
->Transform
.RescaleNormals
);
1288 case GL_TEXTURE_BIT
:
1289 /* Take care of texture object reference counters */
1291 struct texture_state
*texstate
1292 = (struct texture_state
*) attr
->data
;
1293 pop_texture_group(ctx
, texstate
);
1294 ctx
->NewState
|= _NEW_TEXTURE
;
1297 case GL_VIEWPORT_BIT
:
1299 const struct gl_viewport_attrib
*vp
;
1300 vp
= (const struct gl_viewport_attrib
*) attr
->data
;
1301 _mesa_Viewport(vp
->X
, vp
->Y
, vp
->Width
, vp
->Height
);
1302 _mesa_DepthRange(vp
->Near
, vp
->Far
);
1305 case GL_MULTISAMPLE_BIT_ARB
:
1307 const struct gl_multisample_attrib
*ms
;
1308 ms
= (const struct gl_multisample_attrib
*) attr
->data
;
1309 _mesa_SampleCoverageARB(ms
->SampleCoverageValue
,
1310 ms
->SampleCoverageInvert
);
1315 _mesa_problem( ctx
, "Bad attrib flag in PopAttrib");
1328 * Helper for incrementing/decrementing vertex buffer object reference
1329 * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group.
1332 adjust_buffer_object_ref_counts(struct gl_array_attrib
*array
, GLint step
)
1335 array
->ArrayObj
->Vertex
.BufferObj
->RefCount
+= step
;
1336 array
->ArrayObj
->Normal
.BufferObj
->RefCount
+= step
;
1337 array
->ArrayObj
->Color
.BufferObj
->RefCount
+= step
;
1338 array
->ArrayObj
->SecondaryColor
.BufferObj
->RefCount
+= step
;
1339 array
->ArrayObj
->FogCoord
.BufferObj
->RefCount
+= step
;
1340 array
->ArrayObj
->Index
.BufferObj
->RefCount
+= step
;
1341 array
->ArrayObj
->EdgeFlag
.BufferObj
->RefCount
+= step
;
1342 for (i
= 0; i
< MAX_TEXTURE_COORD_UNITS
; i
++)
1343 array
->ArrayObj
->TexCoord
[i
].BufferObj
->RefCount
+= step
;
1344 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++)
1345 array
->ArrayObj
->VertexAttrib
[i
].BufferObj
->RefCount
+= step
;
1350 * Copy gl_pixelstore_attrib from src to dst, updating buffer
1354 copy_pixelstore(GLcontext
*ctx
,
1355 struct gl_pixelstore_attrib
*dst
,
1356 const struct gl_pixelstore_attrib
*src
)
1358 dst
->Alignment
= src
->Alignment
;
1359 dst
->RowLength
= src
->RowLength
;
1360 dst
->SkipPixels
= src
->SkipPixels
;
1361 dst
->SkipRows
= src
->SkipRows
;
1362 dst
->ImageHeight
= src
->ImageHeight
;
1363 dst
->SkipImages
= src
->SkipImages
;
1364 dst
->SwapBytes
= src
->SwapBytes
;
1365 dst
->LsbFirst
= src
->LsbFirst
;
1366 dst
->ClientStorage
= src
->ClientStorage
;
1367 dst
->Invert
= src
->Invert
;
1368 _mesa_reference_buffer_object(ctx
, &dst
->BufferObj
, src
->BufferObj
);
1372 #define GL_CLIENT_PACK_BIT (1<<20)
1373 #define GL_CLIENT_UNPACK_BIT (1<<21)
1377 _mesa_PushClientAttrib(GLbitfield mask
)
1379 struct gl_attrib_node
*newnode
;
1380 struct gl_attrib_node
*head
;
1382 GET_CURRENT_CONTEXT(ctx
);
1383 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1385 if (ctx
->ClientAttribStackDepth
>= MAX_CLIENT_ATTRIB_STACK_DEPTH
) {
1386 _mesa_error( ctx
, GL_STACK_OVERFLOW
, "glPushClientAttrib" );
1390 /* Build linked list of attribute nodes which save all attribute
1391 * groups specified by the mask.
1395 if (mask
& GL_CLIENT_PIXEL_STORE_BIT
) {
1396 struct gl_pixelstore_attrib
*attr
;
1397 /* packing attribs */
1398 attr
= CALLOC_STRUCT( gl_pixelstore_attrib
);
1399 copy_pixelstore(ctx
, attr
, &ctx
->Pack
);
1400 newnode
= new_attrib_node( GL_CLIENT_PACK_BIT
);
1401 newnode
->data
= attr
;
1402 newnode
->next
= head
;
1404 /* unpacking attribs */
1405 attr
= CALLOC_STRUCT( gl_pixelstore_attrib
);
1406 copy_pixelstore(ctx
, attr
, &ctx
->Unpack
);
1407 newnode
= new_attrib_node( GL_CLIENT_UNPACK_BIT
);
1408 newnode
->data
= attr
;
1409 newnode
->next
= head
;
1413 if (mask
& GL_CLIENT_VERTEX_ARRAY_BIT
) {
1414 struct gl_array_attrib
*attr
;
1415 struct gl_array_object
*obj
;
1417 attr
= MALLOC_STRUCT( gl_array_attrib
);
1418 obj
= MALLOC_STRUCT( gl_array_object
);
1420 #if FEATURE_ARB_vertex_buffer_object
1421 /* increment ref counts since we're copying pointers to these objects */
1422 ctx
->Array
.ArrayBufferObj
->RefCount
++;
1423 ctx
->Array
.ElementArrayBufferObj
->RefCount
++;
1426 MEMCPY( attr
, &ctx
->Array
, sizeof(struct gl_array_attrib
) );
1427 MEMCPY( obj
, ctx
->Array
.ArrayObj
, sizeof(struct gl_array_object
) );
1429 attr
->ArrayObj
= obj
;
1431 newnode
= new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT
);
1432 newnode
->data
= attr
;
1433 newnode
->next
= head
;
1435 /* bump reference counts on buffer objects */
1436 adjust_buffer_object_ref_counts(&ctx
->Array
, 1);
1439 ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
] = head
;
1440 ctx
->ClientAttribStackDepth
++;
1447 _mesa_PopClientAttrib(void)
1449 struct gl_attrib_node
*node
, *next
;
1451 GET_CURRENT_CONTEXT(ctx
);
1452 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1454 if (ctx
->ClientAttribStackDepth
== 0) {
1455 _mesa_error( ctx
, GL_STACK_UNDERFLOW
, "glPopClientAttrib" );
1459 ctx
->ClientAttribStackDepth
--;
1460 node
= ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
];
1463 switch (node
->kind
) {
1464 case GL_CLIENT_PACK_BIT
:
1466 struct gl_pixelstore_attrib
*store
=
1467 (struct gl_pixelstore_attrib
*) node
->data
;
1468 copy_pixelstore(ctx
, &ctx
->Pack
, store
);
1469 _mesa_reference_buffer_object(ctx
, &store
->BufferObj
, NULL
);
1471 ctx
->NewState
|= _NEW_PACKUNPACK
;
1473 case GL_CLIENT_UNPACK_BIT
:
1475 struct gl_pixelstore_attrib
*store
=
1476 (struct gl_pixelstore_attrib
*) node
->data
;
1477 copy_pixelstore(ctx
, &ctx
->Unpack
, store
);
1478 _mesa_reference_buffer_object(ctx
, &store
->BufferObj
, NULL
);
1480 ctx
->NewState
|= _NEW_PACKUNPACK
;
1482 case GL_CLIENT_VERTEX_ARRAY_BIT
: {
1483 struct gl_array_attrib
* data
=
1484 (struct gl_array_attrib
*) node
->data
;
1486 adjust_buffer_object_ref_counts(&ctx
->Array
, -1);
1488 ctx
->Array
.ActiveTexture
= data
->ActiveTexture
;
1489 if (data
->LockCount
!= 0)
1490 _mesa_LockArraysEXT(data
->LockFirst
, data
->LockCount
);
1491 else if (ctx
->Array
.LockCount
)
1492 _mesa_UnlockArraysEXT();
1494 _mesa_BindVertexArrayAPPLE( data
->ArrayObj
->Name
);
1496 #if FEATURE_ARB_vertex_buffer_object
1497 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
,
1498 data
->ArrayBufferObj
->Name
);
1499 _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB
,
1500 data
->ElementArrayBufferObj
->Name
);
1503 MEMCPY( ctx
->Array
.ArrayObj
, data
->ArrayObj
,
1504 sizeof( struct gl_array_object
) );
1506 FREE( data
->ArrayObj
);
1508 /* FIXME: Should some bits in ctx->Array->NewState also be set
1509 * FIXME: here? It seems like it should be set to inclusive-or
1510 * FIXME: of the old ArrayObj->_Enabled and the new _Enabled.
1513 ctx
->NewState
|= _NEW_ARRAY
;
1517 _mesa_problem( ctx
, "Bad attrib flag in PopClientAttrib");
1530 * Free any attribute state data that might be attached to the context.
1533 _mesa_free_attrib_data(GLcontext
*ctx
)
1535 while (ctx
->AttribStackDepth
> 0) {
1536 struct gl_attrib_node
*attr
, *next
;
1538 ctx
->AttribStackDepth
--;
1539 attr
= ctx
->AttribStack
[ctx
->AttribStackDepth
];
1542 if (attr
->kind
== GL_TEXTURE_BIT
) {
1543 struct texture_state
*texstate
= (struct texture_state
*)attr
->data
;
1545 /* clear references to the saved texture objects */
1546 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
1547 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
1548 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tgt
], NULL
);
1553 /* any other chunks of state that requires special handling? */
1557 _mesa_free(attr
->data
);
1565 void _mesa_init_attrib( GLcontext
*ctx
)
1567 /* Renderer and client attribute stacks */
1568 ctx
->AttribStackDepth
= 0;
1569 ctx
->ClientAttribStackDepth
= 0;