add callbacks for stipple
[mesa.git] / src / mesa / main / attrib.c
1 /* $Id: attrib.c,v 1.17 2000/02/27 20:38:15 keithw Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "attrib.h"
33 #include "buffers.h"
34 #include "context.h"
35 #include "enable.h"
36 #include "enums.h"
37 #include "mem.h"
38 #include "simple_list.h"
39 #include "texstate.h"
40 #include "types.h"
41 #endif
42
43
44
45
46 /*
47 * Allocate a new attribute state node. These nodes have a
48 * "kind" value and a pointer to a struct of state data.
49 */
50 static struct gl_attrib_node *
51 new_attrib_node( GLbitfield kind )
52 {
53 struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node);
54 if (an) {
55 an->kind = kind;
56 }
57 return an;
58 }
59
60
61
62 /*
63 * Copy texture object state from one texture object to another.
64 */
65 static void
66 copy_texobj_state( struct gl_texture_object *dest,
67 const struct gl_texture_object *src )
68 {
69 /*
70 dest->Name = src->Name;
71 dest->Dimensions = src->Dimensions;
72 */
73 dest->Priority = src->Priority;
74 dest->BorderColor[0] = src->BorderColor[0];
75 dest->BorderColor[1] = src->BorderColor[1];
76 dest->BorderColor[2] = src->BorderColor[2];
77 dest->BorderColor[3] = src->BorderColor[3];
78 dest->WrapS = src->WrapS;
79 dest->WrapT = src->WrapT;
80 dest->WrapR = src->WrapR;
81 dest->MinFilter = src->MinFilter;
82 dest->MagFilter = src->MagFilter;
83 dest->MinLod = src->MinLod;
84 dest->MaxLod = src->MaxLod;
85 dest->BaseLevel = src->BaseLevel;
86 dest->MaxLevel = src->MaxLevel;
87 dest->P = src->P;
88 dest->M = src->M;
89 dest->MinMagThresh = src->MinMagThresh;
90 dest->Palette = src->Palette;
91 dest->Complete = src->Complete;
92 dest->SampleFunc = src->SampleFunc;
93 }
94
95
96
97 void
98 _mesa_PushAttrib(GLbitfield mask)
99 {
100 struct gl_attrib_node *newnode;
101 struct gl_attrib_node *head;
102
103 GET_CURRENT_CONTEXT(ctx);
104 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushAttrib");
105
106 if (MESA_VERBOSE&VERBOSE_API)
107 fprintf(stderr, "glPushAttrib %x\n", (int)mask);
108
109 if (ctx->AttribStackDepth>=MAX_ATTRIB_STACK_DEPTH) {
110 gl_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
111 return;
112 }
113
114 /* Build linked list of attribute nodes which save all attribute */
115 /* groups specified by the mask. */
116 head = NULL;
117
118 if (mask & GL_ACCUM_BUFFER_BIT) {
119 struct gl_accum_attrib *attr;
120 attr = MALLOC_STRUCT( gl_accum_attrib );
121 MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
122 newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT );
123 newnode->data = attr;
124 newnode->next = head;
125 head = newnode;
126 }
127
128 if (mask & GL_COLOR_BUFFER_BIT) {
129 struct gl_colorbuffer_attrib *attr;
130 attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
131 MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
132 newnode = new_attrib_node( GL_COLOR_BUFFER_BIT );
133 newnode->data = attr;
134 newnode->next = head;
135 head = newnode;
136 }
137
138 if (mask & GL_CURRENT_BIT) {
139 struct gl_current_attrib *attr;
140 attr = MALLOC_STRUCT( gl_current_attrib );
141 MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
142 newnode = new_attrib_node( GL_CURRENT_BIT );
143 newnode->data = attr;
144 newnode->next = head;
145 head = newnode;
146 }
147
148 if (mask & GL_DEPTH_BUFFER_BIT) {
149 struct gl_depthbuffer_attrib *attr;
150 attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
151 MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
152 newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT );
153 newnode->data = attr;
154 newnode->next = head;
155 head = newnode;
156 }
157
158 if (mask & GL_ENABLE_BIT) {
159 struct gl_enable_attrib *attr;
160 GLuint i;
161 attr = MALLOC_STRUCT( gl_enable_attrib );
162 /* Copy enable flags from all other attributes into the enable struct. */
163 attr->AlphaTest = ctx->Color.AlphaEnabled;
164 attr->AutoNormal = ctx->Eval.AutoNormal;
165 attr->Blend = ctx->Color.BlendEnabled;
166 for (i=0;i<MAX_CLIP_PLANES;i++) {
167 attr->ClipPlane[i] = ctx->Transform.ClipEnabled[i];
168 }
169 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
170 attr->CullFace = ctx->Polygon.CullFlag;
171 attr->DepthTest = ctx->Depth.Test;
172 attr->Dither = ctx->Color.DitherFlag;
173 attr->Fog = ctx->Fog.Enabled;
174 for (i=0;i<MAX_LIGHTS;i++) {
175 attr->Light[i] = ctx->Light.Light[i].Enabled;
176 }
177 attr->Lighting = ctx->Light.Enabled;
178 attr->LineSmooth = ctx->Line.SmoothFlag;
179 attr->LineStipple = ctx->Line.StippleFlag;
180 attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
181 attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
182 attr->Map1Color4 = ctx->Eval.Map1Color4;
183 attr->Map1Index = ctx->Eval.Map1Index;
184 attr->Map1Normal = ctx->Eval.Map1Normal;
185 attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
186 attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
187 attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
188 attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
189 attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
190 attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
191 attr->Map2Color4 = ctx->Eval.Map2Color4;
192 attr->Map2Index = ctx->Eval.Map2Index;
193 attr->Map2Normal = ctx->Eval.Map2Normal;
194 attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
195 attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
196 attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
197 attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
198 attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
199 attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
200 attr->Normalize = ctx->Transform.Normalize;
201 attr->PointSmooth = ctx->Point.SmoothFlag;
202 attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
203 attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
204 attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
205 attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
206 attr->PolygonStipple = ctx->Polygon.StippleFlag;
207 attr->RescaleNormals = ctx->Transform.RescaleNormals;
208 attr->Scissor = ctx->Scissor.Enabled;
209 attr->Stencil = ctx->Stencil.Enabled;
210 attr->Texture = ctx->Texture.Enabled;
211 for (i=0; i<MAX_TEXTURE_UNITS; i++) {
212 attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
213 }
214 newnode = new_attrib_node( GL_ENABLE_BIT );
215 newnode->data = attr;
216 newnode->next = head;
217 head = newnode;
218 }
219
220 if (mask & GL_EVAL_BIT) {
221 struct gl_eval_attrib *attr;
222 attr = MALLOC_STRUCT( gl_eval_attrib );
223 MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
224 newnode = new_attrib_node( GL_EVAL_BIT );
225 newnode->data = attr;
226 newnode->next = head;
227 head = newnode;
228 }
229
230 if (mask & GL_FOG_BIT) {
231 struct gl_fog_attrib *attr;
232 attr = MALLOC_STRUCT( gl_fog_attrib );
233 MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
234 newnode = new_attrib_node( GL_FOG_BIT );
235 newnode->data = attr;
236 newnode->next = head;
237 head = newnode;
238 }
239
240 if (mask & GL_HINT_BIT) {
241 struct gl_hint_attrib *attr;
242 attr = MALLOC_STRUCT( gl_hint_attrib );
243 MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
244 newnode = new_attrib_node( GL_HINT_BIT );
245 newnode->data = attr;
246 newnode->next = head;
247 head = newnode;
248 }
249
250 if (mask & GL_LIGHTING_BIT) {
251 struct gl_light_attrib *attr;
252 attr = MALLOC_STRUCT( gl_light_attrib );
253 MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
254 newnode = new_attrib_node( GL_LIGHTING_BIT );
255 newnode->data = attr;
256 newnode->next = head;
257 head = newnode;
258 }
259
260 if (mask & GL_LINE_BIT) {
261 struct gl_line_attrib *attr;
262 attr = MALLOC_STRUCT( gl_line_attrib );
263 MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
264 newnode = new_attrib_node( GL_LINE_BIT );
265 newnode->data = attr;
266 newnode->next = head;
267 head = newnode;
268 }
269
270 if (mask & GL_LIST_BIT) {
271 struct gl_list_attrib *attr;
272 attr = MALLOC_STRUCT( gl_list_attrib );
273 MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) );
274 newnode = new_attrib_node( GL_LIST_BIT );
275 newnode->data = attr;
276 newnode->next = head;
277 head = newnode;
278 }
279
280 if (mask & GL_PIXEL_MODE_BIT) {
281 struct gl_pixel_attrib *attr;
282 attr = MALLOC_STRUCT( gl_pixel_attrib );
283 MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
284 newnode = new_attrib_node( GL_PIXEL_MODE_BIT );
285 newnode->data = attr;
286 newnode->next = head;
287 head = newnode;
288 }
289
290 if (mask & GL_POINT_BIT) {
291 struct gl_point_attrib *attr;
292 attr = MALLOC_STRUCT( gl_point_attrib );
293 MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
294 newnode = new_attrib_node( GL_POINT_BIT );
295 newnode->data = attr;
296 newnode->next = head;
297 head = newnode;
298 }
299
300 if (mask & GL_POLYGON_BIT) {
301 struct gl_polygon_attrib *attr;
302 attr = MALLOC_STRUCT( gl_polygon_attrib );
303 MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
304 newnode = new_attrib_node( GL_POLYGON_BIT );
305 newnode->data = attr;
306 newnode->next = head;
307 head = newnode;
308 }
309
310 if (mask & GL_POLYGON_STIPPLE_BIT) {
311 GLuint *stipple;
312 stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
313 MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
314 newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT );
315 newnode->data = stipple;
316 newnode->next = head;
317 head = newnode;
318 }
319
320 if (mask & GL_SCISSOR_BIT) {
321 struct gl_scissor_attrib *attr;
322 attr = MALLOC_STRUCT( gl_scissor_attrib );
323 MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
324 newnode = new_attrib_node( GL_SCISSOR_BIT );
325 newnode->data = attr;
326 newnode->next = head;
327 head = newnode;
328 }
329
330 if (mask & GL_STENCIL_BUFFER_BIT) {
331 struct gl_stencil_attrib *attr;
332 attr = MALLOC_STRUCT( gl_stencil_attrib );
333 MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
334 newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT );
335 newnode->data = attr;
336 newnode->next = head;
337 head = newnode;
338 }
339
340 if (mask & GL_TEXTURE_BIT) {
341 struct gl_texture_attrib *attr;
342 GLuint u;
343 /* Take care of texture object reference counters */
344 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
345 ctx->Texture.Unit[u].CurrentD[1]->RefCount++;
346 ctx->Texture.Unit[u].CurrentD[2]->RefCount++;
347 ctx->Texture.Unit[u].CurrentD[3]->RefCount++;
348 }
349 attr = MALLOC_STRUCT( gl_texture_attrib );
350 MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
351 /* copy state of the currently bound texture objects */
352 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
353 copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].CurrentD[1]);
354 copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].CurrentD[2]);
355 copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].CurrentD[3]);
356 }
357 newnode = new_attrib_node( GL_TEXTURE_BIT );
358 newnode->data = attr;
359 newnode->next = head;
360 head = newnode;
361 }
362
363 if (mask & GL_TRANSFORM_BIT) {
364 struct gl_transform_attrib *attr;
365 attr = MALLOC_STRUCT( gl_transform_attrib );
366 MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
367 newnode = new_attrib_node( GL_TRANSFORM_BIT );
368 newnode->data = attr;
369 newnode->next = head;
370 head = newnode;
371 }
372
373 if (mask & GL_VIEWPORT_BIT) {
374 struct gl_viewport_attrib *attr;
375 attr = MALLOC_STRUCT( gl_viewport_attrib );
376 MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
377 newnode = new_attrib_node( GL_VIEWPORT_BIT );
378 newnode->data = attr;
379 newnode->next = head;
380 head = newnode;
381 }
382
383 ctx->AttribStack[ctx->AttribStackDepth] = head;
384 ctx->AttribStackDepth++;
385 }
386
387
388
389 /*
390 * This function is kind of long just because we have to call a lot
391 * of device driver functions to update device driver state.
392 */
393 void
394 _mesa_PopAttrib(void)
395 {
396 struct gl_attrib_node *attr, *next;
397 GET_CURRENT_CONTEXT(ctx);
398
399 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopAttrib");
400
401
402 if (ctx->AttribStackDepth==0) {
403 gl_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
404 return;
405 }
406
407 ctx->AttribStackDepth--;
408 attr = ctx->AttribStack[ctx->AttribStackDepth];
409
410 while (attr) {
411
412 if (MESA_VERBOSE&VERBOSE_API)
413 fprintf(stderr, "glPopAttrib %s\n", gl_lookup_enum_by_nr(attr->kind));
414
415 switch (attr->kind) {
416 case GL_ACCUM_BUFFER_BIT:
417 MEMCPY( &ctx->Accum, attr->data, sizeof(struct gl_accum_attrib) );
418 break;
419 case GL_COLOR_BUFFER_BIT:
420 {
421 GLenum oldDrawBuffer = ctx->Color.DrawBuffer;
422 GLenum oldAlphaFunc = ctx->Color.AlphaFunc;
423 GLubyte oldAlphaRef = ctx->Color.AlphaRef;
424 GLenum oldBlendSrc = ctx->Color.BlendSrcRGB;
425 GLenum oldBlendDst = ctx->Color.BlendDstRGB;
426 GLenum oldLogicOp = ctx->Color.LogicOp;
427 MEMCPY( &ctx->Color, attr->data,
428 sizeof(struct gl_colorbuffer_attrib) );
429 if (ctx->Color.DrawBuffer != oldDrawBuffer) {
430 _mesa_DrawBuffer( ctx->Color.DrawBuffer);
431 }
432 if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
433 ctx->Color.AlphaRef != oldAlphaRef) &&
434 ctx->Driver.AlphaFunc)
435 (*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc,
436 ctx->Color.AlphaRef / 255.0F);
437 if ((ctx->Color.BlendSrcRGB != oldBlendSrc ||
438 ctx->Color.BlendSrcRGB != oldBlendDst) &&
439 ctx->Driver.BlendFunc)
440 (*ctx->Driver.BlendFunc)( ctx, ctx->Color.BlendSrcRGB,
441 ctx->Color.BlendDstRGB);
442 if (ctx->Color.LogicOp != oldLogicOp &&
443 ctx->Driver.LogicOpcode)
444 ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
445 }
446 break;
447 case GL_CURRENT_BIT:
448 MEMCPY( &ctx->Current, attr->data,
449 sizeof(struct gl_current_attrib) );
450 break;
451 case GL_DEPTH_BUFFER_BIT:
452 {
453 GLenum oldDepthFunc = ctx->Depth.Func;
454 GLboolean oldDepthMask = ctx->Depth.Mask;
455 GLfloat oldDepthClear = ctx->Depth.Clear;
456 MEMCPY( &ctx->Depth, attr->data,
457 sizeof(struct gl_depthbuffer_attrib) );
458 if (ctx->Depth.Func != oldDepthFunc && ctx->Driver.DepthFunc)
459 (*ctx->Driver.DepthFunc)( ctx, ctx->Depth.Func );
460 if (ctx->Depth.Mask != oldDepthMask && ctx->Driver.DepthMask)
461 (*ctx->Driver.DepthMask)( ctx, ctx->Depth.Mask );
462 if (ctx->Depth.Clear != oldDepthClear && ctx->Driver.ClearDepth)
463 (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
464 }
465 break;
466 case GL_ENABLE_BIT:
467 {
468 const struct gl_enable_attrib *enable;
469 enable = (const struct gl_enable_attrib *) attr->data;
470
471 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
472 if ((VALUE) != (NEWVALUE)) { \
473 _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
474 }
475
476 TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
477 TEST_AND_UPDATE(ctx->Transform.Normalize, enable->AutoNormal, GL_NORMALIZE);
478 TEST_AND_UPDATE(ctx->Color.BlendEnabled, enable->Blend, GL_BLEND);
479 {
480 GLuint i;
481 for (i=0;i<MAX_CLIP_PLANES;i++) {
482 if (ctx->Transform.ClipEnabled[i] != enable->ClipPlane[i])
483 _mesa_set_enable( ctx, (GLenum) (GL_CLIP_PLANE0 + i), enable->ClipPlane[i] );
484 }
485 }
486 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, GL_COLOR_MATERIAL);
487 TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
488 TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
489 TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
490 TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
491 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
492 TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
493 TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, GL_LINE_STIPPLE);
494 TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, GL_INDEX_LOGIC_OP);
495 TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, GL_COLOR_LOGIC_OP);
496 TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
497 TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
498 TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
499 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, GL_MAP1_TEXTURE_COORD_1);
500 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, GL_MAP1_TEXTURE_COORD_2);
501 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, GL_MAP1_TEXTURE_COORD_3);
502 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, GL_MAP1_TEXTURE_COORD_4);
503 TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, GL_MAP1_VERTEX_3);
504 TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, GL_MAP1_VERTEX_4);
505 TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
506 TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
507 TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
508 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, GL_MAP2_TEXTURE_COORD_1);
509 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, GL_MAP2_TEXTURE_COORD_2);
510 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, GL_MAP2_TEXTURE_COORD_3);
511 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, GL_MAP2_TEXTURE_COORD_4);
512 TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, GL_MAP2_VERTEX_3);
513 TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, GL_MAP2_VERTEX_4);
514 TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
515 TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, GL_RESCALE_NORMAL_EXT);
516 TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, GL_POINT_SMOOTH);
517 TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, GL_POLYGON_OFFSET_POINT);
518 TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, GL_POLYGON_OFFSET_LINE);
519 TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, GL_POLYGON_OFFSET_FILL);
520 TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, GL_POLYGON_SMOOTH);
521 TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, GL_POLYGON_STIPPLE);
522 TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
523 TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
524 if (ctx->Texture.Enabled != enable->Texture) {
525 ctx->Texture.Enabled = enable->Texture;
526 if (ctx->Driver.Enable) {
527 if (ctx->Driver.ActiveTexture)
528 (*ctx->Driver.ActiveTexture)( ctx, 0 );
529 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE0_1D) );
530 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE0_2D) );
531 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE0_3D) );
532 if (ctx->Driver.ActiveTexture)
533 (*ctx->Driver.ActiveTexture)( ctx, 1 );
534 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE1_1D) );
535 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE1_2D) );
536 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE1_3D) );
537 if (ctx->Driver.ActiveTexture)
538 (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit );
539 }
540 }
541 #undef TEST_AND_UPDATE
542 {
543 GLuint i;
544 for (i=0; i<MAX_TEXTURE_UNITS; i++) {
545 if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) {
546 ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i];
547
548 /* ctx->Enabled recalculated in state change
549 processing */
550
551 if (ctx->Driver.Enable) {
552 if (ctx->Driver.ActiveTexture)
553 (*ctx->Driver.ActiveTexture)( ctx, i );
554 if (enable->TexGen[i] & S_BIT)
555 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE);
556 else
557 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE);
558 if (enable->TexGen[i] & T_BIT)
559 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE);
560 else
561 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE);
562 if (enable->TexGen[i] & R_BIT)
563 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE);
564 else
565 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE);
566 if (enable->TexGen[i] & Q_BIT)
567 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
568 else
569 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
570 }
571 }
572 }
573 if (ctx->Driver.ActiveTexture)
574 (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit );
575 }
576 }
577 break;
578 case GL_EVAL_BIT:
579 MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
580 break;
581 case GL_FOG_BIT:
582 {
583 GLboolean anyChange = (GLboolean) (memcmp( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ) != 0);
584 MEMCPY( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) );
585 if (anyChange && ctx->Driver.Fogfv) {
586 const GLfloat mode = (GLfloat) ctx->Fog.Mode;
587 const GLfloat density = ctx->Fog.Density;
588 const GLfloat start = ctx->Fog.Start;
589 const GLfloat end = ctx->Fog.End;
590 const GLfloat index = ctx->Fog.Index;
591 (*ctx->Driver.Fogfv)( ctx, GL_FOG_MODE, &mode);
592 (*ctx->Driver.Fogfv)( ctx, GL_FOG_DENSITY, &density );
593 (*ctx->Driver.Fogfv)( ctx, GL_FOG_START, &start );
594 (*ctx->Driver.Fogfv)( ctx, GL_FOG_END, &end );
595 (*ctx->Driver.Fogfv)( ctx, GL_FOG_INDEX, &index );
596 (*ctx->Driver.Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color );
597 }
598 ctx->Enabled &= ~ENABLE_FOG;
599 if (ctx->Fog.Enabled) ctx->Enabled |= ENABLE_FOG;
600 }
601 break;
602 case GL_HINT_BIT:
603 MEMCPY( &ctx->Hint, attr->data, sizeof(struct gl_hint_attrib) );
604 if (ctx->Driver.Hint) {
605 (*ctx->Driver.Hint)( ctx, GL_PERSPECTIVE_CORRECTION_HINT,
606 ctx->Hint.PerspectiveCorrection );
607 (*ctx->Driver.Hint)( ctx, GL_POINT_SMOOTH_HINT,
608 ctx->Hint.PointSmooth);
609 (*ctx->Driver.Hint)( ctx, GL_LINE_SMOOTH_HINT,
610 ctx->Hint.LineSmooth );
611 (*ctx->Driver.Hint)( ctx, GL_POLYGON_SMOOTH_HINT,
612 ctx->Hint.PolygonSmooth );
613 (*ctx->Driver.Hint)( ctx, GL_FOG_HINT, ctx->Hint.Fog );
614 }
615 break;
616 case GL_LIGHTING_BIT:
617 MEMCPY( &ctx->Light, attr->data, sizeof(struct gl_light_attrib) );
618 if (ctx->Driver.Enable) {
619 GLuint i;
620 for (i = 0; i < MAX_LIGHTS; i++) {
621 GLenum light = (GLenum) (GL_LIGHT0 + i);
622 (*ctx->Driver.Enable)( ctx, light, ctx->Light.Light[i].Enabled );
623 }
624 (*ctx->Driver.Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled );
625 }
626 if (ctx->Light.ShadeModel == GL_FLAT)
627 ctx->TriangleCaps |= DD_FLATSHADE;
628 else
629 ctx->TriangleCaps &= ~DD_FLATSHADE;
630 if (ctx->Driver.ShadeModel)
631 (*ctx->Driver.ShadeModel)(ctx, ctx->Light.ShadeModel);
632 ctx->Enabled &= ~ENABLE_LIGHT;
633 if (ctx->Light.Enabled && !is_empty_list(&ctx->Light.EnabledList))
634 ctx->Enabled |= ENABLE_LIGHT;
635 break;
636 case GL_LINE_BIT:
637 MEMCPY( &ctx->Line, attr->data, sizeof(struct gl_line_attrib) );
638 if (ctx->Driver.Enable) {
639 (*ctx->Driver.Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
640 (*ctx->Driver.Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag );
641 }
642 break;
643 case GL_LIST_BIT:
644 MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
645 break;
646 case GL_PIXEL_MODE_BIT:
647 MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
648 break;
649 case GL_POINT_BIT:
650 MEMCPY( &ctx->Point, attr->data, sizeof(struct gl_point_attrib) );
651 if (ctx->Driver.Enable)
652 (*ctx->Driver.Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag );
653 break;
654 case GL_POLYGON_BIT:
655 {
656 GLenum oldFrontMode = ctx->Polygon.FrontMode;
657 GLenum oldBackMode = ctx->Polygon.BackMode;
658 MEMCPY( &ctx->Polygon, attr->data,
659 sizeof(struct gl_polygon_attrib) );
660 if ((ctx->Polygon.FrontMode != oldFrontMode ||
661 ctx->Polygon.BackMode != oldBackMode) &&
662 ctx->Driver.PolygonMode) {
663 (*ctx->Driver.PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode);
664 (*ctx->Driver.PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode);
665 }
666 if (ctx->Driver.CullFace)
667 ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
668
669 if (ctx->Driver.FrontFace)
670 ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
671
672 if (ctx->Driver.Enable)
673 (*ctx->Driver.Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag );
674 }
675 break;
676 case GL_POLYGON_STIPPLE_BIT:
677 MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
678 if (ctx->Driver.PolygonStipple)
679 ctx->Driver.PolygonStipple( ctx, attr->data );
680 break;
681 case GL_SCISSOR_BIT:
682 MEMCPY( &ctx->Scissor, attr->data,
683 sizeof(struct gl_scissor_attrib) );
684 if (ctx->Driver.Enable)
685 (*ctx->Driver.Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
686 if (ctx->Driver.Scissor)
687 ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
688 ctx->Scissor.Width, ctx->Scissor.Height );
689 break;
690 case GL_STENCIL_BUFFER_BIT:
691 MEMCPY( &ctx->Stencil, attr->data,
692 sizeof(struct gl_stencil_attrib) );
693 if (ctx->Driver.StencilFunc)
694 (*ctx->Driver.StencilFunc)( ctx, ctx->Stencil.Function,
695 ctx->Stencil.Ref, ctx->Stencil.ValueMask);
696 if (ctx->Driver.StencilMask)
697 (*ctx->Driver.StencilMask)( ctx, ctx->Stencil.WriteMask );
698 if (ctx->Driver.StencilOp)
699 (*ctx->Driver.StencilOp)( ctx, ctx->Stencil.FailFunc,
700 ctx->Stencil.ZFailFunc, ctx->Stencil.ZPassFunc);
701 if (ctx->Driver.ClearStencil)
702 (*ctx->Driver.ClearStencil)( ctx, ctx->Stencil.Clear );
703 if (ctx->Driver.Enable)
704 (*ctx->Driver.Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
705 ctx->TriangleCaps &= ~DD_STENCIL;
706 if (ctx->Stencil.Enabled)
707 ctx->TriangleCaps |= DD_STENCIL;
708
709 break;
710 case GL_TRANSFORM_BIT:
711 MEMCPY( &ctx->Transform, attr->data,
712 sizeof(struct gl_transform_attrib) );
713 if (ctx->Driver.Enable) {
714 (*ctx->Driver.Enable)( ctx, GL_NORMALIZE, ctx->Transform.Normalize );
715 (*ctx->Driver.Enable)( ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals );
716 }
717 ctx->Enabled &= ~(ENABLE_NORMALIZE|ENABLE_RESCALE);
718 if (ctx->Transform.Normalize) ctx->Enabled |= ENABLE_NORMALIZE;
719 if (ctx->Transform.RescaleNormals) ctx->Enabled |= ENABLE_RESCALE;
720 break;
721 case GL_TEXTURE_BIT:
722 /* Take care of texture object reference counters */
723 {
724 GLuint u;
725 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
726 ctx->Texture.Unit[u].CurrentD[1]->RefCount--;
727 ctx->Texture.Unit[u].CurrentD[2]->RefCount--;
728 ctx->Texture.Unit[u].CurrentD[3]->RefCount--;
729 }
730 MEMCPY( &ctx->Texture, attr->data,
731 sizeof(struct gl_texture_attrib) );
732 /* restore state of the currently bound texture objects */
733 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
734 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[1],
735 &(ctx->Texture.Unit[u].Saved1D) );
736 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[2],
737 &(ctx->Texture.Unit[u].Saved2D) );
738 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[3],
739 &(ctx->Texture.Unit[u].Saved3D) );
740 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[1] );
741 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[2] );
742 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[3] );
743
744 }
745 }
746 break;
747 case GL_VIEWPORT_BIT:
748 {
749 struct gl_viewport_attrib *v =
750 (struct gl_viewport_attrib *)attr->data;
751
752 _mesa_Viewport( v->X, v->Y, v->Width, v->Height );
753 _mesa_DepthRange( v->Near, v->Far );
754 break;
755 }
756 default:
757 gl_problem( ctx, "Bad attrib flag in PopAttrib");
758 break;
759 }
760
761 next = attr->next;
762 FREE( attr->data );
763 FREE( attr );
764 attr = next;
765 }
766
767 ctx->NewState = NEW_ALL;
768 }
769
770
771 #define GL_CLIENT_PACK_BIT (1<<20)
772 #define GL_CLIENT_UNPACK_BIT (1<<21)
773
774
775 void
776 _mesa_PushClientAttrib(GLbitfield mask)
777 {
778 struct gl_attrib_node *newnode;
779 struct gl_attrib_node *head;
780
781 GET_CURRENT_CONTEXT(ctx);
782 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushClientAttrib");
783
784 if (ctx->ClientAttribStackDepth>=MAX_CLIENT_ATTRIB_STACK_DEPTH) {
785 gl_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
786 return;
787 }
788
789 /* Build linked list of attribute nodes which save all attribute */
790 /* groups specified by the mask. */
791 head = NULL;
792
793 if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
794 struct gl_pixelstore_attrib *attr;
795 /* packing attribs */
796 attr = MALLOC_STRUCT( gl_pixelstore_attrib );
797 MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) );
798 newnode = new_attrib_node( GL_CLIENT_PACK_BIT );
799 newnode->data = attr;
800 newnode->next = head;
801 head = newnode;
802 /* unpacking attribs */
803 attr = MALLOC_STRUCT( gl_pixelstore_attrib );
804 MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) );
805 newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );
806 newnode->data = attr;
807 newnode->next = head;
808 head = newnode;
809 }
810 if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
811 struct gl_array_attrib *attr;
812 attr = MALLOC_STRUCT( gl_array_attrib );
813 MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
814 newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );
815 newnode->data = attr;
816 newnode->next = head;
817 head = newnode;
818 }
819
820 ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
821 ctx->ClientAttribStackDepth++;
822 }
823
824
825
826
827 void
828 _mesa_PopClientAttrib(void)
829 {
830 struct gl_attrib_node *attr, *next;
831
832 GET_CURRENT_CONTEXT(ctx);
833 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopClientAttrib");
834
835 if (ctx->ClientAttribStackDepth==0) {
836 gl_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
837 return;
838 }
839
840 ctx->ClientAttribStackDepth--;
841 attr = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
842
843 while (attr) {
844 switch (attr->kind) {
845 case GL_CLIENT_PACK_BIT:
846 MEMCPY( &ctx->Pack, attr->data,
847 sizeof(struct gl_pixelstore_attrib) );
848 break;
849 case GL_CLIENT_UNPACK_BIT:
850 MEMCPY( &ctx->Unpack, attr->data,
851 sizeof(struct gl_pixelstore_attrib) );
852 break;
853 case GL_CLIENT_VERTEX_ARRAY_BIT:
854 MEMCPY( &ctx->Array, attr->data,
855 sizeof(struct gl_array_attrib) );
856 break;
857 default:
858 gl_problem( ctx, "Bad attrib flag in PopClientAttrib");
859 break;
860 }
861
862 next = attr->next;
863 FREE( attr->data );
864 FREE( attr );
865 attr = next;
866 }
867
868 ctx->NewState = NEW_ALL;
869 }
870
871
872