first big check-in of new Mesa 3.3 code
[mesa.git] / src / mesa / main / attrib.c
1 /* $Id: attrib.c,v 1.11 1999/11/11 01:22:25 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "attrib.h"
33 #include "context.h"
34 #include "glmisc.h"
35 #include "enable.h"
36 #include "enums.h"
37 #include "mem.h"
38 #include "simple_list.h"
39 #include "texstate.h"
40 #include "types.h"
41 #endif
42
43
44
45
46 /*
47 * Allocate a new attribute state node. These nodes have a
48 * "kind" value and a pointer to a struct of state data.
49 */
50 static struct gl_attrib_node *new_attrib_node( GLbitfield kind )
51 {
52 struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node);
53 if (an) {
54 an->kind = kind;
55 }
56 return an;
57 }
58
59
60
61 /*
62 * Copy texture object state from one texture object to another.
63 */
64 static void copy_texobj_state( struct gl_texture_object *dest,
65 const struct gl_texture_object *src )
66 {
67 /*
68 dest->Name = src->Name;
69 dest->Dimensions = src->Dimensions;
70 */
71 dest->Priority = src->Priority;
72 dest->BorderColor[0] = src->BorderColor[0];
73 dest->BorderColor[1] = src->BorderColor[1];
74 dest->BorderColor[2] = src->BorderColor[2];
75 dest->BorderColor[3] = src->BorderColor[3];
76 dest->WrapS = src->WrapS;
77 dest->WrapT = src->WrapT;
78 dest->WrapR = src->WrapR;
79 dest->MinFilter = src->MinFilter;
80 dest->MagFilter = src->MagFilter;
81 dest->MinLod = src->MinLod;
82 dest->MaxLod = src->MaxLod;
83 dest->BaseLevel = src->BaseLevel;
84 dest->MaxLevel = src->MaxLevel;
85 dest->P = src->P;
86 dest->M = src->M;
87 dest->MinMagThresh = src->MinMagThresh;
88 dest->Palette = src->Palette;
89 dest->Complete = src->Complete;
90 dest->SampleFunc = src->SampleFunc;
91 }
92
93
94
95 void gl_PushAttrib( GLcontext* ctx, GLbitfield mask )
96 {
97 struct gl_attrib_node *newnode;
98 struct gl_attrib_node *head;
99
100 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushAttrib");
101
102 if (MESA_VERBOSE&VERBOSE_API)
103 fprintf(stderr, "glPushAttrib %x\n", mask);
104
105 if (ctx->AttribStackDepth>=MAX_ATTRIB_STACK_DEPTH) {
106 gl_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
107 return;
108 }
109
110 /* Build linked list of attribute nodes which save all attribute */
111 /* groups specified by the mask. */
112 head = NULL;
113
114 if (mask & GL_ACCUM_BUFFER_BIT) {
115 struct gl_accum_attrib *attr;
116 attr = MALLOC_STRUCT( gl_accum_attrib );
117 MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
118 newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT );
119 newnode->data = attr;
120 newnode->next = head;
121 head = newnode;
122 }
123
124 if (mask & GL_COLOR_BUFFER_BIT) {
125 struct gl_colorbuffer_attrib *attr;
126 attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
127 MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
128 newnode = new_attrib_node( GL_COLOR_BUFFER_BIT );
129 newnode->data = attr;
130 newnode->next = head;
131 head = newnode;
132 }
133
134 if (mask & GL_CURRENT_BIT) {
135 struct gl_current_attrib *attr;
136 attr = MALLOC_STRUCT( gl_current_attrib );
137 MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
138 newnode = new_attrib_node( GL_CURRENT_BIT );
139 newnode->data = attr;
140 newnode->next = head;
141 head = newnode;
142 }
143
144 if (mask & GL_DEPTH_BUFFER_BIT) {
145 struct gl_depthbuffer_attrib *attr;
146 attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
147 MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
148 newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT );
149 newnode->data = attr;
150 newnode->next = head;
151 head = newnode;
152 }
153
154 if (mask & GL_ENABLE_BIT) {
155 struct gl_enable_attrib *attr;
156 GLuint i;
157 attr = MALLOC_STRUCT( gl_enable_attrib );
158 /* Copy enable flags from all other attributes into the enable struct. */
159 attr->AlphaTest = ctx->Color.AlphaEnabled;
160 attr->AutoNormal = ctx->Eval.AutoNormal;
161 attr->Blend = ctx->Color.BlendEnabled;
162 for (i=0;i<MAX_CLIP_PLANES;i++) {
163 attr->ClipPlane[i] = ctx->Transform.ClipEnabled[i];
164 }
165 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
166 attr->CullFace = ctx->Polygon.CullFlag;
167 attr->DepthTest = ctx->Depth.Test;
168 attr->Dither = ctx->Color.DitherFlag;
169 attr->Fog = ctx->Fog.Enabled;
170 for (i=0;i<MAX_LIGHTS;i++) {
171 attr->Light[i] = ctx->Light.Light[i].Enabled;
172 }
173 attr->Lighting = ctx->Light.Enabled;
174 attr->LineSmooth = ctx->Line.SmoothFlag;
175 attr->LineStipple = ctx->Line.StippleFlag;
176 attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
177 attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
178 attr->Map1Color4 = ctx->Eval.Map1Color4;
179 attr->Map1Index = ctx->Eval.Map1Index;
180 attr->Map1Normal = ctx->Eval.Map1Normal;
181 attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
182 attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
183 attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
184 attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
185 attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
186 attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
187 attr->Map2Color4 = ctx->Eval.Map2Color4;
188 attr->Map2Index = ctx->Eval.Map2Index;
189 attr->Map2Normal = ctx->Eval.Map2Normal;
190 attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
191 attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
192 attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
193 attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
194 attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
195 attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
196 attr->Normalize = ctx->Transform.Normalize;
197 attr->PointSmooth = ctx->Point.SmoothFlag;
198 attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
199 attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
200 attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
201 attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
202 attr->PolygonStipple = ctx->Polygon.StippleFlag;
203 attr->RescaleNormals = ctx->Transform.RescaleNormals;
204 attr->Scissor = ctx->Scissor.Enabled;
205 attr->Stencil = ctx->Stencil.Enabled;
206 attr->Texture = ctx->Texture.Enabled;
207 for (i=0; i<MAX_TEXTURE_UNITS; i++) {
208 attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
209 }
210 newnode = new_attrib_node( GL_ENABLE_BIT );
211 newnode->data = attr;
212 newnode->next = head;
213 head = newnode;
214 }
215
216 if (mask & GL_EVAL_BIT) {
217 struct gl_eval_attrib *attr;
218 attr = MALLOC_STRUCT( gl_eval_attrib );
219 MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
220 newnode = new_attrib_node( GL_EVAL_BIT );
221 newnode->data = attr;
222 newnode->next = head;
223 head = newnode;
224 }
225
226 if (mask & GL_FOG_BIT) {
227 struct gl_fog_attrib *attr;
228 attr = MALLOC_STRUCT( gl_fog_attrib );
229 MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
230 newnode = new_attrib_node( GL_FOG_BIT );
231 newnode->data = attr;
232 newnode->next = head;
233 head = newnode;
234 }
235
236 if (mask & GL_HINT_BIT) {
237 struct gl_hint_attrib *attr;
238 attr = MALLOC_STRUCT( gl_hint_attrib );
239 MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
240 newnode = new_attrib_node( GL_HINT_BIT );
241 newnode->data = attr;
242 newnode->next = head;
243 head = newnode;
244 }
245
246 if (mask & GL_LIGHTING_BIT) {
247 struct gl_light_attrib *attr;
248 attr = MALLOC_STRUCT( gl_light_attrib );
249 MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
250 newnode = new_attrib_node( GL_LIGHTING_BIT );
251 newnode->data = attr;
252 newnode->next = head;
253 head = newnode;
254 }
255
256 if (mask & GL_LINE_BIT) {
257 struct gl_line_attrib *attr;
258 attr = MALLOC_STRUCT( gl_line_attrib );
259 MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
260 newnode = new_attrib_node( GL_LINE_BIT );
261 newnode->data = attr;
262 newnode->next = head;
263 head = newnode;
264 }
265
266 if (mask & GL_LIST_BIT) {
267 struct gl_list_attrib *attr;
268 attr = MALLOC_STRUCT( gl_list_attrib );
269 MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) );
270 newnode = new_attrib_node( GL_LIST_BIT );
271 newnode->data = attr;
272 newnode->next = head;
273 head = newnode;
274 }
275
276 if (mask & GL_PIXEL_MODE_BIT) {
277 struct gl_pixel_attrib *attr;
278 attr = MALLOC_STRUCT( gl_pixel_attrib );
279 MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
280 newnode = new_attrib_node( GL_PIXEL_MODE_BIT );
281 newnode->data = attr;
282 newnode->next = head;
283 head = newnode;
284 }
285
286 if (mask & GL_POINT_BIT) {
287 struct gl_point_attrib *attr;
288 attr = MALLOC_STRUCT( gl_point_attrib );
289 MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
290 newnode = new_attrib_node( GL_POINT_BIT );
291 newnode->data = attr;
292 newnode->next = head;
293 head = newnode;
294 }
295
296 if (mask & GL_POLYGON_BIT) {
297 struct gl_polygon_attrib *attr;
298 attr = MALLOC_STRUCT( gl_polygon_attrib );
299 MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
300 newnode = new_attrib_node( GL_POLYGON_BIT );
301 newnode->data = attr;
302 newnode->next = head;
303 head = newnode;
304 }
305
306 if (mask & GL_POLYGON_STIPPLE_BIT) {
307 GLuint *stipple;
308 stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
309 MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
310 newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT );
311 newnode->data = stipple;
312 newnode->next = head;
313 head = newnode;
314 }
315
316 if (mask & GL_SCISSOR_BIT) {
317 struct gl_scissor_attrib *attr;
318 attr = MALLOC_STRUCT( gl_scissor_attrib );
319 MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
320 newnode = new_attrib_node( GL_SCISSOR_BIT );
321 newnode->data = attr;
322 newnode->next = head;
323 head = newnode;
324 }
325
326 if (mask & GL_STENCIL_BUFFER_BIT) {
327 struct gl_stencil_attrib *attr;
328 attr = MALLOC_STRUCT( gl_stencil_attrib );
329 MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
330 newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT );
331 newnode->data = attr;
332 newnode->next = head;
333 head = newnode;
334 }
335
336 if (mask & GL_TEXTURE_BIT) {
337 struct gl_texture_attrib *attr;
338 GLuint u;
339 /* Take care of texture object reference counters */
340 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
341 ctx->Texture.Unit[u].CurrentD[1]->RefCount++;
342 ctx->Texture.Unit[u].CurrentD[2]->RefCount++;
343 ctx->Texture.Unit[u].CurrentD[3]->RefCount++;
344 }
345 attr = MALLOC_STRUCT( gl_texture_attrib );
346 MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
347 /* copy state of the currently bound texture objects */
348 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
349 copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].CurrentD[1]);
350 copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].CurrentD[2]);
351 copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].CurrentD[3]);
352 }
353 newnode = new_attrib_node( GL_TEXTURE_BIT );
354 newnode->data = attr;
355 newnode->next = head;
356 head = newnode;
357 }
358
359 if (mask & GL_TRANSFORM_BIT) {
360 struct gl_transform_attrib *attr;
361 attr = MALLOC_STRUCT( gl_transform_attrib );
362 MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
363 newnode = new_attrib_node( GL_TRANSFORM_BIT );
364 newnode->data = attr;
365 newnode->next = head;
366 head = newnode;
367 }
368
369 if (mask & GL_VIEWPORT_BIT) {
370 struct gl_viewport_attrib *attr;
371 attr = MALLOC_STRUCT( gl_viewport_attrib );
372 MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
373 newnode = new_attrib_node( GL_VIEWPORT_BIT );
374 newnode->data = attr;
375 newnode->next = head;
376 head = newnode;
377 }
378
379 ctx->AttribStack[ctx->AttribStackDepth] = head;
380 ctx->AttribStackDepth++;
381 }
382
383
384
385 /*
386 * This function is kind of long just because we have to call a lot
387 * of device driver functions to update device driver state.
388 */
389 void gl_PopAttrib( GLcontext* ctx )
390 {
391 struct gl_attrib_node *attr, *next;
392
393 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopAttrib");
394
395
396 if (ctx->AttribStackDepth==0) {
397 gl_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
398 return;
399 }
400
401 ctx->AttribStackDepth--;
402 attr = ctx->AttribStack[ctx->AttribStackDepth];
403
404 while (attr) {
405
406 if (MESA_VERBOSE&VERBOSE_API)
407 fprintf(stderr, "glPopAttrib %s\n", gl_lookup_enum_by_nr(attr->kind));
408
409 switch (attr->kind) {
410 case GL_ACCUM_BUFFER_BIT:
411 MEMCPY( &ctx->Accum, attr->data, sizeof(struct gl_accum_attrib) );
412 break;
413 case GL_COLOR_BUFFER_BIT:
414 {
415 GLenum oldDrawBuffer = ctx->Color.DrawBuffer;
416 GLenum oldAlphaFunc = ctx->Color.AlphaFunc;
417 GLubyte oldAlphaRef = ctx->Color.AlphaRef;
418 GLenum oldBlendSrc = ctx->Color.BlendSrcRGB;
419 GLenum oldBlendDst = ctx->Color.BlendDstRGB;
420 MEMCPY( &ctx->Color, attr->data,
421 sizeof(struct gl_colorbuffer_attrib) );
422 if (ctx->Color.DrawBuffer != oldDrawBuffer) {
423 _mesa_DrawBuffer( ctx->Color.DrawBuffer);
424 }
425 if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
426 ctx->Color.AlphaRef != oldAlphaRef) &&
427 ctx->Driver.AlphaFunc)
428 (*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc,
429 ctx->Color.AlphaRef / 255.0F);
430 if ((ctx->Color.BlendSrcRGB != oldBlendSrc ||
431 ctx->Color.BlendSrcRGB != oldBlendDst) &&
432 ctx->Driver.BlendFunc)
433 (*ctx->Driver.BlendFunc)( ctx, ctx->Color.BlendSrcRGB,
434 ctx->Color.BlendDstRGB);
435 }
436 break;
437 case GL_CURRENT_BIT:
438 MEMCPY( &ctx->Current, attr->data,
439 sizeof(struct gl_current_attrib) );
440 break;
441 case GL_DEPTH_BUFFER_BIT:
442 {
443 GLenum oldDepthFunc = ctx->Depth.Func;
444 GLboolean oldDepthMask = ctx->Depth.Mask;
445 GLfloat oldDepthClear = ctx->Depth.Clear;
446 MEMCPY( &ctx->Depth, attr->data,
447 sizeof(struct gl_depthbuffer_attrib) );
448 if (ctx->Depth.Func != oldDepthFunc && ctx->Driver.DepthFunc)
449 (*ctx->Driver.DepthFunc)( ctx, ctx->Depth.Func );
450 if (ctx->Depth.Mask != oldDepthMask && ctx->Driver.DepthMask)
451 (*ctx->Driver.DepthMask)( ctx, ctx->Depth.Mask );
452 if (ctx->Depth.Clear != oldDepthClear && ctx->Driver.ClearDepth)
453 (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
454 }
455 break;
456 case GL_ENABLE_BIT:
457 {
458 const struct gl_enable_attrib *enable;
459 enable = (const struct gl_enable_attrib *) attr->data;
460
461 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
462 if ((VALUE) != (NEWVALUE)) { \
463 _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
464 }
465
466 TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
467 TEST_AND_UPDATE(ctx->Transform.Normalize, enable->AutoNormal, GL_NORMALIZE);
468 TEST_AND_UPDATE(ctx->Color.BlendEnabled, enable->Blend, GL_BLEND);
469 {
470 GLuint i;
471 for (i=0;i<MAX_CLIP_PLANES;i++) {
472 if (ctx->Transform.ClipEnabled[i] != enable->ClipPlane[i])
473 _mesa_set_enable( ctx, (GLenum) (GL_CLIP_PLANE0 + i), enable->ClipPlane[i] );
474 }
475 }
476 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, GL_COLOR_MATERIAL);
477 TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
478 TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
479 TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
480 TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
481 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
482 TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
483 TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, GL_LINE_STIPPLE);
484 TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, GL_INDEX_LOGIC_OP);
485 TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, GL_COLOR_LOGIC_OP);
486 TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
487 TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
488 TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
489 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, GL_MAP1_TEXTURE_COORD_1);
490 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, GL_MAP1_TEXTURE_COORD_2);
491 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, GL_MAP1_TEXTURE_COORD_3);
492 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, GL_MAP1_TEXTURE_COORD_4);
493 TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, GL_MAP1_VERTEX_3);
494 TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, GL_MAP1_VERTEX_4);
495 TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
496 TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
497 TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
498 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, GL_MAP2_TEXTURE_COORD_1);
499 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, GL_MAP2_TEXTURE_COORD_2);
500 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, GL_MAP2_TEXTURE_COORD_3);
501 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, GL_MAP2_TEXTURE_COORD_4);
502 TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, GL_MAP2_VERTEX_3);
503 TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, GL_MAP2_VERTEX_4);
504 TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
505 TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, GL_RESCALE_NORMAL_EXT);
506 TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, GL_POINT_SMOOTH);
507 TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, GL_POLYGON_OFFSET_POINT);
508 TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, GL_POLYGON_OFFSET_LINE);
509 TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, GL_POLYGON_OFFSET_FILL);
510 TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, GL_POLYGON_SMOOTH);
511 TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, GL_POLYGON_STIPPLE);
512 TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
513 TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
514 if (ctx->Texture.Enabled != enable->Texture) {
515 ctx->Texture.Enabled = enable->Texture;
516 if (ctx->Driver.Enable) {
517 if (ctx->Driver.ActiveTexture)
518 (*ctx->Driver.ActiveTexture)( ctx, 0 );
519 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE0_1D) );
520 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE0_2D) );
521 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE0_3D) );
522 if (ctx->Driver.ActiveTexture)
523 (*ctx->Driver.ActiveTexture)( ctx, 1 );
524 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE1_1D) );
525 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE1_2D) );
526 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE1_3D) );
527 if (ctx->Driver.ActiveTexture)
528 (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit );
529 }
530 }
531 #undef TEST_AND_UPDATE
532 {
533 GLuint i;
534 for (i=0; i<MAX_TEXTURE_UNITS; i++) {
535 if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) {
536 ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i];
537
538 /* ctx->Enabled recalculated in state change
539 processing */
540
541 if (ctx->Driver.Enable) {
542 if (ctx->Driver.ActiveTexture)
543 (*ctx->Driver.ActiveTexture)( ctx, i );
544 if (enable->TexGen[i] & S_BIT)
545 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE);
546 else
547 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE);
548 if (enable->TexGen[i] & T_BIT)
549 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE);
550 else
551 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE);
552 if (enable->TexGen[i] & R_BIT)
553 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE);
554 else
555 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE);
556 if (enable->TexGen[i] & Q_BIT)
557 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
558 else
559 (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
560 }
561 }
562 }
563 if (ctx->Driver.ActiveTexture)
564 (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit );
565 }
566 }
567 break;
568 case GL_EVAL_BIT:
569 MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
570 break;
571 case GL_FOG_BIT:
572 {
573 GLboolean anyChange = (GLboolean) (memcmp( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ) != 0);
574 MEMCPY( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) );
575 if (anyChange && ctx->Driver.Fogfv) {
576 const GLfloat mode = (GLfloat) ctx->Fog.Mode;
577 const GLfloat density = ctx->Fog.Density;
578 const GLfloat start = ctx->Fog.Start;
579 const GLfloat end = ctx->Fog.End;
580 const GLfloat index = ctx->Fog.Index;
581 (*ctx->Driver.Fogfv)( ctx, GL_FOG_MODE, &mode);
582 (*ctx->Driver.Fogfv)( ctx, GL_FOG_DENSITY, &density );
583 (*ctx->Driver.Fogfv)( ctx, GL_FOG_START, &start );
584 (*ctx->Driver.Fogfv)( ctx, GL_FOG_END, &end );
585 (*ctx->Driver.Fogfv)( ctx, GL_FOG_INDEX, &index );
586 (*ctx->Driver.Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color );
587 }
588 ctx->Enabled &= ENABLE_FOG;
589 if (ctx->Fog.Enabled) ctx->Enabled |= ENABLE_FOG;
590 }
591 break;
592 case GL_HINT_BIT:
593 MEMCPY( &ctx->Hint, attr->data, sizeof(struct gl_hint_attrib) );
594 if (ctx->Driver.Hint) {
595 (*ctx->Driver.Hint)( ctx, GL_PERSPECTIVE_CORRECTION_HINT,
596 ctx->Hint.PerspectiveCorrection );
597 (*ctx->Driver.Hint)( ctx, GL_POINT_SMOOTH_HINT,
598 ctx->Hint.PointSmooth);
599 (*ctx->Driver.Hint)( ctx, GL_LINE_SMOOTH_HINT,
600 ctx->Hint.LineSmooth );
601 (*ctx->Driver.Hint)( ctx, GL_POLYGON_SMOOTH_HINT,
602 ctx->Hint.PolygonSmooth );
603 (*ctx->Driver.Hint)( ctx, GL_FOG_HINT, ctx->Hint.Fog );
604 }
605 break;
606 case GL_LIGHTING_BIT:
607 MEMCPY( &ctx->Light, attr->data, sizeof(struct gl_light_attrib) );
608 if (ctx->Driver.Enable) {
609 GLuint i;
610 for (i = 0; i < MAX_LIGHTS; i++) {
611 GLenum light = (GLenum) (GL_LIGHT0 + i);
612 (*ctx->Driver.Enable)( ctx, light, ctx->Light.Light[i].Enabled );
613 }
614 (*ctx->Driver.Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled );
615 }
616 ctx->Enabled &= ENABLE_LIGHT;
617 if (ctx->Light.Enabled && !is_empty_list(&ctx->Light.EnabledList))
618 ctx->Enabled |= ENABLE_LIGHT;
619 break;
620 case GL_LINE_BIT:
621 MEMCPY( &ctx->Line, attr->data, sizeof(struct gl_line_attrib) );
622 if (ctx->Driver.Enable) {
623 (*ctx->Driver.Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
624 (*ctx->Driver.Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag );
625 }
626 break;
627 case GL_LIST_BIT:
628 MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
629 break;
630 case GL_PIXEL_MODE_BIT:
631 MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
632 break;
633 case GL_POINT_BIT:
634 MEMCPY( &ctx->Point, attr->data, sizeof(struct gl_point_attrib) );
635 if (ctx->Driver.Enable)
636 (*ctx->Driver.Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag );
637 break;
638 case GL_POLYGON_BIT:
639 {
640 GLenum oldFrontMode = ctx->Polygon.FrontMode;
641 GLenum oldBackMode = ctx->Polygon.BackMode;
642 MEMCPY( &ctx->Polygon, attr->data,
643 sizeof(struct gl_polygon_attrib) );
644 if ((ctx->Polygon.FrontMode != oldFrontMode ||
645 ctx->Polygon.BackMode != oldBackMode) &&
646 ctx->Driver.PolygonMode) {
647 (*ctx->Driver.PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode);
648 (*ctx->Driver.PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode);
649 }
650 if (ctx->Driver.CullFace)
651 ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
652
653 if (ctx->Driver.FrontFace)
654 ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
655
656 if (ctx->Driver.Enable)
657 (*ctx->Driver.Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag );
658 }
659 break;
660 case GL_POLYGON_STIPPLE_BIT:
661 MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
662 break;
663 case GL_SCISSOR_BIT:
664 MEMCPY( &ctx->Scissor, attr->data,
665 sizeof(struct gl_scissor_attrib) );
666 if (ctx->Driver.Enable)
667 (*ctx->Driver.Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
668 if (ctx->Driver.Scissor)
669 ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
670 ctx->Scissor.Width, ctx->Scissor.Height );
671 break;
672 case GL_STENCIL_BUFFER_BIT:
673 MEMCPY( &ctx->Stencil, attr->data,
674 sizeof(struct gl_stencil_attrib) );
675 if (ctx->Driver.StencilFunc)
676 (*ctx->Driver.StencilFunc)( ctx, ctx->Stencil.Function,
677 ctx->Stencil.Ref, ctx->Stencil.ValueMask);
678 if (ctx->Driver.StencilMask)
679 (*ctx->Driver.StencilMask)( ctx, ctx->Stencil.WriteMask );
680 if (ctx->Driver.StencilOp)
681 (*ctx->Driver.StencilOp)( ctx, ctx->Stencil.FailFunc,
682 ctx->Stencil.ZFailFunc, ctx->Stencil.ZPassFunc);
683 if (ctx->Driver.ClearStencil)
684 (*ctx->Driver.ClearStencil)( ctx, ctx->Stencil.Clear );
685 if (ctx->Driver.Enable)
686 (*ctx->Driver.Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
687 ctx->TriangleCaps &= ~DD_STENCIL;
688 if (ctx->Stencil.Enabled)
689 ctx->TriangleCaps |= DD_STENCIL;
690
691 break;
692 case GL_TRANSFORM_BIT:
693 MEMCPY( &ctx->Transform, attr->data,
694 sizeof(struct gl_transform_attrib) );
695 if (ctx->Driver.Enable) {
696 (*ctx->Driver.Enable)( ctx, GL_NORMALIZE, ctx->Transform.Normalize );
697 (*ctx->Driver.Enable)( ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals );
698 }
699 ctx->Enabled &= ~(ENABLE_NORMALIZE|ENABLE_RESCALE);
700 if (ctx->Transform.Normalize) ctx->Enabled |= ENABLE_NORMALIZE;
701 if (ctx->Transform.RescaleNormals) ctx->Enabled |= ENABLE_RESCALE;
702 break;
703 case GL_TEXTURE_BIT:
704 /* Take care of texture object reference counters */
705 {
706 GLuint u;
707 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
708 ctx->Texture.Unit[u].CurrentD[1]->RefCount--;
709 ctx->Texture.Unit[u].CurrentD[2]->RefCount--;
710 ctx->Texture.Unit[u].CurrentD[3]->RefCount--;
711 }
712 MEMCPY( &ctx->Texture, attr->data,
713 sizeof(struct gl_texture_attrib) );
714 /* restore state of the currently bound texture objects */
715 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
716 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[1],
717 &(ctx->Texture.Unit[u].Saved1D) );
718 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[2],
719 &(ctx->Texture.Unit[u].Saved2D) );
720 copy_texobj_state( ctx->Texture.Unit[u].CurrentD[3],
721 &(ctx->Texture.Unit[u].Saved3D) );
722 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[1] );
723 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[2] );
724 gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[3] );
725
726 }
727 }
728 break;
729 case GL_VIEWPORT_BIT:
730 {
731 struct gl_viewport_attrib *v =
732 (struct gl_viewport_attrib *)attr->data;
733
734 _mesa_Viewport( v->X, v->Y, v->Width, v->Height );
735 _mesa_DepthRange( v->Near, v->Far );
736 break;
737 }
738 default:
739 gl_problem( ctx, "Bad attrib flag in PopAttrib");
740 break;
741 }
742
743 next = attr->next;
744 FREE( attr->data );
745 FREE( attr );
746 attr = next;
747 }
748
749 ctx->NewState = NEW_ALL;
750 }
751
752
753 #define GL_CLIENT_PACK_BIT (1<<20)
754 #define GL_CLIENT_UNPACK_BIT (1<<21)
755
756
757 void gl_PushClientAttrib( GLcontext *ctx, GLbitfield mask )
758 {
759 struct gl_attrib_node *newnode;
760 struct gl_attrib_node *head;
761
762 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushClientAttrib");
763
764 if (ctx->ClientAttribStackDepth>=MAX_CLIENT_ATTRIB_STACK_DEPTH) {
765 gl_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
766 return;
767 }
768
769 /* Build linked list of attribute nodes which save all attribute */
770 /* groups specified by the mask. */
771 head = NULL;
772
773 if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
774 struct gl_pixelstore_attrib *attr;
775 /* packing attribs */
776 attr = MALLOC_STRUCT( gl_pixelstore_attrib );
777 MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) );
778 newnode = new_attrib_node( GL_CLIENT_PACK_BIT );
779 newnode->data = attr;
780 newnode->next = head;
781 head = newnode;
782 /* unpacking attribs */
783 attr = MALLOC_STRUCT( gl_pixelstore_attrib );
784 MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) );
785 newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );
786 newnode->data = attr;
787 newnode->next = head;
788 head = newnode;
789 }
790 if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
791 struct gl_array_attrib *attr;
792 attr = MALLOC_STRUCT( gl_array_attrib );
793 MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
794 newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );
795 newnode->data = attr;
796 newnode->next = head;
797 head = newnode;
798 }
799
800 ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
801 ctx->ClientAttribStackDepth++;
802 }
803
804
805
806
807 void gl_PopClientAttrib( GLcontext *ctx )
808 {
809 struct gl_attrib_node *attr, *next;
810
811 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopClientAttrib");
812
813 if (ctx->ClientAttribStackDepth==0) {
814 gl_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
815 return;
816 }
817
818 ctx->ClientAttribStackDepth--;
819 attr = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
820
821 while (attr) {
822 switch (attr->kind) {
823 case GL_CLIENT_PACK_BIT:
824 MEMCPY( &ctx->Pack, attr->data,
825 sizeof(struct gl_pixelstore_attrib) );
826 break;
827 case GL_CLIENT_UNPACK_BIT:
828 MEMCPY( &ctx->Unpack, attr->data,
829 sizeof(struct gl_pixelstore_attrib) );
830 break;
831 case GL_CLIENT_VERTEX_ARRAY_BIT:
832 MEMCPY( &ctx->Array, attr->data,
833 sizeof(struct gl_array_attrib) );
834 break;
835 default:
836 gl_problem( ctx, "Bad attrib flag in PopClientAttrib");
837 break;
838 }
839
840 next = attr->next;
841 FREE( attr->data );
842 FREE( attr );
843 attr = next;
844 }
845
846 ctx->NewState = NEW_ALL;
847 }
848
849
850
851 void
852 _mesa_PushAttrib( GLbitfield mask )
853 {
854 GET_CURRENT_CONTEXT(ctx);
855 gl_PushAttrib(ctx, mask);
856 }
857
858
859 void
860 _mesa_PopAttrib( void )
861 {
862 GET_CURRENT_CONTEXT(ctx);
863 gl_PopAttrib(ctx);
864 }
865
866
867 void
868 _mesa_PushClientAttrib( GLbitfield mask )
869 {
870 GET_CURRENT_CONTEXT(ctx);
871 gl_PushClientAttrib(ctx, mask);
872 }
873
874
875 void
876 _mesa_PopClientAttrib( void )
877 {
878 GET_CURRENT_CONTEXT(ctx);
879 gl_PopClientAttrib(ctx);
880 }
881
882