1 /* $Id: blend.c,v 1.7 1999/11/08 15:28:08 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
37 #include "GL/xf86glx.h"
50 void gl_BlendFunc( GLcontext
*ctx
, GLenum sfactor
, GLenum dfactor
)
52 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glBlendFunc");
54 if (MESA_VERBOSE
& (VERBOSE_API
|VERBOSE_TEXTURE
))
55 fprintf(stderr
, "glBlendFunc %s %s\n",
56 gl_lookup_enum_by_nr(sfactor
),
57 gl_lookup_enum_by_nr(dfactor
));
63 case GL_ONE_MINUS_DST_COLOR
:
65 case GL_ONE_MINUS_SRC_ALPHA
:
67 case GL_ONE_MINUS_DST_ALPHA
:
68 case GL_SRC_ALPHA_SATURATE
:
69 case GL_CONSTANT_COLOR
:
70 case GL_ONE_MINUS_CONSTANT_COLOR
:
71 case GL_CONSTANT_ALPHA
:
72 case GL_ONE_MINUS_CONSTANT_ALPHA
:
73 ctx
->Color
.BlendSrcRGB
= ctx
->Color
.BlendSrcA
= sfactor
;
76 gl_error( ctx
, GL_INVALID_ENUM
, "glBlendFunc(sfactor)" );
84 case GL_ONE_MINUS_SRC_COLOR
:
86 case GL_ONE_MINUS_SRC_ALPHA
:
88 case GL_ONE_MINUS_DST_ALPHA
:
89 case GL_CONSTANT_COLOR
:
90 case GL_ONE_MINUS_CONSTANT_COLOR
:
91 case GL_CONSTANT_ALPHA
:
92 case GL_ONE_MINUS_CONSTANT_ALPHA
:
93 ctx
->Color
.BlendDstRGB
= ctx
->Color
.BlendDstA
= dfactor
;
96 gl_error( ctx
, GL_INVALID_ENUM
, "glBlendFunc(dfactor)" );
100 if (ctx
->Driver
.BlendFunc
) {
101 (*ctx
->Driver
.BlendFunc
)( ctx
, sfactor
, dfactor
);
104 ctx
->Color
.BlendFunc
= NULL
;
105 ctx
->NewState
|= NEW_RASTER_OPS
;
109 /* GL_INGR_blend_func_separate */
111 gl_BlendFuncSeparate( GLcontext
*ctx
, GLenum sfactorRGB
, GLenum dfactorRGB
,
112 GLenum sfactorA
, GLenum dfactorA
)
114 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glBlendFuncSeparate");
116 if (MESA_VERBOSE
& (VERBOSE_API
|VERBOSE_TEXTURE
))
117 fprintf(stderr
, "glBlendFuncSeperate %s %s %s %s\n",
118 gl_lookup_enum_by_nr(sfactorRGB
),
119 gl_lookup_enum_by_nr(dfactorRGB
),
120 gl_lookup_enum_by_nr(sfactorA
),
121 gl_lookup_enum_by_nr(dfactorA
));
123 switch (sfactorRGB
) {
127 case GL_ONE_MINUS_DST_COLOR
:
129 case GL_ONE_MINUS_SRC_ALPHA
:
131 case GL_ONE_MINUS_DST_ALPHA
:
132 case GL_SRC_ALPHA_SATURATE
:
133 case GL_CONSTANT_COLOR
:
134 case GL_ONE_MINUS_CONSTANT_COLOR
:
135 case GL_CONSTANT_ALPHA
:
136 case GL_ONE_MINUS_CONSTANT_ALPHA
:
137 ctx
->Color
.BlendSrcRGB
= sfactorRGB
;
140 gl_error( ctx
, GL_INVALID_ENUM
, "glBlendFuncSeparate(sfactorRGB)" );
144 switch (dfactorRGB
) {
148 case GL_ONE_MINUS_SRC_COLOR
:
150 case GL_ONE_MINUS_SRC_ALPHA
:
152 case GL_ONE_MINUS_DST_ALPHA
:
153 case GL_CONSTANT_COLOR
:
154 case GL_ONE_MINUS_CONSTANT_COLOR
:
155 case GL_CONSTANT_ALPHA
:
156 case GL_ONE_MINUS_CONSTANT_ALPHA
:
157 ctx
->Color
.BlendDstRGB
= dfactorRGB
;
160 gl_error( ctx
, GL_INVALID_ENUM
, "glBlendFuncSeparate(dfactorRGB)" );
168 case GL_ONE_MINUS_DST_COLOR
:
170 case GL_ONE_MINUS_SRC_ALPHA
:
172 case GL_ONE_MINUS_DST_ALPHA
:
173 case GL_SRC_ALPHA_SATURATE
:
174 case GL_CONSTANT_COLOR
:
175 case GL_ONE_MINUS_CONSTANT_COLOR
:
176 case GL_CONSTANT_ALPHA
:
177 case GL_ONE_MINUS_CONSTANT_ALPHA
:
178 ctx
->Color
.BlendSrcA
= sfactorA
;
181 gl_error( ctx
, GL_INVALID_ENUM
, "glBlendFuncSeparate(sfactorA)" );
189 case GL_ONE_MINUS_SRC_COLOR
:
191 case GL_ONE_MINUS_SRC_ALPHA
:
193 case GL_ONE_MINUS_DST_ALPHA
:
194 case GL_CONSTANT_COLOR
:
195 case GL_ONE_MINUS_CONSTANT_COLOR
:
196 case GL_CONSTANT_ALPHA
:
197 case GL_ONE_MINUS_CONSTANT_ALPHA
:
198 ctx
->Color
.BlendDstA
= dfactorA
;
201 gl_error( ctx
, GL_INVALID_ENUM
, "glBlendFuncSeparate(dfactorA)" );
205 ctx
->Color
.BlendFunc
= NULL
;
206 ctx
->NewState
|= NEW_RASTER_OPS
;
208 if (ctx
->Driver
.BlendFuncSeparate
) {
209 (*ctx
->Driver
.BlendFuncSeparate
)( ctx
, sfactorRGB
, dfactorRGB
,
210 sfactorA
, dfactorA
);
216 /* This is really an extension function! */
217 void gl_BlendEquation( GLcontext
*ctx
, GLenum mode
)
219 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glBlendEquation");
221 if (MESA_VERBOSE
& (VERBOSE_API
|VERBOSE_TEXTURE
))
222 fprintf(stderr
, "glBlendEquation %s\n",
223 gl_lookup_enum_by_nr(mode
));
230 case GL_FUNC_ADD_EXT
:
231 case GL_FUNC_SUBTRACT_EXT
:
232 case GL_FUNC_REVERSE_SUBTRACT_EXT
:
233 ctx
->Color
.BlendEquation
= mode
;
236 gl_error( ctx
, GL_INVALID_ENUM
, "glBlendEquation" );
240 /* This is needed to support 1.1's RGB logic ops AND
241 * 1.0's blending logicops.
243 if (mode
==GL_LOGIC_OP
&& ctx
->Color
.BlendEnabled
) {
244 ctx
->Color
.ColorLogicOpEnabled
= GL_TRUE
;
247 ctx
->Color
.ColorLogicOpEnabled
= GL_FALSE
;
250 ctx
->Color
.BlendFunc
= NULL
;
251 ctx
->NewState
|= NEW_RASTER_OPS
;
253 if (ctx
->Driver
.BlendEquation
)
254 ctx
->Driver
.BlendEquation( ctx
, mode
);
259 void gl_BlendColor( GLcontext
*ctx
, GLclampf red
, GLclampf green
,
260 GLclampf blue
, GLclampf alpha
)
262 ctx
->Color
.BlendColor
[0] = CLAMP( red
, 0.0F
, 1.0F
);
263 ctx
->Color
.BlendColor
[1] = CLAMP( green
, 0.0F
, 1.0F
);
264 ctx
->Color
.BlendColor
[2] = CLAMP( blue
, 0.0F
, 1.0F
);
265 ctx
->Color
.BlendColor
[3] = CLAMP( alpha
, 0.0F
, 1.0F
);
271 * Common transparency blending mode.
273 static void blend_transparency( GLcontext
*ctx
, GLuint n
, const GLubyte mask
[],
274 GLubyte rgba
[][4], CONST GLubyte dest
[][4] )
277 ASSERT(ctx
->Color
.BlendEquation
==GL_FUNC_ADD_EXT
);
278 ASSERT(ctx
->Color
.BlendSrcRGB
==GL_SRC_ALPHA
);
279 ASSERT(ctx
->Color
.BlendDstRGB
==GL_ONE_MINUS_SRC_ALPHA
);
284 GLint t
= rgba
[i
][ACOMP
]; /* t in [0,255] */
286 rgba
[i
][RCOMP
] = dest
[i
][RCOMP
];
287 rgba
[i
][GCOMP
] = dest
[i
][GCOMP
];
288 rgba
[i
][BCOMP
] = dest
[i
][BCOMP
];
289 rgba
[i
][ACOMP
] = dest
[i
][ACOMP
];
296 GLint r
= (rgba
[i
][RCOMP
] * t
+ dest
[i
][RCOMP
] * s
) >> 8;
297 GLint g
= (rgba
[i
][GCOMP
] * t
+ dest
[i
][GCOMP
] * s
) >> 8;
298 GLint b
= (rgba
[i
][BCOMP
] * t
+ dest
[i
][BCOMP
] * s
) >> 8;
299 GLint a
= (rgba
[i
][ACOMP
] * t
+ dest
[i
][ACOMP
] * s
) >> 8;
304 rgba
[i
][RCOMP
] = (GLubyte
) r
;
305 rgba
[i
][GCOMP
] = (GLubyte
) g
;
306 rgba
[i
][BCOMP
] = (GLubyte
) b
;
307 rgba
[i
][ACOMP
] = (GLubyte
) a
;
318 static void blend_add( GLcontext
*ctx
, GLuint n
, const GLubyte mask
[],
319 GLubyte rgba
[][4], CONST GLubyte dest
[][4] )
322 ASSERT(ctx
->Color
.BlendEquation
==GL_FUNC_ADD_EXT
);
323 ASSERT(ctx
->Color
.BlendSrcRGB
==GL_ONE
);
324 ASSERT(ctx
->Color
.BlendDstRGB
==GL_ONE
);
329 GLint r
= rgba
[i
][RCOMP
] + dest
[i
][RCOMP
];
330 GLint g
= rgba
[i
][GCOMP
] + dest
[i
][GCOMP
];
331 GLint b
= rgba
[i
][BCOMP
] + dest
[i
][BCOMP
];
332 GLint a
= rgba
[i
][ACOMP
] + dest
[i
][ACOMP
];
333 rgba
[i
][RCOMP
] = (GLubyte
) MIN2( r
, 255 );
334 rgba
[i
][GCOMP
] = (GLubyte
) MIN2( g
, 255 );
335 rgba
[i
][BCOMP
] = (GLubyte
) MIN2( b
, 255 );
336 rgba
[i
][ACOMP
] = (GLubyte
) MIN2( a
, 255 );
344 * Blend min function (for GL_EXT_blend_minmax)
346 static void blend_min( GLcontext
*ctx
, GLuint n
, const GLubyte mask
[],
347 GLubyte rgba
[][4], CONST GLubyte dest
[][4] )
350 ASSERT(ctx
->Color
.BlendEquation
==GL_MIN_EXT
);
355 rgba
[i
][RCOMP
] = (GLubyte
) MIN2( rgba
[i
][RCOMP
], dest
[i
][RCOMP
] );
356 rgba
[i
][GCOMP
] = (GLubyte
) MIN2( rgba
[i
][GCOMP
], dest
[i
][GCOMP
] );
357 rgba
[i
][BCOMP
] = (GLubyte
) MIN2( rgba
[i
][BCOMP
], dest
[i
][BCOMP
] );
358 rgba
[i
][ACOMP
] = (GLubyte
) MIN2( rgba
[i
][ACOMP
], dest
[i
][ACOMP
] );
366 * Blend max function (for GL_EXT_blend_minmax)
368 static void blend_max( GLcontext
*ctx
, GLuint n
, const GLubyte mask
[],
369 GLubyte rgba
[][4], CONST GLubyte dest
[][4] )
372 ASSERT(ctx
->Color
.BlendEquation
==GL_MAX_EXT
);
377 rgba
[i
][RCOMP
] = (GLubyte
) MAX2( rgba
[i
][RCOMP
], dest
[i
][RCOMP
] );
378 rgba
[i
][GCOMP
] = (GLubyte
) MAX2( rgba
[i
][GCOMP
], dest
[i
][GCOMP
] );
379 rgba
[i
][BCOMP
] = (GLubyte
) MAX2( rgba
[i
][BCOMP
], dest
[i
][BCOMP
] );
380 rgba
[i
][ACOMP
] = (GLubyte
) MAX2( rgba
[i
][ACOMP
], dest
[i
][ACOMP
] );
388 * Modulate: result = src * dest
390 static void blend_modulate( GLcontext
*ctx
, GLuint n
, const GLubyte mask
[],
391 GLubyte rgba
[][4], CONST GLubyte dest
[][4] )
398 GLint r
= (rgba
[i
][RCOMP
] * dest
[i
][RCOMP
]) >> 8;
399 GLint g
= (rgba
[i
][GCOMP
] * dest
[i
][GCOMP
]) >> 8;
400 GLint b
= (rgba
[i
][BCOMP
] * dest
[i
][BCOMP
]) >> 8;
401 GLint a
= (rgba
[i
][ACOMP
] * dest
[i
][ACOMP
]) >> 8;
402 rgba
[i
][RCOMP
] = (GLubyte
) r
;
403 rgba
[i
][GCOMP
] = (GLubyte
) g
;
404 rgba
[i
][BCOMP
] = (GLubyte
) b
;
405 rgba
[i
][ACOMP
] = (GLubyte
) a
;
413 * General case blend pixels.
414 * Input: n - number of pixels
415 * mask - the usual write mask
416 * In/Out: rgba - the incoming and modified pixels
417 * Input: dest - the pixels from the dest color buffer
419 static void blend_general( GLcontext
*ctx
, GLuint n
, const GLubyte mask
[],
420 GLubyte rgba
[][4], CONST GLubyte dest
[][4] )
422 GLfloat rscale
= 1.0F
/ 255.0F
;
423 GLfloat gscale
= 1.0F
/ 255.0F
;
424 GLfloat bscale
= 1.0F
/ 255.0F
;
425 GLfloat ascale
= 1.0F
/ 255.0F
;
430 GLint Rs
, Gs
, Bs
, As
; /* Source colors */
431 GLint Rd
, Gd
, Bd
, Ad
; /* Dest colors */
432 GLfloat sR
, sG
, sB
, sA
; /* Source scaling */
433 GLfloat dR
, dG
, dB
, dA
; /* Dest scaling */
442 /* Frame buffer color */
448 /* Source RGB factor */
449 switch (ctx
->Color
.BlendSrcRGB
) {
457 sR
= (GLfloat
) Rd
* rscale
;
458 sG
= (GLfloat
) Gd
* gscale
;
459 sB
= (GLfloat
) Bd
* bscale
;
461 case GL_ONE_MINUS_DST_COLOR
:
462 sR
= 1.0F
- (GLfloat
) Rd
* rscale
;
463 sG
= 1.0F
- (GLfloat
) Gd
* gscale
;
464 sB
= 1.0F
- (GLfloat
) Bd
* bscale
;
467 sR
= sG
= sB
= (GLfloat
) As
* ascale
;
469 case GL_ONE_MINUS_SRC_ALPHA
:
470 sR
= sG
= sB
= (GLfloat
) 1.0F
- (GLfloat
) As
* ascale
;
473 sR
= sG
= sB
= (GLfloat
) Ad
* ascale
;
475 case GL_ONE_MINUS_DST_ALPHA
:
476 sR
= sG
= sB
= 1.0F
- (GLfloat
) Ad
* ascale
;
478 case GL_SRC_ALPHA_SATURATE
:
479 if (As
< 1.0F
- (GLfloat
) Ad
* ascale
) {
480 sR
= sG
= sB
= (GLfloat
) As
* ascale
;
483 sR
= sG
= sB
= 1.0F
- (GLfloat
) Ad
* ascale
;
486 case GL_CONSTANT_COLOR
:
487 sR
= ctx
->Color
.BlendColor
[0];
488 sG
= ctx
->Color
.BlendColor
[1];
489 sB
= ctx
->Color
.BlendColor
[2];
491 case GL_ONE_MINUS_CONSTANT_COLOR
:
492 sR
= 1.0F
- ctx
->Color
.BlendColor
[0];
493 sG
= 1.0F
- ctx
->Color
.BlendColor
[1];
494 sB
= 1.0F
- ctx
->Color
.BlendColor
[2];
496 case GL_CONSTANT_ALPHA
:
497 sR
= sG
= sB
= ctx
->Color
.BlendColor
[3];
499 case GL_ONE_MINUS_CONSTANT_ALPHA
:
500 sR
= sG
= sB
= 1.0F
- ctx
->Color
.BlendColor
[3];
503 /* this should never happen */
504 gl_problem(ctx
, "Bad blend source RGB factor in do_blend");
508 /* Source Alpha factor */
509 switch (ctx
->Color
.BlendSrcA
) {
517 sA
= (GLfloat
) Ad
* ascale
;
519 case GL_ONE_MINUS_DST_COLOR
:
520 sA
= 1.0F
- (GLfloat
) Ad
* ascale
;
523 sA
= (GLfloat
) As
* ascale
;
525 case GL_ONE_MINUS_SRC_ALPHA
:
526 sA
= (GLfloat
) 1.0F
- (GLfloat
) As
* ascale
;
529 sA
=(GLfloat
) Ad
* ascale
;
531 case GL_ONE_MINUS_DST_ALPHA
:
532 sA
= 1.0F
- (GLfloat
) Ad
* ascale
;
534 case GL_SRC_ALPHA_SATURATE
:
537 case GL_CONSTANT_COLOR
:
538 sA
= ctx
->Color
.BlendColor
[3];
540 case GL_ONE_MINUS_CONSTANT_COLOR
:
541 sA
= 1.0F
- ctx
->Color
.BlendColor
[3];
543 case GL_CONSTANT_ALPHA
:
544 sA
= ctx
->Color
.BlendColor
[3];
546 case GL_ONE_MINUS_CONSTANT_ALPHA
:
547 sA
= 1.0F
- ctx
->Color
.BlendColor
[3];
550 /* this should never happen */
552 gl_problem(ctx
, "Bad blend source A factor in do_blend");
555 /* Dest RGB factor */
556 switch (ctx
->Color
.BlendDstRGB
) {
564 dR
= (GLfloat
) Rs
* rscale
;
565 dG
= (GLfloat
) Gs
* gscale
;
566 dB
= (GLfloat
) Bs
* bscale
;
568 case GL_ONE_MINUS_SRC_COLOR
:
569 dR
= 1.0F
- (GLfloat
) Rs
* rscale
;
570 dG
= 1.0F
- (GLfloat
) Gs
* gscale
;
571 dB
= 1.0F
- (GLfloat
) Bs
* bscale
;
574 dR
= dG
= dB
= (GLfloat
) As
* ascale
;
576 case GL_ONE_MINUS_SRC_ALPHA
:
577 dR
= dG
= dB
= (GLfloat
) 1.0F
- (GLfloat
) As
* ascale
;
580 dR
= dG
= dB
= (GLfloat
) Ad
* ascale
;
582 case GL_ONE_MINUS_DST_ALPHA
:
583 dR
= dG
= dB
= 1.0F
- (GLfloat
) Ad
* ascale
;
585 case GL_CONSTANT_COLOR
:
586 dR
= ctx
->Color
.BlendColor
[0];
587 dG
= ctx
->Color
.BlendColor
[1];
588 dB
= ctx
->Color
.BlendColor
[2];
590 case GL_ONE_MINUS_CONSTANT_COLOR
:
591 dR
= 1.0F
- ctx
->Color
.BlendColor
[0];
592 dG
= 1.0F
- ctx
->Color
.BlendColor
[1];
593 dB
= 1.0F
- ctx
->Color
.BlendColor
[2];
595 case GL_CONSTANT_ALPHA
:
596 dR
= dG
= dB
= ctx
->Color
.BlendColor
[3];
598 case GL_ONE_MINUS_CONSTANT_ALPHA
:
599 dR
= dG
= dB
= 1.0F
- ctx
->Color
.BlendColor
[3] * ascale
;
602 /* this should never happen */
604 gl_problem(ctx
, "Bad blend dest RGB factor in do_blend");
607 /* Dest Alpha factor */
608 switch (ctx
->Color
.BlendDstA
) {
616 dA
= (GLfloat
) As
* ascale
;
618 case GL_ONE_MINUS_SRC_COLOR
:
619 dA
= 1.0F
- (GLfloat
) As
* ascale
;
622 dA
= (GLfloat
) As
* ascale
;
624 case GL_ONE_MINUS_SRC_ALPHA
:
625 dA
= (GLfloat
) 1.0F
- (GLfloat
) As
* ascale
;
628 dA
= (GLfloat
) Ad
* ascale
;
630 case GL_ONE_MINUS_DST_ALPHA
:
631 dA
= 1.0F
- (GLfloat
) Ad
* ascale
;
633 case GL_CONSTANT_COLOR
:
634 dA
= ctx
->Color
.BlendColor
[3];
636 case GL_ONE_MINUS_CONSTANT_COLOR
:
637 dA
= 1.0F
- ctx
->Color
.BlendColor
[3];
639 case GL_CONSTANT_ALPHA
:
640 dA
= ctx
->Color
.BlendColor
[3];
642 case GL_ONE_MINUS_CONSTANT_ALPHA
:
643 dA
= 1.0F
- ctx
->Color
.BlendColor
[3] * ascale
;
646 /* this should never happen */
648 gl_problem(ctx
, "Bad blend dest A factor in do_blend");
652 /* Due to round-off problems we have to clamp against zero. */
653 /* Optimization: we don't have to do this for all src & dst factors */
654 if (dA
< 0.0F
) dA
= 0.0F
;
655 if (dR
< 0.0F
) dR
= 0.0F
;
656 if (dG
< 0.0F
) dG
= 0.0F
;
657 if (dB
< 0.0F
) dB
= 0.0F
;
658 if (sA
< 0.0F
) sA
= 0.0F
;
659 if (sR
< 0.0F
) sR
= 0.0F
;
660 if (sG
< 0.0F
) sG
= 0.0F
;
661 if (sB
< 0.0F
) sB
= 0.0F
;
672 /* compute blended color */
673 if (ctx
->Color
.BlendEquation
==GL_FUNC_ADD_EXT
) {
674 r
= Rs
* sR
+ Rd
* dR
;
675 g
= Gs
* sG
+ Gd
* dG
;
676 b
= Bs
* sB
+ Bd
* dB
;
677 a
= As
* sA
+ Ad
* dA
;
679 else if (ctx
->Color
.BlendEquation
==GL_FUNC_SUBTRACT_EXT
) {
680 r
= Rs
* sR
- Rd
* dR
;
681 g
= Gs
* sG
- Gd
* dG
;
682 b
= Bs
* sB
- Bd
* dB
;
683 a
= As
* sA
- Ad
* dA
;
685 else if (ctx
->Color
.BlendEquation
==GL_FUNC_REVERSE_SUBTRACT_EXT
) {
686 r
= Rd
* dR
- Rs
* sR
;
687 g
= Gd
* dG
- Gs
* sG
;
688 b
= Bd
* dB
- Bs
* sB
;
689 a
= Ad
* dA
- As
* sA
;
692 /* should never get here */
693 r
= g
= b
= a
= 0.0F
; /* silence uninitialized var warning */
694 gl_problem(ctx
, "unexpected BlendEquation in blend_general()");
698 rgba
[i
][RCOMP
] = (GLubyte
) (GLint
) CLAMP( r
, 0.0F
, 255.0F
);
699 rgba
[i
][GCOMP
] = (GLubyte
) (GLint
) CLAMP( g
, 0.0F
, 255.0F
);
700 rgba
[i
][BCOMP
] = (GLubyte
) (GLint
) CLAMP( b
, 0.0F
, 255.0F
);
701 rgba
[i
][ACOMP
] = (GLubyte
) (GLint
) CLAMP( a
, 0.0F
, 255.0F
);
708 #if defined(USE_MMX_ASM)
710 #include "X86/common_x86asm.h"
715 * Analyze current blending parameters to pick fastest blending function.
716 * Result: the ctx->Color.BlendFunc pointer is updated.
718 static void set_blend_function( GLcontext
*ctx
)
720 const GLenum eq
= ctx
->Color
.BlendEquation
;
721 const GLenum srcRGB
= ctx
->Color
.BlendSrcRGB
;
722 const GLenum dstRGB
= ctx
->Color
.BlendDstRGB
;
723 const GLenum srcA
= ctx
->Color
.BlendSrcA
;
724 const GLenum dstA
= ctx
->Color
.BlendDstA
;
726 #if defined(USE_MMX_ASM)
727 /* Hmm. A table here would have 12^4 == way too many entries.
728 * Provide a hook for MMX instead.
730 if (gl_x86_cpu_features
& GL_CPU_MMX
) {
731 gl_mmx_set_blend_function (ctx
);
734 if (srcRGB
!= srcA
|| dstRGB
!= dstA
) {
735 ctx
->Color
.BlendFunc
= blend_general
;
737 else if (eq
==GL_FUNC_ADD_EXT
&& srcRGB
==GL_SRC_ALPHA
738 && dstRGB
==GL_ONE_MINUS_SRC_ALPHA
) {
739 ctx
->Color
.BlendFunc
= blend_transparency
;
741 else if (eq
==GL_FUNC_ADD_EXT
&& srcRGB
==GL_ONE
&& dstRGB
==GL_ONE
) {
742 ctx
->Color
.BlendFunc
= blend_add
;
744 else if (((eq
==GL_FUNC_ADD_EXT
|| eq
==GL_FUNC_REVERSE_SUBTRACT_EXT
)
745 && (srcRGB
==GL_ZERO
&& dstRGB
==GL_SRC_COLOR
))
747 ((eq
==GL_FUNC_ADD_EXT
|| eq
==GL_FUNC_SUBTRACT_EXT
)
748 && (srcRGB
==GL_DST_COLOR
&& dstRGB
==GL_ZERO
))) {
749 ctx
->Color
.BlendFunc
= blend_modulate
;
751 else if (eq
==GL_MIN_EXT
) {
752 ctx
->Color
.BlendFunc
= blend_min
;
754 else if (eq
==GL_MAX_EXT
) {
755 ctx
->Color
.BlendFunc
= blend_max
;
758 ctx
->Color
.BlendFunc
= blend_general
;
765 * Apply the blending operator to a span of pixels.
766 * Input: n - number of pixels in span
767 * x, y - location of leftmost pixel in span in window coords.
768 * mask - boolean mask indicating which pixels to blend.
769 * In/Out: rgba - pixel values
771 void gl_blend_span( GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
772 GLubyte rgba
[][4], const GLubyte mask
[] )
774 GLubyte dest
[MAX_WIDTH
][4];
776 /* Check if device driver can do the work */
777 if (ctx
->Color
.BlendEquation
==GL_LOGIC_OP
&& !ctx
->Color
.SWLogicOpEnabled
) {
781 /* Read span of current frame buffer pixels */
782 gl_read_rgba_span( ctx
, n
, x
, y
, dest
);
784 if (!ctx
->Color
.BlendFunc
)
785 set_blend_function(ctx
);
787 (*ctx
->Color
.BlendFunc
)( ctx
, n
, mask
, rgba
, (const GLubyte (*)[4])dest
);
795 * Apply the blending operator to an array of pixels.
796 * Input: n - number of pixels in span
797 * x, y - array of pixel locations
798 * mask - boolean mask indicating which pixels to blend.
799 * In/Out: rgba - pixel values
801 void gl_blend_pixels( GLcontext
*ctx
,
802 GLuint n
, const GLint x
[], const GLint y
[],
803 GLubyte rgba
[][4], const GLubyte mask
[] )
805 GLubyte dest
[PB_SIZE
][4];
807 /* Check if device driver can do the work */
808 if (ctx
->Color
.BlendEquation
==GL_LOGIC_OP
&& !ctx
->Color
.SWLogicOpEnabled
) {
812 /* Read pixels from current color buffer */
813 (*ctx
->Driver
.ReadRGBAPixels
)( ctx
, n
, x
, y
, dest
, mask
);
814 if (ctx
->RasterMask
& ALPHABUF_BIT
) {
815 gl_read_alpha_pixels( ctx
, n
, x
, y
, dest
, mask
);
818 if (!ctx
->Color
.BlendFunc
)
819 set_blend_function(ctx
);
821 (*ctx
->Color
.BlendFunc
)( ctx
, n
, mask
, rgba
, (const GLubyte (*)[4])dest
);