fixed typo in GetProcAddress
[mesa.git] / src / mesa / main / blend.c
1 /* $Id: blend.c,v 1.2 1999/08/19 15:48:01 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29 #ifdef PC_HEADER
30 #include "all.h"
31 #else
32 #include <assert.h>
33 #include <stdlib.h>
34 #include <stdio.h>
35 #include "alphabuf.h"
36 #include "blend.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "macros.h"
40 #include "pb.h"
41 #include "span.h"
42 #include "types.h"
43 #ifdef XFree86Server
44 #include "GL/xf86glx.h"
45 #endif
46 #endif
47
48
49 void gl_BlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor )
50 {
51 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFunc");
52
53 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
54 fprintf(stderr, "glBlendFunc %s %s\n",
55 gl_lookup_enum_by_nr(sfactor),
56 gl_lookup_enum_by_nr(dfactor));
57
58 switch (sfactor) {
59 case GL_ZERO:
60 case GL_ONE:
61 case GL_DST_COLOR:
62 case GL_ONE_MINUS_DST_COLOR:
63 case GL_SRC_ALPHA:
64 case GL_ONE_MINUS_SRC_ALPHA:
65 case GL_DST_ALPHA:
66 case GL_ONE_MINUS_DST_ALPHA:
67 case GL_SRC_ALPHA_SATURATE:
68 case GL_CONSTANT_COLOR:
69 case GL_ONE_MINUS_CONSTANT_COLOR:
70 case GL_CONSTANT_ALPHA:
71 case GL_ONE_MINUS_CONSTANT_ALPHA:
72 ctx->Color.BlendSrcRGB = ctx->Color.BlendSrcA = sfactor;
73 break;
74 default:
75 gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" );
76 return;
77 }
78
79 switch (dfactor) {
80 case GL_ZERO:
81 case GL_ONE:
82 case GL_SRC_COLOR:
83 case GL_ONE_MINUS_SRC_COLOR:
84 case GL_SRC_ALPHA:
85 case GL_ONE_MINUS_SRC_ALPHA:
86 case GL_DST_ALPHA:
87 case GL_ONE_MINUS_DST_ALPHA:
88 case GL_CONSTANT_COLOR:
89 case GL_ONE_MINUS_CONSTANT_COLOR:
90 case GL_CONSTANT_ALPHA:
91 case GL_ONE_MINUS_CONSTANT_ALPHA:
92 ctx->Color.BlendDstRGB = ctx->Color.BlendDstA = dfactor;
93 break;
94 default:
95 gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" );
96 return;
97 }
98
99 if (ctx->Driver.BlendFunc) {
100 (*ctx->Driver.BlendFunc)( ctx, sfactor, dfactor );
101 }
102
103 ctx->Color.BlendFunc = NULL;
104 ctx->NewState |= NEW_RASTER_OPS;
105 }
106
107
108 /* GL_INGR_blend_func_separate */
109 void
110 gl_BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB,
111 GLenum sfactorA, GLenum dfactorA )
112 {
113 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFuncSeparate");
114
115 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
116 fprintf(stderr, "glBlendFuncSeperate %s %s %s %s\n",
117 gl_lookup_enum_by_nr(sfactorRGB),
118 gl_lookup_enum_by_nr(dfactorRGB),
119 gl_lookup_enum_by_nr(sfactorA),
120 gl_lookup_enum_by_nr(dfactorA));
121
122 switch (sfactorRGB) {
123 case GL_ZERO:
124 case GL_ONE:
125 case GL_DST_COLOR:
126 case GL_ONE_MINUS_DST_COLOR:
127 case GL_SRC_ALPHA:
128 case GL_ONE_MINUS_SRC_ALPHA:
129 case GL_DST_ALPHA:
130 case GL_ONE_MINUS_DST_ALPHA:
131 case GL_SRC_ALPHA_SATURATE:
132 case GL_CONSTANT_COLOR:
133 case GL_ONE_MINUS_CONSTANT_COLOR:
134 case GL_CONSTANT_ALPHA:
135 case GL_ONE_MINUS_CONSTANT_ALPHA:
136 ctx->Color.BlendSrcRGB = sfactorRGB;
137 break;
138 default:
139 gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)" );
140 return;
141 }
142
143 switch (dfactorRGB) {
144 case GL_ZERO:
145 case GL_ONE:
146 case GL_SRC_COLOR:
147 case GL_ONE_MINUS_SRC_COLOR:
148 case GL_SRC_ALPHA:
149 case GL_ONE_MINUS_SRC_ALPHA:
150 case GL_DST_ALPHA:
151 case GL_ONE_MINUS_DST_ALPHA:
152 case GL_CONSTANT_COLOR:
153 case GL_ONE_MINUS_CONSTANT_COLOR:
154 case GL_CONSTANT_ALPHA:
155 case GL_ONE_MINUS_CONSTANT_ALPHA:
156 ctx->Color.BlendDstRGB = dfactorRGB;
157 break;
158 default:
159 gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)" );
160 return;
161 }
162
163 switch (sfactorA) {
164 case GL_ZERO:
165 case GL_ONE:
166 case GL_DST_COLOR:
167 case GL_ONE_MINUS_DST_COLOR:
168 case GL_SRC_ALPHA:
169 case GL_ONE_MINUS_SRC_ALPHA:
170 case GL_DST_ALPHA:
171 case GL_ONE_MINUS_DST_ALPHA:
172 case GL_SRC_ALPHA_SATURATE:
173 case GL_CONSTANT_COLOR:
174 case GL_ONE_MINUS_CONSTANT_COLOR:
175 case GL_CONSTANT_ALPHA:
176 case GL_ONE_MINUS_CONSTANT_ALPHA:
177 ctx->Color.BlendSrcA = sfactorA;
178 break;
179 default:
180 gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)" );
181 return;
182 }
183
184 switch (dfactorA) {
185 case GL_ZERO:
186 case GL_ONE:
187 case GL_SRC_COLOR:
188 case GL_ONE_MINUS_SRC_COLOR:
189 case GL_SRC_ALPHA:
190 case GL_ONE_MINUS_SRC_ALPHA:
191 case GL_DST_ALPHA:
192 case GL_ONE_MINUS_DST_ALPHA:
193 case GL_CONSTANT_COLOR:
194 case GL_ONE_MINUS_CONSTANT_COLOR:
195 case GL_CONSTANT_ALPHA:
196 case GL_ONE_MINUS_CONSTANT_ALPHA:
197 ctx->Color.BlendDstA = dfactorA;
198 break;
199 default:
200 gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)" );
201 return;
202 }
203
204 ctx->Color.BlendFunc = NULL;
205 ctx->NewState |= NEW_RASTER_OPS;
206 }
207
208
209
210 /* This is really an extension function! */
211 void gl_BlendEquation( GLcontext *ctx, GLenum mode )
212 {
213 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendEquation");
214
215 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
216 fprintf(stderr, "glBlendEquation %s\n",
217 gl_lookup_enum_by_nr(mode));
218
219
220 switch (mode) {
221 case GL_MIN_EXT:
222 case GL_MAX_EXT:
223 case GL_LOGIC_OP:
224 case GL_FUNC_ADD_EXT:
225 case GL_FUNC_SUBTRACT_EXT:
226 case GL_FUNC_REVERSE_SUBTRACT_EXT:
227 ctx->Color.BlendEquation = mode;
228 break;
229 default:
230 gl_error( ctx, GL_INVALID_ENUM, "glBlendEquation" );
231 return;
232 }
233
234 /* This is needed to support 1.1's RGB logic ops AND
235 * 1.0's blending logicops.
236 */
237 if (mode==GL_LOGIC_OP && ctx->Color.BlendEnabled) {
238 ctx->Color.ColorLogicOpEnabled = GL_TRUE;
239 }
240 else {
241 ctx->Color.ColorLogicOpEnabled = GL_FALSE;
242 }
243
244 ctx->Color.BlendFunc = NULL;
245 ctx->NewState |= NEW_RASTER_OPS;
246 }
247
248
249
250 void gl_BlendColor( GLcontext *ctx, GLclampf red, GLclampf green,
251 GLclampf blue, GLclampf alpha )
252 {
253 ctx->Color.BlendColor[0] = CLAMP( red, 0.0, 1.0 );
254 ctx->Color.BlendColor[1] = CLAMP( green, 0.0, 1.0 );
255 ctx->Color.BlendColor[2] = CLAMP( blue, 0.0, 1.0 );
256 ctx->Color.BlendColor[3] = CLAMP( alpha, 0.0, 1.0 );
257 }
258
259
260
261 /*
262 * Common transparency blending mode.
263 */
264 static void blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
265 GLubyte rgba[][4], CONST GLubyte dest[][4] )
266 {
267 GLuint i;
268 ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
269 ASSERT(ctx->Color.BlendSrcRGB==GL_SRC_ALPHA);
270 ASSERT(ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA);
271 (void) ctx;
272
273 for (i=0;i<n;i++) {
274 if (mask[i]) {
275 GLint t = rgba[i][ACOMP]; /* t in [0,255] */
276 if (t == 0) {
277 rgba[i][RCOMP] = dest[i][RCOMP];
278 rgba[i][GCOMP] = dest[i][GCOMP];
279 rgba[i][BCOMP] = dest[i][BCOMP];
280 rgba[i][ACOMP] = dest[i][ACOMP];
281 }
282 else if (t == 255) {
283 /* no-op */
284 }
285 else {
286 GLint s = 255 - t;
287 GLint r = (rgba[i][RCOMP] * t + dest[i][RCOMP] * s) >> 8;
288 GLint g = (rgba[i][GCOMP] * t + dest[i][GCOMP] * s) >> 8;
289 GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s) >> 8;
290 GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s) >> 8;
291 ASSERT(r <= 255);
292 ASSERT(g <= 255);
293 ASSERT(b <= 255);
294 ASSERT(a <= 255);
295 rgba[i][RCOMP] = r;
296 rgba[i][GCOMP] = g;
297 rgba[i][BCOMP] = b;
298 rgba[i][ACOMP] = a;
299 }
300 }
301 }
302 }
303
304
305
306 /*
307 * Add src and dest.
308 */
309 static void blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
310 GLubyte rgba[][4], CONST GLubyte dest[][4] )
311 {
312 GLuint i;
313 ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
314 ASSERT(ctx->Color.BlendSrcRGB==GL_ONE);
315 ASSERT(ctx->Color.BlendDstRGB==GL_ONE);
316 (void) ctx;
317
318 for (i=0;i<n;i++) {
319 if (mask[i]) {
320 GLint r = rgba[i][RCOMP] + dest[i][RCOMP];
321 GLint g = rgba[i][GCOMP] + dest[i][GCOMP];
322 GLint b = rgba[i][BCOMP] + dest[i][BCOMP];
323 GLint a = rgba[i][ACOMP] + dest[i][ACOMP];
324 rgba[i][RCOMP] = MIN2( r, 255 );
325 rgba[i][GCOMP] = MIN2( g, 255 );
326 rgba[i][BCOMP] = MIN2( b, 255 );
327 rgba[i][ACOMP] = MIN2( a, 255 );
328 }
329 }
330 }
331
332
333
334 /*
335 * Blend min function (for GL_EXT_blend_minmax)
336 */
337 static void blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
338 GLubyte rgba[][4], CONST GLubyte dest[][4] )
339 {
340 GLuint i;
341 ASSERT(ctx->Color.BlendEquation==GL_MIN_EXT);
342 (void) ctx;
343
344 for (i=0;i<n;i++) {
345 if (mask[i]) {
346 rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
347 rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
348 rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
349 rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
350 }
351 }
352 }
353
354
355
356 /*
357 * Blend max function (for GL_EXT_blend_minmax)
358 */
359 static void blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
360 GLubyte rgba[][4], CONST GLubyte dest[][4] )
361 {
362 GLuint i;
363 ASSERT(ctx->Color.BlendEquation==GL_MAX_EXT);
364 (void) ctx;
365
366 for (i=0;i<n;i++) {
367 if (mask[i]) {
368 rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
369 rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
370 rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
371 rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
372 }
373 }
374 }
375
376
377
378 /*
379 * Modulate: result = src * dest
380 */
381 static void blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
382 GLubyte rgba[][4], CONST GLubyte dest[][4] )
383 {
384 GLuint i;
385 (void) ctx;
386
387 for (i=0;i<n;i++) {
388 if (mask[i]) {
389 GLint r = (rgba[i][RCOMP] * dest[i][RCOMP]) >> 8;
390 GLint g = (rgba[i][GCOMP] * dest[i][GCOMP]) >> 8;
391 GLint b = (rgba[i][BCOMP] * dest[i][BCOMP]) >> 8;
392 GLint a = (rgba[i][ACOMP] * dest[i][ACOMP]) >> 8;
393 rgba[i][RCOMP] = r;
394 rgba[i][GCOMP] = g;
395 rgba[i][BCOMP] = b;
396 rgba[i][ACOMP] = a;
397 }
398 }
399 }
400
401
402
403 /*
404 * General case blend pixels.
405 * Input: n - number of pixels
406 * mask - the usual write mask
407 * In/Out: rgba - the incoming and modified pixels
408 * Input: dest - the pixels from the dest color buffer
409 */
410 static void blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
411 GLubyte rgba[][4], CONST GLubyte dest[][4] )
412 {
413 GLfloat rscale = 1.0F / 255.0F;
414 GLfloat gscale = 1.0F / 255.0F;
415 GLfloat bscale = 1.0F / 255.0F;
416 GLfloat ascale = 1.0F / 255.0F;
417 GLuint i;
418
419 for (i=0;i<n;i++) {
420 if (mask[i]) {
421 GLint Rs, Gs, Bs, As; /* Source colors */
422 GLint Rd, Gd, Bd, Ad; /* Dest colors */
423 GLfloat sR, sG, sB, sA; /* Source scaling */
424 GLfloat dR, dG, dB, dA; /* Dest scaling */
425 GLfloat r, g, b, a;
426
427 /* Source Color */
428 Rs = rgba[i][RCOMP];
429 Gs = rgba[i][GCOMP];
430 Bs = rgba[i][BCOMP];
431 As = rgba[i][ACOMP];
432
433 /* Frame buffer color */
434 Rd = dest[i][RCOMP];
435 Gd = dest[i][GCOMP];
436 Bd = dest[i][BCOMP];
437 Ad = dest[i][ACOMP];
438
439 /* Source RGB factor */
440 switch (ctx->Color.BlendSrcRGB) {
441 case GL_ZERO:
442 sR = sG = sB = 0.0F;
443 break;
444 case GL_ONE:
445 sR = sG = sB = 1.0F;
446 break;
447 case GL_DST_COLOR:
448 sR = (GLfloat) Rd * rscale;
449 sG = (GLfloat) Gd * gscale;
450 sB = (GLfloat) Bd * bscale;
451 break;
452 case GL_ONE_MINUS_DST_COLOR:
453 sR = 1.0F - (GLfloat) Rd * rscale;
454 sG = 1.0F - (GLfloat) Gd * gscale;
455 sB = 1.0F - (GLfloat) Bd * bscale;
456 break;
457 case GL_SRC_ALPHA:
458 sR = sG = sB = (GLfloat) As * ascale;
459 break;
460 case GL_ONE_MINUS_SRC_ALPHA:
461 sR = sG = sB = (GLfloat) 1.0F - (GLfloat) As * ascale;
462 break;
463 case GL_DST_ALPHA:
464 sR = sG = sB = (GLfloat) Ad * ascale;
465 break;
466 case GL_ONE_MINUS_DST_ALPHA:
467 sR = sG = sB = 1.0F - (GLfloat) Ad * ascale;
468 break;
469 case GL_SRC_ALPHA_SATURATE:
470 if (As < 1.0F - (GLfloat) Ad * ascale) {
471 sR = sG = sB = (GLfloat) As * ascale;
472 }
473 else {
474 sR = sG = sB = 1.0F - (GLfloat) Ad * ascale;
475 }
476 break;
477 case GL_CONSTANT_COLOR:
478 sR = ctx->Color.BlendColor[0];
479 sG = ctx->Color.BlendColor[1];
480 sB = ctx->Color.BlendColor[2];
481 break;
482 case GL_ONE_MINUS_CONSTANT_COLOR:
483 sR = 1.0F - ctx->Color.BlendColor[0];
484 sG = 1.0F - ctx->Color.BlendColor[1];
485 sB = 1.0F - ctx->Color.BlendColor[2];
486 break;
487 case GL_CONSTANT_ALPHA:
488 sR = sG = sB = ctx->Color.BlendColor[3];
489 break;
490 case GL_ONE_MINUS_CONSTANT_ALPHA:
491 sR = sG = sB = 1.0F - ctx->Color.BlendColor[3];
492 break;
493 default:
494 /* this should never happen */
495 gl_problem(ctx, "Bad blend source RGB factor in do_blend");
496 return;
497 }
498
499 /* Source Alpha factor */
500 switch (ctx->Color.BlendSrcA) {
501 case GL_ZERO:
502 sA = 0.0F;
503 break;
504 case GL_ONE:
505 sA = 1.0F;
506 break;
507 case GL_DST_COLOR:
508 sA = (GLfloat) Ad * ascale;
509 break;
510 case GL_ONE_MINUS_DST_COLOR:
511 sA = 1.0F - (GLfloat) Ad * ascale;
512 break;
513 case GL_SRC_ALPHA:
514 sA = (GLfloat) As * ascale;
515 break;
516 case GL_ONE_MINUS_SRC_ALPHA:
517 sA = (GLfloat) 1.0F - (GLfloat) As * ascale;
518 break;
519 case GL_DST_ALPHA:
520 sA =(GLfloat) Ad * ascale;
521 break;
522 case GL_ONE_MINUS_DST_ALPHA:
523 sA = 1.0F - (GLfloat) Ad * ascale;
524 break;
525 case GL_SRC_ALPHA_SATURATE:
526 sA = 1.0;
527 break;
528 case GL_CONSTANT_COLOR:
529 sA = ctx->Color.BlendColor[3];
530 break;
531 case GL_ONE_MINUS_CONSTANT_COLOR:
532 sA = 1.0F - ctx->Color.BlendColor[3];
533 break;
534 case GL_CONSTANT_ALPHA:
535 sA = ctx->Color.BlendColor[3];
536 break;
537 case GL_ONE_MINUS_CONSTANT_ALPHA:
538 sA = 1.0F - ctx->Color.BlendColor[3];
539 break;
540 default:
541 /* this should never happen */
542 gl_problem(ctx, "Bad blend source A factor in do_blend");
543 }
544
545 /* Dest RGB factor */
546 switch (ctx->Color.BlendDstRGB) {
547 case GL_ZERO:
548 dR = dG = dB = 0.0F;
549 break;
550 case GL_ONE:
551 dR = dG = dB = 1.0F;
552 break;
553 case GL_SRC_COLOR:
554 dR = (GLfloat) Rs * rscale;
555 dG = (GLfloat) Gs * gscale;
556 dB = (GLfloat) Bs * bscale;
557 break;
558 case GL_ONE_MINUS_SRC_COLOR:
559 dR = 1.0F - (GLfloat) Rs * rscale;
560 dG = 1.0F - (GLfloat) Gs * gscale;
561 dB = 1.0F - (GLfloat) Bs * bscale;
562 break;
563 case GL_SRC_ALPHA:
564 dR = dG = dB = (GLfloat) As * ascale;
565 break;
566 case GL_ONE_MINUS_SRC_ALPHA:
567 dR = dG = dB = (GLfloat) 1.0F - (GLfloat) As * ascale;
568 break;
569 case GL_DST_ALPHA:
570 dR = dG = dB = (GLfloat) Ad * ascale;
571 break;
572 case GL_ONE_MINUS_DST_ALPHA:
573 dR = dG = dB = 1.0F - (GLfloat) Ad * ascale;
574 break;
575 case GL_CONSTANT_COLOR:
576 dR = ctx->Color.BlendColor[0];
577 dG = ctx->Color.BlendColor[1];
578 dB = ctx->Color.BlendColor[2];
579 break;
580 case GL_ONE_MINUS_CONSTANT_COLOR:
581 dR = 1.0F - ctx->Color.BlendColor[0];
582 dG = 1.0F - ctx->Color.BlendColor[1];
583 dB = 1.0F - ctx->Color.BlendColor[2];
584 break;
585 case GL_CONSTANT_ALPHA:
586 dR = dG = dB = ctx->Color.BlendColor[3];
587 break;
588 case GL_ONE_MINUS_CONSTANT_ALPHA:
589 dR = dG = dB = 1.0F - ctx->Color.BlendColor[3] * ascale;
590 break;
591 default:
592 /* this should never happen */
593 gl_problem(ctx, "Bad blend dest RGB factor in do_blend");
594 }
595
596 /* Dest Alpha factor */
597 switch (ctx->Color.BlendDstA) {
598 case GL_ZERO:
599 dA = 0.0F;
600 break;
601 case GL_ONE:
602 dA = 1.0F;
603 break;
604 case GL_SRC_COLOR:
605 dA = (GLfloat) As * ascale;
606 break;
607 case GL_ONE_MINUS_SRC_COLOR:
608 dA = 1.0F - (GLfloat) As * ascale;
609 break;
610 case GL_SRC_ALPHA:
611 dA = (GLfloat) As * ascale;
612 break;
613 case GL_ONE_MINUS_SRC_ALPHA:
614 dA = (GLfloat) 1.0F - (GLfloat) As * ascale;
615 break;
616 case GL_DST_ALPHA:
617 dA = (GLfloat) Ad * ascale;
618 break;
619 case GL_ONE_MINUS_DST_ALPHA:
620 dA = 1.0F - (GLfloat) Ad * ascale;
621 break;
622 case GL_CONSTANT_COLOR:
623 dA = ctx->Color.BlendColor[3];
624 break;
625 case GL_ONE_MINUS_CONSTANT_COLOR:
626 dA = 1.0F - ctx->Color.BlendColor[3];
627 break;
628 case GL_CONSTANT_ALPHA:
629 dA = ctx->Color.BlendColor[3];
630 break;
631 case GL_ONE_MINUS_CONSTANT_ALPHA:
632 dA = 1.0F - ctx->Color.BlendColor[3] * ascale;
633 break;
634 default:
635 /* this should never happen */
636 gl_problem(ctx, "Bad blend dest A factor in do_blend");
637 return;
638 }
639
640 /* Due to round-off problems we have to clamp against zero. */
641 /* Optimization: we don't have to do this for all src & dst factors */
642 if (dA < 0.0F) dA = 0.0F;
643 if (dR < 0.0F) dR = 0.0F;
644 if (dG < 0.0F) dG = 0.0F;
645 if (dB < 0.0F) dB = 0.0F;
646 if (sA < 0.0F) sA = 0.0F;
647 if (sR < 0.0F) sR = 0.0F;
648 if (sG < 0.0F) sG = 0.0F;
649 if (sB < 0.0F) sB = 0.0F;
650
651 ASSERT( sR <= 1.0 );
652 ASSERT( sG <= 1.0 );
653 ASSERT( sB <= 1.0 );
654 ASSERT( sA <= 1.0 );
655 ASSERT( dR <= 1.0 );
656 ASSERT( dG <= 1.0 );
657 ASSERT( dB <= 1.0 );
658 ASSERT( dA <= 1.0 );
659
660 /* compute blended color */
661 if (ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
662 r = Rs * sR + Rd * dR;
663 g = Gs * sG + Gd * dG;
664 b = Bs * sB + Bd * dB;
665 a = As * sA + Ad * dA;
666 }
667 else if (ctx->Color.BlendEquation==GL_FUNC_SUBTRACT_EXT) {
668 r = Rs * sR - Rd * dR;
669 g = Gs * sG - Gd * dG;
670 b = Bs * sB - Bd * dB;
671 a = As * sA - Ad * dA;
672 }
673 else if (ctx->Color.BlendEquation==GL_FUNC_REVERSE_SUBTRACT_EXT) {
674 r = Rd * dR - Rs * sR;
675 g = Gd * dG - Gs * sG;
676 b = Bd * dB - Bs * sB;
677 a = Ad * dA - As * sA;
678 }
679
680 /* final clamping */
681 rgba[i][RCOMP] = (GLint) CLAMP( r, 0.0F, 255.0F );
682 rgba[i][GCOMP] = (GLint) CLAMP( g, 0.0F, 255.0F );
683 rgba[i][BCOMP] = (GLint) CLAMP( b, 0.0F, 255.0F );
684 rgba[i][ACOMP] = (GLint) CLAMP( a, 0.0F, 255.0F );
685 }
686 }
687 }
688
689
690
691 #if defined(USE_MMX_ASM)
692 #include "X86/mmx.h"
693 #include "X86/common_x86asm.h"
694 #endif
695
696
697 /*
698 * Analyze current blending parameters to pick fastest blending function.
699 * Result: the ctx->Color.BlendFunc pointer is updated.
700 */
701 static void set_blend_function( GLcontext *ctx )
702 {
703 const GLenum eq = ctx->Color.BlendEquation;
704 const GLenum srcRGB = ctx->Color.BlendSrcRGB;
705 const GLenum dstRGB = ctx->Color.BlendDstRGB;
706 const GLenum srcA = ctx->Color.BlendSrcA;
707 const GLenum dstA = ctx->Color.BlendDstA;
708
709 #if defined(USE_MMX_ASM)
710 /* Hmm. A table here would have 12^4 == way too many entries.
711 * Provide a hook for MMX instead.
712 */
713 if (gl_x86_cpu_features & GL_CPU_MMX) {
714 gl_mmx_set_blend_function (ctx);
715 } else
716 #endif
717 if (srcRGB != srcA || dstRGB != dstA) {
718 ctx->Color.BlendFunc = blend_general;
719 }
720 else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_SRC_ALPHA
721 && dstRGB==GL_ONE_MINUS_SRC_ALPHA) {
722 ctx->Color.BlendFunc = blend_transparency;
723 }
724 else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_ONE && dstRGB==GL_ONE) {
725 ctx->Color.BlendFunc = blend_add;
726 }
727 else if (((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_REVERSE_SUBTRACT_EXT)
728 && (srcRGB==GL_ZERO && dstRGB==GL_SRC_COLOR))
729 ||
730 ((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_SUBTRACT_EXT)
731 && (srcRGB==GL_DST_COLOR && dstRGB==GL_ZERO))) {
732 ctx->Color.BlendFunc = blend_modulate;
733 }
734 else if (eq==GL_MIN_EXT) {
735 ctx->Color.BlendFunc = blend_min;
736 }
737 else if (eq==GL_MAX_EXT) {
738 ctx->Color.BlendFunc = blend_max;
739 }
740 else {
741 ctx->Color.BlendFunc = blend_general;
742 }
743 }
744
745
746
747 /*
748 * Apply the blending operator to a span of pixels.
749 * Input: n - number of pixels in span
750 * x, y - location of leftmost pixel in span in window coords.
751 * mask - boolean mask indicating which pixels to blend.
752 * In/Out: rgba - pixel values
753 */
754 void gl_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
755 GLubyte rgba[][4], const GLubyte mask[] )
756 {
757 GLubyte dest[MAX_WIDTH][4];
758
759 /* Check if device driver can do the work */
760 if (ctx->Color.BlendEquation==GL_LOGIC_OP && !ctx->Color.SWLogicOpEnabled) {
761 return;
762 }
763
764 /* Read span of current frame buffer pixels */
765 gl_read_rgba_span( ctx, n, x, y, dest );
766
767 if (!ctx->Color.BlendFunc)
768 set_blend_function(ctx);
769
770 (*ctx->Color.BlendFunc)( ctx, n, mask, rgba, (const GLubyte (*)[4])dest );
771 }
772
773
774
775
776
777 /*
778 * Apply the blending operator to an array of pixels.
779 * Input: n - number of pixels in span
780 * x, y - array of pixel locations
781 * mask - boolean mask indicating which pixels to blend.
782 * In/Out: rgba - pixel values
783 */
784 void gl_blend_pixels( GLcontext *ctx,
785 GLuint n, const GLint x[], const GLint y[],
786 GLubyte rgba[][4], const GLubyte mask[] )
787 {
788 GLubyte dest[PB_SIZE][4];
789
790 /* Check if device driver can do the work */
791 if (ctx->Color.BlendEquation==GL_LOGIC_OP && !ctx->Color.SWLogicOpEnabled) {
792 return;
793 }
794
795 /* Read pixels from current color buffer */
796 (*ctx->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask );
797 if (ctx->RasterMask & ALPHABUF_BIT) {
798 gl_read_alpha_pixels( ctx, n, x, y, dest, mask );
799 }
800
801 if (!ctx->Color.BlendFunc)
802 set_blend_function(ctx);
803
804 (*ctx->Color.BlendFunc)( ctx, n, mask, rgba, (const GLubyte (*)[4])dest );
805 }