mesa: Add ARB_shader_image_load_store to the extension table.
[mesa.git] / src / mesa / main / blend.h
1 /**
2 * \file blend.h
3 * Blending functions operations.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31
32 #ifndef BLEND_H
33 #define BLEND_H
34
35
36 #include "glheader.h"
37 #include "formats.h"
38
39 struct gl_context;
40
41
42 extern void GLAPIENTRY
43 _mesa_BlendFunc( GLenum sfactor, GLenum dfactor );
44
45
46 extern void GLAPIENTRY
47 _mesa_BlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB,
48 GLenum sfactorA, GLenum dfactorA );
49
50
51 extern void GLAPIENTRY
52 _mesa_BlendFunciARB(GLuint buf, GLenum sfactor, GLenum dfactor);
53
54
55 extern void GLAPIENTRY
56 _mesa_BlendFuncSeparateiARB(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
57 GLenum sfactorA, GLenum dfactorA);
58
59
60 extern void GLAPIENTRY
61 _mesa_BlendEquation( GLenum mode );
62
63
64 extern void GLAPIENTRY
65 _mesa_BlendEquationiARB(GLuint buf, GLenum mode);
66
67
68 extern void GLAPIENTRY
69 _mesa_BlendEquationSeparate( GLenum modeRGB, GLenum modeA );
70
71
72 extern void GLAPIENTRY
73 _mesa_BlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeA);
74
75
76 extern void GLAPIENTRY
77 _mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
78
79
80 extern void GLAPIENTRY
81 _mesa_AlphaFunc( GLenum func, GLclampf ref );
82
83
84 extern void GLAPIENTRY
85 _mesa_LogicOp( GLenum opcode );
86
87
88 extern void GLAPIENTRY
89 _mesa_IndexMask( GLuint mask );
90
91 extern void GLAPIENTRY
92 _mesa_ColorMask( GLboolean red, GLboolean green,
93 GLboolean blue, GLboolean alpha );
94
95 extern void GLAPIENTRY
96 _mesa_ColorMaski( GLuint buf, GLboolean red, GLboolean green,
97 GLboolean blue, GLboolean alpha );
98
99
100 extern void GLAPIENTRY
101 _mesa_ClampColor(GLenum target, GLenum clamp);
102
103 extern GLboolean
104 _mesa_get_clamp_fragment_color(const struct gl_context *ctx);
105
106 extern GLboolean
107 _mesa_get_clamp_vertex_color(const struct gl_context *ctx);
108
109 extern GLboolean
110 _mesa_get_clamp_read_color(const struct gl_context *ctx);
111
112 extern void
113 _mesa_update_clamp_fragment_color(struct gl_context *ctx);
114
115 extern void
116 _mesa_update_clamp_vertex_color(struct gl_context *ctx);
117
118 extern gl_format
119 _mesa_get_render_format(const struct gl_context *ctx, gl_format format);
120
121 extern void
122 _mesa_init_color( struct gl_context * ctx );
123
124 #endif