main: Refactor _mesa_[update|get]_clamp_vertex_color.
[mesa.git] / src / mesa / main / blend.h
1 /**
2 * \file blend.h
3 * Blending functions operations.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31
32 #ifndef BLEND_H
33 #define BLEND_H
34
35
36 #include "glheader.h"
37 #include "formats.h"
38
39 struct gl_context;
40 struct gl_framebuffer;
41
42
43 extern void GLAPIENTRY
44 _mesa_BlendFunc( GLenum sfactor, GLenum dfactor );
45
46
47 extern void GLAPIENTRY
48 _mesa_BlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB,
49 GLenum sfactorA, GLenum dfactorA );
50
51
52 extern void GLAPIENTRY
53 _mesa_BlendFunciARB(GLuint buf, GLenum sfactor, GLenum dfactor);
54
55
56 extern void GLAPIENTRY
57 _mesa_BlendFuncSeparateiARB(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
58 GLenum sfactorA, GLenum dfactorA);
59
60
61 extern void GLAPIENTRY
62 _mesa_BlendEquation( GLenum mode );
63
64
65 extern void GLAPIENTRY
66 _mesa_BlendEquationiARB(GLuint buf, GLenum mode);
67
68
69 extern void GLAPIENTRY
70 _mesa_BlendEquationSeparate( GLenum modeRGB, GLenum modeA );
71
72
73 extern void GLAPIENTRY
74 _mesa_BlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeA);
75
76
77 extern void GLAPIENTRY
78 _mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
79
80
81 extern void GLAPIENTRY
82 _mesa_AlphaFunc( GLenum func, GLclampf ref );
83
84
85 extern void GLAPIENTRY
86 _mesa_LogicOp( GLenum opcode );
87
88
89 extern void GLAPIENTRY
90 _mesa_IndexMask( GLuint mask );
91
92 extern void GLAPIENTRY
93 _mesa_ColorMask( GLboolean red, GLboolean green,
94 GLboolean blue, GLboolean alpha );
95
96 extern void GLAPIENTRY
97 _mesa_ColorMaski( GLuint buf, GLboolean red, GLboolean green,
98 GLboolean blue, GLboolean alpha );
99
100
101 extern void GLAPIENTRY
102 _mesa_ClampColor(GLenum target, GLenum clamp);
103
104 extern GLboolean
105 _mesa_get_clamp_fragment_color(const struct gl_context *ctx);
106
107 extern GLboolean
108 _mesa_get_clamp_vertex_color(const struct gl_context *ctx,
109 const struct gl_framebuffer *drawFb);
110
111 extern GLboolean
112 _mesa_get_clamp_read_color(const struct gl_context *ctx);
113
114 extern void
115 _mesa_update_clamp_fragment_color(struct gl_context *ctx);
116
117 extern void
118 _mesa_update_clamp_vertex_color(struct gl_context *ctx,
119 const struct gl_framebuffer *drawFb);
120
121 extern mesa_format
122 _mesa_get_render_format(const struct gl_context *ctx, mesa_format format);
123
124 extern void
125 _mesa_init_color( struct gl_context * ctx );
126
127 #endif