mesa: add KHR_no_error support for glBlendEquationSeparateiARB()
[mesa.git] / src / mesa / main / blend.h
1 /**
2 * \file blend.h
3 * Blending functions operations.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31
32 #ifndef BLEND_H
33 #define BLEND_H
34
35
36 #include "glheader.h"
37 #include "formats.h"
38
39 struct gl_context;
40 struct gl_framebuffer;
41
42
43 extern void GLAPIENTRY
44 _mesa_BlendFunc( GLenum sfactor, GLenum dfactor );
45
46
47 extern void GLAPIENTRY
48 _mesa_BlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB,
49 GLenum sfactorA, GLenum dfactorA );
50
51
52 extern void GLAPIENTRY
53 _mesa_BlendFunciARB_no_error(GLuint buf, GLenum sfactor, GLenum dfactor);
54 extern void GLAPIENTRY
55 _mesa_BlendFunciARB(GLuint buf, GLenum sfactor, GLenum dfactor);
56
57
58 extern void GLAPIENTRY
59 _mesa_BlendFuncSeparateiARB_no_error(GLuint buf, GLenum sfactorRGB,
60 GLenum dfactorRGB, GLenum sfactorA,
61 GLenum dfactorA);
62 extern void GLAPIENTRY
63 _mesa_BlendFuncSeparateiARB(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
64 GLenum sfactorA, GLenum dfactorA);
65
66
67 extern void GLAPIENTRY
68 _mesa_BlendEquation( GLenum mode );
69
70
71 extern void GLAPIENTRY
72 _mesa_BlendEquationiARB(GLuint buf, GLenum mode);
73
74
75 extern void GLAPIENTRY
76 _mesa_BlendEquationSeparate( GLenum modeRGB, GLenum modeA );
77
78
79 extern void GLAPIENTRY
80 _mesa_BlendEquationSeparateiARB_no_error(GLuint buf, GLenum modeRGB,
81 GLenum modeA);
82 extern void GLAPIENTRY
83 _mesa_BlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeA);
84
85
86 extern void GLAPIENTRY
87 _mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
88
89
90 extern void GLAPIENTRY
91 _mesa_AlphaFunc( GLenum func, GLclampf ref );
92
93
94 extern void GLAPIENTRY
95 _mesa_LogicOp( GLenum opcode );
96
97
98 extern void GLAPIENTRY
99 _mesa_IndexMask( GLuint mask );
100
101 extern void GLAPIENTRY
102 _mesa_ColorMask( GLboolean red, GLboolean green,
103 GLboolean blue, GLboolean alpha );
104
105 extern void GLAPIENTRY
106 _mesa_ColorMaski( GLuint buf, GLboolean red, GLboolean green,
107 GLboolean blue, GLboolean alpha );
108
109
110 extern void GLAPIENTRY
111 _mesa_ClampColor(GLenum target, GLenum clamp);
112
113 extern GLboolean
114 _mesa_get_clamp_fragment_color(const struct gl_context *ctx,
115 const struct gl_framebuffer *drawFb);
116
117 extern GLboolean
118 _mesa_get_clamp_vertex_color(const struct gl_context *ctx,
119 const struct gl_framebuffer *drawFb);
120
121 extern GLboolean
122 _mesa_get_clamp_read_color(const struct gl_context *ctx,
123 const struct gl_framebuffer *readFb);
124
125 extern void
126 _mesa_update_clamp_fragment_color(struct gl_context *ctx,
127 const struct gl_framebuffer *drawFb);
128
129 extern void
130 _mesa_update_clamp_vertex_color(struct gl_context *ctx,
131 const struct gl_framebuffer *drawFb);
132
133 extern mesa_format
134 _mesa_get_render_format(const struct gl_context *ctx, mesa_format format);
135
136 extern void
137 _mesa_init_color( struct gl_context * ctx );
138
139 #endif