mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECT
[mesa.git] / src / mesa / main / bufferobj.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /**
29 * \file bufferobj.c
30 * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
31 * \author Brian Paul, Ian Romanick
32 */
33
34 #include <stdbool.h>
35 #include "glheader.h"
36 #include "enums.h"
37 #include "hash.h"
38 #include "imports.h"
39 #include "image.h"
40 #include "context.h"
41 #include "bufferobj.h"
42 #include "fbobject.h"
43 #include "mtypes.h"
44 #include "texobj.h"
45 #include "transformfeedback.h"
46 #include "dispatch.h"
47
48
49 /* Debug flags */
50 /*#define VBO_DEBUG*/
51 /*#define BOUNDS_CHECK*/
52
53
54 /**
55 * Used as a placeholder for buffer objects between glGenBuffers() and
56 * glBindBuffer() so that glIsBuffer() can work correctly.
57 */
58 static struct gl_buffer_object DummyBufferObject;
59
60
61 /**
62 * Return pointer to address of a buffer object target.
63 * \param ctx the GL context
64 * \param target the buffer object target to be retrieved.
65 * \return pointer to pointer to the buffer object bound to \c target in the
66 * specified context or \c NULL if \c target is invalid.
67 */
68 static inline struct gl_buffer_object **
69 get_buffer_target(struct gl_context *ctx, GLenum target)
70 {
71 /* Other targets are only supported in desktop OpenGL and OpenGL ES 3.0.
72 */
73 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)
74 && target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER)
75 return NULL;
76
77 switch (target) {
78 case GL_ARRAY_BUFFER_ARB:
79 return &ctx->Array.ArrayBufferObj;
80 case GL_ELEMENT_ARRAY_BUFFER_ARB:
81 return &ctx->Array.ArrayObj->ElementArrayBufferObj;
82 case GL_PIXEL_PACK_BUFFER_EXT:
83 return &ctx->Pack.BufferObj;
84 case GL_PIXEL_UNPACK_BUFFER_EXT:
85 return &ctx->Unpack.BufferObj;
86 case GL_COPY_READ_BUFFER:
87 return &ctx->CopyReadBuffer;
88 case GL_COPY_WRITE_BUFFER:
89 return &ctx->CopyWriteBuffer;
90 case GL_TRANSFORM_FEEDBACK_BUFFER:
91 if (ctx->Extensions.EXT_transform_feedback) {
92 return &ctx->TransformFeedback.CurrentBuffer;
93 }
94 break;
95 case GL_TEXTURE_BUFFER:
96 if (ctx->API == API_OPENGL_CORE &&
97 ctx->Extensions.ARB_texture_buffer_object) {
98 return &ctx->Texture.BufferObject;
99 }
100 break;
101 case GL_UNIFORM_BUFFER:
102 if (ctx->Extensions.ARB_uniform_buffer_object) {
103 return &ctx->UniformBuffer;
104 }
105 break;
106 default:
107 return NULL;
108 }
109 return NULL;
110 }
111
112
113 /**
114 * Get the buffer object bound to the specified target in a GL context.
115 * \param ctx the GL context
116 * \param target the buffer object target to be retrieved.
117 * \return pointer to the buffer object bound to \c target in the
118 * specified context or \c NULL if \c target is invalid.
119 */
120 static inline struct gl_buffer_object *
121 get_buffer(struct gl_context *ctx, const char *func, GLenum target)
122 {
123 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
124
125 if (!bufObj) {
126 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
127 return NULL;
128 }
129
130 if (!_mesa_is_bufferobj(*bufObj)) {
131 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(buffer 0)", func);
132 return NULL;
133 }
134
135 return *bufObj;
136 }
137
138
139 /**
140 * Convert a GLbitfield describing the mapped buffer access flags
141 * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
142 */
143 static GLenum
144 simplified_access_mode(struct gl_context *ctx, GLbitfield access)
145 {
146 const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
147 if ((access & rwFlags) == rwFlags)
148 return GL_READ_WRITE;
149 if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
150 return GL_READ_ONLY;
151 if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
152 return GL_WRITE_ONLY;
153
154 /* Otherwise, AccessFlags is zero (the default state).
155 *
156 * Table 2.6 on page 31 (page 44 of the PDF) of the OpenGL 1.5 spec says:
157 *
158 * Name Type Initial Value Legal Values
159 * ... ... ... ...
160 * BUFFER_ACCESS enum READ_WRITE READ_ONLY, WRITE_ONLY
161 * READ_WRITE
162 *
163 * However, table 6.8 in the GL_OES_mapbuffer extension says:
164 *
165 * Get Value Type Get Command Value Description
166 * --------- ---- ----------- ----- -----------
167 * BUFFER_ACCESS_OES Z1 GetBufferParameteriv WRITE_ONLY_OES buffer map flag
168 *
169 * The difference is because GL_OES_mapbuffer only supports mapping buffers
170 * write-only.
171 */
172 assert(access == 0);
173
174 return _mesa_is_gles(ctx) ? GL_WRITE_ONLY : GL_READ_WRITE;
175 }
176
177
178 /**
179 * Tests the subdata range parameters and sets the GL error code for
180 * \c glBufferSubDataARB and \c glGetBufferSubDataARB.
181 *
182 * \param ctx GL context.
183 * \param target Buffer object target on which to operate.
184 * \param offset Offset of the first byte of the subdata range.
185 * \param size Size, in bytes, of the subdata range.
186 * \param caller Name of calling function for recording errors.
187 * \return A pointer to the buffer object bound to \c target in the
188 * specified context or \c NULL if any of the parameter or state
189 * conditions for \c glBufferSubDataARB or \c glGetBufferSubDataARB
190 * are invalid.
191 *
192 * \sa glBufferSubDataARB, glGetBufferSubDataARB
193 */
194 static struct gl_buffer_object *
195 buffer_object_subdata_range_good( struct gl_context * ctx, GLenum target,
196 GLintptrARB offset, GLsizeiptrARB size,
197 const char *caller )
198 {
199 struct gl_buffer_object *bufObj;
200
201 if (size < 0) {
202 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller);
203 return NULL;
204 }
205
206 if (offset < 0) {
207 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller);
208 return NULL;
209 }
210
211 bufObj = get_buffer(ctx, caller, target);
212 if (!bufObj)
213 return NULL;
214
215 if (offset + size > bufObj->Size) {
216 _mesa_error(ctx, GL_INVALID_VALUE,
217 "%s(offset %lu + size %lu > buffer size %lu)", caller,
218 (unsigned long) offset,
219 (unsigned long) size,
220 (unsigned long) bufObj->Size);
221 return NULL;
222 }
223 if (_mesa_bufferobj_mapped(bufObj)) {
224 /* Buffer is currently mapped */
225 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
226 return NULL;
227 }
228
229 return bufObj;
230 }
231
232
233 /**
234 * Allocate and initialize a new buffer object.
235 *
236 * Default callback for the \c dd_function_table::NewBufferObject() hook.
237 */
238 static struct gl_buffer_object *
239 _mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target )
240 {
241 struct gl_buffer_object *obj;
242
243 (void) ctx;
244
245 obj = MALLOC_STRUCT(gl_buffer_object);
246 _mesa_initialize_buffer_object(ctx, obj, name, target);
247 return obj;
248 }
249
250
251 /**
252 * Delete a buffer object.
253 *
254 * Default callback for the \c dd_function_table::DeleteBuffer() hook.
255 */
256 static void
257 _mesa_delete_buffer_object(struct gl_context *ctx,
258 struct gl_buffer_object *bufObj)
259 {
260 (void) ctx;
261
262 free(bufObj->Data);
263
264 /* assign strange values here to help w/ debugging */
265 bufObj->RefCount = -1000;
266 bufObj->Name = ~0;
267
268 _glthread_DESTROY_MUTEX(bufObj->Mutex);
269 free(bufObj);
270 }
271
272
273
274 /**
275 * Set ptr to bufObj w/ reference counting.
276 * This is normally only called from the _mesa_reference_buffer_object() macro
277 * when there's a real pointer change.
278 */
279 void
280 _mesa_reference_buffer_object_(struct gl_context *ctx,
281 struct gl_buffer_object **ptr,
282 struct gl_buffer_object *bufObj)
283 {
284 if (*ptr) {
285 /* Unreference the old buffer */
286 GLboolean deleteFlag = GL_FALSE;
287 struct gl_buffer_object *oldObj = *ptr;
288
289 _glthread_LOCK_MUTEX(oldObj->Mutex);
290 ASSERT(oldObj->RefCount > 0);
291 oldObj->RefCount--;
292 #if 0
293 printf("BufferObj %p %d DECR to %d\n",
294 (void *) oldObj, oldObj->Name, oldObj->RefCount);
295 #endif
296 deleteFlag = (oldObj->RefCount == 0);
297 _glthread_UNLOCK_MUTEX(oldObj->Mutex);
298
299 if (deleteFlag) {
300
301 /* some sanity checking: don't delete a buffer still in use */
302 #if 0
303 /* unfortunately, these tests are invalid during context tear-down */
304 ASSERT(ctx->Array.ArrayBufferObj != bufObj);
305 ASSERT(ctx->Array.ArrayObj->ElementArrayBufferObj != bufObj);
306 ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj);
307 #endif
308
309 ASSERT(ctx->Driver.DeleteBuffer);
310 ctx->Driver.DeleteBuffer(ctx, oldObj);
311 }
312
313 *ptr = NULL;
314 }
315 ASSERT(!*ptr);
316
317 if (bufObj) {
318 /* reference new buffer */
319 _glthread_LOCK_MUTEX(bufObj->Mutex);
320 if (bufObj->RefCount == 0) {
321 /* this buffer's being deleted (look just above) */
322 /* Not sure this can every really happen. Warn if it does. */
323 _mesa_problem(NULL, "referencing deleted buffer object");
324 *ptr = NULL;
325 }
326 else {
327 bufObj->RefCount++;
328 #if 0
329 printf("BufferObj %p %d INCR to %d\n",
330 (void *) bufObj, bufObj->Name, bufObj->RefCount);
331 #endif
332 *ptr = bufObj;
333 }
334 _glthread_UNLOCK_MUTEX(bufObj->Mutex);
335 }
336 }
337
338
339 /**
340 * Initialize a buffer object to default values.
341 */
342 void
343 _mesa_initialize_buffer_object( struct gl_context *ctx,
344 struct gl_buffer_object *obj,
345 GLuint name, GLenum target )
346 {
347 (void) target;
348
349 memset(obj, 0, sizeof(struct gl_buffer_object));
350 _glthread_INIT_MUTEX(obj->Mutex);
351 obj->RefCount = 1;
352 obj->Name = name;
353 obj->Usage = GL_STATIC_DRAW_ARB;
354 obj->AccessFlags = 0;
355 }
356
357
358
359 /**
360 * Callback called from _mesa_HashWalk()
361 */
362 static void
363 count_buffer_size(GLuint key, void *data, void *userData)
364 {
365 const struct gl_buffer_object *bufObj =
366 (const struct gl_buffer_object *) data;
367 GLuint *total = (GLuint *) userData;
368
369 *total = *total + bufObj->Size;
370 }
371
372
373 /**
374 * Compute total size (in bytes) of all buffer objects for the given context.
375 * For debugging purposes.
376 */
377 GLuint
378 _mesa_total_buffer_object_memory(struct gl_context *ctx)
379 {
380 GLuint total = 0;
381
382 _mesa_HashWalk(ctx->Shared->BufferObjects, count_buffer_size, &total);
383
384 return total;
385 }
386
387
388 /**
389 * Allocate space for and store data in a buffer object. Any data that was
390 * previously stored in the buffer object is lost. If \c data is \c NULL,
391 * memory will be allocated, but no copy will occur.
392 *
393 * This is the default callback for \c dd_function_table::BufferData()
394 * Note that all GL error checking will have been done already.
395 *
396 * \param ctx GL context.
397 * \param target Buffer object target on which to operate.
398 * \param size Size, in bytes, of the new data store.
399 * \param data Pointer to the data to store in the buffer object. This
400 * pointer may be \c NULL.
401 * \param usage Hints about how the data will be used.
402 * \param bufObj Object to be used.
403 *
404 * \return GL_TRUE for success, GL_FALSE for failure
405 * \sa glBufferDataARB, dd_function_table::BufferData.
406 */
407 static GLboolean
408 _mesa_buffer_data( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
409 const GLvoid * data, GLenum usage,
410 struct gl_buffer_object * bufObj )
411 {
412 void * new_data;
413
414 (void) ctx; (void) target;
415
416 new_data = _mesa_realloc( bufObj->Data, bufObj->Size, size );
417 if (new_data) {
418 bufObj->Data = (GLubyte *) new_data;
419 bufObj->Size = size;
420 bufObj->Usage = usage;
421
422 if (data) {
423 memcpy( bufObj->Data, data, size );
424 }
425
426 return GL_TRUE;
427 }
428 else {
429 return GL_FALSE;
430 }
431 }
432
433
434 /**
435 * Replace data in a subrange of buffer object. If the data range
436 * specified by \c size + \c offset extends beyond the end of the buffer or
437 * if \c data is \c NULL, no copy is performed.
438 *
439 * This is the default callback for \c dd_function_table::BufferSubData()
440 * Note that all GL error checking will have been done already.
441 *
442 * \param ctx GL context.
443 * \param target Buffer object target on which to operate.
444 * \param offset Offset of the first byte to be modified.
445 * \param size Size, in bytes, of the data range.
446 * \param data Pointer to the data to store in the buffer object.
447 * \param bufObj Object to be used.
448 *
449 * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
450 */
451 static void
452 _mesa_buffer_subdata( struct gl_context *ctx, GLintptrARB offset,
453 GLsizeiptrARB size, const GLvoid * data,
454 struct gl_buffer_object * bufObj )
455 {
456 (void) ctx;
457
458 /* this should have been caught in _mesa_BufferSubData() */
459 ASSERT(size + offset <= bufObj->Size);
460
461 if (bufObj->Data) {
462 memcpy( (GLubyte *) bufObj->Data + offset, data, size );
463 }
464 }
465
466
467 /**
468 * Retrieve data from a subrange of buffer object. If the data range
469 * specified by \c size + \c offset extends beyond the end of the buffer or
470 * if \c data is \c NULL, no copy is performed.
471 *
472 * This is the default callback for \c dd_function_table::GetBufferSubData()
473 * Note that all GL error checking will have been done already.
474 *
475 * \param ctx GL context.
476 * \param target Buffer object target on which to operate.
477 * \param offset Offset of the first byte to be fetched.
478 * \param size Size, in bytes, of the data range.
479 * \param data Destination for data
480 * \param bufObj Object to be used.
481 *
482 * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
483 */
484 static void
485 _mesa_buffer_get_subdata( struct gl_context *ctx, GLintptrARB offset,
486 GLsizeiptrARB size, GLvoid * data,
487 struct gl_buffer_object * bufObj )
488 {
489 (void) ctx;
490
491 if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
492 memcpy( data, (GLubyte *) bufObj->Data + offset, size );
493 }
494 }
495
496
497 /**
498 * Default fallback for \c dd_function_table::MapBufferRange().
499 * Called via glMapBufferRange().
500 */
501 static void *
502 _mesa_buffer_map_range( struct gl_context *ctx, GLintptr offset,
503 GLsizeiptr length, GLbitfield access,
504 struct gl_buffer_object *bufObj )
505 {
506 (void) ctx;
507 assert(!_mesa_bufferobj_mapped(bufObj));
508 /* Just return a direct pointer to the data */
509 bufObj->Pointer = bufObj->Data + offset;
510 bufObj->Length = length;
511 bufObj->Offset = offset;
512 bufObj->AccessFlags = access;
513 return bufObj->Pointer;
514 }
515
516
517 /**
518 * Default fallback for \c dd_function_table::FlushMappedBufferRange().
519 * Called via glFlushMappedBufferRange().
520 */
521 static void
522 _mesa_buffer_flush_mapped_range( struct gl_context *ctx,
523 GLintptr offset, GLsizeiptr length,
524 struct gl_buffer_object *obj )
525 {
526 (void) ctx;
527 (void) offset;
528 (void) length;
529 (void) obj;
530 /* no-op */
531 }
532
533
534 /**
535 * Default callback for \c dd_function_table::MapBuffer().
536 *
537 * The input parameters will have been already tested for errors.
538 *
539 * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
540 */
541 static GLboolean
542 _mesa_buffer_unmap( struct gl_context *ctx, struct gl_buffer_object *bufObj )
543 {
544 (void) ctx;
545 /* XXX we might assert here that bufObj->Pointer is non-null */
546 bufObj->Pointer = NULL;
547 bufObj->Length = 0;
548 bufObj->Offset = 0;
549 bufObj->AccessFlags = 0x0;
550 return GL_TRUE;
551 }
552
553
554 /**
555 * Default fallback for \c dd_function_table::CopyBufferSubData().
556 * Called via glCopyBufferSubData().
557 */
558 static void
559 _mesa_copy_buffer_subdata(struct gl_context *ctx,
560 struct gl_buffer_object *src,
561 struct gl_buffer_object *dst,
562 GLintptr readOffset, GLintptr writeOffset,
563 GLsizeiptr size)
564 {
565 GLubyte *srcPtr, *dstPtr;
566
567 /* the buffers should not be mapped */
568 assert(!_mesa_bufferobj_mapped(src));
569 assert(!_mesa_bufferobj_mapped(dst));
570
571 if (src == dst) {
572 srcPtr = dstPtr = ctx->Driver.MapBufferRange(ctx, 0, src->Size,
573 GL_MAP_READ_BIT |
574 GL_MAP_WRITE_BIT, src);
575
576 if (!srcPtr)
577 return;
578
579 srcPtr += readOffset;
580 dstPtr += writeOffset;
581 } else {
582 srcPtr = ctx->Driver.MapBufferRange(ctx, readOffset, size,
583 GL_MAP_READ_BIT, src);
584 dstPtr = ctx->Driver.MapBufferRange(ctx, writeOffset, size,
585 (GL_MAP_WRITE_BIT |
586 GL_MAP_INVALIDATE_RANGE_BIT), dst);
587 }
588
589 /* Note: the src and dst regions will never overlap. Trying to do so
590 * would generate GL_INVALID_VALUE earlier.
591 */
592 if (srcPtr && dstPtr)
593 memcpy(dstPtr, srcPtr, size);
594
595 ctx->Driver.UnmapBuffer(ctx, src);
596 if (dst != src)
597 ctx->Driver.UnmapBuffer(ctx, dst);
598 }
599
600
601
602 /**
603 * Initialize the state associated with buffer objects
604 */
605 void
606 _mesa_init_buffer_objects( struct gl_context *ctx )
607 {
608 GLuint i;
609
610 memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
611 _glthread_INIT_MUTEX(DummyBufferObject.Mutex);
612 DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
613
614 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
615 ctx->Shared->NullBufferObj);
616
617 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
618 ctx->Shared->NullBufferObj);
619 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
620 ctx->Shared->NullBufferObj);
621
622 ctx->UniformBufferBindings = calloc(ctx->Const.MaxUniformBufferBindings,
623 sizeof(*ctx->UniformBufferBindings));
624
625 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer,
626 ctx->Shared->NullBufferObj);
627
628 for (i = 0; i < ctx->Const.MaxUniformBufferBindings; i++) {
629 _mesa_reference_buffer_object(ctx,
630 &ctx->UniformBufferBindings[i].BufferObject,
631 ctx->Shared->NullBufferObj);
632 ctx->UniformBufferBindings[i].Offset = -1;
633 ctx->UniformBufferBindings[i].Size = -1;
634 }
635 }
636
637
638 void
639 _mesa_free_buffer_objects( struct gl_context *ctx )
640 {
641 GLuint i;
642
643 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
644
645 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
646 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
647
648 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL);
649
650 for (i = 0; i < ctx->Const.MaxUniformBufferBindings; i++) {
651 _mesa_reference_buffer_object(ctx,
652 &ctx->UniformBufferBindings[i].BufferObject,
653 NULL);
654 }
655
656 free(ctx->UniformBufferBindings);
657 ctx->UniformBufferBindings = NULL;
658 }
659
660 static bool
661 handle_bind_buffer_gen(struct gl_context *ctx,
662 GLenum target,
663 GLuint buffer,
664 struct gl_buffer_object **buf_handle)
665 {
666 struct gl_buffer_object *buf = *buf_handle;
667
668 if (!buf && ctx->API == API_OPENGL_CORE) {
669 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindBuffer(non-gen name)");
670 return false;
671 }
672
673 if (!buf || buf == &DummyBufferObject) {
674 /* If this is a new buffer object id, or one which was generated but
675 * never used before, allocate a buffer object now.
676 */
677 ASSERT(ctx->Driver.NewBufferObject);
678 buf = ctx->Driver.NewBufferObject(ctx, buffer, target);
679 if (!buf) {
680 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
681 return false;
682 }
683 _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, buf);
684 *buf_handle = buf;
685 }
686
687 return true;
688 }
689
690 /**
691 * Bind the specified target to buffer for the specified context.
692 * Called by glBindBuffer() and other functions.
693 */
694 static void
695 bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer)
696 {
697 struct gl_buffer_object *oldBufObj;
698 struct gl_buffer_object *newBufObj = NULL;
699 struct gl_buffer_object **bindTarget = NULL;
700
701 bindTarget = get_buffer_target(ctx, target);
702 if (!bindTarget) {
703 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)", target);
704 return;
705 }
706
707 /* Get pointer to old buffer object (to be unbound) */
708 oldBufObj = *bindTarget;
709 if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending)
710 return; /* rebinding the same buffer object- no change */
711
712 /*
713 * Get pointer to new buffer object (newBufObj)
714 */
715 if (buffer == 0) {
716 /* The spec says there's not a buffer object named 0, but we use
717 * one internally because it simplifies things.
718 */
719 newBufObj = ctx->Shared->NullBufferObj;
720 }
721 else {
722 /* non-default buffer object */
723 newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
724 if (!handle_bind_buffer_gen(ctx, target, buffer, &newBufObj))
725 return;
726 }
727
728 /* bind new buffer */
729 _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
730
731 /* Pass BindBuffer call to device driver */
732 if (ctx->Driver.BindBuffer)
733 ctx->Driver.BindBuffer( ctx, target, newBufObj );
734 }
735
736
737 /**
738 * Update the default buffer objects in the given context to reference those
739 * specified in the shared state and release those referencing the old
740 * shared state.
741 */
742 void
743 _mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
744 {
745 /* Bind the NullBufferObj to remove references to those
746 * in the shared context hash table.
747 */
748 bind_buffer_object( ctx, GL_ARRAY_BUFFER_ARB, 0);
749 bind_buffer_object( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
750 bind_buffer_object( ctx, GL_PIXEL_PACK_BUFFER_ARB, 0);
751 bind_buffer_object( ctx, GL_PIXEL_UNPACK_BUFFER_ARB, 0);
752 }
753
754
755
756 /**
757 * Return the gl_buffer_object for the given ID.
758 * Always return NULL for ID 0.
759 */
760 struct gl_buffer_object *
761 _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
762 {
763 if (buffer == 0)
764 return NULL;
765 else
766 return (struct gl_buffer_object *)
767 _mesa_HashLookup(ctx->Shared->BufferObjects, buffer);
768 }
769
770
771 /**
772 * If *ptr points to obj, set ptr = the Null/default buffer object.
773 * This is a helper for buffer object deletion.
774 * The GL spec says that deleting a buffer object causes it to get
775 * unbound from all arrays in the current context.
776 */
777 static void
778 unbind(struct gl_context *ctx,
779 struct gl_buffer_object **ptr,
780 struct gl_buffer_object *obj)
781 {
782 if (*ptr == obj) {
783 _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj);
784 }
785 }
786
787
788 /**
789 * Plug default/fallback buffer object functions into the device
790 * driver hooks.
791 */
792 void
793 _mesa_init_buffer_object_functions(struct dd_function_table *driver)
794 {
795 /* GL_ARB_vertex/pixel_buffer_object */
796 driver->NewBufferObject = _mesa_new_buffer_object;
797 driver->DeleteBuffer = _mesa_delete_buffer_object;
798 driver->BindBuffer = NULL;
799 driver->BufferData = _mesa_buffer_data;
800 driver->BufferSubData = _mesa_buffer_subdata;
801 driver->GetBufferSubData = _mesa_buffer_get_subdata;
802 driver->UnmapBuffer = _mesa_buffer_unmap;
803
804 /* GL_ARB_map_buffer_range */
805 driver->MapBufferRange = _mesa_buffer_map_range;
806 driver->FlushMappedBufferRange = _mesa_buffer_flush_mapped_range;
807
808 /* GL_ARB_copy_buffer */
809 driver->CopyBufferSubData = _mesa_copy_buffer_subdata;
810 }
811
812
813
814 /**********************************************************************/
815 /* API Functions */
816 /**********************************************************************/
817
818 void GLAPIENTRY
819 _mesa_BindBuffer(GLenum target, GLuint buffer)
820 {
821 GET_CURRENT_CONTEXT(ctx);
822
823 if (MESA_VERBOSE & VERBOSE_API)
824 _mesa_debug(ctx, "glBindBuffer(%s, %u)\n",
825 _mesa_lookup_enum_by_nr(target), buffer);
826
827 bind_buffer_object(ctx, target, buffer);
828 }
829
830
831 /**
832 * Delete a set of buffer objects.
833 *
834 * \param n Number of buffer objects to delete.
835 * \param ids Array of \c n buffer object IDs.
836 */
837 void GLAPIENTRY
838 _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
839 {
840 GET_CURRENT_CONTEXT(ctx);
841 GLsizei i;
842 FLUSH_VERTICES(ctx, 0);
843
844 if (n < 0) {
845 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
846 return;
847 }
848
849 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
850
851 for (i = 0; i < n; i++) {
852 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);
853 if (bufObj) {
854 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
855 GLuint j;
856
857 ASSERT(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
858
859 if (_mesa_bufferobj_mapped(bufObj)) {
860 /* if mapped, unmap it now */
861 ctx->Driver.UnmapBuffer(ctx, bufObj);
862 bufObj->AccessFlags = 0;
863 bufObj->Pointer = NULL;
864 }
865
866 /* unbind any vertex pointers bound to this buffer */
867 for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) {
868 unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj);
869 }
870
871 if (ctx->Array.ArrayBufferObj == bufObj) {
872 _mesa_BindBuffer( GL_ARRAY_BUFFER_ARB, 0 );
873 }
874 if (arrayObj->ElementArrayBufferObj == bufObj) {
875 _mesa_BindBuffer( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
876 }
877
878 /* unbind ARB_copy_buffer binding points */
879 if (ctx->CopyReadBuffer == bufObj) {
880 _mesa_BindBuffer( GL_COPY_READ_BUFFER, 0 );
881 }
882 if (ctx->CopyWriteBuffer == bufObj) {
883 _mesa_BindBuffer( GL_COPY_WRITE_BUFFER, 0 );
884 }
885
886 /* unbind transform feedback binding points */
887 if (ctx->TransformFeedback.CurrentBuffer == bufObj) {
888 _mesa_BindBuffer( GL_TRANSFORM_FEEDBACK_BUFFER, 0 );
889 }
890 for (j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
891 if (ctx->TransformFeedback.CurrentObject->Buffers[j] == bufObj) {
892 _mesa_BindBufferBase( GL_TRANSFORM_FEEDBACK_BUFFER, j, 0 );
893 }
894 }
895
896 /* unbind UBO binding points */
897 for (j = 0; j < ctx->Const.MaxUniformBufferBindings; j++) {
898 if (ctx->UniformBufferBindings[j].BufferObject == bufObj) {
899 _mesa_BindBufferBase( GL_UNIFORM_BUFFER, j, 0 );
900 }
901 }
902
903 if (ctx->UniformBuffer == bufObj) {
904 _mesa_BindBuffer( GL_UNIFORM_BUFFER, 0 );
905 }
906
907 /* unbind any pixel pack/unpack pointers bound to this buffer */
908 if (ctx->Pack.BufferObj == bufObj) {
909 _mesa_BindBuffer( GL_PIXEL_PACK_BUFFER_EXT, 0 );
910 }
911 if (ctx->Unpack.BufferObj == bufObj) {
912 _mesa_BindBuffer( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
913 }
914
915 if (ctx->Texture.BufferObject == bufObj) {
916 _mesa_BindBuffer( GL_TEXTURE_BUFFER, 0 );
917 }
918
919 /* The ID is immediately freed for re-use */
920 _mesa_HashRemove(ctx->Shared->BufferObjects, ids[i]);
921 /* Make sure we do not run into the classic ABA problem on bind.
922 * We don't want to allow re-binding a buffer object that's been
923 * "deleted" by glDeleteBuffers().
924 *
925 * The explicit rebinding to the default object in the current context
926 * prevents the above in the current context, but another context
927 * sharing the same objects might suffer from this problem.
928 * The alternative would be to do the hash lookup in any case on bind
929 * which would introduce more runtime overhead than this.
930 */
931 bufObj->DeletePending = GL_TRUE;
932 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
933 }
934 }
935
936 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
937 }
938
939
940 /**
941 * Generate a set of unique buffer object IDs and store them in \c buffer.
942 *
943 * \param n Number of IDs to generate.
944 * \param buffer Array of \c n locations to store the IDs.
945 */
946 void GLAPIENTRY
947 _mesa_GenBuffers(GLsizei n, GLuint *buffer)
948 {
949 GET_CURRENT_CONTEXT(ctx);
950 GLuint first;
951 GLint i;
952
953 if (MESA_VERBOSE & VERBOSE_API)
954 _mesa_debug(ctx, "glGenBuffers(%d)\n", n);
955
956 if (n < 0) {
957 _mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB");
958 return;
959 }
960
961 if (!buffer) {
962 return;
963 }
964
965 /*
966 * This must be atomic (generation and allocation of buffer object IDs)
967 */
968 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
969
970 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
971
972 /* Insert the ID and pointer to dummy buffer object into hash table */
973 for (i = 0; i < n; i++) {
974 _mesa_HashInsert(ctx->Shared->BufferObjects, first + i,
975 &DummyBufferObject);
976 buffer[i] = first + i;
977 }
978
979 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
980 }
981
982
983 /**
984 * Determine if ID is the name of a buffer object.
985 *
986 * \param id ID of the potential buffer object.
987 * \return \c GL_TRUE if \c id is the name of a buffer object,
988 * \c GL_FALSE otherwise.
989 */
990 GLboolean GLAPIENTRY
991 _mesa_IsBuffer(GLuint id)
992 {
993 struct gl_buffer_object *bufObj;
994 GET_CURRENT_CONTEXT(ctx);
995 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
996
997 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
998 bufObj = _mesa_lookup_bufferobj(ctx, id);
999 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1000
1001 return bufObj && bufObj != &DummyBufferObject;
1002 }
1003
1004
1005 void GLAPIENTRY
1006 _mesa_BufferData(GLenum target, GLsizeiptrARB size,
1007 const GLvoid * data, GLenum usage)
1008 {
1009 GET_CURRENT_CONTEXT(ctx);
1010 struct gl_buffer_object *bufObj;
1011 bool valid_usage;
1012
1013 if (MESA_VERBOSE & VERBOSE_API)
1014 _mesa_debug(ctx, "glBufferData(%s, %ld, %p, %s)\n",
1015 _mesa_lookup_enum_by_nr(target),
1016 (long int) size, data,
1017 _mesa_lookup_enum_by_nr(usage));
1018
1019 if (size < 0) {
1020 _mesa_error(ctx, GL_INVALID_VALUE, "glBufferDataARB(size < 0)");
1021 return;
1022 }
1023
1024 switch (usage) {
1025 case GL_STREAM_DRAW_ARB:
1026 valid_usage = (ctx->API != API_OPENGLES);
1027 break;
1028
1029 case GL_STATIC_DRAW_ARB:
1030 case GL_DYNAMIC_DRAW_ARB:
1031 valid_usage = true;
1032 break;
1033
1034 case GL_STREAM_READ_ARB:
1035 case GL_STREAM_COPY_ARB:
1036 case GL_STATIC_READ_ARB:
1037 case GL_STATIC_COPY_ARB:
1038 case GL_DYNAMIC_READ_ARB:
1039 case GL_DYNAMIC_COPY_ARB:
1040 valid_usage = _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx);
1041 break;
1042
1043 default:
1044 valid_usage = false;
1045 break;
1046 }
1047
1048 if (!valid_usage) {
1049 _mesa_error(ctx, GL_INVALID_ENUM, "glBufferData(usage)");
1050 return;
1051 }
1052
1053 bufObj = get_buffer(ctx, "glBufferDataARB", target);
1054 if (!bufObj)
1055 return;
1056
1057 if (_mesa_bufferobj_mapped(bufObj)) {
1058 /* Unmap the existing buffer. We'll replace it now. Not an error. */
1059 ctx->Driver.UnmapBuffer(ctx, bufObj);
1060 bufObj->AccessFlags = 0;
1061 ASSERT(bufObj->Pointer == NULL);
1062 }
1063
1064 FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
1065
1066 bufObj->Written = GL_TRUE;
1067
1068 #ifdef VBO_DEBUG
1069 printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
1070 bufObj->Name, size, data, usage);
1071 #endif
1072
1073 #ifdef BOUNDS_CHECK
1074 size += 100;
1075 #endif
1076
1077 ASSERT(ctx->Driver.BufferData);
1078 if (!ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj )) {
1079 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB()");
1080 }
1081 }
1082
1083
1084 void GLAPIENTRY
1085 _mesa_BufferSubData(GLenum target, GLintptrARB offset,
1086 GLsizeiptrARB size, const GLvoid * data)
1087 {
1088 GET_CURRENT_CONTEXT(ctx);
1089 struct gl_buffer_object *bufObj;
1090
1091 bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
1092 "glBufferSubDataARB" );
1093 if (!bufObj) {
1094 /* error already recorded */
1095 return;
1096 }
1097
1098 if (size == 0)
1099 return;
1100
1101 bufObj->Written = GL_TRUE;
1102
1103 ASSERT(ctx->Driver.BufferSubData);
1104 ctx->Driver.BufferSubData( ctx, offset, size, data, bufObj );
1105 }
1106
1107
1108 void GLAPIENTRY
1109 _mesa_GetBufferSubData(GLenum target, GLintptrARB offset,
1110 GLsizeiptrARB size, void * data)
1111 {
1112 GET_CURRENT_CONTEXT(ctx);
1113 struct gl_buffer_object *bufObj;
1114
1115 bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
1116 "glGetBufferSubDataARB" );
1117 if (!bufObj) {
1118 /* error already recorded */
1119 return;
1120 }
1121
1122 ASSERT(ctx->Driver.GetBufferSubData);
1123 ctx->Driver.GetBufferSubData( ctx, offset, size, data, bufObj );
1124 }
1125
1126
1127 void * GLAPIENTRY
1128 _mesa_MapBuffer(GLenum target, GLenum access)
1129 {
1130 GET_CURRENT_CONTEXT(ctx);
1131 struct gl_buffer_object * bufObj;
1132 GLbitfield accessFlags;
1133 void *map;
1134 bool valid_access;
1135
1136 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
1137
1138 switch (access) {
1139 case GL_READ_ONLY_ARB:
1140 accessFlags = GL_MAP_READ_BIT;
1141 valid_access = _mesa_is_desktop_gl(ctx);
1142 break;
1143 case GL_WRITE_ONLY_ARB:
1144 accessFlags = GL_MAP_WRITE_BIT;
1145 valid_access = true;
1146 break;
1147 case GL_READ_WRITE_ARB:
1148 accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
1149 valid_access = _mesa_is_desktop_gl(ctx);
1150 break;
1151 default:
1152 valid_access = false;
1153 break;
1154 }
1155
1156 if (!valid_access) {
1157 _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");
1158 return NULL;
1159 }
1160
1161 bufObj = get_buffer(ctx, "glMapBufferARB", target);
1162 if (!bufObj)
1163 return NULL;
1164
1165 if (_mesa_bufferobj_mapped(bufObj)) {
1166 _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)");
1167 return NULL;
1168 }
1169
1170 if (!bufObj->Size) {
1171 _mesa_error(ctx, GL_OUT_OF_MEMORY,
1172 "glMapBuffer(buffer size = 0)");
1173 return NULL;
1174 }
1175
1176 ASSERT(ctx->Driver.MapBufferRange);
1177 map = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size, accessFlags, bufObj);
1178 if (!map) {
1179 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)");
1180 return NULL;
1181 }
1182 else {
1183 /* The driver callback should have set these fields.
1184 * This is important because other modules (like VBO) might call
1185 * the driver function directly.
1186 */
1187 ASSERT(bufObj->Pointer == map);
1188 ASSERT(bufObj->Length == bufObj->Size);
1189 ASSERT(bufObj->Offset == 0);
1190 bufObj->AccessFlags = accessFlags;
1191 }
1192
1193 if (access == GL_WRITE_ONLY_ARB || access == GL_READ_WRITE_ARB)
1194 bufObj->Written = GL_TRUE;
1195
1196 #ifdef VBO_DEBUG
1197 printf("glMapBufferARB(%u, sz %ld, access 0x%x)\n",
1198 bufObj->Name, bufObj->Size, access);
1199 if (access == GL_WRITE_ONLY_ARB) {
1200 GLuint i;
1201 GLubyte *b = (GLubyte *) bufObj->Pointer;
1202 for (i = 0; i < bufObj->Size; i++)
1203 b[i] = i & 0xff;
1204 }
1205 #endif
1206
1207 #ifdef BOUNDS_CHECK
1208 {
1209 GLubyte *buf = (GLubyte *) bufObj->Pointer;
1210 GLuint i;
1211 /* buffer is 100 bytes larger than requested, fill with magic value */
1212 for (i = 0; i < 100; i++) {
1213 buf[bufObj->Size - i - 1] = 123;
1214 }
1215 }
1216 #endif
1217
1218 return bufObj->Pointer;
1219 }
1220
1221
1222 GLboolean GLAPIENTRY
1223 _mesa_UnmapBuffer(GLenum target)
1224 {
1225 GET_CURRENT_CONTEXT(ctx);
1226 struct gl_buffer_object *bufObj;
1227 GLboolean status = GL_TRUE;
1228 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1229
1230 bufObj = get_buffer(ctx, "glUnmapBufferARB", target);
1231 if (!bufObj)
1232 return GL_FALSE;
1233
1234 if (!_mesa_bufferobj_mapped(bufObj)) {
1235 _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB");
1236 return GL_FALSE;
1237 }
1238
1239 #ifdef BOUNDS_CHECK
1240 if (bufObj->Access != GL_READ_ONLY_ARB) {
1241 GLubyte *buf = (GLubyte *) bufObj->Pointer;
1242 GLuint i;
1243 /* check that last 100 bytes are still = magic value */
1244 for (i = 0; i < 100; i++) {
1245 GLuint pos = bufObj->Size - i - 1;
1246 if (buf[pos] != 123) {
1247 _mesa_warning(ctx, "Out of bounds buffer object write detected"
1248 " at position %d (value = %u)\n",
1249 pos, buf[pos]);
1250 }
1251 }
1252 }
1253 #endif
1254
1255 #ifdef VBO_DEBUG
1256 if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
1257 GLuint i, unchanged = 0;
1258 GLubyte *b = (GLubyte *) bufObj->Pointer;
1259 GLint pos = -1;
1260 /* check which bytes changed */
1261 for (i = 0; i < bufObj->Size - 1; i++) {
1262 if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
1263 unchanged++;
1264 if (pos == -1)
1265 pos = i;
1266 }
1267 }
1268 if (unchanged) {
1269 printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
1270 bufObj->Name, unchanged, bufObj->Size, pos);
1271 }
1272 }
1273 #endif
1274
1275 status = ctx->Driver.UnmapBuffer( ctx, bufObj );
1276 bufObj->AccessFlags = 0;
1277 ASSERT(bufObj->Pointer == NULL);
1278 ASSERT(bufObj->Offset == 0);
1279 ASSERT(bufObj->Length == 0);
1280
1281 return status;
1282 }
1283
1284
1285 void GLAPIENTRY
1286 _mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1287 {
1288 GET_CURRENT_CONTEXT(ctx);
1289 struct gl_buffer_object *bufObj;
1290
1291 bufObj = get_buffer(ctx, "glGetBufferParameterivARB", target);
1292 if (!bufObj)
1293 return;
1294
1295 switch (pname) {
1296 case GL_BUFFER_SIZE_ARB:
1297 *params = (GLint) bufObj->Size;
1298 return;
1299 case GL_BUFFER_USAGE_ARB:
1300 *params = bufObj->Usage;
1301 return;
1302 case GL_BUFFER_ACCESS_ARB:
1303 *params = simplified_access_mode(ctx, bufObj->AccessFlags);
1304 return;
1305 case GL_BUFFER_MAPPED_ARB:
1306 *params = _mesa_bufferobj_mapped(bufObj);
1307 return;
1308 case GL_BUFFER_ACCESS_FLAGS:
1309 if (!ctx->Extensions.ARB_map_buffer_range)
1310 goto invalid_pname;
1311 *params = bufObj->AccessFlags;
1312 return;
1313 case GL_BUFFER_MAP_OFFSET:
1314 if (!ctx->Extensions.ARB_map_buffer_range)
1315 goto invalid_pname;
1316 *params = (GLint) bufObj->Offset;
1317 return;
1318 case GL_BUFFER_MAP_LENGTH:
1319 if (!ctx->Extensions.ARB_map_buffer_range)
1320 goto invalid_pname;
1321 *params = (GLint) bufObj->Length;
1322 return;
1323 default:
1324 ; /* fall-through */
1325 }
1326
1327 invalid_pname:
1328 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname=%s)",
1329 _mesa_lookup_enum_by_nr(pname));
1330 }
1331
1332
1333 /**
1334 * New in GL 3.2
1335 * This is pretty much a duplicate of GetBufferParameteriv() but the
1336 * GL_BUFFER_SIZE_ARB attribute will be 64-bits on a 64-bit system.
1337 */
1338 void GLAPIENTRY
1339 _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
1340 {
1341 GET_CURRENT_CONTEXT(ctx);
1342 struct gl_buffer_object *bufObj;
1343
1344 bufObj = get_buffer(ctx, "glGetBufferParameteri64v", target);
1345 if (!bufObj)
1346 return;
1347
1348 switch (pname) {
1349 case GL_BUFFER_SIZE_ARB:
1350 *params = bufObj->Size;
1351 return;
1352 case GL_BUFFER_USAGE_ARB:
1353 *params = bufObj->Usage;
1354 return;
1355 case GL_BUFFER_ACCESS_ARB:
1356 *params = simplified_access_mode(ctx, bufObj->AccessFlags);
1357 return;
1358 case GL_BUFFER_ACCESS_FLAGS:
1359 if (!ctx->Extensions.ARB_map_buffer_range)
1360 goto invalid_pname;
1361 *params = bufObj->AccessFlags;
1362 return;
1363 case GL_BUFFER_MAPPED_ARB:
1364 *params = _mesa_bufferobj_mapped(bufObj);
1365 return;
1366 case GL_BUFFER_MAP_OFFSET:
1367 if (!ctx->Extensions.ARB_map_buffer_range)
1368 goto invalid_pname;
1369 *params = bufObj->Offset;
1370 return;
1371 case GL_BUFFER_MAP_LENGTH:
1372 if (!ctx->Extensions.ARB_map_buffer_range)
1373 goto invalid_pname;
1374 *params = bufObj->Length;
1375 return;
1376 default:
1377 ; /* fall-through */
1378 }
1379
1380 invalid_pname:
1381 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(pname=%s)",
1382 _mesa_lookup_enum_by_nr(pname));
1383 }
1384
1385
1386 void GLAPIENTRY
1387 _mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
1388 {
1389 GET_CURRENT_CONTEXT(ctx);
1390 struct gl_buffer_object * bufObj;
1391
1392 if (pname != GL_BUFFER_MAP_POINTER_ARB) {
1393 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(pname)");
1394 return;
1395 }
1396
1397 bufObj = get_buffer(ctx, "glGetBufferPointervARB", target);
1398 if (!bufObj)
1399 return;
1400
1401 *params = bufObj->Pointer;
1402 }
1403
1404
1405 void GLAPIENTRY
1406 _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
1407 GLintptr readOffset, GLintptr writeOffset,
1408 GLsizeiptr size)
1409 {
1410 GET_CURRENT_CONTEXT(ctx);
1411 struct gl_buffer_object *src, *dst;
1412
1413 src = get_buffer(ctx, "glCopyBufferSubData", readTarget);
1414 if (!src)
1415 return;
1416
1417 dst = get_buffer(ctx, "glCopyBufferSubData", writeTarget);
1418 if (!dst)
1419 return;
1420
1421 if (_mesa_bufferobj_mapped(src)) {
1422 _mesa_error(ctx, GL_INVALID_OPERATION,
1423 "glCopyBufferSubData(readBuffer is mapped)");
1424 return;
1425 }
1426
1427 if (_mesa_bufferobj_mapped(dst)) {
1428 _mesa_error(ctx, GL_INVALID_OPERATION,
1429 "glCopyBufferSubData(writeBuffer is mapped)");
1430 return;
1431 }
1432
1433 if (readOffset < 0) {
1434 _mesa_error(ctx, GL_INVALID_VALUE,
1435 "glCopyBufferSubData(readOffset = %d)", (int) readOffset);
1436 return;
1437 }
1438
1439 if (writeOffset < 0) {
1440 _mesa_error(ctx, GL_INVALID_VALUE,
1441 "glCopyBufferSubData(writeOffset = %d)", (int) writeOffset);
1442 return;
1443 }
1444
1445 if (size < 0) {
1446 _mesa_error(ctx, GL_INVALID_VALUE,
1447 "glCopyBufferSubData(writeOffset = %d)", (int) size);
1448 return;
1449 }
1450
1451 if (readOffset + size > src->Size) {
1452 _mesa_error(ctx, GL_INVALID_VALUE,
1453 "glCopyBufferSubData(readOffset + size = %d)",
1454 (int) (readOffset + size));
1455 return;
1456 }
1457
1458 if (writeOffset + size > dst->Size) {
1459 _mesa_error(ctx, GL_INVALID_VALUE,
1460 "glCopyBufferSubData(writeOffset + size = %d)",
1461 (int) (writeOffset + size));
1462 return;
1463 }
1464
1465 if (src == dst) {
1466 if (readOffset + size <= writeOffset) {
1467 /* OK */
1468 }
1469 else if (writeOffset + size <= readOffset) {
1470 /* OK */
1471 }
1472 else {
1473 /* overlapping src/dst is illegal */
1474 _mesa_error(ctx, GL_INVALID_VALUE,
1475 "glCopyBufferSubData(overlapping src/dst)");
1476 return;
1477 }
1478 }
1479
1480 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
1481 }
1482
1483
1484 /**
1485 * See GL_ARB_map_buffer_range spec
1486 */
1487 void * GLAPIENTRY
1488 _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
1489 GLbitfield access)
1490 {
1491 GET_CURRENT_CONTEXT(ctx);
1492 struct gl_buffer_object *bufObj;
1493 void *map;
1494
1495 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
1496
1497 if (!ctx->Extensions.ARB_map_buffer_range) {
1498 _mesa_error(ctx, GL_INVALID_OPERATION,
1499 "glMapBufferRange(extension not supported)");
1500 return NULL;
1501 }
1502
1503 if (offset < 0) {
1504 _mesa_error(ctx, GL_INVALID_VALUE,
1505 "glMapBufferRange(offset = %ld)", (long)offset);
1506 return NULL;
1507 }
1508
1509 if (length < 0) {
1510 _mesa_error(ctx, GL_INVALID_VALUE,
1511 "glMapBufferRange(length = %ld)", (long)length);
1512 return NULL;
1513 }
1514
1515 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
1516 *
1517 * "An INVALID_OPERATION error is generated for any of the following
1518 * conditions:
1519 *
1520 * * <length> is zero."
1521 */
1522 if (_mesa_is_gles(ctx) && length == 0) {
1523 _mesa_error(ctx, GL_INVALID_OPERATION,
1524 "glMapBufferRange(length = 0)");
1525 return NULL;
1526 }
1527
1528 if (access & ~(GL_MAP_READ_BIT |
1529 GL_MAP_WRITE_BIT |
1530 GL_MAP_INVALIDATE_RANGE_BIT |
1531 GL_MAP_INVALIDATE_BUFFER_BIT |
1532 GL_MAP_FLUSH_EXPLICIT_BIT |
1533 GL_MAP_UNSYNCHRONIZED_BIT)) {
1534 /* generate an error if any undefind bit is set */
1535 _mesa_error(ctx, GL_INVALID_VALUE, "glMapBufferRange(access)");
1536 return NULL;
1537 }
1538
1539 if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
1540 _mesa_error(ctx, GL_INVALID_OPERATION,
1541 "glMapBufferRange(access indicates neither read or write)");
1542 return NULL;
1543 }
1544
1545 if ((access & GL_MAP_READ_BIT) &&
1546 (access & (GL_MAP_INVALIDATE_RANGE_BIT |
1547 GL_MAP_INVALIDATE_BUFFER_BIT |
1548 GL_MAP_UNSYNCHRONIZED_BIT))) {
1549 _mesa_error(ctx, GL_INVALID_OPERATION,
1550 "glMapBufferRange(invalid access flags)");
1551 return NULL;
1552 }
1553
1554 if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
1555 ((access & GL_MAP_WRITE_BIT) == 0)) {
1556 _mesa_error(ctx, GL_INVALID_OPERATION,
1557 "glMapBufferRange(invalid access flags)");
1558 return NULL;
1559 }
1560
1561 bufObj = get_buffer(ctx, "glMapBufferRange", target);
1562 if (!bufObj)
1563 return NULL;
1564
1565 if (offset + length > bufObj->Size) {
1566 _mesa_error(ctx, GL_INVALID_VALUE,
1567 "glMapBufferRange(offset + length > size)");
1568 return NULL;
1569 }
1570
1571 if (_mesa_bufferobj_mapped(bufObj)) {
1572 _mesa_error(ctx, GL_INVALID_OPERATION,
1573 "glMapBufferRange(buffer already mapped)");
1574 return NULL;
1575 }
1576
1577 if (!bufObj->Size) {
1578 _mesa_error(ctx, GL_OUT_OF_MEMORY,
1579 "glMapBufferRange(buffer size = 0)");
1580 return NULL;
1581 }
1582
1583 /* Mapping zero bytes should return a non-null pointer. */
1584 if (!length) {
1585 static long dummy = 0;
1586 bufObj->Pointer = &dummy;
1587 bufObj->Length = length;
1588 bufObj->Offset = offset;
1589 bufObj->AccessFlags = access;
1590 return bufObj->Pointer;
1591 }
1592
1593 ASSERT(ctx->Driver.MapBufferRange);
1594 map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj);
1595 if (!map) {
1596 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)");
1597 }
1598 else {
1599 /* The driver callback should have set all these fields.
1600 * This is important because other modules (like VBO) might call
1601 * the driver function directly.
1602 */
1603 ASSERT(bufObj->Pointer == map);
1604 ASSERT(bufObj->Length == length);
1605 ASSERT(bufObj->Offset == offset);
1606 ASSERT(bufObj->AccessFlags == access);
1607 }
1608
1609 return map;
1610 }
1611
1612
1613 /**
1614 * See GL_ARB_map_buffer_range spec
1615 */
1616 void GLAPIENTRY
1617 _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1618 {
1619 GET_CURRENT_CONTEXT(ctx);
1620 struct gl_buffer_object *bufObj;
1621
1622 if (!ctx->Extensions.ARB_map_buffer_range) {
1623 _mesa_error(ctx, GL_INVALID_OPERATION,
1624 "glFlushMappedBufferRange(extension not supported)");
1625 return;
1626 }
1627
1628 if (offset < 0) {
1629 _mesa_error(ctx, GL_INVALID_VALUE,
1630 "glFlushMappedBufferRange(offset = %ld)", (long)offset);
1631 return;
1632 }
1633
1634 if (length < 0) {
1635 _mesa_error(ctx, GL_INVALID_VALUE,
1636 "glFlushMappedBufferRange(length = %ld)", (long)length);
1637 return;
1638 }
1639
1640 bufObj = get_buffer(ctx, "glFlushMappedBufferRange", target);
1641 if (!bufObj)
1642 return;
1643
1644 if (!_mesa_bufferobj_mapped(bufObj)) {
1645 /* buffer is not mapped */
1646 _mesa_error(ctx, GL_INVALID_OPERATION,
1647 "glFlushMappedBufferRange(buffer is not mapped)");
1648 return;
1649 }
1650
1651 if ((bufObj->AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
1652 _mesa_error(ctx, GL_INVALID_OPERATION,
1653 "glFlushMappedBufferRange(GL_MAP_FLUSH_EXPLICIT_BIT not set)");
1654 return;
1655 }
1656
1657 if (offset + length > bufObj->Length) {
1658 _mesa_error(ctx, GL_INVALID_VALUE,
1659 "glFlushMappedBufferRange(offset %ld + length %ld > mapped length %ld)",
1660 (long)offset, (long)length, (long)bufObj->Length);
1661 return;
1662 }
1663
1664 ASSERT(bufObj->AccessFlags & GL_MAP_WRITE_BIT);
1665
1666 if (ctx->Driver.FlushMappedBufferRange)
1667 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj);
1668 }
1669
1670
1671 static GLenum
1672 buffer_object_purgeable(struct gl_context *ctx, GLuint name, GLenum option)
1673 {
1674 struct gl_buffer_object *bufObj;
1675 GLenum retval;
1676
1677 bufObj = _mesa_lookup_bufferobj(ctx, name);
1678 if (!bufObj) {
1679 _mesa_error(ctx, GL_INVALID_VALUE,
1680 "glObjectPurgeable(name = 0x%x)", name);
1681 return 0;
1682 }
1683 if (!_mesa_is_bufferobj(bufObj)) {
1684 _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectPurgeable(buffer 0)" );
1685 return 0;
1686 }
1687
1688 if (bufObj->Purgeable) {
1689 _mesa_error(ctx, GL_INVALID_OPERATION,
1690 "glObjectPurgeable(name = 0x%x) is already purgeable", name);
1691 return GL_VOLATILE_APPLE;
1692 }
1693
1694 bufObj->Purgeable = GL_TRUE;
1695
1696 retval = GL_VOLATILE_APPLE;
1697 if (ctx->Driver.BufferObjectPurgeable)
1698 retval = ctx->Driver.BufferObjectPurgeable(ctx, bufObj, option);
1699
1700 return retval;
1701 }
1702
1703
1704 static GLenum
1705 renderbuffer_purgeable(struct gl_context *ctx, GLuint name, GLenum option)
1706 {
1707 struct gl_renderbuffer *bufObj;
1708 GLenum retval;
1709
1710 bufObj = _mesa_lookup_renderbuffer(ctx, name);
1711 if (!bufObj) {
1712 _mesa_error(ctx, GL_INVALID_VALUE,
1713 "glObjectUnpurgeable(name = 0x%x)", name);
1714 return 0;
1715 }
1716
1717 if (bufObj->Purgeable) {
1718 _mesa_error(ctx, GL_INVALID_OPERATION,
1719 "glObjectPurgeable(name = 0x%x) is already purgeable", name);
1720 return GL_VOLATILE_APPLE;
1721 }
1722
1723 bufObj->Purgeable = GL_TRUE;
1724
1725 retval = GL_VOLATILE_APPLE;
1726 if (ctx->Driver.RenderObjectPurgeable)
1727 retval = ctx->Driver.RenderObjectPurgeable(ctx, bufObj, option);
1728
1729 return retval;
1730 }
1731
1732
1733 static GLenum
1734 texture_object_purgeable(struct gl_context *ctx, GLuint name, GLenum option)
1735 {
1736 struct gl_texture_object *bufObj;
1737 GLenum retval;
1738
1739 bufObj = _mesa_lookup_texture(ctx, name);
1740 if (!bufObj) {
1741 _mesa_error(ctx, GL_INVALID_VALUE,
1742 "glObjectPurgeable(name = 0x%x)", name);
1743 return 0;
1744 }
1745
1746 if (bufObj->Purgeable) {
1747 _mesa_error(ctx, GL_INVALID_OPERATION,
1748 "glObjectPurgeable(name = 0x%x) is already purgeable", name);
1749 return GL_VOLATILE_APPLE;
1750 }
1751
1752 bufObj->Purgeable = GL_TRUE;
1753
1754 retval = GL_VOLATILE_APPLE;
1755 if (ctx->Driver.TextureObjectPurgeable)
1756 retval = ctx->Driver.TextureObjectPurgeable(ctx, bufObj, option);
1757
1758 return retval;
1759 }
1760
1761
1762 GLenum GLAPIENTRY
1763 _mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
1764 {
1765 GLenum retval;
1766
1767 GET_CURRENT_CONTEXT(ctx);
1768 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1769
1770 if (name == 0) {
1771 _mesa_error(ctx, GL_INVALID_VALUE,
1772 "glObjectPurgeable(name = 0x%x)", name);
1773 return 0;
1774 }
1775
1776 switch (option) {
1777 case GL_VOLATILE_APPLE:
1778 case GL_RELEASED_APPLE:
1779 /* legal */
1780 break;
1781 default:
1782 _mesa_error(ctx, GL_INVALID_ENUM,
1783 "glObjectPurgeable(name = 0x%x) invalid option: %d",
1784 name, option);
1785 return 0;
1786 }
1787
1788 switch (objectType) {
1789 case GL_TEXTURE:
1790 retval = texture_object_purgeable(ctx, name, option);
1791 break;
1792 case GL_RENDERBUFFER_EXT:
1793 retval = renderbuffer_purgeable(ctx, name, option);
1794 break;
1795 case GL_BUFFER_OBJECT_APPLE:
1796 retval = buffer_object_purgeable(ctx, name, option);
1797 break;
1798 default:
1799 _mesa_error(ctx, GL_INVALID_ENUM,
1800 "glObjectPurgeable(name = 0x%x) invalid type: %d",
1801 name, objectType);
1802 return 0;
1803 }
1804
1805 /* In strict conformance to the spec, we must only return VOLATILE when
1806 * when passed the VOLATILE option. Madness.
1807 *
1808 * XXX First fix the spec, then fix me.
1809 */
1810 return option == GL_VOLATILE_APPLE ? GL_VOLATILE_APPLE : retval;
1811 }
1812
1813
1814 static GLenum
1815 buffer_object_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
1816 {
1817 struct gl_buffer_object *bufObj;
1818 GLenum retval;
1819
1820 bufObj = _mesa_lookup_bufferobj(ctx, name);
1821 if (!bufObj) {
1822 _mesa_error(ctx, GL_INVALID_VALUE,
1823 "glObjectUnpurgeable(name = 0x%x)", name);
1824 return 0;
1825 }
1826
1827 if (! bufObj->Purgeable) {
1828 _mesa_error(ctx, GL_INVALID_OPERATION,
1829 "glObjectUnpurgeable(name = 0x%x) object is "
1830 " already \"unpurged\"", name);
1831 return 0;
1832 }
1833
1834 bufObj->Purgeable = GL_FALSE;
1835
1836 retval = option;
1837 if (ctx->Driver.BufferObjectUnpurgeable)
1838 retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option);
1839
1840 return retval;
1841 }
1842
1843
1844 static GLenum
1845 renderbuffer_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
1846 {
1847 struct gl_renderbuffer *bufObj;
1848 GLenum retval;
1849
1850 bufObj = _mesa_lookup_renderbuffer(ctx, name);
1851 if (!bufObj) {
1852 _mesa_error(ctx, GL_INVALID_VALUE,
1853 "glObjectUnpurgeable(name = 0x%x)", name);
1854 return 0;
1855 }
1856
1857 if (! bufObj->Purgeable) {
1858 _mesa_error(ctx, GL_INVALID_OPERATION,
1859 "glObjectUnpurgeable(name = 0x%x) object is "
1860 " already \"unpurged\"", name);
1861 return 0;
1862 }
1863
1864 bufObj->Purgeable = GL_FALSE;
1865
1866 retval = option;
1867 if (ctx->Driver.RenderObjectUnpurgeable)
1868 retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option);
1869
1870 return retval;
1871 }
1872
1873
1874 static GLenum
1875 texture_object_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
1876 {
1877 struct gl_texture_object *bufObj;
1878 GLenum retval;
1879
1880 bufObj = _mesa_lookup_texture(ctx, name);
1881 if (!bufObj) {
1882 _mesa_error(ctx, GL_INVALID_VALUE,
1883 "glObjectUnpurgeable(name = 0x%x)", name);
1884 return 0;
1885 }
1886
1887 if (! bufObj->Purgeable) {
1888 _mesa_error(ctx, GL_INVALID_OPERATION,
1889 "glObjectUnpurgeable(name = 0x%x) object is"
1890 " already \"unpurged\"", name);
1891 return 0;
1892 }
1893
1894 bufObj->Purgeable = GL_FALSE;
1895
1896 retval = option;
1897 if (ctx->Driver.TextureObjectUnpurgeable)
1898 retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option);
1899
1900 return retval;
1901 }
1902
1903
1904 GLenum GLAPIENTRY
1905 _mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
1906 {
1907 GET_CURRENT_CONTEXT(ctx);
1908 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1909
1910 if (name == 0) {
1911 _mesa_error(ctx, GL_INVALID_VALUE,
1912 "glObjectUnpurgeable(name = 0x%x)", name);
1913 return 0;
1914 }
1915
1916 switch (option) {
1917 case GL_RETAINED_APPLE:
1918 case GL_UNDEFINED_APPLE:
1919 /* legal */
1920 break;
1921 default:
1922 _mesa_error(ctx, GL_INVALID_ENUM,
1923 "glObjectUnpurgeable(name = 0x%x) invalid option: %d",
1924 name, option);
1925 return 0;
1926 }
1927
1928 switch (objectType) {
1929 case GL_BUFFER_OBJECT_APPLE:
1930 return buffer_object_unpurgeable(ctx, name, option);
1931 case GL_TEXTURE:
1932 return texture_object_unpurgeable(ctx, name, option);
1933 case GL_RENDERBUFFER_EXT:
1934 return renderbuffer_unpurgeable(ctx, name, option);
1935 default:
1936 _mesa_error(ctx, GL_INVALID_ENUM,
1937 "glObjectUnpurgeable(name = 0x%x) invalid type: %d",
1938 name, objectType);
1939 return 0;
1940 }
1941 }
1942
1943
1944 static void
1945 get_buffer_object_parameteriv(struct gl_context *ctx, GLuint name,
1946 GLenum pname, GLint *params)
1947 {
1948 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, name);
1949 if (!bufObj) {
1950 _mesa_error(ctx, GL_INVALID_VALUE,
1951 "glGetObjectParameteriv(name = 0x%x) invalid object", name);
1952 return;
1953 }
1954
1955 switch (pname) {
1956 case GL_PURGEABLE_APPLE:
1957 *params = bufObj->Purgeable;
1958 break;
1959 default:
1960 _mesa_error(ctx, GL_INVALID_ENUM,
1961 "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
1962 name, pname);
1963 break;
1964 }
1965 }
1966
1967
1968 static void
1969 get_renderbuffer_parameteriv(struct gl_context *ctx, GLuint name,
1970 GLenum pname, GLint *params)
1971 {
1972 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, name);
1973 if (!rb) {
1974 _mesa_error(ctx, GL_INVALID_VALUE,
1975 "glObjectUnpurgeable(name = 0x%x)", name);
1976 return;
1977 }
1978
1979 switch (pname) {
1980 case GL_PURGEABLE_APPLE:
1981 *params = rb->Purgeable;
1982 break;
1983 default:
1984 _mesa_error(ctx, GL_INVALID_ENUM,
1985 "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
1986 name, pname);
1987 break;
1988 }
1989 }
1990
1991
1992 static void
1993 get_texture_object_parameteriv(struct gl_context *ctx, GLuint name,
1994 GLenum pname, GLint *params)
1995 {
1996 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name);
1997 if (!texObj) {
1998 _mesa_error(ctx, GL_INVALID_VALUE,
1999 "glObjectUnpurgeable(name = 0x%x)", name);
2000 return;
2001 }
2002
2003 switch (pname) {
2004 case GL_PURGEABLE_APPLE:
2005 *params = texObj->Purgeable;
2006 break;
2007 default:
2008 _mesa_error(ctx, GL_INVALID_ENUM,
2009 "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
2010 name, pname);
2011 break;
2012 }
2013 }
2014
2015
2016 void GLAPIENTRY
2017 _mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
2018 GLint *params)
2019 {
2020 GET_CURRENT_CONTEXT(ctx);
2021
2022 if (name == 0) {
2023 _mesa_error(ctx, GL_INVALID_VALUE,
2024 "glGetObjectParameteriv(name = 0x%x)", name);
2025 return;
2026 }
2027
2028 switch (objectType) {
2029 case GL_TEXTURE:
2030 get_texture_object_parameteriv(ctx, name, pname, params);
2031 break;
2032 case GL_BUFFER_OBJECT_APPLE:
2033 get_buffer_object_parameteriv(ctx, name, pname, params);
2034 break;
2035 case GL_RENDERBUFFER_EXT:
2036 get_renderbuffer_parameteriv(ctx, name, pname, params);
2037 break;
2038 default:
2039 _mesa_error(ctx, GL_INVALID_ENUM,
2040 "glGetObjectParameteriv(name = 0x%x) invalid type: %d",
2041 name, objectType);
2042 }
2043 }
2044
2045 static void
2046 set_ubo_binding(struct gl_context *ctx,
2047 int index,
2048 struct gl_buffer_object *bufObj,
2049 GLintptr offset,
2050 GLsizeiptr size,
2051 GLboolean autoSize)
2052 {
2053 struct gl_uniform_buffer_binding *binding;
2054
2055 binding = &ctx->UniformBufferBindings[index];
2056 if (binding->BufferObject == bufObj &&
2057 binding->Offset == offset &&
2058 binding->Size == size &&
2059 binding->AutomaticSize == autoSize) {
2060 return;
2061 }
2062
2063 FLUSH_VERTICES(ctx, 0);
2064 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
2065
2066 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
2067 binding->Offset = offset;
2068 binding->Size = size;
2069 binding->AutomaticSize = autoSize;
2070 }
2071
2072 /**
2073 * Bind a region of a buffer object to a uniform block binding point.
2074 * \param index the uniform buffer binding point index
2075 * \param bufObj the buffer object
2076 * \param offset offset to the start of buffer object region
2077 * \param size size of the buffer object region
2078 */
2079 static void
2080 bind_buffer_range_uniform_buffer(struct gl_context *ctx,
2081 GLuint index,
2082 struct gl_buffer_object *bufObj,
2083 GLintptr offset,
2084 GLsizeiptr size)
2085 {
2086 if (index >= ctx->Const.MaxUniformBufferBindings) {
2087 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
2088 return;
2089 }
2090
2091 if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
2092 _mesa_error(ctx, GL_INVALID_VALUE,
2093 "glBindBufferRange(offset misalgned %d/%d)", (int) offset,
2094 ctx->Const.UniformBufferOffsetAlignment);
2095 return;
2096 }
2097
2098 if (bufObj == ctx->Shared->NullBufferObj) {
2099 offset = -1;
2100 size = -1;
2101 }
2102
2103 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
2104 set_ubo_binding(ctx, index, bufObj, offset, size, GL_FALSE);
2105 }
2106
2107
2108 /**
2109 * Bind a buffer object to a uniform block binding point.
2110 * As above, but offset = 0.
2111 */
2112 static void
2113 bind_buffer_base_uniform_buffer(struct gl_context *ctx,
2114 GLuint index,
2115 struct gl_buffer_object *bufObj)
2116 {
2117 if (index >= ctx->Const.MaxUniformBufferBindings) {
2118 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
2119 return;
2120 }
2121
2122 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
2123 if (bufObj == ctx->Shared->NullBufferObj)
2124 set_ubo_binding(ctx, index, bufObj, -1, -1, GL_TRUE);
2125 else
2126 set_ubo_binding(ctx, index, bufObj, 0, 0, GL_TRUE);
2127 }
2128
2129 void GLAPIENTRY
2130 _mesa_BindBufferRange(GLenum target, GLuint index,
2131 GLuint buffer, GLintptr offset, GLsizeiptr size)
2132 {
2133 GET_CURRENT_CONTEXT(ctx);
2134 struct gl_buffer_object *bufObj;
2135
2136 if (buffer == 0) {
2137 bufObj = ctx->Shared->NullBufferObj;
2138 } else {
2139 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2140 }
2141 if (!handle_bind_buffer_gen(ctx, target, buffer, &bufObj))
2142 return;
2143
2144 if (!bufObj) {
2145 _mesa_error(ctx, GL_INVALID_OPERATION,
2146 "glBindBufferRange(invalid buffer=%u)", buffer);
2147 return;
2148 }
2149
2150 if (buffer != 0) {
2151 if (size <= 0) {
2152 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)",
2153 (int) size);
2154 return;
2155 }
2156 }
2157
2158 switch (target) {
2159 case GL_TRANSFORM_FEEDBACK_BUFFER:
2160 _mesa_bind_buffer_range_transform_feedback(ctx, index, bufObj,
2161 offset, size);
2162 return;
2163 case GL_UNIFORM_BUFFER:
2164 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
2165 return;
2166 default:
2167 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
2168 return;
2169 }
2170 }
2171
2172 void GLAPIENTRY
2173 _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
2174 {
2175 GET_CURRENT_CONTEXT(ctx);
2176 struct gl_buffer_object *bufObj;
2177
2178 if (buffer == 0) {
2179 bufObj = ctx->Shared->NullBufferObj;
2180 } else {
2181 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2182 }
2183 if (!handle_bind_buffer_gen(ctx, target, buffer, &bufObj))
2184 return;
2185
2186 if (!bufObj) {
2187 _mesa_error(ctx, GL_INVALID_OPERATION,
2188 "glBindBufferBase(invalid buffer=%u)", buffer);
2189 return;
2190 }
2191
2192 /* Note that there's some oddness in the GL 3.1-GL 3.3 specifications with
2193 * regards to BindBufferBase. It says (GL 3.1 core spec, page 63):
2194 *
2195 * "BindBufferBase is equivalent to calling BindBufferRange with offset
2196 * zero and size equal to the size of buffer."
2197 *
2198 * but it says for glGetIntegeri_v (GL 3.1 core spec, page 230):
2199 *
2200 * "If the parameter (starting offset or size) was not specified when the
2201 * buffer object was bound, zero is returned."
2202 *
2203 * What happens if the size of the buffer changes? Does the size of the
2204 * buffer at the moment glBindBufferBase was called still play a role, like
2205 * the first quote would imply, or is the size meaningless in the
2206 * glBindBufferBase case like the second quote would suggest? The GL 4.1
2207 * core spec page 45 says:
2208 *
2209 * "It is equivalent to calling BindBufferRange with offset zero, while
2210 * size is determined by the size of the bound buffer at the time the
2211 * binding is used."
2212 *
2213 * My interpretation is that the GL 4.1 spec was a clarification of the
2214 * behavior, not a change. In particular, this choice will only make
2215 * rendering work in cases where it would have had undefined results.
2216 */
2217
2218 switch (target) {
2219 case GL_TRANSFORM_FEEDBACK_BUFFER:
2220 _mesa_bind_buffer_base_transform_feedback(ctx, index, bufObj);
2221 return;
2222 case GL_UNIFORM_BUFFER:
2223 bind_buffer_base_uniform_buffer(ctx, index, bufObj);
2224 return;
2225 default:
2226 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
2227 return;
2228 }
2229 }
2230
2231 void GLAPIENTRY
2232 _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
2233 GLsizeiptr length)
2234 {
2235 GET_CURRENT_CONTEXT(ctx);
2236 struct gl_buffer_object *bufObj;
2237 const GLintptr end = offset + length;
2238
2239 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2240 if (!bufObj) {
2241 _mesa_error(ctx, GL_INVALID_VALUE,
2242 "glInvalidateBufferSubData(name = 0x%x) invalid object",
2243 buffer);
2244 return;
2245 }
2246
2247 /* The GL_ARB_invalidate_subdata spec says:
2248 *
2249 * "An INVALID_VALUE error is generated if <offset> or <length> is
2250 * negative, or if <offset> + <length> is greater than the value of
2251 * BUFFER_SIZE."
2252 */
2253 if (end < 0 || end > bufObj->Size) {
2254 _mesa_error(ctx, GL_INVALID_VALUE,
2255 "glInvalidateBufferSubData(invalid offset or length)");
2256 return;
2257 }
2258
2259 /* The GL_ARB_invalidate_subdata spec says:
2260 *
2261 * "An INVALID_OPERATION error is generated if the buffer is currently
2262 * mapped by MapBuffer, or if the invalidate range intersects the range
2263 * currently mapped by MapBufferRange."
2264 */
2265 if (_mesa_bufferobj_mapped(bufObj)) {
2266 const GLintptr mapEnd = bufObj->Offset + bufObj->Length;
2267
2268 /* The regions do not overlap if and only if the end of the discard
2269 * region is before the mapped region or the start of the discard region
2270 * is after the mapped region.
2271 *
2272 * Note that 'end' and 'mapEnd' are the first byte *after* the discard
2273 * region and the mapped region, repsectively. It is okay for that byte
2274 * to be mapped (for 'end') or discarded (for 'mapEnd').
2275 */
2276 if (!(end <= bufObj->Offset || offset >= mapEnd)) {
2277 _mesa_error(ctx, GL_INVALID_OPERATION,
2278 "glInvalidateBufferSubData(intersection with mapped "
2279 "range)");
2280 return;
2281 }
2282 }
2283
2284 /* We don't actually do anything for this yet. Just return after
2285 * validating the parameters and generating the required errors.
2286 */
2287 return;
2288 }
2289
2290 void GLAPIENTRY
2291 _mesa_InvalidateBufferData(GLuint buffer)
2292 {
2293 GET_CURRENT_CONTEXT(ctx);
2294 struct gl_buffer_object *bufObj;
2295
2296 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2297 if (!bufObj) {
2298 _mesa_error(ctx, GL_INVALID_VALUE,
2299 "glInvalidateBufferData(name = 0x%x) invalid object",
2300 buffer);
2301 return;
2302 }
2303
2304 /* The GL_ARB_invalidate_subdata spec says:
2305 *
2306 * "An INVALID_OPERATION error is generated if the buffer is currently
2307 * mapped by MapBuffer, or if the invalidate range intersects the range
2308 * currently mapped by MapBufferRange."
2309 */
2310 if (_mesa_bufferobj_mapped(bufObj)) {
2311 _mesa_error(ctx, GL_INVALID_OPERATION,
2312 "glInvalidateBufferData(intersection with mapped "
2313 "range)");
2314 return;
2315 }
2316
2317 /* We don't actually do anything for this yet. Just return after
2318 * validating the parameters and generating the required errors.
2319 */
2320 return;
2321 }