mapi: add EXT_external_objects and EXT_external_objects_fd
[mesa.git] / src / mesa / main / bufferobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file bufferobj.c
29 * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
30 * \author Brian Paul, Ian Romanick
31 */
32
33 #include <stdbool.h>
34 #include <inttypes.h> /* for PRId64 macro */
35 #include "util/debug.h"
36 #include "glheader.h"
37 #include "enums.h"
38 #include "hash.h"
39 #include "imports.h"
40 #include "context.h"
41 #include "bufferobj.h"
42 #include "mtypes.h"
43 #include "teximage.h"
44 #include "glformats.h"
45 #include "texstore.h"
46 #include "transformfeedback.h"
47 #include "varray.h"
48
49
50 /* Debug flags */
51 /*#define VBO_DEBUG*/
52 /*#define BOUNDS_CHECK*/
53
54
55 /**
56 * We count the number of buffer modification calls to check for
57 * inefficient buffer use. This is the number of such calls before we
58 * issue a warning.
59 */
60 #define BUFFER_WARNING_CALL_COUNT 4
61
62
63 /**
64 * Helper to warn of possible performance issues, such as frequently
65 * updating a buffer created with GL_STATIC_DRAW. Called via the macro
66 * below.
67 */
68 static void
69 buffer_usage_warning(struct gl_context *ctx, GLuint *id, const char *fmt, ...)
70 {
71 va_list args;
72
73 va_start(args, fmt);
74 _mesa_gl_vdebug(ctx, id,
75 MESA_DEBUG_SOURCE_API,
76 MESA_DEBUG_TYPE_PERFORMANCE,
77 MESA_DEBUG_SEVERITY_MEDIUM,
78 fmt, args);
79 va_end(args);
80 }
81
82 #define BUFFER_USAGE_WARNING(CTX, FMT, ...) \
83 do { \
84 static GLuint id = 0; \
85 buffer_usage_warning(CTX, &id, FMT, ##__VA_ARGS__); \
86 } while (0)
87
88
89 /**
90 * Used as a placeholder for buffer objects between glGenBuffers() and
91 * glBindBuffer() so that glIsBuffer() can work correctly.
92 */
93 static struct gl_buffer_object DummyBufferObject;
94
95
96 /**
97 * Return pointer to address of a buffer object target.
98 * \param ctx the GL context
99 * \param target the buffer object target to be retrieved.
100 * \return pointer to pointer to the buffer object bound to \c target in the
101 * specified context or \c NULL if \c target is invalid.
102 */
103 static inline struct gl_buffer_object **
104 get_buffer_target(struct gl_context *ctx, GLenum target)
105 {
106 /* Other targets are only supported in desktop OpenGL and OpenGL ES 3.0.
107 */
108 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)
109 && target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER)
110 return NULL;
111
112 switch (target) {
113 case GL_ARRAY_BUFFER_ARB:
114 return &ctx->Array.ArrayBufferObj;
115 case GL_ELEMENT_ARRAY_BUFFER_ARB:
116 return &ctx->Array.VAO->IndexBufferObj;
117 case GL_PIXEL_PACK_BUFFER_EXT:
118 return &ctx->Pack.BufferObj;
119 case GL_PIXEL_UNPACK_BUFFER_EXT:
120 return &ctx->Unpack.BufferObj;
121 case GL_COPY_READ_BUFFER:
122 return &ctx->CopyReadBuffer;
123 case GL_COPY_WRITE_BUFFER:
124 return &ctx->CopyWriteBuffer;
125 case GL_QUERY_BUFFER:
126 if (_mesa_has_ARB_query_buffer_object(ctx))
127 return &ctx->QueryBuffer;
128 break;
129 case GL_DRAW_INDIRECT_BUFFER:
130 if ((ctx->API == API_OPENGL_CORE &&
131 ctx->Extensions.ARB_draw_indirect) ||
132 _mesa_is_gles31(ctx)) {
133 return &ctx->DrawIndirectBuffer;
134 }
135 break;
136 case GL_PARAMETER_BUFFER_ARB:
137 if (_mesa_has_ARB_indirect_parameters(ctx)) {
138 return &ctx->ParameterBuffer;
139 }
140 break;
141 case GL_DISPATCH_INDIRECT_BUFFER:
142 if (_mesa_has_compute_shaders(ctx)) {
143 return &ctx->DispatchIndirectBuffer;
144 }
145 break;
146 case GL_TRANSFORM_FEEDBACK_BUFFER:
147 if (ctx->Extensions.EXT_transform_feedback) {
148 return &ctx->TransformFeedback.CurrentBuffer;
149 }
150 break;
151 case GL_TEXTURE_BUFFER:
152 if (_mesa_has_ARB_texture_buffer_object(ctx) ||
153 _mesa_has_OES_texture_buffer(ctx)) {
154 return &ctx->Texture.BufferObject;
155 }
156 break;
157 case GL_UNIFORM_BUFFER:
158 if (ctx->Extensions.ARB_uniform_buffer_object) {
159 return &ctx->UniformBuffer;
160 }
161 break;
162 case GL_SHADER_STORAGE_BUFFER:
163 if (ctx->Extensions.ARB_shader_storage_buffer_object) {
164 return &ctx->ShaderStorageBuffer;
165 }
166 break;
167 case GL_ATOMIC_COUNTER_BUFFER:
168 if (ctx->Extensions.ARB_shader_atomic_counters) {
169 return &ctx->AtomicBuffer;
170 }
171 break;
172 case GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD:
173 if (ctx->Extensions.AMD_pinned_memory) {
174 return &ctx->ExternalVirtualMemoryBuffer;
175 }
176 break;
177 default:
178 return NULL;
179 }
180 return NULL;
181 }
182
183
184 /**
185 * Get the buffer object bound to the specified target in a GL context.
186 * \param ctx the GL context
187 * \param target the buffer object target to be retrieved.
188 * \param error the GL error to record if target is illegal.
189 * \return pointer to the buffer object bound to \c target in the
190 * specified context or \c NULL if \c target is invalid.
191 */
192 static inline struct gl_buffer_object *
193 get_buffer(struct gl_context *ctx, const char *func, GLenum target,
194 GLenum error)
195 {
196 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
197
198 if (!bufObj) {
199 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
200 return NULL;
201 }
202
203 if (!_mesa_is_bufferobj(*bufObj)) {
204 _mesa_error(ctx, error, "%s(no buffer bound)", func);
205 return NULL;
206 }
207
208 return *bufObj;
209 }
210
211
212 /**
213 * Convert a GLbitfield describing the mapped buffer access flags
214 * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
215 */
216 static GLenum
217 simplified_access_mode(struct gl_context *ctx, GLbitfield access)
218 {
219 const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
220 if ((access & rwFlags) == rwFlags)
221 return GL_READ_WRITE;
222 if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
223 return GL_READ_ONLY;
224 if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
225 return GL_WRITE_ONLY;
226
227 /* Otherwise, AccessFlags is zero (the default state).
228 *
229 * Table 2.6 on page 31 (page 44 of the PDF) of the OpenGL 1.5 spec says:
230 *
231 * Name Type Initial Value Legal Values
232 * ... ... ... ...
233 * BUFFER_ACCESS enum READ_WRITE READ_ONLY, WRITE_ONLY
234 * READ_WRITE
235 *
236 * However, table 6.8 in the GL_OES_mapbuffer extension says:
237 *
238 * Get Value Type Get Command Value Description
239 * --------- ---- ----------- ----- -----------
240 * BUFFER_ACCESS_OES Z1 GetBufferParameteriv WRITE_ONLY_OES buffer map flag
241 *
242 * The difference is because GL_OES_mapbuffer only supports mapping buffers
243 * write-only.
244 */
245 assert(access == 0);
246
247 return _mesa_is_gles(ctx) ? GL_WRITE_ONLY : GL_READ_WRITE;
248 }
249
250
251 /**
252 * Test if the buffer is mapped, and if so, if the mapped range overlaps the
253 * given range.
254 * The regions do not overlap if and only if the end of the given
255 * region is before the mapped region or the start of the given region
256 * is after the mapped region.
257 *
258 * \param obj Buffer object target on which to operate.
259 * \param offset Offset of the first byte of the subdata range.
260 * \param size Size, in bytes, of the subdata range.
261 * \return true if ranges overlap, false otherwise
262 *
263 */
264 static bool
265 bufferobj_range_mapped(const struct gl_buffer_object *obj,
266 GLintptr offset, GLsizeiptr size)
267 {
268 if (_mesa_bufferobj_mapped(obj, MAP_USER)) {
269 const GLintptr end = offset + size;
270 const GLintptr mapEnd = obj->Mappings[MAP_USER].Offset +
271 obj->Mappings[MAP_USER].Length;
272
273 if (!(end <= obj->Mappings[MAP_USER].Offset || offset >= mapEnd)) {
274 return true;
275 }
276 }
277 return false;
278 }
279
280
281 /**
282 * Tests the subdata range parameters and sets the GL error code for
283 * \c glBufferSubDataARB, \c glGetBufferSubDataARB and
284 * \c glClearBufferSubData.
285 *
286 * \param ctx GL context.
287 * \param bufObj The buffer object.
288 * \param offset Offset of the first byte of the subdata range.
289 * \param size Size, in bytes, of the subdata range.
290 * \param mappedRange If true, checks if an overlapping range is mapped.
291 * If false, checks if buffer is mapped.
292 * \param caller Name of calling function for recording errors.
293 * \return false if error, true otherwise
294 *
295 * \sa glBufferSubDataARB, glGetBufferSubDataARB, glClearBufferSubData
296 */
297 static bool
298 buffer_object_subdata_range_good(struct gl_context *ctx,
299 const struct gl_buffer_object *bufObj,
300 GLintptr offset, GLsizeiptr size,
301 bool mappedRange, const char *caller)
302 {
303 if (size < 0) {
304 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller);
305 return false;
306 }
307
308 if (offset < 0) {
309 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller);
310 return false;
311 }
312
313 if (offset + size > bufObj->Size) {
314 _mesa_error(ctx, GL_INVALID_VALUE,
315 "%s(offset %lu + size %lu > buffer size %lu)", caller,
316 (unsigned long) offset,
317 (unsigned long) size,
318 (unsigned long) bufObj->Size);
319 return false;
320 }
321
322 if (bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT)
323 return true;
324
325 if (mappedRange) {
326 if (bufferobj_range_mapped(bufObj, offset, size)) {
327 _mesa_error(ctx, GL_INVALID_OPERATION,
328 "%s(range is mapped without persistent bit)",
329 caller);
330 return false;
331 }
332 }
333 else {
334 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
335 _mesa_error(ctx, GL_INVALID_OPERATION,
336 "%s(buffer is mapped without persistent bit)",
337 caller);
338 return false;
339 }
340 }
341
342 return true;
343 }
344
345
346 /**
347 * Test the format and type parameters and set the GL error code for
348 * \c glClearBufferData and \c glClearBufferSubData.
349 *
350 * \param ctx GL context.
351 * \param internalformat Format to which the data is to be converted.
352 * \param format Format of the supplied data.
353 * \param type Type of the supplied data.
354 * \param caller Name of calling function for recording errors.
355 * \return If internalformat, format and type are legal the mesa_format
356 * corresponding to internalformat, otherwise MESA_FORMAT_NONE.
357 *
358 * \sa glClearBufferData and glClearBufferSubData
359 */
360 static mesa_format
361 validate_clear_buffer_format(struct gl_context *ctx,
362 GLenum internalformat,
363 GLenum format, GLenum type,
364 const char *caller)
365 {
366 mesa_format mesaFormat;
367 GLenum errorFormatType;
368
369 mesaFormat = _mesa_validate_texbuffer_format(ctx, internalformat);
370 if (mesaFormat == MESA_FORMAT_NONE) {
371 _mesa_error(ctx, GL_INVALID_ENUM,
372 "%s(invalid internalformat)", caller);
373 return MESA_FORMAT_NONE;
374 }
375
376 /* NOTE: not mentioned in ARB_clear_buffer_object but according to
377 * EXT_texture_integer there is no conversion between integer and
378 * non-integer formats
379 */
380 if (_mesa_is_enum_format_signed_int(format) !=
381 _mesa_is_format_integer_color(mesaFormat)) {
382 _mesa_error(ctx, GL_INVALID_OPERATION,
383 "%s(integer vs non-integer)", caller);
384 return MESA_FORMAT_NONE;
385 }
386
387 if (!_mesa_is_color_format(format)) {
388 _mesa_error(ctx, GL_INVALID_ENUM,
389 "%s(format is not a color format)", caller);
390 return MESA_FORMAT_NONE;
391 }
392
393 errorFormatType = _mesa_error_check_format_and_type(ctx, format, type);
394 if (errorFormatType != GL_NO_ERROR) {
395 _mesa_error(ctx, GL_INVALID_ENUM,
396 "%s(invalid format or type)", caller);
397 return MESA_FORMAT_NONE;
398 }
399
400 return mesaFormat;
401 }
402
403
404 /**
405 * Convert user-specified clear value to the specified internal format.
406 *
407 * \param ctx GL context.
408 * \param internalformat Format to which the data is converted.
409 * \param clearValue Points to the converted clear value.
410 * \param format Format of the supplied data.
411 * \param type Type of the supplied data.
412 * \param data Data which is to be converted to internalformat.
413 * \param caller Name of calling function for recording errors.
414 * \return true if data could be converted, false otherwise.
415 *
416 * \sa glClearBufferData, glClearBufferSubData
417 */
418 static bool
419 convert_clear_buffer_data(struct gl_context *ctx,
420 mesa_format internalformat,
421 GLubyte *clearValue, GLenum format, GLenum type,
422 const GLvoid *data, const char *caller)
423 {
424 GLenum internalformatBase = _mesa_get_format_base_format(internalformat);
425
426 if (_mesa_texstore(ctx, 1, internalformatBase, internalformat,
427 0, &clearValue, 1, 1, 1,
428 format, type, data, &ctx->Unpack)) {
429 return true;
430 }
431 else {
432 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
433 return false;
434 }
435 }
436
437
438 /**
439 * Allocate and initialize a new buffer object.
440 *
441 * Default callback for the \c dd_function_table::NewBufferObject() hook.
442 */
443 static struct gl_buffer_object *
444 _mesa_new_buffer_object(struct gl_context *ctx, GLuint name)
445 {
446 struct gl_buffer_object *obj = MALLOC_STRUCT(gl_buffer_object);
447 if (!obj)
448 return NULL;
449
450 _mesa_initialize_buffer_object(ctx, obj, name);
451 return obj;
452 }
453
454
455 /**
456 * Delete a buffer object.
457 *
458 * Default callback for the \c dd_function_table::DeleteBuffer() hook.
459 */
460 void
461 _mesa_delete_buffer_object(struct gl_context *ctx,
462 struct gl_buffer_object *bufObj)
463 {
464 (void) ctx;
465
466 vbo_delete_minmax_cache(bufObj);
467 _mesa_align_free(bufObj->Data);
468
469 /* assign strange values here to help w/ debugging */
470 bufObj->RefCount = -1000;
471 bufObj->Name = ~0;
472
473 mtx_destroy(&bufObj->Mutex);
474 free(bufObj->Label);
475 free(bufObj);
476 }
477
478
479
480 /**
481 * Set ptr to bufObj w/ reference counting.
482 * This is normally only called from the _mesa_reference_buffer_object() macro
483 * when there's a real pointer change.
484 */
485 void
486 _mesa_reference_buffer_object_(struct gl_context *ctx,
487 struct gl_buffer_object **ptr,
488 struct gl_buffer_object *bufObj)
489 {
490 if (*ptr) {
491 /* Unreference the old buffer */
492 GLboolean deleteFlag = GL_FALSE;
493 struct gl_buffer_object *oldObj = *ptr;
494
495 mtx_lock(&oldObj->Mutex);
496 assert(oldObj->RefCount > 0);
497 oldObj->RefCount--;
498 deleteFlag = (oldObj->RefCount == 0);
499 mtx_unlock(&oldObj->Mutex);
500
501 if (deleteFlag) {
502 assert(ctx->Driver.DeleteBuffer);
503 ctx->Driver.DeleteBuffer(ctx, oldObj);
504 }
505
506 *ptr = NULL;
507 }
508 assert(!*ptr);
509
510 if (bufObj) {
511 /* reference new buffer */
512 mtx_lock(&bufObj->Mutex);
513 assert(bufObj->RefCount > 0);
514
515 bufObj->RefCount++;
516 *ptr = bufObj;
517 mtx_unlock(&bufObj->Mutex);
518 }
519 }
520
521
522 /**
523 * Get the value of MESA_NO_MINMAX_CACHE.
524 */
525 static bool
526 get_no_minmax_cache()
527 {
528 static bool read = false;
529 static bool disable = false;
530
531 if (!read) {
532 disable = env_var_as_boolean("MESA_NO_MINMAX_CACHE", false);
533 read = true;
534 }
535
536 return disable;
537 }
538
539
540 /**
541 * Initialize a buffer object to default values.
542 */
543 void
544 _mesa_initialize_buffer_object(struct gl_context *ctx,
545 struct gl_buffer_object *obj,
546 GLuint name)
547 {
548 memset(obj, 0, sizeof(struct gl_buffer_object));
549 mtx_init(&obj->Mutex, mtx_plain);
550 obj->RefCount = 1;
551 obj->Name = name;
552 obj->Usage = GL_STATIC_DRAW_ARB;
553
554 if (get_no_minmax_cache())
555 obj->UsageHistory |= USAGE_DISABLE_MINMAX_CACHE;
556 }
557
558
559
560 /**
561 * Callback called from _mesa_HashWalk()
562 */
563 static void
564 count_buffer_size(GLuint key, void *data, void *userData)
565 {
566 const struct gl_buffer_object *bufObj =
567 (const struct gl_buffer_object *) data;
568 GLuint *total = (GLuint *) userData;
569
570 (void) key;
571 *total = *total + bufObj->Size;
572 }
573
574
575 /**
576 * Compute total size (in bytes) of all buffer objects for the given context.
577 * For debugging purposes.
578 */
579 GLuint
580 _mesa_total_buffer_object_memory(struct gl_context *ctx)
581 {
582 GLuint total = 0;
583
584 _mesa_HashWalk(ctx->Shared->BufferObjects, count_buffer_size, &total);
585
586 return total;
587 }
588
589
590 /**
591 * Allocate space for and store data in a buffer object. Any data that was
592 * previously stored in the buffer object is lost. If \c data is \c NULL,
593 * memory will be allocated, but no copy will occur.
594 *
595 * This is the default callback for \c dd_function_table::BufferData()
596 * Note that all GL error checking will have been done already.
597 *
598 * \param ctx GL context.
599 * \param target Buffer object target on which to operate.
600 * \param size Size, in bytes, of the new data store.
601 * \param data Pointer to the data to store in the buffer object. This
602 * pointer may be \c NULL.
603 * \param usage Hints about how the data will be used.
604 * \param bufObj Object to be used.
605 *
606 * \return GL_TRUE for success, GL_FALSE for failure
607 * \sa glBufferDataARB, dd_function_table::BufferData.
608 */
609 static GLboolean
610 buffer_data_fallback(struct gl_context *ctx, GLenum target, GLsizeiptr size,
611 const GLvoid *data, GLenum usage, GLenum storageFlags,
612 struct gl_buffer_object *bufObj)
613 {
614 void * new_data;
615
616 (void) target;
617
618 _mesa_align_free( bufObj->Data );
619
620 new_data = _mesa_align_malloc( size, ctx->Const.MinMapBufferAlignment );
621 if (new_data) {
622 bufObj->Data = (GLubyte *) new_data;
623 bufObj->Size = size;
624 bufObj->Usage = usage;
625 bufObj->StorageFlags = storageFlags;
626
627 if (data) {
628 memcpy( bufObj->Data, data, size );
629 }
630
631 return GL_TRUE;
632 }
633 else {
634 return GL_FALSE;
635 }
636 }
637
638
639 /**
640 * Replace data in a subrange of buffer object. If the data range
641 * specified by \c size + \c offset extends beyond the end of the buffer or
642 * if \c data is \c NULL, no copy is performed.
643 *
644 * This is the default callback for \c dd_function_table::BufferSubData()
645 * Note that all GL error checking will have been done already.
646 *
647 * \param ctx GL context.
648 * \param offset Offset of the first byte to be modified.
649 * \param size Size, in bytes, of the data range.
650 * \param data Pointer to the data to store in the buffer object.
651 * \param bufObj Object to be used.
652 *
653 * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
654 */
655 static void
656 buffer_sub_data_fallback(struct gl_context *ctx, GLintptr offset,
657 GLsizeiptr size, const GLvoid *data,
658 struct gl_buffer_object *bufObj)
659 {
660 (void) ctx;
661
662 /* this should have been caught in _mesa_BufferSubData() */
663 assert(size + offset <= bufObj->Size);
664
665 if (bufObj->Data) {
666 memcpy( (GLubyte *) bufObj->Data + offset, data, size );
667 }
668 }
669
670
671 /**
672 * Retrieve data from a subrange of buffer object. If the data range
673 * specified by \c size + \c offset extends beyond the end of the buffer or
674 * if \c data is \c NULL, no copy is performed.
675 *
676 * This is the default callback for \c dd_function_table::GetBufferSubData()
677 * Note that all GL error checking will have been done already.
678 *
679 * \param ctx GL context.
680 * \param target Buffer object target on which to operate.
681 * \param offset Offset of the first byte to be fetched.
682 * \param size Size, in bytes, of the data range.
683 * \param data Destination for data
684 * \param bufObj Object to be used.
685 *
686 * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
687 */
688 static void
689 buffer_get_subdata(struct gl_context *ctx, GLintptrARB offset,
690 GLsizeiptrARB size, GLvoid *data,
691 struct gl_buffer_object *bufObj )
692 {
693 (void) ctx;
694
695 if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
696 memcpy( data, (GLubyte *) bufObj->Data + offset, size );
697 }
698 }
699
700
701 /**
702 * Clear a subrange of the buffer object with copies of the supplied data.
703 * If data is NULL the buffer is filled with zeros.
704 *
705 * This is the default callback for \c dd_function_table::ClearBufferSubData()
706 * Note that all GL error checking will have been done already.
707 *
708 * \param ctx GL context.
709 * \param offset Offset of the first byte to be cleared.
710 * \param size Size, in bytes, of the to be cleared range.
711 * \param clearValue Source of the data.
712 * \param clearValueSize Size, in bytes, of the supplied data.
713 * \param bufObj Object to be cleared.
714 *
715 * \sa glClearBufferSubData, glClearBufferData and
716 * dd_function_table::ClearBufferSubData.
717 */
718 void
719 _mesa_ClearBufferSubData_sw(struct gl_context *ctx,
720 GLintptr offset, GLsizeiptr size,
721 const GLvoid *clearValue,
722 GLsizeiptr clearValueSize,
723 struct gl_buffer_object *bufObj)
724 {
725 GLsizeiptr i;
726 GLubyte *dest;
727
728 assert(ctx->Driver.MapBufferRange);
729 dest = ctx->Driver.MapBufferRange(ctx, offset, size,
730 GL_MAP_WRITE_BIT |
731 GL_MAP_INVALIDATE_RANGE_BIT,
732 bufObj, MAP_INTERNAL);
733
734 if (!dest) {
735 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearBuffer[Sub]Data");
736 return;
737 }
738
739 if (clearValue == NULL) {
740 /* Clear with zeros, per the spec */
741 memset(dest, 0, size);
742 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
743 return;
744 }
745
746 for (i = 0; i < size/clearValueSize; ++i) {
747 memcpy(dest, clearValue, clearValueSize);
748 dest += clearValueSize;
749 }
750
751 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
752 }
753
754
755 /**
756 * Default fallback for \c dd_function_table::MapBufferRange().
757 * Called via glMapBufferRange().
758 */
759 static void *
760 map_buffer_range_fallback(struct gl_context *ctx, GLintptr offset,
761 GLsizeiptr length, GLbitfield access,
762 struct gl_buffer_object *bufObj,
763 gl_map_buffer_index index)
764 {
765 (void) ctx;
766 assert(!_mesa_bufferobj_mapped(bufObj, index));
767 /* Just return a direct pointer to the data */
768 bufObj->Mappings[index].Pointer = bufObj->Data + offset;
769 bufObj->Mappings[index].Length = length;
770 bufObj->Mappings[index].Offset = offset;
771 bufObj->Mappings[index].AccessFlags = access;
772 return bufObj->Mappings[index].Pointer;
773 }
774
775
776 /**
777 * Default fallback for \c dd_function_table::FlushMappedBufferRange().
778 * Called via glFlushMappedBufferRange().
779 */
780 static void
781 flush_mapped_buffer_range_fallback(struct gl_context *ctx,
782 GLintptr offset, GLsizeiptr length,
783 struct gl_buffer_object *obj,
784 gl_map_buffer_index index)
785 {
786 (void) ctx;
787 (void) offset;
788 (void) length;
789 (void) obj;
790 (void) index;
791 /* no-op */
792 }
793
794
795 /**
796 * Default callback for \c dd_function_table::UnmapBuffer().
797 *
798 * The input parameters will have been already tested for errors.
799 *
800 * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
801 */
802 static GLboolean
803 unmap_buffer_fallback(struct gl_context *ctx, struct gl_buffer_object *bufObj,
804 gl_map_buffer_index index)
805 {
806 (void) ctx;
807 /* XXX we might assert here that bufObj->Pointer is non-null */
808 bufObj->Mappings[index].Pointer = NULL;
809 bufObj->Mappings[index].Length = 0;
810 bufObj->Mappings[index].Offset = 0;
811 bufObj->Mappings[index].AccessFlags = 0x0;
812 return GL_TRUE;
813 }
814
815
816 /**
817 * Default fallback for \c dd_function_table::CopyBufferSubData().
818 * Called via glCopyBufferSubData().
819 */
820 static void
821 copy_buffer_sub_data_fallback(struct gl_context *ctx,
822 struct gl_buffer_object *src,
823 struct gl_buffer_object *dst,
824 GLintptr readOffset, GLintptr writeOffset,
825 GLsizeiptr size)
826 {
827 GLubyte *srcPtr, *dstPtr;
828
829 if (src == dst) {
830 srcPtr = dstPtr = ctx->Driver.MapBufferRange(ctx, 0, src->Size,
831 GL_MAP_READ_BIT |
832 GL_MAP_WRITE_BIT, src,
833 MAP_INTERNAL);
834
835 if (!srcPtr)
836 return;
837
838 srcPtr += readOffset;
839 dstPtr += writeOffset;
840 } else {
841 srcPtr = ctx->Driver.MapBufferRange(ctx, readOffset, size,
842 GL_MAP_READ_BIT, src,
843 MAP_INTERNAL);
844 dstPtr = ctx->Driver.MapBufferRange(ctx, writeOffset, size,
845 (GL_MAP_WRITE_BIT |
846 GL_MAP_INVALIDATE_RANGE_BIT), dst,
847 MAP_INTERNAL);
848 }
849
850 /* Note: the src and dst regions will never overlap. Trying to do so
851 * would generate GL_INVALID_VALUE earlier.
852 */
853 if (srcPtr && dstPtr)
854 memcpy(dstPtr, srcPtr, size);
855
856 ctx->Driver.UnmapBuffer(ctx, src, MAP_INTERNAL);
857 if (dst != src)
858 ctx->Driver.UnmapBuffer(ctx, dst, MAP_INTERNAL);
859 }
860
861
862
863 /**
864 * Initialize the state associated with buffer objects
865 */
866 void
867 _mesa_init_buffer_objects( struct gl_context *ctx )
868 {
869 GLuint i;
870
871 memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
872 mtx_init(&DummyBufferObject.Mutex, mtx_plain);
873 DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
874
875 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
876 ctx->Shared->NullBufferObj);
877
878 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
879 ctx->Shared->NullBufferObj);
880 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
881 ctx->Shared->NullBufferObj);
882
883 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer,
884 ctx->Shared->NullBufferObj);
885
886 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer,
887 ctx->Shared->NullBufferObj);
888
889 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer,
890 ctx->Shared->NullBufferObj);
891
892 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer,
893 ctx->Shared->NullBufferObj);
894
895 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer,
896 ctx->Shared->NullBufferObj);
897
898 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer,
899 ctx->Shared->NullBufferObj);
900
901 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer,
902 ctx->Shared->NullBufferObj);
903
904 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
905 _mesa_reference_buffer_object(ctx,
906 &ctx->UniformBufferBindings[i].BufferObject,
907 ctx->Shared->NullBufferObj);
908 ctx->UniformBufferBindings[i].Offset = -1;
909 ctx->UniformBufferBindings[i].Size = -1;
910 }
911
912 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
913 _mesa_reference_buffer_object(ctx,
914 &ctx->ShaderStorageBufferBindings[i].BufferObject,
915 ctx->Shared->NullBufferObj);
916 ctx->ShaderStorageBufferBindings[i].Offset = -1;
917 ctx->ShaderStorageBufferBindings[i].Size = -1;
918 }
919
920 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
921 _mesa_reference_buffer_object(ctx,
922 &ctx->AtomicBufferBindings[i].BufferObject,
923 ctx->Shared->NullBufferObj);
924 ctx->AtomicBufferBindings[i].Offset = 0;
925 ctx->AtomicBufferBindings[i].Size = 0;
926 }
927 }
928
929
930 void
931 _mesa_free_buffer_objects( struct gl_context *ctx )
932 {
933 GLuint i;
934
935 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
936
937 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
938 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
939
940 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL);
941
942 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, NULL);
943
944 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, NULL);
945
946 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL);
947
948 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer, NULL);
949
950 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, NULL);
951
952 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer, NULL);
953
954 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
955 _mesa_reference_buffer_object(ctx,
956 &ctx->UniformBufferBindings[i].BufferObject,
957 NULL);
958 }
959
960 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
961 _mesa_reference_buffer_object(ctx,
962 &ctx->ShaderStorageBufferBindings[i].BufferObject,
963 NULL);
964 }
965
966 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
967 _mesa_reference_buffer_object(ctx,
968 &ctx->AtomicBufferBindings[i].BufferObject,
969 NULL);
970 }
971
972 }
973
974 bool
975 _mesa_handle_bind_buffer_gen(struct gl_context *ctx,
976 GLuint buffer,
977 struct gl_buffer_object **buf_handle,
978 const char *caller)
979 {
980 struct gl_buffer_object *buf = *buf_handle;
981
982 if (!buf && (ctx->API == API_OPENGL_CORE)) {
983 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
984 return false;
985 }
986
987 if (!buf || buf == &DummyBufferObject) {
988 /* If this is a new buffer object id, or one which was generated but
989 * never used before, allocate a buffer object now.
990 */
991 buf = ctx->Driver.NewBufferObject(ctx, buffer);
992 if (!buf) {
993 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
994 return false;
995 }
996 _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, buf);
997 *buf_handle = buf;
998 }
999
1000 return true;
1001 }
1002
1003 /**
1004 * Bind the specified target to buffer for the specified context.
1005 * Called by glBindBuffer() and other functions.
1006 */
1007 static void
1008 bind_buffer_object(struct gl_context *ctx,
1009 struct gl_buffer_object **bindTarget, GLuint buffer)
1010 {
1011 struct gl_buffer_object *oldBufObj;
1012 struct gl_buffer_object *newBufObj = NULL;
1013
1014 assert(bindTarget);
1015
1016 /* Get pointer to old buffer object (to be unbound) */
1017 oldBufObj = *bindTarget;
1018 if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending)
1019 return; /* rebinding the same buffer object- no change */
1020
1021 /*
1022 * Get pointer to new buffer object (newBufObj)
1023 */
1024 if (buffer == 0) {
1025 /* The spec says there's not a buffer object named 0, but we use
1026 * one internally because it simplifies things.
1027 */
1028 newBufObj = ctx->Shared->NullBufferObj;
1029 }
1030 else {
1031 /* non-default buffer object */
1032 newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
1033 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
1034 &newBufObj, "glBindBuffer"))
1035 return;
1036 }
1037
1038 /* record usage history */
1039 if (bindTarget == &ctx->Pack.BufferObj) {
1040 newBufObj->UsageHistory |= USAGE_PIXEL_PACK_BUFFER;
1041 }
1042
1043 /* bind new buffer */
1044 _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
1045 }
1046
1047
1048 /**
1049 * Update the default buffer objects in the given context to reference those
1050 * specified in the shared state and release those referencing the old
1051 * shared state.
1052 */
1053 void
1054 _mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
1055 {
1056 /* Bind the NullBufferObj to remove references to those
1057 * in the shared context hash table.
1058 */
1059 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1060 bind_buffer_object(ctx, &ctx->Array.VAO->IndexBufferObj, 0);
1061 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1062 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1063 }
1064
1065
1066
1067 /**
1068 * Return the gl_buffer_object for the given ID.
1069 * Always return NULL for ID 0.
1070 */
1071 struct gl_buffer_object *
1072 _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
1073 {
1074 if (buffer == 0)
1075 return NULL;
1076 else
1077 return (struct gl_buffer_object *)
1078 _mesa_HashLookup(ctx->Shared->BufferObjects, buffer);
1079 }
1080
1081
1082 struct gl_buffer_object *
1083 _mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer)
1084 {
1085 if (buffer == 0)
1086 return NULL;
1087 else
1088 return (struct gl_buffer_object *)
1089 _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer);
1090 }
1091
1092 /**
1093 * A convenience function for direct state access functions that throws
1094 * GL_INVALID_OPERATION if buffer is not the name of an existing
1095 * buffer object.
1096 */
1097 struct gl_buffer_object *
1098 _mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer,
1099 const char *caller)
1100 {
1101 struct gl_buffer_object *bufObj;
1102
1103 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1104 if (!bufObj || bufObj == &DummyBufferObject) {
1105 _mesa_error(ctx, GL_INVALID_OPERATION,
1106 "%s(non-existent buffer object %u)", caller, buffer);
1107 return NULL;
1108 }
1109
1110 return bufObj;
1111 }
1112
1113
1114 /**
1115 * Look up a buffer object for a multi-bind function.
1116 *
1117 * Unlike _mesa_lookup_bufferobj(), this function also takes care
1118 * of generating an error if the buffer ID is not zero or the name
1119 * of an existing buffer object.
1120 *
1121 * If the buffer ID refers to an existing buffer object, a pointer
1122 * to the buffer object is returned. If the ID is zero, a pointer
1123 * to the shared NullBufferObj is returned. If the ID is not zero
1124 * and does not refer to a valid buffer object, this function
1125 * returns NULL.
1126 *
1127 * This function assumes that the caller has already locked the
1128 * hash table mutex by calling
1129 * _mesa_HashLockMutex(ctx->Shared->BufferObjects).
1130 */
1131 struct gl_buffer_object *
1132 _mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
1133 const GLuint *buffers,
1134 GLuint index, const char *caller)
1135 {
1136 struct gl_buffer_object *bufObj;
1137
1138 if (buffers[index] != 0) {
1139 bufObj = _mesa_lookup_bufferobj_locked(ctx, buffers[index]);
1140
1141 /* The multi-bind functions don't create the buffer objects
1142 when they don't exist. */
1143 if (bufObj == &DummyBufferObject)
1144 bufObj = NULL;
1145 } else
1146 bufObj = ctx->Shared->NullBufferObj;
1147
1148 if (!bufObj) {
1149 /* The ARB_multi_bind spec says:
1150 *
1151 * "An INVALID_OPERATION error is generated if any value
1152 * in <buffers> is not zero or the name of an existing
1153 * buffer object (per binding)."
1154 */
1155 _mesa_error(ctx, GL_INVALID_OPERATION,
1156 "%s(buffers[%u]=%u is not zero or the name "
1157 "of an existing buffer object)",
1158 caller, index, buffers[index]);
1159 }
1160
1161 return bufObj;
1162 }
1163
1164
1165 /**
1166 * If *ptr points to obj, set ptr = the Null/default buffer object.
1167 * This is a helper for buffer object deletion.
1168 * The GL spec says that deleting a buffer object causes it to get
1169 * unbound from all arrays in the current context.
1170 */
1171 static void
1172 unbind(struct gl_context *ctx,
1173 struct gl_vertex_array_object *vao, unsigned index,
1174 struct gl_buffer_object *obj)
1175 {
1176 if (vao->BufferBinding[index].BufferObj == obj) {
1177 _mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj,
1178 vao->BufferBinding[index].Offset,
1179 vao->BufferBinding[index].Stride);
1180 }
1181 }
1182
1183
1184 /**
1185 * Plug default/fallback buffer object functions into the device
1186 * driver hooks.
1187 */
1188 void
1189 _mesa_init_buffer_object_functions(struct dd_function_table *driver)
1190 {
1191 /* GL_ARB_vertex/pixel_buffer_object */
1192 driver->NewBufferObject = _mesa_new_buffer_object;
1193 driver->DeleteBuffer = _mesa_delete_buffer_object;
1194 driver->BufferData = buffer_data_fallback;
1195 driver->BufferSubData = buffer_sub_data_fallback;
1196 driver->GetBufferSubData = buffer_get_subdata;
1197 driver->UnmapBuffer = unmap_buffer_fallback;
1198
1199 /* GL_ARB_clear_buffer_object */
1200 driver->ClearBufferSubData = _mesa_ClearBufferSubData_sw;
1201
1202 /* GL_ARB_map_buffer_range */
1203 driver->MapBufferRange = map_buffer_range_fallback;
1204 driver->FlushMappedBufferRange = flush_mapped_buffer_range_fallback;
1205
1206 /* GL_ARB_copy_buffer */
1207 driver->CopyBufferSubData = copy_buffer_sub_data_fallback;
1208 }
1209
1210
1211 void
1212 _mesa_buffer_unmap_all_mappings(struct gl_context *ctx,
1213 struct gl_buffer_object *bufObj)
1214 {
1215 for (int i = 0; i < MAP_COUNT; i++) {
1216 if (_mesa_bufferobj_mapped(bufObj, i)) {
1217 ctx->Driver.UnmapBuffer(ctx, bufObj, i);
1218 assert(bufObj->Mappings[i].Pointer == NULL);
1219 bufObj->Mappings[i].AccessFlags = 0;
1220 }
1221 }
1222 }
1223
1224
1225 /**********************************************************************/
1226 /* API Functions */
1227 /**********************************************************************/
1228
1229 void GLAPIENTRY
1230 _mesa_BindBuffer_no_error(GLenum target, GLuint buffer)
1231 {
1232 GET_CURRENT_CONTEXT(ctx);
1233
1234 struct gl_buffer_object **bindTarget = get_buffer_target(ctx, target);
1235 bind_buffer_object(ctx, bindTarget, buffer);
1236 }
1237
1238
1239 void GLAPIENTRY
1240 _mesa_BindBuffer(GLenum target, GLuint buffer)
1241 {
1242 GET_CURRENT_CONTEXT(ctx);
1243
1244 if (MESA_VERBOSE & VERBOSE_API) {
1245 _mesa_debug(ctx, "glBindBuffer(%s, %u)\n",
1246 _mesa_enum_to_string(target), buffer);
1247 }
1248
1249 struct gl_buffer_object **bindTarget = get_buffer_target(ctx, target);
1250 if (!bindTarget) {
1251 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target %s)",
1252 _mesa_enum_to_string(target));
1253 return;
1254 }
1255
1256 bind_buffer_object(ctx, bindTarget, buffer);
1257 }
1258
1259 /**
1260 * Binds a buffer object to an atomic buffer binding point.
1261 *
1262 * The caller is responsible for validating the offset,
1263 * flushing the vertices and updating NewDriverState.
1264 */
1265 static void
1266 set_atomic_buffer_binding(struct gl_context *ctx,
1267 struct gl_atomic_buffer_binding *binding,
1268 struct gl_buffer_object *bufObj,
1269 GLintptr offset,
1270 GLsizeiptr size)
1271 {
1272 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
1273
1274 if (bufObj == ctx->Shared->NullBufferObj) {
1275 binding->Offset = 0;
1276 binding->Size = 0;
1277 } else {
1278 binding->Offset = offset;
1279 binding->Size = size;
1280 bufObj->UsageHistory |= USAGE_ATOMIC_COUNTER_BUFFER;
1281 }
1282 }
1283
1284 /**
1285 * Binds a buffer object to a uniform buffer binding point.
1286 *
1287 * The caller is responsible for flushing vertices and updating
1288 * NewDriverState.
1289 */
1290 static void
1291 set_ubo_binding(struct gl_context *ctx,
1292 struct gl_uniform_buffer_binding *binding,
1293 struct gl_buffer_object *bufObj,
1294 GLintptr offset,
1295 GLsizeiptr size,
1296 GLboolean autoSize)
1297 {
1298 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
1299
1300 binding->Offset = offset;
1301 binding->Size = size;
1302 binding->AutomaticSize = autoSize;
1303
1304 /* If this is a real buffer object, mark it has having been used
1305 * at some point as a UBO.
1306 */
1307 if (size >= 0)
1308 bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER;
1309 }
1310
1311 /**
1312 * Binds a buffer object to a shader storage buffer binding point.
1313 *
1314 * The caller is responsible for flushing vertices and updating
1315 * NewDriverState.
1316 */
1317 static void
1318 set_ssbo_binding(struct gl_context *ctx,
1319 struct gl_shader_storage_buffer_binding *binding,
1320 struct gl_buffer_object *bufObj,
1321 GLintptr offset,
1322 GLsizeiptr size,
1323 GLboolean autoSize)
1324 {
1325 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
1326
1327 binding->Offset = offset;
1328 binding->Size = size;
1329 binding->AutomaticSize = autoSize;
1330
1331 /* If this is a real buffer object, mark it has having been used
1332 * at some point as a SSBO.
1333 */
1334 if (size >= 0)
1335 bufObj->UsageHistory |= USAGE_SHADER_STORAGE_BUFFER;
1336 }
1337
1338 /**
1339 * Binds a buffer object to a uniform buffer binding point.
1340 *
1341 * Unlike set_ubo_binding(), this function also flushes vertices
1342 * and updates NewDriverState. It also checks if the binding
1343 * has actually changed before updating it.
1344 */
1345 static void
1346 bind_uniform_buffer(struct gl_context *ctx,
1347 GLuint index,
1348 struct gl_buffer_object *bufObj,
1349 GLintptr offset,
1350 GLsizeiptr size,
1351 GLboolean autoSize)
1352 {
1353 struct gl_uniform_buffer_binding *binding =
1354 &ctx->UniformBufferBindings[index];
1355
1356 if (binding->BufferObject == bufObj &&
1357 binding->Offset == offset &&
1358 binding->Size == size &&
1359 binding->AutomaticSize == autoSize) {
1360 return;
1361 }
1362
1363 FLUSH_VERTICES(ctx, 0);
1364 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
1365
1366 set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize);
1367 }
1368
1369 /**
1370 * Binds a buffer object to a shader storage buffer binding point.
1371 *
1372 * Unlike set_ssbo_binding(), this function also flushes vertices
1373 * and updates NewDriverState. It also checks if the binding
1374 * has actually changed before updating it.
1375 */
1376 static void
1377 bind_shader_storage_buffer(struct gl_context *ctx,
1378 GLuint index,
1379 struct gl_buffer_object *bufObj,
1380 GLintptr offset,
1381 GLsizeiptr size,
1382 GLboolean autoSize)
1383 {
1384 struct gl_shader_storage_buffer_binding *binding =
1385 &ctx->ShaderStorageBufferBindings[index];
1386
1387 if (binding->BufferObject == bufObj &&
1388 binding->Offset == offset &&
1389 binding->Size == size &&
1390 binding->AutomaticSize == autoSize) {
1391 return;
1392 }
1393
1394 FLUSH_VERTICES(ctx, 0);
1395 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
1396
1397 set_ssbo_binding(ctx, binding, bufObj, offset, size, autoSize);
1398 }
1399
1400 /**
1401 * Bind a buffer object to a uniform block binding point.
1402 * As above, but offset = 0.
1403 */
1404 static void
1405 bind_buffer_base_uniform_buffer(struct gl_context *ctx,
1406 GLuint index,
1407 struct gl_buffer_object *bufObj)
1408 {
1409 if (index >= ctx->Const.MaxUniformBufferBindings) {
1410 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
1411 return;
1412 }
1413
1414 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
1415
1416 if (bufObj == ctx->Shared->NullBufferObj)
1417 bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
1418 else
1419 bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
1420 }
1421
1422 /**
1423 * Bind a buffer object to a shader storage block binding point.
1424 * As above, but offset = 0.
1425 */
1426 static void
1427 bind_buffer_base_shader_storage_buffer(struct gl_context *ctx,
1428 GLuint index,
1429 struct gl_buffer_object *bufObj)
1430 {
1431 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
1432 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
1433 return;
1434 }
1435
1436 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
1437
1438 if (bufObj == ctx->Shared->NullBufferObj)
1439 bind_shader_storage_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
1440 else
1441 bind_shader_storage_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
1442 }
1443
1444 static void
1445 bind_atomic_buffer(struct gl_context *ctx, unsigned index,
1446 struct gl_buffer_object *bufObj, GLintptr offset,
1447 GLsizeiptr size)
1448 {
1449 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, bufObj);
1450
1451 struct gl_atomic_buffer_binding *binding =
1452 &ctx->AtomicBufferBindings[index];
1453 if (binding->BufferObject == bufObj &&
1454 binding->Offset == offset &&
1455 binding->Size == size) {
1456 return;
1457 }
1458
1459 FLUSH_VERTICES(ctx, 0);
1460 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
1461
1462 set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
1463 }
1464
1465 /**
1466 * Delete a set of buffer objects.
1467 *
1468 * \param n Number of buffer objects to delete.
1469 * \param ids Array of \c n buffer object IDs.
1470 */
1471 static void
1472 delete_buffers(struct gl_context *ctx, GLsizei n, const GLuint *ids)
1473 {
1474 FLUSH_VERTICES(ctx, 0);
1475
1476 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1477
1478 for (GLsizei i = 0; i < n; i++) {
1479 struct gl_buffer_object *bufObj =
1480 _mesa_lookup_bufferobj_locked(ctx, ids[i]);
1481 if (bufObj) {
1482 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1483 GLuint j;
1484
1485 assert(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
1486
1487 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1488
1489 /* unbind any vertex pointers bound to this buffer */
1490 for (j = 0; j < ARRAY_SIZE(vao->BufferBinding); j++) {
1491 unbind(ctx, vao, j, bufObj);
1492 }
1493
1494 if (ctx->Array.ArrayBufferObj == bufObj) {
1495 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1496 }
1497 if (vao->IndexBufferObj == bufObj) {
1498 bind_buffer_object(ctx, &vao->IndexBufferObj, 0);
1499 }
1500
1501 /* unbind ARB_draw_indirect binding point */
1502 if (ctx->DrawIndirectBuffer == bufObj) {
1503 bind_buffer_object(ctx, &ctx->DrawIndirectBuffer, 0);
1504 }
1505
1506 /* unbind ARB_indirect_parameters binding point */
1507 if (ctx->ParameterBuffer == bufObj) {
1508 bind_buffer_object(ctx, &ctx->ParameterBuffer, 0);
1509 }
1510
1511 /* unbind ARB_compute_shader binding point */
1512 if (ctx->DispatchIndirectBuffer == bufObj) {
1513 bind_buffer_object(ctx, &ctx->DispatchIndirectBuffer, 0);
1514 }
1515
1516 /* unbind ARB_copy_buffer binding points */
1517 if (ctx->CopyReadBuffer == bufObj) {
1518 bind_buffer_object(ctx, &ctx->CopyReadBuffer, 0);
1519 }
1520 if (ctx->CopyWriteBuffer == bufObj) {
1521 bind_buffer_object(ctx, &ctx->CopyWriteBuffer, 0);
1522 }
1523
1524 /* unbind transform feedback binding points */
1525 if (ctx->TransformFeedback.CurrentBuffer == bufObj) {
1526 bind_buffer_object(ctx, &ctx->TransformFeedback.CurrentBuffer, 0);
1527 }
1528 for (j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1529 if (ctx->TransformFeedback.CurrentObject->Buffers[j] == bufObj) {
1530 _mesa_bind_buffer_base_transform_feedback(ctx,
1531 ctx->TransformFeedback.CurrentObject,
1532 j, ctx->Shared->NullBufferObj,
1533 false);
1534 }
1535 }
1536
1537 /* unbind UBO binding points */
1538 for (j = 0; j < ctx->Const.MaxUniformBufferBindings; j++) {
1539 if (ctx->UniformBufferBindings[j].BufferObject == bufObj) {
1540 bind_buffer_base_uniform_buffer(ctx, j,
1541 ctx->Shared->NullBufferObj);
1542 }
1543 }
1544
1545 if (ctx->UniformBuffer == bufObj) {
1546 bind_buffer_object(ctx, &ctx->UniformBuffer, 0);
1547 }
1548
1549 /* unbind SSBO binding points */
1550 for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) {
1551 if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) {
1552 bind_buffer_base_shader_storage_buffer(ctx, j,
1553 ctx->Shared->NullBufferObj);
1554 }
1555 }
1556
1557 if (ctx->ShaderStorageBuffer == bufObj) {
1558 bind_buffer_object(ctx, &ctx->ShaderStorageBuffer, 0);
1559 }
1560
1561 /* unbind Atomci Buffer binding points */
1562 for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) {
1563 if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) {
1564 _mesa_BindBufferBase( GL_ATOMIC_COUNTER_BUFFER, j, 0 );
1565 bind_atomic_buffer(ctx, j, ctx->Shared->NullBufferObj, 0, 0);
1566 }
1567 }
1568
1569 if (ctx->AtomicBuffer == bufObj) {
1570 bind_buffer_object(ctx, &ctx->AtomicBuffer, 0);
1571 }
1572
1573 /* unbind any pixel pack/unpack pointers bound to this buffer */
1574 if (ctx->Pack.BufferObj == bufObj) {
1575 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1576 }
1577 if (ctx->Unpack.BufferObj == bufObj) {
1578 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1579 }
1580
1581 if (ctx->Texture.BufferObject == bufObj) {
1582 bind_buffer_object(ctx, &ctx->Texture.BufferObject, 0);
1583 }
1584
1585 if (ctx->ExternalVirtualMemoryBuffer == bufObj) {
1586 bind_buffer_object(ctx, &ctx->ExternalVirtualMemoryBuffer, 0);
1587 }
1588
1589 /* unbind query buffer binding point */
1590 if (ctx->QueryBuffer == bufObj) {
1591 bind_buffer_object(ctx, &ctx->QueryBuffer, 0);
1592 }
1593
1594 /* The ID is immediately freed for re-use */
1595 _mesa_HashRemoveLocked(ctx->Shared->BufferObjects, ids[i]);
1596 /* Make sure we do not run into the classic ABA problem on bind.
1597 * We don't want to allow re-binding a buffer object that's been
1598 * "deleted" by glDeleteBuffers().
1599 *
1600 * The explicit rebinding to the default object in the current context
1601 * prevents the above in the current context, but another context
1602 * sharing the same objects might suffer from this problem.
1603 * The alternative would be to do the hash lookup in any case on bind
1604 * which would introduce more runtime overhead than this.
1605 */
1606 bufObj->DeletePending = GL_TRUE;
1607 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
1608 }
1609 }
1610
1611 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1612 }
1613
1614
1615 void GLAPIENTRY
1616 _mesa_DeleteBuffers_no_error(GLsizei n, const GLuint *ids)
1617 {
1618 GET_CURRENT_CONTEXT(ctx);
1619 delete_buffers(ctx, n, ids);
1620 }
1621
1622
1623 void GLAPIENTRY
1624 _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
1625 {
1626 GET_CURRENT_CONTEXT(ctx);
1627
1628 if (n < 0) {
1629 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
1630 return;
1631 }
1632
1633 delete_buffers(ctx, n, ids);
1634 }
1635
1636
1637 /**
1638 * This is the implementation for glGenBuffers and glCreateBuffers. It is not
1639 * exposed to the rest of Mesa to encourage the use of nameless buffers in
1640 * driver internals.
1641 */
1642 static void
1643 create_buffers(struct gl_context *ctx, GLsizei n, GLuint *buffers, bool dsa)
1644 {
1645 GLuint first;
1646 struct gl_buffer_object *buf;
1647
1648 if (!buffers)
1649 return;
1650
1651 /*
1652 * This must be atomic (generation and allocation of buffer object IDs)
1653 */
1654 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1655
1656 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
1657
1658 /* Insert the ID and pointer into the hash table. If non-DSA, insert a
1659 * DummyBufferObject. Otherwise, create a new buffer object and insert
1660 * it.
1661 */
1662 for (int i = 0; i < n; i++) {
1663 buffers[i] = first + i;
1664 if (dsa) {
1665 assert(ctx->Driver.NewBufferObject);
1666 buf = ctx->Driver.NewBufferObject(ctx, buffers[i]);
1667 if (!buf) {
1668 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCreateBuffers");
1669 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1670 return;
1671 }
1672 }
1673 else
1674 buf = &DummyBufferObject;
1675
1676 _mesa_HashInsertLocked(ctx->Shared->BufferObjects, buffers[i], buf);
1677 }
1678
1679 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1680 }
1681
1682
1683 static void
1684 create_buffers_err(struct gl_context *ctx, GLsizei n, GLuint *buffers, bool dsa)
1685 {
1686 const char *func = dsa ? "glCreateBuffers" : "glGenBuffers";
1687
1688 if (MESA_VERBOSE & VERBOSE_API)
1689 _mesa_debug(ctx, "%s(%d)\n", func, n);
1690
1691 if (n < 0) {
1692 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n %d < 0)", func, n);
1693 return;
1694 }
1695
1696 create_buffers(ctx, n, buffers, dsa);
1697 }
1698
1699 /**
1700 * Generate a set of unique buffer object IDs and store them in \c buffers.
1701 *
1702 * \param n Number of IDs to generate.
1703 * \param buffers Array of \c n locations to store the IDs.
1704 */
1705 void GLAPIENTRY
1706 _mesa_GenBuffers_no_error(GLsizei n, GLuint *buffers)
1707 {
1708 GET_CURRENT_CONTEXT(ctx);
1709 create_buffers(ctx, n, buffers, false);
1710 }
1711
1712
1713 void GLAPIENTRY
1714 _mesa_GenBuffers(GLsizei n, GLuint *buffers)
1715 {
1716 GET_CURRENT_CONTEXT(ctx);
1717 create_buffers_err(ctx, n, buffers, false);
1718 }
1719
1720 /**
1721 * Create a set of buffer objects and store their unique IDs in \c buffers.
1722 *
1723 * \param n Number of IDs to generate.
1724 * \param buffers Array of \c n locations to store the IDs.
1725 */
1726 void GLAPIENTRY
1727 _mesa_CreateBuffers_no_error(GLsizei n, GLuint *buffers)
1728 {
1729 GET_CURRENT_CONTEXT(ctx);
1730 create_buffers(ctx, n, buffers, true);
1731 }
1732
1733
1734 void GLAPIENTRY
1735 _mesa_CreateBuffers(GLsizei n, GLuint *buffers)
1736 {
1737 GET_CURRENT_CONTEXT(ctx);
1738 create_buffers_err(ctx, n, buffers, true);
1739 }
1740
1741
1742 /**
1743 * Determine if ID is the name of a buffer object.
1744 *
1745 * \param id ID of the potential buffer object.
1746 * \return \c GL_TRUE if \c id is the name of a buffer object,
1747 * \c GL_FALSE otherwise.
1748 */
1749 GLboolean GLAPIENTRY
1750 _mesa_IsBuffer(GLuint id)
1751 {
1752 struct gl_buffer_object *bufObj;
1753 GET_CURRENT_CONTEXT(ctx);
1754 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1755
1756 bufObj = _mesa_lookup_bufferobj(ctx, id);
1757
1758 return bufObj && bufObj != &DummyBufferObject;
1759 }
1760
1761
1762 static bool
1763 validate_buffer_storage(struct gl_context *ctx,
1764 struct gl_buffer_object *bufObj, GLsizeiptr size,
1765 GLbitfield flags, const char *func)
1766 {
1767 if (size <= 0) {
1768 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size <= 0)", func);
1769 return false;
1770 }
1771
1772 GLbitfield valid_flags = GL_MAP_READ_BIT |
1773 GL_MAP_WRITE_BIT |
1774 GL_MAP_PERSISTENT_BIT |
1775 GL_MAP_COHERENT_BIT |
1776 GL_DYNAMIC_STORAGE_BIT |
1777 GL_CLIENT_STORAGE_BIT;
1778
1779 if (ctx->Extensions.ARB_sparse_buffer)
1780 valid_flags |= GL_SPARSE_STORAGE_BIT_ARB;
1781
1782 if (flags & ~valid_flags) {
1783 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid flag bits set)", func);
1784 return false;
1785 }
1786
1787 /* The Errors section of the GL_ARB_sparse_buffer spec says:
1788 *
1789 * "INVALID_VALUE is generated by BufferStorage if <flags> contains
1790 * SPARSE_STORAGE_BIT_ARB and <flags> also contains any combination of
1791 * MAP_READ_BIT or MAP_WRITE_BIT."
1792 */
1793 if (flags & GL_SPARSE_STORAGE_BIT_ARB &&
1794 flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) {
1795 _mesa_error(ctx, GL_INVALID_VALUE, "%s(SPARSE_STORAGE and READ/WRITE)", func);
1796 return false;
1797 }
1798
1799 if (flags & GL_MAP_PERSISTENT_BIT &&
1800 !(flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))) {
1801 _mesa_error(ctx, GL_INVALID_VALUE,
1802 "%s(PERSISTENT and flags!=READ/WRITE)", func);
1803 return false;
1804 }
1805
1806 if (flags & GL_MAP_COHERENT_BIT && !(flags & GL_MAP_PERSISTENT_BIT)) {
1807 _mesa_error(ctx, GL_INVALID_VALUE,
1808 "%s(COHERENT and flags!=PERSISTENT)", func);
1809 return false;
1810 }
1811
1812 if (bufObj->Immutable || bufObj->HandleAllocated) {
1813 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
1814 return false;
1815 }
1816
1817 return true;
1818 }
1819
1820
1821 static void
1822 buffer_storage(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1823 GLenum target, GLsizeiptr size, const GLvoid *data,
1824 GLbitfield flags, const char *func)
1825 {
1826 /* Unmap the existing buffer. We'll replace it now. Not an error. */
1827 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1828
1829 FLUSH_VERTICES(ctx, 0);
1830
1831 bufObj->Written = GL_TRUE;
1832 bufObj->Immutable = GL_TRUE;
1833 bufObj->MinMaxCacheDirty = true;
1834
1835 assert(ctx->Driver.BufferData);
1836 if (!ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW,
1837 flags, bufObj)) {
1838 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
1839 /* Even though the interaction between AMD_pinned_memory and
1840 * glBufferStorage is not described in the spec, Graham Sellers
1841 * said that it should behave the same as glBufferData.
1842 */
1843 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1844 }
1845 else {
1846 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1847 }
1848 }
1849 }
1850
1851
1852 static ALWAYS_INLINE void
1853 inlined_buffer_storage(GLenum target, GLuint buffer, GLsizeiptr size,
1854 const GLvoid *data, GLbitfield flags, bool dsa,
1855 bool no_error, const char *func)
1856 {
1857 GET_CURRENT_CONTEXT(ctx);
1858 struct gl_buffer_object *bufObj;
1859
1860 if (dsa) {
1861 if (no_error) {
1862 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1863 } else {
1864 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
1865 if (!bufObj)
1866 return;
1867 }
1868 } else {
1869 if (no_error) {
1870 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
1871 bufObj = *bufObjPtr;
1872 } else {
1873 bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
1874 if (!bufObj)
1875 return;
1876 }
1877 }
1878
1879 if (no_error || validate_buffer_storage(ctx, bufObj, size, flags, func))
1880 buffer_storage(ctx, bufObj, target, size, data, flags, func);
1881 }
1882
1883
1884 void GLAPIENTRY
1885 _mesa_BufferStorage_no_error(GLenum target, GLsizeiptr size,
1886 const GLvoid *data, GLbitfield flags)
1887 {
1888 inlined_buffer_storage(target, 0, size, data, flags, false, true,
1889 "glBufferStorage");
1890 }
1891
1892
1893 void GLAPIENTRY
1894 _mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data,
1895 GLbitfield flags)
1896 {
1897 inlined_buffer_storage(target, 0, size, data, flags, false, false,
1898 "glBufferStorage");
1899 }
1900
1901
1902 void GLAPIENTRY
1903 _mesa_BufferStorageMemEXT(GLenum target, GLsizeiptr size,
1904 GLuint memory, GLuint64 offset)
1905 {
1906
1907 }
1908
1909
1910 void GLAPIENTRY
1911 _mesa_BufferStorageMemEXT_no_error(GLenum target, GLsizeiptr size,
1912 GLuint memory, GLuint64 offset)
1913 {
1914
1915 }
1916
1917
1918 void GLAPIENTRY
1919 _mesa_NamedBufferStorage_no_error(GLuint buffer, GLsizeiptr size,
1920 const GLvoid *data, GLbitfield flags)
1921 {
1922 /* In direct state access, buffer objects have an unspecified target
1923 * since they are not required to be bound.
1924 */
1925 inlined_buffer_storage(GL_NONE, buffer, size, data, flags, true, true,
1926 "glNamedBufferStorage");
1927 }
1928
1929
1930 void GLAPIENTRY
1931 _mesa_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const GLvoid *data,
1932 GLbitfield flags)
1933 {
1934 /* In direct state access, buffer objects have an unspecified target
1935 * since they are not required to be bound.
1936 */
1937 inlined_buffer_storage(GL_NONE, buffer, size, data, flags, true, false,
1938 "glNamedBufferStorage");
1939 }
1940
1941 void GLAPIENTRY
1942 _mesa_NamedBufferStorageMemEXT(GLuint buffer, GLsizeiptr size,
1943 GLuint memory, GLuint64 offset)
1944 {
1945
1946 }
1947
1948
1949 void GLAPIENTRY
1950 _mesa_NamedBufferStorageMemEXT_no_error(GLuint buffer, GLsizeiptr size,
1951 GLuint memory, GLuint64 offset)
1952 {
1953
1954 }
1955
1956
1957 static ALWAYS_INLINE void
1958 buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1959 GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage,
1960 const char *func, bool no_error)
1961 {
1962 bool valid_usage;
1963
1964 if (MESA_VERBOSE & VERBOSE_API) {
1965 _mesa_debug(ctx, "%s(%s, %ld, %p, %s)\n",
1966 func,
1967 _mesa_enum_to_string(target),
1968 (long int) size, data,
1969 _mesa_enum_to_string(usage));
1970 }
1971
1972 if (!no_error) {
1973 if (size < 0) {
1974 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", func);
1975 return;
1976 }
1977
1978 switch (usage) {
1979 case GL_STREAM_DRAW_ARB:
1980 valid_usage = (ctx->API != API_OPENGLES);
1981 break;
1982 case GL_STATIC_DRAW_ARB:
1983 case GL_DYNAMIC_DRAW_ARB:
1984 valid_usage = true;
1985 break;
1986 case GL_STREAM_READ_ARB:
1987 case GL_STREAM_COPY_ARB:
1988 case GL_STATIC_READ_ARB:
1989 case GL_STATIC_COPY_ARB:
1990 case GL_DYNAMIC_READ_ARB:
1991 case GL_DYNAMIC_COPY_ARB:
1992 valid_usage = _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx);
1993 break;
1994 default:
1995 valid_usage = false;
1996 break;
1997 }
1998
1999 if (!valid_usage) {
2000 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid usage: %s)", func,
2001 _mesa_enum_to_string(usage));
2002 return;
2003 }
2004
2005 if (bufObj->Immutable || bufObj->HandleAllocated) {
2006 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
2007 return;
2008 }
2009 }
2010
2011 /* Unmap the existing buffer. We'll replace it now. Not an error. */
2012 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
2013
2014 FLUSH_VERTICES(ctx, 0);
2015
2016 bufObj->Written = GL_TRUE;
2017 bufObj->MinMaxCacheDirty = true;
2018
2019 #ifdef VBO_DEBUG
2020 printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
2021 bufObj->Name, size, data, usage);
2022 #endif
2023
2024 #ifdef BOUNDS_CHECK
2025 size += 100;
2026 #endif
2027
2028 assert(ctx->Driver.BufferData);
2029 if (!ctx->Driver.BufferData(ctx, target, size, data, usage,
2030 GL_MAP_READ_BIT |
2031 GL_MAP_WRITE_BIT |
2032 GL_DYNAMIC_STORAGE_BIT,
2033 bufObj)) {
2034 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
2035 if (!no_error) {
2036 /* From GL_AMD_pinned_memory:
2037 *
2038 * INVALID_OPERATION is generated by BufferData if <target> is
2039 * EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, and the store cannot be
2040 * mapped to the GPU address space.
2041 */
2042 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
2043 }
2044 } else {
2045 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2046 }
2047 }
2048 }
2049
2050 static void
2051 buffer_data_error(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2052 GLenum target, GLsizeiptr size, const GLvoid *data,
2053 GLenum usage, const char *func)
2054 {
2055 buffer_data(ctx, bufObj, target, size, data, usage, func, false);
2056 }
2057
2058 static void
2059 buffer_data_no_error(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2060 GLenum target, GLsizeiptr size, const GLvoid *data,
2061 GLenum usage, const char *func)
2062 {
2063 buffer_data(ctx, bufObj, target, size, data, usage, func, true);
2064 }
2065
2066 void
2067 _mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2068 GLenum target, GLsizeiptr size, const GLvoid *data,
2069 GLenum usage, const char *func)
2070 {
2071 buffer_data_error(ctx, bufObj, target, size, data, usage, func);
2072 }
2073
2074 void GLAPIENTRY
2075 _mesa_BufferData_no_error(GLenum target, GLsizeiptr size, const GLvoid *data,
2076 GLenum usage)
2077 {
2078 GET_CURRENT_CONTEXT(ctx);
2079
2080 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
2081 buffer_data_no_error(ctx, *bufObj, target, size, data, usage,
2082 "glBufferData");
2083 }
2084
2085 void GLAPIENTRY
2086 _mesa_BufferData(GLenum target, GLsizeiptr size,
2087 const GLvoid *data, GLenum usage)
2088 {
2089 GET_CURRENT_CONTEXT(ctx);
2090 struct gl_buffer_object *bufObj;
2091
2092 bufObj = get_buffer(ctx, "glBufferData", target, GL_INVALID_OPERATION);
2093 if (!bufObj)
2094 return;
2095
2096 _mesa_buffer_data(ctx, bufObj, target, size, data, usage,
2097 "glBufferData");
2098 }
2099
2100 void GLAPIENTRY
2101 _mesa_NamedBufferData_no_error(GLuint buffer, GLsizeiptr size,
2102 const GLvoid *data, GLenum usage)
2103 {
2104 GET_CURRENT_CONTEXT(ctx);
2105
2106 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2107 buffer_data_no_error(ctx, bufObj, GL_NONE, size, data, usage,
2108 "glNamedBufferData");
2109 }
2110
2111 void GLAPIENTRY
2112 _mesa_NamedBufferData(GLuint buffer, GLsizeiptr size, const GLvoid *data,
2113 GLenum usage)
2114 {
2115 GET_CURRENT_CONTEXT(ctx);
2116 struct gl_buffer_object *bufObj;
2117
2118 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferData");
2119 if (!bufObj)
2120 return;
2121
2122 /* In direct state access, buffer objects have an unspecified target since
2123 * they are not required to be bound.
2124 */
2125 _mesa_buffer_data(ctx, bufObj, GL_NONE, size, data, usage,
2126 "glNamedBufferData");
2127 }
2128
2129
2130 static bool
2131 validate_buffer_sub_data(struct gl_context *ctx,
2132 struct gl_buffer_object *bufObj,
2133 GLintptr offset, GLsizeiptr size,
2134 const char *func)
2135 {
2136 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size,
2137 true, func)) {
2138 /* error already recorded */
2139 return false;
2140 }
2141
2142 if (bufObj->Immutable &&
2143 !(bufObj->StorageFlags & GL_DYNAMIC_STORAGE_BIT)) {
2144 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
2145 return false;
2146 }
2147
2148 if ((bufObj->Usage == GL_STATIC_DRAW ||
2149 bufObj->Usage == GL_STATIC_COPY) &&
2150 bufObj->NumSubDataCalls >= BUFFER_WARNING_CALL_COUNT - 1) {
2151 /* If the application declared the buffer as static draw/copy or stream
2152 * draw, it should not be frequently modified with glBufferSubData.
2153 */
2154 BUFFER_USAGE_WARNING(ctx,
2155 "using %s(buffer %u, offset %u, size %u) to "
2156 "update a %s buffer",
2157 func, bufObj->Name, offset, size,
2158 _mesa_enum_to_string(bufObj->Usage));
2159 }
2160
2161 return true;
2162 }
2163
2164
2165 /**
2166 * Implementation for glBufferSubData and glNamedBufferSubData.
2167 *
2168 * \param ctx GL context.
2169 * \param bufObj The buffer object.
2170 * \param offset Offset of the first byte of the subdata range.
2171 * \param size Size, in bytes, of the subdata range.
2172 * \param data The data store.
2173 * \param func Name of calling function for recording errors.
2174 *
2175 */
2176 void
2177 _mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2178 GLintptr offset, GLsizeiptr size, const GLvoid *data)
2179 {
2180 if (size == 0)
2181 return;
2182
2183 bufObj->NumSubDataCalls++;
2184 bufObj->Written = GL_TRUE;
2185 bufObj->MinMaxCacheDirty = true;
2186
2187 assert(ctx->Driver.BufferSubData);
2188 ctx->Driver.BufferSubData(ctx, offset, size, data, bufObj);
2189 }
2190
2191
2192 static ALWAYS_INLINE void
2193 buffer_sub_data(GLenum target, GLuint buffer, GLintptr offset,
2194 GLsizeiptr size, const GLvoid *data,
2195 bool dsa, bool no_error, const char *func)
2196 {
2197 GET_CURRENT_CONTEXT(ctx);
2198 struct gl_buffer_object *bufObj;
2199
2200 if (dsa) {
2201 if (no_error) {
2202 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2203 } else {
2204 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
2205 if (!bufObj)
2206 return;
2207 }
2208 } else {
2209 if (no_error) {
2210 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2211 bufObj = *bufObjPtr;
2212 } else {
2213 bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
2214 if (!bufObj)
2215 return;
2216 }
2217 }
2218
2219 if (no_error || validate_buffer_sub_data(ctx, bufObj, offset, size, func))
2220 _mesa_buffer_sub_data(ctx, bufObj, offset, size, data);
2221 }
2222
2223
2224 void GLAPIENTRY
2225 _mesa_BufferSubData_no_error(GLenum target, GLintptr offset,
2226 GLsizeiptr size, const GLvoid *data)
2227 {
2228 buffer_sub_data(target, 0, offset, size, data, false, true,
2229 "glBufferSubData");
2230 }
2231
2232
2233 void GLAPIENTRY
2234 _mesa_BufferSubData(GLenum target, GLintptr offset,
2235 GLsizeiptr size, const GLvoid *data)
2236 {
2237 buffer_sub_data(target, 0, offset, size, data, false, false,
2238 "glBufferSubData");
2239 }
2240
2241 void GLAPIENTRY
2242 _mesa_NamedBufferSubData_no_error(GLuint buffer, GLintptr offset,
2243 GLsizeiptr size, const GLvoid *data)
2244 {
2245 buffer_sub_data(0, buffer, offset, size, data, true, true,
2246 "glNamedBufferSubData");
2247 }
2248
2249 void GLAPIENTRY
2250 _mesa_NamedBufferSubData(GLuint buffer, GLintptr offset,
2251 GLsizeiptr size, const GLvoid *data)
2252 {
2253 buffer_sub_data(0, buffer, offset, size, data, true, false,
2254 "glNamedBufferSubData");
2255 }
2256
2257
2258 void GLAPIENTRY
2259 _mesa_GetBufferSubData(GLenum target, GLintptr offset,
2260 GLsizeiptr size, GLvoid *data)
2261 {
2262 GET_CURRENT_CONTEXT(ctx);
2263 struct gl_buffer_object *bufObj;
2264
2265 bufObj = get_buffer(ctx, "glGetBufferSubData", target,
2266 GL_INVALID_OPERATION);
2267 if (!bufObj)
2268 return;
2269
2270 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
2271 "glGetBufferSubData")) {
2272 return;
2273 }
2274
2275 assert(ctx->Driver.GetBufferSubData);
2276 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
2277 }
2278
2279 void GLAPIENTRY
2280 _mesa_GetNamedBufferSubData(GLuint buffer, GLintptr offset,
2281 GLsizeiptr size, GLvoid *data)
2282 {
2283 GET_CURRENT_CONTEXT(ctx);
2284 struct gl_buffer_object *bufObj;
2285
2286 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2287 "glGetNamedBufferSubData");
2288 if (!bufObj)
2289 return;
2290
2291 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
2292 "glGetNamedBufferSubData")) {
2293 return;
2294 }
2295
2296 assert(ctx->Driver.GetBufferSubData);
2297 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
2298 }
2299
2300
2301 /**
2302 * \param subdata true if caller is *SubData, false if *Data
2303 */
2304 static ALWAYS_INLINE void
2305 clear_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2306 GLenum internalformat, GLintptr offset, GLsizeiptr size,
2307 GLenum format, GLenum type, const GLvoid *data,
2308 const char *func, bool subdata, bool no_error)
2309 {
2310 mesa_format mesaFormat;
2311 GLubyte clearValue[MAX_PIXEL_BYTES];
2312 GLsizeiptr clearValueSize;
2313
2314 /* This checks for disallowed mappings. */
2315 if (!no_error && !buffer_object_subdata_range_good(ctx, bufObj, offset, size,
2316 subdata, func)) {
2317 return;
2318 }
2319
2320 if (no_error) {
2321 mesaFormat = _mesa_get_texbuffer_format(ctx, internalformat);
2322 } else {
2323 mesaFormat = validate_clear_buffer_format(ctx, internalformat,
2324 format, type, func);
2325 }
2326
2327 if (mesaFormat == MESA_FORMAT_NONE)
2328 return;
2329
2330 clearValueSize = _mesa_get_format_bytes(mesaFormat);
2331 if (!no_error &&
2332 (offset % clearValueSize != 0 || size % clearValueSize != 0)) {
2333 _mesa_error(ctx, GL_INVALID_VALUE,
2334 "%s(offset or size is not a multiple of "
2335 "internalformat size)", func);
2336 return;
2337 }
2338
2339 /* Bail early. Negative size has already been checked. */
2340 if (size == 0)
2341 return;
2342
2343 bufObj->MinMaxCacheDirty = true;
2344
2345 if (data == NULL) {
2346 /* clear to zeros, per the spec */
2347 ctx->Driver.ClearBufferSubData(ctx, offset, size,
2348 NULL, clearValueSize, bufObj);
2349 return;
2350 }
2351
2352 if (!convert_clear_buffer_data(ctx, mesaFormat, clearValue,
2353 format, type, data, func)) {
2354 return;
2355 }
2356
2357 ctx->Driver.ClearBufferSubData(ctx, offset, size,
2358 clearValue, clearValueSize, bufObj);
2359 }
2360
2361 static void
2362 clear_buffer_sub_data_error(struct gl_context *ctx,
2363 struct gl_buffer_object *bufObj,
2364 GLenum internalformat, GLintptr offset,
2365 GLsizeiptr size, GLenum format, GLenum type,
2366 const GLvoid *data, const char *func, bool subdata)
2367 {
2368 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size, format,
2369 type, data, func, subdata, false);
2370 }
2371
2372
2373 static void
2374 clear_buffer_sub_data_no_error(struct gl_context *ctx,
2375 struct gl_buffer_object *bufObj,
2376 GLenum internalformat, GLintptr offset,
2377 GLsizeiptr size, GLenum format, GLenum type,
2378 const GLvoid *data, const char *func,
2379 bool subdata)
2380 {
2381 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size, format,
2382 type, data, func, subdata, true);
2383 }
2384
2385
2386 void GLAPIENTRY
2387 _mesa_ClearBufferData_no_error(GLenum target, GLenum internalformat,
2388 GLenum format, GLenum type, const GLvoid *data)
2389 {
2390 GET_CURRENT_CONTEXT(ctx);
2391
2392 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
2393 clear_buffer_sub_data_no_error(ctx, *bufObj, internalformat, 0,
2394 (*bufObj)->Size, format, type, data,
2395 "glClearBufferData", false);
2396 }
2397
2398
2399 void GLAPIENTRY
2400 _mesa_ClearBufferData(GLenum target, GLenum internalformat, GLenum format,
2401 GLenum type, const GLvoid *data)
2402 {
2403 GET_CURRENT_CONTEXT(ctx);
2404 struct gl_buffer_object *bufObj;
2405
2406 bufObj = get_buffer(ctx, "glClearBufferData", target, GL_INVALID_VALUE);
2407 if (!bufObj)
2408 return;
2409
2410 clear_buffer_sub_data_error(ctx, bufObj, internalformat, 0, bufObj->Size,
2411 format, type, data, "glClearBufferData", false);
2412 }
2413
2414
2415 void GLAPIENTRY
2416 _mesa_ClearNamedBufferData_no_error(GLuint buffer, GLenum internalformat,
2417 GLenum format, GLenum type,
2418 const GLvoid *data)
2419 {
2420 GET_CURRENT_CONTEXT(ctx);
2421
2422 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2423 clear_buffer_sub_data_no_error(ctx, bufObj, internalformat, 0, bufObj->Size,
2424 format, type, data, "glClearNamedBufferData",
2425 false);
2426 }
2427
2428
2429 void GLAPIENTRY
2430 _mesa_ClearNamedBufferData(GLuint buffer, GLenum internalformat,
2431 GLenum format, GLenum type, const GLvoid *data)
2432 {
2433 GET_CURRENT_CONTEXT(ctx);
2434 struct gl_buffer_object *bufObj;
2435
2436 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glClearNamedBufferData");
2437 if (!bufObj)
2438 return;
2439
2440 clear_buffer_sub_data_error(ctx, bufObj, internalformat, 0, bufObj->Size,
2441 format, type, data, "glClearNamedBufferData",
2442 false);
2443 }
2444
2445
2446 void GLAPIENTRY
2447 _mesa_ClearBufferSubData_no_error(GLenum target, GLenum internalformat,
2448 GLintptr offset, GLsizeiptr size,
2449 GLenum format, GLenum type,
2450 const GLvoid *data)
2451 {
2452 GET_CURRENT_CONTEXT(ctx);
2453
2454 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
2455 clear_buffer_sub_data_no_error(ctx, *bufObj, internalformat, offset, size,
2456 format, type, data, "glClearBufferSubData",
2457 true);
2458 }
2459
2460
2461 void GLAPIENTRY
2462 _mesa_ClearBufferSubData(GLenum target, GLenum internalformat,
2463 GLintptr offset, GLsizeiptr size,
2464 GLenum format, GLenum type,
2465 const GLvoid *data)
2466 {
2467 GET_CURRENT_CONTEXT(ctx);
2468 struct gl_buffer_object *bufObj;
2469
2470 bufObj = get_buffer(ctx, "glClearBufferSubData", target, GL_INVALID_VALUE);
2471 if (!bufObj)
2472 return;
2473
2474 clear_buffer_sub_data_error(ctx, bufObj, internalformat, offset, size,
2475 format, type, data, "glClearBufferSubData",
2476 true);
2477 }
2478
2479
2480 void GLAPIENTRY
2481 _mesa_ClearNamedBufferSubData_no_error(GLuint buffer, GLenum internalformat,
2482 GLintptr offset, GLsizeiptr size,
2483 GLenum format, GLenum type,
2484 const GLvoid *data)
2485 {
2486 GET_CURRENT_CONTEXT(ctx);
2487
2488 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2489 clear_buffer_sub_data_no_error(ctx, bufObj, internalformat, offset, size,
2490 format, type, data,
2491 "glClearNamedBufferSubData", true);
2492 }
2493
2494
2495 void GLAPIENTRY
2496 _mesa_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat,
2497 GLintptr offset, GLsizeiptr size,
2498 GLenum format, GLenum type,
2499 const GLvoid *data)
2500 {
2501 GET_CURRENT_CONTEXT(ctx);
2502 struct gl_buffer_object *bufObj;
2503
2504 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2505 "glClearNamedBufferSubData");
2506 if (!bufObj)
2507 return;
2508
2509 clear_buffer_sub_data_error(ctx, bufObj, internalformat, offset, size,
2510 format, type, data, "glClearNamedBufferSubData",
2511 true);
2512 }
2513
2514 static GLboolean
2515 unmap_buffer(struct gl_context *ctx, struct gl_buffer_object *bufObj)
2516 {
2517 GLboolean status = ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_USER);
2518 bufObj->Mappings[MAP_USER].AccessFlags = 0;
2519 assert(bufObj->Mappings[MAP_USER].Pointer == NULL);
2520 assert(bufObj->Mappings[MAP_USER].Offset == 0);
2521 assert(bufObj->Mappings[MAP_USER].Length == 0);
2522
2523 return status;
2524 }
2525
2526 static GLboolean
2527 validate_and_unmap_buffer(struct gl_context *ctx,
2528 struct gl_buffer_object *bufObj,
2529 const char *func)
2530 {
2531 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2532
2533 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2534 _mesa_error(ctx, GL_INVALID_OPERATION,
2535 "%s(buffer is not mapped)", func);
2536 return GL_FALSE;
2537 }
2538
2539 #ifdef BOUNDS_CHECK
2540 if (bufObj->Access != GL_READ_ONLY_ARB) {
2541 GLubyte *buf = (GLubyte *) bufObj->Pointer;
2542 GLuint i;
2543 /* check that last 100 bytes are still = magic value */
2544 for (i = 0; i < 100; i++) {
2545 GLuint pos = bufObj->Size - i - 1;
2546 if (buf[pos] != 123) {
2547 _mesa_warning(ctx, "Out of bounds buffer object write detected"
2548 " at position %d (value = %u)\n",
2549 pos, buf[pos]);
2550 }
2551 }
2552 }
2553 #endif
2554
2555 #ifdef VBO_DEBUG
2556 if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
2557 GLuint i, unchanged = 0;
2558 GLubyte *b = (GLubyte *) bufObj->Pointer;
2559 GLint pos = -1;
2560 /* check which bytes changed */
2561 for (i = 0; i < bufObj->Size - 1; i++) {
2562 if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
2563 unchanged++;
2564 if (pos == -1)
2565 pos = i;
2566 }
2567 }
2568 if (unchanged) {
2569 printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
2570 bufObj->Name, unchanged, bufObj->Size, pos);
2571 }
2572 }
2573 #endif
2574
2575 return unmap_buffer(ctx, bufObj);
2576 }
2577
2578 GLboolean GLAPIENTRY
2579 _mesa_UnmapBuffer_no_error(GLenum target)
2580 {
2581 GET_CURRENT_CONTEXT(ctx);
2582 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2583 struct gl_buffer_object *bufObj = *bufObjPtr;
2584
2585 return unmap_buffer(ctx, bufObj);
2586 }
2587
2588 GLboolean GLAPIENTRY
2589 _mesa_UnmapBuffer(GLenum target)
2590 {
2591 GET_CURRENT_CONTEXT(ctx);
2592 struct gl_buffer_object *bufObj;
2593
2594 bufObj = get_buffer(ctx, "glUnmapBuffer", target, GL_INVALID_OPERATION);
2595 if (!bufObj)
2596 return GL_FALSE;
2597
2598 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapBuffer");
2599 }
2600
2601 GLboolean GLAPIENTRY
2602 _mesa_UnmapNamedBuffer_no_error(GLuint buffer)
2603 {
2604 GET_CURRENT_CONTEXT(ctx);
2605 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2606
2607 return unmap_buffer(ctx, bufObj);
2608 }
2609
2610 GLboolean GLAPIENTRY
2611 _mesa_UnmapNamedBuffer(GLuint buffer)
2612 {
2613 GET_CURRENT_CONTEXT(ctx);
2614 struct gl_buffer_object *bufObj;
2615
2616 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glUnmapNamedBuffer");
2617 if (!bufObj)
2618 return GL_FALSE;
2619
2620 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapNamedBuffer");
2621 }
2622
2623
2624 static bool
2625 get_buffer_parameter(struct gl_context *ctx,
2626 struct gl_buffer_object *bufObj, GLenum pname,
2627 GLint64 *params, const char *func)
2628 {
2629 switch (pname) {
2630 case GL_BUFFER_SIZE_ARB:
2631 *params = bufObj->Size;
2632 break;
2633 case GL_BUFFER_USAGE_ARB:
2634 *params = bufObj->Usage;
2635 break;
2636 case GL_BUFFER_ACCESS_ARB:
2637 *params = simplified_access_mode(ctx,
2638 bufObj->Mappings[MAP_USER].AccessFlags);
2639 break;
2640 case GL_BUFFER_MAPPED_ARB:
2641 *params = _mesa_bufferobj_mapped(bufObj, MAP_USER);
2642 break;
2643 case GL_BUFFER_ACCESS_FLAGS:
2644 if (!ctx->Extensions.ARB_map_buffer_range)
2645 goto invalid_pname;
2646 *params = bufObj->Mappings[MAP_USER].AccessFlags;
2647 break;
2648 case GL_BUFFER_MAP_OFFSET:
2649 if (!ctx->Extensions.ARB_map_buffer_range)
2650 goto invalid_pname;
2651 *params = bufObj->Mappings[MAP_USER].Offset;
2652 break;
2653 case GL_BUFFER_MAP_LENGTH:
2654 if (!ctx->Extensions.ARB_map_buffer_range)
2655 goto invalid_pname;
2656 *params = bufObj->Mappings[MAP_USER].Length;
2657 break;
2658 case GL_BUFFER_IMMUTABLE_STORAGE:
2659 if (!ctx->Extensions.ARB_buffer_storage)
2660 goto invalid_pname;
2661 *params = bufObj->Immutable;
2662 break;
2663 case GL_BUFFER_STORAGE_FLAGS:
2664 if (!ctx->Extensions.ARB_buffer_storage)
2665 goto invalid_pname;
2666 *params = bufObj->StorageFlags;
2667 break;
2668 default:
2669 goto invalid_pname;
2670 }
2671
2672 return true;
2673
2674 invalid_pname:
2675 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname: %s)", func,
2676 _mesa_enum_to_string(pname));
2677 return false;
2678 }
2679
2680 void GLAPIENTRY
2681 _mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
2682 {
2683 GET_CURRENT_CONTEXT(ctx);
2684 struct gl_buffer_object *bufObj;
2685 GLint64 parameter;
2686
2687 bufObj = get_buffer(ctx, "glGetBufferParameteriv", target,
2688 GL_INVALID_OPERATION);
2689 if (!bufObj)
2690 return;
2691
2692 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2693 "glGetBufferParameteriv"))
2694 return; /* Error already recorded. */
2695
2696 *params = (GLint) parameter;
2697 }
2698
2699 void GLAPIENTRY
2700 _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2701 {
2702 GET_CURRENT_CONTEXT(ctx);
2703 struct gl_buffer_object *bufObj;
2704 GLint64 parameter;
2705
2706 bufObj = get_buffer(ctx, "glGetBufferParameteri64v", target,
2707 GL_INVALID_OPERATION);
2708 if (!bufObj)
2709 return;
2710
2711 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2712 "glGetBufferParameteri64v"))
2713 return; /* Error already recorded. */
2714
2715 *params = parameter;
2716 }
2717
2718 void GLAPIENTRY
2719 _mesa_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
2720 {
2721 GET_CURRENT_CONTEXT(ctx);
2722 struct gl_buffer_object *bufObj;
2723 GLint64 parameter;
2724
2725 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2726 "glGetNamedBufferParameteriv");
2727 if (!bufObj)
2728 return;
2729
2730 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2731 "glGetNamedBufferParameteriv"))
2732 return; /* Error already recorded. */
2733
2734 *params = (GLint) parameter;
2735 }
2736
2737 void GLAPIENTRY
2738 _mesa_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname,
2739 GLint64 *params)
2740 {
2741 GET_CURRENT_CONTEXT(ctx);
2742 struct gl_buffer_object *bufObj;
2743 GLint64 parameter;
2744
2745 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2746 "glGetNamedBufferParameteri64v");
2747 if (!bufObj)
2748 return;
2749
2750 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2751 "glGetNamedBufferParameteri64v"))
2752 return; /* Error already recorded. */
2753
2754 *params = parameter;
2755 }
2756
2757
2758 void GLAPIENTRY
2759 _mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
2760 {
2761 GET_CURRENT_CONTEXT(ctx);
2762 struct gl_buffer_object *bufObj;
2763
2764 if (pname != GL_BUFFER_MAP_POINTER) {
2765 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointerv(pname != "
2766 "GL_BUFFER_MAP_POINTER)");
2767 return;
2768 }
2769
2770 bufObj = get_buffer(ctx, "glGetBufferPointerv", target,
2771 GL_INVALID_OPERATION);
2772 if (!bufObj)
2773 return;
2774
2775 *params = bufObj->Mappings[MAP_USER].Pointer;
2776 }
2777
2778 void GLAPIENTRY
2779 _mesa_GetNamedBufferPointerv(GLuint buffer, GLenum pname, GLvoid **params)
2780 {
2781 GET_CURRENT_CONTEXT(ctx);
2782 struct gl_buffer_object *bufObj;
2783
2784 if (pname != GL_BUFFER_MAP_POINTER) {
2785 _mesa_error(ctx, GL_INVALID_ENUM, "glGetNamedBufferPointerv(pname != "
2786 "GL_BUFFER_MAP_POINTER)");
2787 return;
2788 }
2789
2790 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2791 "glGetNamedBufferPointerv");
2792 if (!bufObj)
2793 return;
2794
2795 *params = bufObj->Mappings[MAP_USER].Pointer;
2796 }
2797
2798
2799 static void
2800 copy_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *src,
2801 struct gl_buffer_object *dst, GLintptr readOffset,
2802 GLintptr writeOffset, GLsizeiptr size, const char *func)
2803 {
2804 if (_mesa_check_disallowed_mapping(src)) {
2805 _mesa_error(ctx, GL_INVALID_OPERATION,
2806 "%s(readBuffer is mapped)", func);
2807 return;
2808 }
2809
2810 if (_mesa_check_disallowed_mapping(dst)) {
2811 _mesa_error(ctx, GL_INVALID_OPERATION,
2812 "%s(writeBuffer is mapped)", func);
2813 return;
2814 }
2815
2816 if (readOffset < 0) {
2817 _mesa_error(ctx, GL_INVALID_VALUE,
2818 "%s(readOffset %d < 0)", func, (int) readOffset);
2819 return;
2820 }
2821
2822 if (writeOffset < 0) {
2823 _mesa_error(ctx, GL_INVALID_VALUE,
2824 "%s(writeOffset %d < 0)", func, (int) writeOffset);
2825 return;
2826 }
2827
2828 if (size < 0) {
2829 _mesa_error(ctx, GL_INVALID_VALUE,
2830 "%s(size %d < 0)", func, (int) size);
2831 return;
2832 }
2833
2834 if (readOffset + size > src->Size) {
2835 _mesa_error(ctx, GL_INVALID_VALUE,
2836 "%s(readOffset %d + size %d > src_buffer_size %d)", func,
2837 (int) readOffset, (int) size, (int) src->Size);
2838 return;
2839 }
2840
2841 if (writeOffset + size > dst->Size) {
2842 _mesa_error(ctx, GL_INVALID_VALUE,
2843 "%s(writeOffset %d + size %d > dst_buffer_size %d)", func,
2844 (int) writeOffset, (int) size, (int) dst->Size);
2845 return;
2846 }
2847
2848 if (src == dst) {
2849 if (readOffset + size <= writeOffset) {
2850 /* OK */
2851 }
2852 else if (writeOffset + size <= readOffset) {
2853 /* OK */
2854 }
2855 else {
2856 /* overlapping src/dst is illegal */
2857 _mesa_error(ctx, GL_INVALID_VALUE,
2858 "%s(overlapping src/dst)", func);
2859 return;
2860 }
2861 }
2862
2863 dst->MinMaxCacheDirty = true;
2864
2865 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
2866 }
2867
2868 void GLAPIENTRY
2869 _mesa_CopyBufferSubData_no_error(GLenum readTarget, GLenum writeTarget,
2870 GLintptr readOffset, GLintptr writeOffset,
2871 GLsizeiptr size)
2872 {
2873 GET_CURRENT_CONTEXT(ctx);
2874
2875 struct gl_buffer_object **src_ptr = get_buffer_target(ctx, readTarget);
2876 struct gl_buffer_object *src = *src_ptr;
2877
2878 struct gl_buffer_object **dst_ptr = get_buffer_target(ctx, writeTarget);
2879 struct gl_buffer_object *dst = *dst_ptr;
2880
2881 dst->MinMaxCacheDirty = true;
2882 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset,
2883 size);
2884 }
2885
2886 void GLAPIENTRY
2887 _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
2888 GLintptr readOffset, GLintptr writeOffset,
2889 GLsizeiptr size)
2890 {
2891 GET_CURRENT_CONTEXT(ctx);
2892 struct gl_buffer_object *src, *dst;
2893
2894 src = get_buffer(ctx, "glCopyBufferSubData", readTarget,
2895 GL_INVALID_OPERATION);
2896 if (!src)
2897 return;
2898
2899 dst = get_buffer(ctx, "glCopyBufferSubData", writeTarget,
2900 GL_INVALID_OPERATION);
2901 if (!dst)
2902 return;
2903
2904 copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2905 "glCopyBufferSubData");
2906 }
2907
2908 void GLAPIENTRY
2909 _mesa_CopyNamedBufferSubData_no_error(GLuint readBuffer, GLuint writeBuffer,
2910 GLintptr readOffset,
2911 GLintptr writeOffset, GLsizeiptr size)
2912 {
2913 GET_CURRENT_CONTEXT(ctx);
2914
2915 struct gl_buffer_object *src = _mesa_lookup_bufferobj(ctx, readBuffer);
2916 struct gl_buffer_object *dst = _mesa_lookup_bufferobj(ctx, writeBuffer);
2917
2918 dst->MinMaxCacheDirty = true;
2919 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset,
2920 size);
2921 }
2922
2923 void GLAPIENTRY
2924 _mesa_CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer,
2925 GLintptr readOffset, GLintptr writeOffset,
2926 GLsizeiptr size)
2927 {
2928 GET_CURRENT_CONTEXT(ctx);
2929 struct gl_buffer_object *src, *dst;
2930
2931 src = _mesa_lookup_bufferobj_err(ctx, readBuffer,
2932 "glCopyNamedBufferSubData");
2933 if (!src)
2934 return;
2935
2936 dst = _mesa_lookup_bufferobj_err(ctx, writeBuffer,
2937 "glCopyNamedBufferSubData");
2938 if (!dst)
2939 return;
2940
2941 copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2942 "glCopyNamedBufferSubData");
2943 }
2944
2945 static bool
2946 validate_map_buffer_range(struct gl_context *ctx,
2947 struct gl_buffer_object *bufObj, GLintptr offset,
2948 GLsizeiptr length, GLbitfield access,
2949 const char *func)
2950 {
2951 GLbitfield allowed_access;
2952
2953 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, false);
2954
2955 if (offset < 0) {
2956 _mesa_error(ctx, GL_INVALID_VALUE,
2957 "%s(offset %ld < 0)", func, (long) offset);
2958 return false;
2959 }
2960
2961 if (length < 0) {
2962 _mesa_error(ctx, GL_INVALID_VALUE,
2963 "%s(length %ld < 0)", func, (long) length);
2964 return false;
2965 }
2966
2967 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
2968 *
2969 * "An INVALID_OPERATION error is generated for any of the following
2970 * conditions:
2971 *
2972 * * <length> is zero."
2973 *
2974 * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
2975 * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
2976 * either.
2977 */
2978 if (length == 0) {
2979 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(length = 0)", func);
2980 return false;
2981 }
2982
2983 allowed_access = GL_MAP_READ_BIT |
2984 GL_MAP_WRITE_BIT |
2985 GL_MAP_INVALIDATE_RANGE_BIT |
2986 GL_MAP_INVALIDATE_BUFFER_BIT |
2987 GL_MAP_FLUSH_EXPLICIT_BIT |
2988 GL_MAP_UNSYNCHRONIZED_BIT;
2989
2990 if (ctx->Extensions.ARB_buffer_storage) {
2991 allowed_access |= GL_MAP_PERSISTENT_BIT |
2992 GL_MAP_COHERENT_BIT;
2993 }
2994
2995 if (access & ~allowed_access) {
2996 /* generate an error if any bits other than those allowed are set */
2997 _mesa_error(ctx, GL_INVALID_VALUE,
2998 "%s(access has undefined bits set)", func);
2999 return false;
3000 }
3001
3002 if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
3003 _mesa_error(ctx, GL_INVALID_OPERATION,
3004 "%s(access indicates neither read or write)", func);
3005 return false;
3006 }
3007
3008 if ((access & GL_MAP_READ_BIT) &&
3009 (access & (GL_MAP_INVALIDATE_RANGE_BIT |
3010 GL_MAP_INVALIDATE_BUFFER_BIT |
3011 GL_MAP_UNSYNCHRONIZED_BIT))) {
3012 _mesa_error(ctx, GL_INVALID_OPERATION,
3013 "%s(read access with disallowed bits)", func);
3014 return false;
3015 }
3016
3017 if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
3018 ((access & GL_MAP_WRITE_BIT) == 0)) {
3019 _mesa_error(ctx, GL_INVALID_OPERATION,
3020 "%s(access has flush explicit without write)", func);
3021 return false;
3022 }
3023
3024 if (access & GL_MAP_READ_BIT &&
3025 !(bufObj->StorageFlags & GL_MAP_READ_BIT)) {
3026 _mesa_error(ctx, GL_INVALID_OPERATION,
3027 "%s(buffer does not allow read access)", func);
3028 return false;
3029 }
3030
3031 if (access & GL_MAP_WRITE_BIT &&
3032 !(bufObj->StorageFlags & GL_MAP_WRITE_BIT)) {
3033 _mesa_error(ctx, GL_INVALID_OPERATION,
3034 "%s(buffer does not allow write access)", func);
3035 return false;
3036 }
3037
3038 if (access & GL_MAP_COHERENT_BIT &&
3039 !(bufObj->StorageFlags & GL_MAP_COHERENT_BIT)) {
3040 _mesa_error(ctx, GL_INVALID_OPERATION,
3041 "%s(buffer does not allow coherent access)", func);
3042 return false;
3043 }
3044
3045 if (access & GL_MAP_PERSISTENT_BIT &&
3046 !(bufObj->StorageFlags & GL_MAP_PERSISTENT_BIT)) {
3047 _mesa_error(ctx, GL_INVALID_OPERATION,
3048 "%s(buffer does not allow persistent access)", func);
3049 return false;
3050 }
3051
3052 if (offset + length > bufObj->Size) {
3053 _mesa_error(ctx, GL_INVALID_VALUE,
3054 "%s(offset %lu + length %lu > buffer_size %lu)", func,
3055 (unsigned long) offset, (unsigned long) length,
3056 (unsigned long) bufObj->Size);
3057 return false;
3058 }
3059
3060 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
3061 _mesa_error(ctx, GL_INVALID_OPERATION,
3062 "%s(buffer already mapped)", func);
3063 return false;
3064 }
3065
3066 if (access & GL_MAP_WRITE_BIT) {
3067 bufObj->NumMapBufferWriteCalls++;
3068 if ((bufObj->Usage == GL_STATIC_DRAW ||
3069 bufObj->Usage == GL_STATIC_COPY) &&
3070 bufObj->NumMapBufferWriteCalls >= BUFFER_WARNING_CALL_COUNT) {
3071 BUFFER_USAGE_WARNING(ctx,
3072 "using %s(buffer %u, offset %u, length %u) to "
3073 "update a %s buffer",
3074 func, bufObj->Name, offset, length,
3075 _mesa_enum_to_string(bufObj->Usage));
3076 }
3077 }
3078
3079 return true;
3080 }
3081
3082 static void *
3083 map_buffer_range(struct gl_context *ctx, struct gl_buffer_object *bufObj,
3084 GLintptr offset, GLsizeiptr length, GLbitfield access,
3085 const char *func)
3086 {
3087 if (!bufObj->Size) {
3088 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(buffer size = 0)", func);
3089 return NULL;
3090 }
3091
3092 assert(ctx->Driver.MapBufferRange);
3093 void *map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj,
3094 MAP_USER);
3095 if (!map) {
3096 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(map failed)", func);
3097 }
3098 else {
3099 /* The driver callback should have set all these fields.
3100 * This is important because other modules (like VBO) might call
3101 * the driver function directly.
3102 */
3103 assert(bufObj->Mappings[MAP_USER].Pointer == map);
3104 assert(bufObj->Mappings[MAP_USER].Length == length);
3105 assert(bufObj->Mappings[MAP_USER].Offset == offset);
3106 assert(bufObj->Mappings[MAP_USER].AccessFlags == access);
3107 }
3108
3109 if (access & GL_MAP_WRITE_BIT) {
3110 bufObj->Written = GL_TRUE;
3111 bufObj->MinMaxCacheDirty = true;
3112 }
3113
3114 #ifdef VBO_DEBUG
3115 if (strstr(func, "Range") == NULL) { /* If not MapRange */
3116 printf("glMapBuffer(%u, sz %ld, access 0x%x)\n",
3117 bufObj->Name, bufObj->Size, access);
3118 /* Access must be write only */
3119 if ((access & GL_MAP_WRITE_BIT) && (!(access & ~GL_MAP_WRITE_BIT))) {
3120 GLuint i;
3121 GLubyte *b = (GLubyte *) bufObj->Pointer;
3122 for (i = 0; i < bufObj->Size; i++)
3123 b[i] = i & 0xff;
3124 }
3125 }
3126 #endif
3127
3128 #ifdef BOUNDS_CHECK
3129 if (strstr(func, "Range") == NULL) { /* If not MapRange */
3130 GLubyte *buf = (GLubyte *) bufObj->Pointer;
3131 GLuint i;
3132 /* buffer is 100 bytes larger than requested, fill with magic value */
3133 for (i = 0; i < 100; i++) {
3134 buf[bufObj->Size - i - 1] = 123;
3135 }
3136 }
3137 #endif
3138
3139 return map;
3140 }
3141
3142 void * GLAPIENTRY
3143 _mesa_MapBufferRange_no_error(GLenum target, GLintptr offset,
3144 GLsizeiptr length, GLbitfield access)
3145 {
3146 GET_CURRENT_CONTEXT(ctx);
3147
3148 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
3149 struct gl_buffer_object *bufObj = *bufObjPtr;
3150
3151 return map_buffer_range(ctx, bufObj, offset, length, access,
3152 "glMapBufferRange");
3153 }
3154
3155 void * GLAPIENTRY
3156 _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
3157 GLbitfield access)
3158 {
3159 GET_CURRENT_CONTEXT(ctx);
3160 struct gl_buffer_object *bufObj;
3161
3162 if (!ctx->Extensions.ARB_map_buffer_range) {
3163 _mesa_error(ctx, GL_INVALID_OPERATION,
3164 "glMapBufferRange(ARB_map_buffer_range not supported)");
3165 return NULL;
3166 }
3167
3168 bufObj = get_buffer(ctx, "glMapBufferRange", target, GL_INVALID_OPERATION);
3169 if (!bufObj)
3170 return NULL;
3171
3172 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access,
3173 "glMapBufferRange"))
3174 return NULL;
3175
3176 return map_buffer_range(ctx, bufObj, offset, length, access,
3177 "glMapBufferRange");
3178 }
3179
3180 void * GLAPIENTRY
3181 _mesa_MapNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
3182 GLsizeiptr length, GLbitfield access)
3183 {
3184 GET_CURRENT_CONTEXT(ctx);
3185 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3186
3187 return map_buffer_range(ctx, bufObj, offset, length, access,
3188 "glMapNamedBufferRange");
3189 }
3190
3191 void * GLAPIENTRY
3192 _mesa_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length,
3193 GLbitfield access)
3194 {
3195 GET_CURRENT_CONTEXT(ctx);
3196 struct gl_buffer_object *bufObj;
3197
3198 if (!ctx->Extensions.ARB_map_buffer_range) {
3199 _mesa_error(ctx, GL_INVALID_OPERATION,
3200 "glMapNamedBufferRange("
3201 "ARB_map_buffer_range not supported)");
3202 return NULL;
3203 }
3204
3205 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBufferRange");
3206 if (!bufObj)
3207 return NULL;
3208
3209 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access,
3210 "glMapNamedBufferRange"))
3211 return NULL;
3212
3213 return map_buffer_range(ctx, bufObj, offset, length, access,
3214 "glMapNamedBufferRange");
3215 }
3216
3217 /**
3218 * Converts GLenum access from MapBuffer and MapNamedBuffer into
3219 * flags for input to map_buffer_range.
3220 *
3221 * \return true if the type of requested access is permissible.
3222 */
3223 static bool
3224 get_map_buffer_access_flags(struct gl_context *ctx, GLenum access,
3225 GLbitfield *flags)
3226 {
3227 switch (access) {
3228 case GL_READ_ONLY_ARB:
3229 *flags = GL_MAP_READ_BIT;
3230 return _mesa_is_desktop_gl(ctx);
3231 case GL_WRITE_ONLY_ARB:
3232 *flags = GL_MAP_WRITE_BIT;
3233 return true;
3234 case GL_READ_WRITE_ARB:
3235 *flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
3236 return _mesa_is_desktop_gl(ctx);
3237 default:
3238 return false;
3239 }
3240 }
3241
3242 void * GLAPIENTRY
3243 _mesa_MapBuffer_no_error(GLenum target, GLenum access)
3244 {
3245 GET_CURRENT_CONTEXT(ctx);
3246
3247 GLbitfield accessFlags;
3248 get_map_buffer_access_flags(ctx, access, &accessFlags);
3249
3250 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
3251 struct gl_buffer_object *bufObj = *bufObjPtr;
3252
3253 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3254 "glMapBuffer");
3255 }
3256
3257 void * GLAPIENTRY
3258 _mesa_MapBuffer(GLenum target, GLenum access)
3259 {
3260 GET_CURRENT_CONTEXT(ctx);
3261 struct gl_buffer_object *bufObj;
3262 GLbitfield accessFlags;
3263
3264 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
3265 _mesa_error(ctx, GL_INVALID_ENUM, "glMapBuffer(invalid access)");
3266 return NULL;
3267 }
3268
3269 bufObj = get_buffer(ctx, "glMapBuffer", target, GL_INVALID_OPERATION);
3270 if (!bufObj)
3271 return NULL;
3272
3273 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3274 "glMapBuffer"))
3275 return NULL;
3276
3277 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3278 "glMapBuffer");
3279 }
3280
3281 void * GLAPIENTRY
3282 _mesa_MapNamedBuffer_no_error(GLuint buffer, GLenum access)
3283 {
3284 GET_CURRENT_CONTEXT(ctx);
3285
3286 GLbitfield accessFlags;
3287 get_map_buffer_access_flags(ctx, access, &accessFlags);
3288
3289 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3290
3291 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3292 "glMapNamedBuffer");
3293 }
3294
3295 void * GLAPIENTRY
3296 _mesa_MapNamedBuffer(GLuint buffer, GLenum access)
3297 {
3298 GET_CURRENT_CONTEXT(ctx);
3299 struct gl_buffer_object *bufObj;
3300 GLbitfield accessFlags;
3301
3302 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
3303 _mesa_error(ctx, GL_INVALID_ENUM, "glMapNamedBuffer(invalid access)");
3304 return NULL;
3305 }
3306
3307 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBuffer");
3308 if (!bufObj)
3309 return NULL;
3310
3311 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3312 "glMapNamedBuffer"))
3313 return NULL;
3314
3315 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3316 "glMapNamedBuffer");
3317 }
3318
3319
3320 static void
3321 flush_mapped_buffer_range(struct gl_context *ctx,
3322 struct gl_buffer_object *bufObj,
3323 GLintptr offset, GLsizeiptr length,
3324 const char *func)
3325 {
3326 if (!ctx->Extensions.ARB_map_buffer_range) {
3327 _mesa_error(ctx, GL_INVALID_OPERATION,
3328 "%s(ARB_map_buffer_range not supported)", func);
3329 return;
3330 }
3331
3332 if (offset < 0) {
3333 _mesa_error(ctx, GL_INVALID_VALUE,
3334 "%s(offset %ld < 0)", func, (long) offset);
3335 return;
3336 }
3337
3338 if (length < 0) {
3339 _mesa_error(ctx, GL_INVALID_VALUE,
3340 "%s(length %ld < 0)", func, (long) length);
3341 return;
3342 }
3343
3344 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
3345 /* buffer is not mapped */
3346 _mesa_error(ctx, GL_INVALID_OPERATION,
3347 "%s(buffer is not mapped)", func);
3348 return;
3349 }
3350
3351 if ((bufObj->Mappings[MAP_USER].AccessFlags &
3352 GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
3353 _mesa_error(ctx, GL_INVALID_OPERATION,
3354 "%s(GL_MAP_FLUSH_EXPLICIT_BIT not set)", func);
3355 return;
3356 }
3357
3358 if (offset + length > bufObj->Mappings[MAP_USER].Length) {
3359 _mesa_error(ctx, GL_INVALID_VALUE,
3360 "%s(offset %ld + length %ld > mapped length %ld)", func,
3361 (long) offset, (long) length,
3362 (long) bufObj->Mappings[MAP_USER].Length);
3363 return;
3364 }
3365
3366 assert(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_WRITE_BIT);
3367
3368 if (ctx->Driver.FlushMappedBufferRange)
3369 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3370 MAP_USER);
3371 }
3372
3373 void GLAPIENTRY
3374 _mesa_FlushMappedBufferRange_no_error(GLenum target, GLintptr offset,
3375 GLsizeiptr length)
3376 {
3377 GET_CURRENT_CONTEXT(ctx);
3378 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
3379 struct gl_buffer_object *bufObj = *bufObjPtr;
3380
3381 if (ctx->Driver.FlushMappedBufferRange)
3382 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3383 MAP_USER);
3384 }
3385
3386 void GLAPIENTRY
3387 _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset,
3388 GLsizeiptr length)
3389 {
3390 GET_CURRENT_CONTEXT(ctx);
3391 struct gl_buffer_object *bufObj;
3392
3393 bufObj = get_buffer(ctx, "glFlushMappedBufferRange", target,
3394 GL_INVALID_OPERATION);
3395 if (!bufObj)
3396 return;
3397
3398 flush_mapped_buffer_range(ctx, bufObj, offset, length,
3399 "glFlushMappedBufferRange");
3400 }
3401
3402 void GLAPIENTRY
3403 _mesa_FlushMappedNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
3404 GLsizeiptr length)
3405 {
3406 GET_CURRENT_CONTEXT(ctx);
3407 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3408
3409 if (ctx->Driver.FlushMappedBufferRange)
3410 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3411 MAP_USER);
3412 }
3413
3414 void GLAPIENTRY
3415 _mesa_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset,
3416 GLsizeiptr length)
3417 {
3418 GET_CURRENT_CONTEXT(ctx);
3419 struct gl_buffer_object *bufObj;
3420
3421 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
3422 "glFlushMappedNamedBufferRange");
3423 if (!bufObj)
3424 return;
3425
3426 flush_mapped_buffer_range(ctx, bufObj, offset, length,
3427 "glFlushMappedNamedBufferRange");
3428 }
3429
3430 static void
3431 bind_buffer_range_uniform_buffer(struct gl_context *ctx, GLuint index,
3432 struct gl_buffer_object *bufObj,
3433 GLintptr offset, GLsizeiptr size)
3434 {
3435 if (bufObj == ctx->Shared->NullBufferObj) {
3436 offset = -1;
3437 size = -1;
3438 }
3439
3440 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
3441 bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3442 }
3443
3444 /**
3445 * Bind a region of a buffer object to a uniform block binding point.
3446 * \param index the uniform buffer binding point index
3447 * \param bufObj the buffer object
3448 * \param offset offset to the start of buffer object region
3449 * \param size size of the buffer object region
3450 */
3451 static void
3452 bind_buffer_range_uniform_buffer_err(struct gl_context *ctx, GLuint index,
3453 struct gl_buffer_object *bufObj,
3454 GLintptr offset, GLsizeiptr size)
3455 {
3456 if (index >= ctx->Const.MaxUniformBufferBindings) {
3457 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3458 return;
3459 }
3460
3461 if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3462 _mesa_error(ctx, GL_INVALID_VALUE,
3463 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3464 ctx->Const.UniformBufferOffsetAlignment);
3465 return;
3466 }
3467
3468 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
3469 }
3470
3471 static void
3472 bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
3473 GLuint index,
3474 struct gl_buffer_object *bufObj,
3475 GLintptr offset,
3476 GLsizeiptr size)
3477 {
3478 if (bufObj == ctx->Shared->NullBufferObj) {
3479 offset = -1;
3480 size = -1;
3481 }
3482
3483 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
3484 bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3485 }
3486
3487 /**
3488 * Bind a region of a buffer object to a shader storage block binding point.
3489 * \param index the shader storage buffer binding point index
3490 * \param bufObj the buffer object
3491 * \param offset offset to the start of buffer object region
3492 * \param size size of the buffer object region
3493 */
3494 static void
3495 bind_buffer_range_shader_storage_buffer_err(struct gl_context *ctx,
3496 GLuint index,
3497 struct gl_buffer_object *bufObj,
3498 GLintptr offset, GLsizeiptr size)
3499 {
3500 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
3501 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3502 return;
3503 }
3504
3505 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3506 _mesa_error(ctx, GL_INVALID_VALUE,
3507 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3508 ctx->Const.ShaderStorageBufferOffsetAlignment);
3509 return;
3510 }
3511
3512 bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
3513 }
3514
3515 /**
3516 * Binds a buffer object to an atomic buffer binding point.
3517 *
3518 * Unlike set_atomic_buffer_binding(), this function also validates the
3519 * index and offset, flushes vertices, and updates NewDriverState.
3520 * It also checks if the binding has actually changing before
3521 * updating it.
3522 */
3523 static void
3524 bind_atomic_buffer_err(struct gl_context *ctx, unsigned index,
3525 struct gl_buffer_object *bufObj, GLintptr offset,
3526 GLsizeiptr size, const char *name)
3527 {
3528 if (index >= ctx->Const.MaxAtomicBufferBindings) {
3529 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%d)", name, index);
3530 return;
3531 }
3532
3533 if (offset & (ATOMIC_COUNTER_SIZE - 1)) {
3534 _mesa_error(ctx, GL_INVALID_VALUE,
3535 "%s(offset misaligned %d/%d)", name, (int) offset,
3536 ATOMIC_COUNTER_SIZE);
3537 return;
3538 }
3539
3540 bind_atomic_buffer(ctx, index, bufObj, offset, size);
3541 }
3542
3543 static inline bool
3544 bind_buffers_check_offset_and_size(struct gl_context *ctx,
3545 GLuint index,
3546 const GLintptr *offsets,
3547 const GLsizeiptr *sizes)
3548 {
3549 if (offsets[index] < 0) {
3550 /* The ARB_multi_bind spec says:
3551 *
3552 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3553 * value in <offsets> is less than zero (per binding)."
3554 */
3555 _mesa_error(ctx, GL_INVALID_VALUE,
3556 "glBindBuffersRange(offsets[%u]=%" PRId64 " < 0)",
3557 index, (int64_t) offsets[index]);
3558 return false;
3559 }
3560
3561 if (sizes[index] <= 0) {
3562 /* The ARB_multi_bind spec says:
3563 *
3564 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3565 * value in <sizes> is less than or equal to zero (per binding)."
3566 */
3567 _mesa_error(ctx, GL_INVALID_VALUE,
3568 "glBindBuffersRange(sizes[%u]=%" PRId64 " <= 0)",
3569 index, (int64_t) sizes[index]);
3570 return false;
3571 }
3572
3573 return true;
3574 }
3575
3576 static bool
3577 error_check_bind_uniform_buffers(struct gl_context *ctx,
3578 GLuint first, GLsizei count,
3579 const char *caller)
3580 {
3581 if (!ctx->Extensions.ARB_uniform_buffer_object) {
3582 _mesa_error(ctx, GL_INVALID_ENUM,
3583 "%s(target=GL_UNIFORM_BUFFER)", caller);
3584 return false;
3585 }
3586
3587 /* The ARB_multi_bind_spec says:
3588 *
3589 * "An INVALID_OPERATION error is generated if <first> + <count> is
3590 * greater than the number of target-specific indexed binding points,
3591 * as described in section 6.7.1."
3592 */
3593 if (first + count > ctx->Const.MaxUniformBufferBindings) {
3594 _mesa_error(ctx, GL_INVALID_OPERATION,
3595 "%s(first=%u + count=%d > the value of "
3596 "GL_MAX_UNIFORM_BUFFER_BINDINGS=%u)",
3597 caller, first, count,
3598 ctx->Const.MaxUniformBufferBindings);
3599 return false;
3600 }
3601
3602 return true;
3603 }
3604
3605 static bool
3606 error_check_bind_shader_storage_buffers(struct gl_context *ctx,
3607 GLuint first, GLsizei count,
3608 const char *caller)
3609 {
3610 if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
3611 _mesa_error(ctx, GL_INVALID_ENUM,
3612 "%s(target=GL_SHADER_STORAGE_BUFFER)", caller);
3613 return false;
3614 }
3615
3616 /* The ARB_multi_bind_spec says:
3617 *
3618 * "An INVALID_OPERATION error is generated if <first> + <count> is
3619 * greater than the number of target-specific indexed binding points,
3620 * as described in section 6.7.1."
3621 */
3622 if (first + count > ctx->Const.MaxShaderStorageBufferBindings) {
3623 _mesa_error(ctx, GL_INVALID_OPERATION,
3624 "%s(first=%u + count=%d > the value of "
3625 "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=%u)",
3626 caller, first, count,
3627 ctx->Const.MaxShaderStorageBufferBindings);
3628 return false;
3629 }
3630
3631 return true;
3632 }
3633
3634 /**
3635 * Unbind all uniform buffers in the range
3636 * <first> through <first>+<count>-1
3637 */
3638 static void
3639 unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
3640 {
3641 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3642
3643 for (int i = 0; i < count; i++)
3644 set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i],
3645 bufObj, -1, -1, GL_TRUE);
3646 }
3647
3648 /**
3649 * Unbind all shader storage buffers in the range
3650 * <first> through <first>+<count>-1
3651 */
3652 static void
3653 unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3654 GLsizei count)
3655 {
3656 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3657
3658 for (int i = 0; i < count; i++)
3659 set_ssbo_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
3660 bufObj, -1, -1, GL_TRUE);
3661 }
3662
3663 static void
3664 bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
3665 const GLuint *buffers,
3666 bool range,
3667 const GLintptr *offsets, const GLsizeiptr *sizes,
3668 const char *caller)
3669 {
3670 if (!error_check_bind_uniform_buffers(ctx, first, count, caller))
3671 return;
3672
3673 /* Assume that at least one binding will be changed */
3674 FLUSH_VERTICES(ctx, 0);
3675 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
3676
3677 if (!buffers) {
3678 /* The ARB_multi_bind spec says:
3679 *
3680 * "If <buffers> is NULL, all bindings from <first> through
3681 * <first>+<count>-1 are reset to their unbound (zero) state.
3682 * In this case, the offsets and sizes associated with the
3683 * binding points are set to default values, ignoring
3684 * <offsets> and <sizes>."
3685 */
3686 unbind_uniform_buffers(ctx, first, count);
3687 return;
3688 }
3689
3690 /* Note that the error semantics for multi-bind commands differ from
3691 * those of other GL commands.
3692 *
3693 * The Issues section in the ARB_multi_bind spec says:
3694 *
3695 * "(11) Typically, OpenGL specifies that if an error is generated by a
3696 * command, that command has no effect. This is somewhat
3697 * unfortunate for multi-bind commands, because it would require a
3698 * first pass to scan the entire list of bound objects for errors
3699 * and then a second pass to actually perform the bindings.
3700 * Should we have different error semantics?
3701 *
3702 * RESOLVED: Yes. In this specification, when the parameters for
3703 * one of the <count> binding points are invalid, that binding point
3704 * is not updated and an error will be generated. However, other
3705 * binding points in the same command will be updated if their
3706 * parameters are valid and no other error occurs."
3707 */
3708
3709 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3710
3711 for (int i = 0; i < count; i++) {
3712 struct gl_uniform_buffer_binding *binding =
3713 &ctx->UniformBufferBindings[first + i];
3714 struct gl_buffer_object *bufObj;
3715 GLintptr offset = 0;
3716 GLsizeiptr size = 0;
3717
3718 if (range) {
3719 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3720 continue;
3721
3722 /* The ARB_multi_bind spec says:
3723 *
3724 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3725 * pair of values in <offsets> and <sizes> does not respectively
3726 * satisfy the constraints described for those parameters for the
3727 * specified target, as described in section 6.7.1 (per binding)."
3728 *
3729 * Section 6.7.1 refers to table 6.5, which says:
3730 *
3731 * "┌───────────────────────────────────────────────────────────────┐
3732 * │ Uniform buffer array bindings (see sec. 7.6) │
3733 * ├─────────────────────┬─────────────────────────────────────────┤
3734 * │ ... │ ... │
3735 * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │
3736 * │ │ OFFSET_ALIGNMENT │
3737 * │ ... │ ... │
3738 * │ size restriction │ none │
3739 * └─────────────────────┴─────────────────────────────────────────┘"
3740 */
3741 if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3742 _mesa_error(ctx, GL_INVALID_VALUE,
3743 "glBindBuffersRange(offsets[%u]=%" PRId64
3744 " is misaligned; it must be a multiple of the value of "
3745 "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when "
3746 "target=GL_UNIFORM_BUFFER)",
3747 i, (int64_t) offsets[i],
3748 ctx->Const.UniformBufferOffsetAlignment);
3749 continue;
3750 }
3751
3752 offset = offsets[i];
3753 size = sizes[i];
3754 }
3755
3756 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3757 bufObj = binding->BufferObject;
3758 else
3759 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3760
3761 if (bufObj) {
3762 if (bufObj == ctx->Shared->NullBufferObj)
3763 set_ubo_binding(ctx, binding, bufObj, -1, -1, !range);
3764 else
3765 set_ubo_binding(ctx, binding, bufObj, offset, size, !range);
3766 }
3767 }
3768
3769 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3770 }
3771
3772 static void
3773 bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3774 GLsizei count, const GLuint *buffers,
3775 bool range,
3776 const GLintptr *offsets,
3777 const GLsizeiptr *sizes,
3778 const char *caller)
3779 {
3780 if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller))
3781 return;
3782
3783 /* Assume that at least one binding will be changed */
3784 FLUSH_VERTICES(ctx, 0);
3785 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
3786
3787 if (!buffers) {
3788 /* The ARB_multi_bind spec says:
3789 *
3790 * "If <buffers> is NULL, all bindings from <first> through
3791 * <first>+<count>-1 are reset to their unbound (zero) state.
3792 * In this case, the offsets and sizes associated with the
3793 * binding points are set to default values, ignoring
3794 * <offsets> and <sizes>."
3795 */
3796 unbind_shader_storage_buffers(ctx, first, count);
3797 return;
3798 }
3799
3800 /* Note that the error semantics for multi-bind commands differ from
3801 * those of other GL commands.
3802 *
3803 * The Issues section in the ARB_multi_bind spec says:
3804 *
3805 * "(11) Typically, OpenGL specifies that if an error is generated by a
3806 * command, that command has no effect. This is somewhat
3807 * unfortunate for multi-bind commands, because it would require a
3808 * first pass to scan the entire list of bound objects for errors
3809 * and then a second pass to actually perform the bindings.
3810 * Should we have different error semantics?
3811 *
3812 * RESOLVED: Yes. In this specification, when the parameters for
3813 * one of the <count> binding points are invalid, that binding point
3814 * is not updated and an error will be generated. However, other
3815 * binding points in the same command will be updated if their
3816 * parameters are valid and no other error occurs."
3817 */
3818
3819 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3820
3821 for (int i = 0; i < count; i++) {
3822 struct gl_shader_storage_buffer_binding *binding =
3823 &ctx->ShaderStorageBufferBindings[first + i];
3824 struct gl_buffer_object *bufObj;
3825 GLintptr offset = 0;
3826 GLsizeiptr size = 0;
3827
3828 if (range) {
3829 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3830 continue;
3831
3832 /* The ARB_multi_bind spec says:
3833 *
3834 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3835 * pair of values in <offsets> and <sizes> does not respectively
3836 * satisfy the constraints described for those parameters for the
3837 * specified target, as described in section 6.7.1 (per binding)."
3838 *
3839 * Section 6.7.1 refers to table 6.5, which says:
3840 *
3841 * "┌───────────────────────────────────────────────────────────────┐
3842 * │ Shader storage buffer array bindings (see sec. 7.8) │
3843 * ├─────────────────────┬─────────────────────────────────────────┤
3844 * │ ... │ ... │
3845 * │ offset restriction │ multiple of value of SHADER_STORAGE_- │
3846 * │ │ BUFFER_OFFSET_ALIGNMENT │
3847 * │ ... │ ... │
3848 * │ size restriction │ none │
3849 * └─────────────────────┴─────────────────────────────────────────┘"
3850 */
3851 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3852 _mesa_error(ctx, GL_INVALID_VALUE,
3853 "glBindBuffersRange(offsets[%u]=%" PRId64
3854 " is misaligned; it must be a multiple of the value of "
3855 "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
3856 "target=GL_SHADER_STORAGE_BUFFER)",
3857 i, (int64_t) offsets[i],
3858 ctx->Const.ShaderStorageBufferOffsetAlignment);
3859 continue;
3860 }
3861
3862 offset = offsets[i];
3863 size = sizes[i];
3864 }
3865
3866 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3867 bufObj = binding->BufferObject;
3868 else
3869 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3870
3871 if (bufObj) {
3872 if (bufObj == ctx->Shared->NullBufferObj)
3873 set_ssbo_binding(ctx, binding, bufObj, -1, -1, !range);
3874 else
3875 set_ssbo_binding(ctx, binding, bufObj, offset, size, !range);
3876 }
3877 }
3878
3879 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3880 }
3881
3882 static bool
3883 error_check_bind_xfb_buffers(struct gl_context *ctx,
3884 struct gl_transform_feedback_object *tfObj,
3885 GLuint first, GLsizei count, const char *caller)
3886 {
3887 if (!ctx->Extensions.EXT_transform_feedback) {
3888 _mesa_error(ctx, GL_INVALID_ENUM,
3889 "%s(target=GL_TRANSFORM_FEEDBACK_BUFFER)", caller);
3890 return false;
3891 }
3892
3893 /* Page 398 of the PDF of the OpenGL 4.4 (Core Profile) spec says:
3894 *
3895 * "An INVALID_OPERATION error is generated :
3896 *
3897 * ...
3898 * • by BindBufferRange or BindBufferBase if target is TRANSFORM_-
3899 * FEEDBACK_BUFFER and transform feedback is currently active."
3900 *
3901 * We assume that this is also meant to apply to BindBuffersRange
3902 * and BindBuffersBase.
3903 */
3904 if (tfObj->Active) {
3905 _mesa_error(ctx, GL_INVALID_OPERATION,
3906 "%s(Changing transform feedback buffers while "
3907 "transform feedback is active)", caller);
3908 return false;
3909 }
3910
3911 /* The ARB_multi_bind_spec says:
3912 *
3913 * "An INVALID_OPERATION error is generated if <first> + <count> is
3914 * greater than the number of target-specific indexed binding points,
3915 * as described in section 6.7.1."
3916 */
3917 if (first + count > ctx->Const.MaxTransformFeedbackBuffers) {
3918 _mesa_error(ctx, GL_INVALID_OPERATION,
3919 "%s(first=%u + count=%d > the value of "
3920 "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=%u)",
3921 caller, first, count,
3922 ctx->Const.MaxTransformFeedbackBuffers);
3923 return false;
3924 }
3925
3926 return true;
3927 }
3928
3929 /**
3930 * Unbind all transform feedback buffers in the range
3931 * <first> through <first>+<count>-1
3932 */
3933 static void
3934 unbind_xfb_buffers(struct gl_context *ctx,
3935 struct gl_transform_feedback_object *tfObj,
3936 GLuint first, GLsizei count)
3937 {
3938 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
3939
3940 for (int i = 0; i < count; i++)
3941 _mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
3942 bufObj, 0, 0);
3943 }
3944
3945 static void
3946 bind_xfb_buffers(struct gl_context *ctx,
3947 GLuint first, GLsizei count,
3948 const GLuint *buffers,
3949 bool range,
3950 const GLintptr *offsets,
3951 const GLsizeiptr *sizes,
3952 const char *caller)
3953 {
3954 struct gl_transform_feedback_object *tfObj =
3955 ctx->TransformFeedback.CurrentObject;
3956
3957 if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, caller))
3958 return;
3959
3960 /* Assume that at least one binding will be changed */
3961 FLUSH_VERTICES(ctx, 0);
3962 ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
3963
3964 if (!buffers) {
3965 /* The ARB_multi_bind spec says:
3966 *
3967 * "If <buffers> is NULL, all bindings from <first> through
3968 * <first>+<count>-1 are reset to their unbound (zero) state.
3969 * In this case, the offsets and sizes associated with the
3970 * binding points are set to default values, ignoring
3971 * <offsets> and <sizes>."
3972 */
3973 unbind_xfb_buffers(ctx, tfObj, first, count);
3974 return;
3975 }
3976
3977 /* Note that the error semantics for multi-bind commands differ from
3978 * those of other GL commands.
3979 *
3980 * The Issues section in the ARB_multi_bind spec says:
3981 *
3982 * "(11) Typically, OpenGL specifies that if an error is generated by a
3983 * command, that command has no effect. This is somewhat
3984 * unfortunate for multi-bind commands, because it would require a
3985 * first pass to scan the entire list of bound objects for errors
3986 * and then a second pass to actually perform the bindings.
3987 * Should we have different error semantics?
3988 *
3989 * RESOLVED: Yes. In this specification, when the parameters for
3990 * one of the <count> binding points are invalid, that binding point
3991 * is not updated and an error will be generated. However, other
3992 * binding points in the same command will be updated if their
3993 * parameters are valid and no other error occurs."
3994 */
3995
3996 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3997
3998 for (int i = 0; i < count; i++) {
3999 const GLuint index = first + i;
4000 struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
4001 struct gl_buffer_object *bufObj;
4002 GLintptr offset = 0;
4003 GLsizeiptr size = 0;
4004
4005 if (range) {
4006 offset = offsets[i];
4007 size = sizes[i];
4008
4009 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
4010 continue;
4011
4012 /* The ARB_multi_bind spec says:
4013 *
4014 * "An INVALID_VALUE error is generated by BindBuffersRange if any
4015 * pair of values in <offsets> and <sizes> does not respectively
4016 * satisfy the constraints described for those parameters for the
4017 * specified target, as described in section 6.7.1 (per binding)."
4018 *
4019 * Section 6.7.1 refers to table 6.5, which says:
4020 *
4021 * "┌───────────────────────────────────────────────────────────────┐
4022 * │ Transform feedback array bindings (see sec. 13.2.2) │
4023 * ├───────────────────────┬───────────────────────────────────────┤
4024 * │ ... │ ... │
4025 * │ offset restriction │ multiple of 4 │
4026 * │ ... │ ... │
4027 * │ size restriction │ multiple of 4 │
4028 * └───────────────────────┴───────────────────────────────────────┘"
4029 */
4030 if (offsets[i] & 0x3) {
4031 _mesa_error(ctx, GL_INVALID_VALUE,
4032 "glBindBuffersRange(offsets[%u]=%" PRId64
4033 " is misaligned; it must be a multiple of 4 when "
4034 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
4035 i, (int64_t) offsets[i]);
4036 continue;
4037 }
4038
4039 if (sizes[i] & 0x3) {
4040 _mesa_error(ctx, GL_INVALID_VALUE,
4041 "glBindBuffersRange(sizes[%u]=%" PRId64
4042 " is misaligned; it must be a multiple of 4 when "
4043 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
4044 i, (int64_t) sizes[i]);
4045 continue;
4046 }
4047
4048 offset = offsets[i];
4049 size = sizes[i];
4050 }
4051
4052 if (boundBufObj && boundBufObj->Name == buffers[i])
4053 bufObj = boundBufObj;
4054 else
4055 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
4056
4057 if (bufObj)
4058 _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj,
4059 offset, size);
4060 }
4061
4062 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
4063 }
4064
4065 static bool
4066 error_check_bind_atomic_buffers(struct gl_context *ctx,
4067 GLuint first, GLsizei count,
4068 const char *caller)
4069 {
4070 if (!ctx->Extensions.ARB_shader_atomic_counters) {
4071 _mesa_error(ctx, GL_INVALID_ENUM,
4072 "%s(target=GL_ATOMIC_COUNTER_BUFFER)", caller);
4073 return false;
4074 }
4075
4076 /* The ARB_multi_bind_spec says:
4077 *
4078 * "An INVALID_OPERATION error is generated if <first> + <count> is
4079 * greater than the number of target-specific indexed binding points,
4080 * as described in section 6.7.1."
4081 */
4082 if (first + count > ctx->Const.MaxAtomicBufferBindings) {
4083 _mesa_error(ctx, GL_INVALID_OPERATION,
4084 "%s(first=%u + count=%d > the value of "
4085 "GL_MAX_ATOMIC_BUFFER_BINDINGS=%u)",
4086 caller, first, count, ctx->Const.MaxAtomicBufferBindings);
4087 return false;
4088 }
4089
4090 return true;
4091 }
4092
4093 /**
4094 * Unbind all atomic counter buffers in the range
4095 * <first> through <first>+<count>-1
4096 */
4097 static void
4098 unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
4099 {
4100 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
4101
4102 for (int i = 0; i < count; i++)
4103 set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
4104 bufObj, -1, -1);
4105 }
4106
4107 static void
4108 bind_atomic_buffers(struct gl_context *ctx,
4109 GLuint first,
4110 GLsizei count,
4111 const GLuint *buffers,
4112 bool range,
4113 const GLintptr *offsets,
4114 const GLsizeiptr *sizes,
4115 const char *caller)
4116 {
4117 if (!error_check_bind_atomic_buffers(ctx, first, count, caller))
4118 return;
4119
4120 /* Assume that at least one binding will be changed */
4121 FLUSH_VERTICES(ctx, 0);
4122 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
4123
4124 if (!buffers) {
4125 /* The ARB_multi_bind spec says:
4126 *
4127 * "If <buffers> is NULL, all bindings from <first> through
4128 * <first>+<count>-1 are reset to their unbound (zero) state.
4129 * In this case, the offsets and sizes associated with the
4130 * binding points are set to default values, ignoring
4131 * <offsets> and <sizes>."
4132 */
4133 unbind_atomic_buffers(ctx, first, count);
4134 return;
4135 }
4136
4137 /* Note that the error semantics for multi-bind commands differ from
4138 * those of other GL commands.
4139 *
4140 * The Issues section in the ARB_multi_bind spec says:
4141 *
4142 * "(11) Typically, OpenGL specifies that if an error is generated by a
4143 * command, that command has no effect. This is somewhat
4144 * unfortunate for multi-bind commands, because it would require a
4145 * first pass to scan the entire list of bound objects for errors
4146 * and then a second pass to actually perform the bindings.
4147 * Should we have different error semantics?
4148 *
4149 * RESOLVED: Yes. In this specification, when the parameters for
4150 * one of the <count> binding points are invalid, that binding point
4151 * is not updated and an error will be generated. However, other
4152 * binding points in the same command will be updated if their
4153 * parameters are valid and no other error occurs."
4154 */
4155
4156 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
4157
4158 for (int i = 0; i < count; i++) {
4159 struct gl_atomic_buffer_binding *binding =
4160 &ctx->AtomicBufferBindings[first + i];
4161 struct gl_buffer_object *bufObj;
4162 GLintptr offset = 0;
4163 GLsizeiptr size = 0;
4164
4165 if (range) {
4166 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
4167 continue;
4168
4169 /* The ARB_multi_bind spec says:
4170 *
4171 * "An INVALID_VALUE error is generated by BindBuffersRange if any
4172 * pair of values in <offsets> and <sizes> does not respectively
4173 * satisfy the constraints described for those parameters for the
4174 * specified target, as described in section 6.7.1 (per binding)."
4175 *
4176 * Section 6.7.1 refers to table 6.5, which says:
4177 *
4178 * "┌───────────────────────────────────────────────────────────────┐
4179 * │ Atomic counter array bindings (see sec. 7.7.2) │
4180 * ├───────────────────────┬───────────────────────────────────────┤
4181 * │ ... │ ... │
4182 * │ offset restriction │ multiple of 4 │
4183 * │ ... │ ... │
4184 * │ size restriction │ none │
4185 * └───────────────────────┴───────────────────────────────────────┘"
4186 */
4187 if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) {
4188 _mesa_error(ctx, GL_INVALID_VALUE,
4189 "glBindBuffersRange(offsets[%u]=%" PRId64
4190 " is misaligned; it must be a multiple of %d when "
4191 "target=GL_ATOMIC_COUNTER_BUFFER)",
4192 i, (int64_t) offsets[i], ATOMIC_COUNTER_SIZE);
4193 continue;
4194 }
4195
4196 offset = offsets[i];
4197 size = sizes[i];
4198 }
4199
4200 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
4201 bufObj = binding->BufferObject;
4202 else
4203 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
4204
4205 if (bufObj)
4206 set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
4207 }
4208
4209 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
4210 }
4211
4212 static ALWAYS_INLINE void
4213 bind_buffer_range(GLenum target, GLuint index, GLuint buffer, GLintptr offset,
4214 GLsizeiptr size, bool no_error)
4215 {
4216 GET_CURRENT_CONTEXT(ctx);
4217 struct gl_buffer_object *bufObj;
4218
4219 if (MESA_VERBOSE & VERBOSE_API) {
4220 _mesa_debug(ctx, "glBindBufferRange(%s, %u, %u, %lu, %lu)\n",
4221 _mesa_enum_to_string(target), index, buffer,
4222 (unsigned long) offset, (unsigned long) size);
4223 }
4224
4225 if (buffer == 0) {
4226 bufObj = ctx->Shared->NullBufferObj;
4227 } else {
4228 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4229 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
4230 &bufObj, "glBindBufferRange"))
4231 return;
4232 }
4233
4234 if (no_error) {
4235 switch (target) {
4236 case GL_TRANSFORM_FEEDBACK_BUFFER:
4237 _mesa_bind_buffer_range_xfb(ctx, ctx->TransformFeedback.CurrentObject,
4238 index, bufObj, offset, size);
4239 return;
4240 case GL_UNIFORM_BUFFER:
4241 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
4242 return;
4243 case GL_SHADER_STORAGE_BUFFER:
4244 bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset,
4245 size);
4246 return;
4247 case GL_ATOMIC_COUNTER_BUFFER:
4248 bind_atomic_buffer(ctx, index, bufObj, offset, size);
4249 return;
4250 default:
4251 unreachable("invalid BindBufferRange target with KHR_no_error");
4252 }
4253 } else {
4254 if (!bufObj) {
4255 _mesa_error(ctx, GL_INVALID_OPERATION,
4256 "glBindBufferRange(invalid buffer=%u)", buffer);
4257 return;
4258 }
4259
4260 if (buffer != 0) {
4261 if (size <= 0) {
4262 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)",
4263 (int) size);
4264 return;
4265 }
4266 }
4267
4268 switch (target) {
4269 case GL_TRANSFORM_FEEDBACK_BUFFER:
4270 if (!_mesa_validate_buffer_range_xfb(ctx,
4271 ctx->TransformFeedback.CurrentObject,
4272 index, bufObj, offset, size,
4273 false))
4274 return;
4275
4276 _mesa_bind_buffer_range_xfb(ctx, ctx->TransformFeedback.CurrentObject,
4277 index, bufObj, offset, size);
4278 return;
4279 case GL_UNIFORM_BUFFER:
4280 bind_buffer_range_uniform_buffer_err(ctx, index, bufObj, offset,
4281 size);
4282 return;
4283 case GL_SHADER_STORAGE_BUFFER:
4284 bind_buffer_range_shader_storage_buffer_err(ctx, index, bufObj,
4285 offset, size);
4286 return;
4287 case GL_ATOMIC_COUNTER_BUFFER:
4288 bind_atomic_buffer_err(ctx, index, bufObj, offset, size,
4289 "glBindBufferRange");
4290 return;
4291 default:
4292 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
4293 return;
4294 }
4295 }
4296 }
4297
4298 void GLAPIENTRY
4299 _mesa_BindBufferRange_no_error(GLenum target, GLuint index, GLuint buffer,
4300 GLintptr offset, GLsizeiptr size)
4301 {
4302 bind_buffer_range(target, index, buffer, offset, size, true);
4303 }
4304
4305 void GLAPIENTRY
4306 _mesa_BindBufferRange(GLenum target, GLuint index,
4307 GLuint buffer, GLintptr offset, GLsizeiptr size)
4308 {
4309 bind_buffer_range(target, index, buffer, offset, size, false);
4310 }
4311
4312 void GLAPIENTRY
4313 _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
4314 {
4315 GET_CURRENT_CONTEXT(ctx);
4316 struct gl_buffer_object *bufObj;
4317
4318 if (MESA_VERBOSE & VERBOSE_API) {
4319 _mesa_debug(ctx, "glBindBufferBase(%s, %u, %u)\n",
4320 _mesa_enum_to_string(target), index, buffer);
4321 }
4322
4323 if (buffer == 0) {
4324 bufObj = ctx->Shared->NullBufferObj;
4325 } else {
4326 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4327 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
4328 &bufObj, "glBindBufferBase"))
4329 return;
4330 }
4331
4332 if (!bufObj) {
4333 _mesa_error(ctx, GL_INVALID_OPERATION,
4334 "glBindBufferBase(invalid buffer=%u)", buffer);
4335 return;
4336 }
4337
4338 /* Note that there's some oddness in the GL 3.1-GL 3.3 specifications with
4339 * regards to BindBufferBase. It says (GL 3.1 core spec, page 63):
4340 *
4341 * "BindBufferBase is equivalent to calling BindBufferRange with offset
4342 * zero and size equal to the size of buffer."
4343 *
4344 * but it says for glGetIntegeri_v (GL 3.1 core spec, page 230):
4345 *
4346 * "If the parameter (starting offset or size) was not specified when the
4347 * buffer object was bound, zero is returned."
4348 *
4349 * What happens if the size of the buffer changes? Does the size of the
4350 * buffer at the moment glBindBufferBase was called still play a role, like
4351 * the first quote would imply, or is the size meaningless in the
4352 * glBindBufferBase case like the second quote would suggest? The GL 4.1
4353 * core spec page 45 says:
4354 *
4355 * "It is equivalent to calling BindBufferRange with offset zero, while
4356 * size is determined by the size of the bound buffer at the time the
4357 * binding is used."
4358 *
4359 * My interpretation is that the GL 4.1 spec was a clarification of the
4360 * behavior, not a change. In particular, this choice will only make
4361 * rendering work in cases where it would have had undefined results.
4362 */
4363
4364 switch (target) {
4365 case GL_TRANSFORM_FEEDBACK_BUFFER:
4366 _mesa_bind_buffer_base_transform_feedback(ctx,
4367 ctx->TransformFeedback.CurrentObject,
4368 index, bufObj, false);
4369 return;
4370 case GL_UNIFORM_BUFFER:
4371 bind_buffer_base_uniform_buffer(ctx, index, bufObj);
4372 return;
4373 case GL_SHADER_STORAGE_BUFFER:
4374 bind_buffer_base_shader_storage_buffer(ctx, index, bufObj);
4375 return;
4376 case GL_ATOMIC_COUNTER_BUFFER:
4377 bind_atomic_buffer_err(ctx, index, bufObj, 0, 0,
4378 "glBindBufferBase");
4379 return;
4380 default:
4381 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
4382 return;
4383 }
4384 }
4385
4386 void GLAPIENTRY
4387 _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
4388 const GLuint *buffers,
4389 const GLintptr *offsets, const GLsizeiptr *sizes)
4390 {
4391 GET_CURRENT_CONTEXT(ctx);
4392
4393 if (MESA_VERBOSE & VERBOSE_API) {
4394 _mesa_debug(ctx, "glBindBuffersRange(%s, %u, %d, %p, %p, %p)\n",
4395 _mesa_enum_to_string(target), first, count,
4396 buffers, offsets, sizes);
4397 }
4398
4399 switch (target) {
4400 case GL_TRANSFORM_FEEDBACK_BUFFER:
4401 bind_xfb_buffers(ctx, first, count, buffers, true, offsets, sizes,
4402 "glBindBuffersRange");
4403 return;
4404 case GL_UNIFORM_BUFFER:
4405 bind_uniform_buffers(ctx, first, count, buffers, true, offsets, sizes,
4406 "glBindBuffersRange");
4407 return;
4408 case GL_SHADER_STORAGE_BUFFER:
4409 bind_shader_storage_buffers(ctx, first, count, buffers, true, offsets, sizes,
4410 "glBindBuffersRange");
4411 return;
4412 case GL_ATOMIC_COUNTER_BUFFER:
4413 bind_atomic_buffers(ctx, first, count, buffers, true, offsets, sizes,
4414 "glBindBuffersRange");
4415 return;
4416 default:
4417 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)",
4418 _mesa_enum_to_string(target));
4419 break;
4420 }
4421 }
4422
4423 void GLAPIENTRY
4424 _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
4425 const GLuint *buffers)
4426 {
4427 GET_CURRENT_CONTEXT(ctx);
4428
4429 if (MESA_VERBOSE & VERBOSE_API) {
4430 _mesa_debug(ctx, "glBindBuffersBase(%s, %u, %d, %p)\n",
4431 _mesa_enum_to_string(target), first, count, buffers);
4432 }
4433
4434 switch (target) {
4435 case GL_TRANSFORM_FEEDBACK_BUFFER:
4436 bind_xfb_buffers(ctx, first, count, buffers, false, NULL, NULL,
4437 "glBindBuffersBase");
4438 return;
4439 case GL_UNIFORM_BUFFER:
4440 bind_uniform_buffers(ctx, first, count, buffers, false, NULL, NULL,
4441 "glBindBuffersBase");
4442 return;
4443 case GL_SHADER_STORAGE_BUFFER:
4444 bind_shader_storage_buffers(ctx, first, count, buffers, false, NULL, NULL,
4445 "glBindBuffersBase");
4446 return;
4447 case GL_ATOMIC_COUNTER_BUFFER:
4448 bind_atomic_buffers(ctx, first, count, buffers, false, NULL, NULL,
4449 "glBindBuffersBase");
4450 return;
4451 default:
4452 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)",
4453 _mesa_enum_to_string(target));
4454 break;
4455 }
4456 }
4457
4458 static ALWAYS_INLINE void
4459 invalidate_buffer_subdata(struct gl_context *ctx,
4460 struct gl_buffer_object *bufObj, GLintptr offset,
4461 GLsizeiptr length)
4462 {
4463 if (ctx->Driver.InvalidateBufferSubData)
4464 ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length);
4465 }
4466
4467 void GLAPIENTRY
4468 _mesa_InvalidateBufferSubData_no_error(GLuint buffer, GLintptr offset,
4469 GLsizeiptr length)
4470 {
4471 GET_CURRENT_CONTEXT(ctx);
4472
4473 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4474 invalidate_buffer_subdata(ctx, bufObj, offset, length);
4475 }
4476
4477 void GLAPIENTRY
4478 _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
4479 GLsizeiptr length)
4480 {
4481 GET_CURRENT_CONTEXT(ctx);
4482 struct gl_buffer_object *bufObj;
4483 const GLintptr end = offset + length;
4484
4485 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4486 * Profile) spec says:
4487 *
4488 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4489 * name of an existing buffer object."
4490 */
4491 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4492 if (!bufObj || bufObj == &DummyBufferObject) {
4493 _mesa_error(ctx, GL_INVALID_VALUE,
4494 "glInvalidateBufferSubData(name = %u) invalid object",
4495 buffer);
4496 return;
4497 }
4498
4499 /* The GL_ARB_invalidate_subdata spec says:
4500 *
4501 * "An INVALID_VALUE error is generated if <offset> or <length> is
4502 * negative, or if <offset> + <length> is greater than the value of
4503 * BUFFER_SIZE."
4504 */
4505 if (offset < 0 || length < 0 || end > bufObj->Size) {
4506 _mesa_error(ctx, GL_INVALID_VALUE,
4507 "glInvalidateBufferSubData(invalid offset or length)");
4508 return;
4509 }
4510
4511 /* The OpenGL 4.4 (Core Profile) spec says:
4512 *
4513 * "An INVALID_OPERATION error is generated if buffer is currently
4514 * mapped by MapBuffer or if the invalidate range intersects the range
4515 * currently mapped by MapBufferRange, unless it was mapped
4516 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4517 */
4518 if (!(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT) &&
4519 bufferobj_range_mapped(bufObj, offset, length)) {
4520 _mesa_error(ctx, GL_INVALID_OPERATION,
4521 "glInvalidateBufferSubData(intersection with mapped "
4522 "range)");
4523 return;
4524 }
4525
4526 invalidate_buffer_subdata(ctx, bufObj, offset, length);
4527 }
4528
4529 void GLAPIENTRY
4530 _mesa_InvalidateBufferData_no_error(GLuint buffer)
4531 {
4532 GET_CURRENT_CONTEXT(ctx);
4533
4534 struct gl_buffer_object *bufObj =_mesa_lookup_bufferobj(ctx, buffer);
4535 invalidate_buffer_subdata(ctx, bufObj, 0, bufObj->Size);
4536 }
4537
4538 void GLAPIENTRY
4539 _mesa_InvalidateBufferData(GLuint buffer)
4540 {
4541 GET_CURRENT_CONTEXT(ctx);
4542 struct gl_buffer_object *bufObj;
4543
4544 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4545 * Profile) spec says:
4546 *
4547 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4548 * name of an existing buffer object."
4549 */
4550 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4551 if (!bufObj || bufObj == &DummyBufferObject) {
4552 _mesa_error(ctx, GL_INVALID_VALUE,
4553 "glInvalidateBufferData(name = %u) invalid object",
4554 buffer);
4555 return;
4556 }
4557
4558 /* The OpenGL 4.4 (Core Profile) spec says:
4559 *
4560 * "An INVALID_OPERATION error is generated if buffer is currently
4561 * mapped by MapBuffer or if the invalidate range intersects the range
4562 * currently mapped by MapBufferRange, unless it was mapped
4563 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4564 */
4565 if (_mesa_check_disallowed_mapping(bufObj)) {
4566 _mesa_error(ctx, GL_INVALID_OPERATION,
4567 "glInvalidateBufferData(intersection with mapped "
4568 "range)");
4569 return;
4570 }
4571
4572 invalidate_buffer_subdata(ctx, bufObj, 0, bufObj->Size);
4573 }
4574
4575 static void
4576 buffer_page_commitment(struct gl_context *ctx,
4577 struct gl_buffer_object *bufferObj,
4578 GLintptr offset, GLsizeiptr size,
4579 GLboolean commit, const char *func)
4580 {
4581 if (!(bufferObj->StorageFlags & GL_SPARSE_STORAGE_BIT_ARB)) {
4582 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(not a sparse buffer object)",
4583 func);
4584 return;
4585 }
4586
4587 if (size < 0 || size > bufferObj->Size ||
4588 offset < 0 || offset > bufferObj->Size - size) {
4589 _mesa_error(ctx, GL_INVALID_VALUE, "%s(out of bounds)",
4590 func);
4591 return;
4592 }
4593
4594 /* The GL_ARB_sparse_buffer extension specification says:
4595 *
4596 * "INVALID_VALUE is generated by BufferPageCommitmentARB if <offset> is
4597 * not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB, or if <size>
4598 * is not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB and does
4599 * not extend to the end of the buffer's data store."
4600 */
4601 if (offset % ctx->Const.SparseBufferPageSize != 0) {
4602 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset not aligned to page size)",
4603 func);
4604 return;
4605 }
4606
4607 if (size % ctx->Const.SparseBufferPageSize != 0 &&
4608 offset + size != bufferObj->Size) {
4609 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size not aligned to page size)",
4610 func);
4611 return;
4612 }
4613
4614 ctx->Driver.BufferPageCommitment(ctx, bufferObj, offset, size, commit);
4615 }
4616
4617 void GLAPIENTRY
4618 _mesa_BufferPageCommitmentARB(GLenum target, GLintptr offset, GLsizeiptr size,
4619 GLboolean commit)
4620 {
4621 GET_CURRENT_CONTEXT(ctx);
4622 struct gl_buffer_object *bufferObj;
4623
4624 bufferObj = get_buffer(ctx, "glBufferPageCommitmentARB", target,
4625 GL_INVALID_ENUM);
4626 if (!bufferObj)
4627 return;
4628
4629 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4630 "glBufferPageCommitmentARB");
4631 }
4632
4633 void GLAPIENTRY
4634 _mesa_NamedBufferPageCommitmentARB(GLuint buffer, GLintptr offset,
4635 GLsizeiptr size, GLboolean commit)
4636 {
4637 GET_CURRENT_CONTEXT(ctx);
4638 struct gl_buffer_object *bufferObj;
4639
4640 bufferObj = _mesa_lookup_bufferobj(ctx, buffer);
4641 if (!bufferObj || bufferObj == &DummyBufferObject) {
4642 /* Note: the extension spec is not clear about the excpected error value. */
4643 _mesa_error(ctx, GL_INVALID_VALUE,
4644 "glNamedBufferPageCommitmentARB(name = %u) invalid object",
4645 buffer);
4646 return;
4647 }
4648
4649 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4650 "glNamedBufferPageCommitmentARB");
4651 }