mesa: use GLsizeiptrARB, GLintptrARB in bufferobj.c
[mesa.git] / src / mesa / main / bufferobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file bufferobj.c
29 * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
30 * \author Brian Paul, Ian Romanick
31 */
32
33 #include <stdbool.h>
34 #include <inttypes.h> /* for PRId64 macro */
35 #include "util/debug.h"
36 #include "glheader.h"
37 #include "enums.h"
38 #include "hash.h"
39 #include "imports.h"
40 #include "context.h"
41 #include "bufferobj.h"
42 #include "externalobjects.h"
43 #include "mtypes.h"
44 #include "teximage.h"
45 #include "glformats.h"
46 #include "texstore.h"
47 #include "transformfeedback.h"
48 #include "varray.h"
49 #include "util/u_atomic.h"
50
51
52 /* Debug flags */
53 /*#define VBO_DEBUG*/
54 /*#define BOUNDS_CHECK*/
55
56
57 /**
58 * We count the number of buffer modification calls to check for
59 * inefficient buffer use. This is the number of such calls before we
60 * issue a warning.
61 */
62 #define BUFFER_WARNING_CALL_COUNT 4
63
64
65 /**
66 * Helper to warn of possible performance issues, such as frequently
67 * updating a buffer created with GL_STATIC_DRAW. Called via the macro
68 * below.
69 */
70 static void
71 buffer_usage_warning(struct gl_context *ctx, GLuint *id, const char *fmt, ...)
72 {
73 va_list args;
74
75 va_start(args, fmt);
76 _mesa_gl_vdebug(ctx, id,
77 MESA_DEBUG_SOURCE_API,
78 MESA_DEBUG_TYPE_PERFORMANCE,
79 MESA_DEBUG_SEVERITY_MEDIUM,
80 fmt, args);
81 va_end(args);
82 }
83
84 #define BUFFER_USAGE_WARNING(CTX, FMT, ...) \
85 do { \
86 static GLuint id = 0; \
87 buffer_usage_warning(CTX, &id, FMT, ##__VA_ARGS__); \
88 } while (0)
89
90
91 /**
92 * Used as a placeholder for buffer objects between glGenBuffers() and
93 * glBindBuffer() so that glIsBuffer() can work correctly.
94 */
95 static struct gl_buffer_object DummyBufferObject;
96
97
98 /**
99 * Return pointer to address of a buffer object target.
100 * \param ctx the GL context
101 * \param target the buffer object target to be retrieved.
102 * \return pointer to pointer to the buffer object bound to \c target in the
103 * specified context or \c NULL if \c target is invalid.
104 */
105 static inline struct gl_buffer_object **
106 get_buffer_target(struct gl_context *ctx, GLenum target)
107 {
108 /* Other targets are only supported in desktop OpenGL and OpenGL ES 3.0.
109 */
110 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)
111 && target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER)
112 return NULL;
113
114 switch (target) {
115 case GL_ARRAY_BUFFER_ARB:
116 return &ctx->Array.ArrayBufferObj;
117 case GL_ELEMENT_ARRAY_BUFFER_ARB:
118 return &ctx->Array.VAO->IndexBufferObj;
119 case GL_PIXEL_PACK_BUFFER_EXT:
120 return &ctx->Pack.BufferObj;
121 case GL_PIXEL_UNPACK_BUFFER_EXT:
122 return &ctx->Unpack.BufferObj;
123 case GL_COPY_READ_BUFFER:
124 return &ctx->CopyReadBuffer;
125 case GL_COPY_WRITE_BUFFER:
126 return &ctx->CopyWriteBuffer;
127 case GL_QUERY_BUFFER:
128 if (_mesa_has_ARB_query_buffer_object(ctx))
129 return &ctx->QueryBuffer;
130 break;
131 case GL_DRAW_INDIRECT_BUFFER:
132 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_draw_indirect) ||
133 _mesa_is_gles31(ctx)) {
134 return &ctx->DrawIndirectBuffer;
135 }
136 break;
137 case GL_PARAMETER_BUFFER_ARB:
138 if (_mesa_has_ARB_indirect_parameters(ctx)) {
139 return &ctx->ParameterBuffer;
140 }
141 break;
142 case GL_DISPATCH_INDIRECT_BUFFER:
143 if (_mesa_has_compute_shaders(ctx)) {
144 return &ctx->DispatchIndirectBuffer;
145 }
146 break;
147 case GL_TRANSFORM_FEEDBACK_BUFFER:
148 if (ctx->Extensions.EXT_transform_feedback) {
149 return &ctx->TransformFeedback.CurrentBuffer;
150 }
151 break;
152 case GL_TEXTURE_BUFFER:
153 if (_mesa_has_ARB_texture_buffer_object(ctx) ||
154 _mesa_has_OES_texture_buffer(ctx)) {
155 return &ctx->Texture.BufferObject;
156 }
157 break;
158 case GL_UNIFORM_BUFFER:
159 if (ctx->Extensions.ARB_uniform_buffer_object) {
160 return &ctx->UniformBuffer;
161 }
162 break;
163 case GL_SHADER_STORAGE_BUFFER:
164 if (ctx->Extensions.ARB_shader_storage_buffer_object) {
165 return &ctx->ShaderStorageBuffer;
166 }
167 break;
168 case GL_ATOMIC_COUNTER_BUFFER:
169 if (ctx->Extensions.ARB_shader_atomic_counters) {
170 return &ctx->AtomicBuffer;
171 }
172 break;
173 case GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD:
174 if (ctx->Extensions.AMD_pinned_memory) {
175 return &ctx->ExternalVirtualMemoryBuffer;
176 }
177 break;
178 default:
179 return NULL;
180 }
181 return NULL;
182 }
183
184
185 /**
186 * Get the buffer object bound to the specified target in a GL context.
187 * \param ctx the GL context
188 * \param target the buffer object target to be retrieved.
189 * \param error the GL error to record if target is illegal.
190 * \return pointer to the buffer object bound to \c target in the
191 * specified context or \c NULL if \c target is invalid.
192 */
193 static inline struct gl_buffer_object *
194 get_buffer(struct gl_context *ctx, const char *func, GLenum target,
195 GLenum error)
196 {
197 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
198
199 if (!bufObj) {
200 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
201 return NULL;
202 }
203
204 if (!_mesa_is_bufferobj(*bufObj)) {
205 _mesa_error(ctx, error, "%s(no buffer bound)", func);
206 return NULL;
207 }
208
209 return *bufObj;
210 }
211
212
213 /**
214 * Convert a GLbitfield describing the mapped buffer access flags
215 * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
216 */
217 static GLenum
218 simplified_access_mode(struct gl_context *ctx, GLbitfield access)
219 {
220 const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
221 if ((access & rwFlags) == rwFlags)
222 return GL_READ_WRITE;
223 if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
224 return GL_READ_ONLY;
225 if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
226 return GL_WRITE_ONLY;
227
228 /* Otherwise, AccessFlags is zero (the default state).
229 *
230 * Table 2.6 on page 31 (page 44 of the PDF) of the OpenGL 1.5 spec says:
231 *
232 * Name Type Initial Value Legal Values
233 * ... ... ... ...
234 * BUFFER_ACCESS enum READ_WRITE READ_ONLY, WRITE_ONLY
235 * READ_WRITE
236 *
237 * However, table 6.8 in the GL_OES_mapbuffer extension says:
238 *
239 * Get Value Type Get Command Value Description
240 * --------- ---- ----------- ----- -----------
241 * BUFFER_ACCESS_OES Z1 GetBufferParameteriv WRITE_ONLY_OES buffer map flag
242 *
243 * The difference is because GL_OES_mapbuffer only supports mapping buffers
244 * write-only.
245 */
246 assert(access == 0);
247
248 return _mesa_is_gles(ctx) ? GL_WRITE_ONLY : GL_READ_WRITE;
249 }
250
251
252 /**
253 * Test if the buffer is mapped, and if so, if the mapped range overlaps the
254 * given range.
255 * The regions do not overlap if and only if the end of the given
256 * region is before the mapped region or the start of the given region
257 * is after the mapped region.
258 *
259 * \param obj Buffer object target on which to operate.
260 * \param offset Offset of the first byte of the subdata range.
261 * \param size Size, in bytes, of the subdata range.
262 * \return true if ranges overlap, false otherwise
263 *
264 */
265 static bool
266 bufferobj_range_mapped(const struct gl_buffer_object *obj,
267 GLintptr offset, GLsizeiptr size)
268 {
269 if (_mesa_bufferobj_mapped(obj, MAP_USER)) {
270 const GLintptr end = offset + size;
271 const GLintptr mapEnd = obj->Mappings[MAP_USER].Offset +
272 obj->Mappings[MAP_USER].Length;
273
274 if (!(end <= obj->Mappings[MAP_USER].Offset || offset >= mapEnd)) {
275 return true;
276 }
277 }
278 return false;
279 }
280
281
282 /**
283 * Tests the subdata range parameters and sets the GL error code for
284 * \c glBufferSubDataARB, \c glGetBufferSubDataARB and
285 * \c glClearBufferSubData.
286 *
287 * \param ctx GL context.
288 * \param bufObj The buffer object.
289 * \param offset Offset of the first byte of the subdata range.
290 * \param size Size, in bytes, of the subdata range.
291 * \param mappedRange If true, checks if an overlapping range is mapped.
292 * If false, checks if buffer is mapped.
293 * \param caller Name of calling function for recording errors.
294 * \return false if error, true otherwise
295 *
296 * \sa glBufferSubDataARB, glGetBufferSubDataARB, glClearBufferSubData
297 */
298 static bool
299 buffer_object_subdata_range_good(struct gl_context *ctx,
300 const struct gl_buffer_object *bufObj,
301 GLintptr offset, GLsizeiptr size,
302 bool mappedRange, const char *caller)
303 {
304 if (size < 0) {
305 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller);
306 return false;
307 }
308
309 if (offset < 0) {
310 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller);
311 return false;
312 }
313
314 if (offset + size > bufObj->Size) {
315 _mesa_error(ctx, GL_INVALID_VALUE,
316 "%s(offset %lu + size %lu > buffer size %lu)", caller,
317 (unsigned long) offset,
318 (unsigned long) size,
319 (unsigned long) bufObj->Size);
320 return false;
321 }
322
323 if (bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT)
324 return true;
325
326 if (mappedRange) {
327 if (bufferobj_range_mapped(bufObj, offset, size)) {
328 _mesa_error(ctx, GL_INVALID_OPERATION,
329 "%s(range is mapped without persistent bit)",
330 caller);
331 return false;
332 }
333 }
334 else {
335 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
336 _mesa_error(ctx, GL_INVALID_OPERATION,
337 "%s(buffer is mapped without persistent bit)",
338 caller);
339 return false;
340 }
341 }
342
343 return true;
344 }
345
346
347 /**
348 * Test the format and type parameters and set the GL error code for
349 * \c glClearBufferData and \c glClearBufferSubData.
350 *
351 * \param ctx GL context.
352 * \param internalformat Format to which the data is to be converted.
353 * \param format Format of the supplied data.
354 * \param type Type of the supplied data.
355 * \param caller Name of calling function for recording errors.
356 * \return If internalformat, format and type are legal the mesa_format
357 * corresponding to internalformat, otherwise MESA_FORMAT_NONE.
358 *
359 * \sa glClearBufferData and glClearBufferSubData
360 */
361 static mesa_format
362 validate_clear_buffer_format(struct gl_context *ctx,
363 GLenum internalformat,
364 GLenum format, GLenum type,
365 const char *caller)
366 {
367 mesa_format mesaFormat;
368 GLenum errorFormatType;
369
370 mesaFormat = _mesa_validate_texbuffer_format(ctx, internalformat);
371 if (mesaFormat == MESA_FORMAT_NONE) {
372 _mesa_error(ctx, GL_INVALID_ENUM,
373 "%s(invalid internalformat)", caller);
374 return MESA_FORMAT_NONE;
375 }
376
377 /* NOTE: not mentioned in ARB_clear_buffer_object but according to
378 * EXT_texture_integer there is no conversion between integer and
379 * non-integer formats
380 */
381 if (_mesa_is_enum_format_signed_int(format) !=
382 _mesa_is_format_integer_color(mesaFormat)) {
383 _mesa_error(ctx, GL_INVALID_OPERATION,
384 "%s(integer vs non-integer)", caller);
385 return MESA_FORMAT_NONE;
386 }
387
388 if (!_mesa_is_color_format(format)) {
389 _mesa_error(ctx, GL_INVALID_ENUM,
390 "%s(format is not a color format)", caller);
391 return MESA_FORMAT_NONE;
392 }
393
394 errorFormatType = _mesa_error_check_format_and_type(ctx, format, type);
395 if (errorFormatType != GL_NO_ERROR) {
396 _mesa_error(ctx, GL_INVALID_ENUM,
397 "%s(invalid format or type)", caller);
398 return MESA_FORMAT_NONE;
399 }
400
401 return mesaFormat;
402 }
403
404
405 /**
406 * Convert user-specified clear value to the specified internal format.
407 *
408 * \param ctx GL context.
409 * \param internalformat Format to which the data is converted.
410 * \param clearValue Points to the converted clear value.
411 * \param format Format of the supplied data.
412 * \param type Type of the supplied data.
413 * \param data Data which is to be converted to internalformat.
414 * \param caller Name of calling function for recording errors.
415 * \return true if data could be converted, false otherwise.
416 *
417 * \sa glClearBufferData, glClearBufferSubData
418 */
419 static bool
420 convert_clear_buffer_data(struct gl_context *ctx,
421 mesa_format internalformat,
422 GLubyte *clearValue, GLenum format, GLenum type,
423 const GLvoid *data, const char *caller)
424 {
425 GLenum internalformatBase = _mesa_get_format_base_format(internalformat);
426
427 if (_mesa_texstore(ctx, 1, internalformatBase, internalformat,
428 0, &clearValue, 1, 1, 1,
429 format, type, data, &ctx->Unpack)) {
430 return true;
431 }
432 else {
433 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
434 return false;
435 }
436 }
437
438
439 /**
440 * Allocate and initialize a new buffer object.
441 *
442 * Default callback for the \c dd_function_table::NewBufferObject() hook.
443 */
444 static struct gl_buffer_object *
445 _mesa_new_buffer_object(struct gl_context *ctx, GLuint name)
446 {
447 struct gl_buffer_object *obj = MALLOC_STRUCT(gl_buffer_object);
448 if (!obj)
449 return NULL;
450
451 _mesa_initialize_buffer_object(ctx, obj, name);
452 return obj;
453 }
454
455
456 /**
457 * Delete a buffer object.
458 *
459 * Default callback for the \c dd_function_table::DeleteBuffer() hook.
460 */
461 void
462 _mesa_delete_buffer_object(struct gl_context *ctx,
463 struct gl_buffer_object *bufObj)
464 {
465 (void) ctx;
466
467 vbo_delete_minmax_cache(bufObj);
468 _mesa_align_free(bufObj->Data);
469
470 /* assign strange values here to help w/ debugging */
471 bufObj->RefCount = -1000;
472 bufObj->Name = ~0;
473
474 simple_mtx_destroy(&bufObj->MinMaxCacheMutex);
475 free(bufObj->Label);
476 free(bufObj);
477 }
478
479
480
481 /**
482 * Set ptr to bufObj w/ reference counting.
483 * This is normally only called from the _mesa_reference_buffer_object() macro
484 * when there's a real pointer change.
485 */
486 void
487 _mesa_reference_buffer_object_(struct gl_context *ctx,
488 struct gl_buffer_object **ptr,
489 struct gl_buffer_object *bufObj)
490 {
491 if (*ptr) {
492 /* Unreference the old buffer */
493 struct gl_buffer_object *oldObj = *ptr;
494
495 if (p_atomic_dec_zero(&oldObj->RefCount)) {
496 assert(ctx->Driver.DeleteBuffer);
497 ctx->Driver.DeleteBuffer(ctx, oldObj);
498 }
499
500 *ptr = NULL;
501 }
502 assert(!*ptr);
503
504 if (bufObj) {
505 /* reference new buffer */
506 p_atomic_inc(&bufObj->RefCount);
507 *ptr = bufObj;
508 }
509 }
510
511
512 /**
513 * Get the value of MESA_NO_MINMAX_CACHE.
514 */
515 static bool
516 get_no_minmax_cache()
517 {
518 static bool read = false;
519 static bool disable = false;
520
521 if (!read) {
522 disable = env_var_as_boolean("MESA_NO_MINMAX_CACHE", false);
523 read = true;
524 }
525
526 return disable;
527 }
528
529
530 /**
531 * Initialize a buffer object to default values.
532 */
533 void
534 _mesa_initialize_buffer_object(struct gl_context *ctx,
535 struct gl_buffer_object *obj,
536 GLuint name)
537 {
538 memset(obj, 0, sizeof(struct gl_buffer_object));
539 obj->RefCount = 1;
540 obj->Name = name;
541 obj->Usage = GL_STATIC_DRAW_ARB;
542
543 simple_mtx_init(&obj->MinMaxCacheMutex, mtx_plain);
544 if (get_no_minmax_cache())
545 obj->UsageHistory |= USAGE_DISABLE_MINMAX_CACHE;
546 }
547
548
549
550 /**
551 * Callback called from _mesa_HashWalk()
552 */
553 static void
554 count_buffer_size(GLuint key, void *data, void *userData)
555 {
556 const struct gl_buffer_object *bufObj =
557 (const struct gl_buffer_object *) data;
558 GLuint *total = (GLuint *) userData;
559
560 (void) key;
561 *total = *total + bufObj->Size;
562 }
563
564
565 /**
566 * Compute total size (in bytes) of all buffer objects for the given context.
567 * For debugging purposes.
568 */
569 GLuint
570 _mesa_total_buffer_object_memory(struct gl_context *ctx)
571 {
572 GLuint total = 0;
573
574 _mesa_HashWalk(ctx->Shared->BufferObjects, count_buffer_size, &total);
575
576 return total;
577 }
578
579
580 /**
581 * Allocate space for and store data in a buffer object. Any data that was
582 * previously stored in the buffer object is lost. If \c data is \c NULL,
583 * memory will be allocated, but no copy will occur.
584 *
585 * This is the default callback for \c dd_function_table::BufferData()
586 * Note that all GL error checking will have been done already.
587 *
588 * \param ctx GL context.
589 * \param target Buffer object target on which to operate.
590 * \param size Size, in bytes, of the new data store.
591 * \param data Pointer to the data to store in the buffer object. This
592 * pointer may be \c NULL.
593 * \param usage Hints about how the data will be used.
594 * \param bufObj Object to be used.
595 *
596 * \return GL_TRUE for success, GL_FALSE for failure
597 * \sa glBufferDataARB, dd_function_table::BufferData.
598 */
599 static GLboolean
600 buffer_data_fallback(struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
601 const GLvoid *data, GLenum usage, GLenum storageFlags,
602 struct gl_buffer_object *bufObj)
603 {
604 void * new_data;
605
606 (void) target;
607
608 _mesa_align_free( bufObj->Data );
609
610 new_data = _mesa_align_malloc( size, ctx->Const.MinMapBufferAlignment );
611 if (new_data) {
612 bufObj->Data = (GLubyte *) new_data;
613 bufObj->Size = size;
614 bufObj->Usage = usage;
615 bufObj->StorageFlags = storageFlags;
616
617 if (data) {
618 memcpy( bufObj->Data, data, size );
619 }
620
621 return GL_TRUE;
622 }
623 else {
624 return GL_FALSE;
625 }
626 }
627
628
629 /**
630 * Replace data in a subrange of buffer object. If the data range
631 * specified by \c size + \c offset extends beyond the end of the buffer or
632 * if \c data is \c NULL, no copy is performed.
633 *
634 * This is the default callback for \c dd_function_table::BufferSubData()
635 * Note that all GL error checking will have been done already.
636 *
637 * \param ctx GL context.
638 * \param offset Offset of the first byte to be modified.
639 * \param size Size, in bytes, of the data range.
640 * \param data Pointer to the data to store in the buffer object.
641 * \param bufObj Object to be used.
642 *
643 * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
644 */
645 static void
646 buffer_sub_data_fallback(struct gl_context *ctx, GLintptrARB offset,
647 GLsizeiptrARB size, const GLvoid *data,
648 struct gl_buffer_object *bufObj)
649 {
650 (void) ctx;
651
652 /* this should have been caught in _mesa_BufferSubData() */
653 assert(size + offset <= bufObj->Size);
654
655 if (bufObj->Data) {
656 memcpy( (GLubyte *) bufObj->Data + offset, data, size );
657 }
658 }
659
660
661 /**
662 * Retrieve data from a subrange of buffer object. If the data range
663 * specified by \c size + \c offset extends beyond the end of the buffer or
664 * if \c data is \c NULL, no copy is performed.
665 *
666 * This is the default callback for \c dd_function_table::GetBufferSubData()
667 * Note that all GL error checking will have been done already.
668 *
669 * \param ctx GL context.
670 * \param target Buffer object target on which to operate.
671 * \param offset Offset of the first byte to be fetched.
672 * \param size Size, in bytes, of the data range.
673 * \param data Destination for data
674 * \param bufObj Object to be used.
675 *
676 * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
677 */
678 static void
679 buffer_get_subdata(struct gl_context *ctx, GLintptrARB offset,
680 GLsizeiptrARB size, GLvoid *data,
681 struct gl_buffer_object *bufObj )
682 {
683 (void) ctx;
684
685 if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
686 memcpy( data, (GLubyte *) bufObj->Data + offset, size );
687 }
688 }
689
690
691 /**
692 * Clear a subrange of the buffer object with copies of the supplied data.
693 * If data is NULL the buffer is filled with zeros.
694 *
695 * This is the default callback for \c dd_function_table::ClearBufferSubData()
696 * Note that all GL error checking will have been done already.
697 *
698 * \param ctx GL context.
699 * \param offset Offset of the first byte to be cleared.
700 * \param size Size, in bytes, of the to be cleared range.
701 * \param clearValue Source of the data.
702 * \param clearValueSize Size, in bytes, of the supplied data.
703 * \param bufObj Object to be cleared.
704 *
705 * \sa glClearBufferSubData, glClearBufferData and
706 * dd_function_table::ClearBufferSubData.
707 */
708 void
709 _mesa_ClearBufferSubData_sw(struct gl_context *ctx,
710 GLintptr offset, GLsizeiptr size,
711 const GLvoid *clearValue,
712 GLsizeiptr clearValueSize,
713 struct gl_buffer_object *bufObj)
714 {
715 GLsizeiptr i;
716 GLubyte *dest;
717
718 assert(ctx->Driver.MapBufferRange);
719 dest = ctx->Driver.MapBufferRange(ctx, offset, size,
720 GL_MAP_WRITE_BIT |
721 GL_MAP_INVALIDATE_RANGE_BIT,
722 bufObj, MAP_INTERNAL);
723
724 if (!dest) {
725 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearBuffer[Sub]Data");
726 return;
727 }
728
729 if (clearValue == NULL) {
730 /* Clear with zeros, per the spec */
731 memset(dest, 0, size);
732 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
733 return;
734 }
735
736 for (i = 0; i < size/clearValueSize; ++i) {
737 memcpy(dest, clearValue, clearValueSize);
738 dest += clearValueSize;
739 }
740
741 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
742 }
743
744
745 /**
746 * Default fallback for \c dd_function_table::MapBufferRange().
747 * Called via glMapBufferRange().
748 */
749 static void *
750 map_buffer_range_fallback(struct gl_context *ctx, GLintptr offset,
751 GLsizeiptr length, GLbitfield access,
752 struct gl_buffer_object *bufObj,
753 gl_map_buffer_index index)
754 {
755 (void) ctx;
756 assert(!_mesa_bufferobj_mapped(bufObj, index));
757 /* Just return a direct pointer to the data */
758 bufObj->Mappings[index].Pointer = bufObj->Data + offset;
759 bufObj->Mappings[index].Length = length;
760 bufObj->Mappings[index].Offset = offset;
761 bufObj->Mappings[index].AccessFlags = access;
762 return bufObj->Mappings[index].Pointer;
763 }
764
765
766 /**
767 * Default fallback for \c dd_function_table::FlushMappedBufferRange().
768 * Called via glFlushMappedBufferRange().
769 */
770 static void
771 flush_mapped_buffer_range_fallback(struct gl_context *ctx,
772 GLintptr offset, GLsizeiptr length,
773 struct gl_buffer_object *obj,
774 gl_map_buffer_index index)
775 {
776 (void) ctx;
777 (void) offset;
778 (void) length;
779 (void) obj;
780 (void) index;
781 /* no-op */
782 }
783
784
785 /**
786 * Default callback for \c dd_function_table::UnmapBuffer().
787 *
788 * The input parameters will have been already tested for errors.
789 *
790 * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
791 */
792 static GLboolean
793 unmap_buffer_fallback(struct gl_context *ctx, struct gl_buffer_object *bufObj,
794 gl_map_buffer_index index)
795 {
796 (void) ctx;
797 /* XXX we might assert here that bufObj->Pointer is non-null */
798 bufObj->Mappings[index].Pointer = NULL;
799 bufObj->Mappings[index].Length = 0;
800 bufObj->Mappings[index].Offset = 0;
801 bufObj->Mappings[index].AccessFlags = 0x0;
802 return GL_TRUE;
803 }
804
805
806 /**
807 * Default fallback for \c dd_function_table::CopyBufferSubData().
808 * Called via glCopyBufferSubData().
809 */
810 static void
811 copy_buffer_sub_data_fallback(struct gl_context *ctx,
812 struct gl_buffer_object *src,
813 struct gl_buffer_object *dst,
814 GLintptr readOffset, GLintptr writeOffset,
815 GLsizeiptr size)
816 {
817 GLubyte *srcPtr, *dstPtr;
818
819 if (src == dst) {
820 srcPtr = dstPtr = ctx->Driver.MapBufferRange(ctx, 0, src->Size,
821 GL_MAP_READ_BIT |
822 GL_MAP_WRITE_BIT, src,
823 MAP_INTERNAL);
824
825 if (!srcPtr)
826 return;
827
828 srcPtr += readOffset;
829 dstPtr += writeOffset;
830 } else {
831 srcPtr = ctx->Driver.MapBufferRange(ctx, readOffset, size,
832 GL_MAP_READ_BIT, src,
833 MAP_INTERNAL);
834 dstPtr = ctx->Driver.MapBufferRange(ctx, writeOffset, size,
835 (GL_MAP_WRITE_BIT |
836 GL_MAP_INVALIDATE_RANGE_BIT), dst,
837 MAP_INTERNAL);
838 }
839
840 /* Note: the src and dst regions will never overlap. Trying to do so
841 * would generate GL_INVALID_VALUE earlier.
842 */
843 if (srcPtr && dstPtr)
844 memcpy(dstPtr, srcPtr, size);
845
846 ctx->Driver.UnmapBuffer(ctx, src, MAP_INTERNAL);
847 if (dst != src)
848 ctx->Driver.UnmapBuffer(ctx, dst, MAP_INTERNAL);
849 }
850
851
852
853 /**
854 * Initialize the state associated with buffer objects
855 */
856 void
857 _mesa_init_buffer_objects( struct gl_context *ctx )
858 {
859 GLuint i;
860
861 memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
862 simple_mtx_init(&DummyBufferObject.MinMaxCacheMutex, mtx_plain);
863 DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
864
865 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
866 ctx->Shared->NullBufferObj);
867
868 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
869 ctx->Shared->NullBufferObj);
870 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
871 ctx->Shared->NullBufferObj);
872
873 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer,
874 ctx->Shared->NullBufferObj);
875
876 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer,
877 ctx->Shared->NullBufferObj);
878
879 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer,
880 ctx->Shared->NullBufferObj);
881
882 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer,
883 ctx->Shared->NullBufferObj);
884
885 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer,
886 ctx->Shared->NullBufferObj);
887
888 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer,
889 ctx->Shared->NullBufferObj);
890
891 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer,
892 ctx->Shared->NullBufferObj);
893
894 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
895 _mesa_reference_buffer_object(ctx,
896 &ctx->UniformBufferBindings[i].BufferObject,
897 ctx->Shared->NullBufferObj);
898 ctx->UniformBufferBindings[i].Offset = -1;
899 ctx->UniformBufferBindings[i].Size = -1;
900 }
901
902 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
903 _mesa_reference_buffer_object(ctx,
904 &ctx->ShaderStorageBufferBindings[i].BufferObject,
905 ctx->Shared->NullBufferObj);
906 ctx->ShaderStorageBufferBindings[i].Offset = -1;
907 ctx->ShaderStorageBufferBindings[i].Size = -1;
908 }
909
910 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
911 _mesa_reference_buffer_object(ctx,
912 &ctx->AtomicBufferBindings[i].BufferObject,
913 ctx->Shared->NullBufferObj);
914 ctx->AtomicBufferBindings[i].Offset = 0;
915 ctx->AtomicBufferBindings[i].Size = 0;
916 }
917 }
918
919
920 void
921 _mesa_free_buffer_objects( struct gl_context *ctx )
922 {
923 GLuint i;
924
925 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
926
927 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
928 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
929
930 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL);
931
932 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, NULL);
933
934 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, NULL);
935
936 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL);
937
938 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer, NULL);
939
940 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, NULL);
941
942 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer, NULL);
943
944 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
945 _mesa_reference_buffer_object(ctx,
946 &ctx->UniformBufferBindings[i].BufferObject,
947 NULL);
948 }
949
950 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
951 _mesa_reference_buffer_object(ctx,
952 &ctx->ShaderStorageBufferBindings[i].BufferObject,
953 NULL);
954 }
955
956 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
957 _mesa_reference_buffer_object(ctx,
958 &ctx->AtomicBufferBindings[i].BufferObject,
959 NULL);
960 }
961
962 }
963
964 bool
965 _mesa_handle_bind_buffer_gen(struct gl_context *ctx,
966 GLuint buffer,
967 struct gl_buffer_object **buf_handle,
968 const char *caller)
969 {
970 struct gl_buffer_object *buf = *buf_handle;
971
972 if (!buf && (ctx->API == API_OPENGL_CORE)) {
973 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
974 return false;
975 }
976
977 if (!buf || buf == &DummyBufferObject) {
978 /* If this is a new buffer object id, or one which was generated but
979 * never used before, allocate a buffer object now.
980 */
981 buf = ctx->Driver.NewBufferObject(ctx, buffer);
982 if (!buf) {
983 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
984 return false;
985 }
986 _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, buf);
987 *buf_handle = buf;
988 }
989
990 return true;
991 }
992
993 /**
994 * Bind the specified target to buffer for the specified context.
995 * Called by glBindBuffer() and other functions.
996 */
997 static void
998 bind_buffer_object(struct gl_context *ctx,
999 struct gl_buffer_object **bindTarget, GLuint buffer)
1000 {
1001 struct gl_buffer_object *oldBufObj;
1002 struct gl_buffer_object *newBufObj = NULL;
1003
1004 assert(bindTarget);
1005
1006 /* Get pointer to old buffer object (to be unbound) */
1007 oldBufObj = *bindTarget;
1008 if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending)
1009 return; /* rebinding the same buffer object- no change */
1010
1011 /*
1012 * Get pointer to new buffer object (newBufObj)
1013 */
1014 if (buffer == 0) {
1015 /* The spec says there's not a buffer object named 0, but we use
1016 * one internally because it simplifies things.
1017 */
1018 newBufObj = ctx->Shared->NullBufferObj;
1019 }
1020 else {
1021 /* non-default buffer object */
1022 newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
1023 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
1024 &newBufObj, "glBindBuffer"))
1025 return;
1026 }
1027
1028 /* record usage history */
1029 if (bindTarget == &ctx->Pack.BufferObj) {
1030 newBufObj->UsageHistory |= USAGE_PIXEL_PACK_BUFFER;
1031 }
1032
1033 /* bind new buffer */
1034 _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
1035 }
1036
1037
1038 /**
1039 * Update the default buffer objects in the given context to reference those
1040 * specified in the shared state and release those referencing the old
1041 * shared state.
1042 */
1043 void
1044 _mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
1045 {
1046 /* Bind the NullBufferObj to remove references to those
1047 * in the shared context hash table.
1048 */
1049 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1050 bind_buffer_object(ctx, &ctx->Array.VAO->IndexBufferObj, 0);
1051 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1052 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1053 }
1054
1055
1056
1057 /**
1058 * Return the gl_buffer_object for the given ID.
1059 * Always return NULL for ID 0.
1060 */
1061 struct gl_buffer_object *
1062 _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
1063 {
1064 if (buffer == 0)
1065 return NULL;
1066 else
1067 return (struct gl_buffer_object *)
1068 _mesa_HashLookup(ctx->Shared->BufferObjects, buffer);
1069 }
1070
1071
1072 struct gl_buffer_object *
1073 _mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer)
1074 {
1075 if (buffer == 0)
1076 return NULL;
1077 else
1078 return (struct gl_buffer_object *)
1079 _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer);
1080 }
1081
1082 /**
1083 * A convenience function for direct state access functions that throws
1084 * GL_INVALID_OPERATION if buffer is not the name of an existing
1085 * buffer object.
1086 */
1087 struct gl_buffer_object *
1088 _mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer,
1089 const char *caller)
1090 {
1091 struct gl_buffer_object *bufObj;
1092
1093 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1094 if (!bufObj || bufObj == &DummyBufferObject) {
1095 _mesa_error(ctx, GL_INVALID_OPERATION,
1096 "%s(non-existent buffer object %u)", caller, buffer);
1097 return NULL;
1098 }
1099
1100 return bufObj;
1101 }
1102
1103
1104 /**
1105 * Look up a buffer object for a multi-bind function.
1106 *
1107 * Unlike _mesa_lookup_bufferobj(), this function also takes care
1108 * of generating an error if the buffer ID is not zero or the name
1109 * of an existing buffer object.
1110 *
1111 * If the buffer ID refers to an existing buffer object, a pointer
1112 * to the buffer object is returned. If the ID is zero, a pointer
1113 * to the shared NullBufferObj is returned. If the ID is not zero
1114 * and does not refer to a valid buffer object, this function
1115 * returns NULL.
1116 *
1117 * This function assumes that the caller has already locked the
1118 * hash table mutex by calling
1119 * _mesa_HashLockMutex(ctx->Shared->BufferObjects).
1120 */
1121 struct gl_buffer_object *
1122 _mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
1123 const GLuint *buffers,
1124 GLuint index, const char *caller)
1125 {
1126 struct gl_buffer_object *bufObj;
1127
1128 if (buffers[index] != 0) {
1129 bufObj = _mesa_lookup_bufferobj_locked(ctx, buffers[index]);
1130
1131 /* The multi-bind functions don't create the buffer objects
1132 when they don't exist. */
1133 if (bufObj == &DummyBufferObject)
1134 bufObj = NULL;
1135 } else
1136 bufObj = ctx->Shared->NullBufferObj;
1137
1138 if (!bufObj) {
1139 /* The ARB_multi_bind spec says:
1140 *
1141 * "An INVALID_OPERATION error is generated if any value
1142 * in <buffers> is not zero or the name of an existing
1143 * buffer object (per binding)."
1144 */
1145 _mesa_error(ctx, GL_INVALID_OPERATION,
1146 "%s(buffers[%u]=%u is not zero or the name "
1147 "of an existing buffer object)",
1148 caller, index, buffers[index]);
1149 }
1150
1151 return bufObj;
1152 }
1153
1154
1155 /**
1156 * If *ptr points to obj, set ptr = the Null/default buffer object.
1157 * This is a helper for buffer object deletion.
1158 * The GL spec says that deleting a buffer object causes it to get
1159 * unbound from all arrays in the current context.
1160 */
1161 static void
1162 unbind(struct gl_context *ctx,
1163 struct gl_vertex_array_object *vao, unsigned index,
1164 struct gl_buffer_object *obj)
1165 {
1166 if (vao->BufferBinding[index].BufferObj == obj) {
1167 _mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj,
1168 vao->BufferBinding[index].Offset,
1169 vao->BufferBinding[index].Stride);
1170 }
1171 }
1172
1173
1174 /**
1175 * Plug default/fallback buffer object functions into the device
1176 * driver hooks.
1177 */
1178 void
1179 _mesa_init_buffer_object_functions(struct dd_function_table *driver)
1180 {
1181 /* GL_ARB_vertex/pixel_buffer_object */
1182 driver->NewBufferObject = _mesa_new_buffer_object;
1183 driver->DeleteBuffer = _mesa_delete_buffer_object;
1184 driver->BufferData = buffer_data_fallback;
1185 driver->BufferSubData = buffer_sub_data_fallback;
1186 driver->GetBufferSubData = buffer_get_subdata;
1187 driver->UnmapBuffer = unmap_buffer_fallback;
1188
1189 /* GL_ARB_clear_buffer_object */
1190 driver->ClearBufferSubData = _mesa_ClearBufferSubData_sw;
1191
1192 /* GL_ARB_map_buffer_range */
1193 driver->MapBufferRange = map_buffer_range_fallback;
1194 driver->FlushMappedBufferRange = flush_mapped_buffer_range_fallback;
1195
1196 /* GL_ARB_copy_buffer */
1197 driver->CopyBufferSubData = copy_buffer_sub_data_fallback;
1198 }
1199
1200
1201 void
1202 _mesa_buffer_unmap_all_mappings(struct gl_context *ctx,
1203 struct gl_buffer_object *bufObj)
1204 {
1205 for (int i = 0; i < MAP_COUNT; i++) {
1206 if (_mesa_bufferobj_mapped(bufObj, i)) {
1207 ctx->Driver.UnmapBuffer(ctx, bufObj, i);
1208 assert(bufObj->Mappings[i].Pointer == NULL);
1209 bufObj->Mappings[i].AccessFlags = 0;
1210 }
1211 }
1212 }
1213
1214
1215 /**********************************************************************/
1216 /* API Functions */
1217 /**********************************************************************/
1218
1219 void GLAPIENTRY
1220 _mesa_BindBuffer_no_error(GLenum target, GLuint buffer)
1221 {
1222 GET_CURRENT_CONTEXT(ctx);
1223
1224 struct gl_buffer_object **bindTarget = get_buffer_target(ctx, target);
1225 bind_buffer_object(ctx, bindTarget, buffer);
1226 }
1227
1228
1229 void GLAPIENTRY
1230 _mesa_BindBuffer(GLenum target, GLuint buffer)
1231 {
1232 GET_CURRENT_CONTEXT(ctx);
1233
1234 if (MESA_VERBOSE & VERBOSE_API) {
1235 _mesa_debug(ctx, "glBindBuffer(%s, %u)\n",
1236 _mesa_enum_to_string(target), buffer);
1237 }
1238
1239 struct gl_buffer_object **bindTarget = get_buffer_target(ctx, target);
1240 if (!bindTarget) {
1241 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target %s)",
1242 _mesa_enum_to_string(target));
1243 return;
1244 }
1245
1246 bind_buffer_object(ctx, bindTarget, buffer);
1247 }
1248
1249 /**
1250 * Binds a buffer object to a binding point.
1251 *
1252 * The caller is responsible for validating the offset,
1253 * flushing the vertices and updating NewDriverState.
1254 */
1255 static void
1256 set_buffer_binding(struct gl_context *ctx,
1257 struct gl_buffer_binding *binding,
1258 struct gl_buffer_object *bufObj,
1259 GLintptr offset,
1260 GLsizeiptr size,
1261 bool autoSize, gl_buffer_usage usage)
1262 {
1263 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
1264
1265 binding->Offset = offset;
1266 binding->Size = size;
1267 binding->AutomaticSize = autoSize;
1268
1269 /* If this is a real buffer object, mark it has having been used
1270 * at some point as an atomic counter buffer.
1271 */
1272 if (size >= 0)
1273 bufObj->UsageHistory |= usage;
1274 }
1275
1276 static void
1277 set_buffer_multi_binding(struct gl_context *ctx,
1278 const GLuint *buffers,
1279 int idx,
1280 const char *caller,
1281 struct gl_buffer_binding *binding,
1282 GLintptr offset,
1283 GLsizeiptr size,
1284 bool range,
1285 gl_buffer_usage usage)
1286 {
1287 struct gl_buffer_object *bufObj;
1288 if (binding->BufferObject && binding->BufferObject->Name == buffers[idx])
1289 bufObj = binding->BufferObject;
1290 else
1291 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, idx, caller);
1292
1293 if (bufObj) {
1294 if (bufObj == ctx->Shared->NullBufferObj)
1295 set_buffer_binding(ctx, binding, bufObj, -1, -1, !range, usage);
1296 else
1297 set_buffer_binding(ctx, binding, bufObj, offset, size, !range, usage);
1298 }
1299 }
1300
1301 static void
1302 bind_buffer(struct gl_context *ctx,
1303 struct gl_buffer_binding *binding,
1304 struct gl_buffer_object *bufObj,
1305 GLintptr offset,
1306 GLsizeiptr size,
1307 GLboolean autoSize,
1308 uint64_t driver_state,
1309 gl_buffer_usage usage)
1310 {
1311 if (binding->BufferObject == bufObj &&
1312 binding->Offset == offset &&
1313 binding->Size == size &&
1314 binding->AutomaticSize == autoSize) {
1315 return;
1316 }
1317
1318 FLUSH_VERTICES(ctx, 0);
1319 ctx->NewDriverState |= driver_state;
1320
1321 set_buffer_binding(ctx, binding, bufObj, offset, size, autoSize, usage);
1322 }
1323
1324 /**
1325 * Binds a buffer object to a uniform buffer binding point.
1326 *
1327 * Unlike set_buffer_binding(), this function also flushes vertices
1328 * and updates NewDriverState. It also checks if the binding
1329 * has actually changed before updating it.
1330 */
1331 static void
1332 bind_uniform_buffer(struct gl_context *ctx,
1333 GLuint index,
1334 struct gl_buffer_object *bufObj,
1335 GLintptr offset,
1336 GLsizeiptr size,
1337 GLboolean autoSize)
1338 {
1339 bind_buffer(ctx, &ctx->UniformBufferBindings[index],
1340 bufObj, offset, size, autoSize,
1341 ctx->DriverFlags.NewUniformBuffer,
1342 USAGE_UNIFORM_BUFFER);
1343 }
1344
1345 /**
1346 * Binds a buffer object to a shader storage buffer binding point.
1347 *
1348 * Unlike set_ssbo_binding(), this function also flushes vertices
1349 * and updates NewDriverState. It also checks if the binding
1350 * has actually changed before updating it.
1351 */
1352 static void
1353 bind_shader_storage_buffer(struct gl_context *ctx,
1354 GLuint index,
1355 struct gl_buffer_object *bufObj,
1356 GLintptr offset,
1357 GLsizeiptr size,
1358 GLboolean autoSize)
1359 {
1360 bind_buffer(ctx, &ctx->ShaderStorageBufferBindings[index],
1361 bufObj, offset, size, autoSize,
1362 ctx->DriverFlags.NewShaderStorageBuffer,
1363 USAGE_SHADER_STORAGE_BUFFER);
1364 }
1365
1366 /**
1367 * Binds a buffer object to an atomic buffer binding point.
1368 *
1369 * Unlike set_atomic_binding(), this function also flushes vertices
1370 * and updates NewDriverState. It also checks if the binding
1371 * has actually changed before updating it.
1372 */
1373 static void
1374 bind_atomic_buffer(struct gl_context *ctx, unsigned index,
1375 struct gl_buffer_object *bufObj, GLintptr offset,
1376 GLsizeiptr size, GLboolean autoSize)
1377 {
1378 bind_buffer(ctx, &ctx->AtomicBufferBindings[index],
1379 bufObj, offset, size, autoSize,
1380 ctx->DriverFlags.NewAtomicBuffer,
1381 USAGE_ATOMIC_COUNTER_BUFFER);
1382 }
1383
1384 /**
1385 * Bind a buffer object to a uniform block binding point.
1386 * As above, but offset = 0.
1387 */
1388 static void
1389 bind_buffer_base_uniform_buffer(struct gl_context *ctx,
1390 GLuint index,
1391 struct gl_buffer_object *bufObj)
1392 {
1393 if (index >= ctx->Const.MaxUniformBufferBindings) {
1394 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
1395 return;
1396 }
1397
1398 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
1399
1400 if (bufObj == ctx->Shared->NullBufferObj)
1401 bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
1402 else
1403 bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
1404 }
1405
1406 /**
1407 * Bind a buffer object to a shader storage block binding point.
1408 * As above, but offset = 0.
1409 */
1410 static void
1411 bind_buffer_base_shader_storage_buffer(struct gl_context *ctx,
1412 GLuint index,
1413 struct gl_buffer_object *bufObj)
1414 {
1415 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
1416 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
1417 return;
1418 }
1419
1420 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
1421
1422 if (bufObj == ctx->Shared->NullBufferObj)
1423 bind_shader_storage_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
1424 else
1425 bind_shader_storage_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
1426 }
1427
1428 /**
1429 * Bind a buffer object to a shader storage block binding point.
1430 * As above, but offset = 0.
1431 */
1432 static void
1433 bind_buffer_base_atomic_buffer(struct gl_context *ctx,
1434 GLuint index,
1435 struct gl_buffer_object *bufObj)
1436 {
1437 if (index >= ctx->Const.MaxAtomicBufferBindings) {
1438 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
1439 return;
1440 }
1441
1442 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, bufObj);
1443
1444 if (bufObj == ctx->Shared->NullBufferObj)
1445 bind_atomic_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
1446 else
1447 bind_atomic_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
1448 }
1449
1450 /**
1451 * Delete a set of buffer objects.
1452 *
1453 * \param n Number of buffer objects to delete.
1454 * \param ids Array of \c n buffer object IDs.
1455 */
1456 static void
1457 delete_buffers(struct gl_context *ctx, GLsizei n, const GLuint *ids)
1458 {
1459 FLUSH_VERTICES(ctx, 0);
1460
1461 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1462
1463 for (GLsizei i = 0; i < n; i++) {
1464 struct gl_buffer_object *bufObj =
1465 _mesa_lookup_bufferobj_locked(ctx, ids[i]);
1466 if (bufObj) {
1467 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1468 GLuint j;
1469
1470 assert(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
1471
1472 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1473
1474 /* unbind any vertex pointers bound to this buffer */
1475 for (j = 0; j < ARRAY_SIZE(vao->BufferBinding); j++) {
1476 unbind(ctx, vao, j, bufObj);
1477 }
1478
1479 if (ctx->Array.ArrayBufferObj == bufObj) {
1480 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1481 }
1482 if (vao->IndexBufferObj == bufObj) {
1483 bind_buffer_object(ctx, &vao->IndexBufferObj, 0);
1484 }
1485
1486 /* unbind ARB_draw_indirect binding point */
1487 if (ctx->DrawIndirectBuffer == bufObj) {
1488 bind_buffer_object(ctx, &ctx->DrawIndirectBuffer, 0);
1489 }
1490
1491 /* unbind ARB_indirect_parameters binding point */
1492 if (ctx->ParameterBuffer == bufObj) {
1493 bind_buffer_object(ctx, &ctx->ParameterBuffer, 0);
1494 }
1495
1496 /* unbind ARB_compute_shader binding point */
1497 if (ctx->DispatchIndirectBuffer == bufObj) {
1498 bind_buffer_object(ctx, &ctx->DispatchIndirectBuffer, 0);
1499 }
1500
1501 /* unbind ARB_copy_buffer binding points */
1502 if (ctx->CopyReadBuffer == bufObj) {
1503 bind_buffer_object(ctx, &ctx->CopyReadBuffer, 0);
1504 }
1505 if (ctx->CopyWriteBuffer == bufObj) {
1506 bind_buffer_object(ctx, &ctx->CopyWriteBuffer, 0);
1507 }
1508
1509 /* unbind transform feedback binding points */
1510 if (ctx->TransformFeedback.CurrentBuffer == bufObj) {
1511 bind_buffer_object(ctx, &ctx->TransformFeedback.CurrentBuffer, 0);
1512 }
1513 for (j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1514 if (ctx->TransformFeedback.CurrentObject->Buffers[j] == bufObj) {
1515 _mesa_bind_buffer_base_transform_feedback(ctx,
1516 ctx->TransformFeedback.CurrentObject,
1517 j, ctx->Shared->NullBufferObj,
1518 false);
1519 }
1520 }
1521
1522 /* unbind UBO binding points */
1523 for (j = 0; j < ctx->Const.MaxUniformBufferBindings; j++) {
1524 if (ctx->UniformBufferBindings[j].BufferObject == bufObj) {
1525 bind_buffer_base_uniform_buffer(ctx, j,
1526 ctx->Shared->NullBufferObj);
1527 }
1528 }
1529
1530 if (ctx->UniformBuffer == bufObj) {
1531 bind_buffer_object(ctx, &ctx->UniformBuffer, 0);
1532 }
1533
1534 /* unbind SSBO binding points */
1535 for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) {
1536 if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) {
1537 bind_buffer_base_shader_storage_buffer(ctx, j,
1538 ctx->Shared->NullBufferObj);
1539 }
1540 }
1541
1542 if (ctx->ShaderStorageBuffer == bufObj) {
1543 bind_buffer_object(ctx, &ctx->ShaderStorageBuffer, 0);
1544 }
1545
1546 /* unbind Atomci Buffer binding points */
1547 for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) {
1548 if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) {
1549 bind_buffer_base_atomic_buffer(ctx, j,
1550 ctx->Shared->NullBufferObj);
1551 }
1552 }
1553
1554 if (ctx->AtomicBuffer == bufObj) {
1555 bind_buffer_object(ctx, &ctx->AtomicBuffer, 0);
1556 }
1557
1558 /* unbind any pixel pack/unpack pointers bound to this buffer */
1559 if (ctx->Pack.BufferObj == bufObj) {
1560 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1561 }
1562 if (ctx->Unpack.BufferObj == bufObj) {
1563 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1564 }
1565
1566 if (ctx->Texture.BufferObject == bufObj) {
1567 bind_buffer_object(ctx, &ctx->Texture.BufferObject, 0);
1568 }
1569
1570 if (ctx->ExternalVirtualMemoryBuffer == bufObj) {
1571 bind_buffer_object(ctx, &ctx->ExternalVirtualMemoryBuffer, 0);
1572 }
1573
1574 /* unbind query buffer binding point */
1575 if (ctx->QueryBuffer == bufObj) {
1576 bind_buffer_object(ctx, &ctx->QueryBuffer, 0);
1577 }
1578
1579 /* The ID is immediately freed for re-use */
1580 _mesa_HashRemoveLocked(ctx->Shared->BufferObjects, ids[i]);
1581 /* Make sure we do not run into the classic ABA problem on bind.
1582 * We don't want to allow re-binding a buffer object that's been
1583 * "deleted" by glDeleteBuffers().
1584 *
1585 * The explicit rebinding to the default object in the current context
1586 * prevents the above in the current context, but another context
1587 * sharing the same objects might suffer from this problem.
1588 * The alternative would be to do the hash lookup in any case on bind
1589 * which would introduce more runtime overhead than this.
1590 */
1591 bufObj->DeletePending = GL_TRUE;
1592 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
1593 }
1594 }
1595
1596 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1597 }
1598
1599
1600 void GLAPIENTRY
1601 _mesa_DeleteBuffers_no_error(GLsizei n, const GLuint *ids)
1602 {
1603 GET_CURRENT_CONTEXT(ctx);
1604 delete_buffers(ctx, n, ids);
1605 }
1606
1607
1608 void GLAPIENTRY
1609 _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
1610 {
1611 GET_CURRENT_CONTEXT(ctx);
1612
1613 if (n < 0) {
1614 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
1615 return;
1616 }
1617
1618 delete_buffers(ctx, n, ids);
1619 }
1620
1621
1622 /**
1623 * This is the implementation for glGenBuffers and glCreateBuffers. It is not
1624 * exposed to the rest of Mesa to encourage the use of nameless buffers in
1625 * driver internals.
1626 */
1627 static void
1628 create_buffers(struct gl_context *ctx, GLsizei n, GLuint *buffers, bool dsa)
1629 {
1630 GLuint first;
1631 struct gl_buffer_object *buf;
1632
1633 if (!buffers)
1634 return;
1635
1636 /*
1637 * This must be atomic (generation and allocation of buffer object IDs)
1638 */
1639 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1640
1641 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
1642
1643 /* Insert the ID and pointer into the hash table. If non-DSA, insert a
1644 * DummyBufferObject. Otherwise, create a new buffer object and insert
1645 * it.
1646 */
1647 for (int i = 0; i < n; i++) {
1648 buffers[i] = first + i;
1649 if (dsa) {
1650 assert(ctx->Driver.NewBufferObject);
1651 buf = ctx->Driver.NewBufferObject(ctx, buffers[i]);
1652 if (!buf) {
1653 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCreateBuffers");
1654 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1655 return;
1656 }
1657 }
1658 else
1659 buf = &DummyBufferObject;
1660
1661 _mesa_HashInsertLocked(ctx->Shared->BufferObjects, buffers[i], buf);
1662 }
1663
1664 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1665 }
1666
1667
1668 static void
1669 create_buffers_err(struct gl_context *ctx, GLsizei n, GLuint *buffers, bool dsa)
1670 {
1671 const char *func = dsa ? "glCreateBuffers" : "glGenBuffers";
1672
1673 if (MESA_VERBOSE & VERBOSE_API)
1674 _mesa_debug(ctx, "%s(%d)\n", func, n);
1675
1676 if (n < 0) {
1677 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n %d < 0)", func, n);
1678 return;
1679 }
1680
1681 create_buffers(ctx, n, buffers, dsa);
1682 }
1683
1684 /**
1685 * Generate a set of unique buffer object IDs and store them in \c buffers.
1686 *
1687 * \param n Number of IDs to generate.
1688 * \param buffers Array of \c n locations to store the IDs.
1689 */
1690 void GLAPIENTRY
1691 _mesa_GenBuffers_no_error(GLsizei n, GLuint *buffers)
1692 {
1693 GET_CURRENT_CONTEXT(ctx);
1694 create_buffers(ctx, n, buffers, false);
1695 }
1696
1697
1698 void GLAPIENTRY
1699 _mesa_GenBuffers(GLsizei n, GLuint *buffers)
1700 {
1701 GET_CURRENT_CONTEXT(ctx);
1702 create_buffers_err(ctx, n, buffers, false);
1703 }
1704
1705 /**
1706 * Create a set of buffer objects and store their unique IDs in \c buffers.
1707 *
1708 * \param n Number of IDs to generate.
1709 * \param buffers Array of \c n locations to store the IDs.
1710 */
1711 void GLAPIENTRY
1712 _mesa_CreateBuffers_no_error(GLsizei n, GLuint *buffers)
1713 {
1714 GET_CURRENT_CONTEXT(ctx);
1715 create_buffers(ctx, n, buffers, true);
1716 }
1717
1718
1719 void GLAPIENTRY
1720 _mesa_CreateBuffers(GLsizei n, GLuint *buffers)
1721 {
1722 GET_CURRENT_CONTEXT(ctx);
1723 create_buffers_err(ctx, n, buffers, true);
1724 }
1725
1726
1727 /**
1728 * Determine if ID is the name of a buffer object.
1729 *
1730 * \param id ID of the potential buffer object.
1731 * \return \c GL_TRUE if \c id is the name of a buffer object,
1732 * \c GL_FALSE otherwise.
1733 */
1734 GLboolean GLAPIENTRY
1735 _mesa_IsBuffer(GLuint id)
1736 {
1737 struct gl_buffer_object *bufObj;
1738 GET_CURRENT_CONTEXT(ctx);
1739 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1740
1741 bufObj = _mesa_lookup_bufferobj(ctx, id);
1742
1743 return bufObj && bufObj != &DummyBufferObject;
1744 }
1745
1746
1747 static bool
1748 validate_buffer_storage(struct gl_context *ctx,
1749 struct gl_buffer_object *bufObj, GLsizeiptr size,
1750 GLbitfield flags, const char *func)
1751 {
1752 if (size <= 0) {
1753 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size <= 0)", func);
1754 return false;
1755 }
1756
1757 GLbitfield valid_flags = GL_MAP_READ_BIT |
1758 GL_MAP_WRITE_BIT |
1759 GL_MAP_PERSISTENT_BIT |
1760 GL_MAP_COHERENT_BIT |
1761 GL_DYNAMIC_STORAGE_BIT |
1762 GL_CLIENT_STORAGE_BIT;
1763
1764 if (ctx->Extensions.ARB_sparse_buffer)
1765 valid_flags |= GL_SPARSE_STORAGE_BIT_ARB;
1766
1767 if (flags & ~valid_flags) {
1768 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid flag bits set)", func);
1769 return false;
1770 }
1771
1772 /* The Errors section of the GL_ARB_sparse_buffer spec says:
1773 *
1774 * "INVALID_VALUE is generated by BufferStorage if <flags> contains
1775 * SPARSE_STORAGE_BIT_ARB and <flags> also contains any combination of
1776 * MAP_READ_BIT or MAP_WRITE_BIT."
1777 */
1778 if (flags & GL_SPARSE_STORAGE_BIT_ARB &&
1779 flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) {
1780 _mesa_error(ctx, GL_INVALID_VALUE, "%s(SPARSE_STORAGE and READ/WRITE)", func);
1781 return false;
1782 }
1783
1784 if (flags & GL_MAP_PERSISTENT_BIT &&
1785 !(flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))) {
1786 _mesa_error(ctx, GL_INVALID_VALUE,
1787 "%s(PERSISTENT and flags!=READ/WRITE)", func);
1788 return false;
1789 }
1790
1791 if (flags & GL_MAP_COHERENT_BIT && !(flags & GL_MAP_PERSISTENT_BIT)) {
1792 _mesa_error(ctx, GL_INVALID_VALUE,
1793 "%s(COHERENT and flags!=PERSISTENT)", func);
1794 return false;
1795 }
1796
1797 if (bufObj->Immutable || bufObj->HandleAllocated) {
1798 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
1799 return false;
1800 }
1801
1802 return true;
1803 }
1804
1805
1806 static void
1807 buffer_storage(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1808 struct gl_memory_object *memObj, GLenum target,
1809 GLsizeiptr size, const GLvoid *data, GLbitfield flags,
1810 GLuint64 offset, const char *func)
1811 {
1812 GLboolean res;
1813
1814 /* Unmap the existing buffer. We'll replace it now. Not an error. */
1815 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1816
1817 FLUSH_VERTICES(ctx, 0);
1818
1819 bufObj->Written = GL_TRUE;
1820 bufObj->Immutable = GL_TRUE;
1821 bufObj->MinMaxCacheDirty = true;
1822
1823 if (memObj) {
1824 assert(ctx->Driver.BufferDataMem);
1825 res = ctx->Driver.BufferDataMem(ctx, target, size, memObj, offset,
1826 GL_DYNAMIC_DRAW, bufObj);
1827 }
1828 else {
1829 assert(ctx->Driver.BufferData);
1830 res = ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW,
1831 flags, bufObj);
1832 }
1833
1834 if (!res) {
1835 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
1836 /* Even though the interaction between AMD_pinned_memory and
1837 * glBufferStorage is not described in the spec, Graham Sellers
1838 * said that it should behave the same as glBufferData.
1839 */
1840 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1841 }
1842 else {
1843 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1844 }
1845 }
1846 }
1847
1848
1849 static ALWAYS_INLINE void
1850 inlined_buffer_storage(GLenum target, GLuint buffer, GLsizeiptr size,
1851 const GLvoid *data, GLbitfield flags,
1852 GLuint memory, GLuint64 offset,
1853 bool dsa, bool mem, bool no_error, const char *func)
1854 {
1855 GET_CURRENT_CONTEXT(ctx);
1856 struct gl_buffer_object *bufObj;
1857 struct gl_memory_object *memObj = NULL;
1858
1859 if (mem) {
1860 if (!no_error) {
1861 if (!ctx->Extensions.EXT_memory_object) {
1862 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
1863 return;
1864 }
1865
1866 /* From the EXT_external_objects spec:
1867 *
1868 * "An INVALID_VALUE error is generated by BufferStorageMemEXT and
1869 * NamedBufferStorageMemEXT if <memory> is 0, or ..."
1870 */
1871 if (memory == 0) {
1872 _mesa_error(ctx, GL_INVALID_VALUE, "%s(memory == 0)", func);
1873 }
1874 }
1875
1876 memObj = _mesa_lookup_memory_object(ctx, memory);
1877 if (!memObj)
1878 return;
1879
1880 /* From the EXT_external_objects spec:
1881 *
1882 * "An INVALID_OPERATION error is generated if <memory> names a
1883 * valid memory object which has no associated memory."
1884 */
1885 if (!no_error && !memObj->Immutable) {
1886 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no associated memory)",
1887 func);
1888 return;
1889 }
1890 }
1891
1892 if (dsa) {
1893 if (no_error) {
1894 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1895 } else {
1896 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
1897 if (!bufObj)
1898 return;
1899 }
1900 } else {
1901 if (no_error) {
1902 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
1903 bufObj = *bufObjPtr;
1904 } else {
1905 bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
1906 if (!bufObj)
1907 return;
1908 }
1909 }
1910
1911 if (no_error || validate_buffer_storage(ctx, bufObj, size, flags, func))
1912 buffer_storage(ctx, bufObj, memObj, target, size, data, flags, offset, func);
1913 }
1914
1915
1916 void GLAPIENTRY
1917 _mesa_BufferStorage_no_error(GLenum target, GLsizeiptr size,
1918 const GLvoid *data, GLbitfield flags)
1919 {
1920 inlined_buffer_storage(target, 0, size, data, flags, GL_NONE, 0,
1921 false, false, true, "glBufferStorage");
1922 }
1923
1924
1925 void GLAPIENTRY
1926 _mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data,
1927 GLbitfield flags)
1928 {
1929 inlined_buffer_storage(target, 0, size, data, flags, GL_NONE, 0,
1930 false, false, false, "glBufferStorage");
1931 }
1932
1933
1934 void GLAPIENTRY
1935 _mesa_BufferStorageMemEXT(GLenum target, GLsizeiptr size,
1936 GLuint memory, GLuint64 offset)
1937 {
1938 inlined_buffer_storage(target, 0, size, NULL, 0, memory, offset,
1939 false, true, false, "glBufferStorageMemEXT");
1940 }
1941
1942
1943 void GLAPIENTRY
1944 _mesa_BufferStorageMemEXT_no_error(GLenum target, GLsizeiptr size,
1945 GLuint memory, GLuint64 offset)
1946 {
1947 inlined_buffer_storage(target, 0, size, NULL, 0, memory, offset,
1948 false, true, true, "glBufferStorageMemEXT");
1949 }
1950
1951
1952 void GLAPIENTRY
1953 _mesa_NamedBufferStorage_no_error(GLuint buffer, GLsizeiptr size,
1954 const GLvoid *data, GLbitfield flags)
1955 {
1956 /* In direct state access, buffer objects have an unspecified target
1957 * since they are not required to be bound.
1958 */
1959 inlined_buffer_storage(GL_NONE, buffer, size, data, flags, GL_NONE, 0,
1960 true, false, true, "glNamedBufferStorage");
1961 }
1962
1963
1964 void GLAPIENTRY
1965 _mesa_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const GLvoid *data,
1966 GLbitfield flags)
1967 {
1968 /* In direct state access, buffer objects have an unspecified target
1969 * since they are not required to be bound.
1970 */
1971 inlined_buffer_storage(GL_NONE, buffer, size, data, flags, GL_NONE, 0,
1972 true, false, false, "glNamedBufferStorage");
1973 }
1974
1975 void GLAPIENTRY
1976 _mesa_NamedBufferStorageMemEXT(GLuint buffer, GLsizeiptr size,
1977 GLuint memory, GLuint64 offset)
1978 {
1979 inlined_buffer_storage(GL_NONE, buffer, size, GL_NONE, 0, memory, offset,
1980 true, true, false, "glNamedBufferStorageMemEXT");
1981 }
1982
1983
1984 void GLAPIENTRY
1985 _mesa_NamedBufferStorageMemEXT_no_error(GLuint buffer, GLsizeiptr size,
1986 GLuint memory, GLuint64 offset)
1987 {
1988 inlined_buffer_storage(GL_NONE, buffer, size, GL_NONE, 0, memory, offset,
1989 true, true, true, "glNamedBufferStorageMemEXT");
1990 }
1991
1992
1993 static ALWAYS_INLINE void
1994 buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1995 GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage,
1996 const char *func, bool no_error)
1997 {
1998 bool valid_usage;
1999
2000 if (MESA_VERBOSE & VERBOSE_API) {
2001 _mesa_debug(ctx, "%s(%s, %ld, %p, %s)\n",
2002 func,
2003 _mesa_enum_to_string(target),
2004 (long int) size, data,
2005 _mesa_enum_to_string(usage));
2006 }
2007
2008 if (!no_error) {
2009 if (size < 0) {
2010 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", func);
2011 return;
2012 }
2013
2014 switch (usage) {
2015 case GL_STREAM_DRAW_ARB:
2016 valid_usage = (ctx->API != API_OPENGLES);
2017 break;
2018 case GL_STATIC_DRAW_ARB:
2019 case GL_DYNAMIC_DRAW_ARB:
2020 valid_usage = true;
2021 break;
2022 case GL_STREAM_READ_ARB:
2023 case GL_STREAM_COPY_ARB:
2024 case GL_STATIC_READ_ARB:
2025 case GL_STATIC_COPY_ARB:
2026 case GL_DYNAMIC_READ_ARB:
2027 case GL_DYNAMIC_COPY_ARB:
2028 valid_usage = _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx);
2029 break;
2030 default:
2031 valid_usage = false;
2032 break;
2033 }
2034
2035 if (!valid_usage) {
2036 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid usage: %s)", func,
2037 _mesa_enum_to_string(usage));
2038 return;
2039 }
2040
2041 if (bufObj->Immutable || bufObj->HandleAllocated) {
2042 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
2043 return;
2044 }
2045 }
2046
2047 /* Unmap the existing buffer. We'll replace it now. Not an error. */
2048 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
2049
2050 FLUSH_VERTICES(ctx, 0);
2051
2052 bufObj->Written = GL_TRUE;
2053 bufObj->MinMaxCacheDirty = true;
2054
2055 #ifdef VBO_DEBUG
2056 printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
2057 bufObj->Name, size, data, usage);
2058 #endif
2059
2060 #ifdef BOUNDS_CHECK
2061 size += 100;
2062 #endif
2063
2064 assert(ctx->Driver.BufferData);
2065 if (!ctx->Driver.BufferData(ctx, target, size, data, usage,
2066 GL_MAP_READ_BIT |
2067 GL_MAP_WRITE_BIT |
2068 GL_DYNAMIC_STORAGE_BIT,
2069 bufObj)) {
2070 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
2071 if (!no_error) {
2072 /* From GL_AMD_pinned_memory:
2073 *
2074 * INVALID_OPERATION is generated by BufferData if <target> is
2075 * EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, and the store cannot be
2076 * mapped to the GPU address space.
2077 */
2078 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
2079 }
2080 } else {
2081 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2082 }
2083 }
2084 }
2085
2086 static void
2087 buffer_data_error(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2088 GLenum target, GLsizeiptr size, const GLvoid *data,
2089 GLenum usage, const char *func)
2090 {
2091 buffer_data(ctx, bufObj, target, size, data, usage, func, false);
2092 }
2093
2094 static void
2095 buffer_data_no_error(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2096 GLenum target, GLsizeiptr size, const GLvoid *data,
2097 GLenum usage, const char *func)
2098 {
2099 buffer_data(ctx, bufObj, target, size, data, usage, func, true);
2100 }
2101
2102 void
2103 _mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2104 GLenum target, GLsizeiptr size, const GLvoid *data,
2105 GLenum usage, const char *func)
2106 {
2107 buffer_data_error(ctx, bufObj, target, size, data, usage, func);
2108 }
2109
2110 void GLAPIENTRY
2111 _mesa_BufferData_no_error(GLenum target, GLsizeiptr size, const GLvoid *data,
2112 GLenum usage)
2113 {
2114 GET_CURRENT_CONTEXT(ctx);
2115
2116 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
2117 buffer_data_no_error(ctx, *bufObj, target, size, data, usage,
2118 "glBufferData");
2119 }
2120
2121 void GLAPIENTRY
2122 _mesa_BufferData(GLenum target, GLsizeiptr size,
2123 const GLvoid *data, GLenum usage)
2124 {
2125 GET_CURRENT_CONTEXT(ctx);
2126 struct gl_buffer_object *bufObj;
2127
2128 bufObj = get_buffer(ctx, "glBufferData", target, GL_INVALID_OPERATION);
2129 if (!bufObj)
2130 return;
2131
2132 _mesa_buffer_data(ctx, bufObj, target, size, data, usage,
2133 "glBufferData");
2134 }
2135
2136 void GLAPIENTRY
2137 _mesa_NamedBufferData_no_error(GLuint buffer, GLsizeiptr size,
2138 const GLvoid *data, GLenum usage)
2139 {
2140 GET_CURRENT_CONTEXT(ctx);
2141
2142 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2143 buffer_data_no_error(ctx, bufObj, GL_NONE, size, data, usage,
2144 "glNamedBufferData");
2145 }
2146
2147 void GLAPIENTRY
2148 _mesa_NamedBufferData(GLuint buffer, GLsizeiptr size, const GLvoid *data,
2149 GLenum usage)
2150 {
2151 GET_CURRENT_CONTEXT(ctx);
2152 struct gl_buffer_object *bufObj;
2153
2154 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferData");
2155 if (!bufObj)
2156 return;
2157
2158 /* In direct state access, buffer objects have an unspecified target since
2159 * they are not required to be bound.
2160 */
2161 _mesa_buffer_data(ctx, bufObj, GL_NONE, size, data, usage,
2162 "glNamedBufferData");
2163 }
2164
2165
2166 static bool
2167 validate_buffer_sub_data(struct gl_context *ctx,
2168 struct gl_buffer_object *bufObj,
2169 GLintptr offset, GLsizeiptr size,
2170 const char *func)
2171 {
2172 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size,
2173 true, func)) {
2174 /* error already recorded */
2175 return false;
2176 }
2177
2178 if (bufObj->Immutable &&
2179 !(bufObj->StorageFlags & GL_DYNAMIC_STORAGE_BIT)) {
2180 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
2181 return false;
2182 }
2183
2184 if ((bufObj->Usage == GL_STATIC_DRAW ||
2185 bufObj->Usage == GL_STATIC_COPY) &&
2186 bufObj->NumSubDataCalls >= BUFFER_WARNING_CALL_COUNT - 1) {
2187 /* If the application declared the buffer as static draw/copy or stream
2188 * draw, it should not be frequently modified with glBufferSubData.
2189 */
2190 BUFFER_USAGE_WARNING(ctx,
2191 "using %s(buffer %u, offset %u, size %u) to "
2192 "update a %s buffer",
2193 func, bufObj->Name, offset, size,
2194 _mesa_enum_to_string(bufObj->Usage));
2195 }
2196
2197 return true;
2198 }
2199
2200
2201 /**
2202 * Implementation for glBufferSubData and glNamedBufferSubData.
2203 *
2204 * \param ctx GL context.
2205 * \param bufObj The buffer object.
2206 * \param offset Offset of the first byte of the subdata range.
2207 * \param size Size, in bytes, of the subdata range.
2208 * \param data The data store.
2209 * \param func Name of calling function for recording errors.
2210 *
2211 */
2212 void
2213 _mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2214 GLintptr offset, GLsizeiptr size, const GLvoid *data)
2215 {
2216 if (size == 0)
2217 return;
2218
2219 bufObj->NumSubDataCalls++;
2220 bufObj->Written = GL_TRUE;
2221 bufObj->MinMaxCacheDirty = true;
2222
2223 assert(ctx->Driver.BufferSubData);
2224 ctx->Driver.BufferSubData(ctx, offset, size, data, bufObj);
2225 }
2226
2227
2228 static ALWAYS_INLINE void
2229 buffer_sub_data(GLenum target, GLuint buffer, GLintptr offset,
2230 GLsizeiptr size, const GLvoid *data,
2231 bool dsa, bool no_error, const char *func)
2232 {
2233 GET_CURRENT_CONTEXT(ctx);
2234 struct gl_buffer_object *bufObj;
2235
2236 if (dsa) {
2237 if (no_error) {
2238 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2239 } else {
2240 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
2241 if (!bufObj)
2242 return;
2243 }
2244 } else {
2245 if (no_error) {
2246 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2247 bufObj = *bufObjPtr;
2248 } else {
2249 bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
2250 if (!bufObj)
2251 return;
2252 }
2253 }
2254
2255 if (no_error || validate_buffer_sub_data(ctx, bufObj, offset, size, func))
2256 _mesa_buffer_sub_data(ctx, bufObj, offset, size, data);
2257 }
2258
2259
2260 void GLAPIENTRY
2261 _mesa_BufferSubData_no_error(GLenum target, GLintptr offset,
2262 GLsizeiptr size, const GLvoid *data)
2263 {
2264 buffer_sub_data(target, 0, offset, size, data, false, true,
2265 "glBufferSubData");
2266 }
2267
2268
2269 void GLAPIENTRY
2270 _mesa_BufferSubData(GLenum target, GLintptr offset,
2271 GLsizeiptr size, const GLvoid *data)
2272 {
2273 buffer_sub_data(target, 0, offset, size, data, false, false,
2274 "glBufferSubData");
2275 }
2276
2277 void GLAPIENTRY
2278 _mesa_NamedBufferSubData_no_error(GLuint buffer, GLintptr offset,
2279 GLsizeiptr size, const GLvoid *data)
2280 {
2281 buffer_sub_data(0, buffer, offset, size, data, true, true,
2282 "glNamedBufferSubData");
2283 }
2284
2285 void GLAPIENTRY
2286 _mesa_NamedBufferSubData(GLuint buffer, GLintptr offset,
2287 GLsizeiptr size, const GLvoid *data)
2288 {
2289 buffer_sub_data(0, buffer, offset, size, data, true, false,
2290 "glNamedBufferSubData");
2291 }
2292
2293
2294 void GLAPIENTRY
2295 _mesa_GetBufferSubData(GLenum target, GLintptr offset,
2296 GLsizeiptr size, GLvoid *data)
2297 {
2298 GET_CURRENT_CONTEXT(ctx);
2299 struct gl_buffer_object *bufObj;
2300
2301 bufObj = get_buffer(ctx, "glGetBufferSubData", target,
2302 GL_INVALID_OPERATION);
2303 if (!bufObj)
2304 return;
2305
2306 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
2307 "glGetBufferSubData")) {
2308 return;
2309 }
2310
2311 assert(ctx->Driver.GetBufferSubData);
2312 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
2313 }
2314
2315 void GLAPIENTRY
2316 _mesa_GetNamedBufferSubData(GLuint buffer, GLintptr offset,
2317 GLsizeiptr size, GLvoid *data)
2318 {
2319 GET_CURRENT_CONTEXT(ctx);
2320 struct gl_buffer_object *bufObj;
2321
2322 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2323 "glGetNamedBufferSubData");
2324 if (!bufObj)
2325 return;
2326
2327 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
2328 "glGetNamedBufferSubData")) {
2329 return;
2330 }
2331
2332 assert(ctx->Driver.GetBufferSubData);
2333 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
2334 }
2335
2336
2337 /**
2338 * \param subdata true if caller is *SubData, false if *Data
2339 */
2340 static ALWAYS_INLINE void
2341 clear_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2342 GLenum internalformat, GLintptr offset, GLsizeiptr size,
2343 GLenum format, GLenum type, const GLvoid *data,
2344 const char *func, bool subdata, bool no_error)
2345 {
2346 mesa_format mesaFormat;
2347 GLubyte clearValue[MAX_PIXEL_BYTES];
2348 GLsizeiptr clearValueSize;
2349
2350 /* This checks for disallowed mappings. */
2351 if (!no_error && !buffer_object_subdata_range_good(ctx, bufObj, offset, size,
2352 subdata, func)) {
2353 return;
2354 }
2355
2356 if (no_error) {
2357 mesaFormat = _mesa_get_texbuffer_format(ctx, internalformat);
2358 } else {
2359 mesaFormat = validate_clear_buffer_format(ctx, internalformat,
2360 format, type, func);
2361 }
2362
2363 if (mesaFormat == MESA_FORMAT_NONE)
2364 return;
2365
2366 clearValueSize = _mesa_get_format_bytes(mesaFormat);
2367 if (!no_error &&
2368 (offset % clearValueSize != 0 || size % clearValueSize != 0)) {
2369 _mesa_error(ctx, GL_INVALID_VALUE,
2370 "%s(offset or size is not a multiple of "
2371 "internalformat size)", func);
2372 return;
2373 }
2374
2375 /* Bail early. Negative size has already been checked. */
2376 if (size == 0)
2377 return;
2378
2379 bufObj->MinMaxCacheDirty = true;
2380
2381 if (data == NULL) {
2382 /* clear to zeros, per the spec */
2383 ctx->Driver.ClearBufferSubData(ctx, offset, size,
2384 NULL, clearValueSize, bufObj);
2385 return;
2386 }
2387
2388 if (!convert_clear_buffer_data(ctx, mesaFormat, clearValue,
2389 format, type, data, func)) {
2390 return;
2391 }
2392
2393 ctx->Driver.ClearBufferSubData(ctx, offset, size,
2394 clearValue, clearValueSize, bufObj);
2395 }
2396
2397 static void
2398 clear_buffer_sub_data_error(struct gl_context *ctx,
2399 struct gl_buffer_object *bufObj,
2400 GLenum internalformat, GLintptr offset,
2401 GLsizeiptr size, GLenum format, GLenum type,
2402 const GLvoid *data, const char *func, bool subdata)
2403 {
2404 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size, format,
2405 type, data, func, subdata, false);
2406 }
2407
2408
2409 static void
2410 clear_buffer_sub_data_no_error(struct gl_context *ctx,
2411 struct gl_buffer_object *bufObj,
2412 GLenum internalformat, GLintptr offset,
2413 GLsizeiptr size, GLenum format, GLenum type,
2414 const GLvoid *data, const char *func,
2415 bool subdata)
2416 {
2417 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size, format,
2418 type, data, func, subdata, true);
2419 }
2420
2421
2422 void GLAPIENTRY
2423 _mesa_ClearBufferData_no_error(GLenum target, GLenum internalformat,
2424 GLenum format, GLenum type, const GLvoid *data)
2425 {
2426 GET_CURRENT_CONTEXT(ctx);
2427
2428 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
2429 clear_buffer_sub_data_no_error(ctx, *bufObj, internalformat, 0,
2430 (*bufObj)->Size, format, type, data,
2431 "glClearBufferData", false);
2432 }
2433
2434
2435 void GLAPIENTRY
2436 _mesa_ClearBufferData(GLenum target, GLenum internalformat, GLenum format,
2437 GLenum type, const GLvoid *data)
2438 {
2439 GET_CURRENT_CONTEXT(ctx);
2440 struct gl_buffer_object *bufObj;
2441
2442 bufObj = get_buffer(ctx, "glClearBufferData", target, GL_INVALID_VALUE);
2443 if (!bufObj)
2444 return;
2445
2446 clear_buffer_sub_data_error(ctx, bufObj, internalformat, 0, bufObj->Size,
2447 format, type, data, "glClearBufferData", false);
2448 }
2449
2450
2451 void GLAPIENTRY
2452 _mesa_ClearNamedBufferData_no_error(GLuint buffer, GLenum internalformat,
2453 GLenum format, GLenum type,
2454 const GLvoid *data)
2455 {
2456 GET_CURRENT_CONTEXT(ctx);
2457
2458 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2459 clear_buffer_sub_data_no_error(ctx, bufObj, internalformat, 0, bufObj->Size,
2460 format, type, data, "glClearNamedBufferData",
2461 false);
2462 }
2463
2464
2465 void GLAPIENTRY
2466 _mesa_ClearNamedBufferData(GLuint buffer, GLenum internalformat,
2467 GLenum format, GLenum type, const GLvoid *data)
2468 {
2469 GET_CURRENT_CONTEXT(ctx);
2470 struct gl_buffer_object *bufObj;
2471
2472 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glClearNamedBufferData");
2473 if (!bufObj)
2474 return;
2475
2476 clear_buffer_sub_data_error(ctx, bufObj, internalformat, 0, bufObj->Size,
2477 format, type, data, "glClearNamedBufferData",
2478 false);
2479 }
2480
2481
2482 void GLAPIENTRY
2483 _mesa_ClearBufferSubData_no_error(GLenum target, GLenum internalformat,
2484 GLintptr offset, GLsizeiptr size,
2485 GLenum format, GLenum type,
2486 const GLvoid *data)
2487 {
2488 GET_CURRENT_CONTEXT(ctx);
2489
2490 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
2491 clear_buffer_sub_data_no_error(ctx, *bufObj, internalformat, offset, size,
2492 format, type, data, "glClearBufferSubData",
2493 true);
2494 }
2495
2496
2497 void GLAPIENTRY
2498 _mesa_ClearBufferSubData(GLenum target, GLenum internalformat,
2499 GLintptr offset, GLsizeiptr size,
2500 GLenum format, GLenum type,
2501 const GLvoid *data)
2502 {
2503 GET_CURRENT_CONTEXT(ctx);
2504 struct gl_buffer_object *bufObj;
2505
2506 bufObj = get_buffer(ctx, "glClearBufferSubData", target, GL_INVALID_VALUE);
2507 if (!bufObj)
2508 return;
2509
2510 clear_buffer_sub_data_error(ctx, bufObj, internalformat, offset, size,
2511 format, type, data, "glClearBufferSubData",
2512 true);
2513 }
2514
2515
2516 void GLAPIENTRY
2517 _mesa_ClearNamedBufferSubData_no_error(GLuint buffer, GLenum internalformat,
2518 GLintptr offset, GLsizeiptr size,
2519 GLenum format, GLenum type,
2520 const GLvoid *data)
2521 {
2522 GET_CURRENT_CONTEXT(ctx);
2523
2524 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2525 clear_buffer_sub_data_no_error(ctx, bufObj, internalformat, offset, size,
2526 format, type, data,
2527 "glClearNamedBufferSubData", true);
2528 }
2529
2530
2531 void GLAPIENTRY
2532 _mesa_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat,
2533 GLintptr offset, GLsizeiptr size,
2534 GLenum format, GLenum type,
2535 const GLvoid *data)
2536 {
2537 GET_CURRENT_CONTEXT(ctx);
2538 struct gl_buffer_object *bufObj;
2539
2540 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2541 "glClearNamedBufferSubData");
2542 if (!bufObj)
2543 return;
2544
2545 clear_buffer_sub_data_error(ctx, bufObj, internalformat, offset, size,
2546 format, type, data, "glClearNamedBufferSubData",
2547 true);
2548 }
2549
2550 static GLboolean
2551 unmap_buffer(struct gl_context *ctx, struct gl_buffer_object *bufObj)
2552 {
2553 GLboolean status = ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_USER);
2554 bufObj->Mappings[MAP_USER].AccessFlags = 0;
2555 assert(bufObj->Mappings[MAP_USER].Pointer == NULL);
2556 assert(bufObj->Mappings[MAP_USER].Offset == 0);
2557 assert(bufObj->Mappings[MAP_USER].Length == 0);
2558
2559 return status;
2560 }
2561
2562 static GLboolean
2563 validate_and_unmap_buffer(struct gl_context *ctx,
2564 struct gl_buffer_object *bufObj,
2565 const char *func)
2566 {
2567 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2568
2569 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2570 _mesa_error(ctx, GL_INVALID_OPERATION,
2571 "%s(buffer is not mapped)", func);
2572 return GL_FALSE;
2573 }
2574
2575 #ifdef BOUNDS_CHECK
2576 if (bufObj->Access != GL_READ_ONLY_ARB) {
2577 GLubyte *buf = (GLubyte *) bufObj->Pointer;
2578 GLuint i;
2579 /* check that last 100 bytes are still = magic value */
2580 for (i = 0; i < 100; i++) {
2581 GLuint pos = bufObj->Size - i - 1;
2582 if (buf[pos] != 123) {
2583 _mesa_warning(ctx, "Out of bounds buffer object write detected"
2584 " at position %d (value = %u)\n",
2585 pos, buf[pos]);
2586 }
2587 }
2588 }
2589 #endif
2590
2591 #ifdef VBO_DEBUG
2592 if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
2593 GLuint i, unchanged = 0;
2594 GLubyte *b = (GLubyte *) bufObj->Pointer;
2595 GLint pos = -1;
2596 /* check which bytes changed */
2597 for (i = 0; i < bufObj->Size - 1; i++) {
2598 if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
2599 unchanged++;
2600 if (pos == -1)
2601 pos = i;
2602 }
2603 }
2604 if (unchanged) {
2605 printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
2606 bufObj->Name, unchanged, bufObj->Size, pos);
2607 }
2608 }
2609 #endif
2610
2611 return unmap_buffer(ctx, bufObj);
2612 }
2613
2614 GLboolean GLAPIENTRY
2615 _mesa_UnmapBuffer_no_error(GLenum target)
2616 {
2617 GET_CURRENT_CONTEXT(ctx);
2618 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2619 struct gl_buffer_object *bufObj = *bufObjPtr;
2620
2621 return unmap_buffer(ctx, bufObj);
2622 }
2623
2624 GLboolean GLAPIENTRY
2625 _mesa_UnmapBuffer(GLenum target)
2626 {
2627 GET_CURRENT_CONTEXT(ctx);
2628 struct gl_buffer_object *bufObj;
2629
2630 bufObj = get_buffer(ctx, "glUnmapBuffer", target, GL_INVALID_OPERATION);
2631 if (!bufObj)
2632 return GL_FALSE;
2633
2634 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapBuffer");
2635 }
2636
2637 GLboolean GLAPIENTRY
2638 _mesa_UnmapNamedBuffer_no_error(GLuint buffer)
2639 {
2640 GET_CURRENT_CONTEXT(ctx);
2641 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2642
2643 return unmap_buffer(ctx, bufObj);
2644 }
2645
2646 GLboolean GLAPIENTRY
2647 _mesa_UnmapNamedBuffer(GLuint buffer)
2648 {
2649 GET_CURRENT_CONTEXT(ctx);
2650 struct gl_buffer_object *bufObj;
2651
2652 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glUnmapNamedBuffer");
2653 if (!bufObj)
2654 return GL_FALSE;
2655
2656 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapNamedBuffer");
2657 }
2658
2659
2660 static bool
2661 get_buffer_parameter(struct gl_context *ctx,
2662 struct gl_buffer_object *bufObj, GLenum pname,
2663 GLint64 *params, const char *func)
2664 {
2665 switch (pname) {
2666 case GL_BUFFER_SIZE_ARB:
2667 *params = bufObj->Size;
2668 break;
2669 case GL_BUFFER_USAGE_ARB:
2670 *params = bufObj->Usage;
2671 break;
2672 case GL_BUFFER_ACCESS_ARB:
2673 *params = simplified_access_mode(ctx,
2674 bufObj->Mappings[MAP_USER].AccessFlags);
2675 break;
2676 case GL_BUFFER_MAPPED_ARB:
2677 *params = _mesa_bufferobj_mapped(bufObj, MAP_USER);
2678 break;
2679 case GL_BUFFER_ACCESS_FLAGS:
2680 if (!ctx->Extensions.ARB_map_buffer_range)
2681 goto invalid_pname;
2682 *params = bufObj->Mappings[MAP_USER].AccessFlags;
2683 break;
2684 case GL_BUFFER_MAP_OFFSET:
2685 if (!ctx->Extensions.ARB_map_buffer_range)
2686 goto invalid_pname;
2687 *params = bufObj->Mappings[MAP_USER].Offset;
2688 break;
2689 case GL_BUFFER_MAP_LENGTH:
2690 if (!ctx->Extensions.ARB_map_buffer_range)
2691 goto invalid_pname;
2692 *params = bufObj->Mappings[MAP_USER].Length;
2693 break;
2694 case GL_BUFFER_IMMUTABLE_STORAGE:
2695 if (!ctx->Extensions.ARB_buffer_storage)
2696 goto invalid_pname;
2697 *params = bufObj->Immutable;
2698 break;
2699 case GL_BUFFER_STORAGE_FLAGS:
2700 if (!ctx->Extensions.ARB_buffer_storage)
2701 goto invalid_pname;
2702 *params = bufObj->StorageFlags;
2703 break;
2704 default:
2705 goto invalid_pname;
2706 }
2707
2708 return true;
2709
2710 invalid_pname:
2711 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname: %s)", func,
2712 _mesa_enum_to_string(pname));
2713 return false;
2714 }
2715
2716 void GLAPIENTRY
2717 _mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
2718 {
2719 GET_CURRENT_CONTEXT(ctx);
2720 struct gl_buffer_object *bufObj;
2721 GLint64 parameter;
2722
2723 bufObj = get_buffer(ctx, "glGetBufferParameteriv", target,
2724 GL_INVALID_OPERATION);
2725 if (!bufObj)
2726 return;
2727
2728 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2729 "glGetBufferParameteriv"))
2730 return; /* Error already recorded. */
2731
2732 *params = (GLint) parameter;
2733 }
2734
2735 void GLAPIENTRY
2736 _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2737 {
2738 GET_CURRENT_CONTEXT(ctx);
2739 struct gl_buffer_object *bufObj;
2740 GLint64 parameter;
2741
2742 bufObj = get_buffer(ctx, "glGetBufferParameteri64v", target,
2743 GL_INVALID_OPERATION);
2744 if (!bufObj)
2745 return;
2746
2747 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2748 "glGetBufferParameteri64v"))
2749 return; /* Error already recorded. */
2750
2751 *params = parameter;
2752 }
2753
2754 void GLAPIENTRY
2755 _mesa_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
2756 {
2757 GET_CURRENT_CONTEXT(ctx);
2758 struct gl_buffer_object *bufObj;
2759 GLint64 parameter;
2760
2761 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2762 "glGetNamedBufferParameteriv");
2763 if (!bufObj)
2764 return;
2765
2766 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2767 "glGetNamedBufferParameteriv"))
2768 return; /* Error already recorded. */
2769
2770 *params = (GLint) parameter;
2771 }
2772
2773 void GLAPIENTRY
2774 _mesa_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname,
2775 GLint64 *params)
2776 {
2777 GET_CURRENT_CONTEXT(ctx);
2778 struct gl_buffer_object *bufObj;
2779 GLint64 parameter;
2780
2781 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2782 "glGetNamedBufferParameteri64v");
2783 if (!bufObj)
2784 return;
2785
2786 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2787 "glGetNamedBufferParameteri64v"))
2788 return; /* Error already recorded. */
2789
2790 *params = parameter;
2791 }
2792
2793
2794 void GLAPIENTRY
2795 _mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
2796 {
2797 GET_CURRENT_CONTEXT(ctx);
2798 struct gl_buffer_object *bufObj;
2799
2800 if (pname != GL_BUFFER_MAP_POINTER) {
2801 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointerv(pname != "
2802 "GL_BUFFER_MAP_POINTER)");
2803 return;
2804 }
2805
2806 bufObj = get_buffer(ctx, "glGetBufferPointerv", target,
2807 GL_INVALID_OPERATION);
2808 if (!bufObj)
2809 return;
2810
2811 *params = bufObj->Mappings[MAP_USER].Pointer;
2812 }
2813
2814 void GLAPIENTRY
2815 _mesa_GetNamedBufferPointerv(GLuint buffer, GLenum pname, GLvoid **params)
2816 {
2817 GET_CURRENT_CONTEXT(ctx);
2818 struct gl_buffer_object *bufObj;
2819
2820 if (pname != GL_BUFFER_MAP_POINTER) {
2821 _mesa_error(ctx, GL_INVALID_ENUM, "glGetNamedBufferPointerv(pname != "
2822 "GL_BUFFER_MAP_POINTER)");
2823 return;
2824 }
2825
2826 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2827 "glGetNamedBufferPointerv");
2828 if (!bufObj)
2829 return;
2830
2831 *params = bufObj->Mappings[MAP_USER].Pointer;
2832 }
2833
2834
2835 static void
2836 copy_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *src,
2837 struct gl_buffer_object *dst, GLintptr readOffset,
2838 GLintptr writeOffset, GLsizeiptr size, const char *func)
2839 {
2840 if (_mesa_check_disallowed_mapping(src)) {
2841 _mesa_error(ctx, GL_INVALID_OPERATION,
2842 "%s(readBuffer is mapped)", func);
2843 return;
2844 }
2845
2846 if (_mesa_check_disallowed_mapping(dst)) {
2847 _mesa_error(ctx, GL_INVALID_OPERATION,
2848 "%s(writeBuffer is mapped)", func);
2849 return;
2850 }
2851
2852 if (readOffset < 0) {
2853 _mesa_error(ctx, GL_INVALID_VALUE,
2854 "%s(readOffset %d < 0)", func, (int) readOffset);
2855 return;
2856 }
2857
2858 if (writeOffset < 0) {
2859 _mesa_error(ctx, GL_INVALID_VALUE,
2860 "%s(writeOffset %d < 0)", func, (int) writeOffset);
2861 return;
2862 }
2863
2864 if (size < 0) {
2865 _mesa_error(ctx, GL_INVALID_VALUE,
2866 "%s(size %d < 0)", func, (int) size);
2867 return;
2868 }
2869
2870 if (readOffset + size > src->Size) {
2871 _mesa_error(ctx, GL_INVALID_VALUE,
2872 "%s(readOffset %d + size %d > src_buffer_size %d)", func,
2873 (int) readOffset, (int) size, (int) src->Size);
2874 return;
2875 }
2876
2877 if (writeOffset + size > dst->Size) {
2878 _mesa_error(ctx, GL_INVALID_VALUE,
2879 "%s(writeOffset %d + size %d > dst_buffer_size %d)", func,
2880 (int) writeOffset, (int) size, (int) dst->Size);
2881 return;
2882 }
2883
2884 if (src == dst) {
2885 if (readOffset + size <= writeOffset) {
2886 /* OK */
2887 }
2888 else if (writeOffset + size <= readOffset) {
2889 /* OK */
2890 }
2891 else {
2892 /* overlapping src/dst is illegal */
2893 _mesa_error(ctx, GL_INVALID_VALUE,
2894 "%s(overlapping src/dst)", func);
2895 return;
2896 }
2897 }
2898
2899 dst->MinMaxCacheDirty = true;
2900
2901 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
2902 }
2903
2904 void GLAPIENTRY
2905 _mesa_CopyBufferSubData_no_error(GLenum readTarget, GLenum writeTarget,
2906 GLintptr readOffset, GLintptr writeOffset,
2907 GLsizeiptr size)
2908 {
2909 GET_CURRENT_CONTEXT(ctx);
2910
2911 struct gl_buffer_object **src_ptr = get_buffer_target(ctx, readTarget);
2912 struct gl_buffer_object *src = *src_ptr;
2913
2914 struct gl_buffer_object **dst_ptr = get_buffer_target(ctx, writeTarget);
2915 struct gl_buffer_object *dst = *dst_ptr;
2916
2917 dst->MinMaxCacheDirty = true;
2918 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset,
2919 size);
2920 }
2921
2922 void GLAPIENTRY
2923 _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
2924 GLintptr readOffset, GLintptr writeOffset,
2925 GLsizeiptr size)
2926 {
2927 GET_CURRENT_CONTEXT(ctx);
2928 struct gl_buffer_object *src, *dst;
2929
2930 src = get_buffer(ctx, "glCopyBufferSubData", readTarget,
2931 GL_INVALID_OPERATION);
2932 if (!src)
2933 return;
2934
2935 dst = get_buffer(ctx, "glCopyBufferSubData", writeTarget,
2936 GL_INVALID_OPERATION);
2937 if (!dst)
2938 return;
2939
2940 copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2941 "glCopyBufferSubData");
2942 }
2943
2944 void GLAPIENTRY
2945 _mesa_CopyNamedBufferSubData_no_error(GLuint readBuffer, GLuint writeBuffer,
2946 GLintptr readOffset,
2947 GLintptr writeOffset, GLsizeiptr size)
2948 {
2949 GET_CURRENT_CONTEXT(ctx);
2950
2951 struct gl_buffer_object *src = _mesa_lookup_bufferobj(ctx, readBuffer);
2952 struct gl_buffer_object *dst = _mesa_lookup_bufferobj(ctx, writeBuffer);
2953
2954 dst->MinMaxCacheDirty = true;
2955 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset,
2956 size);
2957 }
2958
2959 void GLAPIENTRY
2960 _mesa_CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer,
2961 GLintptr readOffset, GLintptr writeOffset,
2962 GLsizeiptr size)
2963 {
2964 GET_CURRENT_CONTEXT(ctx);
2965 struct gl_buffer_object *src, *dst;
2966
2967 src = _mesa_lookup_bufferobj_err(ctx, readBuffer,
2968 "glCopyNamedBufferSubData");
2969 if (!src)
2970 return;
2971
2972 dst = _mesa_lookup_bufferobj_err(ctx, writeBuffer,
2973 "glCopyNamedBufferSubData");
2974 if (!dst)
2975 return;
2976
2977 copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2978 "glCopyNamedBufferSubData");
2979 }
2980
2981 static bool
2982 validate_map_buffer_range(struct gl_context *ctx,
2983 struct gl_buffer_object *bufObj, GLintptr offset,
2984 GLsizeiptr length, GLbitfield access,
2985 const char *func)
2986 {
2987 GLbitfield allowed_access;
2988
2989 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, false);
2990
2991 if (offset < 0) {
2992 _mesa_error(ctx, GL_INVALID_VALUE,
2993 "%s(offset %ld < 0)", func, (long) offset);
2994 return false;
2995 }
2996
2997 if (length < 0) {
2998 _mesa_error(ctx, GL_INVALID_VALUE,
2999 "%s(length %ld < 0)", func, (long) length);
3000 return false;
3001 }
3002
3003 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
3004 *
3005 * "An INVALID_OPERATION error is generated for any of the following
3006 * conditions:
3007 *
3008 * * <length> is zero."
3009 *
3010 * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
3011 * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
3012 * either.
3013 */
3014 if (length == 0) {
3015 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(length = 0)", func);
3016 return false;
3017 }
3018
3019 allowed_access = GL_MAP_READ_BIT |
3020 GL_MAP_WRITE_BIT |
3021 GL_MAP_INVALIDATE_RANGE_BIT |
3022 GL_MAP_INVALIDATE_BUFFER_BIT |
3023 GL_MAP_FLUSH_EXPLICIT_BIT |
3024 GL_MAP_UNSYNCHRONIZED_BIT;
3025
3026 if (ctx->Extensions.ARB_buffer_storage) {
3027 allowed_access |= GL_MAP_PERSISTENT_BIT |
3028 GL_MAP_COHERENT_BIT;
3029 }
3030
3031 if (access & ~allowed_access) {
3032 /* generate an error if any bits other than those allowed are set */
3033 _mesa_error(ctx, GL_INVALID_VALUE,
3034 "%s(access has undefined bits set)", func);
3035 return false;
3036 }
3037
3038 if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
3039 _mesa_error(ctx, GL_INVALID_OPERATION,
3040 "%s(access indicates neither read or write)", func);
3041 return false;
3042 }
3043
3044 if ((access & GL_MAP_READ_BIT) &&
3045 (access & (GL_MAP_INVALIDATE_RANGE_BIT |
3046 GL_MAP_INVALIDATE_BUFFER_BIT |
3047 GL_MAP_UNSYNCHRONIZED_BIT))) {
3048 _mesa_error(ctx, GL_INVALID_OPERATION,
3049 "%s(read access with disallowed bits)", func);
3050 return false;
3051 }
3052
3053 if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
3054 ((access & GL_MAP_WRITE_BIT) == 0)) {
3055 _mesa_error(ctx, GL_INVALID_OPERATION,
3056 "%s(access has flush explicit without write)", func);
3057 return false;
3058 }
3059
3060 if (access & GL_MAP_READ_BIT &&
3061 !(bufObj->StorageFlags & GL_MAP_READ_BIT)) {
3062 _mesa_error(ctx, GL_INVALID_OPERATION,
3063 "%s(buffer does not allow read access)", func);
3064 return false;
3065 }
3066
3067 if (access & GL_MAP_WRITE_BIT &&
3068 !(bufObj->StorageFlags & GL_MAP_WRITE_BIT)) {
3069 _mesa_error(ctx, GL_INVALID_OPERATION,
3070 "%s(buffer does not allow write access)", func);
3071 return false;
3072 }
3073
3074 if (access & GL_MAP_COHERENT_BIT &&
3075 !(bufObj->StorageFlags & GL_MAP_COHERENT_BIT)) {
3076 _mesa_error(ctx, GL_INVALID_OPERATION,
3077 "%s(buffer does not allow coherent access)", func);
3078 return false;
3079 }
3080
3081 if (access & GL_MAP_PERSISTENT_BIT &&
3082 !(bufObj->StorageFlags & GL_MAP_PERSISTENT_BIT)) {
3083 _mesa_error(ctx, GL_INVALID_OPERATION,
3084 "%s(buffer does not allow persistent access)", func);
3085 return false;
3086 }
3087
3088 if (offset + length > bufObj->Size) {
3089 _mesa_error(ctx, GL_INVALID_VALUE,
3090 "%s(offset %lu + length %lu > buffer_size %lu)", func,
3091 (unsigned long) offset, (unsigned long) length,
3092 (unsigned long) bufObj->Size);
3093 return false;
3094 }
3095
3096 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
3097 _mesa_error(ctx, GL_INVALID_OPERATION,
3098 "%s(buffer already mapped)", func);
3099 return false;
3100 }
3101
3102 if (access & GL_MAP_WRITE_BIT) {
3103 bufObj->NumMapBufferWriteCalls++;
3104 if ((bufObj->Usage == GL_STATIC_DRAW ||
3105 bufObj->Usage == GL_STATIC_COPY) &&
3106 bufObj->NumMapBufferWriteCalls >= BUFFER_WARNING_CALL_COUNT) {
3107 BUFFER_USAGE_WARNING(ctx,
3108 "using %s(buffer %u, offset %u, length %u) to "
3109 "update a %s buffer",
3110 func, bufObj->Name, offset, length,
3111 _mesa_enum_to_string(bufObj->Usage));
3112 }
3113 }
3114
3115 return true;
3116 }
3117
3118 static void *
3119 map_buffer_range(struct gl_context *ctx, struct gl_buffer_object *bufObj,
3120 GLintptr offset, GLsizeiptr length, GLbitfield access,
3121 const char *func)
3122 {
3123 if (!bufObj->Size) {
3124 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(buffer size = 0)", func);
3125 return NULL;
3126 }
3127
3128 assert(ctx->Driver.MapBufferRange);
3129 void *map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj,
3130 MAP_USER);
3131 if (!map) {
3132 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(map failed)", func);
3133 }
3134 else {
3135 /* The driver callback should have set all these fields.
3136 * This is important because other modules (like VBO) might call
3137 * the driver function directly.
3138 */
3139 assert(bufObj->Mappings[MAP_USER].Pointer == map);
3140 assert(bufObj->Mappings[MAP_USER].Length == length);
3141 assert(bufObj->Mappings[MAP_USER].Offset == offset);
3142 assert(bufObj->Mappings[MAP_USER].AccessFlags == access);
3143 }
3144
3145 if (access & GL_MAP_WRITE_BIT) {
3146 bufObj->Written = GL_TRUE;
3147 bufObj->MinMaxCacheDirty = true;
3148 }
3149
3150 #ifdef VBO_DEBUG
3151 if (strstr(func, "Range") == NULL) { /* If not MapRange */
3152 printf("glMapBuffer(%u, sz %ld, access 0x%x)\n",
3153 bufObj->Name, bufObj->Size, access);
3154 /* Access must be write only */
3155 if ((access & GL_MAP_WRITE_BIT) && (!(access & ~GL_MAP_WRITE_BIT))) {
3156 GLuint i;
3157 GLubyte *b = (GLubyte *) bufObj->Pointer;
3158 for (i = 0; i < bufObj->Size; i++)
3159 b[i] = i & 0xff;
3160 }
3161 }
3162 #endif
3163
3164 #ifdef BOUNDS_CHECK
3165 if (strstr(func, "Range") == NULL) { /* If not MapRange */
3166 GLubyte *buf = (GLubyte *) bufObj->Pointer;
3167 GLuint i;
3168 /* buffer is 100 bytes larger than requested, fill with magic value */
3169 for (i = 0; i < 100; i++) {
3170 buf[bufObj->Size - i - 1] = 123;
3171 }
3172 }
3173 #endif
3174
3175 return map;
3176 }
3177
3178 void * GLAPIENTRY
3179 _mesa_MapBufferRange_no_error(GLenum target, GLintptr offset,
3180 GLsizeiptr length, GLbitfield access)
3181 {
3182 GET_CURRENT_CONTEXT(ctx);
3183
3184 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
3185 struct gl_buffer_object *bufObj = *bufObjPtr;
3186
3187 return map_buffer_range(ctx, bufObj, offset, length, access,
3188 "glMapBufferRange");
3189 }
3190
3191 void * GLAPIENTRY
3192 _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
3193 GLbitfield access)
3194 {
3195 GET_CURRENT_CONTEXT(ctx);
3196 struct gl_buffer_object *bufObj;
3197
3198 if (!ctx->Extensions.ARB_map_buffer_range) {
3199 _mesa_error(ctx, GL_INVALID_OPERATION,
3200 "glMapBufferRange(ARB_map_buffer_range not supported)");
3201 return NULL;
3202 }
3203
3204 bufObj = get_buffer(ctx, "glMapBufferRange", target, GL_INVALID_OPERATION);
3205 if (!bufObj)
3206 return NULL;
3207
3208 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access,
3209 "glMapBufferRange"))
3210 return NULL;
3211
3212 return map_buffer_range(ctx, bufObj, offset, length, access,
3213 "glMapBufferRange");
3214 }
3215
3216 void * GLAPIENTRY
3217 _mesa_MapNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
3218 GLsizeiptr length, GLbitfield access)
3219 {
3220 GET_CURRENT_CONTEXT(ctx);
3221 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3222
3223 return map_buffer_range(ctx, bufObj, offset, length, access,
3224 "glMapNamedBufferRange");
3225 }
3226
3227 void * GLAPIENTRY
3228 _mesa_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length,
3229 GLbitfield access)
3230 {
3231 GET_CURRENT_CONTEXT(ctx);
3232 struct gl_buffer_object *bufObj;
3233
3234 if (!ctx->Extensions.ARB_map_buffer_range) {
3235 _mesa_error(ctx, GL_INVALID_OPERATION,
3236 "glMapNamedBufferRange("
3237 "ARB_map_buffer_range not supported)");
3238 return NULL;
3239 }
3240
3241 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBufferRange");
3242 if (!bufObj)
3243 return NULL;
3244
3245 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access,
3246 "glMapNamedBufferRange"))
3247 return NULL;
3248
3249 return map_buffer_range(ctx, bufObj, offset, length, access,
3250 "glMapNamedBufferRange");
3251 }
3252
3253 /**
3254 * Converts GLenum access from MapBuffer and MapNamedBuffer into
3255 * flags for input to map_buffer_range.
3256 *
3257 * \return true if the type of requested access is permissible.
3258 */
3259 static bool
3260 get_map_buffer_access_flags(struct gl_context *ctx, GLenum access,
3261 GLbitfield *flags)
3262 {
3263 switch (access) {
3264 case GL_READ_ONLY_ARB:
3265 *flags = GL_MAP_READ_BIT;
3266 return _mesa_is_desktop_gl(ctx);
3267 case GL_WRITE_ONLY_ARB:
3268 *flags = GL_MAP_WRITE_BIT;
3269 return true;
3270 case GL_READ_WRITE_ARB:
3271 *flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
3272 return _mesa_is_desktop_gl(ctx);
3273 default:
3274 *flags = 0;
3275 return false;
3276 }
3277 }
3278
3279 void * GLAPIENTRY
3280 _mesa_MapBuffer_no_error(GLenum target, GLenum access)
3281 {
3282 GET_CURRENT_CONTEXT(ctx);
3283
3284 GLbitfield accessFlags;
3285 get_map_buffer_access_flags(ctx, access, &accessFlags);
3286
3287 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
3288 struct gl_buffer_object *bufObj = *bufObjPtr;
3289
3290 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3291 "glMapBuffer");
3292 }
3293
3294 void * GLAPIENTRY
3295 _mesa_MapBuffer(GLenum target, GLenum access)
3296 {
3297 GET_CURRENT_CONTEXT(ctx);
3298 struct gl_buffer_object *bufObj;
3299 GLbitfield accessFlags;
3300
3301 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
3302 _mesa_error(ctx, GL_INVALID_ENUM, "glMapBuffer(invalid access)");
3303 return NULL;
3304 }
3305
3306 bufObj = get_buffer(ctx, "glMapBuffer", target, GL_INVALID_OPERATION);
3307 if (!bufObj)
3308 return NULL;
3309
3310 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3311 "glMapBuffer"))
3312 return NULL;
3313
3314 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3315 "glMapBuffer");
3316 }
3317
3318 void * GLAPIENTRY
3319 _mesa_MapNamedBuffer_no_error(GLuint buffer, GLenum access)
3320 {
3321 GET_CURRENT_CONTEXT(ctx);
3322
3323 GLbitfield accessFlags;
3324 get_map_buffer_access_flags(ctx, access, &accessFlags);
3325
3326 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3327
3328 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3329 "glMapNamedBuffer");
3330 }
3331
3332 void * GLAPIENTRY
3333 _mesa_MapNamedBuffer(GLuint buffer, GLenum access)
3334 {
3335 GET_CURRENT_CONTEXT(ctx);
3336 struct gl_buffer_object *bufObj;
3337 GLbitfield accessFlags;
3338
3339 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
3340 _mesa_error(ctx, GL_INVALID_ENUM, "glMapNamedBuffer(invalid access)");
3341 return NULL;
3342 }
3343
3344 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBuffer");
3345 if (!bufObj)
3346 return NULL;
3347
3348 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3349 "glMapNamedBuffer"))
3350 return NULL;
3351
3352 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
3353 "glMapNamedBuffer");
3354 }
3355
3356
3357 static void
3358 flush_mapped_buffer_range(struct gl_context *ctx,
3359 struct gl_buffer_object *bufObj,
3360 GLintptr offset, GLsizeiptr length,
3361 const char *func)
3362 {
3363 if (!ctx->Extensions.ARB_map_buffer_range) {
3364 _mesa_error(ctx, GL_INVALID_OPERATION,
3365 "%s(ARB_map_buffer_range not supported)", func);
3366 return;
3367 }
3368
3369 if (offset < 0) {
3370 _mesa_error(ctx, GL_INVALID_VALUE,
3371 "%s(offset %ld < 0)", func, (long) offset);
3372 return;
3373 }
3374
3375 if (length < 0) {
3376 _mesa_error(ctx, GL_INVALID_VALUE,
3377 "%s(length %ld < 0)", func, (long) length);
3378 return;
3379 }
3380
3381 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
3382 /* buffer is not mapped */
3383 _mesa_error(ctx, GL_INVALID_OPERATION,
3384 "%s(buffer is not mapped)", func);
3385 return;
3386 }
3387
3388 if ((bufObj->Mappings[MAP_USER].AccessFlags &
3389 GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
3390 _mesa_error(ctx, GL_INVALID_OPERATION,
3391 "%s(GL_MAP_FLUSH_EXPLICIT_BIT not set)", func);
3392 return;
3393 }
3394
3395 if (offset + length > bufObj->Mappings[MAP_USER].Length) {
3396 _mesa_error(ctx, GL_INVALID_VALUE,
3397 "%s(offset %ld + length %ld > mapped length %ld)", func,
3398 (long) offset, (long) length,
3399 (long) bufObj->Mappings[MAP_USER].Length);
3400 return;
3401 }
3402
3403 assert(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_WRITE_BIT);
3404
3405 if (ctx->Driver.FlushMappedBufferRange)
3406 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3407 MAP_USER);
3408 }
3409
3410 void GLAPIENTRY
3411 _mesa_FlushMappedBufferRange_no_error(GLenum target, GLintptr offset,
3412 GLsizeiptr length)
3413 {
3414 GET_CURRENT_CONTEXT(ctx);
3415 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
3416 struct gl_buffer_object *bufObj = *bufObjPtr;
3417
3418 if (ctx->Driver.FlushMappedBufferRange)
3419 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3420 MAP_USER);
3421 }
3422
3423 void GLAPIENTRY
3424 _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset,
3425 GLsizeiptr length)
3426 {
3427 GET_CURRENT_CONTEXT(ctx);
3428 struct gl_buffer_object *bufObj;
3429
3430 bufObj = get_buffer(ctx, "glFlushMappedBufferRange", target,
3431 GL_INVALID_OPERATION);
3432 if (!bufObj)
3433 return;
3434
3435 flush_mapped_buffer_range(ctx, bufObj, offset, length,
3436 "glFlushMappedBufferRange");
3437 }
3438
3439 void GLAPIENTRY
3440 _mesa_FlushMappedNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
3441 GLsizeiptr length)
3442 {
3443 GET_CURRENT_CONTEXT(ctx);
3444 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3445
3446 if (ctx->Driver.FlushMappedBufferRange)
3447 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
3448 MAP_USER);
3449 }
3450
3451 void GLAPIENTRY
3452 _mesa_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset,
3453 GLsizeiptr length)
3454 {
3455 GET_CURRENT_CONTEXT(ctx);
3456 struct gl_buffer_object *bufObj;
3457
3458 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
3459 "glFlushMappedNamedBufferRange");
3460 if (!bufObj)
3461 return;
3462
3463 flush_mapped_buffer_range(ctx, bufObj, offset, length,
3464 "glFlushMappedNamedBufferRange");
3465 }
3466
3467 static void
3468 bind_buffer_range_uniform_buffer(struct gl_context *ctx, GLuint index,
3469 struct gl_buffer_object *bufObj,
3470 GLintptr offset, GLsizeiptr size)
3471 {
3472 if (bufObj == ctx->Shared->NullBufferObj) {
3473 offset = -1;
3474 size = -1;
3475 }
3476
3477 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
3478 bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3479 }
3480
3481 /**
3482 * Bind a region of a buffer object to a uniform block binding point.
3483 * \param index the uniform buffer binding point index
3484 * \param bufObj the buffer object
3485 * \param offset offset to the start of buffer object region
3486 * \param size size of the buffer object region
3487 */
3488 static void
3489 bind_buffer_range_uniform_buffer_err(struct gl_context *ctx, GLuint index,
3490 struct gl_buffer_object *bufObj,
3491 GLintptr offset, GLsizeiptr size)
3492 {
3493 if (index >= ctx->Const.MaxUniformBufferBindings) {
3494 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3495 return;
3496 }
3497
3498 if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3499 _mesa_error(ctx, GL_INVALID_VALUE,
3500 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3501 ctx->Const.UniformBufferOffsetAlignment);
3502 return;
3503 }
3504
3505 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
3506 }
3507
3508 static void
3509 bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
3510 GLuint index,
3511 struct gl_buffer_object *bufObj,
3512 GLintptr offset,
3513 GLsizeiptr size)
3514 {
3515 if (bufObj == ctx->Shared->NullBufferObj) {
3516 offset = -1;
3517 size = -1;
3518 }
3519
3520 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
3521 bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3522 }
3523
3524 /**
3525 * Bind a region of a buffer object to a shader storage block binding point.
3526 * \param index the shader storage buffer binding point index
3527 * \param bufObj the buffer object
3528 * \param offset offset to the start of buffer object region
3529 * \param size size of the buffer object region
3530 */
3531 static void
3532 bind_buffer_range_shader_storage_buffer_err(struct gl_context *ctx,
3533 GLuint index,
3534 struct gl_buffer_object *bufObj,
3535 GLintptr offset, GLsizeiptr size)
3536 {
3537 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
3538 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3539 return;
3540 }
3541
3542 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3543 _mesa_error(ctx, GL_INVALID_VALUE,
3544 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3545 ctx->Const.ShaderStorageBufferOffsetAlignment);
3546 return;
3547 }
3548
3549 bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
3550 }
3551
3552 static void
3553 bind_buffer_range_atomic_buffer(struct gl_context *ctx, GLuint index,
3554 struct gl_buffer_object *bufObj,
3555 GLintptr offset, GLsizeiptr size)
3556 {
3557 if (bufObj == ctx->Shared->NullBufferObj) {
3558 offset = -1;
3559 size = -1;
3560 }
3561
3562 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, bufObj);
3563 bind_atomic_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3564 }
3565
3566 /**
3567 * Bind a region of a buffer object to an atomic storage block binding point.
3568 * \param index the shader storage buffer binding point index
3569 * \param bufObj the buffer object
3570 * \param offset offset to the start of buffer object region
3571 * \param size size of the buffer object region
3572 */
3573 static void
3574 bind_buffer_range_atomic_buffer_err(struct gl_context *ctx,
3575 GLuint index,
3576 struct gl_buffer_object *bufObj,
3577 GLintptr offset, GLsizeiptr size)
3578 {
3579 if (index >= ctx->Const.MaxAtomicBufferBindings) {
3580 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3581 return;
3582 }
3583
3584 if (offset & (ATOMIC_COUNTER_SIZE - 1)) {
3585 _mesa_error(ctx, GL_INVALID_VALUE,
3586 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3587 ATOMIC_COUNTER_SIZE);
3588 return;
3589 }
3590
3591 bind_buffer_range_atomic_buffer(ctx, index, bufObj, offset, size);
3592 }
3593
3594 static inline bool
3595 bind_buffers_check_offset_and_size(struct gl_context *ctx,
3596 GLuint index,
3597 const GLintptr *offsets,
3598 const GLsizeiptr *sizes)
3599 {
3600 if (offsets[index] < 0) {
3601 /* The ARB_multi_bind spec says:
3602 *
3603 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3604 * value in <offsets> is less than zero (per binding)."
3605 */
3606 _mesa_error(ctx, GL_INVALID_VALUE,
3607 "glBindBuffersRange(offsets[%u]=%" PRId64 " < 0)",
3608 index, (int64_t) offsets[index]);
3609 return false;
3610 }
3611
3612 if (sizes[index] <= 0) {
3613 /* The ARB_multi_bind spec says:
3614 *
3615 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3616 * value in <sizes> is less than or equal to zero (per binding)."
3617 */
3618 _mesa_error(ctx, GL_INVALID_VALUE,
3619 "glBindBuffersRange(sizes[%u]=%" PRId64 " <= 0)",
3620 index, (int64_t) sizes[index]);
3621 return false;
3622 }
3623
3624 return true;
3625 }
3626
3627 static bool
3628 error_check_bind_uniform_buffers(struct gl_context *ctx,
3629 GLuint first, GLsizei count,
3630 const char *caller)
3631 {
3632 if (!ctx->Extensions.ARB_uniform_buffer_object) {
3633 _mesa_error(ctx, GL_INVALID_ENUM,
3634 "%s(target=GL_UNIFORM_BUFFER)", caller);
3635 return false;
3636 }
3637
3638 /* The ARB_multi_bind_spec says:
3639 *
3640 * "An INVALID_OPERATION error is generated if <first> + <count> is
3641 * greater than the number of target-specific indexed binding points,
3642 * as described in section 6.7.1."
3643 */
3644 if (first + count > ctx->Const.MaxUniformBufferBindings) {
3645 _mesa_error(ctx, GL_INVALID_OPERATION,
3646 "%s(first=%u + count=%d > the value of "
3647 "GL_MAX_UNIFORM_BUFFER_BINDINGS=%u)",
3648 caller, first, count,
3649 ctx->Const.MaxUniformBufferBindings);
3650 return false;
3651 }
3652
3653 return true;
3654 }
3655
3656 static bool
3657 error_check_bind_shader_storage_buffers(struct gl_context *ctx,
3658 GLuint first, GLsizei count,
3659 const char *caller)
3660 {
3661 if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
3662 _mesa_error(ctx, GL_INVALID_ENUM,
3663 "%s(target=GL_SHADER_STORAGE_BUFFER)", caller);
3664 return false;
3665 }
3666
3667 /* The ARB_multi_bind_spec says:
3668 *
3669 * "An INVALID_OPERATION error is generated if <first> + <count> is
3670 * greater than the number of target-specific indexed binding points,
3671 * as described in section 6.7.1."
3672 */
3673 if (first + count > ctx->Const.MaxShaderStorageBufferBindings) {
3674 _mesa_error(ctx, GL_INVALID_OPERATION,
3675 "%s(first=%u + count=%d > the value of "
3676 "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=%u)",
3677 caller, first, count,
3678 ctx->Const.MaxShaderStorageBufferBindings);
3679 return false;
3680 }
3681
3682 return true;
3683 }
3684
3685 /**
3686 * Unbind all uniform buffers in the range
3687 * <first> through <first>+<count>-1
3688 */
3689 static void
3690 unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
3691 {
3692 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3693
3694 for (int i = 0; i < count; i++)
3695 set_buffer_binding(ctx, &ctx->UniformBufferBindings[first + i],
3696 bufObj, -1, -1, GL_TRUE, 0);
3697 }
3698
3699 /**
3700 * Unbind all shader storage buffers in the range
3701 * <first> through <first>+<count>-1
3702 */
3703 static void
3704 unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3705 GLsizei count)
3706 {
3707 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3708
3709 for (int i = 0; i < count; i++)
3710 set_buffer_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
3711 bufObj, -1, -1, GL_TRUE, 0);
3712 }
3713
3714 static void
3715 bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
3716 const GLuint *buffers,
3717 bool range,
3718 const GLintptr *offsets, const GLsizeiptr *sizes,
3719 const char *caller)
3720 {
3721 if (!error_check_bind_uniform_buffers(ctx, first, count, caller))
3722 return;
3723
3724 /* Assume that at least one binding will be changed */
3725 FLUSH_VERTICES(ctx, 0);
3726 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
3727
3728 if (!buffers) {
3729 /* The ARB_multi_bind spec says:
3730 *
3731 * "If <buffers> is NULL, all bindings from <first> through
3732 * <first>+<count>-1 are reset to their unbound (zero) state.
3733 * In this case, the offsets and sizes associated with the
3734 * binding points are set to default values, ignoring
3735 * <offsets> and <sizes>."
3736 */
3737 unbind_uniform_buffers(ctx, first, count);
3738 return;
3739 }
3740
3741 /* Note that the error semantics for multi-bind commands differ from
3742 * those of other GL commands.
3743 *
3744 * The Issues section in the ARB_multi_bind spec says:
3745 *
3746 * "(11) Typically, OpenGL specifies that if an error is generated by a
3747 * command, that command has no effect. This is somewhat
3748 * unfortunate for multi-bind commands, because it would require a
3749 * first pass to scan the entire list of bound objects for errors
3750 * and then a second pass to actually perform the bindings.
3751 * Should we have different error semantics?
3752 *
3753 * RESOLVED: Yes. In this specification, when the parameters for
3754 * one of the <count> binding points are invalid, that binding point
3755 * is not updated and an error will be generated. However, other
3756 * binding points in the same command will be updated if their
3757 * parameters are valid and no other error occurs."
3758 */
3759
3760 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3761
3762 for (int i = 0; i < count; i++) {
3763 struct gl_buffer_binding *binding =
3764 &ctx->UniformBufferBindings[first + i];
3765 GLintptr offset = 0;
3766 GLsizeiptr size = 0;
3767
3768 if (range) {
3769 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3770 continue;
3771
3772 /* The ARB_multi_bind spec says:
3773 *
3774 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3775 * pair of values in <offsets> and <sizes> does not respectively
3776 * satisfy the constraints described for those parameters for the
3777 * specified target, as described in section 6.7.1 (per binding)."
3778 *
3779 * Section 6.7.1 refers to table 6.5, which says:
3780 *
3781 * "┌───────────────────────────────────────────────────────────────┐
3782 * │ Uniform buffer array bindings (see sec. 7.6) │
3783 * ├─────────────────────┬─────────────────────────────────────────┤
3784 * │ ... │ ... │
3785 * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │
3786 * │ │ OFFSET_ALIGNMENT │
3787 * │ ... │ ... │
3788 * │ size restriction │ none │
3789 * └─────────────────────┴─────────────────────────────────────────┘"
3790 */
3791 if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3792 _mesa_error(ctx, GL_INVALID_VALUE,
3793 "glBindBuffersRange(offsets[%u]=%" PRId64
3794 " is misaligned; it must be a multiple of the value of "
3795 "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when "
3796 "target=GL_UNIFORM_BUFFER)",
3797 i, (int64_t) offsets[i],
3798 ctx->Const.UniformBufferOffsetAlignment);
3799 continue;
3800 }
3801
3802 offset = offsets[i];
3803 size = sizes[i];
3804 }
3805
3806 set_buffer_multi_binding(ctx, buffers, i, caller,
3807 binding, offset, size, range,
3808 USAGE_UNIFORM_BUFFER);
3809 }
3810
3811 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3812 }
3813
3814 static void
3815 bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3816 GLsizei count, const GLuint *buffers,
3817 bool range,
3818 const GLintptr *offsets,
3819 const GLsizeiptr *sizes,
3820 const char *caller)
3821 {
3822 if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller))
3823 return;
3824
3825 /* Assume that at least one binding will be changed */
3826 FLUSH_VERTICES(ctx, 0);
3827 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
3828
3829 if (!buffers) {
3830 /* The ARB_multi_bind spec says:
3831 *
3832 * "If <buffers> is NULL, all bindings from <first> through
3833 * <first>+<count>-1 are reset to their unbound (zero) state.
3834 * In this case, the offsets and sizes associated with the
3835 * binding points are set to default values, ignoring
3836 * <offsets> and <sizes>."
3837 */
3838 unbind_shader_storage_buffers(ctx, first, count);
3839 return;
3840 }
3841
3842 /* Note that the error semantics for multi-bind commands differ from
3843 * those of other GL commands.
3844 *
3845 * The Issues section in the ARB_multi_bind spec says:
3846 *
3847 * "(11) Typically, OpenGL specifies that if an error is generated by a
3848 * command, that command has no effect. This is somewhat
3849 * unfortunate for multi-bind commands, because it would require a
3850 * first pass to scan the entire list of bound objects for errors
3851 * and then a second pass to actually perform the bindings.
3852 * Should we have different error semantics?
3853 *
3854 * RESOLVED: Yes. In this specification, when the parameters for
3855 * one of the <count> binding points are invalid, that binding point
3856 * is not updated and an error will be generated. However, other
3857 * binding points in the same command will be updated if their
3858 * parameters are valid and no other error occurs."
3859 */
3860
3861 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3862
3863 for (int i = 0; i < count; i++) {
3864 struct gl_buffer_binding *binding =
3865 &ctx->ShaderStorageBufferBindings[first + i];
3866 GLintptr offset = 0;
3867 GLsizeiptr size = 0;
3868
3869 if (range) {
3870 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3871 continue;
3872
3873 /* The ARB_multi_bind spec says:
3874 *
3875 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3876 * pair of values in <offsets> and <sizes> does not respectively
3877 * satisfy the constraints described for those parameters for the
3878 * specified target, as described in section 6.7.1 (per binding)."
3879 *
3880 * Section 6.7.1 refers to table 6.5, which says:
3881 *
3882 * "┌───────────────────────────────────────────────────────────────┐
3883 * │ Shader storage buffer array bindings (see sec. 7.8) │
3884 * ├─────────────────────┬─────────────────────────────────────────┤
3885 * │ ... │ ... │
3886 * │ offset restriction │ multiple of value of SHADER_STORAGE_- │
3887 * │ │ BUFFER_OFFSET_ALIGNMENT │
3888 * │ ... │ ... │
3889 * │ size restriction │ none │
3890 * └─────────────────────┴─────────────────────────────────────────┘"
3891 */
3892 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3893 _mesa_error(ctx, GL_INVALID_VALUE,
3894 "glBindBuffersRange(offsets[%u]=%" PRId64
3895 " is misaligned; it must be a multiple of the value of "
3896 "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
3897 "target=GL_SHADER_STORAGE_BUFFER)",
3898 i, (int64_t) offsets[i],
3899 ctx->Const.ShaderStorageBufferOffsetAlignment);
3900 continue;
3901 }
3902
3903 offset = offsets[i];
3904 size = sizes[i];
3905 }
3906
3907 set_buffer_multi_binding(ctx, buffers, i, caller,
3908 binding, offset, size, range,
3909 USAGE_SHADER_STORAGE_BUFFER);
3910 }
3911
3912 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3913 }
3914
3915 static bool
3916 error_check_bind_xfb_buffers(struct gl_context *ctx,
3917 struct gl_transform_feedback_object *tfObj,
3918 GLuint first, GLsizei count, const char *caller)
3919 {
3920 if (!ctx->Extensions.EXT_transform_feedback) {
3921 _mesa_error(ctx, GL_INVALID_ENUM,
3922 "%s(target=GL_TRANSFORM_FEEDBACK_BUFFER)", caller);
3923 return false;
3924 }
3925
3926 /* Page 398 of the PDF of the OpenGL 4.4 (Core Profile) spec says:
3927 *
3928 * "An INVALID_OPERATION error is generated :
3929 *
3930 * ...
3931 * • by BindBufferRange or BindBufferBase if target is TRANSFORM_-
3932 * FEEDBACK_BUFFER and transform feedback is currently active."
3933 *
3934 * We assume that this is also meant to apply to BindBuffersRange
3935 * and BindBuffersBase.
3936 */
3937 if (tfObj->Active) {
3938 _mesa_error(ctx, GL_INVALID_OPERATION,
3939 "%s(Changing transform feedback buffers while "
3940 "transform feedback is active)", caller);
3941 return false;
3942 }
3943
3944 /* The ARB_multi_bind_spec says:
3945 *
3946 * "An INVALID_OPERATION error is generated if <first> + <count> is
3947 * greater than the number of target-specific indexed binding points,
3948 * as described in section 6.7.1."
3949 */
3950 if (first + count > ctx->Const.MaxTransformFeedbackBuffers) {
3951 _mesa_error(ctx, GL_INVALID_OPERATION,
3952 "%s(first=%u + count=%d > the value of "
3953 "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=%u)",
3954 caller, first, count,
3955 ctx->Const.MaxTransformFeedbackBuffers);
3956 return false;
3957 }
3958
3959 return true;
3960 }
3961
3962 /**
3963 * Unbind all transform feedback buffers in the range
3964 * <first> through <first>+<count>-1
3965 */
3966 static void
3967 unbind_xfb_buffers(struct gl_context *ctx,
3968 struct gl_transform_feedback_object *tfObj,
3969 GLuint first, GLsizei count)
3970 {
3971 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
3972
3973 for (int i = 0; i < count; i++)
3974 _mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
3975 bufObj, 0, 0);
3976 }
3977
3978 static void
3979 bind_xfb_buffers(struct gl_context *ctx,
3980 GLuint first, GLsizei count,
3981 const GLuint *buffers,
3982 bool range,
3983 const GLintptr *offsets,
3984 const GLsizeiptr *sizes,
3985 const char *caller)
3986 {
3987 struct gl_transform_feedback_object *tfObj =
3988 ctx->TransformFeedback.CurrentObject;
3989
3990 if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, caller))
3991 return;
3992
3993 /* Assume that at least one binding will be changed */
3994 FLUSH_VERTICES(ctx, 0);
3995 ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
3996
3997 if (!buffers) {
3998 /* The ARB_multi_bind spec says:
3999 *
4000 * "If <buffers> is NULL, all bindings from <first> through
4001 * <first>+<count>-1 are reset to their unbound (zero) state.
4002 * In this case, the offsets and sizes associated with the
4003 * binding points are set to default values, ignoring
4004 * <offsets> and <sizes>."
4005 */
4006 unbind_xfb_buffers(ctx, tfObj, first, count);
4007 return;
4008 }
4009
4010 /* Note that the error semantics for multi-bind commands differ from
4011 * those of other GL commands.
4012 *
4013 * The Issues section in the ARB_multi_bind spec says:
4014 *
4015 * "(11) Typically, OpenGL specifies that if an error is generated by a
4016 * command, that command has no effect. This is somewhat
4017 * unfortunate for multi-bind commands, because it would require a
4018 * first pass to scan the entire list of bound objects for errors
4019 * and then a second pass to actually perform the bindings.
4020 * Should we have different error semantics?
4021 *
4022 * RESOLVED: Yes. In this specification, when the parameters for
4023 * one of the <count> binding points are invalid, that binding point
4024 * is not updated and an error will be generated. However, other
4025 * binding points in the same command will be updated if their
4026 * parameters are valid and no other error occurs."
4027 */
4028
4029 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
4030
4031 for (int i = 0; i < count; i++) {
4032 const GLuint index = first + i;
4033 struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
4034 struct gl_buffer_object *bufObj;
4035 GLintptr offset = 0;
4036 GLsizeiptr size = 0;
4037
4038 if (range) {
4039 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
4040 continue;
4041
4042 /* The ARB_multi_bind spec says:
4043 *
4044 * "An INVALID_VALUE error is generated by BindBuffersRange if any
4045 * pair of values in <offsets> and <sizes> does not respectively
4046 * satisfy the constraints described for those parameters for the
4047 * specified target, as described in section 6.7.1 (per binding)."
4048 *
4049 * Section 6.7.1 refers to table 6.5, which says:
4050 *
4051 * "┌───────────────────────────────────────────────────────────────┐
4052 * │ Transform feedback array bindings (see sec. 13.2.2) │
4053 * ├───────────────────────┬───────────────────────────────────────┤
4054 * │ ... │ ... │
4055 * │ offset restriction │ multiple of 4 │
4056 * │ ... │ ... │
4057 * │ size restriction │ multiple of 4 │
4058 * └───────────────────────┴───────────────────────────────────────┘"
4059 */
4060 if (offsets[i] & 0x3) {
4061 _mesa_error(ctx, GL_INVALID_VALUE,
4062 "glBindBuffersRange(offsets[%u]=%" PRId64
4063 " is misaligned; it must be a multiple of 4 when "
4064 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
4065 i, (int64_t) offsets[i]);
4066 continue;
4067 }
4068
4069 if (sizes[i] & 0x3) {
4070 _mesa_error(ctx, GL_INVALID_VALUE,
4071 "glBindBuffersRange(sizes[%u]=%" PRId64
4072 " is misaligned; it must be a multiple of 4 when "
4073 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
4074 i, (int64_t) sizes[i]);
4075 continue;
4076 }
4077
4078 offset = offsets[i];
4079 size = sizes[i];
4080 }
4081
4082 if (boundBufObj && boundBufObj->Name == buffers[i])
4083 bufObj = boundBufObj;
4084 else
4085 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
4086
4087 if (bufObj)
4088 _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj,
4089 offset, size);
4090 }
4091
4092 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
4093 }
4094
4095 static bool
4096 error_check_bind_atomic_buffers(struct gl_context *ctx,
4097 GLuint first, GLsizei count,
4098 const char *caller)
4099 {
4100 if (!ctx->Extensions.ARB_shader_atomic_counters) {
4101 _mesa_error(ctx, GL_INVALID_ENUM,
4102 "%s(target=GL_ATOMIC_COUNTER_BUFFER)", caller);
4103 return false;
4104 }
4105
4106 /* The ARB_multi_bind_spec says:
4107 *
4108 * "An INVALID_OPERATION error is generated if <first> + <count> is
4109 * greater than the number of target-specific indexed binding points,
4110 * as described in section 6.7.1."
4111 */
4112 if (first + count > ctx->Const.MaxAtomicBufferBindings) {
4113 _mesa_error(ctx, GL_INVALID_OPERATION,
4114 "%s(first=%u + count=%d > the value of "
4115 "GL_MAX_ATOMIC_BUFFER_BINDINGS=%u)",
4116 caller, first, count, ctx->Const.MaxAtomicBufferBindings);
4117 return false;
4118 }
4119
4120 return true;
4121 }
4122
4123 /**
4124 * Unbind all atomic counter buffers in the range
4125 * <first> through <first>+<count>-1
4126 */
4127 static void
4128 unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
4129 {
4130 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
4131
4132 for (int i = 0; i < count; i++)
4133 set_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
4134 bufObj, -1, -1, GL_TRUE, 0);
4135 }
4136
4137 static void
4138 bind_atomic_buffers(struct gl_context *ctx,
4139 GLuint first,
4140 GLsizei count,
4141 const GLuint *buffers,
4142 bool range,
4143 const GLintptr *offsets,
4144 const GLsizeiptr *sizes,
4145 const char *caller)
4146 {
4147 if (!error_check_bind_atomic_buffers(ctx, first, count, caller))
4148 return;
4149
4150 /* Assume that at least one binding will be changed */
4151 FLUSH_VERTICES(ctx, 0);
4152 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
4153
4154 if (!buffers) {
4155 /* The ARB_multi_bind spec says:
4156 *
4157 * "If <buffers> is NULL, all bindings from <first> through
4158 * <first>+<count>-1 are reset to their unbound (zero) state.
4159 * In this case, the offsets and sizes associated with the
4160 * binding points are set to default values, ignoring
4161 * <offsets> and <sizes>."
4162 */
4163 unbind_atomic_buffers(ctx, first, count);
4164 return;
4165 }
4166
4167 /* Note that the error semantics for multi-bind commands differ from
4168 * those of other GL commands.
4169 *
4170 * The Issues section in the ARB_multi_bind spec says:
4171 *
4172 * "(11) Typically, OpenGL specifies that if an error is generated by a
4173 * command, that command has no effect. This is somewhat
4174 * unfortunate for multi-bind commands, because it would require a
4175 * first pass to scan the entire list of bound objects for errors
4176 * and then a second pass to actually perform the bindings.
4177 * Should we have different error semantics?
4178 *
4179 * RESOLVED: Yes. In this specification, when the parameters for
4180 * one of the <count> binding points are invalid, that binding point
4181 * is not updated and an error will be generated. However, other
4182 * binding points in the same command will be updated if their
4183 * parameters are valid and no other error occurs."
4184 */
4185
4186 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
4187
4188 for (int i = 0; i < count; i++) {
4189 struct gl_buffer_binding *binding =
4190 &ctx->AtomicBufferBindings[first + i];
4191 GLintptr offset = 0;
4192 GLsizeiptr size = 0;
4193
4194 if (range) {
4195 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
4196 continue;
4197
4198 /* The ARB_multi_bind spec says:
4199 *
4200 * "An INVALID_VALUE error is generated by BindBuffersRange if any
4201 * pair of values in <offsets> and <sizes> does not respectively
4202 * satisfy the constraints described for those parameters for the
4203 * specified target, as described in section 6.7.1 (per binding)."
4204 *
4205 * Section 6.7.1 refers to table 6.5, which says:
4206 *
4207 * "┌───────────────────────────────────────────────────────────────┐
4208 * │ Atomic counter array bindings (see sec. 7.7.2) │
4209 * ├───────────────────────┬───────────────────────────────────────┤
4210 * │ ... │ ... │
4211 * │ offset restriction │ multiple of 4 │
4212 * │ ... │ ... │
4213 * │ size restriction │ none │
4214 * └───────────────────────┴───────────────────────────────────────┘"
4215 */
4216 if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) {
4217 _mesa_error(ctx, GL_INVALID_VALUE,
4218 "glBindBuffersRange(offsets[%u]=%" PRId64
4219 " is misaligned; it must be a multiple of %d when "
4220 "target=GL_ATOMIC_COUNTER_BUFFER)",
4221 i, (int64_t) offsets[i], ATOMIC_COUNTER_SIZE);
4222 continue;
4223 }
4224
4225 offset = offsets[i];
4226 size = sizes[i];
4227 }
4228
4229 set_buffer_multi_binding(ctx, buffers, i, caller,
4230 binding, offset, size, range,
4231 USAGE_ATOMIC_COUNTER_BUFFER);
4232 }
4233
4234 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
4235 }
4236
4237 static ALWAYS_INLINE void
4238 bind_buffer_range(GLenum target, GLuint index, GLuint buffer, GLintptr offset,
4239 GLsizeiptr size, bool no_error)
4240 {
4241 GET_CURRENT_CONTEXT(ctx);
4242 struct gl_buffer_object *bufObj;
4243
4244 if (MESA_VERBOSE & VERBOSE_API) {
4245 _mesa_debug(ctx, "glBindBufferRange(%s, %u, %u, %lu, %lu)\n",
4246 _mesa_enum_to_string(target), index, buffer,
4247 (unsigned long) offset, (unsigned long) size);
4248 }
4249
4250 if (buffer == 0) {
4251 bufObj = ctx->Shared->NullBufferObj;
4252 } else {
4253 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4254 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
4255 &bufObj, "glBindBufferRange"))
4256 return;
4257
4258 if (!no_error && !bufObj) {
4259 _mesa_error(ctx, GL_INVALID_OPERATION,
4260 "glBindBufferRange(invalid buffer=%u)", buffer);
4261 return;
4262 }
4263 }
4264
4265 if (no_error) {
4266 switch (target) {
4267 case GL_TRANSFORM_FEEDBACK_BUFFER:
4268 _mesa_bind_buffer_range_xfb(ctx, ctx->TransformFeedback.CurrentObject,
4269 index, bufObj, offset, size);
4270 return;
4271 case GL_UNIFORM_BUFFER:
4272 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
4273 return;
4274 case GL_SHADER_STORAGE_BUFFER:
4275 bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset,
4276 size);
4277 return;
4278 case GL_ATOMIC_COUNTER_BUFFER:
4279 bind_buffer_range_atomic_buffer(ctx, index, bufObj, offset, size);
4280 return;
4281 default:
4282 unreachable("invalid BindBufferRange target with KHR_no_error");
4283 }
4284 } else {
4285 if (buffer != 0) {
4286 if (size <= 0) {
4287 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)",
4288 (int) size);
4289 return;
4290 }
4291 }
4292
4293 switch (target) {
4294 case GL_TRANSFORM_FEEDBACK_BUFFER:
4295 if (!_mesa_validate_buffer_range_xfb(ctx,
4296 ctx->TransformFeedback.CurrentObject,
4297 index, bufObj, offset, size,
4298 false))
4299 return;
4300
4301 _mesa_bind_buffer_range_xfb(ctx, ctx->TransformFeedback.CurrentObject,
4302 index, bufObj, offset, size);
4303 return;
4304 case GL_UNIFORM_BUFFER:
4305 bind_buffer_range_uniform_buffer_err(ctx, index, bufObj, offset,
4306 size);
4307 return;
4308 case GL_SHADER_STORAGE_BUFFER:
4309 bind_buffer_range_shader_storage_buffer_err(ctx, index, bufObj,
4310 offset, size);
4311 return;
4312 case GL_ATOMIC_COUNTER_BUFFER:
4313 bind_buffer_range_atomic_buffer_err(ctx, index, bufObj,
4314 offset, size);
4315 return;
4316 default:
4317 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
4318 return;
4319 }
4320 }
4321 }
4322
4323 void GLAPIENTRY
4324 _mesa_BindBufferRange_no_error(GLenum target, GLuint index, GLuint buffer,
4325 GLintptr offset, GLsizeiptr size)
4326 {
4327 bind_buffer_range(target, index, buffer, offset, size, true);
4328 }
4329
4330 void GLAPIENTRY
4331 _mesa_BindBufferRange(GLenum target, GLuint index,
4332 GLuint buffer, GLintptr offset, GLsizeiptr size)
4333 {
4334 bind_buffer_range(target, index, buffer, offset, size, false);
4335 }
4336
4337 void GLAPIENTRY
4338 _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
4339 {
4340 GET_CURRENT_CONTEXT(ctx);
4341 struct gl_buffer_object *bufObj;
4342
4343 if (MESA_VERBOSE & VERBOSE_API) {
4344 _mesa_debug(ctx, "glBindBufferBase(%s, %u, %u)\n",
4345 _mesa_enum_to_string(target), index, buffer);
4346 }
4347
4348 if (buffer == 0) {
4349 bufObj = ctx->Shared->NullBufferObj;
4350 } else {
4351 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4352 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
4353 &bufObj, "glBindBufferBase"))
4354 return;
4355
4356 if (!bufObj) {
4357 _mesa_error(ctx, GL_INVALID_OPERATION,
4358 "glBindBufferBase(invalid buffer=%u)", buffer);
4359 return;
4360 }
4361 }
4362
4363 /* Note that there's some oddness in the GL 3.1-GL 3.3 specifications with
4364 * regards to BindBufferBase. It says (GL 3.1 core spec, page 63):
4365 *
4366 * "BindBufferBase is equivalent to calling BindBufferRange with offset
4367 * zero and size equal to the size of buffer."
4368 *
4369 * but it says for glGetIntegeri_v (GL 3.1 core spec, page 230):
4370 *
4371 * "If the parameter (starting offset or size) was not specified when the
4372 * buffer object was bound, zero is returned."
4373 *
4374 * What happens if the size of the buffer changes? Does the size of the
4375 * buffer at the moment glBindBufferBase was called still play a role, like
4376 * the first quote would imply, or is the size meaningless in the
4377 * glBindBufferBase case like the second quote would suggest? The GL 4.1
4378 * core spec page 45 says:
4379 *
4380 * "It is equivalent to calling BindBufferRange with offset zero, while
4381 * size is determined by the size of the bound buffer at the time the
4382 * binding is used."
4383 *
4384 * My interpretation is that the GL 4.1 spec was a clarification of the
4385 * behavior, not a change. In particular, this choice will only make
4386 * rendering work in cases where it would have had undefined results.
4387 */
4388
4389 switch (target) {
4390 case GL_TRANSFORM_FEEDBACK_BUFFER:
4391 _mesa_bind_buffer_base_transform_feedback(ctx,
4392 ctx->TransformFeedback.CurrentObject,
4393 index, bufObj, false);
4394 return;
4395 case GL_UNIFORM_BUFFER:
4396 bind_buffer_base_uniform_buffer(ctx, index, bufObj);
4397 return;
4398 case GL_SHADER_STORAGE_BUFFER:
4399 bind_buffer_base_shader_storage_buffer(ctx, index, bufObj);
4400 return;
4401 case GL_ATOMIC_COUNTER_BUFFER:
4402 bind_buffer_base_atomic_buffer(ctx, index, bufObj);
4403 return;
4404 default:
4405 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
4406 return;
4407 }
4408 }
4409
4410 void GLAPIENTRY
4411 _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
4412 const GLuint *buffers,
4413 const GLintptr *offsets, const GLsizeiptr *sizes)
4414 {
4415 GET_CURRENT_CONTEXT(ctx);
4416
4417 if (MESA_VERBOSE & VERBOSE_API) {
4418 _mesa_debug(ctx, "glBindBuffersRange(%s, %u, %d, %p, %p, %p)\n",
4419 _mesa_enum_to_string(target), first, count,
4420 buffers, offsets, sizes);
4421 }
4422
4423 switch (target) {
4424 case GL_TRANSFORM_FEEDBACK_BUFFER:
4425 bind_xfb_buffers(ctx, first, count, buffers, true, offsets, sizes,
4426 "glBindBuffersRange");
4427 return;
4428 case GL_UNIFORM_BUFFER:
4429 bind_uniform_buffers(ctx, first, count, buffers, true, offsets, sizes,
4430 "glBindBuffersRange");
4431 return;
4432 case GL_SHADER_STORAGE_BUFFER:
4433 bind_shader_storage_buffers(ctx, first, count, buffers, true, offsets, sizes,
4434 "glBindBuffersRange");
4435 return;
4436 case GL_ATOMIC_COUNTER_BUFFER:
4437 bind_atomic_buffers(ctx, first, count, buffers, true, offsets, sizes,
4438 "glBindBuffersRange");
4439 return;
4440 default:
4441 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)",
4442 _mesa_enum_to_string(target));
4443 break;
4444 }
4445 }
4446
4447 void GLAPIENTRY
4448 _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
4449 const GLuint *buffers)
4450 {
4451 GET_CURRENT_CONTEXT(ctx);
4452
4453 if (MESA_VERBOSE & VERBOSE_API) {
4454 _mesa_debug(ctx, "glBindBuffersBase(%s, %u, %d, %p)\n",
4455 _mesa_enum_to_string(target), first, count, buffers);
4456 }
4457
4458 switch (target) {
4459 case GL_TRANSFORM_FEEDBACK_BUFFER:
4460 bind_xfb_buffers(ctx, first, count, buffers, false, NULL, NULL,
4461 "glBindBuffersBase");
4462 return;
4463 case GL_UNIFORM_BUFFER:
4464 bind_uniform_buffers(ctx, first, count, buffers, false, NULL, NULL,
4465 "glBindBuffersBase");
4466 return;
4467 case GL_SHADER_STORAGE_BUFFER:
4468 bind_shader_storage_buffers(ctx, first, count, buffers, false, NULL, NULL,
4469 "glBindBuffersBase");
4470 return;
4471 case GL_ATOMIC_COUNTER_BUFFER:
4472 bind_atomic_buffers(ctx, first, count, buffers, false, NULL, NULL,
4473 "glBindBuffersBase");
4474 return;
4475 default:
4476 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)",
4477 _mesa_enum_to_string(target));
4478 break;
4479 }
4480 }
4481
4482 static ALWAYS_INLINE void
4483 invalidate_buffer_subdata(struct gl_context *ctx,
4484 struct gl_buffer_object *bufObj, GLintptr offset,
4485 GLsizeiptr length)
4486 {
4487 if (ctx->Driver.InvalidateBufferSubData)
4488 ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length);
4489 }
4490
4491 void GLAPIENTRY
4492 _mesa_InvalidateBufferSubData_no_error(GLuint buffer, GLintptr offset,
4493 GLsizeiptr length)
4494 {
4495 GET_CURRENT_CONTEXT(ctx);
4496
4497 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4498 invalidate_buffer_subdata(ctx, bufObj, offset, length);
4499 }
4500
4501 void GLAPIENTRY
4502 _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
4503 GLsizeiptr length)
4504 {
4505 GET_CURRENT_CONTEXT(ctx);
4506 struct gl_buffer_object *bufObj;
4507 const GLintptr end = offset + length;
4508
4509 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4510 * Profile) spec says:
4511 *
4512 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4513 * name of an existing buffer object."
4514 */
4515 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4516 if (!bufObj || bufObj == &DummyBufferObject) {
4517 _mesa_error(ctx, GL_INVALID_VALUE,
4518 "glInvalidateBufferSubData(name = %u) invalid object",
4519 buffer);
4520 return;
4521 }
4522
4523 /* The GL_ARB_invalidate_subdata spec says:
4524 *
4525 * "An INVALID_VALUE error is generated if <offset> or <length> is
4526 * negative, or if <offset> + <length> is greater than the value of
4527 * BUFFER_SIZE."
4528 */
4529 if (offset < 0 || length < 0 || end > bufObj->Size) {
4530 _mesa_error(ctx, GL_INVALID_VALUE,
4531 "glInvalidateBufferSubData(invalid offset or length)");
4532 return;
4533 }
4534
4535 /* The OpenGL 4.4 (Core Profile) spec says:
4536 *
4537 * "An INVALID_OPERATION error is generated if buffer is currently
4538 * mapped by MapBuffer or if the invalidate range intersects the range
4539 * currently mapped by MapBufferRange, unless it was mapped
4540 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4541 */
4542 if (!(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT) &&
4543 bufferobj_range_mapped(bufObj, offset, length)) {
4544 _mesa_error(ctx, GL_INVALID_OPERATION,
4545 "glInvalidateBufferSubData(intersection with mapped "
4546 "range)");
4547 return;
4548 }
4549
4550 invalidate_buffer_subdata(ctx, bufObj, offset, length);
4551 }
4552
4553 void GLAPIENTRY
4554 _mesa_InvalidateBufferData_no_error(GLuint buffer)
4555 {
4556 GET_CURRENT_CONTEXT(ctx);
4557
4558 struct gl_buffer_object *bufObj =_mesa_lookup_bufferobj(ctx, buffer);
4559 invalidate_buffer_subdata(ctx, bufObj, 0, bufObj->Size);
4560 }
4561
4562 void GLAPIENTRY
4563 _mesa_InvalidateBufferData(GLuint buffer)
4564 {
4565 GET_CURRENT_CONTEXT(ctx);
4566 struct gl_buffer_object *bufObj;
4567
4568 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4569 * Profile) spec says:
4570 *
4571 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4572 * name of an existing buffer object."
4573 */
4574 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4575 if (!bufObj || bufObj == &DummyBufferObject) {
4576 _mesa_error(ctx, GL_INVALID_VALUE,
4577 "glInvalidateBufferData(name = %u) invalid object",
4578 buffer);
4579 return;
4580 }
4581
4582 /* The OpenGL 4.4 (Core Profile) spec says:
4583 *
4584 * "An INVALID_OPERATION error is generated if buffer is currently
4585 * mapped by MapBuffer or if the invalidate range intersects the range
4586 * currently mapped by MapBufferRange, unless it was mapped
4587 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4588 */
4589 if (_mesa_check_disallowed_mapping(bufObj)) {
4590 _mesa_error(ctx, GL_INVALID_OPERATION,
4591 "glInvalidateBufferData(intersection with mapped "
4592 "range)");
4593 return;
4594 }
4595
4596 invalidate_buffer_subdata(ctx, bufObj, 0, bufObj->Size);
4597 }
4598
4599 static void
4600 buffer_page_commitment(struct gl_context *ctx,
4601 struct gl_buffer_object *bufferObj,
4602 GLintptr offset, GLsizeiptr size,
4603 GLboolean commit, const char *func)
4604 {
4605 if (!(bufferObj->StorageFlags & GL_SPARSE_STORAGE_BIT_ARB)) {
4606 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(not a sparse buffer object)",
4607 func);
4608 return;
4609 }
4610
4611 if (size < 0 || size > bufferObj->Size ||
4612 offset < 0 || offset > bufferObj->Size - size) {
4613 _mesa_error(ctx, GL_INVALID_VALUE, "%s(out of bounds)",
4614 func);
4615 return;
4616 }
4617
4618 /* The GL_ARB_sparse_buffer extension specification says:
4619 *
4620 * "INVALID_VALUE is generated by BufferPageCommitmentARB if <offset> is
4621 * not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB, or if <size>
4622 * is not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB and does
4623 * not extend to the end of the buffer's data store."
4624 */
4625 if (offset % ctx->Const.SparseBufferPageSize != 0) {
4626 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset not aligned to page size)",
4627 func);
4628 return;
4629 }
4630
4631 if (size % ctx->Const.SparseBufferPageSize != 0 &&
4632 offset + size != bufferObj->Size) {
4633 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size not aligned to page size)",
4634 func);
4635 return;
4636 }
4637
4638 ctx->Driver.BufferPageCommitment(ctx, bufferObj, offset, size, commit);
4639 }
4640
4641 void GLAPIENTRY
4642 _mesa_BufferPageCommitmentARB(GLenum target, GLintptr offset, GLsizeiptr size,
4643 GLboolean commit)
4644 {
4645 GET_CURRENT_CONTEXT(ctx);
4646 struct gl_buffer_object *bufferObj;
4647
4648 bufferObj = get_buffer(ctx, "glBufferPageCommitmentARB", target,
4649 GL_INVALID_ENUM);
4650 if (!bufferObj)
4651 return;
4652
4653 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4654 "glBufferPageCommitmentARB");
4655 }
4656
4657 void GLAPIENTRY
4658 _mesa_NamedBufferPageCommitmentARB(GLuint buffer, GLintptr offset,
4659 GLsizeiptr size, GLboolean commit)
4660 {
4661 GET_CURRENT_CONTEXT(ctx);
4662 struct gl_buffer_object *bufferObj;
4663
4664 bufferObj = _mesa_lookup_bufferobj(ctx, buffer);
4665 if (!bufferObj || bufferObj == &DummyBufferObject) {
4666 /* Note: the extension spec is not clear about the excpected error value. */
4667 _mesa_error(ctx, GL_INVALID_VALUE,
4668 "glNamedBufferPageCommitmentARB(name = %u) invalid object",
4669 buffer);
4670 return;
4671 }
4672
4673 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4674 "glNamedBufferPageCommitmentARB");
4675 }