mesa: add buffer_sub_data() helper
[mesa.git] / src / mesa / main / bufferobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file bufferobj.c
29 * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
30 * \author Brian Paul, Ian Romanick
31 */
32
33 #include <stdbool.h>
34 #include <inttypes.h> /* for PRId64 macro */
35 #include "util/debug.h"
36 #include "glheader.h"
37 #include "enums.h"
38 #include "hash.h"
39 #include "imports.h"
40 #include "context.h"
41 #include "bufferobj.h"
42 #include "mtypes.h"
43 #include "teximage.h"
44 #include "glformats.h"
45 #include "texstore.h"
46 #include "transformfeedback.h"
47 #include "varray.h"
48
49
50 /* Debug flags */
51 /*#define VBO_DEBUG*/
52 /*#define BOUNDS_CHECK*/
53
54
55 /**
56 * We count the number of buffer modification calls to check for
57 * inefficient buffer use. This is the number of such calls before we
58 * issue a warning.
59 */
60 #define BUFFER_WARNING_CALL_COUNT 4
61
62
63 /**
64 * Helper to warn of possible performance issues, such as frequently
65 * updating a buffer created with GL_STATIC_DRAW. Called via the macro
66 * below.
67 */
68 static void
69 buffer_usage_warning(struct gl_context *ctx, GLuint *id, const char *fmt, ...)
70 {
71 va_list args;
72
73 va_start(args, fmt);
74 _mesa_gl_vdebug(ctx, id,
75 MESA_DEBUG_SOURCE_API,
76 MESA_DEBUG_TYPE_PERFORMANCE,
77 MESA_DEBUG_SEVERITY_MEDIUM,
78 fmt, args);
79 va_end(args);
80 }
81
82 #define BUFFER_USAGE_WARNING(CTX, FMT, ...) \
83 do { \
84 static GLuint id = 0; \
85 buffer_usage_warning(CTX, &id, FMT, ##__VA_ARGS__); \
86 } while (0)
87
88
89 /**
90 * Used as a placeholder for buffer objects between glGenBuffers() and
91 * glBindBuffer() so that glIsBuffer() can work correctly.
92 */
93 static struct gl_buffer_object DummyBufferObject;
94
95
96 /**
97 * Return pointer to address of a buffer object target.
98 * \param ctx the GL context
99 * \param target the buffer object target to be retrieved.
100 * \return pointer to pointer to the buffer object bound to \c target in the
101 * specified context or \c NULL if \c target is invalid.
102 */
103 static inline struct gl_buffer_object **
104 get_buffer_target(struct gl_context *ctx, GLenum target)
105 {
106 /* Other targets are only supported in desktop OpenGL and OpenGL ES 3.0.
107 */
108 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)
109 && target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER)
110 return NULL;
111
112 switch (target) {
113 case GL_ARRAY_BUFFER_ARB:
114 return &ctx->Array.ArrayBufferObj;
115 case GL_ELEMENT_ARRAY_BUFFER_ARB:
116 return &ctx->Array.VAO->IndexBufferObj;
117 case GL_PIXEL_PACK_BUFFER_EXT:
118 return &ctx->Pack.BufferObj;
119 case GL_PIXEL_UNPACK_BUFFER_EXT:
120 return &ctx->Unpack.BufferObj;
121 case GL_COPY_READ_BUFFER:
122 return &ctx->CopyReadBuffer;
123 case GL_COPY_WRITE_BUFFER:
124 return &ctx->CopyWriteBuffer;
125 case GL_QUERY_BUFFER:
126 if (_mesa_has_ARB_query_buffer_object(ctx))
127 return &ctx->QueryBuffer;
128 break;
129 case GL_DRAW_INDIRECT_BUFFER:
130 if ((ctx->API == API_OPENGL_CORE &&
131 ctx->Extensions.ARB_draw_indirect) ||
132 _mesa_is_gles31(ctx)) {
133 return &ctx->DrawIndirectBuffer;
134 }
135 break;
136 case GL_PARAMETER_BUFFER_ARB:
137 if (_mesa_has_ARB_indirect_parameters(ctx)) {
138 return &ctx->ParameterBuffer;
139 }
140 break;
141 case GL_DISPATCH_INDIRECT_BUFFER:
142 if (_mesa_has_compute_shaders(ctx)) {
143 return &ctx->DispatchIndirectBuffer;
144 }
145 break;
146 case GL_TRANSFORM_FEEDBACK_BUFFER:
147 if (ctx->Extensions.EXT_transform_feedback) {
148 return &ctx->TransformFeedback.CurrentBuffer;
149 }
150 break;
151 case GL_TEXTURE_BUFFER:
152 if (_mesa_has_ARB_texture_buffer_object(ctx) ||
153 _mesa_has_OES_texture_buffer(ctx)) {
154 return &ctx->Texture.BufferObject;
155 }
156 break;
157 case GL_UNIFORM_BUFFER:
158 if (ctx->Extensions.ARB_uniform_buffer_object) {
159 return &ctx->UniformBuffer;
160 }
161 break;
162 case GL_SHADER_STORAGE_BUFFER:
163 if (ctx->Extensions.ARB_shader_storage_buffer_object) {
164 return &ctx->ShaderStorageBuffer;
165 }
166 break;
167 case GL_ATOMIC_COUNTER_BUFFER:
168 if (ctx->Extensions.ARB_shader_atomic_counters) {
169 return &ctx->AtomicBuffer;
170 }
171 break;
172 case GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD:
173 if (ctx->Extensions.AMD_pinned_memory) {
174 return &ctx->ExternalVirtualMemoryBuffer;
175 }
176 break;
177 default:
178 return NULL;
179 }
180 return NULL;
181 }
182
183
184 /**
185 * Get the buffer object bound to the specified target in a GL context.
186 * \param ctx the GL context
187 * \param target the buffer object target to be retrieved.
188 * \param error the GL error to record if target is illegal.
189 * \return pointer to the buffer object bound to \c target in the
190 * specified context or \c NULL if \c target is invalid.
191 */
192 static inline struct gl_buffer_object *
193 get_buffer(struct gl_context *ctx, const char *func, GLenum target,
194 GLenum error)
195 {
196 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
197
198 if (!bufObj) {
199 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
200 return NULL;
201 }
202
203 if (!_mesa_is_bufferobj(*bufObj)) {
204 _mesa_error(ctx, error, "%s(no buffer bound)", func);
205 return NULL;
206 }
207
208 return *bufObj;
209 }
210
211
212 /**
213 * Convert a GLbitfield describing the mapped buffer access flags
214 * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
215 */
216 static GLenum
217 simplified_access_mode(struct gl_context *ctx, GLbitfield access)
218 {
219 const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
220 if ((access & rwFlags) == rwFlags)
221 return GL_READ_WRITE;
222 if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
223 return GL_READ_ONLY;
224 if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
225 return GL_WRITE_ONLY;
226
227 /* Otherwise, AccessFlags is zero (the default state).
228 *
229 * Table 2.6 on page 31 (page 44 of the PDF) of the OpenGL 1.5 spec says:
230 *
231 * Name Type Initial Value Legal Values
232 * ... ... ... ...
233 * BUFFER_ACCESS enum READ_WRITE READ_ONLY, WRITE_ONLY
234 * READ_WRITE
235 *
236 * However, table 6.8 in the GL_OES_mapbuffer extension says:
237 *
238 * Get Value Type Get Command Value Description
239 * --------- ---- ----------- ----- -----------
240 * BUFFER_ACCESS_OES Z1 GetBufferParameteriv WRITE_ONLY_OES buffer map flag
241 *
242 * The difference is because GL_OES_mapbuffer only supports mapping buffers
243 * write-only.
244 */
245 assert(access == 0);
246
247 return _mesa_is_gles(ctx) ? GL_WRITE_ONLY : GL_READ_WRITE;
248 }
249
250
251 /**
252 * Test if the buffer is mapped, and if so, if the mapped range overlaps the
253 * given range.
254 * The regions do not overlap if and only if the end of the given
255 * region is before the mapped region or the start of the given region
256 * is after the mapped region.
257 *
258 * \param obj Buffer object target on which to operate.
259 * \param offset Offset of the first byte of the subdata range.
260 * \param size Size, in bytes, of the subdata range.
261 * \return true if ranges overlap, false otherwise
262 *
263 */
264 static bool
265 bufferobj_range_mapped(const struct gl_buffer_object *obj,
266 GLintptr offset, GLsizeiptr size)
267 {
268 if (_mesa_bufferobj_mapped(obj, MAP_USER)) {
269 const GLintptr end = offset + size;
270 const GLintptr mapEnd = obj->Mappings[MAP_USER].Offset +
271 obj->Mappings[MAP_USER].Length;
272
273 if (!(end <= obj->Mappings[MAP_USER].Offset || offset >= mapEnd)) {
274 return true;
275 }
276 }
277 return false;
278 }
279
280
281 /**
282 * Tests the subdata range parameters and sets the GL error code for
283 * \c glBufferSubDataARB, \c glGetBufferSubDataARB and
284 * \c glClearBufferSubData.
285 *
286 * \param ctx GL context.
287 * \param bufObj The buffer object.
288 * \param offset Offset of the first byte of the subdata range.
289 * \param size Size, in bytes, of the subdata range.
290 * \param mappedRange If true, checks if an overlapping range is mapped.
291 * If false, checks if buffer is mapped.
292 * \param caller Name of calling function for recording errors.
293 * \return false if error, true otherwise
294 *
295 * \sa glBufferSubDataARB, glGetBufferSubDataARB, glClearBufferSubData
296 */
297 static bool
298 buffer_object_subdata_range_good(struct gl_context *ctx,
299 const struct gl_buffer_object *bufObj,
300 GLintptr offset, GLsizeiptr size,
301 bool mappedRange, const char *caller)
302 {
303 if (size < 0) {
304 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller);
305 return false;
306 }
307
308 if (offset < 0) {
309 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller);
310 return false;
311 }
312
313 if (offset + size > bufObj->Size) {
314 _mesa_error(ctx, GL_INVALID_VALUE,
315 "%s(offset %lu + size %lu > buffer size %lu)", caller,
316 (unsigned long) offset,
317 (unsigned long) size,
318 (unsigned long) bufObj->Size);
319 return false;
320 }
321
322 if (bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT)
323 return true;
324
325 if (mappedRange) {
326 if (bufferobj_range_mapped(bufObj, offset, size)) {
327 _mesa_error(ctx, GL_INVALID_OPERATION,
328 "%s(range is mapped without persistent bit)",
329 caller);
330 return false;
331 }
332 }
333 else {
334 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
335 _mesa_error(ctx, GL_INVALID_OPERATION,
336 "%s(buffer is mapped without persistent bit)",
337 caller);
338 return false;
339 }
340 }
341
342 return true;
343 }
344
345
346 /**
347 * Test the format and type parameters and set the GL error code for
348 * \c glClearBufferData and \c glClearBufferSubData.
349 *
350 * \param ctx GL context.
351 * \param internalformat Format to which the data is to be converted.
352 * \param format Format of the supplied data.
353 * \param type Type of the supplied data.
354 * \param caller Name of calling function for recording errors.
355 * \return If internalformat, format and type are legal the mesa_format
356 * corresponding to internalformat, otherwise MESA_FORMAT_NONE.
357 *
358 * \sa glClearBufferData and glClearBufferSubData
359 */
360 static mesa_format
361 validate_clear_buffer_format(struct gl_context *ctx,
362 GLenum internalformat,
363 GLenum format, GLenum type,
364 const char *caller)
365 {
366 mesa_format mesaFormat;
367 GLenum errorFormatType;
368
369 mesaFormat = _mesa_validate_texbuffer_format(ctx, internalformat);
370 if (mesaFormat == MESA_FORMAT_NONE) {
371 _mesa_error(ctx, GL_INVALID_ENUM,
372 "%s(invalid internalformat)", caller);
373 return MESA_FORMAT_NONE;
374 }
375
376 /* NOTE: not mentioned in ARB_clear_buffer_object but according to
377 * EXT_texture_integer there is no conversion between integer and
378 * non-integer formats
379 */
380 if (_mesa_is_enum_format_signed_int(format) !=
381 _mesa_is_format_integer_color(mesaFormat)) {
382 _mesa_error(ctx, GL_INVALID_OPERATION,
383 "%s(integer vs non-integer)", caller);
384 return MESA_FORMAT_NONE;
385 }
386
387 if (!_mesa_is_color_format(format)) {
388 _mesa_error(ctx, GL_INVALID_ENUM,
389 "%s(format is not a color format)", caller);
390 return MESA_FORMAT_NONE;
391 }
392
393 errorFormatType = _mesa_error_check_format_and_type(ctx, format, type);
394 if (errorFormatType != GL_NO_ERROR) {
395 _mesa_error(ctx, GL_INVALID_ENUM,
396 "%s(invalid format or type)", caller);
397 return MESA_FORMAT_NONE;
398 }
399
400 return mesaFormat;
401 }
402
403
404 /**
405 * Convert user-specified clear value to the specified internal format.
406 *
407 * \param ctx GL context.
408 * \param internalformat Format to which the data is converted.
409 * \param clearValue Points to the converted clear value.
410 * \param format Format of the supplied data.
411 * \param type Type of the supplied data.
412 * \param data Data which is to be converted to internalformat.
413 * \param caller Name of calling function for recording errors.
414 * \return true if data could be converted, false otherwise.
415 *
416 * \sa glClearBufferData, glClearBufferSubData
417 */
418 static bool
419 convert_clear_buffer_data(struct gl_context *ctx,
420 mesa_format internalformat,
421 GLubyte *clearValue, GLenum format, GLenum type,
422 const GLvoid *data, const char *caller)
423 {
424 GLenum internalformatBase = _mesa_get_format_base_format(internalformat);
425
426 if (_mesa_texstore(ctx, 1, internalformatBase, internalformat,
427 0, &clearValue, 1, 1, 1,
428 format, type, data, &ctx->Unpack)) {
429 return true;
430 }
431 else {
432 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
433 return false;
434 }
435 }
436
437
438 /**
439 * Allocate and initialize a new buffer object.
440 *
441 * Default callback for the \c dd_function_table::NewBufferObject() hook.
442 */
443 static struct gl_buffer_object *
444 _mesa_new_buffer_object(struct gl_context *ctx, GLuint name)
445 {
446 struct gl_buffer_object *obj;
447
448 (void) ctx;
449
450 obj = MALLOC_STRUCT(gl_buffer_object);
451 _mesa_initialize_buffer_object(ctx, obj, name);
452 return obj;
453 }
454
455
456 /**
457 * Delete a buffer object.
458 *
459 * Default callback for the \c dd_function_table::DeleteBuffer() hook.
460 */
461 void
462 _mesa_delete_buffer_object(struct gl_context *ctx,
463 struct gl_buffer_object *bufObj)
464 {
465 (void) ctx;
466
467 vbo_delete_minmax_cache(bufObj);
468 _mesa_align_free(bufObj->Data);
469
470 /* assign strange values here to help w/ debugging */
471 bufObj->RefCount = -1000;
472 bufObj->Name = ~0;
473
474 mtx_destroy(&bufObj->Mutex);
475 free(bufObj->Label);
476 free(bufObj);
477 }
478
479
480
481 /**
482 * Set ptr to bufObj w/ reference counting.
483 * This is normally only called from the _mesa_reference_buffer_object() macro
484 * when there's a real pointer change.
485 */
486 void
487 _mesa_reference_buffer_object_(struct gl_context *ctx,
488 struct gl_buffer_object **ptr,
489 struct gl_buffer_object *bufObj)
490 {
491 if (*ptr) {
492 /* Unreference the old buffer */
493 GLboolean deleteFlag = GL_FALSE;
494 struct gl_buffer_object *oldObj = *ptr;
495
496 mtx_lock(&oldObj->Mutex);
497 assert(oldObj->RefCount > 0);
498 oldObj->RefCount--;
499 deleteFlag = (oldObj->RefCount == 0);
500 mtx_unlock(&oldObj->Mutex);
501
502 if (deleteFlag) {
503 assert(ctx->Driver.DeleteBuffer);
504 ctx->Driver.DeleteBuffer(ctx, oldObj);
505 }
506
507 *ptr = NULL;
508 }
509 assert(!*ptr);
510
511 if (bufObj) {
512 /* reference new buffer */
513 mtx_lock(&bufObj->Mutex);
514 assert(bufObj->RefCount > 0);
515
516 bufObj->RefCount++;
517 *ptr = bufObj;
518 mtx_unlock(&bufObj->Mutex);
519 }
520 }
521
522
523 /**
524 * Get the value of MESA_NO_MINMAX_CACHE.
525 */
526 static bool
527 get_no_minmax_cache()
528 {
529 static bool read = false;
530 static bool disable = false;
531
532 if (!read) {
533 disable = env_var_as_boolean("MESA_NO_MINMAX_CACHE", false);
534 read = true;
535 }
536
537 return disable;
538 }
539
540
541 /**
542 * Initialize a buffer object to default values.
543 */
544 void
545 _mesa_initialize_buffer_object(struct gl_context *ctx,
546 struct gl_buffer_object *obj,
547 GLuint name)
548 {
549 memset(obj, 0, sizeof(struct gl_buffer_object));
550 mtx_init(&obj->Mutex, mtx_plain);
551 obj->RefCount = 1;
552 obj->Name = name;
553 obj->Usage = GL_STATIC_DRAW_ARB;
554
555 if (get_no_minmax_cache())
556 obj->UsageHistory |= USAGE_DISABLE_MINMAX_CACHE;
557 }
558
559
560
561 /**
562 * Callback called from _mesa_HashWalk()
563 */
564 static void
565 count_buffer_size(GLuint key, void *data, void *userData)
566 {
567 const struct gl_buffer_object *bufObj =
568 (const struct gl_buffer_object *) data;
569 GLuint *total = (GLuint *) userData;
570
571 (void) key;
572 *total = *total + bufObj->Size;
573 }
574
575
576 /**
577 * Compute total size (in bytes) of all buffer objects for the given context.
578 * For debugging purposes.
579 */
580 GLuint
581 _mesa_total_buffer_object_memory(struct gl_context *ctx)
582 {
583 GLuint total = 0;
584
585 _mesa_HashWalk(ctx->Shared->BufferObjects, count_buffer_size, &total);
586
587 return total;
588 }
589
590
591 /**
592 * Allocate space for and store data in a buffer object. Any data that was
593 * previously stored in the buffer object is lost. If \c data is \c NULL,
594 * memory will be allocated, but no copy will occur.
595 *
596 * This is the default callback for \c dd_function_table::BufferData()
597 * Note that all GL error checking will have been done already.
598 *
599 * \param ctx GL context.
600 * \param target Buffer object target on which to operate.
601 * \param size Size, in bytes, of the new data store.
602 * \param data Pointer to the data to store in the buffer object. This
603 * pointer may be \c NULL.
604 * \param usage Hints about how the data will be used.
605 * \param bufObj Object to be used.
606 *
607 * \return GL_TRUE for success, GL_FALSE for failure
608 * \sa glBufferDataARB, dd_function_table::BufferData.
609 */
610 static GLboolean
611 buffer_data_fallback(struct gl_context *ctx, GLenum target, GLsizeiptr size,
612 const GLvoid *data, GLenum usage, GLenum storageFlags,
613 struct gl_buffer_object *bufObj)
614 {
615 void * new_data;
616
617 (void) target;
618
619 _mesa_align_free( bufObj->Data );
620
621 new_data = _mesa_align_malloc( size, ctx->Const.MinMapBufferAlignment );
622 if (new_data) {
623 bufObj->Data = (GLubyte *) new_data;
624 bufObj->Size = size;
625 bufObj->Usage = usage;
626 bufObj->StorageFlags = storageFlags;
627
628 if (data) {
629 memcpy( bufObj->Data, data, size );
630 }
631
632 return GL_TRUE;
633 }
634 else {
635 return GL_FALSE;
636 }
637 }
638
639
640 /**
641 * Replace data in a subrange of buffer object. If the data range
642 * specified by \c size + \c offset extends beyond the end of the buffer or
643 * if \c data is \c NULL, no copy is performed.
644 *
645 * This is the default callback for \c dd_function_table::BufferSubData()
646 * Note that all GL error checking will have been done already.
647 *
648 * \param ctx GL context.
649 * \param offset Offset of the first byte to be modified.
650 * \param size Size, in bytes, of the data range.
651 * \param data Pointer to the data to store in the buffer object.
652 * \param bufObj Object to be used.
653 *
654 * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
655 */
656 static void
657 buffer_sub_data_fallback(struct gl_context *ctx, GLintptr offset,
658 GLsizeiptr size, const GLvoid *data,
659 struct gl_buffer_object *bufObj)
660 {
661 (void) ctx;
662
663 /* this should have been caught in _mesa_BufferSubData() */
664 assert(size + offset <= bufObj->Size);
665
666 if (bufObj->Data) {
667 memcpy( (GLubyte *) bufObj->Data + offset, data, size );
668 }
669 }
670
671
672 /**
673 * Retrieve data from a subrange of buffer object. If the data range
674 * specified by \c size + \c offset extends beyond the end of the buffer or
675 * if \c data is \c NULL, no copy is performed.
676 *
677 * This is the default callback for \c dd_function_table::GetBufferSubData()
678 * Note that all GL error checking will have been done already.
679 *
680 * \param ctx GL context.
681 * \param target Buffer object target on which to operate.
682 * \param offset Offset of the first byte to be fetched.
683 * \param size Size, in bytes, of the data range.
684 * \param data Destination for data
685 * \param bufObj Object to be used.
686 *
687 * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
688 */
689 static void
690 buffer_get_subdata(struct gl_context *ctx, GLintptrARB offset,
691 GLsizeiptrARB size, GLvoid *data,
692 struct gl_buffer_object *bufObj )
693 {
694 (void) ctx;
695
696 if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
697 memcpy( data, (GLubyte *) bufObj->Data + offset, size );
698 }
699 }
700
701
702 /**
703 * Clear a subrange of the buffer object with copies of the supplied data.
704 * If data is NULL the buffer is filled with zeros.
705 *
706 * This is the default callback for \c dd_function_table::ClearBufferSubData()
707 * Note that all GL error checking will have been done already.
708 *
709 * \param ctx GL context.
710 * \param offset Offset of the first byte to be cleared.
711 * \param size Size, in bytes, of the to be cleared range.
712 * \param clearValue Source of the data.
713 * \param clearValueSize Size, in bytes, of the supplied data.
714 * \param bufObj Object to be cleared.
715 *
716 * \sa glClearBufferSubData, glClearBufferData and
717 * dd_function_table::ClearBufferSubData.
718 */
719 void
720 _mesa_ClearBufferSubData_sw(struct gl_context *ctx,
721 GLintptr offset, GLsizeiptr size,
722 const GLvoid *clearValue,
723 GLsizeiptr clearValueSize,
724 struct gl_buffer_object *bufObj)
725 {
726 GLsizeiptr i;
727 GLubyte *dest;
728
729 assert(ctx->Driver.MapBufferRange);
730 dest = ctx->Driver.MapBufferRange(ctx, offset, size,
731 GL_MAP_WRITE_BIT |
732 GL_MAP_INVALIDATE_RANGE_BIT,
733 bufObj, MAP_INTERNAL);
734
735 if (!dest) {
736 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearBuffer[Sub]Data");
737 return;
738 }
739
740 if (clearValue == NULL) {
741 /* Clear with zeros, per the spec */
742 memset(dest, 0, size);
743 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
744 return;
745 }
746
747 for (i = 0; i < size/clearValueSize; ++i) {
748 memcpy(dest, clearValue, clearValueSize);
749 dest += clearValueSize;
750 }
751
752 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
753 }
754
755
756 /**
757 * Default fallback for \c dd_function_table::MapBufferRange().
758 * Called via glMapBufferRange().
759 */
760 static void *
761 map_buffer_range_fallback(struct gl_context *ctx, GLintptr offset,
762 GLsizeiptr length, GLbitfield access,
763 struct gl_buffer_object *bufObj,
764 gl_map_buffer_index index)
765 {
766 (void) ctx;
767 assert(!_mesa_bufferobj_mapped(bufObj, index));
768 /* Just return a direct pointer to the data */
769 bufObj->Mappings[index].Pointer = bufObj->Data + offset;
770 bufObj->Mappings[index].Length = length;
771 bufObj->Mappings[index].Offset = offset;
772 bufObj->Mappings[index].AccessFlags = access;
773 return bufObj->Mappings[index].Pointer;
774 }
775
776
777 /**
778 * Default fallback for \c dd_function_table::FlushMappedBufferRange().
779 * Called via glFlushMappedBufferRange().
780 */
781 static void
782 flush_mapped_buffer_range_fallback(struct gl_context *ctx,
783 GLintptr offset, GLsizeiptr length,
784 struct gl_buffer_object *obj,
785 gl_map_buffer_index index)
786 {
787 (void) ctx;
788 (void) offset;
789 (void) length;
790 (void) obj;
791 (void) index;
792 /* no-op */
793 }
794
795
796 /**
797 * Default callback for \c dd_function_table::UnmapBuffer().
798 *
799 * The input parameters will have been already tested for errors.
800 *
801 * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
802 */
803 static GLboolean
804 unmap_buffer_fallback(struct gl_context *ctx, struct gl_buffer_object *bufObj,
805 gl_map_buffer_index index)
806 {
807 (void) ctx;
808 /* XXX we might assert here that bufObj->Pointer is non-null */
809 bufObj->Mappings[index].Pointer = NULL;
810 bufObj->Mappings[index].Length = 0;
811 bufObj->Mappings[index].Offset = 0;
812 bufObj->Mappings[index].AccessFlags = 0x0;
813 return GL_TRUE;
814 }
815
816
817 /**
818 * Default fallback for \c dd_function_table::CopyBufferSubData().
819 * Called via glCopyBufferSubData().
820 */
821 static void
822 copy_buffer_sub_data_fallback(struct gl_context *ctx,
823 struct gl_buffer_object *src,
824 struct gl_buffer_object *dst,
825 GLintptr readOffset, GLintptr writeOffset,
826 GLsizeiptr size)
827 {
828 GLubyte *srcPtr, *dstPtr;
829
830 if (src == dst) {
831 srcPtr = dstPtr = ctx->Driver.MapBufferRange(ctx, 0, src->Size,
832 GL_MAP_READ_BIT |
833 GL_MAP_WRITE_BIT, src,
834 MAP_INTERNAL);
835
836 if (!srcPtr)
837 return;
838
839 srcPtr += readOffset;
840 dstPtr += writeOffset;
841 } else {
842 srcPtr = ctx->Driver.MapBufferRange(ctx, readOffset, size,
843 GL_MAP_READ_BIT, src,
844 MAP_INTERNAL);
845 dstPtr = ctx->Driver.MapBufferRange(ctx, writeOffset, size,
846 (GL_MAP_WRITE_BIT |
847 GL_MAP_INVALIDATE_RANGE_BIT), dst,
848 MAP_INTERNAL);
849 }
850
851 /* Note: the src and dst regions will never overlap. Trying to do so
852 * would generate GL_INVALID_VALUE earlier.
853 */
854 if (srcPtr && dstPtr)
855 memcpy(dstPtr, srcPtr, size);
856
857 ctx->Driver.UnmapBuffer(ctx, src, MAP_INTERNAL);
858 if (dst != src)
859 ctx->Driver.UnmapBuffer(ctx, dst, MAP_INTERNAL);
860 }
861
862
863
864 /**
865 * Initialize the state associated with buffer objects
866 */
867 void
868 _mesa_init_buffer_objects( struct gl_context *ctx )
869 {
870 GLuint i;
871
872 memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
873 mtx_init(&DummyBufferObject.Mutex, mtx_plain);
874 DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
875
876 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
877 ctx->Shared->NullBufferObj);
878
879 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
880 ctx->Shared->NullBufferObj);
881 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
882 ctx->Shared->NullBufferObj);
883
884 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer,
885 ctx->Shared->NullBufferObj);
886
887 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer,
888 ctx->Shared->NullBufferObj);
889
890 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer,
891 ctx->Shared->NullBufferObj);
892
893 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer,
894 ctx->Shared->NullBufferObj);
895
896 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer,
897 ctx->Shared->NullBufferObj);
898
899 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer,
900 ctx->Shared->NullBufferObj);
901
902 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer,
903 ctx->Shared->NullBufferObj);
904
905 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
906 _mesa_reference_buffer_object(ctx,
907 &ctx->UniformBufferBindings[i].BufferObject,
908 ctx->Shared->NullBufferObj);
909 ctx->UniformBufferBindings[i].Offset = -1;
910 ctx->UniformBufferBindings[i].Size = -1;
911 }
912
913 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
914 _mesa_reference_buffer_object(ctx,
915 &ctx->ShaderStorageBufferBindings[i].BufferObject,
916 ctx->Shared->NullBufferObj);
917 ctx->ShaderStorageBufferBindings[i].Offset = -1;
918 ctx->ShaderStorageBufferBindings[i].Size = -1;
919 }
920
921 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
922 _mesa_reference_buffer_object(ctx,
923 &ctx->AtomicBufferBindings[i].BufferObject,
924 ctx->Shared->NullBufferObj);
925 ctx->AtomicBufferBindings[i].Offset = 0;
926 ctx->AtomicBufferBindings[i].Size = 0;
927 }
928 }
929
930
931 void
932 _mesa_free_buffer_objects( struct gl_context *ctx )
933 {
934 GLuint i;
935
936 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
937
938 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
939 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
940
941 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL);
942
943 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, NULL);
944
945 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, NULL);
946
947 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL);
948
949 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer, NULL);
950
951 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, NULL);
952
953 _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer, NULL);
954
955 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
956 _mesa_reference_buffer_object(ctx,
957 &ctx->UniformBufferBindings[i].BufferObject,
958 NULL);
959 }
960
961 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
962 _mesa_reference_buffer_object(ctx,
963 &ctx->ShaderStorageBufferBindings[i].BufferObject,
964 NULL);
965 }
966
967 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
968 _mesa_reference_buffer_object(ctx,
969 &ctx->AtomicBufferBindings[i].BufferObject,
970 NULL);
971 }
972
973 }
974
975 bool
976 _mesa_handle_bind_buffer_gen(struct gl_context *ctx,
977 GLuint buffer,
978 struct gl_buffer_object **buf_handle,
979 const char *caller)
980 {
981 struct gl_buffer_object *buf = *buf_handle;
982
983 if (!buf && (ctx->API == API_OPENGL_CORE)) {
984 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
985 return false;
986 }
987
988 if (!buf || buf == &DummyBufferObject) {
989 /* If this is a new buffer object id, or one which was generated but
990 * never used before, allocate a buffer object now.
991 */
992 assert(ctx->Driver.NewBufferObject);
993 buf = ctx->Driver.NewBufferObject(ctx, buffer);
994 if (!buf) {
995 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
996 return false;
997 }
998 _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, buf);
999 *buf_handle = buf;
1000 }
1001
1002 return true;
1003 }
1004
1005 /**
1006 * Bind the specified target to buffer for the specified context.
1007 * Called by glBindBuffer() and other functions.
1008 */
1009 static void
1010 bind_buffer_object(struct gl_context *ctx,
1011 struct gl_buffer_object **bindTarget, GLuint buffer)
1012 {
1013 struct gl_buffer_object *oldBufObj;
1014 struct gl_buffer_object *newBufObj = NULL;
1015
1016 assert(bindTarget);
1017
1018 /* Get pointer to old buffer object (to be unbound) */
1019 oldBufObj = *bindTarget;
1020 if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending)
1021 return; /* rebinding the same buffer object- no change */
1022
1023 /*
1024 * Get pointer to new buffer object (newBufObj)
1025 */
1026 if (buffer == 0) {
1027 /* The spec says there's not a buffer object named 0, but we use
1028 * one internally because it simplifies things.
1029 */
1030 newBufObj = ctx->Shared->NullBufferObj;
1031 }
1032 else {
1033 /* non-default buffer object */
1034 newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
1035 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
1036 &newBufObj, "glBindBuffer"))
1037 return;
1038 }
1039
1040 /* record usage history */
1041 if (bindTarget == &ctx->Pack.BufferObj) {
1042 newBufObj->UsageHistory |= USAGE_PIXEL_PACK_BUFFER;
1043 }
1044
1045 /* bind new buffer */
1046 _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
1047 }
1048
1049
1050 /**
1051 * Update the default buffer objects in the given context to reference those
1052 * specified in the shared state and release those referencing the old
1053 * shared state.
1054 */
1055 void
1056 _mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
1057 {
1058 /* Bind the NullBufferObj to remove references to those
1059 * in the shared context hash table.
1060 */
1061 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1062 bind_buffer_object(ctx, &ctx->Array.VAO->IndexBufferObj, 0);
1063 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1064 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1065 }
1066
1067
1068
1069 /**
1070 * Return the gl_buffer_object for the given ID.
1071 * Always return NULL for ID 0.
1072 */
1073 struct gl_buffer_object *
1074 _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
1075 {
1076 if (buffer == 0)
1077 return NULL;
1078 else
1079 return (struct gl_buffer_object *)
1080 _mesa_HashLookup(ctx->Shared->BufferObjects, buffer);
1081 }
1082
1083
1084 struct gl_buffer_object *
1085 _mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer)
1086 {
1087 if (buffer == 0)
1088 return NULL;
1089 else
1090 return (struct gl_buffer_object *)
1091 _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer);
1092 }
1093
1094 /**
1095 * A convenience function for direct state access functions that throws
1096 * GL_INVALID_OPERATION if buffer is not the name of an existing
1097 * buffer object.
1098 */
1099 struct gl_buffer_object *
1100 _mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer,
1101 const char *caller)
1102 {
1103 struct gl_buffer_object *bufObj;
1104
1105 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1106 if (!bufObj || bufObj == &DummyBufferObject) {
1107 _mesa_error(ctx, GL_INVALID_OPERATION,
1108 "%s(non-existent buffer object %u)", caller, buffer);
1109 return NULL;
1110 }
1111
1112 return bufObj;
1113 }
1114
1115
1116 /**
1117 * Look up a buffer object for a multi-bind function.
1118 *
1119 * Unlike _mesa_lookup_bufferobj(), this function also takes care
1120 * of generating an error if the buffer ID is not zero or the name
1121 * of an existing buffer object.
1122 *
1123 * If the buffer ID refers to an existing buffer object, a pointer
1124 * to the buffer object is returned. If the ID is zero, a pointer
1125 * to the shared NullBufferObj is returned. If the ID is not zero
1126 * and does not refer to a valid buffer object, this function
1127 * returns NULL.
1128 *
1129 * This function assumes that the caller has already locked the
1130 * hash table mutex by calling
1131 * _mesa_HashLockMutex(ctx->Shared->BufferObjects).
1132 */
1133 struct gl_buffer_object *
1134 _mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
1135 const GLuint *buffers,
1136 GLuint index, const char *caller)
1137 {
1138 struct gl_buffer_object *bufObj;
1139
1140 if (buffers[index] != 0) {
1141 bufObj = _mesa_lookup_bufferobj_locked(ctx, buffers[index]);
1142
1143 /* The multi-bind functions don't create the buffer objects
1144 when they don't exist. */
1145 if (bufObj == &DummyBufferObject)
1146 bufObj = NULL;
1147 } else
1148 bufObj = ctx->Shared->NullBufferObj;
1149
1150 if (!bufObj) {
1151 /* The ARB_multi_bind spec says:
1152 *
1153 * "An INVALID_OPERATION error is generated if any value
1154 * in <buffers> is not zero or the name of an existing
1155 * buffer object (per binding)."
1156 */
1157 _mesa_error(ctx, GL_INVALID_OPERATION,
1158 "%s(buffers[%u]=%u is not zero or the name "
1159 "of an existing buffer object)",
1160 caller, index, buffers[index]);
1161 }
1162
1163 return bufObj;
1164 }
1165
1166
1167 /**
1168 * If *ptr points to obj, set ptr = the Null/default buffer object.
1169 * This is a helper for buffer object deletion.
1170 * The GL spec says that deleting a buffer object causes it to get
1171 * unbound from all arrays in the current context.
1172 */
1173 static void
1174 unbind(struct gl_context *ctx,
1175 struct gl_vertex_array_object *vao, unsigned index,
1176 struct gl_buffer_object *obj)
1177 {
1178 if (vao->BufferBinding[index].BufferObj == obj) {
1179 _mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj,
1180 vao->BufferBinding[index].Offset,
1181 vao->BufferBinding[index].Stride);
1182 }
1183 }
1184
1185
1186 /**
1187 * Plug default/fallback buffer object functions into the device
1188 * driver hooks.
1189 */
1190 void
1191 _mesa_init_buffer_object_functions(struct dd_function_table *driver)
1192 {
1193 /* GL_ARB_vertex/pixel_buffer_object */
1194 driver->NewBufferObject = _mesa_new_buffer_object;
1195 driver->DeleteBuffer = _mesa_delete_buffer_object;
1196 driver->BufferData = buffer_data_fallback;
1197 driver->BufferSubData = buffer_sub_data_fallback;
1198 driver->GetBufferSubData = buffer_get_subdata;
1199 driver->UnmapBuffer = unmap_buffer_fallback;
1200
1201 /* GL_ARB_clear_buffer_object */
1202 driver->ClearBufferSubData = _mesa_ClearBufferSubData_sw;
1203
1204 /* GL_ARB_map_buffer_range */
1205 driver->MapBufferRange = map_buffer_range_fallback;
1206 driver->FlushMappedBufferRange = flush_mapped_buffer_range_fallback;
1207
1208 /* GL_ARB_copy_buffer */
1209 driver->CopyBufferSubData = copy_buffer_sub_data_fallback;
1210 }
1211
1212
1213 void
1214 _mesa_buffer_unmap_all_mappings(struct gl_context *ctx,
1215 struct gl_buffer_object *bufObj)
1216 {
1217 for (int i = 0; i < MAP_COUNT; i++) {
1218 if (_mesa_bufferobj_mapped(bufObj, i)) {
1219 ctx->Driver.UnmapBuffer(ctx, bufObj, i);
1220 assert(bufObj->Mappings[i].Pointer == NULL);
1221 bufObj->Mappings[i].AccessFlags = 0;
1222 }
1223 }
1224 }
1225
1226
1227 /**********************************************************************/
1228 /* API Functions */
1229 /**********************************************************************/
1230
1231 void GLAPIENTRY
1232 _mesa_BindBuffer(GLenum target, GLuint buffer)
1233 {
1234 GET_CURRENT_CONTEXT(ctx);
1235
1236 if (MESA_VERBOSE & VERBOSE_API) {
1237 _mesa_debug(ctx, "glBindBuffer(%s, %u)\n",
1238 _mesa_enum_to_string(target), buffer);
1239 }
1240
1241 struct gl_buffer_object **bindTarget = get_buffer_target(ctx, target);
1242 if (!bindTarget) {
1243 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target %s)",
1244 _mesa_enum_to_string(target));
1245 return;
1246 }
1247
1248 bind_buffer_object(ctx, bindTarget, buffer);
1249 }
1250
1251
1252 /**
1253 * Delete a set of buffer objects.
1254 *
1255 * \param n Number of buffer objects to delete.
1256 * \param ids Array of \c n buffer object IDs.
1257 */
1258 void GLAPIENTRY
1259 _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
1260 {
1261 GET_CURRENT_CONTEXT(ctx);
1262 GLsizei i;
1263 FLUSH_VERTICES(ctx, 0);
1264
1265 if (n < 0) {
1266 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
1267 return;
1268 }
1269
1270 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1271
1272 for (i = 0; i < n; i++) {
1273 struct gl_buffer_object *bufObj =
1274 _mesa_lookup_bufferobj_locked(ctx, ids[i]);
1275 if (bufObj) {
1276 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1277 GLuint j;
1278
1279 assert(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
1280
1281 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1282
1283 /* unbind any vertex pointers bound to this buffer */
1284 for (j = 0; j < ARRAY_SIZE(vao->BufferBinding); j++) {
1285 unbind(ctx, vao, j, bufObj);
1286 }
1287
1288 if (ctx->Array.ArrayBufferObj == bufObj) {
1289 bind_buffer_object(ctx, &ctx->Array.ArrayBufferObj, 0);
1290 }
1291 if (vao->IndexBufferObj == bufObj) {
1292 bind_buffer_object(ctx, &vao->IndexBufferObj, 0);
1293 }
1294
1295 /* unbind ARB_draw_indirect binding point */
1296 if (ctx->DrawIndirectBuffer == bufObj) {
1297 bind_buffer_object(ctx, &ctx->DrawIndirectBuffer, 0);
1298 }
1299
1300 /* unbind ARB_indirect_parameters binding point */
1301 if (ctx->ParameterBuffer == bufObj) {
1302 bind_buffer_object(ctx, &ctx->ParameterBuffer, 0);
1303 }
1304
1305 /* unbind ARB_compute_shader binding point */
1306 if (ctx->DispatchIndirectBuffer == bufObj) {
1307 bind_buffer_object(ctx, &ctx->DispatchIndirectBuffer, 0);
1308 }
1309
1310 /* unbind ARB_copy_buffer binding points */
1311 if (ctx->CopyReadBuffer == bufObj) {
1312 bind_buffer_object(ctx, &ctx->CopyReadBuffer, 0);
1313 }
1314 if (ctx->CopyWriteBuffer == bufObj) {
1315 bind_buffer_object(ctx, &ctx->CopyWriteBuffer, 0);
1316 }
1317
1318 /* unbind transform feedback binding points */
1319 if (ctx->TransformFeedback.CurrentBuffer == bufObj) {
1320 bind_buffer_object(ctx, &ctx->TransformFeedback.CurrentBuffer, 0);
1321 }
1322 for (j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1323 if (ctx->TransformFeedback.CurrentObject->Buffers[j] == bufObj) {
1324 _mesa_BindBufferBase( GL_TRANSFORM_FEEDBACK_BUFFER, j, 0 );
1325 }
1326 }
1327
1328 /* unbind UBO binding points */
1329 for (j = 0; j < ctx->Const.MaxUniformBufferBindings; j++) {
1330 if (ctx->UniformBufferBindings[j].BufferObject == bufObj) {
1331 _mesa_BindBufferBase( GL_UNIFORM_BUFFER, j, 0 );
1332 }
1333 }
1334
1335 if (ctx->UniformBuffer == bufObj) {
1336 bind_buffer_object(ctx, &ctx->UniformBuffer, 0);
1337 }
1338
1339 /* unbind SSBO binding points */
1340 for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) {
1341 if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) {
1342 _mesa_BindBufferBase(GL_SHADER_STORAGE_BUFFER, j, 0);
1343 }
1344 }
1345
1346 if (ctx->ShaderStorageBuffer == bufObj) {
1347 bind_buffer_object(ctx, &ctx->ShaderStorageBuffer, 0);
1348 }
1349
1350 /* unbind Atomci Buffer binding points */
1351 for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) {
1352 if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) {
1353 _mesa_BindBufferBase( GL_ATOMIC_COUNTER_BUFFER, j, 0 );
1354 }
1355 }
1356
1357 if (ctx->AtomicBuffer == bufObj) {
1358 bind_buffer_object(ctx, &ctx->AtomicBuffer, 0);
1359 }
1360
1361 /* unbind any pixel pack/unpack pointers bound to this buffer */
1362 if (ctx->Pack.BufferObj == bufObj) {
1363 bind_buffer_object(ctx, &ctx->Pack.BufferObj, 0);
1364 }
1365 if (ctx->Unpack.BufferObj == bufObj) {
1366 bind_buffer_object(ctx, &ctx->Unpack.BufferObj, 0);
1367 }
1368
1369 if (ctx->Texture.BufferObject == bufObj) {
1370 bind_buffer_object(ctx, &ctx->Texture.BufferObject, 0);
1371 }
1372
1373 if (ctx->ExternalVirtualMemoryBuffer == bufObj) {
1374 bind_buffer_object(ctx, &ctx->ExternalVirtualMemoryBuffer, 0);
1375 }
1376
1377 /* unbind query buffer binding point */
1378 if (ctx->QueryBuffer == bufObj) {
1379 bind_buffer_object(ctx, &ctx->QueryBuffer, 0);
1380 }
1381
1382 /* The ID is immediately freed for re-use */
1383 _mesa_HashRemoveLocked(ctx->Shared->BufferObjects, ids[i]);
1384 /* Make sure we do not run into the classic ABA problem on bind.
1385 * We don't want to allow re-binding a buffer object that's been
1386 * "deleted" by glDeleteBuffers().
1387 *
1388 * The explicit rebinding to the default object in the current context
1389 * prevents the above in the current context, but another context
1390 * sharing the same objects might suffer from this problem.
1391 * The alternative would be to do the hash lookup in any case on bind
1392 * which would introduce more runtime overhead than this.
1393 */
1394 bufObj->DeletePending = GL_TRUE;
1395 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
1396 }
1397 }
1398
1399 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1400 }
1401
1402
1403 /**
1404 * This is the implementation for glGenBuffers and glCreateBuffers. It is not
1405 * exposed to the rest of Mesa to encourage the use of nameless buffers in
1406 * driver internals.
1407 */
1408 static void
1409 create_buffers(GLsizei n, GLuint *buffers, bool dsa)
1410 {
1411 GET_CURRENT_CONTEXT(ctx);
1412 GLuint first;
1413 struct gl_buffer_object *buf;
1414
1415 const char *func = dsa ? "glCreateBuffers" : "glGenBuffers";
1416
1417 if (MESA_VERBOSE & VERBOSE_API)
1418 _mesa_debug(ctx, "%s(%d)\n", func, n);
1419
1420 if (n < 0) {
1421 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n %d < 0)", func, n);
1422 return;
1423 }
1424
1425 if (!buffers) {
1426 return;
1427 }
1428
1429 /*
1430 * This must be atomic (generation and allocation of buffer object IDs)
1431 */
1432 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1433
1434 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
1435
1436 /* Insert the ID and pointer into the hash table. If non-DSA, insert a
1437 * DummyBufferObject. Otherwise, create a new buffer object and insert
1438 * it.
1439 */
1440 for (int i = 0; i < n; i++) {
1441 buffers[i] = first + i;
1442 if (dsa) {
1443 assert(ctx->Driver.NewBufferObject);
1444 buf = ctx->Driver.NewBufferObject(ctx, buffers[i]);
1445 if (!buf) {
1446 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1447 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1448 return;
1449 }
1450 }
1451 else
1452 buf = &DummyBufferObject;
1453
1454 _mesa_HashInsertLocked(ctx->Shared->BufferObjects, buffers[i], buf);
1455 }
1456
1457 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1458 }
1459
1460 /**
1461 * Generate a set of unique buffer object IDs and store them in \c buffers.
1462 *
1463 * \param n Number of IDs to generate.
1464 * \param buffers Array of \c n locations to store the IDs.
1465 */
1466 void GLAPIENTRY
1467 _mesa_GenBuffers(GLsizei n, GLuint *buffers)
1468 {
1469 create_buffers(n, buffers, false);
1470 }
1471
1472 /**
1473 * Create a set of buffer objects and store their unique IDs in \c buffers.
1474 *
1475 * \param n Number of IDs to generate.
1476 * \param buffers Array of \c n locations to store the IDs.
1477 */
1478 void GLAPIENTRY
1479 _mesa_CreateBuffers(GLsizei n, GLuint *buffers)
1480 {
1481 create_buffers(n, buffers, true);
1482 }
1483
1484
1485 /**
1486 * Determine if ID is the name of a buffer object.
1487 *
1488 * \param id ID of the potential buffer object.
1489 * \return \c GL_TRUE if \c id is the name of a buffer object,
1490 * \c GL_FALSE otherwise.
1491 */
1492 GLboolean GLAPIENTRY
1493 _mesa_IsBuffer(GLuint id)
1494 {
1495 struct gl_buffer_object *bufObj;
1496 GET_CURRENT_CONTEXT(ctx);
1497 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1498
1499 bufObj = _mesa_lookup_bufferobj(ctx, id);
1500
1501 return bufObj && bufObj != &DummyBufferObject;
1502 }
1503
1504
1505 static bool
1506 validate_buffer_storage(struct gl_context *ctx,
1507 struct gl_buffer_object *bufObj, GLsizeiptr size,
1508 GLbitfield flags, const char *func)
1509 {
1510 if (size <= 0) {
1511 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size <= 0)", func);
1512 return false;
1513 }
1514
1515 GLbitfield valid_flags = GL_MAP_READ_BIT |
1516 GL_MAP_WRITE_BIT |
1517 GL_MAP_PERSISTENT_BIT |
1518 GL_MAP_COHERENT_BIT |
1519 GL_DYNAMIC_STORAGE_BIT |
1520 GL_CLIENT_STORAGE_BIT;
1521
1522 if (ctx->Extensions.ARB_sparse_buffer)
1523 valid_flags |= GL_SPARSE_STORAGE_BIT_ARB;
1524
1525 if (flags & ~valid_flags) {
1526 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid flag bits set)", func);
1527 return false;
1528 }
1529
1530 /* The Errors section of the GL_ARB_sparse_buffer spec says:
1531 *
1532 * "INVALID_VALUE is generated by BufferStorage if <flags> contains
1533 * SPARSE_STORAGE_BIT_ARB and <flags> also contains any combination of
1534 * MAP_READ_BIT or MAP_WRITE_BIT."
1535 */
1536 if (flags & GL_SPARSE_STORAGE_BIT_ARB &&
1537 flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) {
1538 _mesa_error(ctx, GL_INVALID_VALUE, "%s(SPARSE_STORAGE and READ/WRITE)", func);
1539 return false;
1540 }
1541
1542 if (flags & GL_MAP_PERSISTENT_BIT &&
1543 !(flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))) {
1544 _mesa_error(ctx, GL_INVALID_VALUE,
1545 "%s(PERSISTENT and flags!=READ/WRITE)", func);
1546 return false;
1547 }
1548
1549 if (flags & GL_MAP_COHERENT_BIT && !(flags & GL_MAP_PERSISTENT_BIT)) {
1550 _mesa_error(ctx, GL_INVALID_VALUE,
1551 "%s(COHERENT and flags!=PERSISTENT)", func);
1552 return false;
1553 }
1554
1555 if (bufObj->Immutable) {
1556 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
1557 return false;
1558 }
1559
1560 return true;
1561 }
1562
1563
1564 static void
1565 buffer_storage(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1566 GLenum target, GLsizeiptr size, const GLvoid *data,
1567 GLbitfield flags, const char *func)
1568 {
1569 /* Unmap the existing buffer. We'll replace it now. Not an error. */
1570 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1571
1572 FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
1573
1574 bufObj->Written = GL_TRUE;
1575 bufObj->Immutable = GL_TRUE;
1576 bufObj->MinMaxCacheDirty = true;
1577
1578 assert(ctx->Driver.BufferData);
1579 if (!ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW,
1580 flags, bufObj)) {
1581 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
1582 /* Even though the interaction between AMD_pinned_memory and
1583 * glBufferStorage is not described in the spec, Graham Sellers
1584 * said that it should behave the same as glBufferData.
1585 */
1586 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1587 }
1588 else {
1589 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1590 }
1591 }
1592 }
1593
1594
1595 static ALWAYS_INLINE void
1596 inlined_buffer_storage(GLenum target, GLuint buffer, GLsizeiptr size,
1597 const GLvoid *data, GLbitfield flags, bool dsa,
1598 bool no_error, const char *func)
1599 {
1600 GET_CURRENT_CONTEXT(ctx);
1601 struct gl_buffer_object *bufObj;
1602
1603 if (dsa) {
1604 if (no_error) {
1605 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1606 } else {
1607 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
1608 if (!bufObj)
1609 return;
1610 }
1611 } else {
1612 if (no_error) {
1613 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
1614 bufObj = *bufObjPtr;
1615 } else {
1616 bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
1617 if (!bufObj)
1618 return;
1619 }
1620 }
1621
1622 if (no_error || validate_buffer_storage(ctx, bufObj, size, flags, func))
1623 buffer_storage(ctx, bufObj, target, size, data, flags, func);
1624 }
1625
1626
1627 void GLAPIENTRY
1628 _mesa_BufferStorage_no_error(GLenum target, GLsizeiptr size,
1629 const GLvoid *data, GLbitfield flags)
1630 {
1631 inlined_buffer_storage(target, 0, size, data, flags, false, true,
1632 "glBufferStorage");
1633 }
1634
1635
1636 void GLAPIENTRY
1637 _mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data,
1638 GLbitfield flags)
1639 {
1640 inlined_buffer_storage(target, 0, size, data, flags, false, false,
1641 "glBufferStorage");
1642 }
1643
1644
1645 void GLAPIENTRY
1646 _mesa_NamedBufferStorage_no_error(GLuint buffer, GLsizeiptr size,
1647 const GLvoid *data, GLbitfield flags)
1648 {
1649 /* In direct state access, buffer objects have an unspecified target
1650 * since they are not required to be bound.
1651 */
1652 inlined_buffer_storage(GL_NONE, buffer, size, data, flags, true, true,
1653 "glNamedBufferStorage");
1654 }
1655
1656
1657 void GLAPIENTRY
1658 _mesa_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const GLvoid *data,
1659 GLbitfield flags)
1660 {
1661 /* In direct state access, buffer objects have an unspecified target
1662 * since they are not required to be bound.
1663 */
1664 inlined_buffer_storage(GL_NONE, buffer, size, data, flags, true, false,
1665 "glNamedBufferStorage");
1666 }
1667
1668
1669 void
1670 _mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1671 GLenum target, GLsizeiptr size, const GLvoid *data,
1672 GLenum usage, const char *func)
1673 {
1674 bool valid_usage;
1675
1676 if (MESA_VERBOSE & VERBOSE_API) {
1677 _mesa_debug(ctx, "%s(%s, %ld, %p, %s)\n",
1678 func,
1679 _mesa_enum_to_string(target),
1680 (long int) size, data,
1681 _mesa_enum_to_string(usage));
1682 }
1683
1684 if (size < 0) {
1685 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", func);
1686 return;
1687 }
1688
1689 switch (usage) {
1690 case GL_STREAM_DRAW_ARB:
1691 valid_usage = (ctx->API != API_OPENGLES);
1692 break;
1693
1694 case GL_STATIC_DRAW_ARB:
1695 case GL_DYNAMIC_DRAW_ARB:
1696 valid_usage = true;
1697 break;
1698
1699 case GL_STREAM_READ_ARB:
1700 case GL_STREAM_COPY_ARB:
1701 case GL_STATIC_READ_ARB:
1702 case GL_STATIC_COPY_ARB:
1703 case GL_DYNAMIC_READ_ARB:
1704 case GL_DYNAMIC_COPY_ARB:
1705 valid_usage = _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx);
1706 break;
1707
1708 default:
1709 valid_usage = false;
1710 break;
1711 }
1712
1713 if (!valid_usage) {
1714 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid usage: %s)", func,
1715 _mesa_enum_to_string(usage));
1716 return;
1717 }
1718
1719 if (bufObj->Immutable) {
1720 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
1721 return;
1722 }
1723
1724 /* Unmap the existing buffer. We'll replace it now. Not an error. */
1725 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1726
1727 FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
1728
1729 bufObj->Written = GL_TRUE;
1730 bufObj->MinMaxCacheDirty = true;
1731
1732 #ifdef VBO_DEBUG
1733 printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
1734 bufObj->Name, size, data, usage);
1735 #endif
1736
1737 #ifdef BOUNDS_CHECK
1738 size += 100;
1739 #endif
1740
1741 assert(ctx->Driver.BufferData);
1742 if (!ctx->Driver.BufferData(ctx, target, size, data, usage,
1743 GL_MAP_READ_BIT |
1744 GL_MAP_WRITE_BIT |
1745 GL_DYNAMIC_STORAGE_BIT,
1746 bufObj)) {
1747 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
1748 /* From GL_AMD_pinned_memory:
1749 *
1750 * INVALID_OPERATION is generated by BufferData if <target> is
1751 * EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, and the store cannot be
1752 * mapped to the GPU address space.
1753 */
1754 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1755 }
1756 else {
1757 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1758 }
1759 }
1760 }
1761
1762 void GLAPIENTRY
1763 _mesa_BufferData(GLenum target, GLsizeiptr size,
1764 const GLvoid *data, GLenum usage)
1765 {
1766 GET_CURRENT_CONTEXT(ctx);
1767 struct gl_buffer_object *bufObj;
1768
1769 bufObj = get_buffer(ctx, "glBufferData", target, GL_INVALID_OPERATION);
1770 if (!bufObj)
1771 return;
1772
1773 _mesa_buffer_data(ctx, bufObj, target, size, data, usage,
1774 "glBufferData");
1775 }
1776
1777 void GLAPIENTRY
1778 _mesa_NamedBufferData(GLuint buffer, GLsizeiptr size, const GLvoid *data,
1779 GLenum usage)
1780 {
1781 GET_CURRENT_CONTEXT(ctx);
1782 struct gl_buffer_object *bufObj;
1783
1784 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferData");
1785 if (!bufObj)
1786 return;
1787
1788 /* In direct state access, buffer objects have an unspecified target since
1789 * they are not required to be bound.
1790 */
1791 _mesa_buffer_data(ctx, bufObj, GL_NONE, size, data, usage,
1792 "glNamedBufferData");
1793 }
1794
1795
1796 static bool
1797 validate_buffer_sub_data(struct gl_context *ctx,
1798 struct gl_buffer_object *bufObj,
1799 GLintptr offset, GLsizeiptr size,
1800 const char *func)
1801 {
1802 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size,
1803 true, func)) {
1804 /* error already recorded */
1805 return false;
1806 }
1807
1808 if (bufObj->Immutable &&
1809 !(bufObj->StorageFlags & GL_DYNAMIC_STORAGE_BIT)) {
1810 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1811 return false;
1812 }
1813
1814 if ((bufObj->Usage == GL_STATIC_DRAW ||
1815 bufObj->Usage == GL_STATIC_COPY) &&
1816 bufObj->NumSubDataCalls >= BUFFER_WARNING_CALL_COUNT - 1) {
1817 /* If the application declared the buffer as static draw/copy or stream
1818 * draw, it should not be frequently modified with glBufferSubData.
1819 */
1820 BUFFER_USAGE_WARNING(ctx,
1821 "using %s(buffer %u, offset %u, size %u) to "
1822 "update a %s buffer",
1823 func, bufObj->Name, offset, size,
1824 _mesa_enum_to_string(bufObj->Usage));
1825 }
1826
1827 return true;
1828 }
1829
1830
1831 /**
1832 * Implementation for glBufferSubData and glNamedBufferSubData.
1833 *
1834 * \param ctx GL context.
1835 * \param bufObj The buffer object.
1836 * \param offset Offset of the first byte of the subdata range.
1837 * \param size Size, in bytes, of the subdata range.
1838 * \param data The data store.
1839 * \param func Name of calling function for recording errors.
1840 *
1841 */
1842 void
1843 _mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1844 GLintptr offset, GLsizeiptr size, const GLvoid *data)
1845 {
1846 if (size == 0)
1847 return;
1848
1849 bufObj->NumSubDataCalls++;
1850 bufObj->Written = GL_TRUE;
1851 bufObj->MinMaxCacheDirty = true;
1852
1853 assert(ctx->Driver.BufferSubData);
1854 ctx->Driver.BufferSubData(ctx, offset, size, data, bufObj);
1855 }
1856
1857
1858 static ALWAYS_INLINE void
1859 buffer_sub_data(GLenum target, GLuint buffer, GLintptr offset,
1860 GLsizeiptr size, const GLvoid *data,
1861 bool dsa, const char *func)
1862 {
1863 GET_CURRENT_CONTEXT(ctx);
1864 struct gl_buffer_object *bufObj;
1865
1866 if (dsa) {
1867 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
1868 if (!bufObj)
1869 return;
1870 } else {
1871 bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
1872 if (!bufObj)
1873 return;
1874 }
1875
1876 if (validate_buffer_sub_data(ctx, bufObj, offset, size, func))
1877 _mesa_buffer_sub_data(ctx, bufObj, offset, size, data);
1878 }
1879
1880
1881 void GLAPIENTRY
1882 _mesa_BufferSubData(GLenum target, GLintptr offset,
1883 GLsizeiptr size, const GLvoid *data)
1884 {
1885 buffer_sub_data(target, 0, offset, size, data, false, "glBufferSubData");
1886 }
1887
1888 void GLAPIENTRY
1889 _mesa_NamedBufferSubData(GLuint buffer, GLintptr offset,
1890 GLsizeiptr size, const GLvoid *data)
1891 {
1892 buffer_sub_data(0, buffer, offset, size, data, true,
1893 "glNamedBufferSubData");
1894 }
1895
1896
1897 void GLAPIENTRY
1898 _mesa_GetBufferSubData(GLenum target, GLintptr offset,
1899 GLsizeiptr size, GLvoid *data)
1900 {
1901 GET_CURRENT_CONTEXT(ctx);
1902 struct gl_buffer_object *bufObj;
1903
1904 bufObj = get_buffer(ctx, "glGetBufferSubData", target,
1905 GL_INVALID_OPERATION);
1906 if (!bufObj)
1907 return;
1908
1909 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
1910 "glGetBufferSubData")) {
1911 return;
1912 }
1913
1914 assert(ctx->Driver.GetBufferSubData);
1915 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
1916 }
1917
1918 void GLAPIENTRY
1919 _mesa_GetNamedBufferSubData(GLuint buffer, GLintptr offset,
1920 GLsizeiptr size, GLvoid *data)
1921 {
1922 GET_CURRENT_CONTEXT(ctx);
1923 struct gl_buffer_object *bufObj;
1924
1925 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
1926 "glGetNamedBufferSubData");
1927 if (!bufObj)
1928 return;
1929
1930 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
1931 "glGetNamedBufferSubData")) {
1932 return;
1933 }
1934
1935 assert(ctx->Driver.GetBufferSubData);
1936 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
1937 }
1938
1939
1940 /**
1941 * \param subdata true if caller is *SubData, false if *Data
1942 */
1943 static void
1944 clear_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1945 GLenum internalformat, GLintptr offset, GLsizeiptr size,
1946 GLenum format, GLenum type, const GLvoid *data,
1947 const char *func, bool subdata)
1948 {
1949 mesa_format mesaFormat;
1950 GLubyte clearValue[MAX_PIXEL_BYTES];
1951 GLsizeiptr clearValueSize;
1952
1953 /* This checks for disallowed mappings. */
1954 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size,
1955 subdata, func)) {
1956 return;
1957 }
1958
1959 mesaFormat = validate_clear_buffer_format(ctx, internalformat,
1960 format, type, func);
1961
1962 if (mesaFormat == MESA_FORMAT_NONE) {
1963 return;
1964 }
1965
1966 clearValueSize = _mesa_get_format_bytes(mesaFormat);
1967 if (offset % clearValueSize != 0 || size % clearValueSize != 0) {
1968 _mesa_error(ctx, GL_INVALID_VALUE,
1969 "%s(offset or size is not a multiple of "
1970 "internalformat size)", func);
1971 return;
1972 }
1973
1974 /* Bail early. Negative size has already been checked. */
1975 if (size == 0)
1976 return;
1977
1978 bufObj->MinMaxCacheDirty = true;
1979
1980 if (data == NULL) {
1981 /* clear to zeros, per the spec */
1982 ctx->Driver.ClearBufferSubData(ctx, offset, size,
1983 NULL, clearValueSize, bufObj);
1984 return;
1985 }
1986
1987 if (!convert_clear_buffer_data(ctx, mesaFormat, clearValue,
1988 format, type, data, func)) {
1989 return;
1990 }
1991
1992 ctx->Driver.ClearBufferSubData(ctx, offset, size,
1993 clearValue, clearValueSize, bufObj);
1994 }
1995
1996 void GLAPIENTRY
1997 _mesa_ClearBufferData(GLenum target, GLenum internalformat, GLenum format,
1998 GLenum type, const GLvoid *data)
1999 {
2000 GET_CURRENT_CONTEXT(ctx);
2001 struct gl_buffer_object *bufObj;
2002
2003 bufObj = get_buffer(ctx, "glClearBufferData", target, GL_INVALID_VALUE);
2004 if (!bufObj)
2005 return;
2006
2007 clear_buffer_sub_data(ctx, bufObj, internalformat, 0, bufObj->Size,
2008 format, type, data, "glClearBufferData", false);
2009 }
2010
2011 void GLAPIENTRY
2012 _mesa_ClearNamedBufferData(GLuint buffer, GLenum internalformat,
2013 GLenum format, GLenum type, const GLvoid *data)
2014 {
2015 GET_CURRENT_CONTEXT(ctx);
2016 struct gl_buffer_object *bufObj;
2017
2018 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glClearNamedBufferData");
2019 if (!bufObj)
2020 return;
2021
2022 clear_buffer_sub_data(ctx, bufObj, internalformat, 0, bufObj->Size,
2023 format, type, data, "glClearNamedBufferData", false);
2024 }
2025
2026
2027 void GLAPIENTRY
2028 _mesa_ClearBufferSubData(GLenum target, GLenum internalformat,
2029 GLintptr offset, GLsizeiptr size,
2030 GLenum format, GLenum type,
2031 const GLvoid *data)
2032 {
2033 GET_CURRENT_CONTEXT(ctx);
2034 struct gl_buffer_object *bufObj;
2035
2036 bufObj = get_buffer(ctx, "glClearBufferSubData", target, GL_INVALID_VALUE);
2037 if (!bufObj)
2038 return;
2039
2040 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size,
2041 format, type, data, "glClearBufferSubData", true);
2042 }
2043
2044 void GLAPIENTRY
2045 _mesa_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat,
2046 GLintptr offset, GLsizeiptr size,
2047 GLenum format, GLenum type,
2048 const GLvoid *data)
2049 {
2050 GET_CURRENT_CONTEXT(ctx);
2051 struct gl_buffer_object *bufObj;
2052
2053 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2054 "glClearNamedBufferSubData");
2055 if (!bufObj)
2056 return;
2057
2058 clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size, format,
2059 type, data, "glClearNamedBufferSubData", true);
2060 }
2061
2062 static GLboolean
2063 unmap_buffer(struct gl_context *ctx, struct gl_buffer_object *bufObj)
2064 {
2065 GLboolean status = ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_USER);
2066 bufObj->Mappings[MAP_USER].AccessFlags = 0;
2067 assert(bufObj->Mappings[MAP_USER].Pointer == NULL);
2068 assert(bufObj->Mappings[MAP_USER].Offset == 0);
2069 assert(bufObj->Mappings[MAP_USER].Length == 0);
2070
2071 return status;
2072 }
2073
2074 static GLboolean
2075 validate_and_unmap_buffer(struct gl_context *ctx,
2076 struct gl_buffer_object *bufObj,
2077 const char *func)
2078 {
2079 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2080
2081 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2082 _mesa_error(ctx, GL_INVALID_OPERATION,
2083 "%s(buffer is not mapped)", func);
2084 return GL_FALSE;
2085 }
2086
2087 #ifdef BOUNDS_CHECK
2088 if (bufObj->Access != GL_READ_ONLY_ARB) {
2089 GLubyte *buf = (GLubyte *) bufObj->Pointer;
2090 GLuint i;
2091 /* check that last 100 bytes are still = magic value */
2092 for (i = 0; i < 100; i++) {
2093 GLuint pos = bufObj->Size - i - 1;
2094 if (buf[pos] != 123) {
2095 _mesa_warning(ctx, "Out of bounds buffer object write detected"
2096 " at position %d (value = %u)\n",
2097 pos, buf[pos]);
2098 }
2099 }
2100 }
2101 #endif
2102
2103 #ifdef VBO_DEBUG
2104 if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
2105 GLuint i, unchanged = 0;
2106 GLubyte *b = (GLubyte *) bufObj->Pointer;
2107 GLint pos = -1;
2108 /* check which bytes changed */
2109 for (i = 0; i < bufObj->Size - 1; i++) {
2110 if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
2111 unchanged++;
2112 if (pos == -1)
2113 pos = i;
2114 }
2115 }
2116 if (unchanged) {
2117 printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
2118 bufObj->Name, unchanged, bufObj->Size, pos);
2119 }
2120 }
2121 #endif
2122
2123 return unmap_buffer(ctx, bufObj);
2124 }
2125
2126 GLboolean GLAPIENTRY
2127 _mesa_UnmapBuffer_no_error(GLenum target)
2128 {
2129 GET_CURRENT_CONTEXT(ctx);
2130 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2131 struct gl_buffer_object *bufObj = *bufObjPtr;
2132
2133 return unmap_buffer(ctx, bufObj);
2134 }
2135
2136 GLboolean GLAPIENTRY
2137 _mesa_UnmapBuffer(GLenum target)
2138 {
2139 GET_CURRENT_CONTEXT(ctx);
2140 struct gl_buffer_object *bufObj;
2141
2142 bufObj = get_buffer(ctx, "glUnmapBuffer", target, GL_INVALID_OPERATION);
2143 if (!bufObj)
2144 return GL_FALSE;
2145
2146 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapBuffer");
2147 }
2148
2149 GLboolean GLAPIENTRY
2150 _mesa_UnmapNamedBuffer_no_error(GLuint buffer)
2151 {
2152 GET_CURRENT_CONTEXT(ctx);
2153 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2154
2155 return unmap_buffer(ctx, bufObj);
2156 }
2157
2158 GLboolean GLAPIENTRY
2159 _mesa_UnmapNamedBuffer(GLuint buffer)
2160 {
2161 GET_CURRENT_CONTEXT(ctx);
2162 struct gl_buffer_object *bufObj;
2163
2164 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glUnmapNamedBuffer");
2165 if (!bufObj)
2166 return GL_FALSE;
2167
2168 return validate_and_unmap_buffer(ctx, bufObj, "glUnmapNamedBuffer");
2169 }
2170
2171
2172 static bool
2173 get_buffer_parameter(struct gl_context *ctx,
2174 struct gl_buffer_object *bufObj, GLenum pname,
2175 GLint64 *params, const char *func)
2176 {
2177 switch (pname) {
2178 case GL_BUFFER_SIZE_ARB:
2179 *params = bufObj->Size;
2180 break;
2181 case GL_BUFFER_USAGE_ARB:
2182 *params = bufObj->Usage;
2183 break;
2184 case GL_BUFFER_ACCESS_ARB:
2185 *params = simplified_access_mode(ctx,
2186 bufObj->Mappings[MAP_USER].AccessFlags);
2187 break;
2188 case GL_BUFFER_MAPPED_ARB:
2189 *params = _mesa_bufferobj_mapped(bufObj, MAP_USER);
2190 break;
2191 case GL_BUFFER_ACCESS_FLAGS:
2192 if (!ctx->Extensions.ARB_map_buffer_range)
2193 goto invalid_pname;
2194 *params = bufObj->Mappings[MAP_USER].AccessFlags;
2195 break;
2196 case GL_BUFFER_MAP_OFFSET:
2197 if (!ctx->Extensions.ARB_map_buffer_range)
2198 goto invalid_pname;
2199 *params = bufObj->Mappings[MAP_USER].Offset;
2200 break;
2201 case GL_BUFFER_MAP_LENGTH:
2202 if (!ctx->Extensions.ARB_map_buffer_range)
2203 goto invalid_pname;
2204 *params = bufObj->Mappings[MAP_USER].Length;
2205 break;
2206 case GL_BUFFER_IMMUTABLE_STORAGE:
2207 if (!ctx->Extensions.ARB_buffer_storage)
2208 goto invalid_pname;
2209 *params = bufObj->Immutable;
2210 break;
2211 case GL_BUFFER_STORAGE_FLAGS:
2212 if (!ctx->Extensions.ARB_buffer_storage)
2213 goto invalid_pname;
2214 *params = bufObj->StorageFlags;
2215 break;
2216 default:
2217 goto invalid_pname;
2218 }
2219
2220 return true;
2221
2222 invalid_pname:
2223 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname: %s)", func,
2224 _mesa_enum_to_string(pname));
2225 return false;
2226 }
2227
2228 void GLAPIENTRY
2229 _mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
2230 {
2231 GET_CURRENT_CONTEXT(ctx);
2232 struct gl_buffer_object *bufObj;
2233 GLint64 parameter;
2234
2235 bufObj = get_buffer(ctx, "glGetBufferParameteriv", target,
2236 GL_INVALID_OPERATION);
2237 if (!bufObj)
2238 return;
2239
2240 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2241 "glGetBufferParameteriv"))
2242 return; /* Error already recorded. */
2243
2244 *params = (GLint) parameter;
2245 }
2246
2247 void GLAPIENTRY
2248 _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2249 {
2250 GET_CURRENT_CONTEXT(ctx);
2251 struct gl_buffer_object *bufObj;
2252 GLint64 parameter;
2253
2254 bufObj = get_buffer(ctx, "glGetBufferParameteri64v", target,
2255 GL_INVALID_OPERATION);
2256 if (!bufObj)
2257 return;
2258
2259 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2260 "glGetBufferParameteri64v"))
2261 return; /* Error already recorded. */
2262
2263 *params = parameter;
2264 }
2265
2266 void GLAPIENTRY
2267 _mesa_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
2268 {
2269 GET_CURRENT_CONTEXT(ctx);
2270 struct gl_buffer_object *bufObj;
2271 GLint64 parameter;
2272
2273 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2274 "glGetNamedBufferParameteriv");
2275 if (!bufObj)
2276 return;
2277
2278 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2279 "glGetNamedBufferParameteriv"))
2280 return; /* Error already recorded. */
2281
2282 *params = (GLint) parameter;
2283 }
2284
2285 void GLAPIENTRY
2286 _mesa_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname,
2287 GLint64 *params)
2288 {
2289 GET_CURRENT_CONTEXT(ctx);
2290 struct gl_buffer_object *bufObj;
2291 GLint64 parameter;
2292
2293 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2294 "glGetNamedBufferParameteri64v");
2295 if (!bufObj)
2296 return;
2297
2298 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2299 "glGetNamedBufferParameteri64v"))
2300 return; /* Error already recorded. */
2301
2302 *params = parameter;
2303 }
2304
2305
2306 void GLAPIENTRY
2307 _mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
2308 {
2309 GET_CURRENT_CONTEXT(ctx);
2310 struct gl_buffer_object *bufObj;
2311
2312 if (pname != GL_BUFFER_MAP_POINTER) {
2313 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointerv(pname != "
2314 "GL_BUFFER_MAP_POINTER)");
2315 return;
2316 }
2317
2318 bufObj = get_buffer(ctx, "glGetBufferPointerv", target,
2319 GL_INVALID_OPERATION);
2320 if (!bufObj)
2321 return;
2322
2323 *params = bufObj->Mappings[MAP_USER].Pointer;
2324 }
2325
2326 void GLAPIENTRY
2327 _mesa_GetNamedBufferPointerv(GLuint buffer, GLenum pname, GLvoid **params)
2328 {
2329 GET_CURRENT_CONTEXT(ctx);
2330 struct gl_buffer_object *bufObj;
2331
2332 if (pname != GL_BUFFER_MAP_POINTER) {
2333 _mesa_error(ctx, GL_INVALID_ENUM, "glGetNamedBufferPointerv(pname != "
2334 "GL_BUFFER_MAP_POINTER)");
2335 return;
2336 }
2337
2338 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2339 "glGetNamedBufferPointerv");
2340 if (!bufObj)
2341 return;
2342
2343 *params = bufObj->Mappings[MAP_USER].Pointer;
2344 }
2345
2346
2347 static void
2348 copy_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *src,
2349 struct gl_buffer_object *dst, GLintptr readOffset,
2350 GLintptr writeOffset, GLsizeiptr size, const char *func)
2351 {
2352 if (_mesa_check_disallowed_mapping(src)) {
2353 _mesa_error(ctx, GL_INVALID_OPERATION,
2354 "%s(readBuffer is mapped)", func);
2355 return;
2356 }
2357
2358 if (_mesa_check_disallowed_mapping(dst)) {
2359 _mesa_error(ctx, GL_INVALID_OPERATION,
2360 "%s(writeBuffer is mapped)", func);
2361 return;
2362 }
2363
2364 if (readOffset < 0) {
2365 _mesa_error(ctx, GL_INVALID_VALUE,
2366 "%s(readOffset %d < 0)", func, (int) readOffset);
2367 return;
2368 }
2369
2370 if (writeOffset < 0) {
2371 _mesa_error(ctx, GL_INVALID_VALUE,
2372 "%s(writeOffset %d < 0)", func, (int) writeOffset);
2373 return;
2374 }
2375
2376 if (size < 0) {
2377 _mesa_error(ctx, GL_INVALID_VALUE,
2378 "%s(size %d < 0)", func, (int) size);
2379 return;
2380 }
2381
2382 if (readOffset + size > src->Size) {
2383 _mesa_error(ctx, GL_INVALID_VALUE,
2384 "%s(readOffset %d + size %d > src_buffer_size %d)", func,
2385 (int) readOffset, (int) size, (int) src->Size);
2386 return;
2387 }
2388
2389 if (writeOffset + size > dst->Size) {
2390 _mesa_error(ctx, GL_INVALID_VALUE,
2391 "%s(writeOffset %d + size %d > dst_buffer_size %d)", func,
2392 (int) writeOffset, (int) size, (int) dst->Size);
2393 return;
2394 }
2395
2396 if (src == dst) {
2397 if (readOffset + size <= writeOffset) {
2398 /* OK */
2399 }
2400 else if (writeOffset + size <= readOffset) {
2401 /* OK */
2402 }
2403 else {
2404 /* overlapping src/dst is illegal */
2405 _mesa_error(ctx, GL_INVALID_VALUE,
2406 "%s(overlapping src/dst)", func);
2407 return;
2408 }
2409 }
2410
2411 dst->MinMaxCacheDirty = true;
2412
2413 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
2414 }
2415
2416 void GLAPIENTRY
2417 _mesa_CopyBufferSubData_no_error(GLenum readTarget, GLenum writeTarget,
2418 GLintptr readOffset, GLintptr writeOffset,
2419 GLsizeiptr size)
2420 {
2421 GET_CURRENT_CONTEXT(ctx);
2422
2423 struct gl_buffer_object **src_ptr = get_buffer_target(ctx, readTarget);
2424 struct gl_buffer_object *src = *src_ptr;
2425
2426 struct gl_buffer_object **dst_ptr = get_buffer_target(ctx, writeTarget);
2427 struct gl_buffer_object *dst = *dst_ptr;
2428
2429 dst->MinMaxCacheDirty = true;
2430 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset,
2431 size);
2432 }
2433
2434 void GLAPIENTRY
2435 _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
2436 GLintptr readOffset, GLintptr writeOffset,
2437 GLsizeiptr size)
2438 {
2439 GET_CURRENT_CONTEXT(ctx);
2440 struct gl_buffer_object *src, *dst;
2441
2442 src = get_buffer(ctx, "glCopyBufferSubData", readTarget,
2443 GL_INVALID_OPERATION);
2444 if (!src)
2445 return;
2446
2447 dst = get_buffer(ctx, "glCopyBufferSubData", writeTarget,
2448 GL_INVALID_OPERATION);
2449 if (!dst)
2450 return;
2451
2452 copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2453 "glCopyBufferSubData");
2454 }
2455
2456 void GLAPIENTRY
2457 _mesa_CopyNamedBufferSubData_no_error(GLuint readBuffer, GLuint writeBuffer,
2458 GLintptr readOffset,
2459 GLintptr writeOffset, GLsizeiptr size)
2460 {
2461 GET_CURRENT_CONTEXT(ctx);
2462
2463 struct gl_buffer_object *src = _mesa_lookup_bufferobj(ctx, readBuffer);
2464 struct gl_buffer_object *dst = _mesa_lookup_bufferobj(ctx, writeBuffer);
2465
2466 dst->MinMaxCacheDirty = true;
2467 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset,
2468 size);
2469 }
2470
2471 void GLAPIENTRY
2472 _mesa_CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer,
2473 GLintptr readOffset, GLintptr writeOffset,
2474 GLsizeiptr size)
2475 {
2476 GET_CURRENT_CONTEXT(ctx);
2477 struct gl_buffer_object *src, *dst;
2478
2479 src = _mesa_lookup_bufferobj_err(ctx, readBuffer,
2480 "glCopyNamedBufferSubData");
2481 if (!src)
2482 return;
2483
2484 dst = _mesa_lookup_bufferobj_err(ctx, writeBuffer,
2485 "glCopyNamedBufferSubData");
2486 if (!dst)
2487 return;
2488
2489 copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2490 "glCopyNamedBufferSubData");
2491 }
2492
2493 static bool
2494 validate_map_buffer_range(struct gl_context *ctx,
2495 struct gl_buffer_object *bufObj, GLintptr offset,
2496 GLsizeiptr length, GLbitfield access,
2497 const char *func)
2498 {
2499 GLbitfield allowed_access;
2500
2501 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, false);
2502
2503 if (offset < 0) {
2504 _mesa_error(ctx, GL_INVALID_VALUE,
2505 "%s(offset %ld < 0)", func, (long) offset);
2506 return false;
2507 }
2508
2509 if (length < 0) {
2510 _mesa_error(ctx, GL_INVALID_VALUE,
2511 "%s(length %ld < 0)", func, (long) length);
2512 return false;
2513 }
2514
2515 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
2516 *
2517 * "An INVALID_OPERATION error is generated for any of the following
2518 * conditions:
2519 *
2520 * * <length> is zero."
2521 *
2522 * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
2523 * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
2524 * either.
2525 */
2526 if (length == 0) {
2527 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(length = 0)", func);
2528 return false;
2529 }
2530
2531 allowed_access = GL_MAP_READ_BIT |
2532 GL_MAP_WRITE_BIT |
2533 GL_MAP_INVALIDATE_RANGE_BIT |
2534 GL_MAP_INVALIDATE_BUFFER_BIT |
2535 GL_MAP_FLUSH_EXPLICIT_BIT |
2536 GL_MAP_UNSYNCHRONIZED_BIT;
2537
2538 if (ctx->Extensions.ARB_buffer_storage) {
2539 allowed_access |= GL_MAP_PERSISTENT_BIT |
2540 GL_MAP_COHERENT_BIT;
2541 }
2542
2543 if (access & ~allowed_access) {
2544 /* generate an error if any bits other than those allowed are set */
2545 _mesa_error(ctx, GL_INVALID_VALUE,
2546 "%s(access has undefined bits set)", func);
2547 return false;
2548 }
2549
2550 if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
2551 _mesa_error(ctx, GL_INVALID_OPERATION,
2552 "%s(access indicates neither read or write)", func);
2553 return false;
2554 }
2555
2556 if ((access & GL_MAP_READ_BIT) &&
2557 (access & (GL_MAP_INVALIDATE_RANGE_BIT |
2558 GL_MAP_INVALIDATE_BUFFER_BIT |
2559 GL_MAP_UNSYNCHRONIZED_BIT))) {
2560 _mesa_error(ctx, GL_INVALID_OPERATION,
2561 "%s(read access with disallowed bits)", func);
2562 return false;
2563 }
2564
2565 if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
2566 ((access & GL_MAP_WRITE_BIT) == 0)) {
2567 _mesa_error(ctx, GL_INVALID_OPERATION,
2568 "%s(access has flush explicit without write)", func);
2569 return false;
2570 }
2571
2572 if (access & GL_MAP_READ_BIT &&
2573 !(bufObj->StorageFlags & GL_MAP_READ_BIT)) {
2574 _mesa_error(ctx, GL_INVALID_OPERATION,
2575 "%s(buffer does not allow read access)", func);
2576 return false;
2577 }
2578
2579 if (access & GL_MAP_WRITE_BIT &&
2580 !(bufObj->StorageFlags & GL_MAP_WRITE_BIT)) {
2581 _mesa_error(ctx, GL_INVALID_OPERATION,
2582 "%s(buffer does not allow write access)", func);
2583 return false;
2584 }
2585
2586 if (access & GL_MAP_COHERENT_BIT &&
2587 !(bufObj->StorageFlags & GL_MAP_COHERENT_BIT)) {
2588 _mesa_error(ctx, GL_INVALID_OPERATION,
2589 "%s(buffer does not allow coherent access)", func);
2590 return false;
2591 }
2592
2593 if (access & GL_MAP_PERSISTENT_BIT &&
2594 !(bufObj->StorageFlags & GL_MAP_PERSISTENT_BIT)) {
2595 _mesa_error(ctx, GL_INVALID_OPERATION,
2596 "%s(buffer does not allow persistent access)", func);
2597 return false;
2598 }
2599
2600 if (offset + length > bufObj->Size) {
2601 _mesa_error(ctx, GL_INVALID_VALUE,
2602 "%s(offset %lu + length %lu > buffer_size %lu)", func,
2603 (unsigned long) offset, (unsigned long) length,
2604 (unsigned long) bufObj->Size);
2605 return false;
2606 }
2607
2608 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2609 _mesa_error(ctx, GL_INVALID_OPERATION,
2610 "%s(buffer already mapped)", func);
2611 return false;
2612 }
2613
2614 if (access & GL_MAP_WRITE_BIT) {
2615 bufObj->NumMapBufferWriteCalls++;
2616 if ((bufObj->Usage == GL_STATIC_DRAW ||
2617 bufObj->Usage == GL_STATIC_COPY) &&
2618 bufObj->NumMapBufferWriteCalls >= BUFFER_WARNING_CALL_COUNT) {
2619 BUFFER_USAGE_WARNING(ctx,
2620 "using %s(buffer %u, offset %u, length %u) to "
2621 "update a %s buffer",
2622 func, bufObj->Name, offset, length,
2623 _mesa_enum_to_string(bufObj->Usage));
2624 }
2625 }
2626
2627 return true;
2628 }
2629
2630 static void *
2631 map_buffer_range(struct gl_context *ctx, struct gl_buffer_object *bufObj,
2632 GLintptr offset, GLsizeiptr length, GLbitfield access,
2633 const char *func)
2634 {
2635 if (!bufObj->Size) {
2636 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(buffer size = 0)", func);
2637 return NULL;
2638 }
2639
2640 assert(ctx->Driver.MapBufferRange);
2641 void *map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj,
2642 MAP_USER);
2643 if (!map) {
2644 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(map failed)", func);
2645 }
2646 else {
2647 /* The driver callback should have set all these fields.
2648 * This is important because other modules (like VBO) might call
2649 * the driver function directly.
2650 */
2651 assert(bufObj->Mappings[MAP_USER].Pointer == map);
2652 assert(bufObj->Mappings[MAP_USER].Length == length);
2653 assert(bufObj->Mappings[MAP_USER].Offset == offset);
2654 assert(bufObj->Mappings[MAP_USER].AccessFlags == access);
2655 }
2656
2657 if (access & GL_MAP_WRITE_BIT) {
2658 bufObj->Written = GL_TRUE;
2659 bufObj->MinMaxCacheDirty = true;
2660 }
2661
2662 #ifdef VBO_DEBUG
2663 if (strstr(func, "Range") == NULL) { /* If not MapRange */
2664 printf("glMapBuffer(%u, sz %ld, access 0x%x)\n",
2665 bufObj->Name, bufObj->Size, access);
2666 /* Access must be write only */
2667 if ((access & GL_MAP_WRITE_BIT) && (!(access & ~GL_MAP_WRITE_BIT))) {
2668 GLuint i;
2669 GLubyte *b = (GLubyte *) bufObj->Pointer;
2670 for (i = 0; i < bufObj->Size; i++)
2671 b[i] = i & 0xff;
2672 }
2673 }
2674 #endif
2675
2676 #ifdef BOUNDS_CHECK
2677 if (strstr(func, "Range") == NULL) { /* If not MapRange */
2678 GLubyte *buf = (GLubyte *) bufObj->Pointer;
2679 GLuint i;
2680 /* buffer is 100 bytes larger than requested, fill with magic value */
2681 for (i = 0; i < 100; i++) {
2682 buf[bufObj->Size - i - 1] = 123;
2683 }
2684 }
2685 #endif
2686
2687 return map;
2688 }
2689
2690 void * GLAPIENTRY
2691 _mesa_MapBufferRange_no_error(GLenum target, GLintptr offset,
2692 GLsizeiptr length, GLbitfield access)
2693 {
2694 GET_CURRENT_CONTEXT(ctx);
2695
2696 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2697 struct gl_buffer_object *bufObj = *bufObjPtr;
2698
2699 return map_buffer_range(ctx, bufObj, offset, length, access,
2700 "glMapBufferRange");
2701 }
2702
2703 void * GLAPIENTRY
2704 _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
2705 GLbitfield access)
2706 {
2707 GET_CURRENT_CONTEXT(ctx);
2708 struct gl_buffer_object *bufObj;
2709
2710 if (!ctx->Extensions.ARB_map_buffer_range) {
2711 _mesa_error(ctx, GL_INVALID_OPERATION,
2712 "glMapBufferRange(ARB_map_buffer_range not supported)");
2713 return NULL;
2714 }
2715
2716 bufObj = get_buffer(ctx, "glMapBufferRange", target, GL_INVALID_OPERATION);
2717 if (!bufObj)
2718 return NULL;
2719
2720 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access,
2721 "glMapBufferRange"))
2722 return NULL;
2723
2724 return map_buffer_range(ctx, bufObj, offset, length, access,
2725 "glMapBufferRange");
2726 }
2727
2728 void * GLAPIENTRY
2729 _mesa_MapNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
2730 GLsizeiptr length, GLbitfield access)
2731 {
2732 GET_CURRENT_CONTEXT(ctx);
2733 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2734
2735 return map_buffer_range(ctx, bufObj, offset, length, access,
2736 "glMapNamedBufferRange");
2737 }
2738
2739 void * GLAPIENTRY
2740 _mesa_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length,
2741 GLbitfield access)
2742 {
2743 GET_CURRENT_CONTEXT(ctx);
2744 struct gl_buffer_object *bufObj;
2745
2746 if (!ctx->Extensions.ARB_map_buffer_range) {
2747 _mesa_error(ctx, GL_INVALID_OPERATION,
2748 "glMapNamedBufferRange("
2749 "ARB_map_buffer_range not supported)");
2750 return NULL;
2751 }
2752
2753 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBufferRange");
2754 if (!bufObj)
2755 return NULL;
2756
2757 if (!validate_map_buffer_range(ctx, bufObj, offset, length, access,
2758 "glMapNamedBufferRange"))
2759 return NULL;
2760
2761 return map_buffer_range(ctx, bufObj, offset, length, access,
2762 "glMapNamedBufferRange");
2763 }
2764
2765 /**
2766 * Converts GLenum access from MapBuffer and MapNamedBuffer into
2767 * flags for input to map_buffer_range.
2768 *
2769 * \return true if the type of requested access is permissible.
2770 */
2771 static bool
2772 get_map_buffer_access_flags(struct gl_context *ctx, GLenum access,
2773 GLbitfield *flags)
2774 {
2775 switch (access) {
2776 case GL_READ_ONLY_ARB:
2777 *flags = GL_MAP_READ_BIT;
2778 return _mesa_is_desktop_gl(ctx);
2779 case GL_WRITE_ONLY_ARB:
2780 *flags = GL_MAP_WRITE_BIT;
2781 return true;
2782 case GL_READ_WRITE_ARB:
2783 *flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
2784 return _mesa_is_desktop_gl(ctx);
2785 default:
2786 return false;
2787 }
2788 }
2789
2790 void * GLAPIENTRY
2791 _mesa_MapBuffer_no_error(GLenum target, GLenum access)
2792 {
2793 GET_CURRENT_CONTEXT(ctx);
2794
2795 GLbitfield accessFlags;
2796 get_map_buffer_access_flags(ctx, access, &accessFlags);
2797
2798 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2799 struct gl_buffer_object *bufObj = *bufObjPtr;
2800
2801 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2802 "glMapBuffer");
2803 }
2804
2805 void * GLAPIENTRY
2806 _mesa_MapBuffer(GLenum target, GLenum access)
2807 {
2808 GET_CURRENT_CONTEXT(ctx);
2809 struct gl_buffer_object *bufObj;
2810 GLbitfield accessFlags;
2811
2812 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
2813 _mesa_error(ctx, GL_INVALID_ENUM, "glMapBuffer(invalid access)");
2814 return NULL;
2815 }
2816
2817 bufObj = get_buffer(ctx, "glMapBuffer", target, GL_INVALID_OPERATION);
2818 if (!bufObj)
2819 return NULL;
2820
2821 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2822 "glMapBuffer"))
2823 return NULL;
2824
2825 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2826 "glMapBuffer");
2827 }
2828
2829 void * GLAPIENTRY
2830 _mesa_MapNamedBuffer_no_error(GLuint buffer, GLenum access)
2831 {
2832 GET_CURRENT_CONTEXT(ctx);
2833
2834 GLbitfield accessFlags;
2835 get_map_buffer_access_flags(ctx, access, &accessFlags);
2836
2837 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2838
2839 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2840 "glMapNamedBuffer");
2841 }
2842
2843 void * GLAPIENTRY
2844 _mesa_MapNamedBuffer(GLuint buffer, GLenum access)
2845 {
2846 GET_CURRENT_CONTEXT(ctx);
2847 struct gl_buffer_object *bufObj;
2848 GLbitfield accessFlags;
2849
2850 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
2851 _mesa_error(ctx, GL_INVALID_ENUM, "glMapNamedBuffer(invalid access)");
2852 return NULL;
2853 }
2854
2855 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBuffer");
2856 if (!bufObj)
2857 return NULL;
2858
2859 if (!validate_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2860 "glMapNamedBuffer"))
2861 return NULL;
2862
2863 return map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2864 "glMapNamedBuffer");
2865 }
2866
2867
2868 static void
2869 flush_mapped_buffer_range(struct gl_context *ctx,
2870 struct gl_buffer_object *bufObj,
2871 GLintptr offset, GLsizeiptr length,
2872 const char *func)
2873 {
2874 if (!ctx->Extensions.ARB_map_buffer_range) {
2875 _mesa_error(ctx, GL_INVALID_OPERATION,
2876 "%s(ARB_map_buffer_range not supported)", func);
2877 return;
2878 }
2879
2880 if (offset < 0) {
2881 _mesa_error(ctx, GL_INVALID_VALUE,
2882 "%s(offset %ld < 0)", func, (long) offset);
2883 return;
2884 }
2885
2886 if (length < 0) {
2887 _mesa_error(ctx, GL_INVALID_VALUE,
2888 "%s(length %ld < 0)", func, (long) length);
2889 return;
2890 }
2891
2892 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2893 /* buffer is not mapped */
2894 _mesa_error(ctx, GL_INVALID_OPERATION,
2895 "%s(buffer is not mapped)", func);
2896 return;
2897 }
2898
2899 if ((bufObj->Mappings[MAP_USER].AccessFlags &
2900 GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
2901 _mesa_error(ctx, GL_INVALID_OPERATION,
2902 "%s(GL_MAP_FLUSH_EXPLICIT_BIT not set)", func);
2903 return;
2904 }
2905
2906 if (offset + length > bufObj->Mappings[MAP_USER].Length) {
2907 _mesa_error(ctx, GL_INVALID_VALUE,
2908 "%s(offset %ld + length %ld > mapped length %ld)", func,
2909 (long) offset, (long) length,
2910 (long) bufObj->Mappings[MAP_USER].Length);
2911 return;
2912 }
2913
2914 assert(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_WRITE_BIT);
2915
2916 if (ctx->Driver.FlushMappedBufferRange)
2917 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
2918 MAP_USER);
2919 }
2920
2921 void GLAPIENTRY
2922 _mesa_FlushMappedBufferRange_no_error(GLenum target, GLintptr offset,
2923 GLsizeiptr length)
2924 {
2925 GET_CURRENT_CONTEXT(ctx);
2926 struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
2927 struct gl_buffer_object *bufObj = *bufObjPtr;
2928
2929 if (ctx->Driver.FlushMappedBufferRange)
2930 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
2931 MAP_USER);
2932 }
2933
2934 void GLAPIENTRY
2935 _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset,
2936 GLsizeiptr length)
2937 {
2938 GET_CURRENT_CONTEXT(ctx);
2939 struct gl_buffer_object *bufObj;
2940
2941 bufObj = get_buffer(ctx, "glFlushMappedBufferRange", target,
2942 GL_INVALID_OPERATION);
2943 if (!bufObj)
2944 return;
2945
2946 flush_mapped_buffer_range(ctx, bufObj, offset, length,
2947 "glFlushMappedBufferRange");
2948 }
2949
2950 void GLAPIENTRY
2951 _mesa_FlushMappedNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
2952 GLsizeiptr length)
2953 {
2954 GET_CURRENT_CONTEXT(ctx);
2955 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
2956
2957 if (ctx->Driver.FlushMappedBufferRange)
2958 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
2959 MAP_USER);
2960 }
2961
2962 void GLAPIENTRY
2963 _mesa_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset,
2964 GLsizeiptr length)
2965 {
2966 GET_CURRENT_CONTEXT(ctx);
2967 struct gl_buffer_object *bufObj;
2968
2969 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2970 "glFlushMappedNamedBufferRange");
2971 if (!bufObj)
2972 return;
2973
2974 flush_mapped_buffer_range(ctx, bufObj, offset, length,
2975 "glFlushMappedNamedBufferRange");
2976 }
2977
2978
2979 /**
2980 * Binds a buffer object to a uniform buffer binding point.
2981 *
2982 * The caller is responsible for flushing vertices and updating
2983 * NewDriverState.
2984 */
2985 static void
2986 set_ubo_binding(struct gl_context *ctx,
2987 struct gl_uniform_buffer_binding *binding,
2988 struct gl_buffer_object *bufObj,
2989 GLintptr offset,
2990 GLsizeiptr size,
2991 GLboolean autoSize)
2992 {
2993 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
2994
2995 binding->Offset = offset;
2996 binding->Size = size;
2997 binding->AutomaticSize = autoSize;
2998
2999 /* If this is a real buffer object, mark it has having been used
3000 * at some point as a UBO.
3001 */
3002 if (size >= 0)
3003 bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER;
3004 }
3005
3006 /**
3007 * Binds a buffer object to a shader storage buffer binding point.
3008 *
3009 * The caller is responsible for flushing vertices and updating
3010 * NewDriverState.
3011 */
3012 static void
3013 set_ssbo_binding(struct gl_context *ctx,
3014 struct gl_shader_storage_buffer_binding *binding,
3015 struct gl_buffer_object *bufObj,
3016 GLintptr offset,
3017 GLsizeiptr size,
3018 GLboolean autoSize)
3019 {
3020 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
3021
3022 binding->Offset = offset;
3023 binding->Size = size;
3024 binding->AutomaticSize = autoSize;
3025
3026 /* If this is a real buffer object, mark it has having been used
3027 * at some point as a SSBO.
3028 */
3029 if (size >= 0)
3030 bufObj->UsageHistory |= USAGE_SHADER_STORAGE_BUFFER;
3031 }
3032
3033 /**
3034 * Binds a buffer object to a uniform buffer binding point.
3035 *
3036 * Unlike set_ubo_binding(), this function also flushes vertices
3037 * and updates NewDriverState. It also checks if the binding
3038 * has actually changed before updating it.
3039 */
3040 static void
3041 bind_uniform_buffer(struct gl_context *ctx,
3042 GLuint index,
3043 struct gl_buffer_object *bufObj,
3044 GLintptr offset,
3045 GLsizeiptr size,
3046 GLboolean autoSize)
3047 {
3048 struct gl_uniform_buffer_binding *binding =
3049 &ctx->UniformBufferBindings[index];
3050
3051 if (binding->BufferObject == bufObj &&
3052 binding->Offset == offset &&
3053 binding->Size == size &&
3054 binding->AutomaticSize == autoSize) {
3055 return;
3056 }
3057
3058 FLUSH_VERTICES(ctx, 0);
3059 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
3060
3061 set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize);
3062 }
3063
3064 /**
3065 * Binds a buffer object to a shader storage buffer binding point.
3066 *
3067 * Unlike set_ssbo_binding(), this function also flushes vertices
3068 * and updates NewDriverState. It also checks if the binding
3069 * has actually changed before updating it.
3070 */
3071 static void
3072 bind_shader_storage_buffer(struct gl_context *ctx,
3073 GLuint index,
3074 struct gl_buffer_object *bufObj,
3075 GLintptr offset,
3076 GLsizeiptr size,
3077 GLboolean autoSize)
3078 {
3079 struct gl_shader_storage_buffer_binding *binding =
3080 &ctx->ShaderStorageBufferBindings[index];
3081
3082 if (binding->BufferObject == bufObj &&
3083 binding->Offset == offset &&
3084 binding->Size == size &&
3085 binding->AutomaticSize == autoSize) {
3086 return;
3087 }
3088
3089 FLUSH_VERTICES(ctx, 0);
3090 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
3091
3092 set_ssbo_binding(ctx, binding, bufObj, offset, size, autoSize);
3093 }
3094
3095 /**
3096 * Bind a region of a buffer object to a uniform block binding point.
3097 * \param index the uniform buffer binding point index
3098 * \param bufObj the buffer object
3099 * \param offset offset to the start of buffer object region
3100 * \param size size of the buffer object region
3101 */
3102 static void
3103 bind_buffer_range_uniform_buffer(struct gl_context *ctx,
3104 GLuint index,
3105 struct gl_buffer_object *bufObj,
3106 GLintptr offset,
3107 GLsizeiptr size)
3108 {
3109 if (index >= ctx->Const.MaxUniformBufferBindings) {
3110 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3111 return;
3112 }
3113
3114 if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3115 _mesa_error(ctx, GL_INVALID_VALUE,
3116 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3117 ctx->Const.UniformBufferOffsetAlignment);
3118 return;
3119 }
3120
3121 if (bufObj == ctx->Shared->NullBufferObj) {
3122 offset = -1;
3123 size = -1;
3124 }
3125
3126 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
3127 bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3128 }
3129
3130 /**
3131 * Bind a region of a buffer object to a shader storage block binding point.
3132 * \param index the shader storage buffer binding point index
3133 * \param bufObj the buffer object
3134 * \param offset offset to the start of buffer object region
3135 * \param size size of the buffer object region
3136 */
3137 static void
3138 bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
3139 GLuint index,
3140 struct gl_buffer_object *bufObj,
3141 GLintptr offset,
3142 GLsizeiptr size)
3143 {
3144 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
3145 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
3146 return;
3147 }
3148
3149 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3150 _mesa_error(ctx, GL_INVALID_VALUE,
3151 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
3152 ctx->Const.ShaderStorageBufferOffsetAlignment);
3153 return;
3154 }
3155
3156 if (bufObj == ctx->Shared->NullBufferObj) {
3157 offset = -1;
3158 size = -1;
3159 }
3160
3161 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
3162 bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
3163 }
3164
3165 /**
3166 * Bind a buffer object to a uniform block binding point.
3167 * As above, but offset = 0.
3168 */
3169 static void
3170 bind_buffer_base_uniform_buffer(struct gl_context *ctx,
3171 GLuint index,
3172 struct gl_buffer_object *bufObj)
3173 {
3174 if (index >= ctx->Const.MaxUniformBufferBindings) {
3175 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
3176 return;
3177 }
3178
3179 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
3180
3181 if (bufObj == ctx->Shared->NullBufferObj)
3182 bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
3183 else
3184 bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
3185 }
3186
3187 /**
3188 * Bind a buffer object to a shader storage block binding point.
3189 * As above, but offset = 0.
3190 */
3191 static void
3192 bind_buffer_base_shader_storage_buffer(struct gl_context *ctx,
3193 GLuint index,
3194 struct gl_buffer_object *bufObj)
3195 {
3196 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
3197 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
3198 return;
3199 }
3200
3201 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
3202
3203 if (bufObj == ctx->Shared->NullBufferObj)
3204 bind_shader_storage_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
3205 else
3206 bind_shader_storage_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
3207 }
3208
3209 /**
3210 * Binds a buffer object to an atomic buffer binding point.
3211 *
3212 * The caller is responsible for validating the offset,
3213 * flushing the vertices and updating NewDriverState.
3214 */
3215 static void
3216 set_atomic_buffer_binding(struct gl_context *ctx,
3217 struct gl_atomic_buffer_binding *binding,
3218 struct gl_buffer_object *bufObj,
3219 GLintptr offset,
3220 GLsizeiptr size)
3221 {
3222 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
3223
3224 if (bufObj == ctx->Shared->NullBufferObj) {
3225 binding->Offset = 0;
3226 binding->Size = 0;
3227 } else {
3228 binding->Offset = offset;
3229 binding->Size = size;
3230 bufObj->UsageHistory |= USAGE_ATOMIC_COUNTER_BUFFER;
3231 }
3232 }
3233
3234 /**
3235 * Binds a buffer object to an atomic buffer binding point.
3236 *
3237 * Unlike set_atomic_buffer_binding(), this function also validates the
3238 * index and offset, flushes vertices, and updates NewDriverState.
3239 * It also checks if the binding has actually changing before
3240 * updating it.
3241 */
3242 static void
3243 bind_atomic_buffer(struct gl_context *ctx,
3244 unsigned index,
3245 struct gl_buffer_object *bufObj,
3246 GLintptr offset,
3247 GLsizeiptr size,
3248 const char *name)
3249 {
3250 struct gl_atomic_buffer_binding *binding;
3251
3252 if (index >= ctx->Const.MaxAtomicBufferBindings) {
3253 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%d)", name, index);
3254 return;
3255 }
3256
3257 if (offset & (ATOMIC_COUNTER_SIZE - 1)) {
3258 _mesa_error(ctx, GL_INVALID_VALUE,
3259 "%s(offset misaligned %d/%d)", name, (int) offset,
3260 ATOMIC_COUNTER_SIZE);
3261 return;
3262 }
3263
3264 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, bufObj);
3265
3266 binding = &ctx->AtomicBufferBindings[index];
3267 if (binding->BufferObject == bufObj &&
3268 binding->Offset == offset &&
3269 binding->Size == size) {
3270 return;
3271 }
3272
3273 FLUSH_VERTICES(ctx, 0);
3274 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
3275
3276 set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
3277 }
3278
3279 static inline bool
3280 bind_buffers_check_offset_and_size(struct gl_context *ctx,
3281 GLuint index,
3282 const GLintptr *offsets,
3283 const GLsizeiptr *sizes)
3284 {
3285 if (offsets[index] < 0) {
3286 /* The ARB_multi_bind spec says:
3287 *
3288 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3289 * value in <offsets> is less than zero (per binding)."
3290 */
3291 _mesa_error(ctx, GL_INVALID_VALUE,
3292 "glBindBuffersRange(offsets[%u]=%" PRId64 " < 0)",
3293 index, (int64_t) offsets[index]);
3294 return false;
3295 }
3296
3297 if (sizes[index] <= 0) {
3298 /* The ARB_multi_bind spec says:
3299 *
3300 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3301 * value in <sizes> is less than or equal to zero (per binding)."
3302 */
3303 _mesa_error(ctx, GL_INVALID_VALUE,
3304 "glBindBuffersRange(sizes[%u]=%" PRId64 " <= 0)",
3305 index, (int64_t) sizes[index]);
3306 return false;
3307 }
3308
3309 return true;
3310 }
3311
3312 static bool
3313 error_check_bind_uniform_buffers(struct gl_context *ctx,
3314 GLuint first, GLsizei count,
3315 const char *caller)
3316 {
3317 if (!ctx->Extensions.ARB_uniform_buffer_object) {
3318 _mesa_error(ctx, GL_INVALID_ENUM,
3319 "%s(target=GL_UNIFORM_BUFFER)", caller);
3320 return false;
3321 }
3322
3323 /* The ARB_multi_bind_spec says:
3324 *
3325 * "An INVALID_OPERATION error is generated if <first> + <count> is
3326 * greater than the number of target-specific indexed binding points,
3327 * as described in section 6.7.1."
3328 */
3329 if (first + count > ctx->Const.MaxUniformBufferBindings) {
3330 _mesa_error(ctx, GL_INVALID_OPERATION,
3331 "%s(first=%u + count=%d > the value of "
3332 "GL_MAX_UNIFORM_BUFFER_BINDINGS=%u)",
3333 caller, first, count,
3334 ctx->Const.MaxUniformBufferBindings);
3335 return false;
3336 }
3337
3338 return true;
3339 }
3340
3341 static bool
3342 error_check_bind_shader_storage_buffers(struct gl_context *ctx,
3343 GLuint first, GLsizei count,
3344 const char *caller)
3345 {
3346 if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
3347 _mesa_error(ctx, GL_INVALID_ENUM,
3348 "%s(target=GL_SHADER_STORAGE_BUFFER)", caller);
3349 return false;
3350 }
3351
3352 /* The ARB_multi_bind_spec says:
3353 *
3354 * "An INVALID_OPERATION error is generated if <first> + <count> is
3355 * greater than the number of target-specific indexed binding points,
3356 * as described in section 6.7.1."
3357 */
3358 if (first + count > ctx->Const.MaxShaderStorageBufferBindings) {
3359 _mesa_error(ctx, GL_INVALID_OPERATION,
3360 "%s(first=%u + count=%d > the value of "
3361 "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=%u)",
3362 caller, first, count,
3363 ctx->Const.MaxShaderStorageBufferBindings);
3364 return false;
3365 }
3366
3367 return true;
3368 }
3369
3370 /**
3371 * Unbind all uniform buffers in the range
3372 * <first> through <first>+<count>-1
3373 */
3374 static void
3375 unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
3376 {
3377 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3378
3379 for (int i = 0; i < count; i++)
3380 set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i],
3381 bufObj, -1, -1, GL_TRUE);
3382 }
3383
3384 /**
3385 * Unbind all shader storage buffers in the range
3386 * <first> through <first>+<count>-1
3387 */
3388 static void
3389 unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3390 GLsizei count)
3391 {
3392 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3393
3394 for (int i = 0; i < count; i++)
3395 set_ssbo_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
3396 bufObj, -1, -1, GL_TRUE);
3397 }
3398
3399 static void
3400 bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
3401 const GLuint *buffers,
3402 bool range,
3403 const GLintptr *offsets, const GLsizeiptr *sizes,
3404 const char *caller)
3405 {
3406 if (!error_check_bind_uniform_buffers(ctx, first, count, caller))
3407 return;
3408
3409 /* Assume that at least one binding will be changed */
3410 FLUSH_VERTICES(ctx, 0);
3411 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
3412
3413 if (!buffers) {
3414 /* The ARB_multi_bind spec says:
3415 *
3416 * "If <buffers> is NULL, all bindings from <first> through
3417 * <first>+<count>-1 are reset to their unbound (zero) state.
3418 * In this case, the offsets and sizes associated with the
3419 * binding points are set to default values, ignoring
3420 * <offsets> and <sizes>."
3421 */
3422 unbind_uniform_buffers(ctx, first, count);
3423 return;
3424 }
3425
3426 /* Note that the error semantics for multi-bind commands differ from
3427 * those of other GL commands.
3428 *
3429 * The Issues section in the ARB_multi_bind spec says:
3430 *
3431 * "(11) Typically, OpenGL specifies that if an error is generated by a
3432 * command, that command has no effect. This is somewhat
3433 * unfortunate for multi-bind commands, because it would require a
3434 * first pass to scan the entire list of bound objects for errors
3435 * and then a second pass to actually perform the bindings.
3436 * Should we have different error semantics?
3437 *
3438 * RESOLVED: Yes. In this specification, when the parameters for
3439 * one of the <count> binding points are invalid, that binding point
3440 * is not updated and an error will be generated. However, other
3441 * binding points in the same command will be updated if their
3442 * parameters are valid and no other error occurs."
3443 */
3444
3445 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3446
3447 for (int i = 0; i < count; i++) {
3448 struct gl_uniform_buffer_binding *binding =
3449 &ctx->UniformBufferBindings[first + i];
3450 struct gl_buffer_object *bufObj;
3451 GLintptr offset = 0;
3452 GLsizeiptr size = 0;
3453
3454 if (range) {
3455 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3456 continue;
3457
3458 /* The ARB_multi_bind spec says:
3459 *
3460 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3461 * pair of values in <offsets> and <sizes> does not respectively
3462 * satisfy the constraints described for those parameters for the
3463 * specified target, as described in section 6.7.1 (per binding)."
3464 *
3465 * Section 6.7.1 refers to table 6.5, which says:
3466 *
3467 * "┌───────────────────────────────────────────────────────────────┐
3468 * │ Uniform buffer array bindings (see sec. 7.6) │
3469 * ├─────────────────────┬─────────────────────────────────────────┤
3470 * │ ... │ ... │
3471 * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │
3472 * │ │ OFFSET_ALIGNMENT │
3473 * │ ... │ ... │
3474 * │ size restriction │ none │
3475 * └─────────────────────┴─────────────────────────────────────────┘"
3476 */
3477 if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3478 _mesa_error(ctx, GL_INVALID_VALUE,
3479 "glBindBuffersRange(offsets[%u]=%" PRId64
3480 " is misaligned; it must be a multiple of the value of "
3481 "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when "
3482 "target=GL_UNIFORM_BUFFER)",
3483 i, (int64_t) offsets[i],
3484 ctx->Const.UniformBufferOffsetAlignment);
3485 continue;
3486 }
3487
3488 offset = offsets[i];
3489 size = sizes[i];
3490 }
3491
3492 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3493 bufObj = binding->BufferObject;
3494 else
3495 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3496
3497 if (bufObj) {
3498 if (bufObj == ctx->Shared->NullBufferObj)
3499 set_ubo_binding(ctx, binding, bufObj, -1, -1, !range);
3500 else
3501 set_ubo_binding(ctx, binding, bufObj, offset, size, !range);
3502 }
3503 }
3504
3505 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3506 }
3507
3508 static void
3509 bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3510 GLsizei count, const GLuint *buffers,
3511 bool range,
3512 const GLintptr *offsets,
3513 const GLsizeiptr *sizes,
3514 const char *caller)
3515 {
3516 if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller))
3517 return;
3518
3519 /* Assume that at least one binding will be changed */
3520 FLUSH_VERTICES(ctx, 0);
3521 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
3522
3523 if (!buffers) {
3524 /* The ARB_multi_bind spec says:
3525 *
3526 * "If <buffers> is NULL, all bindings from <first> through
3527 * <first>+<count>-1 are reset to their unbound (zero) state.
3528 * In this case, the offsets and sizes associated with the
3529 * binding points are set to default values, ignoring
3530 * <offsets> and <sizes>."
3531 */
3532 unbind_shader_storage_buffers(ctx, first, count);
3533 return;
3534 }
3535
3536 /* Note that the error semantics for multi-bind commands differ from
3537 * those of other GL commands.
3538 *
3539 * The Issues section in the ARB_multi_bind spec says:
3540 *
3541 * "(11) Typically, OpenGL specifies that if an error is generated by a
3542 * command, that command has no effect. This is somewhat
3543 * unfortunate for multi-bind commands, because it would require a
3544 * first pass to scan the entire list of bound objects for errors
3545 * and then a second pass to actually perform the bindings.
3546 * Should we have different error semantics?
3547 *
3548 * RESOLVED: Yes. In this specification, when the parameters for
3549 * one of the <count> binding points are invalid, that binding point
3550 * is not updated and an error will be generated. However, other
3551 * binding points in the same command will be updated if their
3552 * parameters are valid and no other error occurs."
3553 */
3554
3555 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3556
3557 for (int i = 0; i < count; i++) {
3558 struct gl_shader_storage_buffer_binding *binding =
3559 &ctx->ShaderStorageBufferBindings[first + i];
3560 struct gl_buffer_object *bufObj;
3561 GLintptr offset = 0;
3562 GLsizeiptr size = 0;
3563
3564 if (range) {
3565 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3566 continue;
3567
3568 /* The ARB_multi_bind spec says:
3569 *
3570 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3571 * pair of values in <offsets> and <sizes> does not respectively
3572 * satisfy the constraints described for those parameters for the
3573 * specified target, as described in section 6.7.1 (per binding)."
3574 *
3575 * Section 6.7.1 refers to table 6.5, which says:
3576 *
3577 * "┌───────────────────────────────────────────────────────────────┐
3578 * │ Shader storage buffer array bindings (see sec. 7.8) │
3579 * ├─────────────────────┬─────────────────────────────────────────┤
3580 * │ ... │ ... │
3581 * │ offset restriction │ multiple of value of SHADER_STORAGE_- │
3582 * │ │ BUFFER_OFFSET_ALIGNMENT │
3583 * │ ... │ ... │
3584 * │ size restriction │ none │
3585 * └─────────────────────┴─────────────────────────────────────────┘"
3586 */
3587 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3588 _mesa_error(ctx, GL_INVALID_VALUE,
3589 "glBindBuffersRange(offsets[%u]=%" PRId64
3590 " is misaligned; it must be a multiple of the value of "
3591 "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
3592 "target=GL_SHADER_STORAGE_BUFFER)",
3593 i, (int64_t) offsets[i],
3594 ctx->Const.ShaderStorageBufferOffsetAlignment);
3595 continue;
3596 }
3597
3598 offset = offsets[i];
3599 size = sizes[i];
3600 }
3601
3602 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3603 bufObj = binding->BufferObject;
3604 else
3605 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3606
3607 if (bufObj) {
3608 if (bufObj == ctx->Shared->NullBufferObj)
3609 set_ssbo_binding(ctx, binding, bufObj, -1, -1, !range);
3610 else
3611 set_ssbo_binding(ctx, binding, bufObj, offset, size, !range);
3612 }
3613 }
3614
3615 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3616 }
3617
3618 static bool
3619 error_check_bind_xfb_buffers(struct gl_context *ctx,
3620 struct gl_transform_feedback_object *tfObj,
3621 GLuint first, GLsizei count, const char *caller)
3622 {
3623 if (!ctx->Extensions.EXT_transform_feedback) {
3624 _mesa_error(ctx, GL_INVALID_ENUM,
3625 "%s(target=GL_TRANSFORM_FEEDBACK_BUFFER)", caller);
3626 return false;
3627 }
3628
3629 /* Page 398 of the PDF of the OpenGL 4.4 (Core Profile) spec says:
3630 *
3631 * "An INVALID_OPERATION error is generated :
3632 *
3633 * ...
3634 * • by BindBufferRange or BindBufferBase if target is TRANSFORM_-
3635 * FEEDBACK_BUFFER and transform feedback is currently active."
3636 *
3637 * We assume that this is also meant to apply to BindBuffersRange
3638 * and BindBuffersBase.
3639 */
3640 if (tfObj->Active) {
3641 _mesa_error(ctx, GL_INVALID_OPERATION,
3642 "%s(Changing transform feedback buffers while "
3643 "transform feedback is active)", caller);
3644 return false;
3645 }
3646
3647 /* The ARB_multi_bind_spec says:
3648 *
3649 * "An INVALID_OPERATION error is generated if <first> + <count> is
3650 * greater than the number of target-specific indexed binding points,
3651 * as described in section 6.7.1."
3652 */
3653 if (first + count > ctx->Const.MaxTransformFeedbackBuffers) {
3654 _mesa_error(ctx, GL_INVALID_OPERATION,
3655 "%s(first=%u + count=%d > the value of "
3656 "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=%u)",
3657 caller, first, count,
3658 ctx->Const.MaxTransformFeedbackBuffers);
3659 return false;
3660 }
3661
3662 return true;
3663 }
3664
3665 /**
3666 * Unbind all transform feedback buffers in the range
3667 * <first> through <first>+<count>-1
3668 */
3669 static void
3670 unbind_xfb_buffers(struct gl_context *ctx,
3671 struct gl_transform_feedback_object *tfObj,
3672 GLuint first, GLsizei count)
3673 {
3674 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
3675
3676 for (int i = 0; i < count; i++)
3677 _mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
3678 bufObj, 0, 0);
3679 }
3680
3681 static void
3682 bind_xfb_buffers(struct gl_context *ctx,
3683 GLuint first, GLsizei count,
3684 const GLuint *buffers,
3685 bool range,
3686 const GLintptr *offsets,
3687 const GLsizeiptr *sizes,
3688 const char *caller)
3689 {
3690 struct gl_transform_feedback_object *tfObj =
3691 ctx->TransformFeedback.CurrentObject;
3692
3693 if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, caller))
3694 return;
3695
3696 /* Assume that at least one binding will be changed */
3697 FLUSH_VERTICES(ctx, 0);
3698 ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
3699
3700 if (!buffers) {
3701 /* The ARB_multi_bind spec says:
3702 *
3703 * "If <buffers> is NULL, all bindings from <first> through
3704 * <first>+<count>-1 are reset to their unbound (zero) state.
3705 * In this case, the offsets and sizes associated with the
3706 * binding points are set to default values, ignoring
3707 * <offsets> and <sizes>."
3708 */
3709 unbind_xfb_buffers(ctx, tfObj, first, count);
3710 return;
3711 }
3712
3713 /* Note that the error semantics for multi-bind commands differ from
3714 * those of other GL commands.
3715 *
3716 * The Issues section in the ARB_multi_bind spec says:
3717 *
3718 * "(11) Typically, OpenGL specifies that if an error is generated by a
3719 * command, that command has no effect. This is somewhat
3720 * unfortunate for multi-bind commands, because it would require a
3721 * first pass to scan the entire list of bound objects for errors
3722 * and then a second pass to actually perform the bindings.
3723 * Should we have different error semantics?
3724 *
3725 * RESOLVED: Yes. In this specification, when the parameters for
3726 * one of the <count> binding points are invalid, that binding point
3727 * is not updated and an error will be generated. However, other
3728 * binding points in the same command will be updated if their
3729 * parameters are valid and no other error occurs."
3730 */
3731
3732 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3733
3734 for (int i = 0; i < count; i++) {
3735 const GLuint index = first + i;
3736 struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
3737 struct gl_buffer_object *bufObj;
3738 GLintptr offset = 0;
3739 GLsizeiptr size = 0;
3740
3741 if (range) {
3742 offset = offsets[i];
3743 size = sizes[i];
3744
3745 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3746 continue;
3747
3748 /* The ARB_multi_bind spec says:
3749 *
3750 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3751 * pair of values in <offsets> and <sizes> does not respectively
3752 * satisfy the constraints described for those parameters for the
3753 * specified target, as described in section 6.7.1 (per binding)."
3754 *
3755 * Section 6.7.1 refers to table 6.5, which says:
3756 *
3757 * "┌───────────────────────────────────────────────────────────────┐
3758 * │ Transform feedback array bindings (see sec. 13.2.2) │
3759 * ├───────────────────────┬───────────────────────────────────────┤
3760 * │ ... │ ... │
3761 * │ offset restriction │ multiple of 4 │
3762 * │ ... │ ... │
3763 * │ size restriction │ multiple of 4 │
3764 * └───────────────────────┴───────────────────────────────────────┘"
3765 */
3766 if (offsets[i] & 0x3) {
3767 _mesa_error(ctx, GL_INVALID_VALUE,
3768 "glBindBuffersRange(offsets[%u]=%" PRId64
3769 " is misaligned; it must be a multiple of 4 when "
3770 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
3771 i, (int64_t) offsets[i]);
3772 continue;
3773 }
3774
3775 if (sizes[i] & 0x3) {
3776 _mesa_error(ctx, GL_INVALID_VALUE,
3777 "glBindBuffersRange(sizes[%u]=%" PRId64
3778 " is misaligned; it must be a multiple of 4 when "
3779 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
3780 i, (int64_t) sizes[i]);
3781 continue;
3782 }
3783
3784 offset = offsets[i];
3785 size = sizes[i];
3786 }
3787
3788 if (boundBufObj && boundBufObj->Name == buffers[i])
3789 bufObj = boundBufObj;
3790 else
3791 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3792
3793 if (bufObj)
3794 _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj,
3795 offset, size);
3796 }
3797
3798 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3799 }
3800
3801 static bool
3802 error_check_bind_atomic_buffers(struct gl_context *ctx,
3803 GLuint first, GLsizei count,
3804 const char *caller)
3805 {
3806 if (!ctx->Extensions.ARB_shader_atomic_counters) {
3807 _mesa_error(ctx, GL_INVALID_ENUM,
3808 "%s(target=GL_ATOMIC_COUNTER_BUFFER)", caller);
3809 return false;
3810 }
3811
3812 /* The ARB_multi_bind_spec says:
3813 *
3814 * "An INVALID_OPERATION error is generated if <first> + <count> is
3815 * greater than the number of target-specific indexed binding points,
3816 * as described in section 6.7.1."
3817 */
3818 if (first + count > ctx->Const.MaxAtomicBufferBindings) {
3819 _mesa_error(ctx, GL_INVALID_OPERATION,
3820 "%s(first=%u + count=%d > the value of "
3821 "GL_MAX_ATOMIC_BUFFER_BINDINGS=%u)",
3822 caller, first, count, ctx->Const.MaxAtomicBufferBindings);
3823 return false;
3824 }
3825
3826 return true;
3827 }
3828
3829 /**
3830 * Unbind all atomic counter buffers in the range
3831 * <first> through <first>+<count>-1
3832 */
3833 static void
3834 unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
3835 {
3836 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
3837
3838 for (int i = 0; i < count; i++)
3839 set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
3840 bufObj, -1, -1);
3841 }
3842
3843 static void
3844 bind_atomic_buffers(struct gl_context *ctx,
3845 GLuint first,
3846 GLsizei count,
3847 const GLuint *buffers,
3848 bool range,
3849 const GLintptr *offsets,
3850 const GLsizeiptr *sizes,
3851 const char *caller)
3852 {
3853 if (!error_check_bind_atomic_buffers(ctx, first, count, caller))
3854 return;
3855
3856 /* Assume that at least one binding will be changed */
3857 FLUSH_VERTICES(ctx, 0);
3858 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
3859
3860 if (!buffers) {
3861 /* The ARB_multi_bind spec says:
3862 *
3863 * "If <buffers> is NULL, all bindings from <first> through
3864 * <first>+<count>-1 are reset to their unbound (zero) state.
3865 * In this case, the offsets and sizes associated with the
3866 * binding points are set to default values, ignoring
3867 * <offsets> and <sizes>."
3868 */
3869 unbind_atomic_buffers(ctx, first, count);
3870 return;
3871 }
3872
3873 /* Note that the error semantics for multi-bind commands differ from
3874 * those of other GL commands.
3875 *
3876 * The Issues section in the ARB_multi_bind spec says:
3877 *
3878 * "(11) Typically, OpenGL specifies that if an error is generated by a
3879 * command, that command has no effect. This is somewhat
3880 * unfortunate for multi-bind commands, because it would require a
3881 * first pass to scan the entire list of bound objects for errors
3882 * and then a second pass to actually perform the bindings.
3883 * Should we have different error semantics?
3884 *
3885 * RESOLVED: Yes. In this specification, when the parameters for
3886 * one of the <count> binding points are invalid, that binding point
3887 * is not updated and an error will be generated. However, other
3888 * binding points in the same command will be updated if their
3889 * parameters are valid and no other error occurs."
3890 */
3891
3892 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
3893
3894 for (int i = 0; i < count; i++) {
3895 struct gl_atomic_buffer_binding *binding =
3896 &ctx->AtomicBufferBindings[first + i];
3897 struct gl_buffer_object *bufObj;
3898 GLintptr offset = 0;
3899 GLsizeiptr size = 0;
3900
3901 if (range) {
3902 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3903 continue;
3904
3905 /* The ARB_multi_bind spec says:
3906 *
3907 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3908 * pair of values in <offsets> and <sizes> does not respectively
3909 * satisfy the constraints described for those parameters for the
3910 * specified target, as described in section 6.7.1 (per binding)."
3911 *
3912 * Section 6.7.1 refers to table 6.5, which says:
3913 *
3914 * "┌───────────────────────────────────────────────────────────────┐
3915 * │ Atomic counter array bindings (see sec. 7.7.2) │
3916 * ├───────────────────────┬───────────────────────────────────────┤
3917 * │ ... │ ... │
3918 * │ offset restriction │ multiple of 4 │
3919 * │ ... │ ... │
3920 * │ size restriction │ none │
3921 * └───────────────────────┴───────────────────────────────────────┘"
3922 */
3923 if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) {
3924 _mesa_error(ctx, GL_INVALID_VALUE,
3925 "glBindBuffersRange(offsets[%u]=%" PRId64
3926 " is misaligned; it must be a multiple of %d when "
3927 "target=GL_ATOMIC_COUNTER_BUFFER)",
3928 i, (int64_t) offsets[i], ATOMIC_COUNTER_SIZE);
3929 continue;
3930 }
3931
3932 offset = offsets[i];
3933 size = sizes[i];
3934 }
3935
3936 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3937 bufObj = binding->BufferObject;
3938 else
3939 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3940
3941 if (bufObj)
3942 set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
3943 }
3944
3945 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
3946 }
3947
3948 void GLAPIENTRY
3949 _mesa_BindBufferRange(GLenum target, GLuint index,
3950 GLuint buffer, GLintptr offset, GLsizeiptr size)
3951 {
3952 GET_CURRENT_CONTEXT(ctx);
3953 struct gl_buffer_object *bufObj;
3954
3955 if (MESA_VERBOSE & VERBOSE_API) {
3956 _mesa_debug(ctx, "glBindBufferRange(%s, %u, %u, %lu, %lu)\n",
3957 _mesa_enum_to_string(target), index, buffer,
3958 (unsigned long) offset, (unsigned long) size);
3959 }
3960
3961 if (buffer == 0) {
3962 bufObj = ctx->Shared->NullBufferObj;
3963 } else {
3964 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3965 }
3966 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
3967 &bufObj, "glBindBufferRange"))
3968 return;
3969
3970 if (!bufObj) {
3971 _mesa_error(ctx, GL_INVALID_OPERATION,
3972 "glBindBufferRange(invalid buffer=%u)", buffer);
3973 return;
3974 }
3975
3976 if (buffer != 0) {
3977 if (size <= 0) {
3978 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)",
3979 (int) size);
3980 return;
3981 }
3982 }
3983
3984 switch (target) {
3985 case GL_TRANSFORM_FEEDBACK_BUFFER:
3986 _mesa_bind_buffer_range_transform_feedback(ctx,
3987 ctx->TransformFeedback.CurrentObject,
3988 index, bufObj, offset, size,
3989 false);
3990 return;
3991 case GL_UNIFORM_BUFFER:
3992 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
3993 return;
3994 case GL_SHADER_STORAGE_BUFFER:
3995 bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
3996 return;
3997 case GL_ATOMIC_COUNTER_BUFFER:
3998 bind_atomic_buffer(ctx, index, bufObj, offset, size,
3999 "glBindBufferRange");
4000 return;
4001 default:
4002 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
4003 return;
4004 }
4005 }
4006
4007 void GLAPIENTRY
4008 _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
4009 {
4010 GET_CURRENT_CONTEXT(ctx);
4011 struct gl_buffer_object *bufObj;
4012
4013 if (MESA_VERBOSE & VERBOSE_API) {
4014 _mesa_debug(ctx, "glBindBufferBase(%s, %u, %u)\n",
4015 _mesa_enum_to_string(target), index, buffer);
4016 }
4017
4018 if (buffer == 0) {
4019 bufObj = ctx->Shared->NullBufferObj;
4020 } else {
4021 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4022 }
4023 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
4024 &bufObj, "glBindBufferBase"))
4025 return;
4026
4027 if (!bufObj) {
4028 _mesa_error(ctx, GL_INVALID_OPERATION,
4029 "glBindBufferBase(invalid buffer=%u)", buffer);
4030 return;
4031 }
4032
4033 /* Note that there's some oddness in the GL 3.1-GL 3.3 specifications with
4034 * regards to BindBufferBase. It says (GL 3.1 core spec, page 63):
4035 *
4036 * "BindBufferBase is equivalent to calling BindBufferRange with offset
4037 * zero and size equal to the size of buffer."
4038 *
4039 * but it says for glGetIntegeri_v (GL 3.1 core spec, page 230):
4040 *
4041 * "If the parameter (starting offset or size) was not specified when the
4042 * buffer object was bound, zero is returned."
4043 *
4044 * What happens if the size of the buffer changes? Does the size of the
4045 * buffer at the moment glBindBufferBase was called still play a role, like
4046 * the first quote would imply, or is the size meaningless in the
4047 * glBindBufferBase case like the second quote would suggest? The GL 4.1
4048 * core spec page 45 says:
4049 *
4050 * "It is equivalent to calling BindBufferRange with offset zero, while
4051 * size is determined by the size of the bound buffer at the time the
4052 * binding is used."
4053 *
4054 * My interpretation is that the GL 4.1 spec was a clarification of the
4055 * behavior, not a change. In particular, this choice will only make
4056 * rendering work in cases where it would have had undefined results.
4057 */
4058
4059 switch (target) {
4060 case GL_TRANSFORM_FEEDBACK_BUFFER:
4061 _mesa_bind_buffer_base_transform_feedback(ctx,
4062 ctx->TransformFeedback.CurrentObject,
4063 index, bufObj, false);
4064 return;
4065 case GL_UNIFORM_BUFFER:
4066 bind_buffer_base_uniform_buffer(ctx, index, bufObj);
4067 return;
4068 case GL_SHADER_STORAGE_BUFFER:
4069 bind_buffer_base_shader_storage_buffer(ctx, index, bufObj);
4070 return;
4071 case GL_ATOMIC_COUNTER_BUFFER:
4072 bind_atomic_buffer(ctx, index, bufObj, 0, 0,
4073 "glBindBufferBase");
4074 return;
4075 default:
4076 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
4077 return;
4078 }
4079 }
4080
4081 void GLAPIENTRY
4082 _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
4083 const GLuint *buffers,
4084 const GLintptr *offsets, const GLsizeiptr *sizes)
4085 {
4086 GET_CURRENT_CONTEXT(ctx);
4087
4088 if (MESA_VERBOSE & VERBOSE_API) {
4089 _mesa_debug(ctx, "glBindBuffersRange(%s, %u, %d, %p, %p, %p)\n",
4090 _mesa_enum_to_string(target), first, count,
4091 buffers, offsets, sizes);
4092 }
4093
4094 switch (target) {
4095 case GL_TRANSFORM_FEEDBACK_BUFFER:
4096 bind_xfb_buffers(ctx, first, count, buffers, true, offsets, sizes,
4097 "glBindBuffersRange");
4098 return;
4099 case GL_UNIFORM_BUFFER:
4100 bind_uniform_buffers(ctx, first, count, buffers, true, offsets, sizes,
4101 "glBindBuffersRange");
4102 return;
4103 case GL_SHADER_STORAGE_BUFFER:
4104 bind_shader_storage_buffers(ctx, first, count, buffers, true, offsets, sizes,
4105 "glBindBuffersRange");
4106 return;
4107 case GL_ATOMIC_COUNTER_BUFFER:
4108 bind_atomic_buffers(ctx, first, count, buffers, true, offsets, sizes,
4109 "glBindBuffersRange");
4110 return;
4111 default:
4112 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)",
4113 _mesa_enum_to_string(target));
4114 break;
4115 }
4116 }
4117
4118 void GLAPIENTRY
4119 _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
4120 const GLuint *buffers)
4121 {
4122 GET_CURRENT_CONTEXT(ctx);
4123
4124 if (MESA_VERBOSE & VERBOSE_API) {
4125 _mesa_debug(ctx, "glBindBuffersBase(%s, %u, %d, %p)\n",
4126 _mesa_enum_to_string(target), first, count, buffers);
4127 }
4128
4129 switch (target) {
4130 case GL_TRANSFORM_FEEDBACK_BUFFER:
4131 bind_xfb_buffers(ctx, first, count, buffers, false, NULL, NULL,
4132 "glBindBuffersBase");
4133 return;
4134 case GL_UNIFORM_BUFFER:
4135 bind_uniform_buffers(ctx, first, count, buffers, false, NULL, NULL,
4136 "glBindBuffersBase");
4137 return;
4138 case GL_SHADER_STORAGE_BUFFER:
4139 bind_shader_storage_buffers(ctx, first, count, buffers, false, NULL, NULL,
4140 "glBindBuffersBase");
4141 return;
4142 case GL_ATOMIC_COUNTER_BUFFER:
4143 bind_atomic_buffers(ctx, first, count, buffers, false, NULL, NULL,
4144 "glBindBuffersBase");
4145 return;
4146 default:
4147 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)",
4148 _mesa_enum_to_string(target));
4149 break;
4150 }
4151 }
4152
4153 void GLAPIENTRY
4154 _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
4155 GLsizeiptr length)
4156 {
4157 GET_CURRENT_CONTEXT(ctx);
4158 struct gl_buffer_object *bufObj;
4159 const GLintptr end = offset + length;
4160
4161 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4162 * Profile) spec says:
4163 *
4164 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4165 * name of an existing buffer object."
4166 */
4167 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4168 if (!bufObj || bufObj == &DummyBufferObject) {
4169 _mesa_error(ctx, GL_INVALID_VALUE,
4170 "glInvalidateBufferSubData(name = %u) invalid object",
4171 buffer);
4172 return;
4173 }
4174
4175 /* The GL_ARB_invalidate_subdata spec says:
4176 *
4177 * "An INVALID_VALUE error is generated if <offset> or <length> is
4178 * negative, or if <offset> + <length> is greater than the value of
4179 * BUFFER_SIZE."
4180 */
4181 if (offset < 0 || length < 0 || end > bufObj->Size) {
4182 _mesa_error(ctx, GL_INVALID_VALUE,
4183 "glInvalidateBufferSubData(invalid offset or length)");
4184 return;
4185 }
4186
4187 /* The OpenGL 4.4 (Core Profile) spec says:
4188 *
4189 * "An INVALID_OPERATION error is generated if buffer is currently
4190 * mapped by MapBuffer or if the invalidate range intersects the range
4191 * currently mapped by MapBufferRange, unless it was mapped
4192 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4193 */
4194 if (!(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT) &&
4195 bufferobj_range_mapped(bufObj, offset, length)) {
4196 _mesa_error(ctx, GL_INVALID_OPERATION,
4197 "glInvalidateBufferSubData(intersection with mapped "
4198 "range)");
4199 return;
4200 }
4201
4202 if (ctx->Driver.InvalidateBufferSubData)
4203 ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length);
4204 }
4205
4206 void GLAPIENTRY
4207 _mesa_InvalidateBufferData(GLuint buffer)
4208 {
4209 GET_CURRENT_CONTEXT(ctx);
4210 struct gl_buffer_object *bufObj;
4211
4212 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
4213 * Profile) spec says:
4214 *
4215 * "An INVALID_VALUE error is generated if buffer is zero or is not the
4216 * name of an existing buffer object."
4217 */
4218 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4219 if (!bufObj || bufObj == &DummyBufferObject) {
4220 _mesa_error(ctx, GL_INVALID_VALUE,
4221 "glInvalidateBufferData(name = %u) invalid object",
4222 buffer);
4223 return;
4224 }
4225
4226 /* The OpenGL 4.4 (Core Profile) spec says:
4227 *
4228 * "An INVALID_OPERATION error is generated if buffer is currently
4229 * mapped by MapBuffer or if the invalidate range intersects the range
4230 * currently mapped by MapBufferRange, unless it was mapped
4231 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
4232 */
4233 if (_mesa_check_disallowed_mapping(bufObj)) {
4234 _mesa_error(ctx, GL_INVALID_OPERATION,
4235 "glInvalidateBufferData(intersection with mapped "
4236 "range)");
4237 return;
4238 }
4239
4240 if (ctx->Driver.InvalidateBufferSubData)
4241 ctx->Driver.InvalidateBufferSubData(ctx, bufObj, 0, bufObj->Size);
4242 }
4243
4244 static void
4245 buffer_page_commitment(struct gl_context *ctx,
4246 struct gl_buffer_object *bufferObj,
4247 GLintptr offset, GLsizeiptr size,
4248 GLboolean commit, const char *func)
4249 {
4250 if (!(bufferObj->StorageFlags & GL_SPARSE_STORAGE_BIT_ARB)) {
4251 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(not a sparse buffer object)",
4252 func);
4253 return;
4254 }
4255
4256 if (size < 0 || size > bufferObj->Size ||
4257 offset < 0 || offset > bufferObj->Size - size) {
4258 _mesa_error(ctx, GL_INVALID_VALUE, "%s(out of bounds)",
4259 func);
4260 return;
4261 }
4262
4263 /* The GL_ARB_sparse_buffer extension specification says:
4264 *
4265 * "INVALID_VALUE is generated by BufferPageCommitmentARB if <offset> is
4266 * not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB, or if <size>
4267 * is not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB and does
4268 * not extend to the end of the buffer's data store."
4269 */
4270 if (offset % ctx->Const.SparseBufferPageSize != 0) {
4271 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset not aligned to page size)",
4272 func);
4273 return;
4274 }
4275
4276 if (size % ctx->Const.SparseBufferPageSize != 0 &&
4277 offset + size != bufferObj->Size) {
4278 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size not aligned to page size)",
4279 func);
4280 return;
4281 }
4282
4283 ctx->Driver.BufferPageCommitment(ctx, bufferObj, offset, size, commit);
4284 }
4285
4286 void GLAPIENTRY
4287 _mesa_BufferPageCommitmentARB(GLenum target, GLintptr offset, GLsizeiptr size,
4288 GLboolean commit)
4289 {
4290 GET_CURRENT_CONTEXT(ctx);
4291 struct gl_buffer_object *bufferObj;
4292
4293 bufferObj = get_buffer(ctx, "glBufferPageCommitmentARB", target,
4294 GL_INVALID_ENUM);
4295 if (!bufferObj)
4296 return;
4297
4298 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4299 "glBufferPageCommitmentARB");
4300 }
4301
4302 void GLAPIENTRY
4303 _mesa_NamedBufferPageCommitmentARB(GLuint buffer, GLintptr offset,
4304 GLsizeiptr size, GLboolean commit)
4305 {
4306 GET_CURRENT_CONTEXT(ctx);
4307 struct gl_buffer_object *bufferObj;
4308
4309 bufferObj = _mesa_lookup_bufferobj(ctx, buffer);
4310 if (!bufferObj || bufferObj == &DummyBufferObject) {
4311 /* Note: the extension spec is not clear about the excpected error value. */
4312 _mesa_error(ctx, GL_INVALID_VALUE,
4313 "glNamedBufferPageCommitmentARB(name = %u) invalid object",
4314 buffer);
4315 return;
4316 }
4317
4318 buffer_page_commitment(ctx, bufferObj, offset, size, commit,
4319 "glNamedBufferPageCommitmentARB");
4320 }