mesa: remove warning/short-circuit of stencil enable w/ no stencil buffer
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "state.h"
40
41
42 #define BAD_MASK ~0u
43
44
45 /**
46 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
47 * available to the rendering context (for drawing or reading).
48 * This depends on the type of framebuffer. For window system framebuffers
49 * we look at the framebuffer's visual. But for user-create framebuffers we
50 * look at the number of supported color attachments.
51 * \param fb the framebuffer to draw to, or read from
52 * \return bitmask of BUFFER_BIT_* flags
53 */
54 static GLbitfield
55 supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb)
56 {
57 GLbitfield mask = 0x0;
58
59 if (fb->Name > 0) {
60 /* A user-created renderbuffer */
61 GLuint i;
62 ASSERT(ctx->Extensions.EXT_framebuffer_object);
63 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
64 mask |= (BUFFER_BIT_COLOR0 << i);
65 }
66 }
67 else {
68 /* A window system framebuffer */
69 GLint i;
70 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
71 if (fb->Visual.stereoMode) {
72 mask |= BUFFER_BIT_FRONT_RIGHT;
73 if (fb->Visual.doubleBufferMode) {
74 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
75 }
76 }
77 else if (fb->Visual.doubleBufferMode) {
78 mask |= BUFFER_BIT_BACK_LEFT;
79 }
80
81 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
82 mask |= (BUFFER_BIT_AUX0 << i);
83 }
84 }
85
86 return mask;
87 }
88
89
90 /**
91 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
92 * Given a GLenum naming one or more color buffers (such as
93 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
94 */
95 static GLbitfield
96 draw_buffer_enum_to_bitmask(GLenum buffer)
97 {
98 switch (buffer) {
99 case GL_NONE:
100 return 0;
101 case GL_FRONT:
102 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
103 case GL_BACK:
104 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
105 case GL_RIGHT:
106 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
107 case GL_FRONT_RIGHT:
108 return BUFFER_BIT_FRONT_RIGHT;
109 case GL_BACK_RIGHT:
110 return BUFFER_BIT_BACK_RIGHT;
111 case GL_BACK_LEFT:
112 return BUFFER_BIT_BACK_LEFT;
113 case GL_FRONT_AND_BACK:
114 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
115 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
116 case GL_LEFT:
117 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
118 case GL_FRONT_LEFT:
119 return BUFFER_BIT_FRONT_LEFT;
120 case GL_AUX0:
121 return BUFFER_BIT_AUX0;
122 case GL_COLOR_ATTACHMENT0_EXT:
123 return BUFFER_BIT_COLOR0;
124 case GL_COLOR_ATTACHMENT1_EXT:
125 return BUFFER_BIT_COLOR1;
126 case GL_COLOR_ATTACHMENT2_EXT:
127 return BUFFER_BIT_COLOR2;
128 case GL_COLOR_ATTACHMENT3_EXT:
129 return BUFFER_BIT_COLOR3;
130 case GL_COLOR_ATTACHMENT4_EXT:
131 return BUFFER_BIT_COLOR4;
132 case GL_COLOR_ATTACHMENT5_EXT:
133 return BUFFER_BIT_COLOR5;
134 case GL_COLOR_ATTACHMENT6_EXT:
135 return BUFFER_BIT_COLOR6;
136 case GL_COLOR_ATTACHMENT7_EXT:
137 return BUFFER_BIT_COLOR7;
138 default:
139 /* error */
140 return BAD_MASK;
141 }
142 }
143
144
145 /**
146 * Helper routine used by glReadBuffer.
147 * Given a GLenum naming a color buffer, return the index of the corresponding
148 * renderbuffer (a BUFFER_* value).
149 * return -1 for an invalid buffer.
150 */
151 static GLint
152 read_buffer_enum_to_index(GLenum buffer)
153 {
154 switch (buffer) {
155 case GL_FRONT:
156 return BUFFER_FRONT_LEFT;
157 case GL_BACK:
158 return BUFFER_BACK_LEFT;
159 case GL_RIGHT:
160 return BUFFER_FRONT_RIGHT;
161 case GL_FRONT_RIGHT:
162 return BUFFER_FRONT_RIGHT;
163 case GL_BACK_RIGHT:
164 return BUFFER_BACK_RIGHT;
165 case GL_BACK_LEFT:
166 return BUFFER_BACK_LEFT;
167 case GL_LEFT:
168 return BUFFER_FRONT_LEFT;
169 case GL_FRONT_LEFT:
170 return BUFFER_FRONT_LEFT;
171 case GL_AUX0:
172 return BUFFER_AUX0;
173 case GL_COLOR_ATTACHMENT0_EXT:
174 return BUFFER_COLOR0;
175 case GL_COLOR_ATTACHMENT1_EXT:
176 return BUFFER_COLOR1;
177 case GL_COLOR_ATTACHMENT2_EXT:
178 return BUFFER_COLOR2;
179 case GL_COLOR_ATTACHMENT3_EXT:
180 return BUFFER_COLOR3;
181 case GL_COLOR_ATTACHMENT4_EXT:
182 return BUFFER_COLOR4;
183 case GL_COLOR_ATTACHMENT5_EXT:
184 return BUFFER_COLOR5;
185 case GL_COLOR_ATTACHMENT6_EXT:
186 return BUFFER_COLOR6;
187 case GL_COLOR_ATTACHMENT7_EXT:
188 return BUFFER_COLOR7;
189 default:
190 /* error */
191 return -1;
192 }
193 }
194
195
196 /**
197 * Called by glDrawBuffer().
198 * Specify which renderbuffer(s) to draw into for the first color output.
199 * <buffer> can name zero, one, two or four renderbuffers!
200 * \sa _mesa_DrawBuffersARB
201 *
202 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
203 *
204 * Note that the behaviour of this function depends on whether the
205 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
206 * a user-created framebuffer object (Name!=0).
207 * In the former case, we update the per-context ctx->Color.DrawBuffer
208 * state var _and_ the FB's ColorDrawBuffer state.
209 * In the later case, we update the FB's ColorDrawBuffer state only.
210 *
211 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
212 * new FB is a window system FB, we need to re-update the FB's
213 * ColorDrawBuffer state to match the context. This is handled in
214 * _mesa_update_framebuffer().
215 *
216 * See the GL_EXT_framebuffer_object spec for more info.
217 */
218 void GLAPIENTRY
219 _mesa_DrawBuffer(GLenum buffer)
220 {
221 GLbitfield destMask;
222 GET_CURRENT_CONTEXT(ctx);
223 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
224
225 if (MESA_VERBOSE & VERBOSE_API) {
226 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
227 }
228
229 if (buffer == GL_NONE) {
230 destMask = 0x0;
231 }
232 else {
233 const GLbitfield supportedMask
234 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
235 destMask = draw_buffer_enum_to_bitmask(buffer);
236 if (destMask == BAD_MASK) {
237 /* totally bogus buffer */
238 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer=0x%x)", buffer);
239 return;
240 }
241 destMask &= supportedMask;
242 if (destMask == 0x0) {
243 /* none of the named color buffers exist! */
244 _mesa_error(ctx, GL_INVALID_OPERATION,
245 "glDrawBuffer(buffer=0x%x)", buffer);
246 return;
247 }
248 }
249
250 /* if we get here, there's no error so set new state */
251 _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
252
253 /*
254 * Call device driver function.
255 */
256 if (ctx->Driver.DrawBuffers)
257 ctx->Driver.DrawBuffers(ctx, 1, &buffer);
258 else if (ctx->Driver.DrawBuffer)
259 ctx->Driver.DrawBuffer(ctx, buffer);
260 }
261
262
263 /**
264 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
265 * for N fragment program color outputs.
266 * \sa _mesa_DrawBuffer
267 * \param n number of outputs
268 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
269 * names cannot specify more than one buffer. For example,
270 * GL_FRONT_AND_BACK is illegal.
271 */
272 void GLAPIENTRY
273 _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
274 {
275 GLint output;
276 GLbitfield usedBufferMask, supportedMask;
277 GLbitfield destMask[MAX_DRAW_BUFFERS];
278 GET_CURRENT_CONTEXT(ctx);
279 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
280
281 /* Turns out n==0 is a valid input that should not produce an error.
282 * The remaining code below correctly handles the n==0 case.
283 */
284 if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
285 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
286 return;
287 }
288
289 supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
290 usedBufferMask = 0x0;
291
292 /* complicated error checking... */
293 for (output = 0; output < n; output++) {
294 if (buffers[output] == GL_NONE) {
295 destMask[output] = 0x0;
296 }
297 else {
298 destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
299 if (destMask[output] == BAD_MASK
300 || _mesa_bitcount(destMask[output]) > 1) {
301 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
302 return;
303 }
304 destMask[output] &= supportedMask;
305 if (destMask[output] == 0) {
306 _mesa_error(ctx, GL_INVALID_OPERATION,
307 "glDrawBuffersARB(unsupported buffer)");
308 return;
309 }
310 if (destMask[output] & usedBufferMask) {
311 /* can't specify a dest buffer more than once! */
312 _mesa_error(ctx, GL_INVALID_OPERATION,
313 "glDrawBuffersARB(duplicated buffer)");
314 return;
315 }
316
317 /* update bitmask */
318 usedBufferMask |= destMask[output];
319 }
320 }
321
322 /* OK, if we get here, there were no errors so set the new state */
323 _mesa_drawbuffers(ctx, n, buffers, destMask);
324
325 /*
326 * Call device driver function. Note that n can be equal to 0,
327 * in which case we don't want to reference buffers[0], which
328 * may not be valid.
329 */
330 if (ctx->Driver.DrawBuffers)
331 ctx->Driver.DrawBuffers(ctx, n, buffers);
332 else if (ctx->Driver.DrawBuffer)
333 ctx->Driver.DrawBuffer(ctx, n>0? buffers[0]:GL_NONE);
334 }
335
336
337 /**
338 * Helper function to set the GL_DRAW_BUFFER state in the context and
339 * current FBO.
340 *
341 * All error checking will have been done prior to calling this function
342 * so nothing should go wrong at this point.
343 *
344 * \param ctx current context
345 * \param n number of color outputs to set
346 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
347 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
348 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
349 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
350 */
351 void
352 _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
353 const GLbitfield *destMask)
354 {
355 struct gl_framebuffer *fb = ctx->DrawBuffer;
356 GLbitfield mask[MAX_DRAW_BUFFERS];
357
358 if (!destMask) {
359 /* compute destMask values now */
360 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
361 GLuint output;
362 for (output = 0; output < n; output++) {
363 mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
364 ASSERT(mask[output] != BAD_MASK);
365 mask[output] &= supportedMask;
366 }
367 destMask = mask;
368 }
369
370 if (n == 1) {
371 GLuint buf, count = 0;
372 /* init to -1 to help catch errors */
373 fb->_ColorDrawBufferIndexes[0] = -1;
374 for (buf = 0; buf < BUFFER_COUNT; buf++) {
375 if (destMask[0] & (1 << buf)) {
376 fb->_ColorDrawBufferIndexes[count] = buf;
377 count++;
378 }
379 }
380 fb->ColorDrawBuffer[0] = buffers[0];
381 fb->_NumColorDrawBuffers = count;
382 }
383 else {
384 GLuint buf, count = 0;
385 for (buf = 0; buf < n; buf++ ) {
386 if (destMask[buf]) {
387 fb->_ColorDrawBufferIndexes[buf] = _mesa_ffs(destMask[buf]) - 1;
388 fb->ColorDrawBuffer[buf] = buffers[buf];
389 count = buf + 1;
390 }
391 else {
392 fb->_ColorDrawBufferIndexes[buf] = -1;
393 }
394 }
395 /* set remaining outputs to -1 (GL_NONE) */
396 while (buf < ctx->Const.MaxDrawBuffers) {
397 fb->_ColorDrawBufferIndexes[buf] = -1;
398 fb->ColorDrawBuffer[buf] = GL_NONE;
399 buf++;
400 }
401 fb->_NumColorDrawBuffers = count;
402 }
403
404 if (fb->Name == 0) {
405 /* also set context drawbuffer state */
406 GLuint buf;
407 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
408 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
409 }
410 }
411
412 ctx->NewState |= _NEW_BUFFERS;
413 }
414
415
416 /**
417 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
418 * GL_READ_BUFFER state in the context and current FBO.
419 * \param ctx the rendering context
420 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
421 * \param bufferIndex the numerical index corresponding to 'buffer'
422 */
423 void
424 _mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex)
425 {
426 struct gl_framebuffer *fb = ctx->ReadBuffer;
427
428 if (fb->Name == 0) {
429 /* Only update the per-context READ_BUFFER state if we're bound to
430 * a window-system framebuffer.
431 */
432 ctx->Pixel.ReadBuffer = buffer;
433 }
434
435 fb->ColorReadBuffer = buffer;
436 fb->_ColorReadBufferIndex = bufferIndex;
437
438 ctx->NewState |= _NEW_PIXEL;
439 }
440
441
442
443 /**
444 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
445 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
446 */
447 void GLAPIENTRY
448 _mesa_ReadBuffer(GLenum buffer)
449 {
450 struct gl_framebuffer *fb;
451 GLbitfield supportedMask;
452 GLint srcBuffer;
453 GET_CURRENT_CONTEXT(ctx);
454 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
455
456 if (MESA_VERBOSE & VERBOSE_API)
457 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
458
459 fb = ctx->ReadBuffer;
460
461 if (MESA_VERBOSE & VERBOSE_API)
462 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
463
464 if (fb->Name > 0 && buffer == GL_NONE) {
465 /* This is legal for user-created framebuffer objects */
466 srcBuffer = -1;
467 }
468 else {
469 /* general case / window-system framebuffer */
470 srcBuffer = read_buffer_enum_to_index(buffer);
471 if (srcBuffer == -1) {
472 _mesa_error(ctx, GL_INVALID_ENUM,
473 "glReadBuffer(buffer=0x%x)", buffer);
474 return;
475 }
476 supportedMask = supported_buffer_bitmask(ctx, fb);
477 if (((1 << srcBuffer) & supportedMask) == 0) {
478 _mesa_error(ctx, GL_INVALID_OPERATION,
479 "glReadBuffer(buffer=0x%x)", buffer);
480 return;
481 }
482 }
483
484 /* OK, all error checking has been completed now */
485
486 _mesa_readbuffer(ctx, buffer, srcBuffer);
487 ctx->NewState |= _NEW_BUFFERS;
488
489 /*
490 * Call device driver function.
491 */
492 if (ctx->Driver.ReadBuffer)
493 (*ctx->Driver.ReadBuffer)(ctx, buffer);
494 }