2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * glReadBuffer, DrawBuffer functions.
46 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
47 * available to the rendering context (for drawing or reading).
48 * This depends on the type of framebuffer. For window system framebuffers
49 * we look at the framebuffer's visual. But for user-create framebuffers we
50 * look at the number of supported color attachments.
51 * \param fb the framebuffer to draw to, or read from
52 * \return bitmask of BUFFER_BIT_* flags
55 supported_buffer_bitmask(const GLcontext
*ctx
, const struct gl_framebuffer
*fb
)
57 GLbitfield mask
= 0x0;
60 /* A user-created renderbuffer */
62 ASSERT(ctx
->Extensions
.EXT_framebuffer_object
);
63 for (i
= 0; i
< ctx
->Const
.MaxColorAttachments
; i
++) {
64 mask
|= (BUFFER_BIT_COLOR0
<< i
);
68 /* A window system framebuffer */
70 mask
= BUFFER_BIT_FRONT_LEFT
; /* always have this */
71 if (fb
->Visual
.stereoMode
) {
72 mask
|= BUFFER_BIT_FRONT_RIGHT
;
73 if (fb
->Visual
.doubleBufferMode
) {
74 mask
|= BUFFER_BIT_BACK_LEFT
| BUFFER_BIT_BACK_RIGHT
;
77 else if (fb
->Visual
.doubleBufferMode
) {
78 mask
|= BUFFER_BIT_BACK_LEFT
;
81 for (i
= 0; i
< fb
->Visual
.numAuxBuffers
; i
++) {
82 mask
|= (BUFFER_BIT_AUX0
<< i
);
91 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
92 * Given a GLenum naming one or more color buffers (such as
93 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
96 draw_buffer_enum_to_bitmask(GLenum buffer
)
102 return BUFFER_BIT_FRONT_LEFT
| BUFFER_BIT_FRONT_RIGHT
;
104 return BUFFER_BIT_BACK_LEFT
| BUFFER_BIT_BACK_RIGHT
;
106 return BUFFER_BIT_FRONT_RIGHT
| BUFFER_BIT_BACK_RIGHT
;
108 return BUFFER_BIT_FRONT_RIGHT
;
110 return BUFFER_BIT_BACK_RIGHT
;
112 return BUFFER_BIT_BACK_LEFT
;
113 case GL_FRONT_AND_BACK
:
114 return BUFFER_BIT_FRONT_LEFT
| BUFFER_BIT_BACK_LEFT
115 | BUFFER_BIT_FRONT_RIGHT
| BUFFER_BIT_BACK_RIGHT
;
117 return BUFFER_BIT_FRONT_LEFT
| BUFFER_BIT_BACK_LEFT
;
119 return BUFFER_BIT_FRONT_LEFT
;
121 return BUFFER_BIT_AUX0
;
122 case GL_COLOR_ATTACHMENT0_EXT
:
123 return BUFFER_BIT_COLOR0
;
124 case GL_COLOR_ATTACHMENT1_EXT
:
125 return BUFFER_BIT_COLOR1
;
126 case GL_COLOR_ATTACHMENT2_EXT
:
127 return BUFFER_BIT_COLOR2
;
128 case GL_COLOR_ATTACHMENT3_EXT
:
129 return BUFFER_BIT_COLOR3
;
130 case GL_COLOR_ATTACHMENT4_EXT
:
131 return BUFFER_BIT_COLOR4
;
132 case GL_COLOR_ATTACHMENT5_EXT
:
133 return BUFFER_BIT_COLOR5
;
134 case GL_COLOR_ATTACHMENT6_EXT
:
135 return BUFFER_BIT_COLOR6
;
136 case GL_COLOR_ATTACHMENT7_EXT
:
137 return BUFFER_BIT_COLOR7
;
146 * Helper routine used by glReadBuffer.
147 * Given a GLenum naming a color buffer, return the index of the corresponding
148 * renderbuffer (a BUFFER_* value).
149 * return -1 for an invalid buffer.
152 read_buffer_enum_to_index(GLenum buffer
)
156 return BUFFER_FRONT_LEFT
;
158 return BUFFER_BACK_LEFT
;
160 return BUFFER_FRONT_RIGHT
;
162 return BUFFER_FRONT_RIGHT
;
164 return BUFFER_BACK_RIGHT
;
166 return BUFFER_BACK_LEFT
;
168 return BUFFER_FRONT_LEFT
;
170 return BUFFER_FRONT_LEFT
;
173 case GL_COLOR_ATTACHMENT0_EXT
:
174 return BUFFER_COLOR0
;
175 case GL_COLOR_ATTACHMENT1_EXT
:
176 return BUFFER_COLOR1
;
177 case GL_COLOR_ATTACHMENT2_EXT
:
178 return BUFFER_COLOR2
;
179 case GL_COLOR_ATTACHMENT3_EXT
:
180 return BUFFER_COLOR3
;
181 case GL_COLOR_ATTACHMENT4_EXT
:
182 return BUFFER_COLOR4
;
183 case GL_COLOR_ATTACHMENT5_EXT
:
184 return BUFFER_COLOR5
;
185 case GL_COLOR_ATTACHMENT6_EXT
:
186 return BUFFER_COLOR6
;
187 case GL_COLOR_ATTACHMENT7_EXT
:
188 return BUFFER_COLOR7
;
197 * Called by glDrawBuffer().
198 * Specify which renderbuffer(s) to draw into for the first color output.
199 * <buffer> can name zero, one, two or four renderbuffers!
200 * \sa _mesa_DrawBuffersARB
202 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
204 * Note that the behaviour of this function depends on whether the
205 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
206 * a user-created framebuffer object (Name!=0).
207 * In the former case, we update the per-context ctx->Color.DrawBuffer
208 * state var _and_ the FB's ColorDrawBuffer state.
209 * In the later case, we update the FB's ColorDrawBuffer state only.
211 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
212 * new FB is a window system FB, we need to re-update the FB's
213 * ColorDrawBuffer state to match the context. This is handled in
214 * _mesa_update_framebuffer().
216 * See the GL_EXT_framebuffer_object spec for more info.
219 _mesa_DrawBuffer(GLenum buffer
)
222 GET_CURRENT_CONTEXT(ctx
);
223 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
); /* too complex... */
225 if (MESA_VERBOSE
& VERBOSE_API
) {
226 _mesa_debug(ctx
, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer
));
229 if (buffer
== GL_NONE
) {
233 const GLbitfield supportedMask
234 = supported_buffer_bitmask(ctx
, ctx
->DrawBuffer
);
235 destMask
= draw_buffer_enum_to_bitmask(buffer
);
236 if (destMask
== BAD_MASK
) {
237 /* totally bogus buffer */
238 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawBuffer(buffer=0x%x)", buffer
);
241 destMask
&= supportedMask
;
242 if (destMask
== 0x0) {
243 /* none of the named color buffers exist! */
244 _mesa_error(ctx
, GL_INVALID_OPERATION
,
245 "glDrawBuffer(buffer=0x%x)", buffer
);
250 /* if we get here, there's no error so set new state */
251 _mesa_drawbuffers(ctx
, 1, &buffer
, &destMask
);
254 * Call device driver function.
256 if (ctx
->Driver
.DrawBuffers
)
257 ctx
->Driver
.DrawBuffers(ctx
, 1, &buffer
);
258 else if (ctx
->Driver
.DrawBuffer
)
259 ctx
->Driver
.DrawBuffer(ctx
, buffer
);
264 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
265 * for N fragment program color outputs.
266 * \sa _mesa_DrawBuffer
267 * \param n number of outputs
268 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
269 * names cannot specify more than one buffer. For example,
270 * GL_FRONT_AND_BACK is illegal.
273 _mesa_DrawBuffersARB(GLsizei n
, const GLenum
*buffers
)
276 GLbitfield usedBufferMask
, supportedMask
;
277 GLbitfield destMask
[MAX_DRAW_BUFFERS
];
278 GET_CURRENT_CONTEXT(ctx
);
279 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
281 /* Turns out n==0 is a valid input that should not produce an error.
282 * The remaining code below correctly handles the n==0 case.
284 if (n
< 0 || n
> (GLsizei
) ctx
->Const
.MaxDrawBuffers
) {
285 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawBuffersARB(n)");
289 supportedMask
= supported_buffer_bitmask(ctx
, ctx
->DrawBuffer
);
290 usedBufferMask
= 0x0;
292 /* complicated error checking... */
293 for (output
= 0; output
< n
; output
++) {
294 if (buffers
[output
] == GL_NONE
) {
295 destMask
[output
] = 0x0;
298 destMask
[output
] = draw_buffer_enum_to_bitmask(buffers
[output
]);
299 if (destMask
[output
] == BAD_MASK
300 || _mesa_bitcount(destMask
[output
]) > 1) {
301 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawBuffersARB(buffer)");
304 destMask
[output
] &= supportedMask
;
305 if (destMask
[output
] == 0) {
306 _mesa_error(ctx
, GL_INVALID_OPERATION
,
307 "glDrawBuffersARB(unsupported buffer)");
310 if (destMask
[output
] & usedBufferMask
) {
311 /* can't specify a dest buffer more than once! */
312 _mesa_error(ctx
, GL_INVALID_OPERATION
,
313 "glDrawBuffersARB(duplicated buffer)");
318 usedBufferMask
|= destMask
[output
];
322 /* OK, if we get here, there were no errors so set the new state */
323 _mesa_drawbuffers(ctx
, n
, buffers
, destMask
);
326 * Call device driver function. Note that n can be equal to 0,
327 * in which case we don't want to reference buffers[0], which
330 if (ctx
->Driver
.DrawBuffers
)
331 ctx
->Driver
.DrawBuffers(ctx
, n
, buffers
);
332 else if (ctx
->Driver
.DrawBuffer
)
333 ctx
->Driver
.DrawBuffer(ctx
, n
>0? buffers
[0]:GL_NONE
);
338 * Helper function to set the GL_DRAW_BUFFER state in the context and
341 * All error checking will have been done prior to calling this function
342 * so nothing should go wrong at this point.
344 * \param ctx current context
345 * \param n number of color outputs to set
346 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
347 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
348 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
349 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
352 _mesa_drawbuffers(GLcontext
*ctx
, GLuint n
, const GLenum
*buffers
,
353 const GLbitfield
*destMask
)
355 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
356 GLbitfield mask
[MAX_DRAW_BUFFERS
];
359 /* compute destMask values now */
360 const GLbitfield supportedMask
= supported_buffer_bitmask(ctx
, fb
);
362 for (output
= 0; output
< n
; output
++) {
363 mask
[output
] = draw_buffer_enum_to_bitmask(buffers
[output
]);
364 ASSERT(mask
[output
] != BAD_MASK
);
365 mask
[output
] &= supportedMask
;
371 GLuint buf
, count
= 0;
372 /* init to -1 to help catch errors */
373 fb
->_ColorDrawBufferIndexes
[0] = -1;
374 for (buf
= 0; buf
< BUFFER_COUNT
; buf
++) {
375 if (destMask
[0] & (1 << buf
)) {
376 fb
->_ColorDrawBufferIndexes
[count
] = buf
;
380 fb
->ColorDrawBuffer
[0] = buffers
[0];
381 fb
->_NumColorDrawBuffers
= count
;
384 GLuint buf
, count
= 0;
385 for (buf
= 0; buf
< n
; buf
++ ) {
387 fb
->_ColorDrawBufferIndexes
[buf
] = _mesa_ffs(destMask
[buf
]) - 1;
388 fb
->ColorDrawBuffer
[buf
] = buffers
[buf
];
392 fb
->_ColorDrawBufferIndexes
[buf
] = -1;
395 /* set remaining outputs to -1 (GL_NONE) */
396 while (buf
< ctx
->Const
.MaxDrawBuffers
) {
397 fb
->_ColorDrawBufferIndexes
[buf
] = -1;
398 fb
->ColorDrawBuffer
[buf
] = GL_NONE
;
401 fb
->_NumColorDrawBuffers
= count
;
405 /* also set context drawbuffer state */
407 for (buf
= 0; buf
< ctx
->Const
.MaxDrawBuffers
; buf
++) {
408 ctx
->Color
.DrawBuffer
[buf
] = fb
->ColorDrawBuffer
[buf
];
412 ctx
->NewState
|= _NEW_BUFFERS
;
417 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
418 * GL_READ_BUFFER state in the context and current FBO.
419 * \param ctx the rendering context
420 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
421 * \param bufferIndex the numerical index corresponding to 'buffer'
424 _mesa_readbuffer(GLcontext
*ctx
, GLenum buffer
, GLint bufferIndex
)
426 struct gl_framebuffer
*fb
= ctx
->ReadBuffer
;
429 /* Only update the per-context READ_BUFFER state if we're bound to
430 * a window-system framebuffer.
432 ctx
->Pixel
.ReadBuffer
= buffer
;
435 fb
->ColorReadBuffer
= buffer
;
436 fb
->_ColorReadBufferIndex
= bufferIndex
;
438 ctx
->NewState
|= _NEW_PIXEL
;
444 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
445 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
448 _mesa_ReadBuffer(GLenum buffer
)
450 struct gl_framebuffer
*fb
;
451 GLbitfield supportedMask
;
453 GET_CURRENT_CONTEXT(ctx
);
454 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
456 if (MESA_VERBOSE
& VERBOSE_API
)
457 _mesa_debug(ctx
, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer
));
459 fb
= ctx
->ReadBuffer
;
461 if (MESA_VERBOSE
& VERBOSE_API
)
462 _mesa_debug(ctx
, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer
));
464 if (fb
->Name
> 0 && buffer
== GL_NONE
) {
465 /* This is legal for user-created framebuffer objects */
469 /* general case / window-system framebuffer */
470 srcBuffer
= read_buffer_enum_to_index(buffer
);
471 if (srcBuffer
== -1) {
472 _mesa_error(ctx
, GL_INVALID_ENUM
,
473 "glReadBuffer(buffer=0x%x)", buffer
);
476 supportedMask
= supported_buffer_bitmask(ctx
, fb
);
477 if (((1 << srcBuffer
) & supportedMask
) == 0) {
478 _mesa_error(ctx
, GL_INVALID_OPERATION
,
479 "glReadBuffer(buffer=0x%x)", buffer
);
484 /* OK, all error checking has been completed now */
486 _mesa_readbuffer(ctx
, buffer
, srcBuffer
);
487 ctx
->NewState
|= _NEW_BUFFERS
;
490 * Call device driver function.
492 if (ctx
->Driver
.ReadBuffer
)
493 (*ctx
->Driver
.ReadBuffer
)(ctx
, buffer
);