1661f6a1afc6c2d65de9b382295706c77d1c3aec
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * General framebuffer-related functions, like glClear, glScissor, etc.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "state.h"
40
41
42 #define BAD_MASK ~0u
43
44
45 #if _HAVE_FULL_GL
46 void GLAPIENTRY
47 _mesa_ClearIndex( GLfloat c )
48 {
49 GET_CURRENT_CONTEXT(ctx);
50 ASSERT_OUTSIDE_BEGIN_END(ctx);
51
52 if (ctx->Color.ClearIndex == (GLuint) c)
53 return;
54
55 FLUSH_VERTICES(ctx, _NEW_COLOR);
56 ctx->Color.ClearIndex = (GLuint) c;
57
58 if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) {
59 /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
60 (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
61 }
62 }
63 #endif
64
65
66 /**
67 * Specify the clear values for the color buffers.
68 *
69 * \param red red color component.
70 * \param green green color component.
71 * \param blue blue color component.
72 * \param alpha alpha component.
73 *
74 * \sa glClearColor().
75 *
76 * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
77 * change, flushes the vertices and notifies the driver via the
78 * dd_function_table::ClearColor callback.
79 */
80 void GLAPIENTRY
81 _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
82 {
83 GLfloat tmp[4];
84 GET_CURRENT_CONTEXT(ctx);
85 ASSERT_OUTSIDE_BEGIN_END(ctx);
86
87 tmp[0] = CLAMP(red, 0.0F, 1.0F);
88 tmp[1] = CLAMP(green, 0.0F, 1.0F);
89 tmp[2] = CLAMP(blue, 0.0F, 1.0F);
90 tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
91
92 if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
93 return; /* no change */
94
95 FLUSH_VERTICES(ctx, _NEW_COLOR);
96 COPY_4V(ctx->Color.ClearColor, tmp);
97
98 if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
99 /* it's OK to call glClearColor in CI mode but it should be a NOP */
100 (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
101 }
102 }
103
104
105 /**
106 * Clear buffers.
107 *
108 * \param mask bit-mask indicating the buffers to be cleared.
109 *
110 * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState
111 * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
112 * etc. If the rasterization mode is set to GL_RENDER then requests the driver
113 * to clear the buffers, via the dd_function_table::Clear callback.
114 */
115 void GLAPIENTRY
116 _mesa_Clear( GLbitfield mask )
117 {
118 GET_CURRENT_CONTEXT(ctx);
119 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
120
121 if (MESA_VERBOSE & VERBOSE_API)
122 _mesa_debug(ctx, "glClear 0x%x\n", mask);
123
124 if (mask & ~(GL_COLOR_BUFFER_BIT |
125 GL_DEPTH_BUFFER_BIT |
126 GL_STENCIL_BUFFER_BIT |
127 GL_ACCUM_BUFFER_BIT)) {
128 /* invalid bit set */
129 _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
130 return;
131 }
132
133 if (ctx->NewState) {
134 _mesa_update_state( ctx ); /* update _Xmin, etc */
135 }
136
137 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
138 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
139 "glClear(incomplete framebuffer)");
140 return;
141 }
142
143 if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 ||
144 ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax ||
145 ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax)
146 return;
147
148 if (ctx->RenderMode == GL_RENDER) {
149 GLbitfield bufferMask;
150
151 /* don't clear depth buffer if depth writing disabled */
152 if (!ctx->Depth.Mask)
153 mask &= ~GL_DEPTH_BUFFER_BIT;
154
155 /* Build the bitmask to send to device driver's Clear function.
156 * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
157 * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
158 * BUFFER_BIT_COLORn flags.
159 */
160 bufferMask = 0;
161 if (mask & GL_COLOR_BUFFER_BIT) {
162 bufferMask |= ctx->DrawBuffer->_ColorDrawBufferMask[0];
163 }
164
165 if ((mask & GL_DEPTH_BUFFER_BIT)
166 && ctx->DrawBuffer->Visual.haveDepthBuffer) {
167 bufferMask |= BUFFER_BIT_DEPTH;
168 }
169
170 if ((mask & GL_STENCIL_BUFFER_BIT)
171 && ctx->DrawBuffer->Visual.haveStencilBuffer) {
172 bufferMask |= BUFFER_BIT_STENCIL;
173 }
174
175 if ((mask & GL_ACCUM_BUFFER_BIT)
176 && ctx->DrawBuffer->Visual.haveAccumBuffer) {
177 bufferMask |= BUFFER_BIT_ACCUM;
178 }
179
180 ASSERT(ctx->Driver.Clear);
181 ctx->Driver.Clear(ctx, bufferMask);
182 }
183 }
184
185
186
187 /**
188 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
189 * available to the rendering context (for drawing or reading).
190 * This depends on the type of framebuffer. For window system framebuffers
191 * we look at the framebuffer's visual. But for user-create framebuffers we
192 * look at the number of supported color attachments.
193 * \param fb the framebuffer to draw to, or read from
194 * \return bitmask of BUFFER_BIT_* flags
195 */
196 static GLbitfield
197 supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb)
198 {
199 GLbitfield mask = 0x0;
200
201 if (fb->Name > 0) {
202 /* A user-created renderbuffer */
203 GLuint i;
204 ASSERT(ctx->Extensions.EXT_framebuffer_object);
205 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
206 mask |= (BUFFER_BIT_COLOR0 << i);
207 }
208 }
209 else {
210 /* A window system framebuffer */
211 GLint i;
212 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
213 if (fb->Visual.stereoMode) {
214 mask |= BUFFER_BIT_FRONT_RIGHT;
215 if (fb->Visual.doubleBufferMode) {
216 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
217 }
218 }
219 else if (fb->Visual.doubleBufferMode) {
220 mask |= BUFFER_BIT_BACK_LEFT;
221 }
222
223 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
224 mask |= (BUFFER_BIT_AUX0 << i);
225 }
226 }
227
228 return mask;
229 }
230
231
232 /**
233 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
234 * Given a GLenum naming one or more color buffers (such as
235 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
236 */
237 static GLbitfield
238 draw_buffer_enum_to_bitmask(GLenum buffer)
239 {
240 switch (buffer) {
241 case GL_NONE:
242 return 0;
243 case GL_FRONT:
244 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
245 case GL_BACK:
246 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
247 case GL_RIGHT:
248 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
249 case GL_FRONT_RIGHT:
250 return BUFFER_BIT_FRONT_RIGHT;
251 case GL_BACK_RIGHT:
252 return BUFFER_BIT_BACK_RIGHT;
253 case GL_BACK_LEFT:
254 return BUFFER_BIT_BACK_LEFT;
255 case GL_FRONT_AND_BACK:
256 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
257 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
258 case GL_LEFT:
259 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
260 case GL_FRONT_LEFT:
261 return BUFFER_BIT_FRONT_LEFT;
262 case GL_AUX0:
263 return BUFFER_BIT_AUX0;
264 case GL_AUX1:
265 return BUFFER_BIT_AUX1;
266 case GL_AUX2:
267 return BUFFER_BIT_AUX2;
268 case GL_AUX3:
269 return BUFFER_BIT_AUX3;
270 case GL_COLOR_ATTACHMENT0_EXT:
271 return BUFFER_BIT_COLOR0;
272 case GL_COLOR_ATTACHMENT1_EXT:
273 return BUFFER_BIT_COLOR1;
274 case GL_COLOR_ATTACHMENT2_EXT:
275 return BUFFER_BIT_COLOR2;
276 case GL_COLOR_ATTACHMENT3_EXT:
277 return BUFFER_BIT_COLOR3;
278 default:
279 /* error */
280 return BAD_MASK;
281 }
282 }
283
284
285 /**
286 * Helper routine used by glReadBuffer.
287 * Given a GLenum naming a color buffer, return the index of the corresponding
288 * renderbuffer (a BUFFER_* value).
289 * return -1 for an invalid buffer.
290 */
291 static GLint
292 read_buffer_enum_to_index(GLenum buffer)
293 {
294 switch (buffer) {
295 case GL_FRONT:
296 return BUFFER_FRONT_LEFT;
297 case GL_BACK:
298 return BUFFER_BACK_LEFT;
299 case GL_RIGHT:
300 return BUFFER_FRONT_RIGHT;
301 case GL_FRONT_RIGHT:
302 return BUFFER_FRONT_RIGHT;
303 case GL_BACK_RIGHT:
304 return BUFFER_BACK_RIGHT;
305 case GL_BACK_LEFT:
306 return BUFFER_BACK_LEFT;
307 case GL_LEFT:
308 return BUFFER_FRONT_LEFT;
309 case GL_FRONT_LEFT:
310 return BUFFER_FRONT_LEFT;
311 case GL_AUX0:
312 return BUFFER_AUX0;
313 case GL_AUX1:
314 return BUFFER_AUX1;
315 case GL_AUX2:
316 return BUFFER_AUX2;
317 case GL_AUX3:
318 return BUFFER_AUX3;
319 case GL_COLOR_ATTACHMENT0_EXT:
320 return BUFFER_COLOR0;
321 case GL_COLOR_ATTACHMENT1_EXT:
322 return BUFFER_COLOR1;
323 case GL_COLOR_ATTACHMENT2_EXT:
324 return BUFFER_COLOR2;
325 case GL_COLOR_ATTACHMENT3_EXT:
326 return BUFFER_COLOR3;
327 case GL_COLOR_ATTACHMENT4_EXT:
328 return BUFFER_COLOR4;
329 case GL_COLOR_ATTACHMENT5_EXT:
330 return BUFFER_COLOR5;
331 case GL_COLOR_ATTACHMENT6_EXT:
332 return BUFFER_COLOR6;
333 case GL_COLOR_ATTACHMENT7_EXT:
334 return BUFFER_COLOR7;
335 default:
336 /* error */
337 return -1;
338 }
339 }
340
341
342 /**
343 * Called by glDrawBuffer().
344 * Specify which renderbuffer(s) to draw into for the first color output.
345 * <buffer> can name zero, one, two or four renderbuffers!
346 * \sa _mesa_DrawBuffersARB
347 *
348 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
349 *
350 * Note that the behaviour of this function depends on whether the
351 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
352 * a user-created framebuffer object (Name!=0).
353 * In the former case, we update the per-context ctx->Color.DrawBuffer
354 * state var _and_ the FB's ColorDrawBuffer state.
355 * In the later case, we update the FB's ColorDrawBuffer state only.
356 *
357 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
358 * new FB is a window system FB, we need to re-update the FB's
359 * ColorDrawBuffer state to match the context. This is handled in
360 * _mesa_update_framebuffer().
361 *
362 * See the GL_EXT_framebuffer_object spec for more info.
363 */
364 void GLAPIENTRY
365 _mesa_DrawBuffer(GLenum buffer)
366 {
367 GLbitfield destMask;
368 GET_CURRENT_CONTEXT(ctx);
369 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
370
371 if (MESA_VERBOSE & VERBOSE_API) {
372 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
373 }
374
375 if (buffer == GL_NONE) {
376 destMask = 0x0;
377 }
378 else {
379 const GLbitfield supportedMask
380 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
381 destMask = draw_buffer_enum_to_bitmask(buffer);
382 if (destMask == BAD_MASK) {
383 /* totally bogus buffer */
384 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer)");
385 return;
386 }
387 destMask &= supportedMask;
388 if (destMask == 0x0) {
389 /* none of the named color buffers exist! */
390 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(buffer)");
391 return;
392 }
393 }
394
395 /* if we get here, there's no error so set new state */
396 _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
397
398 /*
399 * Call device driver function.
400 */
401 if (ctx->Driver.DrawBuffers)
402 ctx->Driver.DrawBuffers(ctx, 1, &buffer);
403 else if (ctx->Driver.DrawBuffer)
404 ctx->Driver.DrawBuffer(ctx, buffer);
405 }
406
407
408 /**
409 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
410 * for N fragment program color outputs.
411 * \sa _mesa_DrawBuffer
412 * \param n number of outputs
413 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
414 * names cannot specify more than one buffer. For example,
415 * GL_FRONT_AND_BACK is illegal.
416 */
417 void GLAPIENTRY
418 _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
419 {
420 GLint output;
421 GLbitfield usedBufferMask, supportedMask;
422 GLbitfield destMask[MAX_DRAW_BUFFERS];
423 GET_CURRENT_CONTEXT(ctx);
424 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
425
426 if (!ctx->Extensions.ARB_draw_buffers) {
427 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB");
428 return;
429 }
430 if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
431 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
432 return;
433 }
434
435 supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
436 usedBufferMask = 0x0;
437
438 /* complicated error checking... */
439 for (output = 0; output < n; output++) {
440 if (buffers[output] == GL_NONE) {
441 destMask[output] = 0x0;
442 }
443 else {
444 destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
445 if (destMask[output] == BAD_MASK
446 || _mesa_bitcount(destMask[output]) > 1) {
447 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
448 return;
449 }
450 destMask[output] &= supportedMask;
451 if (destMask[output] == 0) {
452 _mesa_error(ctx, GL_INVALID_OPERATION,
453 "glDrawBuffersARB(unsupported buffer)");
454 return;
455 }
456 if (destMask[output] & usedBufferMask) {
457 /* can't specify a dest buffer more than once! */
458 _mesa_error(ctx, GL_INVALID_OPERATION,
459 "glDrawBuffersARB(duplicated buffer)");
460 return;
461 }
462
463 /* update bitmask */
464 usedBufferMask |= destMask[output];
465 }
466 }
467
468 /* OK, if we get here, there were no errors so set the new state */
469 _mesa_drawbuffers(ctx, n, buffers, destMask);
470
471 /*
472 * Call device driver function.
473 */
474 if (ctx->Driver.DrawBuffers)
475 ctx->Driver.DrawBuffers(ctx, n, buffers);
476 else if (ctx->Driver.DrawBuffer)
477 ctx->Driver.DrawBuffer(ctx, buffers[0]);
478 }
479
480
481 /**
482 * Set color output state. Traditionally, there was only one color
483 * output, but fragment programs can now have several distinct color
484 * outputs (see GL_ARB_draw_buffers). This function sets the state
485 * for one such color output.
486 * \param ctx current context
487 * \param output which fragment program output
488 * \param buffer buffer to write to (like GL_LEFT)
489 * \param destMask BUFFER_* bitmask
490 * (like BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
491 */
492 static void
493 set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
494 GLbitfield destMask)
495 {
496 struct gl_framebuffer *fb = ctx->DrawBuffer;
497
498 ASSERT(output < ctx->Const.MaxDrawBuffers);
499
500 /* Set per-FBO state */
501 fb->ColorDrawBuffer[output] = buffer;
502 fb->_ColorDrawBufferMask[output] = destMask;
503 /* not really needed, will be set later */
504 fb->_NumColorDrawBuffers[output] = 0;
505
506 if (fb->Name == 0) {
507 /* Only set the per-context DrawBuffer state if we're currently
508 * drawing to a window system framebuffer.
509 */
510 ctx->Color.DrawBuffer[output] = buffer;
511 }
512 }
513
514
515 /**
516 * Helper function to set the GL_DRAW_BUFFER state in the context and
517 * current FBO.
518 *
519 * All error checking will have been done prior to calling this function
520 * so nothing should go wrong at this point.
521 *
522 * \param ctx current context
523 * \param n number of color outputs to set
524 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
525 * \param destMask array[n] of BUFFER_* bitmasks which correspond to the
526 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
527 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
528 */
529 void
530 _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
531 const GLbitfield *destMask)
532 {
533 GLbitfield mask[MAX_DRAW_BUFFERS];
534 GLuint output;
535
536 if (!destMask) {
537 /* compute destMask values now */
538 const GLbitfield supportedMask
539 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
540 for (output = 0; output < n; output++) {
541 mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
542 ASSERT(mask[output] != BAD_MASK);
543 mask[output] &= supportedMask;
544 }
545 destMask = mask;
546 }
547
548 for (output = 0; output < n; output++) {
549 set_color_output(ctx, output, buffers[output], destMask[output]);
550 }
551
552 /* set remaining color outputs to NONE */
553 for (output = n; output < ctx->Const.MaxDrawBuffers; output++) {
554 set_color_output(ctx, output, GL_NONE, 0x0);
555 }
556
557 ctx->NewState |= _NEW_COLOR;
558 }
559
560
561 /**
562 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
563 * GL_READ_BUFFER state in the context and current FBO.
564 * \param ctx the rendering context
565 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
566 * \param bufferIndex the numerical index corresponding to 'buffer'
567 */
568 void
569 _mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex)
570 {
571 struct gl_framebuffer *fb = ctx->ReadBuffer;
572
573 if (fb->Name == 0) {
574 /* Only update the per-context READ_BUFFER state if we're bound to
575 * a window-system framebuffer.
576 */
577 ctx->Pixel.ReadBuffer = buffer;
578 }
579
580 fb->ColorReadBuffer = buffer;
581 fb->_ColorReadBufferIndex = bufferIndex;
582
583 ctx->NewState |= _NEW_PIXEL;
584 }
585
586
587
588 /**
589 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
590 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
591 */
592 void GLAPIENTRY
593 _mesa_ReadBuffer(GLenum buffer)
594 {
595 struct gl_framebuffer *fb;
596 GLbitfield supportedMask;
597 GLint srcBuffer;
598 GET_CURRENT_CONTEXT(ctx);
599 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
600
601 if (MESA_VERBOSE & VERBOSE_API)
602 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
603
604 fb = ctx->ReadBuffer;
605
606 if (MESA_VERBOSE & VERBOSE_API)
607 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
608
609 if (fb->Name > 0 && buffer == GL_NONE) {
610 /* This is legal for user-created framebuffer objects */
611 srcBuffer = -1;
612 }
613 else {
614 /* general case / window-system framebuffer */
615 srcBuffer = read_buffer_enum_to_index(buffer);
616 if (srcBuffer == -1) {
617 _mesa_error(ctx, GL_INVALID_ENUM,
618 "glReadBuffer(buffer=0x%x)", buffer);
619 return;
620 }
621 supportedMask = supported_buffer_bitmask(ctx, fb);
622 if (((1 << srcBuffer) & supportedMask) == 0) {
623 _mesa_error(ctx, GL_INVALID_OPERATION,
624 "glReadBuffer(buffer=0x%x)", buffer);
625 return;
626 }
627 }
628
629 /* OK, all error checking has been completed now */
630
631 _mesa_readbuffer(ctx, buffer, srcBuffer);
632
633 /*
634 * Call device driver function.
635 */
636 if (ctx->Driver.ReadBuffer)
637 (*ctx->Driver.ReadBuffer)(ctx, buffer);
638 }
639
640
641 #if _HAVE_FULL_GL
642
643 /**
644 * XXX THIS IS OBSOLETE - drivers should take care of detecting window
645 * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
646 *
647 * GL_MESA_resize_buffers extension.
648 *
649 * When this function is called, we'll ask the window system how large
650 * the current window is. If it's a new size, we'll call the driver's
651 * ResizeBuffers function. The driver will then resize its color buffers
652 * as needed, and maybe call the swrast's routine for reallocating
653 * swrast-managed depth/stencil/accum/etc buffers.
654 * \note This function should only be called through the GL API, not
655 * from device drivers (as was done in the past).
656 */
657
658 void _mesa_resizebuffers( GLcontext *ctx )
659 {
660 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
661
662 if (MESA_VERBOSE & VERBOSE_API)
663 _mesa_debug(ctx, "glResizeBuffersMESA\n");
664
665 if (!ctx->Driver.GetBufferSize) {
666 return;
667 }
668
669 if (ctx->WinSysDrawBuffer) {
670 GLuint newWidth, newHeight;
671 GLframebuffer *buffer = ctx->WinSysDrawBuffer;
672
673 assert(buffer->Name == 0);
674
675 /* ask device driver for size of output buffer */
676 ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
677
678 /* see if size of device driver's color buffer (window) has changed */
679 if (buffer->Width != newWidth || buffer->Height != newHeight) {
680 if (ctx->Driver.ResizeBuffers)
681 ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
682 }
683 }
684
685 if (ctx->WinSysReadBuffer
686 && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
687 GLuint newWidth, newHeight;
688 GLframebuffer *buffer = ctx->WinSysReadBuffer;
689
690 assert(buffer->Name == 0);
691
692 /* ask device driver for size of read buffer */
693 ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
694
695 /* see if size of device driver's color buffer (window) has changed */
696 if (buffer->Width != newWidth || buffer->Height != newHeight) {
697 if (ctx->Driver.ResizeBuffers)
698 ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
699 }
700 }
701
702 ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
703 }
704
705
706 /*
707 * XXX THIS IS OBSOLETE
708 */
709 void GLAPIENTRY
710 _mesa_ResizeBuffersMESA( void )
711 {
712 GET_CURRENT_CONTEXT(ctx);
713
714 if (ctx->Extensions.MESA_resize_buffers)
715 _mesa_resizebuffers( ctx );
716 }
717
718
719 /*
720 * XXX move somewhere else someday?
721 */
722 void GLAPIENTRY
723 _mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
724 {
725 GET_CURRENT_CONTEXT(ctx);
726
727 if (!ctx->Extensions.ARB_multisample) {
728 _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB");
729 return;
730 }
731
732 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
733 ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
734 ctx->Multisample.SampleCoverageInvert = invert;
735 ctx->NewState |= _NEW_MULTISAMPLE;
736 }
737
738 #endif /* _HAVE_FULL_GL */
739
740
741
742 /**
743 * Define the scissor box.
744 *
745 * \param x, y coordinates of the scissor box lower-left corner.
746 * \param width width of the scissor box.
747 * \param height height of the scissor box.
748 *
749 * \sa glScissor().
750 *
751 * Verifies the parameters and updates __GLcontextRec::Scissor. On a
752 * change flushes the vertices and notifies the driver via
753 * the dd_function_table::Scissor callback.
754 */
755 void
756 _mesa_set_scissor(GLcontext *ctx,
757 GLint x, GLint y, GLsizei width, GLsizei height)
758 {
759 if (x == ctx->Scissor.X &&
760 y == ctx->Scissor.Y &&
761 width == ctx->Scissor.Width &&
762 height == ctx->Scissor.Height)
763 return;
764
765 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
766 ctx->Scissor.X = x;
767 ctx->Scissor.Y = y;
768 ctx->Scissor.Width = width;
769 ctx->Scissor.Height = height;
770
771 if (ctx->Driver.Scissor)
772 ctx->Driver.Scissor( ctx, x, y, width, height );
773 }
774
775
776 void GLAPIENTRY
777 _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
778 {
779 GET_CURRENT_CONTEXT(ctx);
780 ASSERT_OUTSIDE_BEGIN_END(ctx);
781
782 if (width < 0 || height < 0) {
783 _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
784 return;
785 }
786
787 if (MESA_VERBOSE & VERBOSE_API)
788 _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
789
790 _mesa_set_scissor(ctx, x, y, width, height);
791 }
792
793
794
795 /**********************************************************************/
796 /** \name Initialization */
797 /*@{*/
798
799 /**
800 * Initialize the context's scissor state.
801 * \param ctx the GL context.
802 */
803 void
804 _mesa_init_scissor(GLcontext *ctx)
805 {
806 /* Scissor group */
807 ctx->Scissor.Enabled = GL_FALSE;
808 ctx->Scissor.X = 0;
809 ctx->Scissor.Y = 0;
810 ctx->Scissor.Width = 0;
811 ctx->Scissor.Height = 0;
812 }
813
814
815 /**
816 * Initialize the context's multisample state.
817 * \param ctx the GL context.
818 */
819 void
820 _mesa_init_multisample(GLcontext *ctx)
821 {
822 ctx->Multisample.Enabled = GL_FALSE;
823 ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
824 ctx->Multisample.SampleAlphaToOne = GL_FALSE;
825 ctx->Multisample.SampleCoverage = GL_FALSE;
826 ctx->Multisample.SampleCoverageValue = 1.0;
827 ctx->Multisample.SampleCoverageInvert = GL_FALSE;
828 }
829
830 /*@}*/