main: Added entry point for glCreateTextures.
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "mtypes.h"
39
40
41 #define BAD_MASK ~0u
42
43
44 /**
45 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
46 * available to the rendering context (for drawing or reading).
47 * This depends on the type of framebuffer. For window system framebuffers
48 * we look at the framebuffer's visual. But for user-create framebuffers we
49 * look at the number of supported color attachments.
50 * \param fb the framebuffer to draw to, or read from
51 * \return bitmask of BUFFER_BIT_* flags
52 */
53 static GLbitfield
54 supported_buffer_bitmask(const struct gl_context *ctx,
55 const struct gl_framebuffer *fb)
56 {
57 GLbitfield mask = 0x0;
58
59 if (_mesa_is_user_fbo(fb)) {
60 /* A user-created renderbuffer */
61 GLuint i;
62 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
63 mask |= (BUFFER_BIT_COLOR0 << i);
64 }
65 }
66 else {
67 /* A window system framebuffer */
68 GLint i;
69 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
70 if (fb->Visual.stereoMode) {
71 mask |= BUFFER_BIT_FRONT_RIGHT;
72 if (fb->Visual.doubleBufferMode) {
73 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
74 }
75 }
76 else if (fb->Visual.doubleBufferMode) {
77 mask |= BUFFER_BIT_BACK_LEFT;
78 }
79
80 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
81 mask |= (BUFFER_BIT_AUX0 << i);
82 }
83 }
84
85 return mask;
86 }
87
88
89 /**
90 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
91 * Given a GLenum naming one or more color buffers (such as
92 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
93 */
94 static GLbitfield
95 draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
96 {
97 switch (buffer) {
98 case GL_NONE:
99 return 0;
100 case GL_FRONT:
101 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
102 case GL_BACK:
103 if (_mesa_is_gles(ctx)) {
104 /* Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
105 * ES 3.0.1 specification says:
106 *
107 * "When draw buffer zero is BACK, color values are written
108 * into the sole buffer for single-buffered contexts, or into
109 * the back buffer for double-buffered contexts."
110 *
111 * Since there is no stereo rendering in ES 3.0, only return the
112 * LEFT bits. This also satisfies the "n must be 1" requirement.
113 *
114 * We also do this for GLES 1 and 2 because those APIs have no
115 * concept of selecting the front and back buffer anyway and it's
116 * convenient to be able to maintain the magic behaviour of
117 * GL_BACK in that case.
118 */
119 if (ctx->DrawBuffer->Visual.doubleBufferMode)
120 return BUFFER_BIT_BACK_LEFT;
121 return BUFFER_BIT_FRONT_LEFT;
122 }
123 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
124 case GL_RIGHT:
125 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
126 case GL_FRONT_RIGHT:
127 return BUFFER_BIT_FRONT_RIGHT;
128 case GL_BACK_RIGHT:
129 return BUFFER_BIT_BACK_RIGHT;
130 case GL_BACK_LEFT:
131 return BUFFER_BIT_BACK_LEFT;
132 case GL_FRONT_AND_BACK:
133 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
134 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
135 case GL_LEFT:
136 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
137 case GL_FRONT_LEFT:
138 return BUFFER_BIT_FRONT_LEFT;
139 case GL_AUX0:
140 return BUFFER_BIT_AUX0;
141 case GL_AUX1:
142 case GL_AUX2:
143 case GL_AUX3:
144 return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
145 case GL_COLOR_ATTACHMENT0_EXT:
146 return BUFFER_BIT_COLOR0;
147 case GL_COLOR_ATTACHMENT1_EXT:
148 return BUFFER_BIT_COLOR1;
149 case GL_COLOR_ATTACHMENT2_EXT:
150 return BUFFER_BIT_COLOR2;
151 case GL_COLOR_ATTACHMENT3_EXT:
152 return BUFFER_BIT_COLOR3;
153 case GL_COLOR_ATTACHMENT4_EXT:
154 return BUFFER_BIT_COLOR4;
155 case GL_COLOR_ATTACHMENT5_EXT:
156 return BUFFER_BIT_COLOR5;
157 case GL_COLOR_ATTACHMENT6_EXT:
158 return BUFFER_BIT_COLOR6;
159 case GL_COLOR_ATTACHMENT7_EXT:
160 return BUFFER_BIT_COLOR7;
161 default:
162 /* error */
163 return BAD_MASK;
164 }
165 }
166
167
168 /**
169 * Helper routine used by glReadBuffer.
170 * Given a GLenum naming a color buffer, return the index of the corresponding
171 * renderbuffer (a BUFFER_* value).
172 * return -1 for an invalid buffer.
173 */
174 static GLint
175 read_buffer_enum_to_index(GLenum buffer)
176 {
177 switch (buffer) {
178 case GL_FRONT:
179 return BUFFER_FRONT_LEFT;
180 case GL_BACK:
181 return BUFFER_BACK_LEFT;
182 case GL_RIGHT:
183 return BUFFER_FRONT_RIGHT;
184 case GL_FRONT_RIGHT:
185 return BUFFER_FRONT_RIGHT;
186 case GL_BACK_RIGHT:
187 return BUFFER_BACK_RIGHT;
188 case GL_BACK_LEFT:
189 return BUFFER_BACK_LEFT;
190 case GL_LEFT:
191 return BUFFER_FRONT_LEFT;
192 case GL_FRONT_LEFT:
193 return BUFFER_FRONT_LEFT;
194 case GL_AUX0:
195 return BUFFER_AUX0;
196 case GL_AUX1:
197 case GL_AUX2:
198 case GL_AUX3:
199 return BUFFER_COUNT; /* invalid, but not -1 */
200 case GL_COLOR_ATTACHMENT0_EXT:
201 return BUFFER_COLOR0;
202 case GL_COLOR_ATTACHMENT1_EXT:
203 return BUFFER_COLOR1;
204 case GL_COLOR_ATTACHMENT2_EXT:
205 return BUFFER_COLOR2;
206 case GL_COLOR_ATTACHMENT3_EXT:
207 return BUFFER_COLOR3;
208 case GL_COLOR_ATTACHMENT4_EXT:
209 return BUFFER_COLOR4;
210 case GL_COLOR_ATTACHMENT5_EXT:
211 return BUFFER_COLOR5;
212 case GL_COLOR_ATTACHMENT6_EXT:
213 return BUFFER_COLOR6;
214 case GL_COLOR_ATTACHMENT7_EXT:
215 return BUFFER_COLOR7;
216 default:
217 /* error */
218 return -1;
219 }
220 }
221
222
223 /**
224 * Called by glDrawBuffer().
225 * Specify which renderbuffer(s) to draw into for the first color output.
226 * <buffer> can name zero, one, two or four renderbuffers!
227 * \sa _mesa_DrawBuffers
228 *
229 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
230 *
231 * Note that the behaviour of this function depends on whether the
232 * current ctx->DrawBuffer is a window-system framebuffer or a user-created
233 * framebuffer object.
234 * In the former case, we update the per-context ctx->Color.DrawBuffer
235 * state var _and_ the FB's ColorDrawBuffer state.
236 * In the later case, we update the FB's ColorDrawBuffer state only.
237 *
238 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
239 * new FB is a window system FB, we need to re-update the FB's
240 * ColorDrawBuffer state to match the context. This is handled in
241 * _mesa_update_framebuffer().
242 *
243 * See the GL_EXT_framebuffer_object spec for more info.
244 */
245 void GLAPIENTRY
246 _mesa_DrawBuffer(GLenum buffer)
247 {
248 GLbitfield destMask;
249 GET_CURRENT_CONTEXT(ctx);
250
251 FLUSH_VERTICES(ctx, 0);
252
253 if (MESA_VERBOSE & VERBOSE_API) {
254 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
255 }
256
257 if (buffer == GL_NONE) {
258 destMask = 0x0;
259 }
260 else {
261 const GLbitfield supportedMask
262 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
263 destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
264 if (destMask == BAD_MASK) {
265 /* totally bogus buffer */
266 _mesa_error(ctx, GL_INVALID_ENUM,
267 "glDrawBuffer(buffer=0x%x)", buffer);
268 return;
269 }
270 destMask &= supportedMask;
271 if (destMask == 0x0) {
272 /* none of the named color buffers exist! */
273 _mesa_error(ctx, GL_INVALID_OPERATION,
274 "glDrawBuffer(buffer=0x%x)", buffer);
275 return;
276 }
277 }
278
279 /* if we get here, there's no error so set new state */
280 _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
281
282 /*
283 * Call device driver function.
284 */
285 if (ctx->Driver.DrawBuffers)
286 ctx->Driver.DrawBuffers(ctx, 1, &buffer);
287 else if (ctx->Driver.DrawBuffer)
288 ctx->Driver.DrawBuffer(ctx, buffer);
289 }
290
291
292 /**
293 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
294 * for N fragment program color outputs.
295 * \sa _mesa_DrawBuffer
296 * \param n number of outputs
297 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
298 * names cannot specify more than one buffer. For example,
299 * GL_FRONT_AND_BACK is illegal.
300 */
301 void GLAPIENTRY
302 _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
303 {
304 GLint output;
305 GLbitfield usedBufferMask, supportedMask;
306 GLbitfield destMask[MAX_DRAW_BUFFERS];
307 GET_CURRENT_CONTEXT(ctx);
308
309 FLUSH_VERTICES(ctx, 0);
310
311 /* Turns out n==0 is a valid input that should not produce an error.
312 * The remaining code below correctly handles the n==0 case.
313 *
314 * From the OpenGL 3.0 specification, page 258:
315 * "An INVALID_VALUE error is generated if n is greater than
316 * MAX_DRAW_BUFFERS."
317 */
318 if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
319 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
320 return;
321 }
322
323 supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
324 usedBufferMask = 0x0;
325
326 /* From the ES 3.0 specification, page 180:
327 * "If the GL is bound to the default framebuffer, then n must be 1
328 * and the constant must be BACK or NONE."
329 */
330 if (_mesa_is_gles3(ctx) && _mesa_is_winsys_fbo(ctx->DrawBuffer) &&
331 (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
332 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
333 return;
334 }
335
336 /* complicated error checking... */
337 for (output = 0; output < n; output++) {
338 if (buffers[output] == GL_NONE) {
339 destMask[output] = 0x0;
340 }
341 else {
342 /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
343 * spec (20080923) says:
344 *
345 * "If the GL is bound to a framebuffer object and DrawBuffers is
346 * supplied with [...] COLOR_ATTACHMENTm where m is greater than
347 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
348 * INVALID_OPERATION results."
349 */
350 if (_mesa_is_user_fbo(ctx->DrawBuffer) && buffers[output] >=
351 GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
352 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB(buffer)");
353 return;
354 }
355
356 destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
357
358 /* From the OpenGL 3.0 specification, page 258:
359 * "Each buffer listed in bufs must be one of the values from tables
360 * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
361 */
362 if (destMask[output] == BAD_MASK) {
363 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
364 return;
365 }
366
367 /* From the OpenGL 4.0 specification, page 256:
368 * "For both the default framebuffer and framebuffer objects, the
369 * constants FRONT, BACK, LEFT, RIGHT, and FRONT_AND_BACK are not
370 * valid in the bufs array passed to DrawBuffers, and will result in
371 * the error INVALID_ENUM. This restriction is because these
372 * constants may themselves refer to multiple buffers, as shown in
373 * table 4.4."
374 * Previous versions of the OpenGL specification say INVALID_OPERATION,
375 * but the Khronos conformance tests expect INVALID_ENUM.
376 */
377 if (_mesa_bitcount(destMask[output]) > 1) {
378 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
379 return;
380 }
381
382 /* From the OpenGL 3.0 specification, page 259:
383 * "If the GL is bound to the default framebuffer and DrawBuffers is
384 * supplied with a constant (other than NONE) that does not indicate
385 * any of the color buffers allocated to the GL context by the window
386 * system, the error INVALID_OPERATION will be generated.
387 *
388 * If the GL is bound to a framebuffer object and DrawBuffers is
389 * supplied with a constant from table 4.6 [...] then the error
390 * INVALID_OPERATION results."
391 */
392 destMask[output] &= supportedMask;
393 if (destMask[output] == 0) {
394 _mesa_error(ctx, GL_INVALID_OPERATION,
395 "glDrawBuffersARB(unsupported buffer)");
396 return;
397 }
398
399 /* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
400 * "If the GL is bound to a framebuffer object, the ith buffer listed
401 * in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION."
402 */
403 if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(ctx->DrawBuffer) &&
404 buffers[output] != GL_NONE &&
405 buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
406 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
407 return;
408 }
409
410 /* From the OpenGL 3.0 specification, page 258:
411 * "Except for NONE, a buffer may not appear more than once in the
412 * array pointed to by bufs. Specifying a buffer more then once will
413 * result in the error INVALID_OPERATION."
414 */
415 if (destMask[output] & usedBufferMask) {
416 _mesa_error(ctx, GL_INVALID_OPERATION,
417 "glDrawBuffersARB(duplicated buffer)");
418 return;
419 }
420
421 /* update bitmask */
422 usedBufferMask |= destMask[output];
423 }
424 }
425
426 /* OK, if we get here, there were no errors so set the new state */
427 _mesa_drawbuffers(ctx, n, buffers, destMask);
428
429 /*
430 * Call device driver function. Note that n can be equal to 0,
431 * in which case we don't want to reference buffers[0], which
432 * may not be valid.
433 */
434 if (ctx->Driver.DrawBuffers)
435 ctx->Driver.DrawBuffers(ctx, n, buffers);
436 else if (ctx->Driver.DrawBuffer)
437 ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
438 }
439
440
441 /**
442 * Performs necessary state updates when _mesa_drawbuffers makes an
443 * actual change.
444 */
445 static void
446 updated_drawbuffers(struct gl_context *ctx)
447 {
448 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
449
450 if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
451 struct gl_framebuffer *fb = ctx->DrawBuffer;
452
453 /* Flag the FBO as requiring validation. */
454 if (_mesa_is_user_fbo(fb)) {
455 fb->_Status = 0;
456 }
457 }
458 }
459
460
461 /**
462 * Helper function to set the GL_DRAW_BUFFER state in the context and
463 * current FBO. Called via glDrawBuffer(), glDrawBuffersARB()
464 *
465 * All error checking will have been done prior to calling this function
466 * so nothing should go wrong at this point.
467 *
468 * \param ctx current context
469 * \param n number of color outputs to set
470 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
471 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
472 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
473 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
474 */
475 void
476 _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
477 const GLbitfield *destMask)
478 {
479 struct gl_framebuffer *fb = ctx->DrawBuffer;
480 GLbitfield mask[MAX_DRAW_BUFFERS];
481 GLuint buf;
482
483 if (!destMask) {
484 /* compute destMask values now */
485 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
486 GLuint output;
487 for (output = 0; output < n; output++) {
488 mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
489 ASSERT(mask[output] != BAD_MASK);
490 mask[output] &= supportedMask;
491 }
492 destMask = mask;
493 }
494
495 /*
496 * destMask[0] may have up to four bits set
497 * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
498 * Otherwise, destMask[x] can only have one bit set.
499 */
500 if (n > 0 && _mesa_bitcount(destMask[0]) > 1) {
501 GLuint count = 0, destMask0 = destMask[0];
502 while (destMask0) {
503 GLint bufIndex = ffs(destMask0) - 1;
504 if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
505 updated_drawbuffers(ctx);
506 fb->_ColorDrawBufferIndexes[count] = bufIndex;
507 }
508 count++;
509 destMask0 &= ~(1 << bufIndex);
510 }
511 fb->ColorDrawBuffer[0] = buffers[0];
512 fb->_NumColorDrawBuffers = count;
513 }
514 else {
515 GLuint count = 0;
516 for (buf = 0; buf < n; buf++ ) {
517 if (destMask[buf]) {
518 GLint bufIndex = ffs(destMask[buf]) - 1;
519 /* only one bit should be set in the destMask[buf] field */
520 ASSERT(_mesa_bitcount(destMask[buf]) == 1);
521 if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
522 updated_drawbuffers(ctx);
523 fb->_ColorDrawBufferIndexes[buf] = bufIndex;
524 }
525 count = buf + 1;
526 }
527 else {
528 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
529 updated_drawbuffers(ctx);
530 fb->_ColorDrawBufferIndexes[buf] = -1;
531 }
532 }
533 fb->ColorDrawBuffer[buf] = buffers[buf];
534 }
535 fb->_NumColorDrawBuffers = count;
536 }
537
538 /* set remaining outputs to -1 (GL_NONE) */
539 for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
540 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
541 updated_drawbuffers(ctx);
542 fb->_ColorDrawBufferIndexes[buf] = -1;
543 }
544 }
545 for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
546 fb->ColorDrawBuffer[buf] = GL_NONE;
547 }
548
549 if (_mesa_is_winsys_fbo(fb)) {
550 /* also set context drawbuffer state */
551 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
552 if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
553 updated_drawbuffers(ctx);
554 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
555 }
556 }
557 }
558 }
559
560
561 /**
562 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
563 * from the context's Color.DrawBuffer[] state.
564 * Use when changing contexts.
565 */
566 void
567 _mesa_update_draw_buffers(struct gl_context *ctx)
568 {
569 /* should be a window system FBO */
570 assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
571
572 _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
573 ctx->Color.DrawBuffer, NULL);
574 }
575
576
577 /**
578 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
579 * GL_READ_BUFFER state in the context and current FBO.
580 * \param ctx the rendering context
581 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
582 * \param bufferIndex the numerical index corresponding to 'buffer'
583 */
584 void
585 _mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex)
586 {
587 struct gl_framebuffer *fb = ctx->ReadBuffer;
588
589 if (_mesa_is_winsys_fbo(fb)) {
590 /* Only update the per-context READ_BUFFER state if we're bound to
591 * a window-system framebuffer.
592 */
593 ctx->Pixel.ReadBuffer = buffer;
594 }
595
596 fb->ColorReadBuffer = buffer;
597 fb->_ColorReadBufferIndex = bufferIndex;
598
599 ctx->NewState |= _NEW_BUFFERS;
600 }
601
602
603
604 /**
605 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
606 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
607 */
608 void GLAPIENTRY
609 _mesa_ReadBuffer(GLenum buffer)
610 {
611 struct gl_framebuffer *fb;
612 GLbitfield supportedMask;
613 GLint srcBuffer;
614 GET_CURRENT_CONTEXT(ctx);
615
616 FLUSH_VERTICES(ctx, 0);
617
618 if (MESA_VERBOSE & VERBOSE_API)
619 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
620
621 fb = ctx->ReadBuffer;
622
623 if (MESA_VERBOSE & VERBOSE_API)
624 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
625
626 if (buffer == GL_NONE) {
627 /* This is legal--it means that no buffer should be bound for reading. */
628 srcBuffer = -1;
629 }
630 else {
631 /* general case / window-system framebuffer */
632 srcBuffer = read_buffer_enum_to_index(buffer);
633 if (srcBuffer == -1) {
634 _mesa_error(ctx, GL_INVALID_ENUM,
635 "glReadBuffer(buffer=0x%x)", buffer);
636 return;
637 }
638 supportedMask = supported_buffer_bitmask(ctx, fb);
639 if (((1 << srcBuffer) & supportedMask) == 0) {
640 _mesa_error(ctx, GL_INVALID_OPERATION,
641 "glReadBuffer(buffer=0x%x)", buffer);
642 return;
643 }
644 }
645
646 /* OK, all error checking has been completed now */
647
648 _mesa_readbuffer(ctx, buffer, srcBuffer);
649
650 /*
651 * Call device driver function.
652 */
653 if (ctx->Driver.ReadBuffer)
654 (*ctx->Driver.ReadBuffer)(ctx, buffer);
655 }