35e03d7eb5cca9229d4fa5f849f3fcbed11e0ad7
3 * Frame buffer management.
7 * Mesa 3-D graphics library
10 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
45 _mesa_ClearIndex( GLfloat c
)
47 GET_CURRENT_CONTEXT(ctx
);
48 ASSERT_OUTSIDE_BEGIN_END(ctx
);
50 if (ctx
->Color
.ClearIndex
== (GLuint
) c
)
53 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
54 ctx
->Color
.ClearIndex
= (GLuint
) c
;
56 if (!ctx
->Visual
.rgbMode
&& ctx
->Driver
.ClearIndex
) {
57 /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
58 (*ctx
->Driver
.ClearIndex
)( ctx
, ctx
->Color
.ClearIndex
);
65 * Specify the clear values for the color buffers.
67 * \param red red color component.
68 * \param green green color component.
69 * \param blue blue color component.
70 * \param alpha alpha component.
74 * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
75 * change, flushes the vertices and notifies the driver via the
76 * dd_function_table::ClearColor callback.
79 _mesa_ClearColor( GLclampf red
, GLclampf green
, GLclampf blue
, GLclampf alpha
)
82 GET_CURRENT_CONTEXT(ctx
);
83 ASSERT_OUTSIDE_BEGIN_END(ctx
);
85 tmp
[0] = CLAMP(red
, 0.0F
, 1.0F
);
86 tmp
[1] = CLAMP(green
, 0.0F
, 1.0F
);
87 tmp
[2] = CLAMP(blue
, 0.0F
, 1.0F
);
88 tmp
[3] = CLAMP(alpha
, 0.0F
, 1.0F
);
90 if (TEST_EQ_4V(tmp
, ctx
->Color
.ClearColor
))
91 return; /* no change */
93 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
94 COPY_4V(ctx
->Color
.ClearColor
, tmp
);
96 if (ctx
->Visual
.rgbMode
&& ctx
->Driver
.ClearColor
) {
97 /* it's OK to call glClearColor in CI mode but it should be a NOP */
98 (*ctx
->Driver
.ClearColor
)(ctx
, ctx
->Color
.ClearColor
);
106 * \param mask bit-mask indicating the buffers to be cleared.
108 * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState
109 * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
110 * etc. If the rasterization mode is set to GL_RENDER then requests the driver
111 * to clear the buffers, via the dd_function_table::Clear callback.
114 _mesa_Clear( GLbitfield mask
)
116 GET_CURRENT_CONTEXT(ctx
);
117 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
119 if (MESA_VERBOSE
& VERBOSE_API
)
120 _mesa_debug(ctx
, "glClear 0x%x\n", mask
);
122 if (mask
& ~(GL_COLOR_BUFFER_BIT
|
123 GL_DEPTH_BUFFER_BIT
|
124 GL_STENCIL_BUFFER_BIT
|
125 GL_ACCUM_BUFFER_BIT
)) {
126 /* invalid bit set */
127 _mesa_error( ctx
, GL_INVALID_VALUE
, "glClear(0x%x)", mask
);
132 _mesa_update_state( ctx
); /* update _Xmin, etc */
135 if (ctx
->RenderMode
==GL_RENDER
) {
136 const GLint x
= ctx
->DrawBuffer
->_Xmin
;
137 const GLint y
= ctx
->DrawBuffer
->_Ymin
;
138 const GLint height
= ctx
->DrawBuffer
->_Ymax
- ctx
->DrawBuffer
->_Ymin
;
139 const GLint width
= ctx
->DrawBuffer
->_Xmax
- ctx
->DrawBuffer
->_Xmin
;
142 /* don't clear depth buffer if depth writing disabled */
143 if (!ctx
->Depth
.Mask
)
144 mask
&= ~GL_DEPTH_BUFFER_BIT
;
146 /* Build the bitmask to send to device driver's Clear function.
147 * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
148 * of the FRONT/BACK_LEFT/RIGHT_BIT flags.
151 if (mask
& GL_COLOR_BUFFER_BIT
)
152 ddMask
|= ctx
->Color
._DrawDestMask
[0];
153 if ((mask
& GL_DEPTH_BUFFER_BIT
) && ctx
->Visual
.depthBits
> 0)
154 ddMask
|= GL_DEPTH_BUFFER_BIT
;
155 if ((mask
& GL_STENCIL_BUFFER_BIT
) && ctx
->Visual
.stencilBits
> 0)
156 ddMask
|= GL_STENCIL_BUFFER_BIT
;
157 if ((mask
& GL_ACCUM_BUFFER_BIT
) && ctx
->Visual
.accumRedBits
> 0)
158 ddMask
|= GL_ACCUM_BUFFER_BIT
;
160 ASSERT(ctx
->Driver
.Clear
);
161 ctx
->Driver
.Clear( ctx
, ddMask
, (GLboolean
) !ctx
->Scissor
.Enabled
,
162 x
, y
, width
, height
);
169 * Return bitmask of DD_* flags indicating which color buffers are
170 * available to the rendering context;
173 supported_buffer_bitmask(const GLcontext
*ctx
)
175 GLuint mask
= DD_FRONT_LEFT_BIT
; /* always have this */
178 if (ctx
->Visual
.stereoMode
) {
179 mask
|= DD_FRONT_RIGHT_BIT
;
180 if (ctx
->Visual
.doubleBufferMode
) {
181 mask
|= DD_BACK_LEFT_BIT
| DD_BACK_RIGHT_BIT
;
184 else if (ctx
->Visual
.doubleBufferMode
) {
185 mask
|= DD_BACK_LEFT_BIT
;
188 for (i
= 0; i
< ctx
->Visual
.numAuxBuffers
; i
++) {
189 mask
|= (DD_AUX0_BIT
<< i
);
197 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
198 * Given a GLenum naming (a) color buffer(s), return the corresponding
199 * bitmask of DD_* flags.
202 draw_buffer_enum_to_bitmask(GLenum buffer
)
206 return DD_FRONT_LEFT_BIT
| DD_FRONT_RIGHT_BIT
;
208 return DD_BACK_LEFT_BIT
| DD_BACK_RIGHT_BIT
;
212 return DD_FRONT_RIGHT_BIT
| DD_BACK_RIGHT_BIT
;
214 return DD_FRONT_RIGHT_BIT
;
216 return DD_BACK_RIGHT_BIT
;
218 return DD_BACK_LEFT_BIT
;
219 case GL_FRONT_AND_BACK
:
220 return DD_FRONT_LEFT_BIT
| DD_BACK_LEFT_BIT
221 | DD_FRONT_RIGHT_BIT
| DD_BACK_RIGHT_BIT
;
223 return DD_FRONT_LEFT_BIT
| DD_BACK_LEFT_BIT
;
225 return DD_FRONT_LEFT_BIT
;
242 * Helper routine used by glReadBuffer.
243 * Given a GLenum naming (a) color buffer(s), return the corresponding
244 * bitmask of DD_* flags.
247 read_buffer_enum_to_bitmask(GLenum buffer
)
251 return DD_FRONT_LEFT_BIT
;
253 return DD_BACK_LEFT_BIT
;
255 return DD_FRONT_RIGHT_BIT
;
257 return DD_FRONT_RIGHT_BIT
;
259 return DD_BACK_RIGHT_BIT
;
261 return DD_BACK_LEFT_BIT
;
263 return DD_FRONT_LEFT_BIT
;
265 return DD_FRONT_LEFT_BIT
;
283 * Specify which color buffers to draw into.
285 * \param mode color buffer combination.
287 * \sa glDrawBuffer().
289 * Flushes the vertices and verifies the parameter and updates the
290 * gl_colorbuffer_attrib::_DrawDestMask bitfield. Marks new color state in
291 * __GLcontextRec::NewState and notifies the driver via the
292 * dd_function_table::DrawBuffer callback.
295 _mesa_DrawBuffer( GLenum mode
)
297 GLenum destMask
, supportedMask
;
298 GET_CURRENT_CONTEXT(ctx
);
299 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
); /* too complex... */
301 if (MESA_VERBOSE
& VERBOSE_API
)
302 _mesa_debug(ctx
, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(mode
));
305 * Do error checking and compute the _DrawDestMask bitfield.
307 destMask
= draw_buffer_enum_to_bitmask(mode
);
308 if (destMask
== ~0) {
309 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawBuffer(mode)");
313 supportedMask
= supported_buffer_bitmask(ctx
);
314 destMask
&= supportedMask
;
317 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glDrawBuffer(mode)");
321 ctx
->Color
.DrawBuffer
[0] = mode
;
322 ctx
->Color
._DrawDestMask
[0] = destMask
;
323 ctx
->NewState
|= _NEW_COLOR
;
326 * Call device driver function.
328 if (ctx
->Driver
.DrawBuffer
)
329 (*ctx
->Driver
.DrawBuffer
)(ctx
, mode
);
334 * Called by glDrawBuffersARB; specifies the destination color buffers
335 * for N fragment program color outputs.
338 _mesa_DrawBuffersARB(GLsizei n
, const GLenum
*buffers
)
341 GLuint usedBufferMask
, supportedMask
;
342 GET_CURRENT_CONTEXT(ctx
);
343 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
345 if (n
< 1 || n
> ctx
->Const
.MaxDrawBuffers
) {
346 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawBuffersARB(n)" );
350 supportedMask
= supported_buffer_bitmask(ctx
);
352 for (i
= 0; i
< n
; i
++) {
353 GLuint destMask
= draw_buffer_enum_to_bitmask(buffers
[i
]);
354 if (destMask
== ~0) {
355 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawBuffersARB(buffer)");
358 destMask
&= supportedMask
;
360 _mesa_error(ctx
, GL_INVALID_OPERATION
,
361 "glDrawBuffersARB(unsupported buffer)");
364 if (destMask
& usedBufferMask
) {
365 /* can't use a dest buffer more than once! */
366 _mesa_error(ctx
, GL_INVALID_OPERATION
,
367 "glDrawBuffersARB(duplicated buffer)");
371 usedBufferMask
|= destMask
;
373 ctx
->Color
.DrawBuffer
[i
] = buffers
[i
];
374 ctx
->Color
._DrawDestMask
[i
] = destMask
;
377 ctx
->NewState
|= _NEW_COLOR
;
380 * Call device driver function.
382 if (ctx
->Driver
.DrawBuffers
)
383 (*ctx
->Driver
.DrawBuffers
)(ctx
, n
, buffers
);
388 * Set the color buffer source for reading pixels.
390 * \param mode color buffer.
392 * \sa glReadBuffer().
394 * Verifies the parameter and updates gl_pixel_attrib::_ReadSrcMask. Marks
395 * new pixel state in __GLcontextRec::NewState and notifies the driver via
396 * dd_function_table::ReadBuffer.
399 _mesa_ReadBuffer( GLenum mode
)
401 GLuint srcMask
, supportedMask
;
402 GET_CURRENT_CONTEXT(ctx
);
403 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
405 if (MESA_VERBOSE
& VERBOSE_API
)
406 _mesa_debug(ctx
, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode
));
408 srcMask
= read_buffer_enum_to_bitmask(mode
);
410 _mesa_error(ctx
, GL_INVALID_ENUM
, "glReadBuffer(mode)");
413 supportedMask
= supported_buffer_bitmask(ctx
);
414 if ((srcMask
& supportedMask
) == 0) {
415 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glReadBuffer(mode)");
418 ctx
->Pixel
._ReadSrcMask
= srcMask
;
419 ctx
->Pixel
.ReadBuffer
= mode
;
420 ctx
->NewState
|= _NEW_PIXEL
;
423 * Call device driver function.
425 if (ctx
->Driver
.ReadBuffer
)
426 (*ctx
->Driver
.ReadBuffer
)(ctx
, mode
);
433 * GL_MESA_resize_buffers extension.
435 * When this function is called, we'll ask the window system how large
436 * the current window is. If it's a new size, we'll call the driver's
437 * ResizeBuffers function. The driver will then resize its color buffers
438 * as needed, and maybe call the swrast's routine for reallocating
439 * swrast-managed depth/stencil/accum/etc buffers.
440 * \note This function may be called from within Mesa or called by the
441 * user directly (see the GL_MESA_resize_buffers extension).
444 _mesa_ResizeBuffersMESA( void )
446 GET_CURRENT_CONTEXT(ctx
);
448 if (MESA_VERBOSE
& VERBOSE_API
)
449 _mesa_debug(ctx
, "glResizeBuffersMESA\n");
452 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx
);
454 if (ctx
->DrawBuffer
) {
455 GLuint buf_width
, buf_height
;
456 GLframebuffer
*buffer
= ctx
->DrawBuffer
;
458 /* ask device driver for size of output buffer */
459 (*ctx
->Driver
.GetBufferSize
)( buffer
, &buf_width
, &buf_height
);
461 /* see if size of device driver's color buffer (window) has changed */
462 if (buffer
->Width
== buf_width
&& buffer
->Height
== buf_height
)
463 return; /* size is as expected */
465 buffer
->Width
= buf_width
;
466 buffer
->Height
= buf_height
;
468 ctx
->Driver
.ResizeBuffers( buffer
);
471 if (ctx
->ReadBuffer
&& ctx
->ReadBuffer
!= ctx
->DrawBuffer
) {
472 GLuint buf_width
, buf_height
;
473 GLframebuffer
*buffer
= ctx
->ReadBuffer
;
475 /* ask device driver for size of read buffer */
476 (*ctx
->Driver
.GetBufferSize
)( buffer
, &buf_width
, &buf_height
);
478 /* see if size of device driver's color buffer (window) has changed */
479 if (buffer
->Width
== buf_width
&& buffer
->Height
== buf_height
)
480 return; /* size is as expected */
482 buffer
->Width
= buf_width
;
483 buffer
->Height
= buf_height
;
485 ctx
->Driver
.ResizeBuffers( buffer
);
488 ctx
->NewState
|= _NEW_BUFFERS
; /* to update scissor / window bounds */
494 * XXX move somewhere else someday?
497 _mesa_SampleCoverageARB(GLclampf value
, GLboolean invert
)
499 GET_CURRENT_CONTEXT(ctx
);
501 if (!ctx
->Extensions
.ARB_multisample
) {
502 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glSampleCoverageARB");
506 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx
);
507 ctx
->Multisample
.SampleCoverageValue
= (GLfloat
) CLAMP(value
, 0.0, 1.0);
508 ctx
->Multisample
.SampleCoverageInvert
= invert
;
509 ctx
->NewState
|= _NEW_MULTISAMPLE
;
516 * Define the scissor box.
518 * \param x, y coordinates of the scissor box lower-left corner.
519 * \param width width of the scissor box.
520 * \param height height of the scissor box.
524 * Verifies the parameters and updates __GLcontextRec::Scissor. On a
525 * change flushes the vertices and notifies the driver via
526 * the dd_function_table::Scissor callback.
529 _mesa_Scissor( GLint x
, GLint y
, GLsizei width
, GLsizei height
)
531 GET_CURRENT_CONTEXT(ctx
);
532 ASSERT_OUTSIDE_BEGIN_END(ctx
);
534 if (width
< 0 || height
< 0) {
535 _mesa_error( ctx
, GL_INVALID_VALUE
, "glScissor" );
539 if (MESA_VERBOSE
& VERBOSE_API
)
540 _mesa_debug(ctx
, "glScissor %d %d %d %d\n", x
, y
, width
, height
);
542 if (x
== ctx
->Scissor
.X
&&
543 y
== ctx
->Scissor
.Y
&&
544 width
== ctx
->Scissor
.Width
&&
545 height
== ctx
->Scissor
.Height
)
548 FLUSH_VERTICES(ctx
, _NEW_SCISSOR
);
551 ctx
->Scissor
.Width
= width
;
552 ctx
->Scissor
.Height
= height
;
554 if (ctx
->Driver
.Scissor
)
555 ctx
->Driver
.Scissor( ctx
, x
, y
, width
, height
);
560 /**********************************************************************/
561 /** \name State management */
565 * Update screen bounds.
567 * \param ctx GL context.
569 * Update gl_frame_buffer::_Xmin, and etc.
571 void _mesa_update_buffers( GLcontext
*ctx
)
573 ctx
->DrawBuffer
->_Xmin
= 0;
574 ctx
->DrawBuffer
->_Ymin
= 0;
575 ctx
->DrawBuffer
->_Xmax
= ctx
->DrawBuffer
->Width
;
576 ctx
->DrawBuffer
->_Ymax
= ctx
->DrawBuffer
->Height
;
577 if (ctx
->Scissor
.Enabled
) {
578 if (ctx
->Scissor
.X
> ctx
->DrawBuffer
->_Xmin
) {
579 ctx
->DrawBuffer
->_Xmin
= ctx
->Scissor
.X
;
581 if (ctx
->Scissor
.Y
> ctx
->DrawBuffer
->_Ymin
) {
582 ctx
->DrawBuffer
->_Ymin
= ctx
->Scissor
.Y
;
584 if (ctx
->Scissor
.X
+ ctx
->Scissor
.Width
< ctx
->DrawBuffer
->_Xmax
) {
585 ctx
->DrawBuffer
->_Xmax
= ctx
->Scissor
.X
+ ctx
->Scissor
.Width
;
587 if (ctx
->Scissor
.Y
+ ctx
->Scissor
.Height
< ctx
->DrawBuffer
->_Ymax
) {
588 ctx
->DrawBuffer
->_Ymax
= ctx
->Scissor
.Y
+ ctx
->Scissor
.Height
;
596 /**********************************************************************/
597 /** \name Initialization */
601 * Initialize the context scissor data.
603 * \param ctx GL context.
605 * Initializes the __GLcontextRec::Scissor and __GLcontextRec::Multisample
606 * attribute groups, and related constants in __GLcontextRec::Const.
608 void _mesa_init_buffers( GLcontext
* ctx
)
611 ctx
->Scissor
.Enabled
= GL_FALSE
;
614 ctx
->Scissor
.Width
= 0;
615 ctx
->Scissor
.Height
= 0;
618 ctx
->Multisample
.Enabled
= GL_FALSE
;
619 ctx
->Multisample
.SampleAlphaToCoverage
= GL_FALSE
;
620 ctx
->Multisample
.SampleAlphaToOne
= GL_FALSE
;
621 ctx
->Multisample
.SampleCoverage
= GL_FALSE
;
622 ctx
->Multisample
.SampleCoverageValue
= 1.0;
623 ctx
->Multisample
.SampleCoverageInvert
= GL_FALSE
;