8b52a5392a8b59bfb383f5bafd2fafe76be4a60f
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "mtypes.h"
39
40
41 #define BAD_MASK ~0u
42
43
44 /**
45 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
46 * available to the rendering context (for drawing or reading).
47 * This depends on the type of framebuffer. For window system framebuffers
48 * we look at the framebuffer's visual. But for user-create framebuffers we
49 * look at the number of supported color attachments.
50 * \param fb the framebuffer to draw to, or read from
51 * \return bitmask of BUFFER_BIT_* flags
52 */
53 static GLbitfield
54 supported_buffer_bitmask(const struct gl_context *ctx,
55 const struct gl_framebuffer *fb)
56 {
57 GLbitfield mask = 0x0;
58
59 if (_mesa_is_user_fbo(fb)) {
60 /* A user-created renderbuffer */
61 GLuint i;
62 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
63 mask |= (BUFFER_BIT_COLOR0 << i);
64 }
65 }
66 else {
67 /* A window system framebuffer */
68 GLint i;
69 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
70 if (fb->Visual.stereoMode) {
71 mask |= BUFFER_BIT_FRONT_RIGHT;
72 if (fb->Visual.doubleBufferMode) {
73 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
74 }
75 }
76 else if (fb->Visual.doubleBufferMode) {
77 mask |= BUFFER_BIT_BACK_LEFT;
78 }
79
80 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
81 mask |= (BUFFER_BIT_AUX0 << i);
82 }
83 }
84
85 return mask;
86 }
87
88
89 /**
90 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
91 * Given a GLenum naming one or more color buffers (such as
92 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
93 */
94 static GLbitfield
95 draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
96 {
97 switch (buffer) {
98 case GL_NONE:
99 return 0;
100 case GL_FRONT:
101 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
102 case GL_BACK:
103 if (_mesa_is_gles(ctx)) {
104 /* Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
105 * ES 3.0.1 specification says:
106 *
107 * "When draw buffer zero is BACK, color values are written
108 * into the sole buffer for single-buffered contexts, or into
109 * the back buffer for double-buffered contexts."
110 *
111 * Since there is no stereo rendering in ES 3.0, only return the
112 * LEFT bits. This also satisfies the "n must be 1" requirement.
113 *
114 * We also do this for GLES 1 and 2 because those APIs have no
115 * concept of selecting the front and back buffer anyway and it's
116 * convenient to be able to maintain the magic behaviour of
117 * GL_BACK in that case.
118 */
119 if (ctx->DrawBuffer->Visual.doubleBufferMode)
120 return BUFFER_BIT_BACK_LEFT;
121 return BUFFER_BIT_FRONT_LEFT;
122 }
123 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
124 case GL_RIGHT:
125 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
126 case GL_FRONT_RIGHT:
127 return BUFFER_BIT_FRONT_RIGHT;
128 case GL_BACK_RIGHT:
129 return BUFFER_BIT_BACK_RIGHT;
130 case GL_BACK_LEFT:
131 return BUFFER_BIT_BACK_LEFT;
132 case GL_FRONT_AND_BACK:
133 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
134 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
135 case GL_LEFT:
136 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
137 case GL_FRONT_LEFT:
138 return BUFFER_BIT_FRONT_LEFT;
139 case GL_AUX0:
140 return BUFFER_BIT_AUX0;
141 case GL_AUX1:
142 case GL_AUX2:
143 case GL_AUX3:
144 return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
145 case GL_COLOR_ATTACHMENT0_EXT:
146 return BUFFER_BIT_COLOR0;
147 case GL_COLOR_ATTACHMENT1_EXT:
148 return BUFFER_BIT_COLOR1;
149 case GL_COLOR_ATTACHMENT2_EXT:
150 return BUFFER_BIT_COLOR2;
151 case GL_COLOR_ATTACHMENT3_EXT:
152 return BUFFER_BIT_COLOR3;
153 case GL_COLOR_ATTACHMENT4_EXT:
154 return BUFFER_BIT_COLOR4;
155 case GL_COLOR_ATTACHMENT5_EXT:
156 return BUFFER_BIT_COLOR5;
157 case GL_COLOR_ATTACHMENT6_EXT:
158 return BUFFER_BIT_COLOR6;
159 case GL_COLOR_ATTACHMENT7_EXT:
160 return BUFFER_BIT_COLOR7;
161 default:
162 /* error */
163 return BAD_MASK;
164 }
165 }
166
167
168 /**
169 * Helper routine used by glReadBuffer.
170 * Given a GLenum naming a color buffer, return the index of the corresponding
171 * renderbuffer (a BUFFER_* value).
172 * return -1 for an invalid buffer.
173 */
174 static GLint
175 read_buffer_enum_to_index(GLenum buffer)
176 {
177 switch (buffer) {
178 case GL_FRONT:
179 return BUFFER_FRONT_LEFT;
180 case GL_BACK:
181 return BUFFER_BACK_LEFT;
182 case GL_RIGHT:
183 return BUFFER_FRONT_RIGHT;
184 case GL_FRONT_RIGHT:
185 return BUFFER_FRONT_RIGHT;
186 case GL_BACK_RIGHT:
187 return BUFFER_BACK_RIGHT;
188 case GL_BACK_LEFT:
189 return BUFFER_BACK_LEFT;
190 case GL_LEFT:
191 return BUFFER_FRONT_LEFT;
192 case GL_FRONT_LEFT:
193 return BUFFER_FRONT_LEFT;
194 case GL_AUX0:
195 return BUFFER_AUX0;
196 case GL_AUX1:
197 case GL_AUX2:
198 case GL_AUX3:
199 return BUFFER_COUNT; /* invalid, but not -1 */
200 case GL_COLOR_ATTACHMENT0_EXT:
201 return BUFFER_COLOR0;
202 case GL_COLOR_ATTACHMENT1_EXT:
203 return BUFFER_COLOR1;
204 case GL_COLOR_ATTACHMENT2_EXT:
205 return BUFFER_COLOR2;
206 case GL_COLOR_ATTACHMENT3_EXT:
207 return BUFFER_COLOR3;
208 case GL_COLOR_ATTACHMENT4_EXT:
209 return BUFFER_COLOR4;
210 case GL_COLOR_ATTACHMENT5_EXT:
211 return BUFFER_COLOR5;
212 case GL_COLOR_ATTACHMENT6_EXT:
213 return BUFFER_COLOR6;
214 case GL_COLOR_ATTACHMENT7_EXT:
215 return BUFFER_COLOR7;
216 default:
217 /* error */
218 return -1;
219 }
220 }
221
222
223 /**
224 * Called by glDrawBuffer().
225 * Specify which renderbuffer(s) to draw into for the first color output.
226 * <buffer> can name zero, one, two or four renderbuffers!
227 * \sa _mesa_DrawBuffers
228 *
229 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
230 *
231 * Note that the behaviour of this function depends on whether the
232 * current ctx->DrawBuffer is a window-system framebuffer or a user-created
233 * framebuffer object.
234 * In the former case, we update the per-context ctx->Color.DrawBuffer
235 * state var _and_ the FB's ColorDrawBuffer state.
236 * In the later case, we update the FB's ColorDrawBuffer state only.
237 *
238 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
239 * new FB is a window system FB, we need to re-update the FB's
240 * ColorDrawBuffer state to match the context. This is handled in
241 * _mesa_update_framebuffer().
242 *
243 * See the GL_EXT_framebuffer_object spec for more info.
244 */
245 void
246 _mesa_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
247 GLenum buffer, const char *caller)
248 {
249 GLbitfield destMask;
250
251 FLUSH_VERTICES(ctx, 0);
252
253 if (MESA_VERBOSE & VERBOSE_API) {
254 _mesa_debug(ctx, "%s %s\n", caller, _mesa_lookup_enum_by_nr(buffer));
255 }
256
257 if (buffer == GL_NONE) {
258 destMask = 0x0;
259 }
260 else {
261 const GLbitfield supportedMask
262 = supported_buffer_bitmask(ctx, fb);
263 destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
264 if (destMask == BAD_MASK) {
265 /* totally bogus buffer */
266 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
267 _mesa_lookup_enum_by_nr(buffer));
268 return;
269 }
270 destMask &= supportedMask;
271 if (destMask == 0x0) {
272 /* none of the named color buffers exist! */
273 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
274 caller, _mesa_lookup_enum_by_nr(buffer));
275 return;
276 }
277 }
278
279 /* if we get here, there's no error so set new state */
280 _mesa_drawbuffers(ctx, fb, 1, &buffer, &destMask);
281
282 /* Call device driver function only if fb is the bound draw buffer */
283 if (fb == ctx->DrawBuffer) {
284 if (ctx->Driver.DrawBuffers)
285 ctx->Driver.DrawBuffers(ctx, 1, &buffer);
286 else if (ctx->Driver.DrawBuffer)
287 ctx->Driver.DrawBuffer(ctx, buffer);
288 }
289 }
290
291
292 void GLAPIENTRY
293 _mesa_DrawBuffer(GLenum buffer)
294 {
295 GET_CURRENT_CONTEXT(ctx);
296 _mesa_draw_buffer(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
297 }
298
299
300 /**
301 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
302 * for N fragment program color outputs.
303 * \sa _mesa_DrawBuffer
304 * \param n number of outputs
305 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
306 * names cannot specify more than one buffer. For example,
307 * GL_FRONT_AND_BACK is illegal.
308 */
309 void GLAPIENTRY
310 _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
311 {
312 GLuint output;
313 GLbitfield usedBufferMask, supportedMask;
314 GLbitfield destMask[MAX_DRAW_BUFFERS];
315 GET_CURRENT_CONTEXT(ctx);
316
317 FLUSH_VERTICES(ctx, 0);
318
319 /* Turns out n==0 is a valid input that should not produce an error.
320 * The remaining code below correctly handles the n==0 case.
321 *
322 * From the OpenGL 3.0 specification, page 258:
323 * "An INVALID_VALUE error is generated if n is greater than
324 * MAX_DRAW_BUFFERS."
325 */
326 if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
327 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
328 return;
329 }
330
331 supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
332 usedBufferMask = 0x0;
333
334 /* From the ES 3.0 specification, page 180:
335 * "If the GL is bound to the default framebuffer, then n must be 1
336 * and the constant must be BACK or NONE."
337 * (same restriction applies with GL_EXT_draw_buffers specification)
338 */
339 if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(ctx->DrawBuffer) &&
340 (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
341 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
342 return;
343 }
344
345 /* complicated error checking... */
346 for (output = 0; output < n; output++) {
347 /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL 3.0
348 * specification says:
349 *
350 * "Each buffer listed in bufs must be BACK, NONE, or one of the values
351 * from table 4.3 (NONE, COLOR_ATTACHMENTi)"
352 */
353 if (_mesa_is_gles3(ctx) && buffers[output] != GL_NONE &&
354 buffers[output] != GL_BACK &&
355 (buffers[output] < GL_COLOR_ATTACHMENT0 ||
356 buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
357 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffers(buffer)");
358 return;
359 }
360
361 if (buffers[output] == GL_NONE) {
362 destMask[output] = 0x0;
363 }
364 else {
365 /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
366 * spec (20080923) says:
367 *
368 * "If the GL is bound to a framebuffer object and DrawBuffers is
369 * supplied with [...] COLOR_ATTACHMENTm where m is greater than
370 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
371 * INVALID_OPERATION results."
372 */
373 if (_mesa_is_user_fbo(ctx->DrawBuffer) && buffers[output] >=
374 GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
375 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB(buffer)");
376 return;
377 }
378
379 destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
380
381 /* From the OpenGL 3.0 specification, page 258:
382 * "Each buffer listed in bufs must be one of the values from tables
383 * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
384 */
385 if (destMask[output] == BAD_MASK) {
386 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
387 return;
388 }
389
390 /* From the OpenGL 4.0 specification, page 256:
391 * "For both the default framebuffer and framebuffer objects, the
392 * constants FRONT, BACK, LEFT, RIGHT, and FRONT_AND_BACK are not
393 * valid in the bufs array passed to DrawBuffers, and will result in
394 * the error INVALID_ENUM. This restriction is because these
395 * constants may themselves refer to multiple buffers, as shown in
396 * table 4.4."
397 * Previous versions of the OpenGL specification say INVALID_OPERATION,
398 * but the Khronos conformance tests expect INVALID_ENUM.
399 */
400 if (_mesa_bitcount(destMask[output]) > 1) {
401 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
402 return;
403 }
404
405 /* From the OpenGL 3.0 specification, page 259:
406 * "If the GL is bound to the default framebuffer and DrawBuffers is
407 * supplied with a constant (other than NONE) that does not indicate
408 * any of the color buffers allocated to the GL context by the window
409 * system, the error INVALID_OPERATION will be generated.
410 *
411 * If the GL is bound to a framebuffer object and DrawBuffers is
412 * supplied with a constant from table 4.6 [...] then the error
413 * INVALID_OPERATION results."
414 */
415 destMask[output] &= supportedMask;
416 if (destMask[output] == 0) {
417 _mesa_error(ctx, GL_INVALID_OPERATION,
418 "glDrawBuffersARB(unsupported buffer)");
419 return;
420 }
421
422 /* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
423 * "If the GL is bound to a framebuffer object, the ith buffer listed
424 * in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION."
425 * (same restriction applies with GL_EXT_draw_buffers specification)
426 */
427 if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(ctx->DrawBuffer) &&
428 buffers[output] != GL_NONE &&
429 buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
430 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
431 return;
432 }
433
434 /* From the OpenGL 3.0 specification, page 258:
435 * "Except for NONE, a buffer may not appear more than once in the
436 * array pointed to by bufs. Specifying a buffer more then once will
437 * result in the error INVALID_OPERATION."
438 */
439 if (destMask[output] & usedBufferMask) {
440 _mesa_error(ctx, GL_INVALID_OPERATION,
441 "glDrawBuffersARB(duplicated buffer)");
442 return;
443 }
444
445 /* update bitmask */
446 usedBufferMask |= destMask[output];
447 }
448 }
449
450 /* OK, if we get here, there were no errors so set the new state */
451 _mesa_drawbuffers(ctx, ctx->DrawBuffer, n, buffers, destMask);
452
453 /*
454 * Call device driver function. Note that n can be equal to 0,
455 * in which case we don't want to reference buffers[0], which
456 * may not be valid.
457 */
458 if (ctx->Driver.DrawBuffers)
459 ctx->Driver.DrawBuffers(ctx, n, buffers);
460 else if (ctx->Driver.DrawBuffer)
461 ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
462 }
463
464
465 /**
466 * Performs necessary state updates when _mesa_drawbuffers makes an
467 * actual change.
468 */
469 static void
470 updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
471 {
472 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
473
474 if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
475 /* Flag the FBO as requiring validation. */
476 if (_mesa_is_user_fbo(fb)) {
477 fb->_Status = 0;
478 }
479 }
480 }
481
482
483 /**
484 * Helper function to set the GL_DRAW_BUFFER state in the context and
485 * current FBO. Called via glDrawBuffer(), glDrawBuffersARB()
486 *
487 * All error checking will have been done prior to calling this function
488 * so nothing should go wrong at this point.
489 *
490 * \param ctx current context
491 * \param fb the desired draw buffer
492 * \param n number of color outputs to set
493 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
494 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
495 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
496 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
497 */
498 void
499 _mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
500 GLuint n, const GLenum *buffers, const GLbitfield *destMask)
501 {
502 GLbitfield mask[MAX_DRAW_BUFFERS];
503 GLuint buf;
504
505 if (!destMask) {
506 /* compute destMask values now */
507 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
508 GLuint output;
509 for (output = 0; output < n; output++) {
510 mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
511 assert(mask[output] != BAD_MASK);
512 mask[output] &= supportedMask;
513 }
514 destMask = mask;
515 }
516
517 /*
518 * destMask[0] may have up to four bits set
519 * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
520 * Otherwise, destMask[x] can only have one bit set.
521 */
522 if (n > 0 && _mesa_bitcount(destMask[0]) > 1) {
523 GLuint count = 0, destMask0 = destMask[0];
524 while (destMask0) {
525 GLint bufIndex = ffs(destMask0) - 1;
526 if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
527 updated_drawbuffers(ctx, fb);
528 fb->_ColorDrawBufferIndexes[count] = bufIndex;
529 }
530 count++;
531 destMask0 &= ~(1 << bufIndex);
532 }
533 fb->ColorDrawBuffer[0] = buffers[0];
534 fb->_NumColorDrawBuffers = count;
535 }
536 else {
537 GLuint count = 0;
538 for (buf = 0; buf < n; buf++ ) {
539 if (destMask[buf]) {
540 GLint bufIndex = ffs(destMask[buf]) - 1;
541 /* only one bit should be set in the destMask[buf] field */
542 assert(_mesa_bitcount(destMask[buf]) == 1);
543 if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
544 updated_drawbuffers(ctx, fb);
545 fb->_ColorDrawBufferIndexes[buf] = bufIndex;
546 }
547 count = buf + 1;
548 }
549 else {
550 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
551 updated_drawbuffers(ctx, fb);
552 fb->_ColorDrawBufferIndexes[buf] = -1;
553 }
554 }
555 fb->ColorDrawBuffer[buf] = buffers[buf];
556 }
557 fb->_NumColorDrawBuffers = count;
558 }
559
560 /* set remaining outputs to -1 (GL_NONE) */
561 for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
562 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
563 updated_drawbuffers(ctx, fb);
564 fb->_ColorDrawBufferIndexes[buf] = -1;
565 }
566 }
567 for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
568 fb->ColorDrawBuffer[buf] = GL_NONE;
569 }
570
571 if (_mesa_is_winsys_fbo(fb)) {
572 /* also set context drawbuffer state */
573 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
574 if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
575 updated_drawbuffers(ctx, fb);
576 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
577 }
578 }
579 }
580 }
581
582
583 /**
584 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
585 * from the context's Color.DrawBuffer[] state.
586 * Use when changing contexts.
587 */
588 void
589 _mesa_update_draw_buffers(struct gl_context *ctx)
590 {
591 /* should be a window system FBO */
592 assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
593
594 _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
595 ctx->Color.DrawBuffer, NULL);
596 }
597
598
599 /**
600 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
601 * GL_READ_BUFFER state in the context and current FBO.
602 * \param ctx the rendering context
603 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
604 * \param bufferIndex the numerical index corresponding to 'buffer'
605 */
606 void
607 _mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex)
608 {
609 struct gl_framebuffer *fb = ctx->ReadBuffer;
610
611 if (_mesa_is_winsys_fbo(fb)) {
612 /* Only update the per-context READ_BUFFER state if we're bound to
613 * a window-system framebuffer.
614 */
615 ctx->Pixel.ReadBuffer = buffer;
616 }
617
618 fb->ColorReadBuffer = buffer;
619 fb->_ColorReadBufferIndex = bufferIndex;
620
621 ctx->NewState |= _NEW_BUFFERS;
622 }
623
624
625
626 /**
627 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
628 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
629 */
630 void GLAPIENTRY
631 _mesa_ReadBuffer(GLenum buffer)
632 {
633 struct gl_framebuffer *fb;
634 GLbitfield supportedMask;
635 GLint srcBuffer;
636 GET_CURRENT_CONTEXT(ctx);
637
638 FLUSH_VERTICES(ctx, 0);
639
640 if (MESA_VERBOSE & VERBOSE_API)
641 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
642
643 fb = ctx->ReadBuffer;
644
645 if (MESA_VERBOSE & VERBOSE_API)
646 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
647
648 if (buffer == GL_NONE) {
649 /* This is legal--it means that no buffer should be bound for reading. */
650 srcBuffer = -1;
651 }
652 else {
653 /* general case / window-system framebuffer */
654 srcBuffer = read_buffer_enum_to_index(buffer);
655 if (srcBuffer == -1) {
656 _mesa_error(ctx, GL_INVALID_ENUM,
657 "glReadBuffer(buffer=0x%x)", buffer);
658 return;
659 }
660 supportedMask = supported_buffer_bitmask(ctx, fb);
661 if (((1 << srcBuffer) & supportedMask) == 0) {
662 _mesa_error(ctx, GL_INVALID_OPERATION,
663 "glReadBuffer(buffer=0x%x)", buffer);
664 return;
665 }
666 }
667
668 /* OK, all error checking has been completed now */
669
670 _mesa_readbuffer(ctx, buffer, srcBuffer);
671
672 /*
673 * Call device driver function.
674 */
675 if (ctx->Driver.ReadBuffer)
676 (*ctx->Driver.ReadBuffer)(ctx, buffer);
677 }