9a049e94c736e889a6f4ff5482b1e99730ac807e
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "mtypes.h"
39 #include "util/bitscan.h"
40
41
42 #define BAD_MASK ~0u
43
44
45 /**
46 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
47 * available to the rendering context (for drawing or reading).
48 * This depends on the type of framebuffer. For window system framebuffers
49 * we look at the framebuffer's visual. But for user-create framebuffers we
50 * look at the number of supported color attachments.
51 * \param fb the framebuffer to draw to, or read from
52 * \return bitmask of BUFFER_BIT_* flags
53 */
54 static GLbitfield
55 supported_buffer_bitmask(const struct gl_context *ctx,
56 const struct gl_framebuffer *fb)
57 {
58 GLbitfield mask = 0x0;
59
60 if (_mesa_is_user_fbo(fb)) {
61 /* A user-created renderbuffer */
62 mask = ((1 << ctx->Const.MaxColorAttachments) - 1) << BUFFER_COLOR0;
63 }
64 else {
65 /* A window system framebuffer */
66 GLint i;
67 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
68 if (fb->Visual.stereoMode) {
69 mask |= BUFFER_BIT_FRONT_RIGHT;
70 if (fb->Visual.doubleBufferMode) {
71 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
72 }
73 }
74 else if (fb->Visual.doubleBufferMode) {
75 mask |= BUFFER_BIT_BACK_LEFT;
76 }
77
78 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
79 mask |= (BUFFER_BIT_AUX0 << i);
80 }
81 }
82
83 return mask;
84 }
85
86
87 /**
88 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
89 * Given a GLenum naming one or more color buffers (such as
90 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
91 */
92 static GLbitfield
93 draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
94 {
95 switch (buffer) {
96 case GL_NONE:
97 return 0;
98 case GL_FRONT:
99 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
100 case GL_BACK:
101 if (_mesa_is_gles(ctx)) {
102 /* Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
103 * ES 3.0.1 specification says:
104 *
105 * "When draw buffer zero is BACK, color values are written
106 * into the sole buffer for single-buffered contexts, or into
107 * the back buffer for double-buffered contexts."
108 *
109 * Since there is no stereo rendering in ES 3.0, only return the
110 * LEFT bits. This also satisfies the "n must be 1" requirement.
111 *
112 * We also do this for GLES 1 and 2 because those APIs have no
113 * concept of selecting the front and back buffer anyway and it's
114 * convenient to be able to maintain the magic behaviour of
115 * GL_BACK in that case.
116 */
117 if (ctx->DrawBuffer->Visual.doubleBufferMode)
118 return BUFFER_BIT_BACK_LEFT;
119 return BUFFER_BIT_FRONT_LEFT;
120 }
121 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
122 case GL_RIGHT:
123 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
124 case GL_FRONT_RIGHT:
125 return BUFFER_BIT_FRONT_RIGHT;
126 case GL_BACK_RIGHT:
127 return BUFFER_BIT_BACK_RIGHT;
128 case GL_BACK_LEFT:
129 return BUFFER_BIT_BACK_LEFT;
130 case GL_FRONT_AND_BACK:
131 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
132 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
133 case GL_LEFT:
134 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
135 case GL_FRONT_LEFT:
136 return BUFFER_BIT_FRONT_LEFT;
137 case GL_AUX0:
138 return BUFFER_BIT_AUX0;
139 case GL_AUX1:
140 case GL_AUX2:
141 case GL_AUX3:
142 return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
143 case GL_COLOR_ATTACHMENT0_EXT:
144 return BUFFER_BIT_COLOR0;
145 case GL_COLOR_ATTACHMENT1_EXT:
146 return BUFFER_BIT_COLOR1;
147 case GL_COLOR_ATTACHMENT2_EXT:
148 return BUFFER_BIT_COLOR2;
149 case GL_COLOR_ATTACHMENT3_EXT:
150 return BUFFER_BIT_COLOR3;
151 case GL_COLOR_ATTACHMENT4_EXT:
152 return BUFFER_BIT_COLOR4;
153 case GL_COLOR_ATTACHMENT5_EXT:
154 return BUFFER_BIT_COLOR5;
155 case GL_COLOR_ATTACHMENT6_EXT:
156 return BUFFER_BIT_COLOR6;
157 case GL_COLOR_ATTACHMENT7_EXT:
158 return BUFFER_BIT_COLOR7;
159 default:
160 /* not an error, but also not supported */
161 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
162 return 1 << BUFFER_COUNT;
163 /* error */
164 return BAD_MASK;
165 }
166 }
167
168
169 /**
170 * Helper routine used by glReadBuffer.
171 * Given a GLenum naming a color buffer, return the index of the corresponding
172 * renderbuffer (a BUFFER_* value).
173 * return -1 for an invalid buffer.
174 */
175 static gl_buffer_index
176 read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer)
177 {
178 switch (buffer) {
179 case GL_FRONT:
180 return BUFFER_FRONT_LEFT;
181 case GL_BACK:
182 if (_mesa_is_gles(ctx)) {
183 /* In draw_buffer_enum_to_bitmask, when GLES contexts draw to
184 * GL_BACK with a single-buffered configuration, we actually end
185 * up drawing to the sole front buffer in our internal
186 * representation. For consistency, we must read from that
187 * front left buffer too.
188 */
189 if (!ctx->DrawBuffer->Visual.doubleBufferMode)
190 return BUFFER_FRONT_LEFT;
191 }
192 return BUFFER_BACK_LEFT;
193 case GL_RIGHT:
194 return BUFFER_FRONT_RIGHT;
195 case GL_FRONT_RIGHT:
196 return BUFFER_FRONT_RIGHT;
197 case GL_BACK_RIGHT:
198 return BUFFER_BACK_RIGHT;
199 case GL_BACK_LEFT:
200 return BUFFER_BACK_LEFT;
201 case GL_LEFT:
202 return BUFFER_FRONT_LEFT;
203 case GL_FRONT_LEFT:
204 return BUFFER_FRONT_LEFT;
205 case GL_AUX0:
206 return BUFFER_AUX0;
207 case GL_FRONT_AND_BACK:
208 return BUFFER_FRONT_LEFT;
209 case GL_AUX1:
210 case GL_AUX2:
211 case GL_AUX3:
212 return BUFFER_COUNT; /* invalid, but not -1 */
213 case GL_COLOR_ATTACHMENT0_EXT:
214 return BUFFER_COLOR0;
215 case GL_COLOR_ATTACHMENT1_EXT:
216 return BUFFER_COLOR1;
217 case GL_COLOR_ATTACHMENT2_EXT:
218 return BUFFER_COLOR2;
219 case GL_COLOR_ATTACHMENT3_EXT:
220 return BUFFER_COLOR3;
221 case GL_COLOR_ATTACHMENT4_EXT:
222 return BUFFER_COLOR4;
223 case GL_COLOR_ATTACHMENT5_EXT:
224 return BUFFER_COLOR5;
225 case GL_COLOR_ATTACHMENT6_EXT:
226 return BUFFER_COLOR6;
227 case GL_COLOR_ATTACHMENT7_EXT:
228 return BUFFER_COLOR7;
229 default:
230 /* not an error, but also not supported */
231 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
232 return BUFFER_COUNT;
233 /* error */
234 return BUFFER_NONE;
235 }
236 }
237
238 static bool
239 is_legal_es3_readbuffer_enum(GLenum buf)
240 {
241 return buf == GL_BACK || buf == GL_NONE ||
242 (buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31);
243 }
244
245 /**
246 * Called by glDrawBuffer() and glNamedFramebufferDrawBuffer().
247 * Specify which renderbuffer(s) to draw into for the first color output.
248 * <buffer> can name zero, one, two or four renderbuffers!
249 * \sa _mesa_DrawBuffers
250 *
251 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
252 *
253 * Note that the behaviour of this function depends on whether the
254 * current ctx->DrawBuffer is a window-system framebuffer or a user-created
255 * framebuffer object.
256 * In the former case, we update the per-context ctx->Color.DrawBuffer
257 * state var _and_ the FB's ColorDrawBuffer state.
258 * In the later case, we update the FB's ColorDrawBuffer state only.
259 *
260 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
261 * new FB is a window system FB, we need to re-update the FB's
262 * ColorDrawBuffer state to match the context. This is handled in
263 * _mesa_update_framebuffer().
264 *
265 * See the GL_EXT_framebuffer_object spec for more info.
266 */
267 static ALWAYS_INLINE void
268 draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
269 GLenum buffer, const char *caller, bool no_error)
270 {
271 GLbitfield destMask;
272
273 FLUSH_VERTICES(ctx, 0);
274
275 if (MESA_VERBOSE & VERBOSE_API) {
276 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
277 }
278
279 if (buffer == GL_NONE) {
280 destMask = 0x0;
281 }
282 else {
283 const GLbitfield supportedMask
284 = supported_buffer_bitmask(ctx, fb);
285 destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
286 if (!no_error && destMask == BAD_MASK) {
287 /* totally bogus buffer */
288 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
289 _mesa_enum_to_string(buffer));
290 return;
291 }
292 destMask &= supportedMask;
293 if (!no_error && destMask == 0x0) {
294 /* none of the named color buffers exist! */
295 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
296 caller, _mesa_enum_to_string(buffer));
297 return;
298 }
299 }
300
301 /* if we get here, there's no error so set new state */
302 _mesa_drawbuffers(ctx, fb, 1, &buffer, &destMask);
303
304 /* Call device driver function only if fb is the bound draw buffer */
305 if (fb == ctx->DrawBuffer) {
306 if (ctx->Driver.DrawBuffers)
307 ctx->Driver.DrawBuffers(ctx, 1, &buffer);
308 else if (ctx->Driver.DrawBuffer)
309 ctx->Driver.DrawBuffer(ctx, buffer);
310 }
311 }
312
313
314 static void
315 draw_buffer_error(struct gl_context *ctx, struct gl_framebuffer *fb,
316 GLenum buffer, const char *caller)
317 {
318 draw_buffer(ctx, fb, buffer, caller, false);
319 }
320
321
322 static void
323 draw_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
324 GLenum buffer, const char *caller)
325 {
326 draw_buffer(ctx, fb, buffer, caller, true);
327 }
328
329
330 void GLAPIENTRY
331 _mesa_DrawBuffer_no_error(GLenum buffer)
332 {
333 GET_CURRENT_CONTEXT(ctx);
334 draw_buffer_no_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
335 }
336
337
338 void GLAPIENTRY
339 _mesa_DrawBuffer(GLenum buffer)
340 {
341 GET_CURRENT_CONTEXT(ctx);
342 draw_buffer_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
343 }
344
345
346 void GLAPIENTRY
347 _mesa_NamedFramebufferDrawBuffer_no_error(GLuint framebuffer, GLenum buf)
348 {
349 GET_CURRENT_CONTEXT(ctx);
350 struct gl_framebuffer *fb;
351
352 if (framebuffer) {
353 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
354 } else {
355 fb = ctx->WinSysDrawBuffer;
356 }
357
358 draw_buffer_no_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
359 }
360
361
362 void GLAPIENTRY
363 _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
364 {
365 GET_CURRENT_CONTEXT(ctx);
366 struct gl_framebuffer *fb;
367
368 if (framebuffer) {
369 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
370 "glNamedFramebufferDrawBuffer");
371 if (!fb)
372 return;
373 }
374 else
375 fb = ctx->WinSysDrawBuffer;
376
377 draw_buffer_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
378 }
379
380
381 /**
382 * Called by glDrawBuffersARB() and glNamedFramebufferDrawBuffers() to specify
383 * the destination color renderbuffers for N fragment program color outputs.
384 * \sa _mesa_DrawBuffer
385 * \param n number of outputs
386 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
387 * names cannot specify more than one buffer. For example,
388 * GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK
389 * that is considered special and allowed as far as n is one
390 * since 4.5.
391 */
392 static void
393 draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
394 GLsizei n, const GLenum *buffers, const char *caller)
395 {
396 GLuint output;
397 GLbitfield usedBufferMask, supportedMask;
398 GLbitfield destMask[MAX_DRAW_BUFFERS];
399
400 FLUSH_VERTICES(ctx, 0);
401
402 /* Turns out n==0 is a valid input that should not produce an error.
403 * The remaining code below correctly handles the n==0 case.
404 *
405 * From the OpenGL 3.0 specification, page 258:
406 * "An INVALID_VALUE error is generated if n is greater than
407 * MAX_DRAW_BUFFERS."
408 */
409 if (n < 0) {
410 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
411 return;
412 }
413
414 if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
415 _mesa_error(ctx, GL_INVALID_VALUE,
416 "%s(n > maximum number of draw buffers)", caller);
417 return;
418 }
419
420 supportedMask = supported_buffer_bitmask(ctx, fb);
421 usedBufferMask = 0x0;
422
423 /* From the ES 3.0 specification, page 180:
424 * "If the GL is bound to the default framebuffer, then n must be 1
425 * and the constant must be BACK or NONE."
426 * (same restriction applies with GL_EXT_draw_buffers specification)
427 */
428 if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) &&
429 (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
430 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
431 return;
432 }
433
434 /* complicated error checking... */
435 for (output = 0; output < n; output++) {
436 destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
437
438 /* From the OpenGL 3.0 specification, page 258:
439 * "Each buffer listed in bufs must be one of the values from tables
440 * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
441 */
442 if (destMask[output] == BAD_MASK) {
443 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
444 caller, _mesa_enum_to_string(buffers[output]));
445 return;
446 }
447
448 /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
449 * "An INVALID_ENUM error is generated if any value in bufs is FRONT,
450 * LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
451 * the default framebuffer and framebuffer objects, and exists because
452 * these constants may themselves refer to multiple buffers, as shown
453 * in table 17.4."
454 *
455 * And on page 492 (page 514 of the PDF):
456 * "If the default framebuffer is affected, then each of the constants
457 * must be one of the values listed in table 17.6 or the special value
458 * BACK. When BACK is used, n must be 1 and color values are written
459 * into the left buffer for single-buffered contexts, or into the back
460 * left buffer for double-buffered contexts."
461 *
462 * Note "special value BACK". GL_BACK also refers to multiple buffers,
463 * but it is consider a special case here. This is a change on 4.5. For
464 * OpenGL 4.x we check that behaviour. For any previous version we keep
465 * considering it wrong (as INVALID_ENUM).
466 */
467 if (_mesa_bitcount(destMask[output]) > 1) {
468 if (_mesa_is_winsys_fbo(fb) && ctx->Version >= 40 &&
469 buffers[output] == GL_BACK) {
470 if (n != 1) {
471 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
472 caller);
473 return;
474 }
475 } else {
476 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
477 caller, _mesa_enum_to_string(buffers[output]));
478 return;
479 }
480 }
481
482 /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
483 * specification says:
484 *
485 * "If the GL is bound to a draw framebuffer object, the ith buffer
486 * listed in bufs must be COLOR_ATTACHMENTi or NONE . Specifying a
487 * buffer out of order, BACK , or COLOR_ATTACHMENTm where m is greater
488 * than or equal to the value of MAX_- COLOR_ATTACHMENTS , will
489 * generate the error INVALID_OPERATION .
490 */
491 if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
492 buffers[output] != GL_NONE &&
493 (buffers[output] < GL_COLOR_ATTACHMENT0 ||
494 buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
495 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
496 return;
497 }
498
499 if (buffers[output] == GL_NONE) {
500 destMask[output] = 0x0;
501 }
502 else {
503 /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
504 * spec (20080923) says:
505 *
506 * "If the GL is bound to a framebuffer object and DrawBuffers is
507 * supplied with [...] COLOR_ATTACHMENTm where m is greater than
508 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
509 * INVALID_OPERATION results."
510 */
511 if (_mesa_is_user_fbo(fb) && buffers[output] >=
512 GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
513 _mesa_error(ctx, GL_INVALID_OPERATION,
514 "%s(buffers[%d] >= maximum number of draw buffers)",
515 caller, output);
516 return;
517 }
518
519 /* From the OpenGL 3.0 specification, page 259:
520 * "If the GL is bound to the default framebuffer and DrawBuffers is
521 * supplied with a constant (other than NONE) that does not indicate
522 * any of the color buffers allocated to the GL context by the window
523 * system, the error INVALID_OPERATION will be generated.
524 *
525 * If the GL is bound to a framebuffer object and DrawBuffers is
526 * supplied with a constant from table 4.6 [...] then the error
527 * INVALID_OPERATION results."
528 */
529 destMask[output] &= supportedMask;
530 if (destMask[output] == 0) {
531 _mesa_error(ctx, GL_INVALID_OPERATION,
532 "%s(unsupported buffer %s)",
533 caller, _mesa_enum_to_string(buffers[output]));
534 return;
535 }
536
537 /* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
538 * "If the GL is bound to a framebuffer object, the ith buffer listed
539 * in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION."
540 * (same restriction applies with GL_EXT_draw_buffers specification)
541 */
542 if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
543 buffers[output] != GL_NONE &&
544 buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
545 _mesa_error(ctx, GL_INVALID_OPERATION,
546 "%s(unsupported buffer %s)",
547 caller, _mesa_enum_to_string(buffers[output]));
548 return;
549 }
550
551 /* From the OpenGL 3.0 specification, page 258:
552 * "Except for NONE, a buffer may not appear more than once in the
553 * array pointed to by bufs. Specifying a buffer more then once will
554 * result in the error INVALID_OPERATION."
555 */
556 if (destMask[output] & usedBufferMask) {
557 _mesa_error(ctx, GL_INVALID_OPERATION,
558 "%s(duplicated buffer %s)",
559 caller, _mesa_enum_to_string(buffers[output]));
560 return;
561 }
562
563 /* update bitmask */
564 usedBufferMask |= destMask[output];
565 }
566 }
567
568 /* OK, if we get here, there were no errors so set the new state */
569 _mesa_drawbuffers(ctx, fb, n, buffers, destMask);
570
571 /*
572 * Call device driver function if fb is the bound draw buffer.
573 * Note that n can be equal to 0,
574 * in which case we don't want to reference buffers[0], which
575 * may not be valid.
576 */
577 if (fb == ctx->DrawBuffer) {
578 if (ctx->Driver.DrawBuffers)
579 ctx->Driver.DrawBuffers(ctx, n, buffers);
580 else if (ctx->Driver.DrawBuffer)
581 ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
582 }
583 }
584
585
586 void GLAPIENTRY
587 _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
588 {
589 GET_CURRENT_CONTEXT(ctx);
590 draw_buffers(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
591 }
592
593
594 void GLAPIENTRY
595 _mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
596 const GLenum *bufs)
597 {
598 GET_CURRENT_CONTEXT(ctx);
599 struct gl_framebuffer *fb;
600
601 if (framebuffer) {
602 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
603 "glNamedFramebufferDrawBuffers");
604 if (!fb)
605 return;
606 }
607 else
608 fb = ctx->WinSysDrawBuffer;
609
610 draw_buffers(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
611 }
612
613
614 /**
615 * Performs necessary state updates when _mesa_drawbuffers makes an
616 * actual change.
617 */
618 static void
619 updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
620 {
621 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
622
623 if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
624 /* Flag the FBO as requiring validation. */
625 if (_mesa_is_user_fbo(fb)) {
626 fb->_Status = 0;
627 }
628 }
629 }
630
631
632 /**
633 * Helper function to set the GL_DRAW_BUFFER state for the given context and
634 * FBO. Called via glDrawBuffer(), glDrawBuffersARB()
635 *
636 * All error checking will have been done prior to calling this function
637 * so nothing should go wrong at this point.
638 *
639 * \param ctx current context
640 * \param fb the desired draw buffer
641 * \param n number of color outputs to set
642 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
643 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
644 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
645 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
646 */
647 void
648 _mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
649 GLuint n, const GLenum *buffers, const GLbitfield *destMask)
650 {
651 GLbitfield mask[MAX_DRAW_BUFFERS];
652 GLuint buf;
653
654 if (!destMask) {
655 /* compute destMask values now */
656 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
657 GLuint output;
658 for (output = 0; output < n; output++) {
659 mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
660 assert(mask[output] != BAD_MASK);
661 mask[output] &= supportedMask;
662 }
663 destMask = mask;
664 }
665
666 /*
667 * destMask[0] may have up to four bits set
668 * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
669 * Otherwise, destMask[x] can only have one bit set.
670 */
671 if (n > 0 && _mesa_bitcount(destMask[0]) > 1) {
672 GLuint count = 0, destMask0 = destMask[0];
673 while (destMask0) {
674 const int bufIndex = u_bit_scan(&destMask0);
675 if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
676 updated_drawbuffers(ctx, fb);
677 fb->_ColorDrawBufferIndexes[count] = bufIndex;
678 }
679 count++;
680 }
681 fb->ColorDrawBuffer[0] = buffers[0];
682 fb->_NumColorDrawBuffers = count;
683 }
684 else {
685 GLuint count = 0;
686 for (buf = 0; buf < n; buf++ ) {
687 if (destMask[buf]) {
688 GLint bufIndex = ffs(destMask[buf]) - 1;
689 /* only one bit should be set in the destMask[buf] field */
690 assert(_mesa_bitcount(destMask[buf]) == 1);
691 if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
692 updated_drawbuffers(ctx, fb);
693 fb->_ColorDrawBufferIndexes[buf] = bufIndex;
694 }
695 count = buf + 1;
696 }
697 else {
698 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
699 updated_drawbuffers(ctx, fb);
700 fb->_ColorDrawBufferIndexes[buf] = -1;
701 }
702 }
703 fb->ColorDrawBuffer[buf] = buffers[buf];
704 }
705 fb->_NumColorDrawBuffers = count;
706 }
707
708 /* set remaining outputs to -1 (GL_NONE) */
709 for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
710 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
711 updated_drawbuffers(ctx, fb);
712 fb->_ColorDrawBufferIndexes[buf] = -1;
713 }
714 }
715 for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
716 fb->ColorDrawBuffer[buf] = GL_NONE;
717 }
718
719 if (_mesa_is_winsys_fbo(fb)) {
720 /* also set context drawbuffer state */
721 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
722 if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
723 updated_drawbuffers(ctx, fb);
724 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
725 }
726 }
727 }
728 }
729
730
731 /**
732 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
733 * from the context's Color.DrawBuffer[] state.
734 * Use when changing contexts.
735 */
736 void
737 _mesa_update_draw_buffers(struct gl_context *ctx)
738 {
739 /* should be a window system FBO */
740 assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
741
742 _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
743 ctx->Color.DrawBuffer, NULL);
744 }
745
746
747 /**
748 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
749 * GL_READ_BUFFER state for the given context and FBO.
750 * Note that all error checking should have been done before calling
751 * this function.
752 * \param ctx the rendering context
753 * \param fb the framebuffer object to update
754 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
755 * \param bufferIndex the numerical index corresponding to 'buffer'
756 */
757 void
758 _mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
759 GLenum buffer, gl_buffer_index bufferIndex)
760 {
761 if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
762 /* Only update the per-context READ_BUFFER state if we're bound to
763 * a window-system framebuffer.
764 */
765 ctx->Pixel.ReadBuffer = buffer;
766 }
767
768 fb->ColorReadBuffer = buffer;
769 fb->_ColorReadBufferIndex = bufferIndex;
770
771 ctx->NewState |= _NEW_BUFFERS;
772 }
773
774
775
776 /**
777 * Called by glReadBuffer and glNamedFramebufferReadBuffer to set the source
778 * renderbuffer for reading pixels.
779 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
780 */
781 static ALWAYS_INLINE void
782 read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
783 GLenum buffer, const char *caller, bool no_error)
784 {
785 gl_buffer_index srcBuffer;
786
787 FLUSH_VERTICES(ctx, 0);
788
789 if (MESA_VERBOSE & VERBOSE_API)
790 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
791
792 if (buffer == GL_NONE) {
793 /* This is legal--it means that no buffer should be bound for reading. */
794 srcBuffer = BUFFER_NONE;
795 }
796 else {
797 /* general case / window-system framebuffer */
798 if (!no_error &&_mesa_is_gles3(ctx) &&
799 !is_legal_es3_readbuffer_enum(buffer))
800 srcBuffer = BUFFER_NONE;
801 else
802 srcBuffer = read_buffer_enum_to_index(ctx, buffer);
803
804 if (!no_error) {
805 GLbitfield supportedMask;
806
807 if (srcBuffer == BUFFER_NONE) {
808 _mesa_error(ctx, GL_INVALID_ENUM,
809 "%s(invalid buffer %s)", caller,
810 _mesa_enum_to_string(buffer));
811 return;
812 }
813
814 supportedMask = supported_buffer_bitmask(ctx, fb);
815 if (((1 << srcBuffer) & supportedMask) == 0) {
816 _mesa_error(ctx, GL_INVALID_OPERATION,
817 "%s(invalid buffer %s)", caller,
818 _mesa_enum_to_string(buffer));
819 return;
820 }
821 }
822 }
823
824 /* OK, all error checking has been completed now */
825
826 _mesa_readbuffer(ctx, fb, buffer, srcBuffer);
827
828 /* Call the device driver function only if fb is the bound read buffer */
829 if (fb == ctx->ReadBuffer) {
830 if (ctx->Driver.ReadBuffer)
831 ctx->Driver.ReadBuffer(ctx, buffer);
832 }
833 }
834
835
836 static void
837 read_buffer_err(struct gl_context *ctx, struct gl_framebuffer *fb,
838 GLenum buffer, const char *caller)
839 {
840 read_buffer(ctx, fb, buffer, caller, false);
841 }
842
843
844 static void
845 read_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
846 GLenum buffer, const char *caller)
847 {
848 read_buffer(ctx, fb, buffer, caller, true);
849 }
850
851
852 void GLAPIENTRY
853 _mesa_ReadBuffer_no_error(GLenum buffer)
854 {
855 GET_CURRENT_CONTEXT(ctx);
856 read_buffer_no_error(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
857 }
858
859
860 void GLAPIENTRY
861 _mesa_ReadBuffer(GLenum buffer)
862 {
863 GET_CURRENT_CONTEXT(ctx);
864 read_buffer_err(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
865 }
866
867
868 void GLAPIENTRY
869 _mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src)
870 {
871 GET_CURRENT_CONTEXT(ctx);
872
873 struct gl_framebuffer *fb;
874
875 if (framebuffer) {
876 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
877 } else {
878 fb = ctx->WinSysReadBuffer;
879 }
880
881 read_buffer_no_error(ctx, fb, src, "glNamedFramebufferReadBuffer");
882 }
883
884
885 void GLAPIENTRY
886 _mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
887 {
888 GET_CURRENT_CONTEXT(ctx);
889 struct gl_framebuffer *fb;
890
891 if (framebuffer) {
892 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
893 "glNamedFramebufferReadBuffer");
894 if (!fb)
895 return;
896 }
897 else
898 fb = ctx->WinSysReadBuffer;
899
900 read_buffer_err(ctx, fb, src, "glNamedFramebufferReadBuffer");
901 }