mesa: minor reformatting, new comments
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "enums.h"
38
39
40 #define BAD_MASK ~0u
41
42
43 /**
44 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
45 * available to the rendering context (for drawing or reading).
46 * This depends on the type of framebuffer. For window system framebuffers
47 * we look at the framebuffer's visual. But for user-create framebuffers we
48 * look at the number of supported color attachments.
49 * \param fb the framebuffer to draw to, or read from
50 * \return bitmask of BUFFER_BIT_* flags
51 */
52 static GLbitfield
53 supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb)
54 {
55 GLbitfield mask = 0x0;
56
57 if (fb->Name > 0) {
58 /* A user-created renderbuffer */
59 GLuint i;
60 ASSERT(ctx->Extensions.EXT_framebuffer_object);
61 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
62 mask |= (BUFFER_BIT_COLOR0 << i);
63 }
64 }
65 else {
66 /* A window system framebuffer */
67 GLint i;
68 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
69 if (fb->Visual.stereoMode) {
70 mask |= BUFFER_BIT_FRONT_RIGHT;
71 if (fb->Visual.doubleBufferMode) {
72 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
73 }
74 }
75 else if (fb->Visual.doubleBufferMode) {
76 mask |= BUFFER_BIT_BACK_LEFT;
77 }
78
79 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
80 mask |= (BUFFER_BIT_AUX0 << i);
81 }
82 }
83
84 return mask;
85 }
86
87
88 /**
89 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
90 * Given a GLenum naming one or more color buffers (such as
91 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
92 */
93 static GLbitfield
94 draw_buffer_enum_to_bitmask(GLenum buffer)
95 {
96 switch (buffer) {
97 case GL_NONE:
98 return 0;
99 case GL_FRONT:
100 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
101 case GL_BACK:
102 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
103 case GL_RIGHT:
104 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
105 case GL_FRONT_RIGHT:
106 return BUFFER_BIT_FRONT_RIGHT;
107 case GL_BACK_RIGHT:
108 return BUFFER_BIT_BACK_RIGHT;
109 case GL_BACK_LEFT:
110 return BUFFER_BIT_BACK_LEFT;
111 case GL_FRONT_AND_BACK:
112 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
113 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
114 case GL_LEFT:
115 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
116 case GL_FRONT_LEFT:
117 return BUFFER_BIT_FRONT_LEFT;
118 case GL_AUX0:
119 return BUFFER_BIT_AUX0;
120 case GL_AUX1:
121 case GL_AUX2:
122 case GL_AUX3:
123 return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
124 case GL_COLOR_ATTACHMENT0_EXT:
125 return BUFFER_BIT_COLOR0;
126 case GL_COLOR_ATTACHMENT1_EXT:
127 return BUFFER_BIT_COLOR1;
128 case GL_COLOR_ATTACHMENT2_EXT:
129 return BUFFER_BIT_COLOR2;
130 case GL_COLOR_ATTACHMENT3_EXT:
131 return BUFFER_BIT_COLOR3;
132 case GL_COLOR_ATTACHMENT4_EXT:
133 return BUFFER_BIT_COLOR4;
134 case GL_COLOR_ATTACHMENT5_EXT:
135 return BUFFER_BIT_COLOR5;
136 case GL_COLOR_ATTACHMENT6_EXT:
137 return BUFFER_BIT_COLOR6;
138 case GL_COLOR_ATTACHMENT7_EXT:
139 return BUFFER_BIT_COLOR7;
140 default:
141 /* error */
142 return BAD_MASK;
143 }
144 }
145
146
147 /**
148 * Helper routine used by glReadBuffer.
149 * Given a GLenum naming a color buffer, return the index of the corresponding
150 * renderbuffer (a BUFFER_* value).
151 * return -1 for an invalid buffer.
152 */
153 static GLint
154 read_buffer_enum_to_index(GLenum buffer)
155 {
156 switch (buffer) {
157 case GL_FRONT:
158 return BUFFER_FRONT_LEFT;
159 case GL_BACK:
160 return BUFFER_BACK_LEFT;
161 case GL_RIGHT:
162 return BUFFER_FRONT_RIGHT;
163 case GL_FRONT_RIGHT:
164 return BUFFER_FRONT_RIGHT;
165 case GL_BACK_RIGHT:
166 return BUFFER_BACK_RIGHT;
167 case GL_BACK_LEFT:
168 return BUFFER_BACK_LEFT;
169 case GL_LEFT:
170 return BUFFER_FRONT_LEFT;
171 case GL_FRONT_LEFT:
172 return BUFFER_FRONT_LEFT;
173 case GL_AUX0:
174 return BUFFER_AUX0;
175 case GL_AUX1:
176 case GL_AUX2:
177 case GL_AUX3:
178 return BUFFER_COUNT; /* invalid, but not -1 */
179 case GL_COLOR_ATTACHMENT0_EXT:
180 return BUFFER_COLOR0;
181 case GL_COLOR_ATTACHMENT1_EXT:
182 return BUFFER_COLOR1;
183 case GL_COLOR_ATTACHMENT2_EXT:
184 return BUFFER_COLOR2;
185 case GL_COLOR_ATTACHMENT3_EXT:
186 return BUFFER_COLOR3;
187 case GL_COLOR_ATTACHMENT4_EXT:
188 return BUFFER_COLOR4;
189 case GL_COLOR_ATTACHMENT5_EXT:
190 return BUFFER_COLOR5;
191 case GL_COLOR_ATTACHMENT6_EXT:
192 return BUFFER_COLOR6;
193 case GL_COLOR_ATTACHMENT7_EXT:
194 return BUFFER_COLOR7;
195 default:
196 /* error */
197 return -1;
198 }
199 }
200
201
202 /**
203 * Called by glDrawBuffer().
204 * Specify which renderbuffer(s) to draw into for the first color output.
205 * <buffer> can name zero, one, two or four renderbuffers!
206 * \sa _mesa_DrawBuffersARB
207 *
208 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
209 *
210 * Note that the behaviour of this function depends on whether the
211 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
212 * a user-created framebuffer object (Name!=0).
213 * In the former case, we update the per-context ctx->Color.DrawBuffer
214 * state var _and_ the FB's ColorDrawBuffer state.
215 * In the later case, we update the FB's ColorDrawBuffer state only.
216 *
217 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
218 * new FB is a window system FB, we need to re-update the FB's
219 * ColorDrawBuffer state to match the context. This is handled in
220 * _mesa_update_framebuffer().
221 *
222 * See the GL_EXT_framebuffer_object spec for more info.
223 */
224 void GLAPIENTRY
225 _mesa_DrawBuffer(GLenum buffer)
226 {
227 GLbitfield destMask;
228 GET_CURRENT_CONTEXT(ctx);
229 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
230
231 if (MESA_VERBOSE & VERBOSE_API) {
232 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
233 }
234
235 if (buffer == GL_NONE) {
236 destMask = 0x0;
237 }
238 else {
239 const GLbitfield supportedMask
240 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
241 destMask = draw_buffer_enum_to_bitmask(buffer);
242 if (destMask == BAD_MASK) {
243 /* totally bogus buffer */
244 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer=0x%x)", buffer);
245 return;
246 }
247 destMask &= supportedMask;
248 if (destMask == 0x0) {
249 /* none of the named color buffers exist! */
250 _mesa_error(ctx, GL_INVALID_OPERATION,
251 "glDrawBuffer(buffer=0x%x)", buffer);
252 return;
253 }
254 }
255
256 /* if we get here, there's no error so set new state */
257 _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
258
259 /*
260 * Call device driver function.
261 */
262 if (ctx->Driver.DrawBuffers)
263 ctx->Driver.DrawBuffers(ctx, 1, &buffer);
264 else if (ctx->Driver.DrawBuffer)
265 ctx->Driver.DrawBuffer(ctx, buffer);
266 }
267
268
269 /**
270 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
271 * for N fragment program color outputs.
272 * \sa _mesa_DrawBuffer
273 * \param n number of outputs
274 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
275 * names cannot specify more than one buffer. For example,
276 * GL_FRONT_AND_BACK is illegal.
277 */
278 void GLAPIENTRY
279 _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
280 {
281 GLint output;
282 GLbitfield usedBufferMask, supportedMask;
283 GLbitfield destMask[MAX_DRAW_BUFFERS];
284 GET_CURRENT_CONTEXT(ctx);
285 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
286
287 /* Turns out n==0 is a valid input that should not produce an error.
288 * The remaining code below correctly handles the n==0 case.
289 */
290 if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
291 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
292 return;
293 }
294
295 supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
296 usedBufferMask = 0x0;
297
298 /* complicated error checking... */
299 for (output = 0; output < n; output++) {
300 if (buffers[output] == GL_NONE) {
301 destMask[output] = 0x0;
302 }
303 else {
304 destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
305 if (destMask[output] == BAD_MASK
306 || _mesa_bitcount(destMask[output]) > 1) {
307 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
308 return;
309 }
310 destMask[output] &= supportedMask;
311 if (destMask[output] == 0) {
312 _mesa_error(ctx, GL_INVALID_OPERATION,
313 "glDrawBuffersARB(unsupported buffer)");
314 return;
315 }
316 if (destMask[output] & usedBufferMask) {
317 /* can't specify a dest buffer more than once! */
318 _mesa_error(ctx, GL_INVALID_OPERATION,
319 "glDrawBuffersARB(duplicated buffer)");
320 return;
321 }
322
323 /* update bitmask */
324 usedBufferMask |= destMask[output];
325 }
326 }
327
328 /* OK, if we get here, there were no errors so set the new state */
329 _mesa_drawbuffers(ctx, n, buffers, destMask);
330
331 /*
332 * Call device driver function. Note that n can be equal to 0,
333 * in which case we don't want to reference buffers[0], which
334 * may not be valid.
335 */
336 if (ctx->Driver.DrawBuffers)
337 ctx->Driver.DrawBuffers(ctx, n, buffers);
338 else if (ctx->Driver.DrawBuffer)
339 ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
340 }
341
342
343 /**
344 * Helper function to set the GL_DRAW_BUFFER state in the context and
345 * current FBO. Called via glDrawBuffer(), glDrawBuffersARB()
346 *
347 * All error checking will have been done prior to calling this function
348 * so nothing should go wrong at this point.
349 *
350 * \param ctx current context
351 * \param n number of color outputs to set
352 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
353 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
354 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
355 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
356 */
357 void
358 _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
359 const GLbitfield *destMask)
360 {
361 struct gl_framebuffer *fb = ctx->DrawBuffer;
362 GLbitfield mask[MAX_DRAW_BUFFERS];
363 GLboolean newState = GL_FALSE;
364
365 if (!destMask) {
366 /* compute destMask values now */
367 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
368 GLuint output;
369 for (output = 0; output < n; output++) {
370 mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
371 ASSERT(mask[output] != BAD_MASK);
372 mask[output] &= supportedMask;
373 }
374 destMask = mask;
375 }
376
377 /*
378 * If n==1, destMask[0] may have up to four bits set.
379 * Otherwise, destMask[x] can only have one bit set.
380 */
381 if (n == 1) {
382 GLuint count = 0, destMask0 = destMask[0];
383 while (destMask0) {
384 GLint bufIndex = _mesa_ffs(destMask0) - 1;
385 if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
386 fb->_ColorDrawBufferIndexes[count] = bufIndex;
387 newState = GL_TRUE;
388 }
389 count++;
390 destMask0 &= ~(1 << bufIndex);
391 }
392 fb->ColorDrawBuffer[0] = buffers[0];
393 if (fb->_NumColorDrawBuffers != count) {
394 fb->_NumColorDrawBuffers = count;
395 newState = GL_TRUE;
396 }
397 }
398 else {
399 GLuint buf, count = 0;
400 for (buf = 0; buf < n; buf++ ) {
401 if (destMask[buf]) {
402 GLint bufIndex = _mesa_ffs(destMask[buf]) - 1;
403 /* only one bit should be set in the destMask[buf] field */
404 ASSERT(_mesa_bitcount(destMask[buf]) == 1);
405 if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
406 fb->_ColorDrawBufferIndexes[buf] = bufIndex;
407 newState = GL_TRUE;
408 }
409 fb->ColorDrawBuffer[buf] = buffers[buf];
410 count = buf + 1;
411 }
412 else {
413 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
414 fb->_ColorDrawBufferIndexes[buf] = -1;
415 newState = GL_TRUE;
416 }
417 }
418 }
419 /* set remaining outputs to -1 (GL_NONE) */
420 while (buf < ctx->Const.MaxDrawBuffers) {
421 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
422 fb->_ColorDrawBufferIndexes[buf] = -1;
423 newState = GL_TRUE;
424 }
425 fb->ColorDrawBuffer[buf] = GL_NONE;
426 buf++;
427 }
428 fb->_NumColorDrawBuffers = count;
429 }
430
431 if (fb->Name == 0) {
432 /* also set context drawbuffer state */
433 GLuint buf;
434 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
435 if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
436 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
437 newState = GL_TRUE;
438 }
439 }
440 }
441
442 if (newState)
443 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
444 }
445
446
447 /**
448 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
449 * GL_READ_BUFFER state in the context and current FBO.
450 * \param ctx the rendering context
451 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
452 * \param bufferIndex the numerical index corresponding to 'buffer'
453 */
454 void
455 _mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex)
456 {
457 struct gl_framebuffer *fb = ctx->ReadBuffer;
458
459 if (fb->Name == 0) {
460 /* Only update the per-context READ_BUFFER state if we're bound to
461 * a window-system framebuffer.
462 */
463 ctx->Pixel.ReadBuffer = buffer;
464 }
465
466 fb->ColorReadBuffer = buffer;
467 fb->_ColorReadBufferIndex = bufferIndex;
468
469 ctx->NewState |= _NEW_BUFFERS;
470 }
471
472
473
474 /**
475 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
476 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
477 */
478 void GLAPIENTRY
479 _mesa_ReadBuffer(GLenum buffer)
480 {
481 struct gl_framebuffer *fb;
482 GLbitfield supportedMask;
483 GLint srcBuffer;
484 GET_CURRENT_CONTEXT(ctx);
485 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
486
487 if (MESA_VERBOSE & VERBOSE_API)
488 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
489
490 fb = ctx->ReadBuffer;
491
492 if (MESA_VERBOSE & VERBOSE_API)
493 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
494
495 if (fb->Name > 0 && buffer == GL_NONE) {
496 /* This is legal for user-created framebuffer objects */
497 srcBuffer = -1;
498 }
499 else {
500 /* general case / window-system framebuffer */
501 srcBuffer = read_buffer_enum_to_index(buffer);
502 if (srcBuffer == -1) {
503 _mesa_error(ctx, GL_INVALID_ENUM,
504 "glReadBuffer(buffer=0x%x)", buffer);
505 return;
506 }
507 supportedMask = supported_buffer_bitmask(ctx, fb);
508 if (((1 << srcBuffer) & supportedMask) == 0) {
509 _mesa_error(ctx, GL_INVALID_OPERATION,
510 "glReadBuffer(buffer=0x%x)", buffer);
511 return;
512 }
513 }
514
515 /* OK, all error checking has been completed now */
516
517 _mesa_readbuffer(ctx, buffer, srcBuffer);
518 ctx->NewState |= _NEW_BUFFERS;
519
520 /*
521 * Call device driver function.
522 */
523 if (ctx->Driver.ReadBuffer)
524 (*ctx->Driver.ReadBuffer)(ctx, buffer);
525 }